Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.09 @ 19:48:39 Player: ElandEm Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (3122) 3122 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 7072 Bonus ------- High Alert Combat Kills 417 Follower Combat Kills 261 Entered Garrisons 200 Friendly Fire -198 Cogmind --------- Core Integrity 0/700 Matter 244/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Target Analyzer Recalibrator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Cooled Airjet > --- UTILITY ---------- Seismic Detector Target Analyzer ECM Suite Improved Light Armor Plating Field Recycling Unit > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Ion Cannon Heavy Missile Launcher > --- INVENTORY -------- Ion Engine Shock Rifle Heavy Particle Cannon Improved Light Cannon EM Surge Trap [Rating: 43] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Medium Matter Pod Device Field Recycling Unit Storage Medium Matter Pod Processor Target Analyzer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Slots Evolved 6 | . . 2 . . . 4 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 84 | 7 5 8 27 12 3 22 Power 13 | 2 1 2 3 2 . 3 Engine 11 | 2 1 2 3 2 . 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 21 | 2 1 1 9 6 . 2 Treads 11 | 2 1 . 5 3 . . Leg 3 | . . . . 3 . . Wheel 2 | . . . 1 . . 1 Hover 2 | . . 1 . . . 1 Flight 3 | . . . 3 . . . Utility 24 | 1 2 1 6 3 1 10 Device 6 | . . . 2 . . 4 Storage 4 | 1 1 . 1 . 1 . Processor 5 | . 1 . . 1 . 3 Hackware . | . . . . . . . Protection 9 | . . 1 3 2 . 3 Artifact . | . . . . . . . Weapon 26 | 2 1 4 9 1 2 7 Energy Gun 8 | 1 . 2 2 . . 3 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 4 | 1 . 1 1 1 . . Ballistic Cannon 2 | . . . 2 . . . Launcher 5 | . 1 . 1 . 2 1 Special Weapon 2 | . . 1 . . . 1 Impact Weapon 2 | . . . 2 . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 5 . . 1 Corrupted Parts 1 | . . . . 1 . . System Corruption 3 | . . . . 3 . . Parts Lost 32 | . 1 1 . 9 . 21 Power 5 | . 1 . . 2 . 2 Propulsion 4 | . . . . 1 . 3 Utility 11 | . . . . 4 . 7 Weapon 12 | . . 1 . 2 . 9 Highest Loss Streak 13 | . 1 1 . 3 . 13 To Critical Strikes . | . . . . . . . Average Backups 3 | 3 4 3 4 3 3 3 Power . | . 1 1 . . . . Propulsion . | . . . . . . . Utility . | . . . 1 . . 1 Weapon 1 | 1 1 . 1 1 2 1 Tool/Special . | . . . . . . . Unused Backups 9 | . 4 . 3 . . 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 2 | . 2 . . . . . Weapon 5 | . 2 . 1 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 94 99 99 91 89 74 Engine 9 | . 12 11 11 10 11 6 Treads 19 | . 28 32 32 25 . . Leg 6 | . . . . 4 33 9 Device 7 | . . . 4 9 1 11 Storage 9 | . 22 20 9 11 10 2 Processor 5 | . 2 11 . 4 11 10 Protection 6 | . . . 18 3 . 3 Energy Gun 1 | . 1 5 . 1 . 4 Energy Cannon 1 | . . . . . . 5 Ballistic Gun 3 | . 14 11 . 5 2 . Ballistic Cannon 8 | . . . 20 10 2 . Launcher 6 | . 12 3 . 4 17 8 Peak Build Rating 43 | 6 8 13 22 20 14 43 Average Rating 17 | 3 6 10 18 16 10 24 On Entrance 10 | . 6 8 13 20 14 10 Avg Prop Armor Cover (%) 7 | . . 19 . 7 6 3 Naked Turns . | . . . . . . . Heaviest Build 51 | 13 18 21 35 30 22 51 Greatest Support 69 | 40 40 60 69 69 30 30 Greatest Overweight (x) 6 | 1 . . 6 2 1 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 30 | 8 8 8 8 5 30 5 Average Capacity 5 | 7 8 8 5 5 5 5 Most Carried 8 | 6 6 6 8 5 5 5 Average Carried 4 | 2 4 2 4 3 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 6 | 2 5 6 5 3 5 . Class Distribution -------------------- 54% | Mutant 24% | Scavenger-Mutant 10% | Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Gunner | -7/Factory Resources | -11 -10 -9 -9 -9 -9 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Matter Collected 2514 | 230 95 152 1001 719 15 302 Remotely . | . . . . . . . Salvage Created 2547 | . 130 152 894 808 102 461 Parts 141 | . 8 11 53 40 7 22 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 44 | . . . 17 20 . 7 Retrieved Matter 196 | . . . 103 55 . 38 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Combat Hostiles Destroyed 75 | . 4 3 22 32 2 12 Guns 14 | . 2 3 . 7 1 1 Cannons 32 | . . . 21 8 1 2 AOE 28 | . 2 . 1 17 . 8 Classes Destroyed 14 | . 2 1 9 2 . . Worker 5 | . . . 5 . . . Builder 3 | . 2 . 1 . . . Hauler 1 | . . . 1 . . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Drone 2 | . . . 2 . . . Watcher 3 | . . . 2 . . 1 Swarmer 4 | . . . . 4 . . Grunt 49 | . 4 2 12 24 . 7 Brawler 1 | . . . 1 . . . Duelist 2 | . . . 2 . . . Protector 1 | . . . 1 . . . Sentry 14 | . . 1 6 2 2 3 Programmer 4 | . . . . 2 . 2 Thug 1 | . . . 1 . . . Best Kill Streak 16 | . 5 2 6 16 2 4 Combat Bots Only 16 | . 4 2 4 16 2 3 Max Kills in Single Turn 3 | . 2 1 2 3 1 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 . 1 2 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Hostile Shots Fired 515 | . 54 12 75 98 10 266 Missed 149 | . 10 4 24 26 3 82 Hits 366 | . 44 8 51 72 7 184 Melee 4 | . . . 4 . . . Projectile 362 | . 44 8 47 72 7 184 Critical Strikes 9 | . . . 2 3 . 4 Part Disruptions 2 | . . . . 2 . . Damage Taken 5048 | . 442 138 839 1213 101 2315 Core 1093 | . 43 16 103 186 32 713 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 80 | . . . 80 . . . Core Remaining (%) 65 | 100 82 . . . 15 . Volleys Fired 189 | . 17 16 71 50 5 30 Largest 3 | . 2 2 2 2 2 3 Hottest 179 | . 50 70 66 78 56 179 Shots Fired 354 | . 19 32 143 98 10 52 Gun 90 | . 17 26 . 26 5 16 Cannon 213 | . . . 140 48 5 20 Launcher 42 | . 2 1 3 24 . 12 Special 9 | . . 5 . . . 4 Kinetic 247 | . 17 16 140 64 10 . Thermal 38 | . . 15 . . . 23 Explosive 42 | . 2 1 3 24 . 12 Electromagnetic 23 | . . . . 10 . 13 Robot Hit Streak 12 | . 8 6 12 6 4 10 Robot Miss Streak 6 | . 1 3 6 4 1 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 183 | . 14 13 73 40 7 36 Core Hits 130 | . 11 7 43 39 3 27 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . 1 5 1 . 2 Burn 2 | . . 1 . . . 1 Blast 6 | . . . 5 1 . . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6918 | . 259 135 2289 2439 121 1675 Guns 695 | . 93 135 . 204 80 183 Cannons 2767 | . . . 1838 529 41 359 Explosions 3430 | . 161 . 439 1706 . 1124 Melee . | . . . . . . . Ramming 26 | . 5 . 12 . . 9 Kinetic 2732 | . 93 58 1838 622 121 . Thermal 807 | . . 77 . . . 730 Explosive 3139 | . 161 . 439 1706 . 833 Electromagnetic 214 | . . . . 111 . 103 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . 2 9 9 5 Average Corruption 3 | . . . 2 3 9 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 59 | . . . 15 26 9 9 Message Errors 13 | . . . 4 6 3 . Matter Fused 12 | . . . 3 7 . 2 Heat Flow Errors 8 | . . . 1 3 . 4 Energy Discharges 11 | . . . 4 2 5 . Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 3 | . . . 1 1 . 1 Data Loss (major) 5 | . . . 1 2 1 1 Misfires 2 | . . . 1 1 . . Alerts 2 | . . . . 2 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 279 | . . 11 36 79 . 153 Projectiles 52 | . . . 12 1 . 39 Explosions 227 | . . 11 24 78 . 114 Melee . | . . . . . . . Knockbacks 20 | . . . 14 6 . . Impact . | . . . . . . . Kinetic 18 | . . . 13 5 . . Secondary 2 | . . . 1 1 . . Self-Inflicted Damage 696 | . . 29 62 193 . 412 Shots 17 | . . 1 2 7 . 7 Rammed 4 | . . 1 1 . . 2 Targets Rammed 5 | . 1 1 1 . . 2 Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 519 | . 22 68 250 264 4 519 Average Temperature 96 | . 10 28 70 102 4 166 Received Heat Transfer 1446 | . 150 45 321 315 27 588 Effects 17 | . . . 1 3 . 13 Shutdowns 1 | . . . . . . 1 Energy Bleed 3 | . . . 1 1 . 1 Interference 8 | . . . . 2 . 6 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted . | . . . . . . . Heat Transferred 1188 | . . 296 . . . 892 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Maximum Alert Level 4 | . . . 2 4 2 1 Low Security (%) 47 | 100 100 100 48 . . 85 Level 1 23 | . . . 49 10 53 14 Level 2 5 | . . . 2 6 46 . Level 3 17 | . . . . 62 . . Level 4 5 | . . . . 19 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1162 | . 88 50 419 1162 548 231 Initial 518 | . . . 16 267 518 155 Average 340 | . 24 16 182 859 393 77 Influence Increases 2819 | . 113 91 878 1015 63 659 Destroy 0b10 Robot/C 1660 | . 80 60 540 700 40 240 Destroy 0b10 Robot/NC 75 | . 10 . 60 . . 5 Destroy Leader 268 | . 10 20 136 20 . 82 Allied During Kill 40 | . . . 23 17 . . Trap Triggered on 0b10 10 | . . . . . . 10 Successful Hack 90 | . . . 41 14 23 12 Disable Machine 165 | . . . 30 15 . 120 Anti-Garrison Action 150 | . . . . 150 . . Destroy Structure 236 | . 13 11 33 84 . 95 Advance Influence 50 | . . . . . . 50 Lose Combat Pursuer 75 | . . . 15 15 . 45 Influence Decreases 2641 | . 113 51 507 274 964 732 Entered New Map 948 | . . . 24 144 634 146 Time Decay 1168 | . 103 46 463 . 180 376 Lost Part 315 | . 10 5 . 90 . 210 Lost Ally 60 | . . . 20 40 . . Purge Threat 150 | . . . . . 150 . Squads Dispatched 20 | . . 1 6 . . 13 Investigation 6 | . . . 2 . . 4 Extermination 4 | . . . . . . 4 Reinforcement 4 | . . 1 2 . . 1 Assault 2 | . . . 2 . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 7 4 48 37 2 21 Peak Tracking Total 10 | . 4 2 10 7 1 5 Tactical Retreats 6 | . . . 1 1 . 4 ECM-based Alert Blocks 2 | . . . . . . 2 Traps | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Traps Triggered 7 | . . . 1 5 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed 5 | . . . . 4 . 1 Triggered 1 | . . . . . . 1 Most Traps Carried 1 | . . . . 1 1 1 Machines | -11 -10 -9 -9 -9 -9 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Machines Disabled 11 | . . . 2 1 . 8 Max in Single Turn 5 | . . . 1 1 . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Machines Accessed 27 | . 1 . 10 4 7 5 Terminals 17 | . 1 . 6 4 5 1 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . 1 . . 1 Recycling Units 4 | . . . 2 . 2 . Scanalyzers 1 | . . . . . . 1 Garrison Access 2 | . . . 1 . . 1 Total Hacks 77 | . 4 . 31 8 22 12 Successful 37 | . 1 . 17 1 15 3 Failed 40 | . 3 . 14 7 7 9 Catastrophic 8 | . . . 3 2 2 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 50 | . 4 . 18 8 18 2 Fabricators 3 | . . . . . . 3 Repair Stations 5 | . . . 2 . . 3 Recycling Units 13 | . . . 9 . 4 . Scanalyzers 1 | . . . . . . 1 Garrison Access 5 | . . . 2 . . 3 Terminal Hacks 25 | . 1 . 11 1 12 . Record 13 | . 1 . 7 . 5 . Part Schematic 5 | . . . 1 . 4 . Open Door 1 | . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . Alert Level 3 | . . . 1 . 2 . Unreport Threat 1 | . . . . . 1 . Recall Extermination 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 4 | . . . 2 . . 2 Scan Component 3 | . . . 1 . . 2 Repair 1 | . . . 1 . . . Recycling Unit Hacks 6 | . . . 3 . 3 . Process 3 | . . . 1 . 2 . Report Inventory 1 | . . . 1 . . . Retrieve Matter 2 | . . . 1 . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 1 . 6 3 6 5 Full Trace Events 10 | . 1 . 3 1 1 4 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 1 . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter 81 | . . . 61 . 20 . Retrieved Matter 1 | . . . . . 1 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . 3 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Total Allies 7 | . . . 2 5 . . Largest Group 3 | . . . 2 3 . . Highest-Rated Group 62 | . . . 62 45 . . Highest-Rated Ally 31 | . . . 31 25 . . Initial Warlord ECA Mod 4 | . . . . . 4 2 Total Orders 4 | . . . . 4 . . FOLLOW 1 | . . . . 1 . . GUARD 3 | . . . . 3 . . Ally Attacks 55 | . . . 32 23 . . Total Damage 999 | . . . 488 511 . . Kills 9 | . . . 6 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Active Infowar (turns) 1304 | . . . . . . 1304 Seismic 523 | . . . . . . 523 ECM 1299 | . . . . . . 1299 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . 2 . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Turns Passed 5331 | 75 337 196 1420 1497 370 1436 Spaces Moved 2690 | 51 178 79 629 780 281 692 Core 111 | 27 . . . . . 84 Treads 1577 | 24 178 79 626 670 . . Legs 549 | . . . . 110 281 158 Wheels 450 | . . . . . . 450 Hover . | . . . . . . . Flight 3 | . . . 3 . . . Fastest Speed 50 | 50 160 160 160 120 120 50 Average Speed 144 | 119 160 160 161 159 121 116 Slowest Speed 500 | 160 160 160 500 260 190 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 29 9 74 70 67 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 265 | . 15 11 28 90 . 121 Melee . | . . . . . . . Projectile 8 | . . . 6 . . 2 AOE 257 | . 15 11 22 90 . 119 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Total 3786 | 65 215 115 885 934 300 1272 Wait 588 | . . 1 72 29 . 486 Move 2682 | 50 177 78 629 776 280 692 Hop . | . . . . . . . Pick Up 100 | 8 10 6 31 18 5 22 Fast Attach 3 | . . . 2 . 1 . Attach 44 | 6 2 3 4 9 2 18 Detach . | . . . . . . . Swap 77 | 1 3 8 43 11 1 10 Drop 66 | . 5 2 32 11 5 11 Fire 189 | . 17 16 71 50 5 30 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 3 | . 1 1 1 . . . Escape Stasis . | . . . . . . . Rewire 27 | . . . . 26 1 . Trap 5 | . . . . 4 . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 571 | -9/Materials | Discovered new exit (range 5) 609 | -9/Materials | Entered Storage 927 | -9/Storage | Met a pair of Derelict thieves 1112 | -9/Storage | Learned location of Armory (-4) 1523 | -9/Storage | Repaired Med. Armor Plating 2027 | -9/Storage | Identified exit to Garrison 2029 | -9/Storage | Entered Garrison 2075 | -9/Garrison | Triggered checkpoint 2187 | -9/Garrison | Triggered checkpoint 2216 | -9/Garrison | Triggered checkpoint 2232 | -9/Garrison | Triggered checkpoint 2262 | -9/Garrison | Destroyed 16 combat bots 2265 | -9/Garrison | Triggered checkpoint 2266 | -9/Garrison | Lost 3 parts (1n2u) 2290 | -9/Garrison | Core integrity fell below 50% 2391 | -9/Garrison | Triggered checkpoint 2501 | -9/Garrison | Discovered new exit (range 13) 2523 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2654 | -9/Garrison | Rescued a captive Derelict 2655 | -9/Garrison | Rescued a captive Derelict 2657 | -9/Garrison | Triggered checkpoint 2734 | -9/Garrison | Discovered new exit (range 12) 2754 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2807 | -9/Garrison | Triggered checkpoint 2993 | -9/Garrison | Build established: Scavenger-Mutant 3297 | -9/Garrison | Triggered checkpoint 3500 | -9/Garrison | Discovered new exit (range 15) 3526 | -9/Garrison | Entered Recycling 3543 | -9/Recycling | Core integrity fell below 20% 3865 | -9/Recycling | Discovered new exit (range 12) 3896 | -9/Recycling | Entered Factory 3896 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4220 | -7/Factory | Build established: Scavenger-Gunner 4516 | -7/Factory | Lost 6 parts (2n1u3w) 4989 | -7/Factory | Build established: Gunner 5017 | -7/Factory | Allied Derelicts emerged from ambush trap array 5251 | -7/Factory | Garrison activated, responded to threat 5262 | -7/Factory | Core integrity fell below 50% 5300 | -7/Factory | Core integrity fell below 20% 5332 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Y-54 Guardian heat damages Gatling Laser. Y-54 Guardian heat short circuits Lgt. Treads. Y-54 Guardian heat damages core (-11). S-27 Virus triggered EM Surge Trap. The floor emits a surge of raw power. Remote Datajack destroyed. System corrupted: Component data lost. Core Analyzer destroyed. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2H. Slammed into K-01 Serf. Imp. Light Armor Plating destroyed. Door malfunctions. System corrupted: Heat flow error (+141). K-01 Serf cleans the Garrison Access. K-01 Serf cleans the Neutrino Reactor. Connecting with Garrison Access... ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. K-01 Serf cleans the Garrison Access. Map ----- +----------------------------------------------------+ | ??????????????# """ + / S"#?? # | | ??????????????# """ ### #### """# # | | ??????????????# """ #?# #??# ^ """# # | | ??????????????# #?# #??# #?????# | | ??????????????# #?# #??# #?????# | | ??????????????#+##+##### #??# #?????# """" | | ??????????????+ #??#####/####?????# """" | | ??????????????# #######??????# #???????????"""" | | ??????????????# #????????????# #????????????""" | | ??????????????# #????????????# #????????????""" | | ??????????????# #????????????# #??????????????? | | ?????????###### ##########???# #??????????????? | | ?????# #???# #??????????????? | | ??????### ############# #???#%#??????????????? | | ???????????????# + " #???# #??????? #?????? | | ???????????????# # #???# #??? ?? #?????? | | ???????????????# """ # #???# #??? ? #?????? | | ???????????????# """ ### ###???# #??? #?????? | | ???????????????# """ #?# #???### #### #?????? | | ???????????????# #?# #???# #?????? | | ???????????????####+###?# #???# #?????? | | ????????????????# #?# #???# #?????? | | ????????????????# u### ##### % % #?????? | | ????????????????# " k""G"" ! #?????? | | ????????????????# ##u "" ""% #?????? | | ????????????????# ## @ s k % ####### | | ????????????????######## """ """ """ """ | | ???????????????????????# """ """ """ """ | | ??????????????########## p""" """ """ """ | | ??????????????# #r | | ??????????????# """ # % | | ??????????????# "Y" # ######+#"""###?? | | ??????????????# " " # # #?? | | ??????????????# # + #?? | | ??????????????# """ + # #?? | | ??????????????# """ # " #?? | | ??????????????# """ # ###### #?? | | ??????????????# + #?# # #?? | | ??????????????############+###### # #?? | | ????????????????????# # #?? | | ????????????????????# # #?? | | ????????????????????# """" """" #?? | | ????????????????????# """" """" " #?? | | ????????????????????# """" """" # #?? | | ????????????????????# """" """" # "####?? | | ????????????????????# """" """" ## #????? | | ????????????????????# """" """" ### #????? | | ????????????????????# #??#########????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 430 Matter Stores 400 Matter Capacity 500 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Storage | Hacked Particle Cannon | -9/Recycling | Hacked Salvage Targeting Computer | -9/Recycling | Hacked Hvy. Assault Rifle | -9/Recycling | Hacked Axe | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 33% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend Bumper Bots Everything Is Under Control Librarian Novice Programmer Challenges ------------ None Game ------ Seed CombatEtherialDirector Manual? 0 Play Time 01:12:41 Cumulative 8.9 hours Start 2026.11.09 @ 18:35:32 End 2026.11.09 @ 19:48:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 78107ca1-6ceb-41ae-9bed-0f0aa659ceeb