Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 12:35:59 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (117) 585 Value Destroyed (3936) 3936 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 10481 Bonus ------- Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 782/850 Matter 253/300 Energy 440/500 System Corruption 1% Temperature Cool (147) Movement Walking (150) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Experimental Targeting Computer Layered Medium Armor Plating > --- WEAPON (2) ------- Improved EM Pulse Cannon > --- INVENTORY (24) --- Antimatter Reactor Light Treads Improved Cooling System High-capacity Matter Pod (200) Advanced Sensor Array Experimental Targeting Computer Improved Weapon Cycler Hardened Light Armor Plating Experimental Thermal Shield Advanced Shield Generator Advanced Shield Generator Makeshift System Restoration Module Hacking Drone Bay (1/1) High-powered Shock Rifle Light EM Pulse Cannon Proton Cannon Heavy Particle Cannon Ion Cannon Ion Cannon Phase Cannon Mini Grenade Launcher Mini Grenade Launcher Ripper Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Experimental Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Ripper > --- INVENTORY -------- Antimatter Reactor Light Treads Improved Cooling System High-capacity Matter Pod Advanced Sensor Array Experimental Targeting Computer Improved Weapon Cycler Hardened Light Armor Plating Experimental Thermal Shield Advanced Shield Generator Advanced Shield Generator Makeshift System Restoration Module Hacking Drone Bay Light EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon Heavy Particle Cannon Ion Cannon Ion Cannon Heavy Ion Cannon Phase Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 77] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Improved Treads Treads Improved Treads Leg Enhanced Flexi-carbon Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . Utility 5 | . . . 2 . 1 1 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 203 | 7 3 . 49 9 11 13 6 1 5 29 32 6 6 . 26 Power 10 | 1 . . 4 . 2 1 . . . . 2 . . . . Engine 10 | 1 . . 4 . 2 1 . . . . 2 . . . . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 26 | 2 . . 9 . 3 1 . . . 3 2 . 1 . 5 Treads 22 | 2 . . 9 . 3 1 . . . 3 2 . 1 . 1 Leg 4 | . . . . . . . . . . . . . . . 4 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 73 | 2 2 . 12 1 2 5 2 1 3 9 16 6 5 . 7 Device 37 | 1 . . 2 1 . 3 2 1 2 8 8 2 3 . 4 Storage 9 | 1 2 . 4 . 1 . . . . . 1 . . . . Processor 4 | . . . . . . 1 . . . . 3 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 23 | . . . 6 . 1 1 . . 1 1 4 4 2 . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 94 | 2 1 . 24 8 4 6 4 . 2 17 12 . . . 14 Energy Gun 7 | 1 1 . 4 . . . . . . . . . . . 1 Energy Cannon 48 | . . . 9 4 3 4 2 . . 12 6 . . . 8 Ballistic Gun 6 | 1 . . 5 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 19 | . . . 4 4 1 . 1 . 1 3 2 . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . 2 . . 2 1 . 1 2 4 . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . 1 . . 1 . 2 . . . 2 Parts Lost 13 | . 1 . 6 . . . . . . 1 2 . . . 3 Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 1 . . . 1 Utility 2 | . . . 1 . . . . . . 1 . . . . . Weapon 8 | . 1 . 4 . . . . . . . 1 . . . 2 Highest Loss Streak 3 | . 1 . 3 . . . . . . 1 2 . . . 3 Average Slot Usage (%) 99 | . 99 100 97 100 99 100 100 100 100 100 97 100 100 100 99 Engine 10 | . 14 14 11 11 9 7 7 7 7 7 13 13 13 13 13 Treads 25 | . 28 28 22 22 27 30 30 30 30 30 24 26 26 26 5 Leg 1 | . . . . . . . . . . . . . . . 19 Device 6 | . 2 . 7 11 9 7 7 7 7 6 6 6 5 6 6 Storage 22 | . 25 28 22 22 26 23 23 23 23 23 20 20 20 20 20 Processor 5 | . . . . . . 7 7 7 7 7 12 13 13 13 13 Protection 8 | . . . 12 11 9 7 7 7 7 7 6 6 6 6 6 Energy Cannon 7 | . . . 9 21 18 14 15 . . 11 10 . . . 6 Ballistic Gun 2 | . 14 14 9 . . . . . . . . . . . . Launcher 2 | . . . . . . . . 7 7 . . 6 6 6 3 Slashing Weapon 2 | . . . . . . . . 7 7 1 1 6 6 6 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 112 | 14 41 41 86 75 91 94 89 84 85 95 110 104 104 100 112 Greatest Support 106 | 40 40 40 43 40 66 89 89 89 89 106 106 103 103 100 100 Greatest Overweight (x) 5 | . 1 1 1 1 1 1 . . . 1 1 1 1 . 5 Average Overweight (x) . | . . 1 . 1 1 . . . . . . . . . . Largest Inventory Capacity 24 | 6 16 16 24 18 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 21 | 5 14 16 16 18 23 24 24 24 24 24 24 24 24 24 24 Most Carried 24 | 4 14 15 20 18 24 24 24 24 24 24 24 24 24 24 24 Average Carried 20 | 2 9 14 16 18 21 23 24 24 23 23 22 23 23 24 23 Final Capacity 24 | 6 16 16 18 18 24 24 24 24 24 24 24 24 24 24 24 Final Carried 24 | 4 14 15 18 18 24 24 24 24 24 23 23 24 24 24 23 Class Distribution -------------------- 60% | Hauler-Mutant 29% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2955 | 276 17 . 903 271 71 104 . 62 59 420 318 56 140 . 258 Remotely 106 | 106 . . . . . . . . . . . . . . . Salvage Created 4022 | 75 50 . 1512 139 88 104 . . . 488 704 88 167 . 607 Parts 238 | 3 7 . 99 12 13 5 . . . 34 29 1 8 . 27 Haulers Intercepted 4 | . . . 3 . . . . . . . 1 . . . . Recyclers Shooed 5 | . 2 . 1 . . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . . 26 . 4 7 . 14 Prevented 14 | . . . . . . . . . . 6 . . . . 8 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 99 | . 3 . 35 10 5 2 . . . 14 9 . 6 . 15 Melee 1 | . . . 1 . . . . . . . . . . . . Guns 20 | . 3 . 17 . . . . . . . . . . . . Cannons 29 | . . . 7 1 1 2 . . . 5 9 . . . 4 AOE 47 | . . . 10 9 4 . . . . 8 . . 6 . 10 Classes Destroyed 14 | 1 1 . 6 . . 1 . . . 1 1 1 1 . 1 Worker 1 | . . . . . . . . . . . 1 . . . . Builder 4 | . . . 3 . . . . . . . 1 . . . . Hauler 4 | . . . 3 . . . . . . . 1 . . . . Recycler 3 | 1 . . 1 . . . . . . . 1 . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . Watcher 4 | . . . 2 . 1 . . . . . 1 . . . . Swarmer 32 | . 3 . 6 6 4 . . . . 8 . . 3 . 2 Grunt 40 | . . . 21 4 . . . . . 2 5 . 2 . 6 Brawler 1 | . . . . . . . . . . . . . 1 . . Duelist 4 | . . . 1 . . . . . . 1 1 . . . 1 Sentry 12 | . . . 7 . 1 1 . . . 1 1 . . . 1 Hunter 3 | . . . . . . . . . . . . . . . 3 Programmer 6 | . . . . . . 1 . . . 1 2 . . . 2 Behemoth 1 | . . . . . . . . . . 1 . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 8 | 1 2 . 4 4 4 1 . . . 3 8 1 3 . 6 Combat Bots Only 6 | . 2 . 3 4 4 1 . . . 3 6 . 3 . 6 Max Kills in Single Turn 4 | 1 1 . 3 2 4 1 . . . 3 1 1 3 . 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 2 4 . . . . 3 . . 3 . 3 Melee 1 | . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 4830 | . 152 . 1724 271 86 80 . . . 815 533 . 73 . 1096 Core 449 | . 26 . 250 34 15 . . . . 56 7 . . . 61 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 89 . 29 97 . . . . 92 . . . . . Volleys Fired 258 | 2 11 . 131 12 4 5 . . . 36 27 . 6 . 24 Largest 2 | 2 2 . 2 2 2 2 . . . 2 2 . 1 . 2 Hottest 150 | 70 70 . 120 120 120 140 . . . 150 150 . 30 . 140 Shots Fired 462 | 4 19 . 251 15 7 10 . . . 57 51 . 6 . 42 Gun 194 | 4 19 . 171 . . . . . . . . . . . . Cannon 226 | . . . 70 6 6 10 . . . 50 48 . . . 36 Launcher 42 | . . . 10 9 1 . . . . 7 3 . 6 . 6 Special . | . . . . . . . . . . . . . . . . Kinetic 144 | 2 11 . 131 . . . . . . . . . . . . Thermal 243 | 2 8 . 109 6 6 10 . . . 34 48 . . . 20 Explosive 42 | . . . 10 9 1 . . . . 7 3 . 6 . 6 Electromagnetic 33 | . . . 1 . . . . . . 16 . . . . 16 Robot Hit Streak 31 | 1 2 . 20 4 3 3 . . . 14 31 . 15 . 21 Robot Miss Streak 5 | 2 5 . 4 2 1 2 . . . 2 2 . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 324 | 2 6 . 179 4 4 5 . . . 39 39 6 5 . 35 Core Hits 208 | 2 4 . 74 13 7 4 . . . 24 26 2 10 . 42 Critical Hits 6 | . 1 . 1 . . . . . . 2 2 . . . . Critical Kills 2 | . . . . . . . . . . 1 1 . . . . Critical Parts Destroyed 3 | . 1 . 1 . . . . . . . 1 . . . . Melee Attacks 25 | . . . 8 . . 2 . . 2 2 4 6 1 . . Impact . | . . . . . . . . . . . . . . . . Slashing 25 | . . . 8 . . 2 . . 2 2 4 6 1 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10275 | 35 74 14 3425 718 320 160 . . . 1418 1218 345 444 . 2104 Guns 1286 | 35 74 . 1177 . . . . . . . . . . . . Cannons 3962 | . . . 1007 24 93 154 . . . 837 1019 . . . 828 Explosions 4347 | . . . 961 689 227 . . . . 559 191 . 444 . 1276 Melee 517 | . . . 172 . . . . . . . . 345 . . . Ramming 163 | . . 14 108 5 . 6 . . . 22 8 . . . . Kinetic 937 | 23 74 . 840 . . . . . . . . . . . . Thermal 3865 | 12 . . 1333 24 93 154 . . . 663 1019 . . . 567 Explosive 4219 | . . . 961 689 227 . . . . 512 191 . 444 . 1195 Electromagnetic 574 | . . . 11 . . . . . . 221 . . . . 342 Impact . | . . . . . . . . . . . . . . . . Slashing 517 | . . . 172 . . . . . . . . 345 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . . . . . . . 1 Average Corruption 1 | . 1 1 . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 270 | . . . 11 8 . . . . . 32 . 164 . . 55 Projectiles 33 | . . . 5 . . . . . . 10 . . . . 18 Explosions 67 | . . . . 8 . . . . . 22 . . . . 37 Melee 170 | . . . 6 . . . . . . . . 164 . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 288 | . . . 120 39 . . . . . 45 . . . . 84 Shots 8 | . . . 3 2 . . . . . 1 . . . . 2 Rammed 22 | . . 1 18 1 . 1 . . . 1 . . . . . Targets Rammed 24 | . . 1 18 1 . 1 . . . 1 2 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . 2 . . . . Highest Temperature 306 | 18 63 . 306 54 45 96 . . . 250 228 . 68 . 153 Average Temperature 71 | 10 29 . 79 26 21 42 . . . 94 81 . 30 . 55 Received Heat Transfer 1383 | . . . 771 72 27 18 . . . 135 180 . 27 . 153 Effects 1 | . . . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Fried 5 | . . . . . . . . . . 1 . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 8 | . . . 2 . . 1 . . . 2 2 . . . 1 Heat Transferred 6229 | 37 . . 2738 37 148 222 . . . 938 1480 . . . 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 366 | 5 78 30 314 366 273 206 . . . . 162 . . . . Initial 123 | . 3 30 11 111 64 123 . . . . 61 . . . . Average 141 | 1 40 30 140 277 197 133 . . . . 93 . . . . Maximum Alert Level 1 | . . . 1 1 1 1 . . . . . . . . . Low Security (%) 69 | 100 100 100 64 27 39 92 . . . . 100 . . . . Level 1 30 | . . . 35 72 60 7 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . . . 5 . . 2 . . . . 3 . . . 1 Investigation 1 | . . . . . . . . . . . 1 . . . . Extermination 2 | . . . . . . 1 . . . . 1 . . . . Reinforcement 7 | . . . 5 . . 1 . . . . 1 . . . . Assault 1 | . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 7 | . 1 . 6 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 134 | . 5 . 61 10 8 3 . . . 13 10 . 6 . 18 Peak Tracking Total 7 | . 4 . 5 3 6 1 . . . 3 4 . 3 . 7 Tactical Retreats 7 | . . . 5 . . . . . . . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 14 | . . . . . . . . . . 2 . 12 . . . Triggered 3 | . . . . . . . . . . 1 . 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 4 | . . . 3 1 . . . . . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 23 | . . . 9 . 4 2 1 1 . . 1 . 1 4 . Terminals 15 | . . . 7 . 4 2 . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 85 | . . . 31 . 19 5 1 2 . . 1 . 1 25 . Successful 50 | . . . 14 . 7 1 1 1 . . . . 1 25 . Failed 35 | . . . 17 . 12 4 . 1 . . 1 . . . . Catastrophic 4 | . . . 2 . . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 35 | . . . 14 . 15 3 . 3 . . . . . . . Terminals 51 | . . . 24 . 19 5 . 2 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 7 | . . . 7 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 40 | . . . 7 . 5 . 1 1 . . . . 1 25 . Record 11 | . . . . . . . . . . . . . . 11 . Part Schematic 5 | . . . . . . . . . . . . . . 5 . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . Robot Analysis 3 | . . . . . 2 . . 1 . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . . . . . . 3 . Open Door 2 | . . . . . . . 1 . . . . . 1 . . Terminal Index 2 | . . . 1 . 1 . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . . Locate Traps 3 | . . . 2 . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 2 . 2 1 . . . . . . . . . Terminals 5 | . . . 2 . 2 1 . . . . . . . . . Botnet 5 | . . . 2 . 2 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 17 | . . . 9 . 4 2 . 1 . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . Time 64 | . . . 64 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . . . . . . 94 Total Orders 1 | . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 2 | . . . . . . . . . . . . . . . 2 Total Damage 86 | . . . . . . . . . . . . . . . 86 Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 3 | . . . . . 2 . . 1 . . . . . . . Derelict Logs Recovered 8 | . . . . 1 . . . 1 3 1 . 1 1 . . Drone Launches 1 | . . . . . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 9517 | 81 273 21 2367 486 313 378 278 378 1302 1241 759 527 428 139 546 Spaces Moved 4795 | 40 129 11 993 247 153 190 169 236 804 630 320 301 245 85 242 Core 2 | 2 . . . . . . . . . . . . . . . Treads 4583 | 38 129 11 993 247 153 190 169 236 804 630 320 301 245 85 32 Legs 210 | . . . . . . . . . . . . . . . 210 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 160 180 180 160 160 160 160 160 160 162 162 165 150 Average Speed 168 | 154 176 180 178 180 180 176 160 160 160 165 178 162 163 165 153 Slowest Speed 270 | 160 180 180 180 180 183 180 160 160 160 180 182 182 182 165 270 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 34 10 80 52 15 6 36 46 83 70 12 53 44 70 32 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 7 | . . . . . . . . . 5 . . 1 . 1 . Known Exits Taken 9 | . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 11 | . . . . 1 . . . 1 3 1 . 2 3 . . Spaces Dug 88 | . . . 3 35 . 2 . . . 28 4 . 8 . 8 Terrain Destroyed 302 | . . . 93 69 10 2 . . . 60 4 . 30 . 34 Melee 12 | . . . 3 . . 2 . . . 2 4 . 1 . . Projectile 11 | . . . 7 1 . . . . . 3 . . . . . AOE 279 | . . . 83 68 10 . . . . 55 . . 29 . 34 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 5712 | 52 156 12 1335 269 186 216 174 236 819 764 443 332 266 84 368 Wait 188 | . . . 67 . . 1 . . . 41 37 1 . . 41 Move 4780 | 39 128 10 992 246 152 189 168 235 803 629 319 300 244 84 242 Hop . | . . . . . . . . . . . . . . . . Pick Up 100 | 4 12 1 32 . 11 2 . . 4 10 11 4 4 . 5 Fast Attach 24 | 7 . . 6 . 1 1 . . . . 2 . . . 7 Attach 30 | . 2 . 11 . 2 2 . . 1 2 7 1 . . 2 Detach 1 | . . . 1 . . . . . . . . . . . . Swap 149 | . 1 . 32 9 8 10 6 1 4 27 23 5 6 . 17 Drop 101 | . 2 . 37 1 8 3 . . 5 14 11 3 5 . 12 Fire 258 | 2 11 . 131 12 4 5 . . . 36 27 . 6 . 24 Melee 25 | . . . 8 . . 2 . . 2 2 4 6 1 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 24 | . . 1 18 1 . 1 . . . 1 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 18 | . . . . . . . . . . . . . . . 18 Trap 14 | . . . . . . . . . . 2 . 12 . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 355 | -10/Materials | Entered Mines 355 | -10/Mines | Discovered new exit (range 10) 363 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 376 | -10/Mines | Entered Materials 376 | -9/Materials | Evolved 2 slots: Utility x2 993 | -9/Materials | Build established: Scavenger-Mutant 1362 | -9/Materials | Core integrity fell below 50% 1387 | -9/Materials | Lost 3 parts (1p2w) 1576 | -9/Materials | Discovered new exit (range 9) 1659 | -9/Materials | Build established: Mutant 1940 | -9/Materials | Discovered new exit (range 3) 2153 | -9/Materials | Repaired Ion Cannon 2181 | -9/Materials | Repaired Lgt. Treads 2362 | -9/Materials | Discovered new exit (range 16) 2723 | -9/Materials | Discovered new exit (range 6) 2743 | -9/Materials | Entered Mines 2841 | -9/Mines | Found a hidden stash of uninstalled traps 2998 | -9/Mines | Discovered new exit (range 8) 3040 | -9/Mines | Learned Materials stockpile data 3229 | -9/Mines | Entered Materials 3229 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3537 | -8/Materials | Discovered new exit (range 3) 3542 | -8/Materials | Entered Factory 3542 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3764 | -7/Factory | Build established: Hauler-Mutant 3885 | -7/Factory | Discovered new exit (range 15) 3919 | -7/Factory | Identified exit to Lower Caves 3920 | -7/Factory | Entered Lower Caves 4132 | -7/Lower Caves | Encountered a Warlord checkpoint 4170 | -7/Lower Caves | Discovered new exit (range 15) 4192 | -7/Lower Caves | Identified exit to Lower Caves 4198 | -7/Lower Caves | Entered another Lower Caves area 4259 | -7/Lower Caves | Encountered a Warlord checkpoint 4552 | -7/Lower Caves | Discovered new exit (range 16) 4574 | -7/Lower Caves | Identified exit to Zion 4576 | -7/Lower Caves | Entered Zion 4988 | -7/Zion | Learned location of Extension (-5) 5068 | -7/Zion | Learned Factory interactive machine intel 5099 | -7/Zion | Given the Hacking Drone Bay 5099 | -7/Zion | Found Prototype Device 5105 | -7/Zion | Identified Hacking Drone Bay 5271 | -7/Zion | Learned Factory emergency access door positions 5305 | -7/Zion | Learned location of Warlord (-5) 5853 | -7/Zion | Discovered new exit (range 16) 5875 | -7/Zion | Identified exit to Proximity Caves 5878 | -7/Zion | Entered Proximity Caves 5999 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6138 | -6/Proximity Caves | Spotted B-75 Beast 6395 | -6/Proximity Caves | Destroyed B-75 Beast 7106 | -6/Proximity Caves | Discovered new exit (range 9) 7117 | -6/Proximity Caves | Identified exit to Factory 7119 | -6/Proximity Caves | Entered Factory 7119 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7120 | -6/Factory | Identified exit to Lower Caves 7122 | -6/Factory | Loaded intel: 44 interactive machine locations 7462 | -6/Factory | Found Prototype Processor 7462 | -6/Factory | Identified Exp. Targeting Computer 7472 | -6/Factory | Found Exp. Targeting Computer 7864 | -6/Factory | Found Prototype Processor 7865 | -6/Factory | Identified Exp. Signal Interpreter 7878 | -6/Factory | Entered Lower Caves 7917 | -6/Lower Caves | Encountered a Warlord checkpoint 8051 | -6/Lower Caves | Spotted B-75 Beast 8383 | -6/Lower Caves | Discovered new exit (range 13) 8402 | -6/Lower Caves | Identified exit to Lower Caves 8405 | -6/Lower Caves | Entered another Lower Caves area 8706 | -6/Lower Caves | Learned location of 1 exit from Factory 8804 | -6/Lower Caves | Discovered new exit (range 9) 8832 | -6/Lower Caves | Identified exit to Data Miner 8833 | -6/Lower Caves | Entered Data Miner 8833 | -6/Data Miner | Discovered new exit (range 6) 8865 | -6/Data Miner | Met Data Miner 8899 | -6/Data Miner | Learned location of Section 7 (-3) 8899 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8926 | -6/Data Miner | Received God Mode back door access code from Data Miner 8970 | -6/Data Miner | Identified exit to Proximity Caves 8972 | -6/Data Miner | Entered Proximity Caves 9046 | -5/Proximity Caves | Escorted by Enhanced Grunt 9135 | -5/Proximity Caves | Found Prototype Device 9135 | -5/Proximity Caves | Identified Exp. Thermal Shield 9333 | -5/Proximity Caves | Build established: Scavenger-Mutant 9433 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9518 | -5/Proximity Caves | Self-destructed Last Messages --------------- 09498_ M-28 Smith unfolds itself. 09498_ Penetrated by Slug. 09498_ Slug penetrates Wall. 09502_ H-66 Slayer destroyed. 09502_ G-50 Soldier destroyed. 09504_ P-70 Sage destroyed. 09505_ Hvy. Ion Cannon destroyed. 09508_ Flexi-carbon Leg destroyed. 09509_ Destroyed Electrolaser. 09510_ Flexi-carbon Leg fries itself beyond repair. 09510_ Hvy. Laser fries itself beyond repair. 09512_ Adv. Heat Sink fried. 09512_ Lgt. Antimatter Reactor fried. 09512_ G-67 Veteran destroyed. 09515_ Hvy. Laser fries itself beyond repair. 09515_ Chain reaction triggered in Lgt. Angular Momentum Engine. 09515_ G-50 Soldier destroyed. 09515_ EM Pulse Cannon destroyed. 09515_ Destroyed EM Pulse Cannon. 09516_ Lgt. Angular Momentum Engine fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????###?????????????????????????????????????????? | | ???## #?????????????????????????????????????????? | | ??## #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | # #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #????#??????? ????????????????????????????? | | ### #???# ????# ???????????????????????????? | | #?# #??? #??# #???????????????????????????? | | ??#####??? #??# #???????????????????????????? | | ###??????# #??# #???????????????#???????????? | | ##?????# #??# ####??????###?# ???????????? | | ] ##???? #### ????? # ??????????? | | #??## ?# ####### ??????????? | | #?## ## #"""""" =% ??????????? | | ### m # % %g ?????????? | | ## #?# g + % % % ?????????? | | ### #???# ;= #???????????? | | ###?# ##### ;% #???????????? | | #???# ## ;%@ #????????????? | | ##### ## # #????????????? | | #???????????? | | % ;# ##???????????? | | ##### # ;# #????????????? | | ##???## ## ## #????????????? | | ##?????##### #### ##?? #????????????? | | #??????????# #??## ##;#????#????????????? | | ??????????# #???###### #?# ????????????????? | | #??????????# #????????# ##?? ??????????????? | | #??????????? #????????# #???? ????????????? | | ???????????? #???????? #????? ##???????????? | | ???????????? #???????? ????? ?????????????? | | ??????????? #???????? ????????????????????? | | ??????????? ???????? ????????????????????? | | ??????????? ???????? #????????????????????? | | ???????????# ????????#####????????????????????? | | ????????????## ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 15 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedIntegratedShielding Manual? 0 Play Time 00:49:10 Cumulative 595.2 hours Start 2020.09.20 @ 11:31:27 End 2020.09.20 @ 12:35:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 925 Rogue 925 Adventurer 0 Explorer 0 Win Type - Total 55 Types 35/1/7/9/3/0/0/0/0 Lore% 93 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba40b043-0a60-4dfc-b3ed-ad185809650c