Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.15 @ 20:59:09 // Winter2019/RPGLIKE Player: Unknown Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (393) 1965 Value Destroyed (15968) 15968 Prototype IDs (105) 2100 Alien Tech Used (2) 400 Bonus (18620) 18620 TOTAL SCORE: 50353 Bonus ------- Triggered High Security 2500 High Alert Combat Kills 7113 Follower Combat Kills 5831 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met Sigix 2000 Friendly Fire -624 Cogmind --------- Core Integrity 0/1100 Matter 210/300 Energy 23/1700 System Corruption 0% Temperature Cool (120) Movement Hovering (35) Location -1/Access Parts ------- > --- POWER (2) -------- Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION (6) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Experimental Cooling System Advanced Coolant Injector Improved Energy Well Zionite Biocell Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Particle Charger Quantum Capacitor Advanced Force Field > --- WEAPON (5) ------- Advanced Variable Charge Gun Zionite Phaser-H Guided Micro-nuke Launcher Advanced Remote Datajack > --- INVENTORY (5) ---- Advanced Weapon Cycler Transdimensional Reconstructor Improved Arc Thrower Sigix Containment Pod Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Experimental Cooling System Advanced Coolant Injector Improved Energy Well Zionite Biocell Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Particle Charger Quantum Capacitor Improved Remote Force Field > --- WEAPON ----------- Zionite Laser-H Zionite Phaser-H Zionite Phaser-H Guided Micro-nuke Launcher > --- INVENTORY -------- Experimental Cooling System Advanced Coolant Injector Transdimensional Reconstructor Advanced Variable Charge Gun Advanced Remote Datajack [Rating: 196] Favorites ----------- Power Fission Core Engine Light Deuterium Engine Power Core Fission Core Reactor Zionite Heavy DM Reactor Propulsion Combat Gravmag System Treads Light Treads Hover Unit Combat Gravmag System Flight Unit Improved VTOL Module Utility Experimental Sensor Array Device Experimental Sensor Array Storage Improved Energy Well Processor Advanced Signal Interpreter Protection Heavy Armor Plating Weapon Antimatter Cannon Energy Gun Arc Thrower Energy Cannon Heavy Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Guided Missile Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Slots Evolved 20 | 4 . 3 . . . . . 4 2 . . . 1 1 . . . 1 1 . . . . 1 . . . . . 2 . . . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | 1 . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Utility 10 | 1 . 2 . . . . . 1 1 . . . 1 1 . . . 1 1 . . . . . . . . . . 1 . . . . Weapon 4 | 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 207 | 5 3 8 7 1 . 1 5 19 14 . . . 10 23 2 3 2 5 4 21 5 1 5 11 3 . 5 . . 13 15 7 5 4 Power 20 | 1 . 1 1 . . . . 3 . . . . . 1 1 . . . . 3 1 1 2 2 . . 2 . . . 1 . . . Engine 7 | 1 . . 1 . . . . 3 . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Core 3 | . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . 2 1 1 1 2 . . 2 . . . 1 . . . Propulsion 49 | 2 . 2 1 . . . 3 4 7 . . . . 6 . . . . . . . . 1 5 1 . 2 . . 9 3 1 2 . Treads 4 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 43 | . . 2 1 . . . 2 4 7 . . . . 6 . . . . . . . . 1 5 1 . 1 . . 8 2 1 2 . Flight 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 46 | . 3 2 1 1 . . . 2 3 . . . 5 3 . . . 2 2 8 1 . 1 3 . . 1 . . 1 3 2 1 1 Device 35 | . 2 2 . . . . . . 2 . . . 4 2 . . . 2 2 7 1 . 1 2 . . 1 . . 1 3 1 1 1 Storage 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . . . . 1 . . Processor 5 | . 1 . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 92 | 2 . 3 4 . . 1 2 10 4 . . . 5 13 1 3 2 3 2 10 3 . 1 1 2 . . . . 3 8 4 2 3 Energy Gun 44 | 1 . 1 2 . . . . 5 . . . . 2 7 . 2 1 1 1 5 1 . 1 . 1 . . . . 2 5 3 1 2 Energy Cannon 9 | . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 1 . . . . 1 2 1 . . Ballistic Gun 14 | 1 . 2 2 . . . 1 3 2 . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . Launcher 15 | . . . . . . 1 1 2 2 . . . . 1 1 1 . 2 1 2 . . . . . . . . . . 1 . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . 1 . . . . 1 1 1 . . . 2 1 . . . . . 4 2 . 2 4 1 . 3 . . 1 4 . 1 . Parts Lost 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 97 91 99 100 100 100 100 93 92 94 94 94 96 100 100 100 100 100 100 95 94 95 95 94 95 95 94 95 95 94 94 90 90 89 Engine 4 | . 12 4 4 9 9 9 9 10 11 11 11 11 11 5 5 5 5 5 4 . . . . . . . . . . . . . . . Core 1 | . . 5 5 . . . . . . . . . . 4 5 5 5 5 4 2 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 5 9 9 8 9 9 9 9 9 9 8 8 8 8 8 Treads 1 | . 25 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . 3 18 18 18 18 18 21 24 23 23 23 22 21 21 21 21 20 19 19 19 19 19 21 22 22 21 22 22 23 24 25 25 25 Device 26 | . 10 13 18 18 18 18 18 15 12 17 17 17 22 28 31 31 31 32 37 39 37 38 38 35 31 31 30 31 31 31 32 29 29 29 Storage 3 | . . . . . . . . . . . . . 1 5 5 5 5 5 4 2 4 4 4 4 9 9 9 9 9 8 8 7 8 8 Processor 6 | . 11 9 17 18 18 18 18 9 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Energy Gun 9 | . 12 19 17 18 18 18 18 14 7 5 5 5 4 13 5 7 7 6 4 7 4 4 8 4 4 4 4 4 4 4 6 8 7 4 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . 5 4 4 4 8 9 9 9 9 9 8 5 4 4 2 Ballistic Gun 6 | . 25 19 17 18 18 9 15 13 16 17 17 17 14 . . . . . . . 3 4 . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . 11 15 15 15 15 14 1 . . . . . . . . . . . . . . Launcher 2 | . . . . . . 8 2 1 4 5 5 5 5 . 4 2 . 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 10 11 14 19 19 19 19 22 47 52 52 52 52 62 66 67 63 62 66 68 80 85 87 89 112 112 112 112 112 112 117 118 108 108 106 Greatest Support 184 | 40 40 40 28 28 28 28 30 55 88 88 88 88 88 100 100 100 100 100 100 100 100 100 100 119 124 124 124 124 124 145 145 157 184 145 Greatest Overweight (x) 1 | 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 1 1 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 4 | 1 1 1 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 1 1 2 4 4 4 4 4 3 3 4 4 3 3 4 4 4 3 3 4 4 5 5 4 4 5 4 5 5 4 4 4 5 4 Final Capacity 5 | 1 1 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 47% | Messiah-Scout 25% | Hacker-Scout 6% | Scavenger-Scout 6% | Hacker-Skirmisher 5% | Gunner 3% | Scout Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Scavenger-Scout | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -9/Exiles Scout | -8/Mines Hacker-Scout | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Messiah-Scout | -6/Zion Messiah-Scout | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Extension Messiah-Scout | -5/Cetus Messiah-Scout | -5/Archives Messiah-Scout | -5/Hub_04(d) Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Zhirov Messiah-Scout | -3/Proximity Caves Messiah-Scout | -3/Research Messiah-Scout | -3/Armory Messiah-Scout | -2/Research Messiah-Scout | -2/Quarantine Messiah-Scout | -2/Section 7 Messiah-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Matter Collected 7716 | 256 181 258 286 61 28 114 291 314 717 38 4 . 375 922 146 189 58 370 709 512 123 54 136 145 175 45 . 28 122 200 420 95 344 . Remotely 2328 | . . . . . . . . . . . . . . 547 146 189 58 370 709 309 . . . . . . . . . . . . . . Salvage Created 15250 | 66 301 595 923 268 72 330 783 784 1372 21 . . 511 1083 201 179 . 126 872 1890 242 . 567 318 319 71 . . 611 741 858 529 617 . Parts 747 | 1 23 30 60 15 . 37 40 35 72 5 . . 18 31 10 10 . 14 43 64 21 . 34 18 13 10 . . 23 45 27 17 31 . Haulers Intercepted 16 | . . . 3 . . . 2 5 3 . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . Recyclers Shooed 12 | . 2 3 . . . 1 . . 1 . . . . 2 . . . . . 1 . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 82 | . . . . . . . . . . 5 . . 24 . 8 6 . 10 . . . . . . 19 10 . . . . . . . . Prevented 14 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 11 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Combat Hostiles Destroyed 291 | . 11 15 10 2 . 15 11 10 22 4 . . 10 14 10 8 . 8 25 24 10 . 11 5 5 3 . . 7 17 13 11 10 . Guns 123 | . 11 15 9 2 . 6 10 8 18 1 . . 8 2 . . . 1 2 12 1 . 3 . 1 . . . . 2 4 3 4 . Cannons 66 | . . . . . . . . . . . . . . 12 . 4 . 1 12 7 3 . 3 4 3 1 . . 3 8 5 . . . AOE 97 | . . . 1 . . 9 1 2 4 3 . . 2 . 10 4 . 6 11 3 6 . 4 1 1 2 . . 4 7 4 7 5 . Classes Destroyed 22 | 1 2 1 8 . . . 2 . 1 . . . . . . . . 2 . 1 . . 1 . 1 . . . . 1 . 1 . . Worker 26 | . . . 2 2 . 1 . 4 4 . . . . 3 . . . . 2 . . . 1 . . . . . 2 . 5 . . . Builder 10 | . . . 1 . . 1 1 . . . . . . 1 . . . . . 1 . . 1 . . . . . 4 . . . . . Tunneler 8 | . . . 1 2 . 3 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 16 | . . . 3 . . . 2 5 3 . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . Recycler 21 | 1 . 2 2 1 . . . . . . . . . 6 . . . . 2 4 . . . . . . . . . . 1 1 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Operator 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 14 | . . . 3 . . . 1 1 1 . . . . 2 . . . . 1 1 . . 1 2 . . . . . 1 . . . . Swarmer 68 | . 5 5 . . . 11 . . . 4 . . . 3 4 4 . 3 10 . 5 . 3 . 1 . . . . 6 . . 4 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Grunt 127 | . 6 7 5 . . 4 8 7 13 . . . 5 7 6 2 . 3 8 15 1 . 3 1 2 3 . . 3 4 7 6 1 . Brawler 7 | . . . 1 . . . . . . . . . . . . . . . . 4 . . 1 . . . . . . 1 . . . . Duelist 6 | . . . 1 . . . 1 . . . . . . . . 1 . 1 . 1 . . 1 . . . . . . . . . . . Sentry 37 | . . . 3 2 . . 1 2 5 . . . 1 1 . 1 . . 5 2 . . 2 3 1 . . . 2 3 1 . 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hunter 19 | . . . . . . . 1 1 2 . . . 3 2 . . . . . . 2 . . . . . . . 2 . 3 3 . . Programmer 13 | . . . . . . . . . 2 . . . 1 1 . . . . 2 . . . . 1 . . . . . . 1 2 3 . Behemoth 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . 1 . . . Cetus Guard 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 13 | 1 6 3 5 4 . 6 4 5 6 4 . . 4 5 4 4 . 4 10 9 5 . 6 2 3 2 . . 13 10 7 6 4 . Combat Bots Only 9 | . 6 3 3 2 . 4 3 2 4 4 . . 4 4 4 4 . 4 7 9 5 . 6 2 3 2 . . 7 9 4 5 4 . Max Kills in Single Turn 4 | 1 2 2 3 2 . 3 3 3 4 3 . . 2 2 4 3 . 3 4 2 3 . 2 1 1 2 . . 2 3 2 2 2 . Gunslinging 1 | . 1 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . . 2 1 1 3 3 . . 2 . 4 3 . 3 4 2 3 . 2 1 1 2 . . 2 3 2 2 2 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Damage Taken 9295 | . 424 363 380 45 . 241 596 378 323 17 61 . 651 665 138 121 . 104 360 371 330 54 131 159 251 20 . . 175 203 1305 487 616 326 Core 7191 | . 332 289 305 35 . 192 482 250 206 13 46 . 452 536 112 99 . 81 278 295 262 42 112 120 194 15 . . 136 157 1032 385 481 252 Absorbed by Shields 2750 | . . . . . . . . . . . . . . . . . . . . 247 75 . . 146 192 18 . . 117 177 504 473 488 313 Redirected to Core 6471 | . 291 235 259 35 . 166 402 250 188 13 30 . 409 476 93 83 . 81 278 263 248 42 70 120 194 15 . . 136 146 967 334 441 206 Core Remaining (%) 88 | 100 . 79 . . . 95 . 92 . . . . 100 . . . . 100 . . . . 100 . . . . 100 . 100 . . 22 . Volleys Fired 839 | 1 26 30 36 9 5 25 39 30 56 3 5 . 23 58 9 9 23 8 56 71 25 7 25 21 18 8 . . 17 35 35 55 31 40 Largest 5 | 3 3 4 4 4 4 4 4 4 5 4 4 . 4 5 1 5 3 5 4 4 3 2 3 3 3 3 . . 3 3 3 1 1 1 Hottest 431 | 80 80 120 136 136 136 143 136 146 196 135 135 . 151 320 39 260 120 260 190 324 289 145 431 300 300 300 . . 300 310 320 240 81 80 Shots Fired 2103 | 3 76 116 114 33 20 58 139 88 205 6 11 . 71 203 9 35 41 19 138 201 53 9 57 42 37 14 . . 29 72 79 54 31 40 Gun 1410 | 3 76 116 114 33 20 52 138 84 203 4 8 . 69 89 . 12 . 5 17 115 23 6 33 11 8 3 . . 4 16 43 44 21 40 Cannon 588 | . . . . . . . . . . . . . . 114 . 21 41 9 115 83 27 3 20 26 22 8 . . 19 45 29 3 3 . Launcher 104 | . . . . . . 6 1 4 2 2 3 . 2 . 9 2 . 5 6 3 3 . 4 5 7 3 . . 6 11 7 7 6 . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 892 | 2 52 60 72 17 10 20 70 50 144 3 6 . 55 114 . 21 41 9 115 16 8 6 1 . . . . . . . . . . . Thermal 667 | 1 24 56 . . . . . 2 59 1 2 . 13 . . . . . . 177 42 3 52 37 30 11 . . 23 61 49 24 . . Explosive 104 | . . . . . . 6 1 4 2 2 3 . 2 . 9 2 . 5 6 3 3 . 4 5 7 3 . . 6 11 7 7 6 . Electromagnetic 335 | . . . 42 16 10 32 68 32 . . . . 1 89 . 12 . 5 17 5 . . . . . . . . . . . 3 3 . Phasic 104 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 20 21 40 Robot Hit Streak 39 | 2 15 9 21 20 12 12 14 20 30 10 14 . 12 39 12 21 . 20 15 36 9 18 24 5 10 5 . . 11 14 20 12 27 13 Robot Miss Streak 4 | . 2 4 3 1 1 2 4 2 2 . 1 . 2 3 . 1 . 2 3 3 2 . 1 2 2 1 . . 4 3 1 1 1 1 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 23 | . 4 3 5 . . 1 2 3 2 . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Capacitor 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 24 40 Shots Hit Robots 1346 | 2 60 63 81 18 12 40 94 67 134 2 7 . 47 143 8 27 . 13 81 156 24 9 37 18 22 6 . . 17 39 57 18 18 26 Core Hits 850 | 1 20 33 37 11 5 26 44 43 57 5 1 . 28 96 18 23 . 20 63 67 21 1 20 22 21 12 . . 28 38 38 26 20 5 Critical Hits 30 | 1 . 1 2 . . . 1 . 1 . . . 1 2 . . . . . 8 5 2 3 1 1 . . . . . 1 . . . Critical Kills 11 | 1 . . 1 . . . . . 1 . . . . 1 . . . . . 4 . . 2 1 . . . . . . . . . . Critical Parts Destroyed 15 | . . 1 1 . . . 1 . . . . . 1 1 . . . . . 4 3 1 1 . 1 . . . . . . . . . Melee Attacks 13 | . . . . . . . . . . . . . 5 . . . 8 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . . . . 5 . . . 8 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54124 | 26 680 709 1343 206 123 940 1504 1721 3447 323 150 . 1217 3938 1402 582 . 1307 4071 4787 1558 327 2180 1244 1869 630 . . 2207 3470 4933 3087 2739 1404 Guns 19935 | 26 677 687 1077 206 123 302 1235 1098 2514 20 150 . 873 1114 . 97 . 59 246 2534 273 183 975 258 294 74 . . 105 461 1658 484 728 1404 Cannons 13879 | . . . . . . . . . . . . . . 2364 . 247 . 204 2660 1867 692 144 690 508 778 167 . . 796 1458 1072 128 104 . Explosions 20249 | . . . 266 . . 638 269 623 933 303 . . 308 460 1402 238 . 1044 1165 386 593 . 515 478 797 389 . . 1306 1551 2203 2475 1907 . Melee 36 | . . . . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . Ramming 25 | . 3 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10701 | 14 472 278 549 54 12 74 451 462 1678 . 125 . 652 2364 . 247 . 204 2660 198 24 183 . . . . . . . . . . . . Thermal 17565 | 12 205 409 266 . . 50 208 285 1527 20 25 . 210 460 . . . 42 . 4163 941 144 1665 766 1072 241 . . 901 1919 1810 224 . . Explosive 18283 | . . . . . . 588 61 374 242 303 . . 308 . 1402 238 . 1002 1165 386 593 . 515 478 797 389 . . 1306 1551 2203 2475 1907 . Electromagnetic 4202 | . . . 528 152 111 228 784 600 . . . . 11 1114 . 97 . 59 246 40 . . . . . . . . . . . 128 104 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 36 | . . . . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 3312 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 920 260 728 1404 Highest Corruption 4 | . . . . . . . . . 2 2 2 2 2 3 3 3 3 . . 4 4 4 4 1 1 1 1 1 . . 2 4 4 . Average Corruption 2 | . . . . . . . . . 1 2 2 2 2 1 3 3 3 . . 3 4 4 4 1 1 1 1 1 . . 2 2 4 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 119 | . . . . . . . . . 8 3 6 . 4 11 4 12 1 . . 18 13 6 10 3 . 3 1 . . . . 6 10 . Message Errors 31 | . . . . . . . . . 2 1 1 . 1 3 . 3 . . . 5 6 . 1 . . 1 1 . . . . 2 4 . Matter Fused 13 | . . . . . . . . . . . . . . 1 . 1 . . . 5 1 1 2 . . . . . . . . 1 1 . Heat Flow Errors 11 | . . . . . . . . . 2 1 2 . . 1 . 1 . . . 1 1 . 1 . . . . . . . . 1 . . Energy Discharges 11 | . . . . . . . . . . . 1 . . . 2 2 . . . . . 2 1 . . 1 . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 17 | . . . . . . . . . . 1 2 . . . 2 3 1 . . 1 . . 1 2 . 1 . . . . . 1 2 . Targeting Errors 27 | . . . . . . . . . 3 . . . 3 4 . 2 . . . 5 3 2 3 1 . . . . . . . . 1 . Weapon Failures 8 | . . . . . . . . . 1 . . . . 2 . . . . . 1 1 1 1 . . . . . . . . 1 . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 3 . . Overflow Damage 1214 | . . . . . . . 19 26 106 3 . . 11 207 30 . . 26 201 38 . . 69 . 45 . . . 40 38 98 63 194 . Projectiles 552 | . . . . . . . . . . . . . . 146 . . . . 138 38 . . 69 . 45 . . . 24 34 58 . . . Explosions 651 | . . . . . . . 19 26 106 3 . . . 61 30 . . 26 63 . . . . . . . . . 16 4 40 63 194 . Melee 11 | . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . Knockbacks 32 | . . 1 . . . . . . . . . . . 21 . . . . 10 . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 30 | . . . . . . . . . . . . . . 21 . . . . 9 . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 675 | . . . 62 . . 50 85 . . . 30 . . 213 . . . 47 . . . . 11 . . . . . . . . 177 . . Shots 17 | . . . 3 . . 2 2 . . . 1 . . 5 . . . 1 . . . . 1 . . . . . . . . 2 . . Rammed 7 | . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 546 | 18 73 100 167 46 85 60 267 256 546 215 185 . 116 408 . 252 . 164 210 198 185 16 198 198 294 210 19 . 182 212 262 185 188 197 Average Temperature 86 | 12 32 22 58 22 38 19 79 83 188 114 106 . 47 107 . 104 . 73 39 78 93 11 96 93 110 85 14 . 82 93 111 42 65 108 Received Heat Transfer 1748 | . 141 180 93 18 . 54 243 171 138 . . . 105 69 48 27 . . 72 51 40 9 9 20 24 . . . 12 25 101 24 74 . Effects 15 | . . . . . . . 2 . 10 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Shutdowns 4 | . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 7 | . . . . . . . 1 . 5 . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Fried 21 | . . . 4 2 . . 1 3 . . . . . 2 . . . . 2 1 . . . 2 . . . . . . . 3 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . Parts Melted 30 | . . . . . . . . . 2 . . . . . . . . . . 16 6 . 4 . . . . . 1 1 . . . . Heat Transferred 17190 | 25 475 925 250 . . 50 300 424 2004 37 37 . 370 350 . . . 50 . 5346 958 75 1275 521 609 149 . . 461 1165 1186 148 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . . . 4 . . 1 3 3 . . . . . 3 . . . 1 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Peak Influence 2851 | 5 290 355 715 300 . 430 664 686 806 . . . . 804 . . . . 1504 2251 2042 1291 2046 2851 . . . . 676 2170 2325 2119 1873 1171 Average Influence 895 | 1 98 222 463 260 . 254 397 523 621 . . . . 244 . . . . 1192 1611 1684 1261 1034 1805 . . . . 402 1104 1728 1731 1453 1146 Maximum Alert Level 5 | . 1 1 3 1 . 2 2 2 3 . . . . 3 . . . . 4 5 5 4 5 5 . . . . 2 5 5 5 5 4 Low Security (%) 14 | 100 78 44 20 . . 26 9 . . . . . . 50 . . . . . . . . . . . . . . 32 . . . . . Level 1 20 | . 21 55 14 100 . 54 49 25 8 . . . . 43 . . . . 7 . . . . . . . . . 6 11 . . . . Level 2 17 | . . . 49 . . 19 40 74 63 . . . . . . . . . 6 . . . 45 . . . . . 60 31 . . . . Level 3 8 | . . . 15 . . . . . 28 . . . . 6 . . . . 11 25 . . 6 . . . . . . 16 . . . . Level 4 19 | . . . . . . . . . . . . . . . . . . . 74 17 16 100 26 42 . . . . . 7 33 23 76 100 Level 5 16 | . . . . . . . . . . . . . . . . . . . . 56 57 . 10 34 . . . . . 8 66 51 23 . High Security 4 | . . . . . . . . . . . . . . . . . . . . . 25 . 11 22 . . . . . 25 . 25 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 77 | . 4 . 4 . . . 2 1 9 . . . 1 5 . . . . 8 5 4 . 6 12 . . . . 3 1 5 3 4 . Investigation 24 | . 4 . 3 . . . . 1 3 . . . 1 2 . . . . 2 2 . . 1 1 . . . . 1 . 1 1 1 . Extermination 9 | . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . . . 1 1 . . Reinforcement 20 | . . . 1 . . . 2 . 4 . . . . 1 . . . . 3 . . . 2 3 . . . . 1 1 1 . 1 . Assault 22 | . . . . . . . . . . . . . . 1 . . . . 1 3 4 . 2 5 . . . . 1 . 2 1 2 . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . . . . . . . . . . . . . . 2 . . . 1 1 . . . . 1 . 1 . . . Haulers Reinforced 4 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Distress Signals 27 | . . . 2 . . . 1 1 2 . . . . 2 . . . . 2 3 1 . 1 1 . . . . 1 4 1 1 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 517 | . 15 19 28 2 . 14 22 14 28 4 2 . 12 16 9 4 . 11 29 48 17 4 25 25 16 6 . . 10 37 27 26 46 1 Peak Tracking Total 18 | . 9 3 7 2 . 4 5 4 4 4 2 . 5 4 4 3 . 6 6 14 5 2 6 6 6 4 . . 7 10 8 5 18 1 Tactical Retreats 31 | . 1 . 1 . . 1 2 3 1 . . . . 1 1 . . . 4 1 . . 1 1 . . . . . . 1 3 9 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Traps Triggered 8 | . 1 . 1 . . . . 1 . . . . . 2 . . . . . 1 . . . . . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Machines Disabled 69 | . . . 1 . . 1 . 2 6 . . . 2 8 . . . . 3 7 1 2 2 6 3 . . . 2 7 4 7 5 . Max in Single Turn 5 | . . . 1 . . 1 . 1 3 . . . 1 5 . . . . 2 1 1 1 1 2 1 . . . 1 1 2 1 1 . Garrison Access 11 | . . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . 1 1 . . . . 1 . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Machines Accessed 74 | . 2 . 6 . 1 . 1 7 11 1 1 4 1 6 1 3 1 1 2 1 . . 1 2 1 3 9 . 1 2 1 2 . 2 Terminals 21 | . 1 . 4 . . . . 7 5 . . . 1 1 . . . 1 . . . . . . 1 . . . . . . . . . Fabricators 12 | . . . . . . . . . 3 . . . . 4 . . . . 1 . . . . 1 . . . . . 2 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 11 | . . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . 1 1 . . . . 1 . 1 1 . 1 Total Hacks 332 | . 8 . 17 . 1 . 1 40 56 1 1 30 17 37 1 10 7 1 3 3 . . 1 4 17 7 48 . 3 7 1 5 . 5 Successful 255 | . 5 . 10 . 1 . 1 29 36 1 1 30 14 21 1 10 7 1 3 1 . . 1 4 11 7 48 . . 6 1 2 . 3 Failed 73 | . 2 . 7 . . . . 10 19 . . . 3 16 . . . . . 2 . . . . 5 . . . 3 1 . 3 . 2 Catastrophic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 5 | . 1 . . . . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Manual 323 | . 5 . 7 . 1 . . 23 31 . . . 11 19 . . . . 19 35 14 3 18 10 11 . . . . 20 20 42 29 5 Terminals 138 | . 4 . 12 . . . . 40 36 . . . 17 11 . . . 1 . . . . . . 17 . . . . . . . . . Fabricators 54 | . . . . . . . . . 14 . . . . 25 . . . . 2 . . . . 3 . . . . . 7 . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 4 . 2 . . . . . 4 . . . . . . . . . . 3 . . . . . . . . . . . . . . Scanalyzers 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 16 | . . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . 1 1 . . . . 3 . 1 3 . 2 Terminal Hacks 184 | . 3 . 7 . 1 . . 21 18 1 1 30 13 4 1 10 7 1 . . . . . . 11 7 48 . . . . . . . Record 74 | . . . . . 1 . . . . . . 11 6 . . 8 . 1 . . . . . . 6 5 36 . . . . . . . Part Schematic 25 | . . . . . . . . 4 . . . 9 . 1 . . 7 . . . . . . . . . 4 . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 32 | . 3 . 4 . . . . 4 6 . . 3 6 . . . . . . . . . . . 2 . 4 . . . . . . . Open Door 11 | . . . . . . . . 4 . 1 1 . . . 1 2 . . . . . . . . . 2 . . . . . . . . Level Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . . . 1 . . . . 1 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Surveillance Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 28 | . . . . . . . . . 6 . . . . 11 . . . . 2 . . . . 3 . . . . . 4 . . . 2 Load Schematic 12 | . . . . . . . . . 2 . . . . 5 . . . . 1 . . . . 1 . . . . . 2 . . . 1 Build 16 | . . . . . . . . . 4 . . . . 6 . . . . 1 . . . . 2 . . . . . 2 . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 4 | . 1 . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . 1 Seal Access 8 | . . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . 1 Unauthorized Hacks 71 | . 3 . . . . . . 18 23 . . . 2 13 . . . . . . . . 2 . 1 . . . . 5 . 4 . . Terminals 16 | . . . . . . . . 8 5 . . . 1 2 . . . . . . . . . . . . . . . . . . . . Track 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . . . . . . . . 5 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . 2 . . . . Report 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Prioritize 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Siphon 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Reprogram 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 . 7 . . . . 3 9 . . . 1 5 . . . . . 1 . . . 1 1 . . . 1 2 . 2 . 1 Full Trace Events 12 | . 2 . 2 . . . . . 2 . . . 1 2 . . . . . 1 . . . . 1 . . . 1 . . . . . Feedback Events 4 | . . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Corruption 4 | . . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 29 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . 3 11 8 . Robots Built 8 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 4 . . . . . 2 . . . . Matter 1425 | . . . . . . . . . 219 . . . . . . . . . 252 . . . . 636 . . . . . 318 . . . . Time 292 | . . . . . . . . . 38 . . . . . . . . . 44 . . . . 168 . . . . . 42 . . . . Total Robot Build Rating 43 | . . . . . . . . . 3 . . . . . . . . . 4 . . . . 24 . . . . . 12 . . . . Part Schematics Acquired 75 | . . . 1 . . . . 4 . . . 9 . 1 . . 7 . . . . . . . . . 4 . . . 11 13 25 . Parts Built 14 | . . . . . . . . . 4 . . . . 8 . . . . . . . . . . . . . . . 1 . . . 1 Matter 1560 | . . . . . . . . . 332 . . . . 760 . . . . . . . . . . . . . . . 234 . . . 234 Time 286 | . . . . . . . . . 70 . . . . 138 . . . . . . . . . . . . . . . 39 . . . 39 Total Part Build Rating 74 | . . . . . . . . . 20 . . . . 40 . . . . . . . . . . . . . . . 7 . . . 7 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . 8 . 9 . . . . . 7 . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Robots Rewired 11 | . . . . . 3 . . . . . . . . 1 . . . . . 7 . . . . . . . . . . . . . . Allies Hacked 9 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . 3 1 . . . 1 1 1 . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Total Allies 104 | . . 4 . . 3 . . 3 1 . . . 1 1 . 2 8 . 6 20 9 . 6 12 1 1 . . 1 19 5 1 . . Largest Group 20 | . . 3 3 . 3 3 . 3 3 1 1 1 2 1 . 2 8 8 10 18 18 14 17 12 12 12 12 12 11 20 13 2 . . Highest-Rated Group 1141 | . . 40 40 . 50 50 . 93 93 20 20 17 111 25 . 51 259 259 485 822 1059 957 1064 814 670 643 625 625 571 1141 1106 134 . . Highest-Rated Ally 156 | . . 31 16 . 21 21 . 31 31 20 20 17 94 25 . 31 41 41 85 156 156 143 105 105 103 103 103 103 103 113 122 109 . . Zionite Dispatches 20 | . . . . . . . . . . . . . . . . . . . 2 4 2 . 3 2 . . . . . 4 3 . . . Heavy 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hero 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hover Resupply 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . Total Orders 55 | . . . . . . . . . 4 . 1 . 1 1 . . . . . 19 19 . 4 . . . . . 2 3 1 . . . STAY 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . GOTO 24 | . . . . . . . . . . . . . 1 . . . . . . 8 11 . 2 . . . . . 1 1 . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . FOLLOW 11 | . . . . . . . . . . . . . . . . . . . . 6 3 . . . . . . . 1 1 . . . . AID 4 | . . . . . . . . . 2 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . DROP 9 | . . . . . . . . . . . . . . 1 . . . . . 4 1 . 1 . . . . . . 1 1 . . . EXPLORE 3 | . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 910 | . . 15 46 . . 6 . . 21 . . . 21 . . . . 29 72 113 66 44 127 98 34 19 . 1 38 111 49 . . . Total Damage 28873 | . . 247 489 . . 109 . . 399 . . . 648 . . . . 278 1205 4355 1975 1095 3751 3348 1552 537 . 25 1274 4874 2712 . . . Kills 170 | . . 6 12 . . 1 . . 2 . . . 3 . . . . 3 10 19 12 4 23 23 9 4 . . 6 22 11 . . . Allies Corrupted 8 | . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . 4 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Robot Analysis Total 7 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 15 | . . 1 . 2 . . . . . 3 . . 3 . 2 1 . 1 . . . . . . 2 . . . . . . . . . Drone Launches 19 | . . . . . . . . 16 . . . . . . . . . . 3 . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Guards 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Zionite Intel Received 33 | . . . . . . . . . . . . . . . . . . . 4 5 . . 1 1 . . . . . 1 3 10 8 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Unaware Schematics 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 . Trap Installations 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Turns Passed 14906 | 35 357 842 451 345 396 303 298 431 878 321 214 63 539 1064 299 392 1145 358 721 1018 416 111 418 466 350 468 134 253 101 396 398 389 360 176 Spaces Moved 16054 | 16 140 507 412 438 514 324 187 395 1019 452 218 78 564 921 372 464 1257 386 653 825 405 105 469 431 465 759 178 378 95 432 546 714 733 202 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 390 | 14 140 236 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15662 | . . 271 412 438 514 324 187 395 1019 452 218 78 564 921 372 464 1257 386 653 825 405 105 469 431 465 759 178 378 95 432 546 714 733 202 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 100 160 66 66 66 66 66 66 45 45 68 68 68 68 68 68 68 68 68 68 68 68 68 60 54 54 56 56 56 56 40 40 40 16 35 Average Speed 63 | 152 160 126 66 66 66 66 66 55 56 68 68 68 68 68 68 68 68 68 68 68 68 68 63 57 55 56 56 56 56 49 40 40 36 39 Slowest Speed 160 | 160 160 160 66 66 66 66 80 131 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 127 56 56 133 56 56 142 113 41 41 40 Overloaded Moves 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 54 | 2 37 88 44 85 94 68 20 59 50 74 42 68 66 27 55 77 82 70 17 87 90 92 47 18 61 78 62 62 4 31 18 77 52 6 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 29 | . . . . . . . . . . 1 . 1 . . 1 . 3 . 14 4 . . . . . . 3 . . . . 2 . . Known Exits Taken 33 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 2 . 4 . . . . . 3 . . 4 . 2 2 2 1 . . . . . . 2 3 . 2 . . . . . . Spaces Dug 214 | . . . . . . 6 . 11 18 16 51 . 3 14 . . . . 30 . 17 . 1 2 . 2 . . . . 3 26 2 12 Terrain Destroyed 1446 | . . . 15 . . 38 24 29 51 27 51 . 46 112 62 43 . 66 114 66 48 2 44 80 67 27 . . 11 85 77 154 94 13 Melee 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Projectile 244 | . . . . . . . . . 1 . . . 1 42 . 14 . 2 37 21 20 2 7 9 7 6 . . 2 16 13 27 4 13 AOE 1199 | . . . 15 . . 38 24 29 50 27 51 . 42 70 62 29 . 64 77 45 28 . 37 71 60 21 . . 9 69 64 127 90 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Total 19567 | 23 213 630 513 472 557 367 270 541 1187 461 275 87 673 1260 411 521 1503 468 864 1196 518 137 564 623 531 792 211 418 122 567 676 803 816 297 Wait 1744 | . 39 52 8 19 15 9 21 58 62 2 53 10 26 205 21 33 214 57 121 186 58 20 50 135 22 23 21 41 9 54 9 12 31 48 Move 16017 | 15 139 506 411 437 513 323 186 394 1018 451 217 77 563 920 371 463 1256 385 652 824 404 101 468 430 464 758 177 377 94 431 545 713 732 202 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Pick Up 49 | . . . 8 1 . . . 1 2 1 . . 5 1 . 1 . . 3 6 2 . . 2 1 . 1 . . . 7 6 . 1 Fast Attach 132 | 5 3 7 6 . . . 2 11 6 . . . 6 15 . . . . 1 17 3 1 4 8 3 . 6 . . 9 13 . 4 2 Attach 14 | . . . 1 . . . . . 1 . . . 2 . . . . 1 1 2 . . . . . . . . . 1 1 3 . 1 Detach 10 | 1 . . 1 . . . . 1 . . . . . 2 . . . . . 1 . . . . 1 . . . . 1 1 1 . . Swap 65 | . . 1 . 1 . 1 3 8 7 . . . 2 8 2 3 2 4 2 3 2 . 1 3 . . . . . 3 1 5 2 1 Drop 171 | 1 1 5 11 1 . . 4 11 10 1 . . 9 18 1 1 . . 2 22 4 1 4 11 4 . 6 . . 10 21 7 3 2 Fire 839 | 1 26 30 36 9 5 25 39 30 56 3 5 . 23 58 9 9 23 8 56 71 25 7 25 21 18 8 . . 17 35 35 55 31 40 Melee 13 | . . . . . . . . . . . . . 5 . . . 8 . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Rewire 69 | . . . . . 24 . . . . . . . . 10 . . . . . 31 . . . 1 . . . . . 3 . . . . Trap 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Miscellaneous 433 | . 3 24 31 4 . 9 15 27 25 3 . . 32 23 6 11 . 13 26 33 20 6 12 12 18 3 . . 2 18 43 1 13 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / *Upp x2 / *Ext) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / *Arm / Tes x2) -3/Armory -2/Research -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 2 | -11/Scrapyard | Discovered new exit (range 1) 36 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Central database locked down 380 | -10/Materials | Discovered new exit (range 5) 384 | -10/Materials | Core integrity fell below 50% 391 | -10/Materials | Discovered new exit (range 16) 391 | -10/Materials | Identified exit to Mines 393 | -10/Materials | Entered Mines 395 | -10/Mines | Reached level 2 408 | -10/Mines | Upgraded with Weapon slot (x1) 448 | -10/Mines | Build established: Gunner 667 | -10/Mines | Escorted by a lone wolf Derelict 704 | -10/Mines | Reached level 3 707 | -10/Mines | Upgraded with Utility slot (x2) 804 | -10/Mines | Learned 2 Materials zone layouts 805 | -10/Mines | Assembled infested the area 927 | -10/Mines | Discovered new exit (range 9) 991 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1005 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1009 | -10/Mines | Found Prototype Device 1009 | -10/Mines | Identified Exp. Sensor Array 1229 | -10/Mines | Discovered new exit (range 6) 1232 | -10/Mines | Identified exit to Materials 1235 | -10/Mines | Entered Materials 1235 | -9/Materials | Accompanied by 3 allies 1236 | -9/Materials | Identified exit to Materials 1237 | -9/Materials | Reached level 4 1333 | -9/Materials | Reached level 5 1403 | -9/Materials | Reached level 6 1552 | -9/Materials | Discovered exit to Materials (range 11) 1681 | -9/Materials | Discovered new exit (range 9) 1686 | -9/Materials | Identified exit to Mines 1686 | -9/Materials | Entered Mines 1688 | -9/Mines | Reached level 7 1704 | -9/Mines | Discovered exit to Materials (range 11) 1766 | -9/Mines | Build established: Scavenger-Scout 2028 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2028 | -9/Mines | Discovered new exit (range 5) 2030 | -9/Mines | Identified exit to Exiles 2031 | -9/Mines | Entered Exiles 2031 | -9/Exiles | Found Exiles lab destroyed 2040 | -9/Exiles | Discovered new exit (range 15) 2403 | -9/Exiles | Discovered new exit (range 12) 2410 | -9/Exiles | Identified exit to Mines 2427 | -9/Exiles | Entered Mines 2427 | -8/Mines | Accompanied by 3 allies 2446 | -8/Mines | Reached level 8 2667 | -8/Mines | Reached level 9 2692 | -8/Mines | Discovered exit to Materials (range 8) 2730 | -8/Mines | Entered Materials 2731 | -8/Materials | Identified exit to Factory 2732 | -8/Materials | Reached level 10 2757 | -8/Materials | Build established: Scout 2952 | -8/Materials | Discovered new exit (range 9) 2964 | -8/Materials | Identified exit to Storage 3001 | -8/Materials | Reached level 11 3004 | -8/Materials | Core integrity fell below 50% 3028 | -8/Materials | Entered Storage 3126 | -8/Storage | Upgraded with Utility slot (x1) 3184 | -8/Storage | Reached level 12 3243 | -8/Storage | Upgraded with Propulsion slot (x1) 3247 | -8/Storage | Upgraded with Propulsion slot (x1) 3249 | -8/Storage | Upgraded with Power slot (x1) 3383 | -8/Storage | Central database locked down 3389 | -8/Storage | Allied Derelicts emerged from ambush trap array 3459 | -8/Storage | Entered Factory 3459 | -7/Factory | Accompanied by 17 allies 3461 | -7/Factory | Reached level 13 3497 | -7/Factory | Build established: Hacker-Skirmisher 3532 | -7/Factory | Reached level 14 3533 | -7/Factory | Upgraded with Weapon slot (x1) 3535 | -7/Factory | Discovered new exit (range 78) 3609 | -7/Factory | Identified exit to Lower Caves 3645 | -7/Factory | Identified exit to Factory 3744 | -7/Factory | Fabricated Cmb. Airjet? 4022 | -7/Factory | Fabricated Cmb. Airjet (x2) 4041 | -7/Factory | Central database locked down 4165 | -7/Factory | Reached level 15 4187 | -7/Factory | Fabricated M-28 Smith? 4192 | -7/Factory | Upgraded with Utility slot (x1) 4337 | -7/Factory | Entered Lower Caves 4337 | -7/Lower Caves | Accompanied by 1 ally 4419 | -7/Lower Caves | Identified exit to Lower Caves 4498 | -7/Lower Caves | Build established: Hacker-Scout 4512 | -7/Lower Caves | Learned location of Zion (-6) 4658 | -7/Lower Caves | Entered another Lower Caves area 4658 | -7/Lower Caves | Accompanied by 1 ally 4719 | -7/Lower Caves | Encountered a Warlord checkpoint 4849 | -7/Lower Caves | Discovered new exit (range 18) 4865 | -7/Lower Caves | Identified exit to Data Miner 4872 | -7/Lower Caves | Entered Data Miner 4872 | -7/Data Miner | Accompanied by 1 ally 4872 | -7/Data Miner | Discovered new exit (range 6) 4885 | -7/Data Miner | Met Data Miner 4885 | -7/Data Miner | Reached level 16 4898 | -7/Data Miner | Learned location of Section 7 (-2) 4898 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4908 | -7/Data Miner | Received God Mode back door access code from Data Miner 4923 | -7/Data Miner | Identified exit to Proximity Caves 4935 | -7/Data Miner | Entered Proximity Caves 4935 | -6/Proximity Caves | Accompanied by 1 ally 5050 | -6/Proximity Caves | Escorted by Enhanced Grunt 5096 | -6/Proximity Caves | Reached level 17 5097 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5099 | -6/Proximity Caves | Learned location of 1 exit from Factory 5099 | -6/Proximity Caves | Learned location of 1 exit from Research 5099 | -6/Proximity Caves | Learned Factory stockpile data 5099 | -6/Proximity Caves | Learned Research stockpile data 5099 | -6/Proximity Caves | Learned Research terminal intel 5100 | -6/Proximity Caves | Upgraded with Utility slot (x1) 5107 | -6/Proximity Caves | Core integrity fell below 50% 5264 | -6/Proximity Caves | Found Prototype Device 5264 | -6/Proximity Caves | Identified Exp. Thermal Shield 5386 | -6/Proximity Caves | Learned location of 1 exit from Factory 5399 | -6/Proximity Caves | Learned Factory stockpile data 5474 | -6/Proximity Caves | Entered Factory 5475 | -6/Factory | Identified exit to Lower Caves 5476 | -6/Factory | Identified exit to Factory 5476 | -6/Factory | Reached level 18 5727 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 5990 | -6/Factory | Fabricated Cmb. Airjet (x2) 6014 | -6/Factory | Incoming investigation squad redirected 6016 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 6041 | -6/Factory | Upgraded with Utility slot (x1) 6129 | -6/Factory | Spotted B-75 Beast 6201 | -6/Factory | Fabricated Adv. Signal Interpreter? 6445 | -6/Factory | Reached level 19 6471 | -6/Factory | Local fabrication network quarantined 6524 | -6/Factory | First assault squad dispatched 6538 | -6/Factory | Entered Lower Caves 6544 | -6/Lower Caves | Identified exit to Lower Caves 6837 | -6/Lower Caves | Entered another Lower Caves area 6846 | -6/Lower Caves | Discovered exit to Factory (range 7) 6880 | -6/Lower Caves | A Commander dispatched an escort 6886 | -6/Lower Caves | Learned Extension emergency access door positions 6886 | -6/Lower Caves | Learned Armory emergency access door positions 6886 | -6/Lower Caves | Learned Factory security intel 6886 | -6/Lower Caves | Learned Extension terminal intel 6886 | -6/Lower Caves | Learned Armory security intel 7051 | -6/Lower Caves | Encountered a Warlord checkpoint 7128 | -6/Lower Caves | Learned Factory machine intel 7186 | -6/Lower Caves | Discovered new exit (range 14) 7218 | -6/Lower Caves | Identified exit to Zion 7229 | -6/Lower Caves | Entered Zion 7229 | -6/Zion | Accompanied by 2 allies 7230 | -6/Zion | Commander's escort returned to base 7230 | -6/Zion | Commander's escort returned to base 7263 | -6/Zion | System corruption cleaned by Quarantine Array 7296 | -6/Zion | Discovered new exit (range 15) 7451 | -6/Zion | Gained Derelict followers 7468 | -6/Zion | Learned location of Quarantine (-2) 7531 | -6/Zion | Learned location of Warlord (-5) 7556 | -6/Zion | Gained Derelict followers 7745 | -6/Zion | Imprinted 7747 | -6/Zion | Declared Zion's savior 7845 | -6/Zion | Discovered new exit (range 14) 8060 | -6/Zion | Build established: Messiah-Scout 8222 | -6/Zion | Identified exit to Proximity Caves 8374 | -6/Zion | Entered Proximity Caves 8374 | -5/Proximity Caves | Accompanied by 8 allies 8376 | -5/Proximity Caves | Reached level 20 8567 | -5/Proximity Caves | Spotted B-75 Beast 8570 | -5/Proximity Caves | Destroyed B-75 Beast 8578 | -5/Proximity Caves | Reached level 21 8596 | -5/Proximity Caves | Upgraded with Utility slot (x1) 8645 | -5/Proximity Caves | Discovered exit to Factory (range 16) 8669 | -5/Proximity Caves | Learned 4 Factory zone layouts 8732 | -5/Proximity Caves | Entered Factory 8732 | -5/Factory | Accompanied by 6 allies 8733 | -5/Factory | Identified exit to Extension 8734 | -5/Factory | Identified exit to Upper Caves 8737 | -5/Factory | Loaded intel: 244 machine locations 8782 | -5/Factory | Discovered new exit (range 21) 8789 | -5/Factory | Reached level 22 8808 | -5/Factory | Upgraded with Utility slot (x1) 8830 | -5/Factory | Destroyed 7 combat bots 8830 | -5/Factory | Identified exit to Factory 8885 | -5/Factory | Incoming investigation squad redirected 8896 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8938 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8979 | -5/Factory | Reached level 23 9018 | -5/Factory | Retrieved Zion intel report: Emergency Access 9032 | -5/Factory | Discovered exit to Upper Caves (range 19) 9159 | -5/Factory | Retrieved Zion intel report: Trap Installations 9160 | -5/Factory | Zion Hacker squad teleported in 9234 | -5/Factory | Fabricated I-36 Angel? 9328 | -5/Factory | Zion Heavy squad teleported in 9332 | -5/Factory | First assault squad dispatched 9356 | -5/Factory | Incoming assault squad redirected 9453 | -5/Factory | Entered Extension 9453 | -5/Extension | Accompanied by 9 allies 9455 | -5/Extension | Loaded intel: 12 terminal locations 9467 | -5/Extension | Zion Thermal Resupply teleported in 9612 | -5/Extension | Disrupted transfer network 9632 | -5/Extension | Zion Explosive Resupply teleported in 9635 | -5/Extension | Found Scatter Rocket Array 9640 | -5/Extension | Found Prototype Launcher 9640 | -5/Extension | Identified Gui. Missile Launcher 9710 | -5/Extension | Zion Demo squad teleported in 9710 | -5/Extension | Rescued A7 9753 | -5/Extension | First assault squad dispatched 9781 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 9829 | -5/Extension | Retrieved Zion intel report: Active Terminals 9831 | -5/Extension | Rescued a captive Derelict 9831 | -5/Extension | Rescued a captive Derelict 9863 | -5/Extension | Reached level 24 9881 | -5/Extension | Spotted B-75 Beast 9890 | -5/Extension | Spotted B-75 Beast 9896 | -5/Extension | Allies destroyed B-75 Beast 9901 | -5/Extension | Destroyed B-75 Beast 9927 | -5/Extension | Destroyed 9 combat bots 9938 | -5/Extension | Discovered exit to Factory (range 5) 9938 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 9939 | -5/Extension | Zion Melee Resupply teleported in 10011 | -5/Extension | Rescued a captive Derelict 10011 | -5/Extension | Rescued a captive Derelict 10030 | -5/Extension | Rescued a captive Derelict 10030 | -5/Extension | Retrieved Zion intel report: Trap Installations 10031 | -5/Extension | Rescued a captive Derelict 10070 | -5/Extension | Retrieved Zion intel report: Active Garrisons 10083 | -5/Extension | Incoming assault squad redirected 10086 | -5/Extension | Incoming investigation squad redirected 10141 | -5/Extension | Rescued a captive Derelict 10142 | -5/Extension | Rescued a captive Derelict 10152 | -5/Extension | Incoming investigation squad redirected 10297 | -5/Extension | Discovered new exit (range 20) 10297 | -5/Extension | Discovered exit to Factory (range 19) 10311 | -5/Extension | Identified exit to Cetus 10471 | -5/Extension | Entered Cetus 10471 | -5/Cetus | Accompanied by 18 allies 10476 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 10481 | -5/Cetus | Spotted Cetus Guard 10482 | -5/Cetus | Spotted Cetus Guard 10482 | -5/Cetus | Spotted Cetus Guard 10491 | -5/Cetus | Spotted Cetus Guard 10493 | -5/Cetus | Destroyed Cetus Guard 10500 | -5/Cetus | Allies destroyed Cetus Guard 10501 | -5/Cetus | Allies destroyed Cetus Guard 10504 | -5/Cetus | Destroyed Cetus Guard 10577 | -5/Cetus | Discovered exit to Factory (range 16) 10621 | -5/Cetus | Discovered new exit (range 39) 10630 | -5/Cetus | Zion Light squad teleported in 10633 | -5/Cetus | Zion Hover Resupply teleported in 10710 | -5/Cetus | Escorted A7 to Cetus Mainframe 10716 | -5/Cetus | Started Cetus Manufacturing Module 10741 | -5/Cetus | Manufactured an Enhanced Grunt 10766 | -5/Cetus | Manufactured an Enhanced Grunt 10780 | -5/Cetus | Reached level 25 10780 | -5/Cetus | High security lockdown imminent 10791 | -5/Cetus | Manufactured an Enhanced Grunt 10816 | -5/Cetus | Manufactured an Enhanced Grunt 10837 | -5/Cetus | Identified exit to Archives 10841 | -5/Cetus | Manufactured an Enhanced Grunt 10860 | -5/Cetus | High security lockdown engaged 10887 | -5/Cetus | Entered Archives 10887 | -5/Archives | Accompanied by 16 allies 10892 | -5/Archives | Received a hacking code to weaken MAIN.C 10900 | -5/Archives | Discovered exit to Factory (range 16) 10902 | -5/Archives | Unable to access archive contents 10902 | -5/Archives | Unable to access archive contents 10935 | -5/Archives | Unable to access archive contents 10939 | -5/Archives | Discovered new exit (range 18) 10941 | -5/Archives | Discovered new exit (range 14) 10950 | -5/Archives | Identified exit to Hub_04(d) 10998 | -5/Archives | Entered Hub_04(d) 10998 | -5/Hub_04(d) | Accompanied by 13 allies 10998 | -5/Hub_04(d) | Discovered exit to Factory (range 20) 11008 | -5/Hub_04(d) | Zion hero teleported in (12-ASH) 11122 | -5/Hub_04(d) | Zion Light squad teleported in 11144 | -5/Hub_04(d) | Zion Hover Resupply teleported in 11215 | -5/Hub_04(d) | Garrison activated, responded to threat 11258 | -5/Hub_04(d) | Discovered exit to Factory (range 22) 11261 | -5/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 11298 | -5/Hub_04(d) | First assault squad dispatched 11313 | -5/Hub_04(d) | Incoming assault squad redirected 11370 | -5/Hub_04(d) | High security lockdown imminent 11416 | -5/Hub_04(d) | Entered Factory 11416 | -4/Factory | Accompanied by 12 allies 11418 | -4/Factory | Reached level 26 11446 | -4/Factory | Upgraded with Propulsion slot (x1) 11561 | -4/Factory | Fabricated P-70 Sage (x2) 11612 | -4/Factory | Local fabrication network quarantined 11645 | -4/Factory | Fabricated P-70 Sage (x2) 11701 | -4/Factory | Sage 7c assimilated hostile G-67 Veteran 11711 | -4/Factory | First assault squad dispatched 11740 | -4/Factory | Retrieved Zion intel report: Trap Installations 11741 | -4/Factory | Zion Heavy squad teleported in 11775 | -4/Factory | Reached level 27 11775 | -4/Factory | High security lockdown imminent 11785 | -4/Factory | Zion Fire squad teleported in 11792 | -4/Factory | Discovered new exit (range 20) 11814 | -4/Factory | Garrison activated, responded to threat 11826 | -4/Factory | Sage 7b assimilated hostile G-67 Veteran 11844 | -4/Factory | Identified exit to Upper Caves 11855 | -4/Factory | High security lockdown engaged 11882 | -4/Factory | Entered Upper Caves 11882 | -4/Upper Caves | Accompanied by 12 allies 11890 | -4/Upper Caves | Identified exit to Upper Caves 11890 | -4/Upper Caves | Learned 8 Factory zone layouts 11890 | -4/Upper Caves | Learned 6 Proximity Caves zone layouts 11890 | -4/Upper Caves | Learned Factory emergency access door positions 11890 | -4/Upper Caves | Learned Armory garrison access intel 11890 | -4/Upper Caves | Central database locked down 11893 | -4/Upper Caves | Attracted the attention of an 0b10 base 11925 | -4/Upper Caves | Learned location of 1 exit from Research 12073 | -4/Upper Caves | Sage 7d assimilated hostile G-73 Enforcer 12148 | -4/Upper Caves | Spotted B-86 Titan 12159 | -4/Upper Caves | Destroyed B-86 Titan 12232 | -4/Upper Caves | Entered another Upper Caves area 12232 | -4/Upper Caves | Accompanied by 12 allies 12359 | -4/Upper Caves | Learned 8 Factory zone layouts 12359 | -4/Upper Caves | Learned Research stockpile data 12359 | -4/Upper Caves | Learned Extension security intel 12359 | -4/Upper Caves | Learned Factory garrison access intel 12617 | -4/Upper Caves | Discovered new exit (range 8) 12621 | -4/Upper Caves | Identified exit to Zhirov 12700 | -4/Upper Caves | Entered Zhirov 12700 | -4/Zhirov | Accompanied by 12 allies 12700 | -4/Zhirov | Discovered new exit (range 3) 12711 | -4/Zhirov | Met Zhirov 12724 | -4/Zhirov | Learned location of Testing (-3) 12724 | -4/Zhirov | Learned location of Command (-1) 12736 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12760 | -4/Zhirov | Found Alien Artifact 12760 | -4/Zhirov | Identified Integrated Dissipator 12760 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 12790 | -4/Zhirov | Found Alien Artifact 12812 | -4/Zhirov | Identified exit to Proximity Caves 12834 | -4/Zhirov | Entered Proximity Caves 12834 | -3/Proximity Caves | Accompanied by 12 allies 12835 | -3/Proximity Caves | Identified exit to Research 12836 | -3/Proximity Caves | Reached level 28 13087 | -3/Proximity Caves | Entered Research 13087 | -3/Research | Accompanied by 11 allies 13088 | -3/Research | Identified exit to Armory 13088 | -3/Research | Identified exit to Testing 13089 | -3/Research | Identified exit to Research 13091 | -3/Research | Loaded intel: 18 terminal locations 13107 | -3/Research | Spotted B-86 Titan 13121 | -3/Research | Reached level 29 13122 | -3/Research | Allies destroyed B-86 Titan 13125 | -3/Research | Sage 7b assimilated hostile G-67 Veteran 13179 | -3/Research | Destroyed 7 combat bots 13188 | -3/Research | Entered Armory 13188 | -3/Armory | Accompanied by 6 allies 13201 | -3/Armory | Zion Hacker squad teleported in 13276 | -3/Armory | Retrieved Zion intel report: Active Terminals 13277 | -3/Armory | Zion hero teleported in (CL-ANK) 13280 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 13330 | -3/Armory | Fabricated Imp. Arc Thrower (x1) 13383 | -3/Armory | Discovered exit to Research (range 19) 13410 | -3/Armory | Reached level 30 13412 | -3/Armory | Upgraded with Utility slot (x1) 13414 | -3/Armory | Upgraded with Propulsion slot (x1) 13478 | -3/Armory | Zion Heavy squad teleported in 13485 | -3/Armory | High security lockdown imminent 13496 | -3/Armory | Zion Hover Resupply teleported in 13508 | -3/Armory | Destroyed 9 combat bots 13543 | -3/Armory | Fabricated P-70 Sage (x2) 13565 | -3/Armory | High security lockdown engaged 13584 | -3/Armory | Entered Research 13584 | -2/Research | Accompanied by 9 allies 13586 | -2/Research | Reached level 31 13630 | -2/Research | Zion Heavy squad teleported in 13640 | -2/Research | Zion Heavy squad teleported in 13646 | -2/Research | Found Prototype Launcher 13646 | -2/Research | Identified Gui. Micro-nuke Launcher 13680 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 13759 | -2/Research | Retrieved Zion intel report: Unaware Schematics 13828 | -2/Research | Reached level 32 13834 | -2/Research | First assault squad dispatched 13855 | -2/Research | Discovered new exit (range 16) 13861 | -2/Research | Incoming assault squad redirected 13932 | -2/Research | Spotted B-90 Cyclops 13946 | -2/Research | Destroyed B-90 Cyclops 13950 | -2/Research | Retrieved Zion intel report: Prototype Schematics 13951 | -2/Research | Zion Trap Resupply teleported in 13952 | -2/Research | Found Quantum Capacitor 13955 | -2/Research | Identified exit to Quarantine 13982 | -2/Research | Entered Quarantine 13982 | -2/Quarantine | Accompanied by 2 allies 14010 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 14047 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 14063 | -2/Quarantine | Core integrity fell below 50% 14084 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 14128 | -2/Quarantine | Identified Transdimensional Reconstructor 14141 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 14159 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 14160 | -2/Quarantine | Met incapacitated Sigix Warrior 14160 | -2/Quarantine | Lockdown squad dispatched 14161 | -2/Quarantine | Retrieved Zion intel report: Branch Access 14171 | -2/Quarantine | Spotted Lightning 14171 | -2/Quarantine | Spotted Lightning 14172 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 14188 | -2/Quarantine | Reached level 33 14188 | -2/Quarantine | Warped through subspace 14224 | -2/Quarantine | Retrieved Zion intel report: Main Access 14224 | -2/Quarantine | Identified exit to Access 14227 | -2/Quarantine | Found Sigix Corpse 14245 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 14264 | -2/Quarantine | Core integrity fell below 20% 14271 | -2/Quarantine | Spotted Alpha 7 14272 | -2/Quarantine | High security lockdown imminent 14293 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 14295 | -2/Quarantine | Found Transdimensional Reconstructor 14338 | -2/Quarantine | Spotted Fortress 14352 | -2/Quarantine | High security lockdown engaged 14369 | -2/Quarantine | Discovered new exit (range 5) 14371 | -2/Quarantine | Identified exit to Section 7 14371 | -2/Quarantine | Entered Section 7 14381 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 14395 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 14412 | -2/Section 7 | Spotted S7 Guard 14418 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 14424 | -2/Section 7 | Found Integrated Dissipator 14424 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 14474 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 14487 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 14521 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 14533 | -2/Section 7 | Spotted B-90 Cyclops 14584 | -2/Section 7 | Spotted Alpha 7 14585 | -2/Section 7 | Spotted Alpha 7 14602 | -2/Section 7 | Spotted B-99 Colossus 14609 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 14621 | -2/Section 7 | First assault squad dispatched 14632 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 14638 | -2/Section 7 | Incoming assault squad redirected 14644 | -2/Section 7 | Incoming assault squad redirected 14684 | -2/Section 7 | Spotted Executioner 14702 | -2/Section 7 | Discovered exit to Access (range 24) 14709 | -2/Section 7 | Spotted Executioner 14715 | -2/Section 7 | Spotted B-90 Cyclops 14731 | -2/Section 7 | Entered Access 14732 | -1/Access | Core integrity fell below 50% 14733 | -1/Access | Reached level 34 14859 | -1/Access | Fabricated Imp. Arc Thrower (x1) 14875 | -1/Access | Spotted B-99 Colossus 14878 | -1/Access | Core integrity fell below 20% 14907 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 14884_ Penetrated by Slug. 14884_ Slug penetrates Wall. 14884_ Penetrated by Slug. 14884_ Slug penetrates Wall. 14893_ Penetrated by Slug. 14896_ Knocked back. 14896_ Penetrated by Slug. 14896_ Slug penetrates Door. 14896_ Penetrated by Slug. 14900_ Slug penetrates Door. 14900_ Penetrated by Slug. 14900_ Slug penetrates Wave Collapse Detector. 14903_ Slug penetrates Wall. 14903_ Slug penetrates Wave Collapse Detector. 14903_ Penetrated by Slug. 14905_ B-99 Colossus exits siege mode. 14907_ Penetrated by Slug. [Achievement: 40k Club] [Achievement: 50k Club] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ???????????????#?#???#?#?#??####??##??#??????????? | | ????????? ?????#??#?##??##??##### ?#?????????????? | | ??????????##??BB #??????#?##????? ????????????? | | ???????? ???#?BB ###?# ? ? ???? ? ??????? | | ?????? ?? ???? ##??? ? ???? ?? ????????? | | ??????#????##?#? ####? ?? ? ? ? ?????? | | ???? ?####?### ?#####???######? ? ??#####?#????? | | ??????#??###??# ???#?## ? ##??###??+????##?##????? | | ???? ?#?#? ### ##### ?#####? ?? ? ???????? | | ??????#?# ??### ####? ####### ? ? ? ?????? | | ?????"?#?? ??""? ? ? ####### ? ? ? ?????? | | ??#?? ?## ? """ ? " #?#?##? ? ? ??""??? ? | | ??# ?????? ?"" " ? #####?# ?? ??? ""? gbg | | ??? ??? ### ? #####?#?#?##?## ? ??"?? ?g | | ???? ??# ?###? ?#?#########?## ?? ??? ? | | ??# ? ###""####? ?###??###?##?### ? "?# ?? | | ??# ?##? ?T?## ?###?########### ""# ? ? | | #??? ? ?? #### ############?##? ? "?# ??? | | ??#? ### ###;###########? #? | | ???#######?#?#BB ## # ? ###?# | | ??#########?##BB ;# ##############?##? | | ????##?#########;;;;u + ? ? | | ??#########?##### ; # ? | | ???#####?########### # ? | | ?###?##########?#?## + ? | | ?#?##??############# @ " # ? | | ?#?###?######?###### """ # ? ? ? ?? | | ?#?####?#?######?### """ # ? | | ?#####?##?########?# " #+##+############# | | ?############?###### # ## | | ##?###########?##?## # ## | | ###################### """##### "## | | ??#??####?############""]F""##### ""## | | ?##?####?#######??####""""""##### ""## "" | | ?####?#?##?########### """" ##### ""## "" | | ??#####??####?##?################ ""## | | ???#?######?#############?##?#### "" T" # | | ?################################ """" ""## | | ??###????############?########### """" ""## | | | ???#???#########?#??###########?# """" ""## | | ??#?##?#?##?#############?#?##### """" ""## | | ???#??##??#####?#?#####?######### """" " ##### | | ?????#?####???#?###?#########?### "" ###???# | | ????###?#??####?############?#### "" ###???# | | ????####??#?????#######?##?####################?#? | | ?????#??###?#?##?#####??################?###????#? | | ??????#??##??##?#########?##?###?????#?#####?##??# | | ????????#?##############?#####??#?#??######??##?## | | ????????#??####?##??#?####?#######?####?###?????#? | | ?????????#?#??#?????######?####??##?#??#?###??###? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 160 Energy Generation 70 Energy Capacity 1950 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Weapon Cycling 30 Evasion (%) 58 Recoil Reduction 2 Energy Filtering 50 Particle Charging 20 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Adv. Terrain Scanner | -8/Storage | Hacked Particle Charger | -8/Storage | Hacked Remote Datajack | -8/Storage | Hacked Hyp. Gauss Rifle | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Adv. Signal Interpreter | -6/Factory | Hacked Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Stasis Projector | -2/Research | Z-intel Exp. Transmission Jammer | -2/Research | Z-intel Cld. Antigrav System | -2/Research | Z-intel Impact Mace | -2/Research | Z-intel Quantum Shading Machine | -2/Research | Z-intel Cld. Q-thruster | -2/Research | Z-intel Adv. Myomer Leg | -2/Research | Z-intel Hvy. Wave Gun | -2/Research | Z-intel Hvy. Dispersion Rifle | -2/Research | Z-intel Exp. Power Amplifier | -2/Research | Z-intel Imp. Diametric Drive | -2/Research | Z-intel Imp. Overload Amplifier | -2/Quarantine | Z-intel Imp. Heavy Siege Treads | -2/Quarantine | Z-intel Hvy. Disruptor Cannon | -2/Quarantine | Z-intel Adv. Target Analyzer | -2/Quarantine | Z-intel Imp. Datajack | -2/Quarantine | Z-intel Imp. Power Shielding | -2/Quarantine | Z-intel Imp. System Restoration Module | -2/Quarantine | Z-intel Quantum Rifle | -2/Quarantine | Z-intel Railgun | -2/Quarantine | Z-intel Imp. Focal Shield | -2/Quarantine | Z-intel Hrd. Medium Armor Plating | -2/Quarantine | Z-intel Nova Cannon | -2/Quarantine | Z-intel Imp. Remote Datajack | -2/Quarantine | Z-intel Com. Linear Accelerator | -2/Section 7 | Z-intel Exp. Melee Analysis Suite | -2/Section 7 | Z-intel Kinetic Spear | -2/Section 7 | Z-intel Exp. Thermal Defense Suite | -2/Section 7 | Z-intel Cld. Gravmag System | -2/Section 7 | Z-intel Cld. Proton Cannon | -2/Section 7 | Z-intel Exp. Phase Shifter | -2/Section 7 | Z-intel Inertial Stasis Machine | -2/Section 7 | Z-intel Hdn. Centrium Leg | -2/Section 7 | Z-intel Adv. Power Amplifier | -2/Section 7 | Z-intel Hvy. Tesla Rifle | -2/Section 7 | Z-intel Tri-rail Accelerator | -2/Section 7 | Z-intel Adv. Shield Generator | -2/Section 7 | Z-intel Com. Matter Pod | -2/Section 7 | Z-intel Adv. Heavy Siege Treads | -2/Section 7 | Z-intel Adv. Heavy Treads | -2/Section 7 | Z-intel Imp. Hacking Suite | -2/Section 7 | Z-intel Biometal Leg | -2/Section 7 | Z-intel Adv. Weight Redist. System | -2/Section 7 | Z-intel Com. HERF Cannon | -2/Section 7 | Z-intel Adv. Medium Treads | -2/Section 7 | Z-intel Hvy. Gauss Cannon | -2/Section 7 | Z-intel Biometal Heavy Treads | -2/Section 7 | Z-intel Imp. Armor Integrity Analyzer | -2/Section 7 | Z-intel Imp. Arc Projector | -2/Section 7 | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free A-02 Transporter | -2/Research | Z-intel R-10 Processor | -2/Research | Z-intel R-06 Scavenger | -2/Research | Z-intel G-73 Enforcer | -2/Quarantine | Z-intel T-07 Excavator | -2/Quarantine | Z-intel A-15 Conveyor | -2/Quarantine | Z-intel C-65 Expert | -2/Quarantine | Z-intel B-74 Champion | -2/Quarantine | Z-intel C-55 Analyst | -2/Quarantine | Z-intel S-43 Plague | -2/Quarantine | Z-intel K-01 Serf | -2/Quarantine | Z-intel L-61 Swordsman | -2/Quarantine | Z-intel Y-72 Warden | -2/Quarantine | Z-intel W-44 Eye | -2/Quarantine | Z-intel M-30 Cleanser | -2/Section 7 | Z-intel H-77 Assassin | -2/Section 7 | Z-intel E-15 Imp | -2/Section 7 | Z-intel M-36 Artificer | -2/Section 7 | Z-intel H-88 Terminator | -2/Section 7 | Z-intel X-82 Rainmaker | -2/Section 7 | Z-intel O-32 Director | -2/Section 7 | Z-intel D-83 Annihilator | -2/Section 7 | Z-intel Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory M-28 Smith | x1 | -7/Factory | Preloaded Cmb. Gravmag System | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Adv. Signal Interpreter | x2 | -6/Factory I-36 Angel | x1 | -5/Factory P-70 Sage | x2 | -4/Factory P-70 Sage | x2 | -4/Factory Imp. Arc Thrower | x1 | -3/Armory P-70 Sage | x2 | -3/Armory Imp. Arc Thrower | x1 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- 40k Club 50k Club Beloved Dramatic Entrance Freeware Friend Of Zion Generalissimo Heroic Deeds Main Advantage Most Wanted Overachiever Production Line Project G-00 Release The Drones! We Are Legion Whoosh! Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Res Qua Sec Acc Levels Raised 33 | . . 2 3 1 . 2 2 1 3 . . 1 1 2 . . . 2 2 1 1 . . 2 . . . 1 1 1 2 1 . 1 XP Earned 52837 | 3000 1410 2437 4867 700 200 2612 2900 1659 4704 464 244 316 2342 2216 561 486 270 2081 2918 1959 822 167 1019 1985 572 360 105 489 1688 2043 2584 1039 614 1004 XP Spent 51110 | 2950 . 3000 4050 . . . 5600 3800 4560 . . . 2000 2300 . . 700 2600 2900 2750 1100 . . 1800 . . . . . 4900 3600 700 . 1800 Upgrades 72 | 6 . 3 6 . . . 9 4 7 . . . 1 1 . . 2 1 1 4 1 . . 3 . . . . . 2 7 10 . 4 Power Slot 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 5 | 1 . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Utility Slot 10 | 1 . 2 . . . . . 1 1 . . . 1 1 . . . 1 1 . . . . . . . . . . 1 . . . . Weapon Slot 4 | 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Heat Dissipation 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Generation 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mass Support 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Inventory Capacity 5 | 1 . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Terrain Scan Density 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 4 | 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 6 | . . . . . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . TH Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 KI Damage % 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . TH Damage % 4 | . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . EX Damage % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Protomatter Created 3422 | . 85 168 151 56 15 66 144 145 210 -12 . . 97 175 53 46 . 109 187 470 127 . 166 122 70 108 . . . 212 168 177 107 . Integrity Restored 8120 | . 37 499 600 89 . 162 333 418 470 -36 . . 705 441 108 121 . 249 461 582 417 115 167 170 321 24 . . 42 362 936 24 303 . Core 6102 | . 28 467 397 69 . 162 333 383 252 -36 . . 547 441 108 60 . 219 278 295 233 71 112 120 194 15 . . 42 251 734 24 303 . Parts 2018 | . 9 32 203 20 . . . 35 218 . . . 158 . . 61 . 30 183 287 184 44 55 50 127 9 . . . 111 202 . . . Protomatter Decayed 3477 | . 88 46 143 . 15 35 . . 116 . 28 . 43 15 . . . . 95 794 53 92 379 532 61 78 72 . . 356 258 155 23 . Game ------ Seed HoverAlloyDissipator Manual? 0 Play Time 08:05:26 Cumulative 375.2 hours Start 2020.01.18 @ 21:23:05 End 2020.02.15 @ 20:59:09 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 202 Rogue 193 Adventurer 0 Explorer 9 Win Type - Total 14 Types 6/0/6/2/0/0/0 Lore% 75 Gallery% 82 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7793cd1c-1599-4e0a-a2f6-94de052308b3