Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 21:58:33

Player: ArabianSandBoa

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (19)       3800
Robots Destroyed (202)     1010
Value Destroyed (13768)    13768
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (10631)              10631
              TOTAL SCORE: 31989

 Bonus
-------
High Alert Combat Kills    4008
Follower Combat Kills      1659
Entered Garrisons          1400
Used RIF Installer         3500
Aligned with FarCom        300
Friendly Fire              -236

 Cogmind 
---------
Core Integrity             0/850
Matter                     147/300
Energy                     130/150
System Corruption          5%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Angular Momentum Engine
>               --- PROPULSION (7) ---
                Carbon-fiber Leg
        Armored Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Nanoactuators
>               --- WEAPON (2) -------
                Longsword +1
>               --- INVENTORY (20) ---
                Particle Reactor
                Biomechanical Wings
                Power Amplifier
                Quantum Capacitor
                Relay Coupler [NC] (27)
                Relay Coupler [NC] (29)
                Relay Coupler [Cutter] (30)
                Relay Coupler [Grunt] (26)
                Relay Coupler [Brawler] (29)
                Relay Coupler [Sentry] (26)
                Relay Coupler [Specialist] (21)
                Relay Coupler [Behemoth] (12)
                Relay Coupler [Proto] (9)
                Relay Coupler [Proto] (9)
                Hardcell Cannon
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Biometal Leg
                Biomechanical Wings
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Kinecellerator
                Nanoactuators
                Nanoactuators
       Improved Transmission Jammer
>               --- WEAPON -----------
                Hardcell Cannon
                Longsword +1
>               --- INVENTORY --------
                Particle Reactor
        Armored Wheel
        Armored Wheel
       Advanced Heat Sink
         Medium Storage Unit
                Quantum Capacitor
       Improved Reaction Control System
                Phase Shifter
                Relay Coupler [NC]
                Relay Coupler [Cutter]
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Sentry]
                Relay Coupler [Behemoth]
                Hardcell Cannon
                Hardcell Cannon
      Precision Rocket Launcher
                Remote Datajack
                Axe
[Rating: 89]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Relay Coupler [Grunt]
  Protection               Powered Armor
Weapon                     Longsword +1
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Precision Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Longsword +1
  Piercing Weapon          Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             382  | .   5   1   .   2   10  72  3   28  2   12  1   25  20  47  27  28  11  71  17  
  Power                    29   | .   1   .   .   .   .   6   .   1   .   1   .   4   2   4   1   4   .   4   1   
    Engine                 10   | .   1   .   .   .   .   2   .   .   .   .   .   .   .   3   1   1   .   1   1   
    Core                   14   | .   .   .   .   .   .   4   .   1   .   1   .   2   2   1   .   2   .   1   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   2   .   
  Propulsion               126  | .   2   .   .   2   10  26  .   7   1   5   .   7   5   22  8   4   2   21  4   
    Treads                 21   | .   2   .   .   .   3   8   .   .   .   .   .   .   .   8   .   .   .   .   .   
    Leg                    25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   20  4   
    Wheel                  28   | .   .   .   .   2   2   8   .   2   .   .   .   .   3   11  .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
    Flight                 48   | .   .   .   .   .   5   10  .   5   1   5   .   5   .   3   8   4   1   1   .   
  Utility                  99   | .   2   1   .   .   .   16  1   6   1   .   .   6   5   8   12  11  6   18  6   
    Device                 49   | .   1   .   .   .   .   6   1   2   1   .   .   1   1   5   6   6   3   13  3   
    Storage                10   | .   1   1   .   .   .   2   .   1   .   .   .   1   .   2   1   .   .   1   .   
    Processor              10   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   3   1   1   2   .   
    Hackware               14   | .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   2   3   2   2   .   
    Protection             16   | .   .   .   .   .   .   8   .   2   .   .   .   .   2   .   .   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   128  | .   .   .   .   .   .   24  2   14  .   6   1   8   8   13  6   9   3   28  6   
    Energy Gun             20   | .   .   .   .   .   .   8   1   2   .   3   .   3   1   2   .   .   .   .   .   
    Energy Cannon          13   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   5   2   1   .   3   .   
    Ballistic Gun          11   | .   .   .   .   .   .   6   .   3   .   .   .   .   .   1   .   .   .   1   .   
    Ballistic Cannon       15   | .   .   .   .   .   .   2   1   3   .   .   .   .   .   1   .   .   .   5   3   
    Launcher               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   1   
    Special Weapon         9    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   3   1   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   .   .   .   1   3   2   1   .   .   .   .   .   
    Slashing Weapon        36   | .   .   .   .   .   .   7   .   3   .   1   .   .   2   3   2   5   1   10  2   
    Piercing Weapon        6    | .   .   .   .   .   .   1   .   3   .   1   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  9    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   1   1   .   4   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
Parts Lost                 87   | .   .   .   .   .   2   15  .   3   .   1   .   16  .   6   .   8   .   19  17  
  Power                    8    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   1   .   1   .   1   1   
  Propulsion               49   | .   .   .   .   .   1   11  .   1   .   1   .   9   .   3   .   5   .   12  6   
  Utility                  18   | .   .   .   .   .   .   1   .   1   .   .   .   2   .   2   .   2   .   4   6   
  Weapon                   12   | .   .   .   .   .   1   1   .   1   .   .   .   3   .   .   .   .   .   2   4   
  Highest Loss Streak      14   | .   .   .   .   .   2   3   .   1   .   1   .   13  .   4   .   7   .   6   14  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   100 100 100 100 88  90  100 96  91  95  96  91  74  73  75  93  93  93  68  
  Engine                   3    | .   14  14  14  14  9   1   .   .   .   .   .   .   .   5   6   2   6   1   .   
  Core                     3    | .   .   .   .   .   .   7   9   9   7   7   7   6   7   1   .   1   .   .   .   
  Treads                   8    | .   27  28  28  4   23  19  .   .   .   .   .   .   .   15  11  .   .   .   .   
  Leg                      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  26  
  Wheel                    7    | .   .   .   .   23  16  17  45  36  .   .   .   .   8   6   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   11  3   .   .   .   .   .   
  Flight                   11   | .   .   .   .   .   3   1   .   7   46  45  46  39  .   .   18  44  42  4   3   
  Device                   10   | .   14  14  14  14  9   7   9   2   14  15  15  7   .   9   10  4   4   19  13  
  Storage                  7    | .   14  14  14  14  9   5   9   9   7   7   7   6   7   7   6   6   6   6   6   
  Processor                3    | .   .   .   .   .   .   .   .   1   7   7   7   11  .   1   7   12  8   4   .   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   17  5   1   3   10  .   .   
  Protection               3    | .   .   .   .   .   .   12  9   12  .   .   .   .   3   .   .   .   .   .   1   
  Energy Gun               3    | .   14  14  14  14  9   5   .   1   .   1   .   .   .   5   3   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   1   .   1   .   
  Ballistic Gun            2    | .   14  14  14  14  9   3   9   2   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   2   9   7   .   .   .   .   .   .   .   .   .   3   9   
  Slashing Weapon          2    | .   .   .   .   .   .   1   .   2   .   3   .   .   4   1   .   7   6   6   1   
  Piercing Weapon          1    | .   .   .   .   .   .   3   .   3   7   5   7   5   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             196  | 12  30  50  50  50  50  83  80  86  21  26  24  28  32  196 174 38  28  81  94  
  Greatest Support         225  | 20  40  40  40  40  60  100 60  60  24  24  24  24  54  225 225 34  34  100 104 
  Greatest Overweight (x)  16   | .   .   1   1   1   1   4   1   5   .   1   .   3   2   6   .   1   .   2   16  
  Average Overweight (x)   .    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | .   15  20  20  20  20  20  20  20  10  10  10  10  10  30  30  10  10  20  20  
  Average Capacity         14   | .   14  16  20  20  20  11  20  18  10  10  10  9   10  25  21  10  10  13  20  
  Most Carried             30   | .   7   18  20  20  20  20  20  20  9   10  10  10  10  30  30  10  10  20  20  
  Average Carried          13   | .   5   12  19  20  19  9   19  17  8   9   10  8   9   22  20  9   9   12  19  
  Final Capacity           30   | 8   15  20  20  20  20  20  20  10  10  10  10  10  10  30  10  10  10  20  20  
  Final Carried            28   | 6   7   18  20  20  20  20  19  10  9   10  10  10  10  28  10  10  10  18  17  

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 18% | Scavenger-Sprinter
 15% | Bothacker-Mutant
 13% | Mutant
  7% | Botlord-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
         Skirmisher | -9/Mines
         Skirmisher | -8/Materials
   Scavenger-Mutant | -8/Garrison
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Garrison
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Garrison
   Bothacker-Mutant | -7/Factory
   Bothacker-Mutant | -7/Garrison
   Bothacker-Mutant | -6/Factory
 Scavenger-Sprinter | -6/Garrison
 Scavenger-Sprinter | -6/Factory
   Scavenger-Mutant | -6/Garrison
     Botlord-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Matter Collected           6539 | 200  98   52   .    .    23   1305 290  464  .    334  .    185  112  834  20   674  60   1557 331  
  Remotely                 31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
Salvage Created            9388 | .    201  133  .    .    23   1881 435  386  .    233  .    421  367  1943 21   802  185  2150 207  
  Parts                    455  | .    13   10   .    .    2    69   26   35   .    12   .    24   22   83   3    30   7    103  16   
Haulers Intercepted        3    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    
Recyclers Shooed           2    | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  182  | .   4   4   .   .   1   24  7   21  .   9   .   11  3   20  .   9   1   62  6   
  Melee                    57   | .   .   .   .   .   1   7   .   5   .   6   .   10  3   .   .   8   1   15  1   
  Guns                     36   | .   4   4   .   .   .   12  2   7   .   1   .   .   .   6   .   .   .   .   .   
  Cannons                  46   | .   .   .   .   .   .   5   5   9   .   .   .   1   .   12  .   1   .   11  2   
  AOE                      40   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   35  3   
Classes Destroyed          17   | .   3   2   .   .   .   5   2   1   .   .   .   .   .   .   .   .   .   3   1   
  Worker                   4    | .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Hauler                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   
  Recycler                 4    | .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Swarmer                  62   | .   .   4   .   .   .   .   .   16  .   6   .   4   .   8   .   1   .   21  2   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Grunt                    62   | .   4   .   .   .   1   12  3   2   .   3   .   2   1   7   .   3   .   22  2   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  7    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   3   .   
  Sentry                   24   | .   .   .   .   .   .   8   3   2   .   .   .   1   1   3   .   1   1   4   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Hunter                   7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   2   2   
  Programmer               9    | .   .   .   .   .   .   .   .   1   .   .   .   3   2   .   .   2   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   4   4   .   .   1   4   5   4   .   3   .   3   2   4   1   3   2   12  6   
  Combat Bots Only         12   | .   4   3   .   .   1   4   5   4   .   3   .   3   1   4   .   3   1   12  3   
Max Kills in Single Turn   4    | .   1   1   .   .   1   1   1   2   .   2   .   1   1   1   1   1   1   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   2   
  Melee                    1    | .   .   .   .   .   1   1   .   1   .   1   .   1   1   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Damage Taken               12196 | .    192  200  .    .    417  1829 418  983  .    188  .    1244 181  1288 20   497  56   2269 2414 
  Core                     1908  | .    55   29   .    .    60   218  30   59   .    25   .    442  53   78   .    110  23   264  462  
  Absorbed by Shields      113   | .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    85   .    .    .    
  Reduced by Siege Mode    116   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    116  .    .    .    .    .    
Core Remaining (%)         53    | 100  .    .    .    66   .    .    .    33   .    .    .    .    .    14   .    .    .    .    .    
Volleys Fired              493   | .    16   14   .    .    4    110  26   44   .    16   .    23   12   74   11   19   4    102  18   
  Largest                  2     | .    2    2    .    .    2    2    2    2    .    1    .    1    1    2    2    1    1    2    2    
  Hottest                  225   | .    70   70   .    .    70   225  81   225  .    81   .    81   5    180  110  90   7    156  130  
Shots Fired                716   | .    32   28   .    .    8    167  52   77   .    16   .    23   12   113  12   19   4    130  23   
  Gun                      347   | .    32   28   .    .    8    132  26   40   .    12   .    22   .    45   1    .    .    1    .    
  Cannon                   298   | .    .    .    .    .    .    35   26   37   .    4    .    1    .    68   5    8    .    93   21   
  Launcher                 38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   2    
  Special                  33    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    6    11   4    .    .    
  Kinetic                  320   | .    16   14   .    .    4    86   52   70   .    .    .    .    .    8    .    .    .    49   21   
  Thermal                  299   | .    16   14   .    .    4    60   .    7    .    12   .    22   .    105  6    8    .    45   .    
  Explosive                38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   2    
  Electromagnetic          26    | .    .    .    .    .    .    21   .    .    .    4    .    1    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | .    4    6    .    .    13   16   8    5    .    2    .    1    8    14   7    17   7    10   5    
  Robot Miss Streak        8     | .    3    3    .    .    1    6    2    3    .    2    .    8    1    2    1    1    .    4    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           602   | .    19   17   .    .    7    141  32   40   .    10   .    25   23   81   7    66   8    99   27   
  Core Hits                297   | .    12   7    .    .    1    50   12   24   .    8    .    9    6    36   1    16   3    96   16   
  Critical Kills           3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Critical Parts Destroyed 10    | .    .    .    .    .    1    .    2    .    .    .    .    5    2    .    .    .    .    .    .    
  Critical Strikes         53    | .    2    .    .    .    1    10   3    4    .    1    .    8    3    4    .    5    1    10   1    
    Burn                   3     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Destroy                4     | .    1    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  11    | .    .    .    .    .    .    2    1    4    .    .    .    .    .    2    .    .    .    2    .    
    Smash                  7     | .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    .    .    .    .    .    
    Sever                  22    | .    .    .    .    .    .    7    .    .    .    .    .    .    1    .    .    5    1    7    1    
    Impale                 4     | .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    
Melee Attacks              542   | .    .    .    .    .    .    68   .    94   2    46   2    50   37   35   2    77   10   99   20   
  Impact                   47    | .    .    .    .    .    .    .    .    .    .    .    2    25   13   7    .    .    .    .    .    
  Slashing                 396   | .    .    .    .    .    .    58   .    59   .    19   .    .    24   28   2    77   10   99   20   
  Piercing                 99    | .    .    .    .    .    .    10   .    35   2    27   .    25   .    .    .    .    .    .    .    
  Sneak Attacks            25    | .    .    .    .    .    .    1    .    .    .    2    .    4    6    .    .    4    1    7    .    
    Combat Hostiles        17    | .    .    .    .    .    .    1    .    .    .    2    .    4    .    .    .    4    .    6    .    
  Follow-up Attacks        11    | .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    2    .    4    .    
Damage Inflicted           30110 | .    248  223  .    .    83   5426 941  1255 .    957  .    1323 915  3667 32   3804 216  9364 1656 
  Guns                     3074  | .    248  223  .    .    83   1146 483  451  .    42   .    .    .    398  .    .    .    .    .    
  Cannons                  4687  | .    .    .    .    .    .    505  458  615  .    .    .    28   .    1334 32   97   .    1126 492  
  Explosions               5968  | .    .    .    .    .    .    57   .    .    .    482  .    43   .    .    .    .    .    4812 574  
  Melee                    16381 | .    .    .    .    .    .    3718 .    189  .    433  .    1252 915  1935 .    3707 216  3426 590  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4852  | .    123  121  .    .    33   1093 941  1042 .    .    .    .    .    308  .    .    .    699  492  
  Thermal                  2787  | .    125  102  .    .    50   464  .    24   .    42   .    .    .    1424 32   97   .    427  .    
  Explosive                5968  | .    .    .    .    .    .    57   .    .    .    482  .    43   .    .    .    .    .    4812 574  
  Electromagnetic          122   | .    .    .    .    .    .    94   .    .    .    .    .    28   .    .    .    .    .    .    .    
  Impact                   1258  | .    .    .    .    .    .    .    .    .    .    .    .    649  609  .    .    .    .    .    .    
  Slashing                 13932 | .    .    .    .    .    .    3343 .    51   .    358  .    .    306  1935 .    3707 216  3426 590  
  Piercing                 1191  | .    .    .    .    .    .    375  .    138  .    75   .    603  .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    3    3    3    .    .    .    6    6    6    .    5    5    5    5    
  Average Corruption       4     | .    .    .    .    .    .    3    3    3    .    .    .    5    6    6    .    4    5    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  329   | .    .    .    .    .    .    67   3    25   .    .    .    4    29   62   .    25   3    101  10   
    Message Errors         78    | .    .    .    .    .    .    14   1    10   .    .    .    2    4    17   .    3    .    26   1    
    Matter Fused           81    | .    .    .    .    .    .    18   .    5    .    .    .    .    11   15   .    9    .    18   5    
    Heat Flow Errors       44    | .    .    .    .    .    .    9    .    2    .    .    .    .    2    9    .    2    2    17   1    
    Energy Discharges      33    | .    .    .    .    .    .    3    .    2    .    .    .    .    5    4    .    2    1    13   3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    2    .    
    Data Loss (minor)      47    | .    .    .    .    .    .    10   2    1    .    .    .    .    5    9    .    6    .    14   .    
    Data Loss (major)      17    | .    .    .    .    .    .    4    .    .    .    .    .    2    2    3    .    2    .    4    .    
    Misfires               14    | .    .    .    .    .    .    6    .    1    .    .    .    .    .    1    .    .    .    6    .    
    Alerts                 7     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    3    .    1    .    1    .    
    Weapon Failures        3     | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             7     | .    .    .    .    .    .    6    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2084  | .    .    .    .    .    .    179  .    18   .    96   .    469  267  236  .    318  .    372  129  
  Projectiles              238   | .    .    .    .    .    .    .    .    18   .    .    .    .    .    110  .    .    .    16   94   
  Explosions               236   | .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    194  6    
  Melee                    1610  | .    .    .    .    .    .    179  .    .    .    60   .    469  267  126  .    318  .    162  29   
Knockbacks                 31    | .    .    .    .    .    .    6    5    6    .    .    .    2    .    1    .    .    .    5    6    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    .    .    .    .    6    5    6    .    .    .    .    .    1    .    .    .    5    6    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      277   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    139  138  
  Shots                    9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        471   | .    96   81   .    .    93   471  358  297  18   134  96   200  160  252  199  318  286  315  313  
  Average Temperature      88    | .    30   31   .    .    50   133  118  105  7    35   48   38   73   85   58   94   90   89   127  
  Received Heat Transfer   2767  | .    105  9    .    .    207  699  171  72   .    30   .    75   55   399  9    21   24   684  207  
  Effects                  11    | .    .    .    .    .    .    7    .    1    .    .    .    .    .    1    .    2    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           6     | .    .    .    .    .    .    2    .    1    .    .    .    .    .    1    .    2    .    .    .    
    Interference           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Total Turns              86    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    86   .    .    .    .    .    
  Longest Duration         33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    
  Impact Corruptions       16    | .    .    .    .    .    .    .    .    .    .    .    .    9    7    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
  Parts Melted             15    | .    1    .    .    .    .    3    .    .    .    .    .    .    .    9    .    .    .    2    .    
  Heat Transferred         5081  | .    444  296  .    .    148  1086 .    37   .    74   .    .    .    2389 50   150  .    407  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Peak Influence             3236 | .    166  119  .    .    40   2775 1499 1683 885  1394 733  777  412  1253 780  1382 890  3236 1759 
  Initial                  1698 | .    .    64   .    .    .    19   1352 991  883  619  731  513  402  131  657  466  725  639  1698 
  Average                  1053 | .    58   79   .    .    6    1260 1375 1292 883  957  731  710  318  667  658  938  827  1689 1690 
Maximum Alert Level        5    | .    .    .    .    .    .    5    4    5    3    4    3    3    2    4    3    4    3    5    5    
  Low Security (%)         9    | .    100  100  .    100  100  6    .    .    .    .    .    .    15   5    .    .    .    .    .    
  Level 1                  5    | .    .    .    .    .    .    6    .    .    .    .    .    .    42   17   .    .    .    .    .    
  Level 2                  18   | .    .    .    .    .    .    18   .    .    .    15   .    29   42   32   95   35   .    1    .    
  Level 3                  26   | .    .    .    .    .    .    20   .    20   100  55   100  70   .    34   4    15   100  27   .    
  Level 4                  20   | .    .    .    .    .    .    14   100  62   .    28   .    .    .    10   .    49   .    21   16   
  Level 5                  19   | .    .    .    .    .    .    32   .    17   .    .    .    .    .    .    .    .    .    49   83   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    1    .    .    .    1    .    6    .    1    .    .    .    4    .    7    .    1    .    3    
  Investigation            11   | .    .    .    .    .    .    .    2    .    1    .    .    .    3    .    3    .    1    .    1    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Reinforcement            5    | .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    1    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Distress Signals           3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              257  | .   6   5   .   .   5   40  8   23  .   11  .   13  8   27  18  24  7   46  16  
  Peak Tracking Total      10   | .   2   3   .   .   5   6   4   5   .   3   .   4   3   7   9   10  5   6   6   
  Tactical Retreats        27   | .   .   .   .   .   .   13  .   1   .   .   .   .   .   2   5   2   .   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Traps Triggered            34   | .   .   .   .   .   .   1   .   9   1   7   .   2   1   4   1   4   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                13   | .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         7    | .   .   3   3   2   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Machines Disabled          59   | .   .   .   .   .   .   15  .   4   .   10  .   3   1   9   .   4   1   11  1   
  Max in Single Turn       2    | .   .   .   .   .   .   2   .   1   .   2   .   2   1   2   .   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           25   | .   .   .   .   .   .   5   .   3   .   4   .   1   .   4   .   2   .   6   .   
  Phase Generator          4    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Machines Accessed          45   | .   3   .   1   .   1   3   2   2   1   2   2   1   6   3   5   3   5   2   3   
  Terminals                29   | .   3   .   .   .   .   3   1   2   .   2   .   1   3   3   3   3   2   2   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
Total Hacks                98   | .   8   .   1   .   1   7   6   2   3   3   3   3   19  8   9   5   10  3   7   
  Successful               53   | .   5   .   1   .   1   3   4   2   1   2   2   1   11  1   5   2   6   2   4   
  Failed                   45   | .   3   .   .   .   .   4   2   .   2   1   1   2   8   7   4   3   4   1   3   
    Catastrophic           10   | .   .   .   .   .   .   .   2   .   .   .   1   .   2   1   1   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   6   .   1   .   .   .   2   .   2   .   .   2   .   .   2   .   1   .   .   
  Terminals                63   | .   8   .   .   .   .   7   2   2   .   3   .   3   11  8   6   5   2   3   3   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   2   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   1   .   4   .   3   .   2   .   1   .   2   .   3   .   .   
Terminal Hacks             26   | .   3   .   1   .   .   3   .   2   .   2   .   1   5   1   2   2   1   2   1   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  8    | .   .   .   .   .   .   1   .   1   .   1   .   1   1   1   .   1   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Garrison Registry        3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Patrol Navigation        3    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      11   | .   .   .   .   .   1   .   2   .   1   .   2   .   1   .   2   .   2   .   .   
  Unlock Access            7    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
  Coupler Status           4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   .   
Unauthorized Hacks         6    | .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
    Intercept              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Eject                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   3   .   .   .   .   1   2   1   1   1   1   1   5   3   3   2   3   2   3   
  Full Trace Events        10   | .   .   .   .   .   .   .   1   .   1   .   .   .   3   2   1   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Used RIF Installer         7    | .   .   .   .   .   .   2   .   1   .   1   .   .   .   1   .   1   .   1   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              14   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   2   2   2   .   .   
  Non-combat               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   2   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   
Robot Hacks Applied        19   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   4   2   3   .   .   
  no_distress              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  ignore_parts             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  overwrite_iff            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
Relay Couplers Released    114  | .   .   .   .   .   .   22  3   13  .   15  .   5   3   16  1   10  3   23  .   
  Ejected                  6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      102  | .   .   .   .   .   .   22  .   10  .   15  .   5   .   16  1   10  .   23  .   
  Programmers              6    | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   
  Attached                 12   | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   3   2   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             17   | .   .   .   .   .   .   9   .   .   .   .   .   .   .   3   .   2   .   3   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Total Allies               31   | .    .    2    .    .    .    9    .    .    .    2    .    .    5    5    1    4    .    3    .    
  Largest Group            5    | .    .    2    2    .    .    5    4    .    .    2    2    .    1    3    1    3    2    3    .    
  Highest-Rated Group      312  | .    .    39   39   .    .    89   79   .    .    124  124  .    19   150  26   312  257  86   .    
  Highest-Rated Ally       148  | .    .    31   31   .    .    31   31   .    .    62   62   .    19   95   26   148  138  30   .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  ROAM                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
Ally Attacks               239  | .    .    2    .    .    .    36   12   .    .    15   .    .    15   36   .    109  8    6    .    
  Total Damage             6434 | .    .    40   .    .    .    746  414  .    .    539  .    .    163  937  .    3014 453  128  .    
  Kills                    55   | .    .    1    .    .    .    7    2    .    .    8    .    .    2    8    .    23   4    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Turns Passed               19848 | .    299  770  774  122  82   3781 215  1455 170  1086 35   1325 947  2348 527  1500 184  3751 477  
Spaces Moved               11810 | 1    103  373  314  91   42   1782 38   900  162  900  120  586  495  1079 558  1690 450  1931 195  
  Core                     6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    
  Treads                   2636  | .    98   373  314  8    2    969  .    .    .    .    .    .    .    704  168  .    .    .    .    
  Legs                     1953  | 1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1756 189  
  Wheels                   1934  | .    .    .    .    83   40   538  38   703  .    .    .    .    320  212  .    .    .    .    .    
  Hover                    428   | .    .    .    .    .    .    .    .    .    .    .    .    91   175  162  .    .    .    .    .    
  Flight                   4853  | .    .    .    .    .    .    275  .    197  162  900  120  494  .    1    390  1690 448  175  1    
  Fastest Speed            18    | 120  120  160  240  115  115  28   105  28   25   22   22   22   93   62   18   19   19   19   117  
  Average Speed            94    | 120  158  179  240  125  117  133  105  93   25   30   22   29   127  137  61   29   20   118  151  
  Slowest Speed            850   | 120  160  240  240  240  160  240  105  434  25   108  22   280  180  565  160  101  100  190  850  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            25    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    20   4    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 2    21   86   69   39   7    86   6    84   5    93   6    38   18   97   21   88   13   96   5    
  Regions Visited          19
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 240   | .    .    .    .    .    .    4    .    66   2    18   2    16   21   14   6    3    6    82   .    
Terrain Destroyed          1098  | .    .    .    .    .    .    211  22   71   2    159  2    89   21   79   6    3    6    399  28   
  Melee                    150   | .    .    .    .    .    .    2    .    66   2    18   2    9    21   13   2    3    6    6    .    
  Projectile               96    | .    .    .    .    .    .    7    22   5    .    .    .    7    .    6    4    .    .    37   8    
  AOE                      852   | .    .    .    .    .    .    202  .    .    .    141  .    73   .    60   .    .    .    356  20   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Total                      19155 | .    207  447  338  97   63   2954 161  1327 287  1630 124  1644 756  1798 740  2565 520  3171 326  
  Wait                     4987  | .    76   46   13   5    1    702  91   131  103  562  1    910  169  446  102  700  37   823  69   
  Move                     11757 | .    102  372  313  90   42   1781 38   899  160  899  120  585  495  1078 558  1658 442  1930 195  
  Hop                      16    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    11   4    .    .    
  Pick Up                  224   | .    4    12   6    .    4    52   1    10   1    1    .    14   8    31   9    16   4    47   4    
  Fast Attach              110   | .    1    .    .    .    .    26   .    2    .    1    1    7    5    21   9    7    7    17   6    
  Attach                   126   | .    .    .    .    .    4    24   1    9    2    3    .    11   3    15   13   13   1    22   5    
  Detach                   56    | .    .    .    .    .    .    13   .    1    .    3    .    4    1    15   5    3    1    9    1    
  Swap                     146   | .    4    1    .    2    6    22   2    17   .    8    .    7    12   11   5    8    3    32   6    
  Drop                     240   | .    4    2    6    .    1    59   2    18   .    2    .    12   9    35   26   17   7    38   2    
  Fire                     493   | .    16   14   .    .    4    110  26   44   .    16   .    23   12   74   11   19   4    102  18   
  Melee                    518   | .    .    .    .    .    .    68   .    94   2    45   2    40   36   35   2    74   10   90   20   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            294   | .    .    .    .    .    .    .    .    102  18   90   .    31   6    8    .    39   .    .    .    
  Rewire                   174   | .    .    .    .    .    .    84   .    .    .    .    .    .    .    29   .    .    .    61   .    
  Trap                     13    | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac / *Fac)
-7/Factory (discovered 2 exits: [*Sto] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: [*Fac] / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 4 exits: [*Fac x3] / *Fac)
-6/Factory

 History 
---------
  Turn | Location      | Event
     1 | -11/Junkyard  | Discovered new exit (range 0)
     1 | -11/Junkyard  | Entered Materials
   279 | -10/Materials | Identified exit to Mines
   300 | -10/Materials | Entered Mines
   313 | -10/Mines     | Build established: Mutant
   416 | -10/Mines     | Learned 2 Materials zone layouts
   461 | -10/Mines     | Found a hidden stash of uninstalled traps
   512 | -10/Mines     | Discovered new exit (range 7)
   823 | -10/Mines     | Discovered new exit (range 8)
  1026 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1026 | -10/Mines     | Discovered new exit (range 5)
  1070 | -10/Mines     | Entered Exiles
  1070 | -10/Exiles    | Accompanied by 2 allies
  1100 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  1142 | -10/Exiles    | Met 8R-AWN
  1183 | -10/Exiles    | Met EX-HEX
  1245 | -10/Exiles    | Met EX-BIN
  1275 | -10/Exiles    | Aligned with FarCom system
  1277 | -10/Exiles    | Given EX-Vault access code
  1332 | -10/Exiles    | Opened EX-Vault
  1345 | -10/Exiles    | Found Longsword +1
  1395 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1457 | -10/Exiles    | Met EX-DEC
  1808 | -10/Exiles    | Discovered new exit (range 14)
  1844 | -10/Exiles    | Left Exiles lab with Longsword +1
  1844 | -10/Exiles    | Entered Mines
  1845 | -9/Mines      | Assembled infested the area
  1943 | -9/Mines      | Discovered new exit (range 14)
  1966 | -9/Mines      | Entered Materials
  1966 | -8/Materials  | Evolved 4 slots: Propulsion x3, Utility x1
  2048 | -8/Materials  | Identified exit to Garrison
  2048 | -8/Materials  | Entered Garrison
  2114 | -8/Garrison   | Lost 3 parts (1p2n)
  2152 | -8/Garrison   | Triggered checkpoint
  2215 | -8/Garrison   | Discovered new exit (range 63)
  2215 | -8/Garrison   | Discovered new exit (range 90)
  2215 | -8/Garrison   | Discovered new exit (range 37)
  2288 | -8/Garrison   | Phase Generator disabled
  2293 | -8/Garrison   | Installed Relay Interface Framework
  2332 | -8/Garrison   | Lost 3 parts (3n)
  2492 | -8/Garrison   | Triggered checkpoint
  2558 | -8/Garrison   | Triggered checkpoint
  2616 | -8/Garrison   | Garrison Relay disabled
  2704 | -8/Garrison   | Triggered checkpoint
  2866 | -8/Garrison   | Build established: Scavenger-Mutant
  2928 | -8/Garrison   | Found Powered Armor
  2932 | -8/Garrison   | Found Powered Armor
  2936 | -8/Garrison   | Found Powered Armor
  3056 | -8/Garrison   | Spotted B-75 Beast
  3114 | -8/Garrison   | Triggered checkpoint
  3176 | -8/Garrison   | Triggered checkpoint
  3179 | -8/Garrison   | Garrison Relay disabled
  3264 | -8/Garrison   | Build established: Mutant
  3745 | -8/Garrison   | Build established: Scavenger-Mutant
  4061 | -8/Garrison   | Destroyed B-75 Beast
  4197 | -8/Garrison   | Found Powered Armor
  4286 | -8/Garrison   | Found Powered Armor
  4291 | -8/Garrison   | Found Powered Armor
  4472 | -8/Garrison   | Triggered checkpoint
  4971 | -8/Garrison   | Core integrity fell below 50%
  5050 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  5277 | -8/Garrison   | Garrison Relay disabled
  5300 | -8/Garrison   | Triggered checkpoint
  5422 | -8/Garrison   | Triggered checkpoint
  5554 | -8/Garrison   | Triggered checkpoint
  5829 | -8/Garrison   | Entered Materials
  5829 | -8/Materials  | Accompanied by 4 allies
  6044 | -8/Materials  | Identified exit to Garrison
  6044 | -8/Materials  | Entered Garrison
  6480 | -8/Garrison   | Triggered checkpoint
  6586 | -8/Garrison   | Triggered checkpoint
  6731 | -8/Garrison   | Expanded RIF knowledge: Patrol Navigation
  6745 | -8/Garrison   | Garrison Relay disabled
  6784 | -8/Garrison   | Discovered new exit (range 10)
  6936 | -8/Garrison   | Triggered checkpoint
  7075 | -8/Garrison   | Garrison Relay disabled
  7088 | -8/Garrison   | Triggered checkpoint
  7120 | -8/Garrison   | Discovered new exit (range 9)
  7212 | -8/Garrison   | Triggered checkpoint
  7399 | -8/Garrison   | Garrison Relay disabled
  7487 | -8/Garrison   | Discovered new exit (range 12)
  7499 | -8/Garrison   | Entered Factory
  7499 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7616 | -7/Factory    | Build established: Scavenger-Sprinter
  7669 | -7/Factory    | Identified exit to Garrison
  7669 | -7/Factory    | Entered Garrison
  7732 | -7/Garrison   | Triggered checkpoint
  7834 | -7/Garrison   | Garrison Relay disabled
  7908 | -7/Garrison   | Triggered checkpoint
  7987 | -7/Garrison   | Discovered new exit (range 12)
  8010 | -7/Garrison   | Phase Generator disabled
  8316 | -7/Garrison   | Triggered checkpoint
  8325 | -7/Garrison   | Found embedded Infiltrators
  8361 | -7/Garrison   | Garrison Relay disabled
  8389 | -7/Garrison   | Discovered new exit (range 10)
  8394 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
  8556 | -7/Garrison   | Triggered checkpoint
  8567 | -7/Garrison   | Discovered new exit (range 15)
  8567 | -7/Garrison   | Triggered checkpoint
  8603 | -7/Garrison   | Garrison Relay disabled
  8665 | -7/Garrison   | Triggered checkpoint
  8670 | -7/Garrison   | Garrison Relay disabled
  8755 | -7/Garrison   | Entered Factory
  8755 | -7/Factory    | Accompanied by 2 allies
  8790 | -7/Factory    | Identified exit to Garrison
  8790 | -7/Factory    | Entered Garrison
  8826 | -7/Garrison   | Phase Generator disabled
  9046 | -7/Garrison   | Triggered checkpoint
  9147 | -7/Garrison   | Garrison Relay disabled
  9966 | -7/Garrison   | Core integrity fell below 50%
  9998 | -7/Garrison   | Lost 13 parts (1p7n2u3w)
 10097 | -7/Garrison   | Discovered new exit (range 12)
 10108 | -7/Garrison   | Triggered checkpoint
 10113 | -7/Garrison   | Discovered new exit (range 5)
 10115 | -7/Garrison   | Entered Factory
 10285 | -7/Factory    | Build established: Bothacker-Mutant
 10387 | -7/Factory    | Discovered new exit (range 16)
 11062 | -7/Factory    | Identified exit to Garrison
 11062 | -7/Factory    | Entered Garrison
 11185 | -7/Garrison   | Phase Generator disabled
 11322 | -7/Garrison   | Triggered checkpoint
 11334 | -7/Garrison   | Triggered checkpoint
 11452 | -7/Garrison   | Lost 4 parts (1p3n)
 11590 | -7/Garrison   | Triggered checkpoint
 11602 | -7/Garrison   | Garrison Relay disabled
 11773 | -7/Garrison   | Build established: Scavenger-Mutant
 12027 | -7/Garrison   | Triggered checkpoint
 12030 | -7/Garrison   | Core integrity fell below 20%
 12157 | -7/Garrison   | Found embedded Infiltrators
 12185 | -7/Garrison   | Build established: Hauler-Mutant
 12191 | -7/Garrison   | Garrison Relay disabled
 12348 | -7/Garrison   | Triggered checkpoint
 12509 | -7/Garrison   | Discovered new exit (range 10)
 12547 | -7/Garrison   | Build established: Bothacker-Mutant
 12555 | -7/Garrison   | Garrison Relay disabled
 12772 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
 12802 | -7/Garrison   | Discovered new exit (range 10)
 13137 | -7/Garrison   | Discovered new exit (range 5)
 13360 | -7/Garrison   | Garrison Relay disabled
 13410 | -7/Garrison   | Entered Factory
 13410 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 13760 | -6/Factory    | First assault squad dispatched
 13761 | -6/Factory    | Spotted B-75 Beast
 13867 | -6/Factory    | Discovered new exit (range 11)
 13937 | -6/Factory    | Identified exit to Garrison
 13937 | -6/Factory    | Entered Garrison
 13937 | -6/Garrison   | Spotted B-90 Cyclops
 13947 | -6/Garrison   | Discovered new exit (range 36)
 13947 | -6/Garrison   | Discovered new exit (range 76)
 13947 | -6/Garrison   | Discovered new exit (range 58)
 13987 | -6/Garrison   | Garrison Relay disabled
 14105 | -6/Garrison   | Build established: Scavenger-Sprinter
 14118 | -6/Garrison   | Triggered checkpoint
 14234 | -6/Garrison   | Rewired B-90 Cyclops
 14247 | -6/Garrison   | Allies destroyed B-90 Cyclops
 14258 | -6/Garrison   | Rewired B-75 Beast
 14441 | -6/Garrison   | Spotted B-75 Beast
 14446 | -6/Garrison   | Triggered checkpoint
 14526 | -6/Garrison   | Triggered checkpoint
 14554 | -6/Garrison   | Lost 7 parts (1p4n2u)
 14580 | -6/Garrison   | Expanded RIF knowledge: Signal Jamming
 14608 | -6/Garrison   | Triggered checkpoint
 14624 | -6/Garrison   | Found Relay Coupler [Proto]
 14626 | -6/Garrison   | Found Relay Coupler [Proto]
 14636 | -6/Garrison   | Found Relay Coupler [Proto]
 14638 | -6/Garrison   | Found Relay Coupler [Proto]
 14693 | -6/Garrison   | Garrison Relay disabled
 14696 | -6/Garrison   | Triggered checkpoint
 15166 | -6/Garrison   | Spotted Executioner
 15193 | -6/Garrison   | Assimilated Executioner with formatsys_high
 15364 | -6/Garrison   | Triggered checkpoint
 15437 | -6/Garrison   | Entered Factory
 15437 | -6/Factory    | Accompanied by 2 allies
 15506 | -6/Factory    | Found Prototype Device
 15506 | -6/Factory    | Identified Adv. Kinecellerator
 15621 | -6/Factory    | Identified exit to Garrison
 15621 | -6/Factory    | Entered Garrison
 15634 | -6/Garrison   | Triggered checkpoint
 15663 | -6/Garrison   | Garrison Relay disabled
 15801 | -6/Garrison   | Lost 5 parts (4n1u)
 16051 | -6/Garrison   | Build established: Scavenger-Mutant
 16394 | -6/Garrison   | Triggered checkpoint
 16677 | -6/Garrison   | Triggered checkpoint
 16697 | -6/Garrison   | Triggered checkpoint
 16736 | -6/Garrison   | Destroyed 12 combat bots
 16888 | -6/Garrison   | Discovered new exit (range 9)
 16924 | -6/Garrison   | Triggered checkpoint
 17029 | -6/Garrison   | Lost 6 parts (2n3u1w)
 17042 | -6/Garrison   | Triggered checkpoint
 17073 | -6/Garrison   | Expanded RIF knowledge: Autooverride
 17397 | -6/Garrison   | Discovered new exit (range 15)
 17482 | -6/Garrison   | Triggered checkpoint
 17632 | -6/Garrison   | Garrison Relay disabled
 17656 | -6/Garrison   | Garrison Relay disabled
 17808 | -6/Garrison   | Found Quantum Capacitor
 18020 | -6/Garrison   | Triggered checkpoint
 18447 | -6/Garrison   | Garrison Relay disabled
 18544 | -6/Garrison   | Garrison Relay disabled
 18637 | -6/Garrison   | Discovered new exit (range 10)
 18668 | -6/Garrison   | Triggered checkpoint
 18750 | -6/Garrison   | Build established: Botlord-Mutant
 18762 | -6/Garrison   | Garrison Relay disabled
 18824 | -6/Garrison   | Discovered new exit (range 49)
 18824 | -6/Garrison   | Discovered new exit (range 64)
 18824 | -6/Garrison   | Discovered new exit (range 10)
 18824 | -6/Garrison   | Discovered new exit (range 13)
 19000 | -6/Garrison   | Found Relay Coupler [Proto]
 19003 | -6/Garrison   | Found Relay Coupler [Proto]
 19317 | -6/Garrison   | Triggered checkpoint
 19372 | -6/Garrison   | Entered Factory
 19602 | -6/Factory    | Fabricated Powered Armor (x2)
 19659 | -6/Factory    | Core integrity fell below 50%
 19706 | -6/Factory    | Core integrity fell below 20%
 19722 | -6/Factory    | First assault squad dispatched
 19743 | -6/Factory    | Lost 14 parts (1p5n5u3w)
 19849 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
19821_ G-50 Soldier unfolds itself.
19821_ B-48 Gladiator unfolds itself.
19821_ G-50 Soldier unfolds itself.
19825_ Slug penetrates Wall. <x2>
19829_ Acquired 113 matter.
19832_ Penetrated by Slug. <x2>
19833_ Destroyed Phase Shifter.
19833_ U-05 Engineer lays Concrete. <x5>
19840_ Slug penetrates Wall.
19840_ Penetrated by Slug.
19840_ U-05 Engineer lays Concrete. <x2>
19842_ U-05 Engineer builds a Wall.
19843_ ALERT: Cargo convoy en route, clear transfer corridor.
19843_ Penetrated by Slug. <x2>
19843_ Hardcell Cannon destroyed.
19845_ System corrupted: Matter fused (-9).
19846_ U-05 Engineer builds a Wall.
19847_ Slug penetrates Wall.
19847_ Penetrated by Slug.
19847_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| #    "" +     #   """  # " " +  """ """      ##### |
| #    Y" #     #   """  # " " #  """ """ !!   ^     |
| #    "" #     #        # " " #          !!   ^     |
| #       #     #   """  # " " #           !         |
| #########     #   """  # " " #     ############    |
| ????????#     #   "??? # " " #     #?????????????? |
| ????????#^ ^  #    ????# " " #     #?????????????? |
| ????????#     #####????# " " #     #?????????????? |
| ????????#     #????????# " " #     ###########???? |
| ????????#     #???????????   #     #         ????? |
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| ????????#     #?????# ########     # """ """   ??? |
| ????????#     #??????# # ## ##     # """ """   ?+? |
| ?????????     #########"#%  ##     # """ """  ! #? |
| ?????????               g     =%=  #            #? |
| ?????????                 %* !     + """ """    #? |
| ?????????               =  =[!     # """ """   ?#? |
| ????????????? ##########  # ##%    # """ """   ??? |
| ???????????????????#        [ #   ##         ????? |
| ???????????????????#    "     #   ##         ????? |
| ???????????????????#    "    =#=  ##          ???? |
| ???????????????????#    " !       ############???? |
| ???????????????????#         ##   #??????????????? |
| ???????????????????#          ;   #??????????????? |
| ???????????????????#      h g##   #??????????????? |
| ???????????????????#     @   ##   #??????????????? |
| ???????????????????#######g####   #??????????????? |
| ?????????????????????????# ####g%%##?????????????? |
| ????????????????????????## ###     #####?????????? |
| ????????????????????????#  b  i T           ^????? |
| ????????????????????????#      ""%            ???? |
| ????????????????????????#                      ??? |
| ????????????????????????######     ##########  ??? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Coolant Potential          65
Energy Generation          28
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Jamming Range              14
Power Amplification        30
Additional Mass Support    12
Armor Coverage             800
Resistance: KI             25
Resistance: TH             25
Utility Shielding          66
Melee Speed Boost          50
Phase Shifting             10
Evasion (%)                66
Melee Accuracy             20
Target Analysis            6
Core Analysis              6
Recoil Reduction           6
Matter Filtering           30
Kinecelleration            50
Offensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        115
Authchip Count             1

 Item Schematics 
-----------------
 Powered Armor | -7/Factory | Scanalyzed
   VTOL Module | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Powered Armor | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assassin

 Challenges 
------------
None

 Game 
------
Seed              ImprinterLightningChainsword
  Manual?         0
Play Time         03:23:01
  Cumulative      525.4 hours
  Start           2023.04.02 @ 15:49:35
  End             2023.04.02 @ 21:58:33
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          557
  Rogue           557
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          83
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 90f88e82-268b-4c03-97d1-216db9783c64