Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.27 @ 02:59:20 Player: Zonalar Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1149) 1149 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (760) 760 TOTAL SCORE: 4029 Bonus ------- Follower Combat Kills 295 Met Imprinter 300 Was Imprinted 300 Friendly Fire -135 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 61/100 System Corruption 0% Temperature Cool (9) Movement Walking (140) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Makeshift Leg > --- UTILITY (3) ------ Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (5) ---- Sensor Array Precision Matter Filter Hacking Drone Bay (1/1) Phasing Sabre Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Makeshift Leg Flight Unit Flight Unit > --- UTILITY ---------- Sensor Array Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Precision Matter Filter Hacking Drone Bay Mini Grenade Launcher Datajack [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Improved Treads Leg Makeshift Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 131 | 8 26 20 25 17 26 9 Power 8 | 1 1 3 1 2 . . Engine 7 | 1 1 2 1 2 . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 30 | 3 7 2 10 4 2 2 Treads 10 | 2 1 2 5 . . . Leg 4 | . . . . 1 1 2 Wheel 1 | 1 . . . . . . Hover 8 | . 3 . 5 . . . Flight 7 | . 3 . . 3 1 . Utility 54 | 2 12 12 6 7 12 3 Device 36 | 1 8 8 5 4 7 3 Storage 10 | 1 2 3 1 2 1 . Processor 1 | . 1 . . . . . Hackware 2 | . . . . . 2 . Protection 5 | . 1 1 . 1 2 . Artifact . | . . . . . . . Weapon 39 | 2 6 3 8 4 12 4 Energy Gun 11 | . 2 . 6 1 2 . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 2 2 . 2 2 . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 1 1 2 1 Special Weapon 4 | . 2 1 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 6 | . . . . . 4 2 Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon 2 | . . . . . 1 1 Unidentified Prototypes 5 | . . 2 1 . 1 1 Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 17 | . 1 3 5 2 . 6 Power 3 | . . 1 1 . . 1 Propulsion 6 | . . . 3 1 . 2 Utility 2 | . . . 1 . . 1 Weapon 6 | . 1 2 . 1 . 2 Highest Loss Streak 5 | . 1 2 2 2 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 98 94 98 99 Engine 11 | . 14 12 10 7 11 10 Treads 13 | . 19 28 11 8 . . Leg 1 | . . . . 3 . 13 Hover 5 | . 4 . 20 11 . . Flight 9 | . 4 . . 8 32 18 Device 12 | . 13 6 18 11 14 11 Storage 9 | . 9 13 14 15 2 . Processor 3 | . 4 8 . . . . Hackware 4 | . . . . . 15 22 Energy Gun 7 | . 6 4 20 20 . . Ballistic Gun 7 | . 7 22 . 1 . . Special Weapon 3 | . 13 1 1 . . . Slashing Weapon 3 | . . . . . 10 11 Special Melee Weapon 2 | . . . . . 7 10 Peak Build Rating 29 | 7 11 18 22 18 28 29 Average Rating 14 | 6 9 11 17 16 21 25 On Entrance 11 | . 7 9 11 17 14 22 Naked Turns . | . . . . . . . Heaviest Build 26 | 13 16 26 26 26 21 12 Greatest Support 63 | 40 40 46 63 23 20 35 Greatest Overweight (x) 3 | . 1 . 3 2 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 5 5 Average Capacity 7 | 7 7 9 10 8 5 5 Most Carried 10 | 5 8 10 10 10 5 5 Average Carried 6 | 3 6 9 8 7 4 4 Final Capacity 10 | 8 8 10 10 5 5 5 Final Carried 10 | 5 8 10 7 5 5 4 Class Distribution -------------------- 52% | Mutant 42% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Derelict-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1628 | 304 232 353 256 170 150 163 Remotely 23 | . 23 . . . . . Salvage Created 2353 | 64 487 509 693 281 . 319 Parts 134 | 2 37 28 40 16 . 11 Haulers Intercepted 3 | . 1 . 1 . . 1 Recyclers Shooed 6 | . 1 2 2 1 . . Parts Field Recycled 4 | . . . . . 4 . Retrieved Matter 45 | . . . . . 45 . Parts Self-Destructed 10 | . . . . . . 10 Prevented 12 | . . . . . . 12 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 8 8 11 5 . 3 Melee 3 | . . . . . . 3 Guns 28 | . 4 8 11 5 . . Cannons 4 | . 4 . . . . . Classes Destroyed 10 | 1 7 . 2 . . . Worker 7 | . 1 1 5 . . . Builder 1 | . 1 . . . . . Hauler 3 | . 1 . 1 . . 1 Recycler 11 | 1 2 3 1 4 . . Operator 1 | . 1 . . . . . Watcher 5 | . 3 . 2 . . . Swarmer 17 | . 6 3 3 5 . . Grunt 16 | . 2 5 6 . . 3 Brawler 1 | . . . 1 . . . Sentry 1 | . . . 1 . . . Thug 1 | . . . 1 . . . Best Kill Streak 9 | 1 4 4 9 3 . 2 Combat Bots Only 4 | . 3 3 4 2 . 2 Max Kills in Single Turn 2 | 1 2 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 206 | . 37 56 57 30 . 26 Missed 61 | . 10 18 17 9 . 7 Damage Taken 2089 | . 222 464 677 168 . 558 Core 509 | . 25 82 93 55 . 254 Absorbed by Shields 15 | . 15 . . . . . Regen/Repaired (Parts) 96 | . 5 . 91 . . . Core Remaining (%) 78 | 100 . 57 . . . . Volleys Fired 158 | 6 41 46 46 17 1 1 Largest 2 | 2 2 2 2 2 2 1 Hottest 126 | 40 90 120 126 126 83 30 Shots Fired 295 | 12 79 87 80 34 2 1 Gun 262 | 12 65 82 67 34 2 . Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special 32 | . 14 5 13 . . . Kinetic 90 | 12 19 58 . . 1 . Thermal 120 | . 14 5 66 34 1 . Explosive 1 | . . . . . . 1 Electromagnetic 84 | . 46 24 14 . . . Robot Hit Streak 10 | 3 10 7 9 8 . 3 Robot Miss Streak 4 | 2 4 4 4 3 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 171 | 6 37 42 44 22 . 20 Core Hits 82 | 2 21 20 25 9 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 8 | . 2 . 4 2 . . Burn 6 | . . . 4 2 . . Destroy 1 | . 1 . . . . . Sever 1 | . 1 . . . . . Melee Attacks 31 | . . . . . 3 28 Impact . | . . . . . . . Slashing 23 | . . . . . 3 20 Piercing . | . . . . . . . Sneak Attacks 9 | . . . . . . 9 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 2908 | 77 555 523 795 374 . 584 Guns 2209 | 77 443 520 795 374 . . Cannons . | . . . . . . . Explosions 78 | . . . . . . 78 Melee 506 | . . . . . . 506 Ramming 17 | . 14 3 . . . . Kinetic 452 | 77 62 313 . . . . Thermal 1096 | . 98 . 624 374 . . Explosive 78 | . . . . . . 78 Electromagnetic 759 | . 381 207 171 . . . Impact . | . . . . . . . Slashing 506 | . . . . . . 506 Piercing . | . . . . . . . Highest Corruption 5 | . 1 1 5 5 5 . Average Corruption 2 | . 1 1 4 5 5 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . 1 7 11 13 4 . Message Errors 7 | . 1 1 1 3 1 . Matter Fused 10 | . . 2 3 4 1 . Heat Flow Errors 3 | . . . 2 1 . . Energy Discharges 7 | . . 2 2 2 1 . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 4 | . . 1 1 1 1 . Data Loss (major) 2 | . . 1 1 . . . Misfires 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 12 | . . . . . . 12 Projectiles . | . . . . . . . Explosions 9 | . . . . . . 9 Melee 3 | . . . . . . 3 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 48 | . . . . . . 48 Shots 1 | . . . . . . 1 Rammed 6 | . 5 1 . . . . Targets Rammed 6 | . 5 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 243 | . 102 107 243 233 20 10 Average Temperature 49 | . 38 45 41 83 16 6 Received Heat Transfer 502 | . 52 213 153 . . 84 Effects 6 | . . . 2 4 . . Energy Bleed 2 | . . . 1 1 . . Interference 4 | . . . 1 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 1 . . Heat Transferred 2886 | . 333 . 1628 925 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 274 | 5 216 177 274 260 . . Initial 105 | . . 52 3 105 . . Average 76 | 3 84 70 80 142 . . Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 94 | 100 96 100 88 83 . . Level 1 5 | . 3 . 11 16 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 5 . 2 . . 1 Investigation 7 | . 5 . 2 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . 2 1 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 16 9 19 8 . 19 Peak Tracking Total 8 | . 4 3 3 4 . 8 Tactical Retreats 6 | . 2 . . 2 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 7 | . 5 1 1 . . . Max in Single Turn 1 | . 1 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled 5 | . 5 . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 12 | . 7 1 4 . . . Terminals 8 | . 6 . 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 43 | . 25 1 17 . . . Successful 26 | . 14 1 11 . . . Failed 17 | . 11 . 6 . . . Catastrophic 4 | . 1 . 3 . . . Database Lockouts . | . . . . . . . Manual 18 | . . 5 3 . 10 . Terminals 28 | . 19 . 9 . . . Fabricators . | . . . . . . . Repair Stations 11 | . 6 . 5 . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 9 1 5 . . . Record 1 | . . . 1 . . . Robot Analysis 4 | . 2 . 2 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . 2 . . . . . Locate Traps 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 5 . 4 . . . Scan Component 5 | . 3 . 2 . . . Repair 4 | . 2 . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 11 | . 7 . 4 . . . Full Trace Events 7 | . 4 . 3 . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 2 . 2 . . . Time 192 | . 52 . 140 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 parse_system 1 | . . . . . . 1 no_distress 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 4 | . . 3 3 . 4 4 Highest-Rated Group 156 | . . 88 88 . 156 156 Highest-Rated Ally 42 | . . 31 31 . 42 42 Total Orders 1 | . . 1 . . . . RETURN 1 | . . 1 . . . . Ally Attacks 42 | . . 2 12 . . 28 Total Damage 1108 | . . 43 127 . . 938 Kills 11 | . . 1 3 . . 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 4 | . 2 . 2 . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 Drone Launches 6 | . . 6 . . . . Drone Recoveries 6 | . . 6 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5467 | 443 1003 1359 750 464 982 466 Spaces Moved 3990 | 120 695 719 262 272 1525 397 Core 1 | 1 . . . . . . Treads 1423 | 112 288 719 155 149 . . Legs 198 | . . . . . 5 193 Wheels 7 | 7 . . . . . . Hover 329 | . 222 . 107 . . . Flight 2032 | . 185 . . 123 1520 204 Fastest Speed 34 | 50 37 160 112 34 34 34 Average Speed 90 | 154 94 160 148 132 34 80 Slowest Speed 280 | 160 160 160 280 240 140 140 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . 1 . . 1 . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 55 | 13 74 98 20 55 90 36 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 8 | . . 3 . 2 2 1 Spaces Dug 19 | . . 5 9 . 3 2 Terrain Destroyed 34 | . . 5 10 . 3 16 Melee 5 | . . . . . 3 2 Projectile 15 | . . 5 10 . . . AOE 14 | . . . . . . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5426 | 366 884 836 519 339 1972 510 Wait 869 | 219 38 17 148 9 365 73 Move 3980 | 119 692 718 261 269 1524 397 Hop 2 | . 1 . . 1 . . Pick Up 121 | 13 26 21 21 16 21 3 Fast Attach 12 | . 1 1 1 1 8 . Attach 32 | 7 4 3 7 3 5 3 Detach 3 | . . . . . 2 1 Swap 87 | 1 21 16 17 13 13 6 Drop 95 | 1 22 12 18 10 30 2 Fire 158 | 6 41 46 46 17 1 1 Melee 27 | . . . . . 3 24 Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . 5 1 . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . 1 . . . . Trap . | . . . . . . . Miscellaneous 33 | . 33 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 444 | -11/Scrapyard | Entered Materials 445 | -10/Materials | Build established: Mutant 1175 | -10/Materials | Discovered new exit (range 10) 1232 | -10/Materials | Repaired Lgt. Assault Rifle 1258 | -10/Materials | Repaired Flight Unit 1320 | -10/Materials | Identified exit to Mines 1447 | -10/Materials | Entered Mines 1851 | -10/Mines | Learned location of Storage (-9) 1996 | -10/Mines | Discovered new exit (range 5) 2002 | -10/Mines | Identified exit to Materials 2013 | -10/Mines | Discovered exit to Materials (range 8) 2268 | -10/Mines | Found the Drone Emporium 2276 | -10/Mines | Found Prototype Device 2282 | -10/Mines | Identified Splice Drone Bay 2434 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2437 | -10/Mines | Found Prototype Device 2441 | -10/Mines | Identified Exp. Sensor Array 2700 | -10/Mines | Received a Mining Laser from a helpful Derelict 2806 | -10/Mines | Entered Materials 2806 | -9/Materials | Accompanied by 3 allies 2806 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2811 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2900 | -9/Materials | Crushed by falling debris 3276 | -9/Materials | Repaired Faulty Exp. Sensor Array 3314 | -9/Materials | Repaired Imp. Treads 3358 | -9/Materials | Discovered new exit (range 16) 3383 | -9/Materials | Build established: Scavenger-Mutant 3517 | -9/Materials | Discovered new exit (range 14) 3556 | -9/Materials | Entered Mines 3557 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3570 | -9/Mines | Met a Derelict bent on vengeance 3861 | -9/Mines | Discovered new exit (range 11) 4000 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4020 | -9/Mines | Entered Zion 4117 | -7/Zion | System corruption cleaned by Quarantine Array 4161 | -7/Zion | Learned Factory emergency access door positions 4186 | -7/Zion | Given the Hacking Drone Bay 4188 | -7/Zion | Found Prototype Device 4189 | -7/Zion | Identified Hacking Drone Bay 4203 | -7/Zion | Found Prototype Energy Gun 4374 | -7/Zion | Met Imprinter 4389 | -7/Zion | Imprinted 4391 | -7/Zion | Declared Zion's savior 4866 | -7/Zion | Discovered new exit (range 16) 4887 | -7/Zion | Received a visual enhancement algorithm 5002 | -7/Zion | Entered Proximity Caves 5002 | -6/Proximity Caves | Accompanied by 4 allies 5007 | -6/Proximity Caves | Learned Factory security intel 5080 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 5444 | -6/Proximity Caves | Core integrity fell below 50% 5460 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5461 | -6/Proximity Caves | Core integrity fell below 20% 5468 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05440_ S-27 Virus system offline. 05440_ G-50 Soldier springs to life. 05441_ B-48 Gladiator springs to life. 05441_ S-27 Virus springs to life. 05441_ G-50 Soldier springs to life. 05441_ L-41 Fighter springs to life. 05453_ Lgt. Ion Engine destroyed. 05455_ Carbon-fiber Leg severed. 05460_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05462_ ECM Suite destroyed. 05462_ Penetrated by Slug. 05462_ Datajack destroyed. 05463_ Flight Unit destroyed. 05464_ Y-64 Sentinel: "REQUESTING BACKUP." [Achievement: Let's See Who's Tougher] 05464_ Destroyed Microactuators. 05464_ Mni. Grenade Launcher destroyed. 05464_ Destroyed Mni. Grenade Launcher. 05465_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ????????????????????### ##?????????????????????? | | ????????????????????# #######???????????????? | | ?????????????????????# l@ Y #???????????????? | | ?????????????????????# g ### #???????????????? | | ???????????##????????# #"""#????????????????????? | | ??????????? ?????????##b# #????????????????????? | | ??????????? ??????????# # #/##?????????????????? | | ??????###?? ????????### s g #?????????????????? | | ??????# ## ##??????# " # #?????????????????? | | ??????? # # ##?????### #lg""""#?????????????????? | | ??????? # # #???????# ######## ???????? | | ????? ######### #?????????? | | ???????# ######??????????????? | | ?####???# ##### ## ###????####???????????? | | ## ##### #??????# ### ##?????## ##??????????? | | !* #??????## ######??##### ## | | %==##### #????### ##???## | | ##=%* #### ###### #??## ## ! | | ?# ! * #### ##? | | | ?## [ """ # ###??? #### | | ??#"%[% %###### """""" ## #????? ##??? | | ?##"""=" #???# """ """ #?????? #???? | | ## "# #" =##### """ #?????? #??? | | # #### % ### """ """ ####??????? #??? | | #### /]##?# """""" #?????????? ##??? | | ## #??# ! """ #??????????? #???? | | #### !% #??????????? ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 400 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Power Shielding 15 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Backstab Dynamic Key Hey, That's Mine! Let's See Who's Tougher Party Time Release The Drones! Robot Respite The One Tourist Universal Adapter Challenges ------------ None Game ------ Seed ContainmentSignalGravjet Manual? 0 Play Time 03:13:49 Cumulative 8.4 hours Start 2025.04.26 @ 07:24:36 End 2025.04.27 @ 02:59:20 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc8459a3-a100-4586-a6f9-5883de201ac7