Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 12:35:59

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (117)     585
Value Destroyed (3936)     3936
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 10481

 Bonus
-------
Met Data Miner             300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             782/850
Matter                     253/300
Energy                     440/500
System Corruption          1%
Temperature                Cool (147)
Movement                   Walking (150) Ox1
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Deuterium Engine
          Heavy Deuterium Engine
>               --- PROPULSION (4) ---
                Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY (7) ------
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
   Experimental Signal Interpreter
   Experimental Targeting Computer
        Layered Medium Armor Plating
>               --- WEAPON (2) -------
       Improved EM Pulse Cannon
>               --- INVENTORY (24) ---
                Antimatter Reactor
          Light Treads
       Improved Cooling System
  High-capacity Matter Pod (200)
       Advanced Sensor Array
   Experimental Targeting Computer
       Improved Weapon Cycler
       Hardened Light Armor Plating
   Experimental Thermal Shield
       Advanced Shield Generator
       Advanced Shield Generator
      Makeshift System Restoration Module
                Hacking Drone Bay (1/1)
   High-powered Shock Rifle
          Light EM Pulse Cannon
                Proton Cannon
          Heavy Particle Cannon
                Ion Cannon
                Ion Cannon
                Phase Cannon
           Mini Grenade Launcher
           Mini Grenade Launcher
                Ripper

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
          Heavy Deuterium Engine
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
   Experimental Signal Interpreter
   Experimental Targeting Computer
        Layered Medium Armor Plating
>               --- WEAPON -----------
   High-powered Shock Rifle
                Ripper
>               --- INVENTORY --------
                Antimatter Reactor
          Light Treads
       Improved Cooling System
  High-capacity Matter Pod
       Advanced Sensor Array
   Experimental Targeting Computer
       Improved Weapon Cycler
       Hardened Light Armor Plating
   Experimental Thermal Shield
       Advanced Shield Generator
       Advanced Shield Generator
      Makeshift System Restoration Module
                Hacking Drone Bay
          Light EM Pulse Cannon
                EM Pulse Cannon
       Improved EM Pulse Cannon
                Proton Cannon
          Heavy Particle Cannon
                Ion Cannon
                Ion Cannon
          Heavy Ion Cannon
                Phase Cannon
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 77]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Enhanced Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   1   1   .   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             203  | 7   3   .   49  9   11  13  6   1   5   29  32  6   6   .   26  
  Power                    10   | 1   .   .   4   .   2   1   .   .   .   .   2   .   .   .   .   
    Engine                 10   | 1   .   .   4   .   2   1   .   .   .   .   2   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   .   9   .   3   1   .   .   .   3   2   .   1   .   5   
    Treads                 22   | 2   .   .   9   .   3   1   .   .   .   3   2   .   1   .   1   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  73   | 2   2   .   12  1   2   5   2   1   3   9   16  6   5   .   7   
    Device                 37   | 1   .   .   2   1   .   3   2   1   2   8   8   2   3   .   4   
    Storage                9    | 1   2   .   4   .   1   .   .   .   .   .   1   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             23   | .   .   .   6   .   1   1   .   .   1   1   4   4   2   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   94   | 2   1   .   24  8   4   6   4   .   2   17  12  .   .   .   14  
    Energy Gun             7    | 1   1   .   4   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          48   | .   .   .   9   4   3   4   2   .   .   12  6   .   .   .   8   
    Ballistic Gun          6    | 1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   .   .   4   4   1   .   1   .   1   3   2   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   2   .   .   2   1   .   1   2   4   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   .   .   1   .   .   1   .   2   .   .   .   2   
Parts Lost                 13   | .   1   .   6   .   .   .   .   .   .   1   2   .   .   .   3   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   8    | .   1   .   4   .   .   .   .   .   .   .   1   .   .   .   2   
  Highest Loss Streak      3    | .   1   .   3   .   .   .   .   .   .   1   2   .   .   .   3   
Average Slot Usage (%)     99   | .   99  100 97  100 99  100 100 100 100 100 97  100 100 100 99  
  Engine                   10   | .   14  14  11  11  9   7   7   7   7   7   13  13  13  13  13  
  Treads                   25   | .   28  28  22  22  27  30  30  30  30  30  24  26  26  26  5   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Device                   6    | .   2   .   7   11  9   7   7   7   7   6   6   6   5   6   6   
  Storage                  22   | .   25  28  22  22  26  23  23  23  23  23  20  20  20  20  20  
  Processor                5    | .   .   .   .   .   .   7   7   7   7   7   12  13  13  13  13  
  Protection               8    | .   .   .   12  11  9   7   7   7   7   7   6   6   6   6   6   
  Energy Cannon            7    | .   .   .   9   21  18  14  15  .   .   11  10  .   .   .   6   
  Ballistic Gun            2    | .   14  14  9   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   .   .   7   7   .   .   6   6   6   3   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   7   7   1   1   6   6   6   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             112  | 14  41  41  86  75  91  94  89  84  85  95  110 104 104 100 112 
  Greatest Support         106  | 40  40  40  43  40  66  89  89  89  89  106 106 103 103 100 100 
  Greatest Overweight (x)  5    | .   1   1   1   1   1   1   .   .   .   1   1   1   1   .   5   
  Average Overweight (x)   .    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 6   16  16  24  18  24  24  24  24  24  24  24  24  24  24  24  
  Average Capacity         21   | 5   14  16  16  18  23  24  24  24  24  24  24  24  24  24  24  
  Most Carried             24   | 4   14  15  20  18  24  24  24  24  24  24  24  24  24  24  24  
  Average Carried          20   | 2   9   14  16  18  21  23  24  24  23  23  22  23  23  24  23  
  Final Capacity           24   | 6   16  16  18  18  24  24  24  24  24  24  24  24  24  24  24  
  Final Carried            24   | 4   14  15  18  18  24  24  24  24  24  23  23  24  24  24  23  

 Class Distribution 
--------------------
 60% | Hauler-Mutant
 29% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Zion
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Matter Collected           2955 | 276  17   .    903  271  71   104  .    62   59   420  318  56   140  .    258  
  Remotely                 106  | 106  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4022 | 75   50   .    1512 139  88   104  .    .    .    488  704  88   167  .    607  
  Parts                    238  | 3    7    .    99   12   13   5    .    .    .    34   29   1    8    .    27   
Haulers Intercepted        4    | .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           5    | .    2    .    1    .    .    1    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      51   | .    .    .    .    .    .    .    .    .    .    26   .    4    7    .    14   
  Prevented                14   | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    8    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Combat Hostiles Destroyed  99   | .   3   .   35  10  5   2   .   .   .   14  9   .   6   .   15  
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     20   | .   3   .   17  .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  29   | .   .   .   7   1   1   2   .   .   .   5   9   .   .   .   4   
  AOE                      47   | .   .   .   10  9   4   .   .   .   .   8   .   .   6   .   10  
Classes Destroyed          14   | 1   1   .   6   .   .   1   .   .   .   1   1   1   1   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  4    | .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 3    | 1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  32   | .   3   .   6   6   4   .   .   .   .   8   .   .   3   .   2   
  Grunt                    40   | .   .   .   21  4   .   .   .   .   .   2   5   .   2   .   6   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  4    | .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   1   
  Sentry                   12   | .   .   .   7   .   1   1   .   .   .   1   1   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmer               6    | .   .   .   .   .   .   1   .   .   .   1   2   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 1   2   .   4   4   4   1   .   .   .   3   8   1   3   .   6   
  Combat Bots Only         6    | .   2   .   3   4   4   1   .   .   .   3   6   .   3   .   6   
Max Kills in Single Turn   4    | 1   1   .   3   2   4   1   .   .   .   3   1   1   3   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   2   4   .   .   .   .   3   .   .   3   .   3   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Damage Taken               4830  | .    152  .    1724 271  86   80   .    .    .    815  533  .    73   .    1096 
  Core                     449   | .    26   .    250  34   15   .    .    .    .    56   7    .    .    .    61   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    89   .    29   97   .    .    .    .    92   .    .    .    .    .    
Volleys Fired              258   | 2    11   .    131  12   4    5    .    .    .    36   27   .    6    .    24   
  Largest                  2     | 2    2    .    2    2    2    2    .    .    .    2    2    .    1    .    2    
  Hottest                  150   | 70   70   .    120  120  120  140  .    .    .    150  150  .    30   .    140  
Shots Fired                462   | 4    19   .    251  15   7    10   .    .    .    57   51   .    6    .    42   
  Gun                      194   | 4    19   .    171  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   226   | .    .    .    70   6    6    10   .    .    .    50   48   .    .    .    36   
  Launcher                 42    | .    .    .    10   9    1    .    .    .    .    7    3    .    6    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  144   | 2    11   .    131  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  243   | 2    8    .    109  6    6    10   .    .    .    34   48   .    .    .    20   
  Explosive                42    | .    .    .    10   9    1    .    .    .    .    7    3    .    6    .    6    
  Electromagnetic          33    | .    .    .    1    .    .    .    .    .    .    16   .    .    .    .    16   
  Robot Hit Streak         31    | 1    2    .    20   4    3    3    .    .    .    14   31   .    15   .    21   
  Robot Miss Streak        5     | 2    5    .    4    2    1    2    .    .    .    2    2    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           324   | 2    6    .    179  4    4    5    .    .    .    39   39   6    5    .    35   
  Core Hits                208   | 2    4    .    74   13   7    4    .    .    .    24   26   2    10   .    42   
  Critical Hits            6     | .    1    .    1    .    .    .    .    .    .    2    2    .    .    .    .    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Critical Parts Destroyed 3     | .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              25    | .    .    .    8    .    .    2    .    .    2    2    4    6    1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 25    | .    .    .    8    .    .    2    .    .    2    2    4    6    1    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10275 | 35   74   14   3425 718  320  160  .    .    .    1418 1218 345  444  .    2104 
  Guns                     1286  | 35   74   .    1177 .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  3962  | .    .    .    1007 24   93   154  .    .    .    837  1019 .    .    .    828  
  Explosions               4347  | .    .    .    961  689  227  .    .    .    .    559  191  .    444  .    1276 
  Melee                    517   | .    .    .    172  .    .    .    .    .    .    .    .    345  .    .    .    
  Ramming                  163   | .    .    14   108  5    .    6    .    .    .    22   8    .    .    .    .    
  Kinetic                  937   | 23   74   .    840  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3865  | 12   .    .    1333 24   93   154  .    .    .    663  1019 .    .    .    567  
  Explosive                4219  | .    .    .    961  689  227  .    .    .    .    512  191  .    444  .    1195 
  Electromagnetic          574   | .    .    .    11   .    .    .    .    .    .    221  .    .    .    .    342  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 517   | .    .    .    172  .    .    .    .    .    .    .    .    345  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Average Corruption       1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            270   | .    .    .    11   8    .    .    .    .    .    32   .    164  .    .    55   
  Projectiles              33    | .    .    .    5    .    .    .    .    .    .    10   .    .    .    .    18   
  Explosions               67    | .    .    .    .    8    .    .    .    .    .    22   .    .    .    .    37   
  Melee                    170   | .    .    .    6    .    .    .    .    .    .    .    .    164  .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      288   | .    .    .    120  39   .    .    .    .    .    45   .    .    .    .    84   
  Shots                    8     | .    .    .    3    2    .    .    .    .    .    1    .    .    .    .    2    
  Rammed                   22    | .    .    1    18   1    .    1    .    .    .    1    .    .    .    .    .    
Targets Rammed             24    | .    .    1    18   1    .    1    .    .    .    1    2    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Highest Temperature        306   | 18   63   .    306  54   45   96   .    .    .    250  228  .    68   .    153  
  Average Temperature      71    | 10   29   .    79   26   21   42   .    .    .    94   81   .    30   .    55   
  Received Heat Transfer   1383  | .    .    .    771  72   27   18   .    .    .    135  180  .    27   .    153  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             8     | .    .    .    2    .    .    1    .    .    .    2    2    .    .    .    1    
  Heat Transferred         6229  | 37   .    .    2738 37   148  222  .    .    .    938  1480 .    .    .    629  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Peak Influence             366  | 5   78  30  314 366 273 206 .   .   .   .   162 .   .   .   .   
  Initial                  123  | .   3   30  11  111 64  123 .   .   .   .   61  .   .   .   .   
  Average                  141  | 1   40  30  140 277 197 133 .   .   .   .   93  .   .   .   .   
Maximum Alert Level        1    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         69   | 100 100 100 64  27  39  92  .   .   .   .   100 .   .   .   .   
  Level 1                  30   | .   .   .   35  72  60  7   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   5   .   .   2   .   .   .   .   3   .   .   .   1   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Reinforcement            7    | .   .   .   5   .   .   1   .   .   .   .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Distress Signals           7    | .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              134  | .   5   .   61  10  8   3   .   .   .   13  10  .   6   .   18  
  Peak Tracking Total      7    | .   4   .   5   3   6   1   .   .   .   3   4   .   3   .   7   
  Tactical Retreats        7    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Traps Triggered            2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                14   | .   .   .   .   .   .   .   .   .   .   2   .   12  .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Machines Disabled          4    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Machines Accessed          23   | .   .   .   9   .   4   2   1   1   .   .   1   .   1   4   .   
  Terminals                15   | .   .   .   7   .   4   2   .   1   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                85   | .   .   .   31  .   19  5   1   2   .   .   1   .   1   25  .   
  Successful               50   | .   .   .   14  .   7   1   1   1   .   .   .   .   1   25  .   
  Failed                   35   | .   .   .   17  .   12  4   .   1   .   .   1   .   .   .   .   
    Catastrophic           4    | .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   .   .   14  .   15  3   .   3   .   .   .   .   .   .   .   
  Terminals                51   | .   .   .   24  .   19  5   .   2   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             40   | .   .   .   7   .   5   .   1   1   .   .   .   .   1   25  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Robot Analysis           3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   .   9   .   4   2   .   1   .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     64   | .   .   .   64  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Total Damage             86   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   86  
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Robot Analysis Total       3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   1   .   .   .   1   3   1   .   1   1   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Turns Passed               9517 | 81   273  21   2367 486  313  378  278  378  1302 1241 759  527  428  139  546  
Spaces Moved               4795 | 40   129  11   993  247  153  190  169  236  804  630  320  301  245  85   242  
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4583 | 38   129  11   993  247  153  190  169  236  804  630  320  301  245  85   32   
  Legs                     210  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    210  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  160  180  180  160  160  160  160  160  160  162  162  165  150  
  Average Speed            168  | 154  176  180  178  180  180  176  160  160  160  165  178  162  163  165  153  
  Slowest Speed            270  | 160  180  180  180  180  183  180  160  160  160  180  182  182  182  165  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    34   10   80   52   15   6    36   46   83   70   12   53   44   70   32   
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     7    | .    .    .    .    .    .    .    .    .    5    .    .    1    .    1    .    
  Known Exits Taken        9    | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11   | .    .    .    .    1    .    .    .    1    3    1    .    2    3    .    .    
Spaces Dug                 88   | .    .    .    3    35   .    2    .    .    .    28   4    .    8    .    8    
Terrain Destroyed          302  | .    .    .    93   69   10   2    .    .    .    60   4    .    30   .    34   
  Melee                    12   | .    .    .    3    .    .    2    .    .    .    2    4    .    1    .    .    
  Projectile               11   | .    .    .    7    1    .    .    .    .    .    3    .    .    .    .    .    
  AOE                      279  | .    .    .    83   68   10   .    .    .    .    55   .    .    29   .    34   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Total                      5712 | 52   156  12   1335 269  186  216  174  236  819  764  443  332  266  84   368  
  Wait                     188  | .    .    .    67   .    .    1    .    .    .    41   37   1    .    .    41   
  Move                     4780 | 39   128  10   992  246  152  189  168  235  803  629  319  300  244  84   242  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100  | 4    12   1    32   .    11   2    .    .    4    10   11   4    4    .    5    
  Fast Attach              24   | 7    .    .    6    .    1    1    .    .    .    .    2    .    .    .    7    
  Attach                   30   | .    2    .    11   .    2    2    .    .    1    2    7    1    .    .    2    
  Detach                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     149  | .    1    .    32   9    8    10   6    1    4    27   23   5    6    .    17   
  Drop                     101  | .    2    .    37   1    8    3    .    .    5    14   11   3    5    .    12   
  Fire                     258  | 2    11   .    131  12   4    5    .    .    .    36   27   .    6    .    24   
  Melee                    25   | .    .    .    8    .    .    2    .    .    2    2    4    6    1    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    24   | .    .    1    18   1    .    1    .    .    .    1    2    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Trap                     14   | .    .    .    .    .    .    .    .    .    .    2    .    12   .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   31 | -11/Scrapyard      | Discovered new exit (range 16)
   82 | -11/Scrapyard      | Entered Materials
  272 | -10/Materials      | Discovered new exit (range 16)
  314 | -10/Materials      | Build established: Mutant
  355 | -10/Materials      | Entered Mines
  355 | -10/Mines          | Discovered new exit (range 10)
  363 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  376 | -10/Mines          | Entered Materials
  376 | -9/Materials       | Evolved 2 slots: Utility x2
  993 | -9/Materials       | Build established: Scavenger-Mutant
 1362 | -9/Materials       | Core integrity fell below 50%
 1387 | -9/Materials       | Lost 3 parts (1p2w)
 1576 | -9/Materials       | Discovered new exit (range 9)
 1659 | -9/Materials       | Build established: Mutant
 1940 | -9/Materials       | Discovered new exit (range 3)
 2153 | -9/Materials       | Repaired Ion Cannon
 2181 | -9/Materials       | Repaired Lgt. Treads
 2362 | -9/Materials       | Discovered new exit (range 16)
 2723 | -9/Materials       | Discovered new exit (range 6)
 2743 | -9/Materials       | Entered Mines
 2841 | -9/Mines           | Found a hidden stash of uninstalled traps
 2998 | -9/Mines           | Discovered new exit (range 8)
 3040 | -9/Mines           | Learned Materials stockpile data
 3229 | -9/Mines           | Entered Materials
 3229 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 3537 | -8/Materials       | Discovered new exit (range 3)
 3542 | -8/Materials       | Entered Factory
 3542 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3764 | -7/Factory         | Build established: Hauler-Mutant
 3885 | -7/Factory         | Discovered new exit (range 15)
 3919 | -7/Factory         | Identified exit to Lower Caves
 3920 | -7/Factory         | Entered Lower Caves
 4132 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4170 | -7/Lower Caves     | Discovered new exit (range 15)
 4192 | -7/Lower Caves     | Identified exit to Lower Caves
 4198 | -7/Lower Caves     | Entered another Lower Caves area
 4259 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4552 | -7/Lower Caves     | Discovered new exit (range 16)
 4574 | -7/Lower Caves     | Identified exit to Zion
 4576 | -7/Lower Caves     | Entered Zion
 4988 | -7/Zion            | Learned location of Extension (-5)
 5068 | -7/Zion            | Learned Factory interactive machine intel
 5099 | -7/Zion            | Given the Hacking Drone Bay
 5099 | -7/Zion            | Found Prototype Device
 5105 | -7/Zion            | Identified Hacking Drone Bay
 5271 | -7/Zion            | Learned Factory emergency access door positions
 5305 | -7/Zion            | Learned location of Warlord (-5)
 5853 | -7/Zion            | Discovered new exit (range 16)
 5875 | -7/Zion            | Identified exit to Proximity Caves
 5878 | -7/Zion            | Entered Proximity Caves
 5999 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6138 | -6/Proximity Caves | Spotted B-75 Beast
 6395 | -6/Proximity Caves | Destroyed B-75 Beast
 7106 | -6/Proximity Caves | Discovered new exit (range 9)
 7117 | -6/Proximity Caves | Identified exit to Factory
 7119 | -6/Proximity Caves | Entered Factory
 7119 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 7120 | -6/Factory         | Identified exit to Lower Caves
 7122 | -6/Factory         | Loaded intel: 44 interactive machine locations
 7462 | -6/Factory         | Found Prototype Processor
 7462 | -6/Factory         | Identified Exp. Targeting Computer
 7472 | -6/Factory         | Found Exp. Targeting Computer
 7864 | -6/Factory         | Found Prototype Processor
 7865 | -6/Factory         | Identified Exp. Signal Interpreter
 7878 | -6/Factory         | Entered Lower Caves
 7917 | -6/Lower Caves     | Encountered a Warlord checkpoint
 8051 | -6/Lower Caves     | Spotted B-75 Beast
 8383 | -6/Lower Caves     | Discovered new exit (range 13)
 8402 | -6/Lower Caves     | Identified exit to Lower Caves
 8405 | -6/Lower Caves     | Entered another Lower Caves area
 8706 | -6/Lower Caves     | Learned location of 1 exit from Factory
 8804 | -6/Lower Caves     | Discovered new exit (range 9)
 8832 | -6/Lower Caves     | Identified exit to Data Miner
 8833 | -6/Lower Caves     | Entered Data Miner
 8833 | -6/Data Miner      | Discovered new exit (range 6)
 8865 | -6/Data Miner      | Met Data Miner
 8899 | -6/Data Miner      | Learned location of Section 7 (-3)
 8899 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 8926 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 8970 | -6/Data Miner      | Identified exit to Proximity Caves
 8972 | -6/Data Miner      | Entered Proximity Caves
 9046 | -5/Proximity Caves | Escorted by Enhanced Grunt
 9135 | -5/Proximity Caves | Found Prototype Device
 9135 | -5/Proximity Caves | Identified Exp. Thermal Shield
 9333 | -5/Proximity Caves | Build established: Scavenger-Mutant
 9433 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 9518 | -5/Proximity Caves | Self-destructed

 Last Messages 
---------------
09498_ M-28 Smith unfolds itself.
09498_ Penetrated by Slug.
09498_ Slug penetrates Wall.
09502_ H-66 Slayer destroyed.
09502_ G-50 Soldier destroyed. <x2>
09504_ P-70 Sage destroyed.
09505_ Hvy. Ion Cannon destroyed.
09508_ Flexi-carbon Leg destroyed.
09509_ Destroyed Electrolaser.
09510_ Flexi-carbon Leg fries itself beyond repair.
09510_ Hvy. Laser fries itself beyond repair.
09512_ Adv. Heat Sink fried.
09512_ Lgt. Antimatter Reactor fried.
09512_ G-67 Veteran destroyed.
09515_ Hvy. Laser fries itself beyond repair.
09515_ Chain reaction triggered in Lgt. Angular Momentum Engine.
09515_ G-50 Soldier destroyed.
09515_ EM Pulse Cannon destroyed.
09515_ Destroyed EM Pulse Cannon.
09516_ Lgt. Angular Momentum Engine fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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|   ##???##      ##              ##   #????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             375
Resistance: TH             15
Evasion (%)                40
Targeting Accuracy         12
Recoil Reduction           4

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
      Exp. Terrain Scanner | -6/Data Miner | Free
           Cloaking Device | -6/Data Miner | Free
             Kinetic Spear | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedIntegratedShielding
  Manual?         0
Play Time         00:49:10
  Cumulative      595.2 hours
  Start           2020.09.20 @ 11:31:27
  End             2020.09.20 @ 12:35:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          925
  Rogue           925
  Adventurer      0
  Explorer        0
Win Type          -
  Total           55
  Types           35/1/7/9/3/0/0/0/0
Lore%             93
Gallery%          93
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba40b043-0a60-4dfc-b3ed-ad185809650c