Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.05 @ 20:15:19 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1619) 1619 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5404 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 325/700 Matter 250/300 Energy 77/100 System Corruption 6% Temperature Hot (250) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Terrain Scan Processor > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (5) ---- Cryofiber Web Matter Filter Energy Filter Improved System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Active Sensor Suite Terrain Scan Processor Shield Generator > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Cryofiber Web Matter Filter Energy Filter Improved System Restoration Module Lightning Gun [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Terrain Scan Processor Device Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Weapon High-powered Field Laser Energy Gun High-powered Field Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 62 | 4 5 19 13 6 13 2 Power 13 | 1 1 4 3 . 4 . Engine 9 | 1 1 4 1 . 2 . Core 4 | . . . 2 . 2 . Reactor . | . . . . . . . Propulsion 19 | 2 . 5 5 2 5 . Treads 5 | 2 . 1 . . 2 . Leg 3 | . . . . . 3 . Wheel . | . . . . . . . Hover 9 | . . 2 5 2 . . Flight 2 | . . 2 . . . . Utility 11 | . 2 4 3 1 1 . Device 7 | . 1 2 2 1 1 . Storage 1 | . 1 . . . . . Processor 3 | . . 2 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 1 2 6 2 3 3 2 Energy Gun 8 | . . . 2 1 3 2 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . 4 . 2 . . Ballistic Cannon 1 | . . 1 . . . . Launcher 1 | . 1 . . . . . Special Weapon 2 | . 1 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 . Parts Lost 15 | . . 5 . . 2 8 Power 4 | . . 1 . . 1 2 Propulsion 5 | . . 2 . . . 3 Utility 3 | . . 1 . . . 2 Weapon 3 | . . 1 . . 1 1 Highest Loss Streak 8 | . . 2 . . 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 82 77 94 100 78 72 Engine 9 | . 14 10 12 . 4 6 Core 2 | . . . 1 15 8 4 Treads 12 | . 28 12 . . 8 . Leg 2 | . . . . . 6 20 Hover 6 | . . 2 26 23 2 . Device 12 | . 7 11 17 23 15 11 Storage 5 | . 7 9 . . . . Processor 8 | . . 10 18 15 7 7 Energy Gun 6 | . . . 17 15 15 20 Ballistic Gun 4 | . 4 6 . 7 5 . Ballistic Cannon 1 | . . 5 . . . . Launcher 3 | . 9 3 . . . . Special Weapon 4 | . 9 5 . . . . Naked Turns . | . . . . . . . Heaviest Build 39 | 7 31 33 23 27 39 38 Greatest Support 54 | 40 40 40 27 27 54 54 Greatest Overweight (x) 10 | . . 10 1 . 8 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 15 15 5 5 5 5 Average Capacity 9 | 5 10 13 5 5 5 5 Most Carried 10 | 4 4 10 5 5 5 5 Average Carried 3 | 1 2 4 3 3 3 4 Final Capacity 15 | 5 15 5 5 5 5 5 Final Carried 5 | 2 3 4 5 5 5 4 Class Distribution -------------------- 59% | Mutant 16% | Scavenger-Mutant 15% | Scavenger-Skirmisher 7% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Skirmisher | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Gar Matter Collected 1286 | 160 138 571 136 50 194 37 Remotely . | . . . . . . . Salvage Created 1785 | . 225 720 302 . 492 46 Parts 102 | . 12 48 18 . 21 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Combat Hostiles Destroyed 39 | . 5 17 4 . 11 2 Guns 21 | . . 4 4 . 11 2 Cannons 13 | . 3 10 . . . . AOE 5 | . 2 3 . . . . Classes Destroyed 11 | . 2 5 1 . 2 1 Builder 1 | . . 1 . . . . Recycler 3 | . . 3 . . . . Operator 2 | . . 2 . . . . Watcher 8 | . 2 3 3 . . . Swarmer 12 | . . 9 . . 3 . Grunt 18 | . 5 5 2 . 6 . Sentry 4 | . . 3 1 . . . Specialist 1 | . . . . . 1 . Hunter 1 | . . . 1 . . . Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . 1 . Best Kill Streak 5 | . 3 5 3 . 4 1 Combat Bots Only 4 | . 2 3 2 . 4 1 Max Kills in Single Turn 2 | . 1 2 1 . 2 1 Gunslinging 1 | . . . . . 1 . Exploded 2 | . 1 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Gar Hostile Shots Fired 308 | . 28 137 25 . 55 63 Missed 85 | . 11 42 6 . 17 9 Damage Taken 2591 | . 208 771 166 . 462 984 Core 591 | . 24 164 28 . 18 357 Absorbed by Shields 270 | . . . 65 . 166 39 Ignored by Resistances 791 | . 62 246 67 . 173 243 Core Remaining (%) 85 | 100 90 59 94 . . . Volleys Fired 155 | . 19 82 16 . 22 16 Largest 3 | . 1 2 2 . 3 3 Hottest 240 | . 33 62 140 . 240 240 Shots Fired 267 | . 20 124 32 . 63 28 Gun 172 | . . 49 32 . 63 28 Cannon 40 | . . 40 . . . . Launcher 10 | . 3 7 . . . . Special 45 | . 17 28 . . . . Kinetic 107 | . . 89 . . 18 . Thermal 145 | . 17 28 32 . 45 23 Explosive 10 | . 3 7 . . . . Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 25 | . 6 25 17 . 23 6 Robot Miss Streak 5 | . 2 5 1 . 2 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . 1 . 5 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 202 | . 15 87 25 . 49 26 Core Hits 92 | . 12 33 10 . 21 16 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . . 3 . 5 . Burn 8 | . . . 3 . 5 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4343 | . 372 1772 557 . 1063 579 Guns 2673 | . . 474 557 . 1063 579 Cannons 627 | . . 627 . . . . Explosions 661 | . 226 435 . . . . Melee . | . . . . . . . Ramming 16 | . . 16 . . . . Kinetic 1313 | . . 1101 . . 212 . Thermal 2352 | . 146 297 557 . 851 501 Explosive 584 | . 226 358 . . . . Electromagnetic 78 | . . . . . . 78 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 . . . . 6 Average Corruption 1 | . 1 . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . 3 . . . . . Message Errors 1 | . 1 . . . . . Matter Fused 1 | . 1 . . . . . Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 108 | . . 108 . . . . Projectiles 25 | . . 25 . . . . Explosions 83 | . . 83 . . . . Melee . | . . . . . . . Knockbacks 8 | . . 8 . . . . Impact . | . . . . . . . Kinetic 8 | . . 8 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 104 | . 39 65 . . . . Shots 5 | . 2 3 . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 852 | . . . 419 . 375 852 Average Temperature 257 | . . . 203 . 162 527 Received Heat Transfer 653 | . 129 267 42 . 188 27 Effects 40 | . . . 5 . 3 32 Shutdowns 7 | . . . 2 . . 5 Energy Bleed 4 | . . . . . 1 3 Interference 7 | . . . 2 . . 5 Matter Decay 2 | . . . . . . 2 Short Circuit 4 | . . . . . . 4 Damage (minor) 5 | . . . . . 2 3 Damage (major) 9 | . . . 1 . . 8 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . 3 3 . 3 1 Heat Transferred 4811 | . 481 790 1147 . 1790 603 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Peak Influence 322 | . 138 322 281 109 296 251 Initial 196 | . . 34 83 109 66 196 Average 143 | . 39 207 146 109 173 211 Maximum Alert Level 1 | . . 1 1 . 1 1 Low Security (%) 72 | 100 100 45 82 100 75 56 Level 1 27 | . . 54 17 . 24 43 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 3 | . . 2 . . 1 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses 1 | . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Distress Signals 4 | . . 3 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 8 32 9 . 11 8 Peak Tracking Total 11 | . 3 6 3 . 4 11 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Gar Machines Disabled 3 | . . 3 . . . . Max in Single Turn 1 | . . 1 . . . . Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Machines Accessed 12 | . 4 4 2 2 . . Terminals 8 | . 3 3 1 1 . . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 4 12 3 3 . . Successful 17 | . 4 9 2 2 . . Failed 5 | . . 3 1 1 . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 6 | . 1 4 1 . . . Terminals 16 | . 3 10 2 1 . . Fabricators 2 | . . . . 2 . . Repair Stations 2 | . . 2 . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 3 8 1 1 . . Record 4 | . . 3 1 . . . Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 2 | . 1 1 . . . . Zone Layout 4 | . 2 2 . . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 1 | . . 1 . . . . Scan Component 1 | . . 1 . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 3 2 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 8 | . . . . . . 8 Machine Destruction 8 | . . . . . . 8 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Gar Turns Passed 2649 | 88 593 920 396 164 340 148 Spaces Moved 1441 | 55 280 354 248 279 153 72 Core 24 | 9 . 14 . . 1 . Treads 671 | 46 280 263 . . 82 . Legs 108 | . . . . . 36 72 Wheels . | . . . . . . . Hover 638 | . . 77 248 279 34 . Flight . | . . . . . . . Fastest Speed 50 | 50 160 56 52 52 52 120 Average Speed 119 | 142 160 172 54 52 136 125 Slowest Speed 550 | 160 160 550 120 52 450 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 47 34 19 7 89 18 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 115 | . 34 79 2 . . . Melee . | . . . . . . . Projectile 3 | . . 1 2 . . . AOE 112 | . 34 78 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Total 2057 | 66 364 511 476 296 242 102 Wait 274 | . 40 19 185 4 18 8 Move 1435 | 54 279 353 247 278 152 72 Hop . | . . . . . . . Pick Up 62 | 7 6 19 10 5 14 1 Fast Attach 12 | . . 3 2 . 7 . Attach 29 | 4 4 7 6 2 5 1 Detach 3 | . . . . . 3 . Swap 21 | . 1 9 5 4 1 1 Drop 51 | 1 2 17 5 3 20 3 Fire 155 | . 19 82 16 . 22 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 14 | . 13 1 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 14) 682 | -10/Materials | Entered another Materials area 682 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 870 | -9/Materials | Identified exit to Mines 1592 | -9/Materials | Discovered new exit (range 9) 1602 | -9/Materials | Entered another Materials area 1602 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1965 | -8/Materials | Build established: Scavenger-Mutant 1976 | -8/Materials | Discovered new exit (range 15) 1998 | -8/Materials | Identified exit to Factory 1998 | -8/Materials | Entered Factory 1998 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2162 | -7/Factory | Identified exit to DSF 2162 | -7/Factory | Entered DSF 2181 | -7/DSF | Additional patrols routed to DSF 2207 | -7/DSF | Found Prototype Device 2209 | -7/DSF | Identified Active Sensor Suite 2419 | -7/DSF | Sterilization system engaged 2439 | -7/DSF | Ambient heat levels rising (+10) 2451 | -7/DSF | Discovered new exit (range 15) 2454 | -7/DSF | Ambient heat levels rising (+10) 2469 | -7/DSF | Ambient heat levels rising (+10) 2484 | -7/DSF | Ambient heat levels rising (+10) 2498 | -7/DSF | Build established: Scavenger-Skirmisher 2499 | -7/DSF | Ambient heat levels rising (+10) 2500 | -7/DSF | Identified exit to Garrison 2502 | -7/DSF | Entered Garrison 2576 | -7/Garrison | Triggered checkpoint 2587 | -7/Garrison | Garrison Relay disabled 2601 | -7/Garrison | Garrison Relay disabled 2647 | -7/Garrison | Core integrity fell below 50% 2650 | -7/Garrison | Self-destructed Last Messages --------------- 02639_ The unstable cave ceiling collapses. 02639_ Dropped Broken Gatling Laser. 02640_ Penetrated by Slug. 02640_ Broken Active Sensor Suite destroyed. 02640_ Dropped Gatling Laser. 02640_ Acquired Shock Rifle. 02643_ Penetrated by Slug. 02643_ Imp. Carbon-fiber Leg destroyed. 02643_ Broken Imp. Carbon-fiber Leg destroyed. 02644_ Overheating: Energy bleed (-27). 02646_ Penetrated by Slug. 02646_ Slug penetrates Earth. 02646_ Rnf. Deuterium Engine destroyed. 02649_ Penetrated by Slug. 02649_ Machine disabled. 02649_ Slug penetrates Earth. 02649_ Lightning Gun destroyed. 02649_ G-47 Trooper IFF system glitched. 02650_ Overheating: System interference. 02650_ Shock Rifle temporarily disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???###############?????????????????????? | | ???# #??????????????######## | | ????? #??????????????# | | ??????""" "" #??????????????# | | ??????###! ! ###????????????# ##### | | ???? "#" ! * ## ##???????????# #???? | | ???# "" [@[ #???????????# #???? | | ???# "" [ ############### #???? | | ???# " ghh* + #???? | | ???# "" #### ######### #???? | | ???# "" #??" #???????# #???? | | ???# "#""" # #??" #???????# ##### | | ??????##?# ## ###??" #???????# | | ????????"" #????# #???????# | | ??????? #????# #???????# ##### | | ????? #????# #???????# #???? | | ?????#############????# #???????# #???? | | ??????????????????????? ????????# #???? | | ???????????????????????#????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ???????????????????????########## #???? | | ???????????????????????# #???? | | ???????????????????????# #???? | | ???????????????????????# #########???? | | ???????????????????????# #???????????? | | ???????????????????????#####???????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Serviceable Loadout root@ Challenges ------------ None Game ------ Seed SignalGreatGun Manual? 0 Play Time 00:37:38 Cumulative 5.2 hours Start 2024.06.10 @ 11:07:02 End 2024.07.05 @ 20:15:19 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/X11 Map View 25x17 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7859298-bf11-43c2-b9e4-bcbb81c13779