Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 17:36:42 Player: slanderous_mambo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (424) 424 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1619 Bonus ------- None Cogmind --------- Core Integrity 153/400 Matter 165/300 Energy 265/265 System Corruption 0% Temperature Cool (359) Movement Walking (150) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Ion Engine Light Nuclear Core Improved Heat Sink Large Storage Unit High-capacity Matter Pod (82) EM Pulse Gun Light EM Pulse Cannon Particle Cannon Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Light EM Pulse Cannon Particle Cannon > --- INVENTORY -------- Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Large Storage Unit EM Pulse Gun Light EM Pulse Cannon Light EM Pulse Cannon [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 30 | 6 7 13 4 Power 3 | 1 1 1 . Engine 2 | 1 . 1 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 6 | 2 2 1 1 Treads . | . . . . Leg 6 | 2 2 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 5 . Device 1 | . . 1 . Storage 2 | 1 1 . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 13 | 2 2 6 3 Energy Gun 5 | 2 1 2 . Energy Cannon 4 | . 1 2 1 Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 1 6 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 4 | . . 1 3 Highest Loss Streak 6 | . . 1 6 Average Slot Usage (%) 99 | . 98 99 94 Engine 4 | . 2 6 11 Core 7 | . 11 4 . Leg 24 | . 28 22 19 Device 1 | . . 3 . Storage 12 | . 14 11 11 Processor 9 | . 11 7 11 Protection 5 | . . 10 8 Energy Gun 12 | . 21 4 . Energy Cannon 13 | . 6 22 13 Ballistic Gun 3 | . . 6 11 Naked Turns . | . . . . Heaviest Build 44 | 13 29 44 44 Greatest Support 26 | 20 26 26 26 Greatest Overweight (x) 2 | 2 1 1 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 12 | 6 12 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 6 10 10 10 Average Carried 8 | 2 8 8 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 2 10 10 9 Class Distribution -------------------- 54% | Mutant 42% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 602 | 209 121 272 . Remotely . | . . . . Salvage Created 517 | . 62 394 61 Parts 39 | . 7 29 3 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 12 | . . 7 5 Guns 2 | . . 1 1 Cannons 4 | . . 4 . AOE 6 | . . 2 4 Classes Destroyed 9 | . 2 6 1 Worker 1 | . . 1 . Builder 2 | . . 2 . Recycler 1 | . . 1 . Operator 1 | . 1 . . Watcher 2 | . 2 . . Grunt 5 | . . 4 1 Brawler 1 | . . 1 . Sentry 2 | . . 2 . Assembled 4 | . . . 4 Best Kill Streak 5 | . 1 5 5 Combat Bots Only 5 | . . 2 5 Max Kills in Single Turn 4 | . 1 3 4 Gunslinging . | . . . . Exploded 4 | . . 1 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 1335 | . 169 303 863 Core 299 | . 52 66 181 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 79 . . Volleys Fired 38 | . 9 24 5 Largest 3 | . 2 3 3 Hottest 189 | . 121 189 147 Shots Fired 95 | . 18 63 14 Gun 42 | . 15 22 5 Cannon 50 | . 3 40 7 Launcher 3 | . . 1 2 Special . | . . . . Kinetic 21 | . . 16 5 Thermal 36 | . 5 28 3 Explosive 3 | . . 1 2 Electromagnetic 35 | . 13 18 4 Robot Hit Streak 7 | . 3 7 6 Robot Miss Streak 6 | . 3 6 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 47 | . 7 31 9 Core Hits 27 | . 2 14 11 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 5 | . . . 5 Impact 5 | . . . 5 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1502 | . 130 928 444 Guns 255 | . 130 95 30 Cannons 403 | . . 294 109 Explosions 826 | . . 539 287 Melee 18 | . . . 18 Ramming . | . . . . Kinetic 64 | . . 34 30 Thermal 308 | . 44 223 41 Explosive 826 | . . 539 287 Electromagnetic 286 | . 86 132 68 Impact 18 | . . . 18 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 113 | . . 90 23 Projectiles . | . . . . Explosions 113 | . . 90 23 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 77 | . . 77 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 508 | . 132 508 421 Average Temperature 190 | . 38 215 302 Received Heat Transfer 319 | . . 114 205 Effects 16 | . . 13 3 Shutdowns 3 | . . 2 1 Energy Bleed 1 | . . 1 . Interference 6 | . . 6 . Matter Decay 3 | . . 1 2 Short Circuit 2 | . . 2 . Damage (major) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 629 | . 111 444 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 252 | . 83 252 93 Initial 63 | . . 12 63 Average 80 | . 43 126 66 Maximum Alert Level 1 | . . 1 . Low Security (%) 92 | 100 100 83 100 Level 1 7 | . . 16 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 11 16 29 Peak Tracking Total 15 | . 3 3 15 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 5 | . 1 4 . Max in Single Turn 2 | . 1 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 5 | . 3 2 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 5 4 . Successful 5 | . 4 1 . Failed 4 | . 1 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 4 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 1 . Record 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Maintenance Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 1308 | 53 621 590 44 Spaces Moved 743 | 32 381 324 6 Core 15 | 15 . . . Treads . | . . . . Legs 728 | 17 381 324 6 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 147 | 124 146 150 160 Slowest Speed 180 | 150 150 150 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 58 34 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 65 | . . 44 21 Melee . | . . . . Projectile . | . . . . AOE 65 | . . 44 21 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 874 | 45 430 379 20 Wait . | . . . . Move 740 | 31 380 323 6 Hop . | . . . . Pick Up 40 | 8 21 11 . Fast Attach . | . . . . Attach 15 | 6 2 6 1 Detach 1 | . 1 . . Swap 15 | . 5 7 3 Drop 20 | . 12 8 . Fire 38 | . 9 24 5 Melee 5 | . . . 5 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 11) 654 | -10/Materials | Discovered new exit (range 15) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1114 | -9/Materials | Discovered new exit (range 6) 1265 | -9/Materials | Entered Mines 1266 | -9/Mines | Assembled infested the area 1271 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1272 | -9/Mines | Discovered new exit (range 11) 1308 | -9/Mines | Core integrity fell below 50% 1309 | -9/Mines | Self-destructed Last Messages --------------- OM-QQ4(h) destroyed. The unstable cave ceiling collapses. Imp. Aluminum Leg destroyed. Med. Armor Plating destroyed. as-43778 destroyed. as-08044 destroyed. as-13688 destroyed. Destroyed Asb. Hover Unit. Destroyed Asb. F-torch. as-50962 destroyed. as-76241 destroyed. as-09097 destroyed. Overheating: Matter decay (-39). The unstable cave ceiling collapses. Lgt. EM Pulse Cannon destroyed. Imp. Aluminum Leg destroyed. Rocket Launcher destroyed. Overheating: Matter decay (-26). Hvy. Assault Rifle destroyed. Power failure, Rnf. Ion Engine shutdown. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ????????????????????????#####?# ??????????????? | | ????????????????????????# ## #?????????????? | | ???????????????????????? ?????????????? | | ???????????????????????? ??????????????? | | ????????????????????????? ??????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? ????????????????? | | ?????????????????????????# ?????????????????? | | ????????????????????????## a #?????????????????? | | ???????????????????????## % ##????????????????? | | ??????????????????????## # ##???????????????? | | ?????????????????????## aa #???????????????? | | ?????????????????????# ! #??? ######?????? | | ?????????????????????# # #??? | | ????????????????###### %d %[ #??? | | ????????????????# @ ###### < #??? | | ????????????????# #### #???????????????? | | ?????????????????????# #???????????????? | | ???????????????????? ##???????????????? | | ???????????????????##### ##????????????????? | | ???????????????????????## ## ##?????????????????? | | ????????????????????????# ## #??????????????????? | | ????????????????????????# ## #??????????????????? | | ????????????????????????#g## ??????????????????? | | ???????????????????????? g #??????????????????? | | ???????????????????????? #####??????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????##???????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed ColdNetworkDesublimator Manual? 0 Play Time 00:25:49 Cumulative 4.1 hours Start 2020.11.02 @ 09:58:16 End 2020.11.02 @ 17:36:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 5 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2f43457-34c7-49f3-88f7-0d33f4dd7842