Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 23:18:55 Player: reason Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (1099) 1099 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 4369 Bonus ------- Pacifist 200 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 240/240 System Corruption 0% Temperature Cool (10) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Targeting Computer Relay Coupler [Grunt] (6) > --- WEAPON (4) ------- Autogun Autogun Autogun Remote Datajack > --- INVENTORY (12) --- Compact Matter Pod (21) Improved Power Shielding Improved Light Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Relay Coupler [Brawler] (21) Relay Coupler [Sentry] (22) Autogun Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Heavy Armor Plating > --- WEAPON ----------- Beam Rifle Precision Beam Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Nuclear Core Improved Power Shielding Improved Heavy Armor Plating Improved Heavy Armor Plating Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] Light Cannon Remote Datajack Remote Datajack [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Improved Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 1 | . . 1 . . . . Weapon 2 | . . 1 . 1 . . Parts Attached 57 | 6 2 10 1 2 15 21 Power 6 | 1 . 2 . . 2 1 Engine 5 | 1 . 2 . . 2 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 16 | 2 . . . 1 6 7 Treads 16 | 2 . . . 1 6 7 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 2 . . 3 2 Device . | . . . . . . . Storage 4 | 1 2 1 . . . . Processor 2 | . . 1 . . . 1 Hackware 1 | . . . . . . 1 Protection 3 | . . . . . 3 . Artifact . | . . . . . . . Weapon 25 | 2 . 6 1 1 4 11 Energy Gun 3 | . . . . . 1 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 16 | 2 . 5 1 . 2 6 Ballistic Cannon 3 | . . 1 . . 1 1 Launcher 1 | . . . . 1 . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 11 | . . . . . 10 1 Power . | . . . . . . . Propulsion 4 | . . . . . 4 . Utility 2 | . . . . . 2 . Weapon 5 | . . . . . 4 1 Highest Loss Streak 6 | . . . . . 6 1 Average Slot Usage (%) 91 | . 91 93 100 100 88 86 Engine 8 | . 14 10 11 9 9 6 Treads 25 | . 28 22 22 27 26 25 Storage 14 | . 19 22 22 18 9 9 Processor 4 | . . 7 11 9 3 2 Hackware 1 | . . . . . . 3 Protection 3 | . . . . . 8 5 Energy Gun 5 | . . . . . 6 11 Ballistic Gun 19 | . 28 23 30 27 16 11 Ballistic Cannon 4 | . . 8 2 . 8 3 Launcher 1 | . . . . 9 . . Special Weapon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 65 | 11 41 51 51 55 64 65 Greatest Support 60 | 40 40 40 40 60 60 60 Greatest Overweight (x) 1 | 1 1 1 1 . 1 1 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 12 Most Carried 12 | 6 6 12 12 12 12 12 Average Carried 10 | 2 4 8 11 10 10 11 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 4 5 11 11 12 12 12 Class Distribution -------------------- 40% | Scavenger-Tank 29% | Gunner 14% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 1484 | 211 135 197 44 114 372 411 Remotely . | . . . . . . . Salvage Created 941 | . . 197 . 124 255 365 Parts 63 | . . 15 . 10 20 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 24 | . . 4 . 5 9 6 Guns 14 | . . 3 . 2 5 4 Cannons 6 | . . 1 . . 4 1 AOE 3 | . . . . 3 . . Classes Destroyed 7 | . . 2 . 1 2 2 Builder 1 | . . . . . . 1 Watcher 1 | . . . . . . 1 Swarmer 7 | . . . . 3 4 . Grunt 5 | . . 2 . . . 3 Sentry 10 | . . 2 . 2 3 3 Hunter 1 | . . . . . 1 . Behemoth 1 | . . . . . 1 . Best Kill Streak 5 | . . 2 . 3 5 2 Combat Bots Only 5 | . . 2 . 3 5 2 Max Kills in Single Turn 2 | . . 1 . 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 2695 | . . 102 . 38 1763 792 Core 558 | . . . . 14 224 320 Absorbed by Shields . | . . . . . . . Core Remaining (%) 100 | 100 100 . 100 . . . Volleys Fired 98 | . 4 8 . 12 39 35 Largest 4 | . 2 3 . 3 4 4 Hottest 175 | . 40 78 . 69 134 175 Shots Fired 251 | . 8 24 . 30 115 74 Gun 195 | . 8 21 . 27 86 53 Cannon 38 | . . 3 . . 24 11 Launcher 8 | . . . . 3 5 . Special 10 | . . . . . . 10 Kinetic 188 | . 8 24 . 27 99 30 Thermal 45 | . . . . . 11 34 Explosive 8 | . . . . 3 5 . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 1 11 . 5 12 14 Robot Miss Streak 3 | . 3 2 . 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 . . 2 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 165 | . 3 18 . 12 81 51 Core Hits 53 | . . 8 . 6 22 17 Critical Hits 3 | . . . . 2 1 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2600 | . 10 181 . 229 1391 789 Guns 1758 | . 10 129 . 85 917 617 Cannons 436 | . . 52 . . 254 130 Explosions 364 | . . . . 144 220 . Melee . | . . . . . . . Ramming 42 | . . . . . . 42 Kinetic 1694 | . 10 181 . 85 1100 318 Thermal 500 | . . . . . 71 429 Explosive 364 | . . . . 144 220 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 8 | . . . . 3 . 5 Projectiles 5 | . . . . . . 5 Explosions 3 | . . . . 3 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 40 | . . . . . 40 . Shots 1 | . . . . . 1 . Rammed 8 | . . . . . . 8 Targets Rammed 8 | . . . . . . 8 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 741 | . . 46 . 7 311 741 Average Temperature 145 | . . 21 . 5 84 228 Received Heat Transfer 675 | . . 51 . 9 273 342 Effects 24 | . . . . . 1 23 Shutdowns 4 | . . . . . . 4 Energy Bleed 4 | . . . . . 1 3 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Damage (minor) 4 | . . . . . . 4 Damage (major) 3 | . . . . . . 3 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 1110 | . . . . . 185 925 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 424 | . 37 138 75 213 424 311 Initial 206 | . . 15 53 29 8 206 Average 166 | . 16 72 68 161 268 191 Maximum Alert Level 2 | . . . . 1 2 1 Low Security (%) 65 | 100 100 100 100 74 37 51 Level 1 31 | . . . . 25 53 48 Level 2 2 | . . . . . 9 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . 1 . . . 1 Investigation 2 | . . 1 . . . 1 Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 2 | . . 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | . 3 5 2 8 11 14 Peak Tracking Total 7 | . 2 3 2 3 7 3 Tactical Retreats 6 | . . . . . 2 4 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 6 | . . . . . 5 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 2 | . . . . 1 1 . Max in Single Turn 1 | . . . . 1 1 . Garrison Relay 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 12 | . 3 2 1 2 . 4 Terminals 7 | . 3 1 1 . . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . . 1 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 1 . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 33 | . 4 10 2 8 . 9 Successful 24 | . 3 6 1 7 . 7 Failed 9 | . 1 4 1 1 . 2 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . 4 4 2 . . 4 Fabricators . | . . . . . . . Repair Stations 8 | . . 6 . . . 2 Recycling Units . | . . . . . . . Scanalyzers 10 | . . . . 7 . 3 Garrison Access 1 | . . . . 1 . . Terminal Hacks 6 | . 3 . 1 . . 2 Level Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 Investigation Status 1 | . . . . . . 1 Recall Investigation 1 | . . . 1 . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 6 . . . 2 Scan Component 4 | . . 3 . . . 1 Repair 4 | . . 3 . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . . . 6 . 3 Insert Component 4 | . . . . 3 . 1 Analyze 5 | . . . . 3 . 2 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 2 . . . 3 Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . 3 . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 3 . . . 1 Time 128 | . . 96 . . . 32 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . . 3 . 1 Part Schematics Acquired 4 | . . . . 3 . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked 2 | . . . . . . 2 Non-combat . | . . . . . . . Combat 2 | . . . . . . 2 Robot Hacks Applied 5 | . . . . . . 5 find_garrison 1 | . . . . . . 1 overload_power 2 | . . . . . . 2 disable_weapons 1 | . . . . . . 1 go_dormant 1 | . . . . . . 1 Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Attached 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 3355 | 70 207 364 395 414 931 974 Spaces Moved 1587 | 42 110 137 210 229 438 421 Core 14 | 14 . . . . . . Treads 1573 | 28 110 137 210 229 438 421 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 160 160 163 Average Speed 174 | 131 168 180 180 160 174 182 Slowest Speed 185 | 160 180 180 180 160 180 185 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 21 10 63 24 52 27 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 68 | . . . . 29 35 4 Melee . | . . . . . . . Projectile 7 | . . . . . 3 4 AOE 61 | . . . . 29 32 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 2013 | 57 126 240 228 253 524 585 Wait 131 | . 7 65 12 8 3 36 Move 1580 | 41 109 136 209 228 436 421 Hop . | . . . . . . . Pick Up 85 | 10 3 16 3 3 17 33 Fast Attach . | . . . . . . . Attach 38 | 6 2 5 . 2 11 12 Detach 1 | . . . . . . 1 Swap 19 | . . 5 1 . 4 9 Drop 49 | . 1 5 3 . 10 30 Fire 98 | . 4 8 . 12 39 35 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 8 | . . . . . . 8 Escape Stasis 4 | . . . . . 4 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 8) 204 | -10/Materials | Identified exit to Materials 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 395 | -9/Materials | Repaired Hvy. Assault Rifle 427 | -9/Materials | Repaired Imp. Ion Engine 461 | -9/Materials | Repaired Hvy. Assault Rifle 589 | -9/Materials | Discovered new exit (range 8) 626 | -9/Materials | Identified exit to Mines 642 | -9/Materials | Entered Mines 649 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 698 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 767 | -9/Mines | Build established: Gunner 966 | -9/Mines | Discovered new exit (range 14) 986 | -9/Mines | Identified exit to Materials 1037 | -9/Mines | Entered Materials 1037 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1344 | -8/Materials | Build established: Scavenger-Gunner 1449 | -8/Materials | Identified exit to Garrison 1451 | -8/Materials | Entered Garrison 1508 | -8/Garrison | Spotted B-75 Beast 1513 | -8/Garrison | Triggered checkpoint 1558 | -8/Garrison | Lost 6 parts (3n1u2w) 1620 | -8/Garrison | Destroyed B-75 Beast 1646 | -8/Garrison | Lost 4 parts (1n1u2w) 1945 | -8/Garrison | Build established: Scavenger-Tank 2006 | -8/Garrison | Triggered checkpoint 2106 | -8/Garrison | Triggered checkpoint 2186 | -8/Garrison | Discovered new exit (range 12) 2219 | -8/Garrison | Installed Relay Interface Framework 2296 | -8/Garrison | Garrison Relay disabled 2382 | -8/Garrison | Entered Materials 2630 | -8/Materials | Repaired Hvy. Assault Rifle 2900 | -8/Materials | Core integrity fell below 50% 2908 | -8/Materials | Core integrity fell below 20% 3356 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03249_ Connecting with Scanalyzer... >>Insert(Broken Arm. Treads) Scanning Broken Arm. Treads... Ready to analyze. >>Scanalyze Scanning: Broken Arm. Treads... Scan incomplete, additional scanning required. >>Scanalyze Scanning: Broken Arm. Treads... Schematic downloaded. 03250_ Acquired Autogun. 03289_ U-05 Engineer destroyed. 03290_ R-06 Scavenger collects Wheel. 03292_ K-01 Serf collects debris. 03297_ Acquired 35 matter. 03299_ K-01 Serf collects debris. 03302_ R-06 Scavenger collects Wheel. 03303_ K-01 Serf collects debris. 03312_ R-06 Scavenger collects Welding Torch. 03328_ Acquired 15 matter. 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Light Armor Plating | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Challenges ------------ None Game ------ Seed SeismicSkeletonStripper Manual? 0 Play Time 00:38:02 Cumulative 19.3 hours Start 2021.05.08 @ 22:45:01 End 2021.05.08 @ 23:18:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95f94555-015d-4227-ba61-dbfd23bc5ab8