Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 12:56:54

Player: Miles

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (72)      360
Value Destroyed (2119)     2119
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (10)                 10
              TOTAL SCORE: 5229

 Bonus
-------
High Alert Combat Kills    15
Friendly Fire              -5

 Cogmind 
---------
Core Integrity             0/700
Matter                     26/300
Energy                     199/510
System Corruption          25%
Temperature                Critical (1010)
Movement                   Walking (190) Ox1
Location                   -7/Storage

 Parts 
-------
>                 --- POWER (1) --------
            Heavy Deuterium Engine
>                 --- PROPULSION (5) ---
                  Aluminum Leg
         Improved Aluminum Leg
         Improved Aluminum Leg
         Improved Aluminum Leg
                  Carbon-fiber Leg
>                 --- UTILITY (4) ------
            Large Storage Unit
            Large Battery
                  Energy Filter
>                 --- WEAPON (3) -------
                  Spread Laser
                  Gauss Rifle
                  Assault Cannon (fused)
>                 --- INVENTORY (15) ---
            Heavy Deuterium Engine
  Faulty Enhanced Nuclear Core
  Faulty Enhanced Nuclear Core
         Improved Aluminum Leg
         Improved Aluminum Leg
         Improved Aluminum Leg
                  Launcher Guidance Computer
                  Energy Filter
         Advanced ECM Suite
                  Spread Laser
         Enhanced Autogun
                  Flak Cannon
                  Proton Missile Launcher
                  Proton Missile Launcher
                  Rocket Array

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
   Armored Treads
   Armored Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
           Transmission Jammer
  Advanced ECM Suite
>          --- WEAPON -----------
           Lightning Gun
           Spread Laser
           Assault Cannon
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
   Armored Treads
           Aluminum Leg
     Large Storage Unit
           Huge Storage Unit
           Spread Laser
           Spread Laser
           Spread Laser
           Gauss Rifle
           Gauss Rifle
           Assault Cannon
           Assault Cannon
  Improved Grenade Launcher
           Missile Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   1   .   
  Utility                  2    | .   .   1   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             97   | 7   2   29  3   18  33  5   
  Power                    9    | 1   .   3   .   1   4   .   
    Engine                 7    | 1   .   3   .   .   3   .   
    Core                   2    | .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   9   1   2   8   2   
    Treads                 14   | .   .   9   1   2   2   .   
    Leg                    10   | 2   .   .   .   .   6   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  26   | 2   1   7   2   6   8   .   
    Device                 11   | 1   .   4   1   2   3   .   
    Storage                8    | 1   1   1   .   1   4   .   
    Processor              4    | .   .   .   1   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   38   | 2   1   10  .   9   13  3   
    Energy Gun             12   | 1   .   2   .   3   6   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          6    | 1   .   2   .   1   1   1   
    Ballistic Cannon       8    | .   .   .   .   3   4   1   
    Launcher               8    | .   .   4   .   1   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   1   2   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   
Parts Lost                 18   | .   .   7   1   1   8   1   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               5    | .   .   1   .   .   4   .   
  Utility                  8    | .   .   3   1   1   2   1   
  Weapon                   4    | .   .   2   .   .   2   .   
  Highest Loss Streak      5    | .   .   3   1   1   5   1   
  To Critical Strikes      2    | .   .   1   .   .   1   .   
Average Slot Usage (%)     93   | .   100 90  93  99  90  99  
  Engine                   6    | .   14  9   11  2   5   7   
  Core                     1    | .   .   .   .   6   1   .   
  Treads                   25   | .   .   32  29  36  24  .   
  Leg                      7    | .   28  .   .   .   7   38  
  Device                   9    | .   14  12  9   10  7   7   
  Storage                  12   | .   14  12  11  9   13  15  
  Processor                3    | .   .   .   1   15  1   .   
  Protection               2    | .   .   3   8   .   2   6   
  Energy Gun               9    | .   14  4   .   4   14  14  
  Ballistic Gun            3    | .   12  7   11  1   .   .   
  Ballistic Cannon         4    | .   .   .   .   9   6   5   
  Launcher                 2    | .   .   5   11  1   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             68   | 13  18  30  30  37  68  57  
  Greatest Support         104  | 20  20  60  60  82  104 67  
  Greatest Overweight (x)  18   | .   .   .   .   .   18  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  10  15  25  15  
  Average Capacity         12   | 7   8   10  10  13  15  15  
  Most Carried             15   | 8   10  10  10  15  15  15  
  Average Carried          12   | 4   8   9   9   12  14  14  
  Final Capacity           15   | 8   10  10  10  15  15  15  
  Final Carried            15   | 8   10  10  9   15  15  15  

 Class Distribution 
--------------------
 55% | Mutant
 20% | Tank
 11% | Gunner
 10% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
   Tank | -7/Factory
   Tank | -7/Storage

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac Sto 
Matter Collected           1741 | 294 53  233 168 316 597 80  
  Remotely                 137  | 63  53  21  .   .   .   .   
Salvage Created            1766 | 82  87  513 41  404 523 116 
  Parts                    105  | 3   5   35  2   32  23  5   
Haulers Intercepted        6    | .   1   1   .   1   3   .   
Recyclers Shooed           15   | .   2   2   1   4   4   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Combat Hostiles Destroyed  51   | .   1   17  1   14  15  3   
  Melee                    3    | .   .   3   .   .   .   .   
  Guns                     14   | .   1   8   .   1   4   .   
  Cannons                  14   | .   .   .   .   5   6   3   
  AOE                      18   | .   .   4   1   8   5   .   
Classes Destroyed          12   | 2   2   4   .   2   2   .   
  Worker                   8    | .   .   2   1   2   2   1   
  Builder                  2    | .   .   .   .   1   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   6    | .   1   1   .   1   3   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Watcher                  3    | .   .   1   .   1   1   .   
  Swarmer                  18   | .   .   10  .   4   4   .   
  Grunt                    20   | .   1   4   1   5   6   3   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   8    | .   .   3   .   4   1   .   
  Programmer               3    | .   .   .   .   .   3   .   
Best Kill Streak           9    | 1   1   4   2   9   5   3   
  Combat Bots Only         7    | .   1   4   1   7   4   3   
Max Kills in Single Turn   5    | 1   1   3   1   5   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   3   2   .   
  Melee                    1    | .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  
Hostile Shots Fired        346  | .    7    120  33   73   81   32   
  Missed                   96   | .    2    33   13   22   20   6    
Damage Taken               4932 | .    56   1086 459  783  1701 847  
  Core                     1048 | .    11   188  54   69   251  475  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  95   .    39   87   .    .    
Volleys Fired              183  | 8    11   53   15   36   44   16   
  Largest                  3    | 2    2    2    2    2    3    3    
  Hottest                  195  | 70   70   70   56   130  195  174  
Shots Fired                324  | 16   22   59   16   60   108  43   
  Gun                      224  | 16   22   55   13   15   76   27   
  Cannon                   84   | .    .    .    .    40   30   14   
  Launcher                 16   | .    .    4    3    5    2    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  149  | 8    11   30   13   38   32   17   
  Thermal                  154  | 8    11   25   .    17   69   24   
  Explosive                12   | .    .    4    3    5    .    .    
  Electromagnetic          9    | .    .    .    .    .    7    2    
  Robot Hit Streak         19   | 9    14   14   4    19   11   6    
  Robot Miss Streak        7    | 3    2    3    3    3    6    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           255  | 10   17   55   10   42   91   30   
  Core Hits                196  | 3    5    24   4    36   97   27   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         7    | .    1    5    .    1    .    .    
    Burn                   4    | .    1    3    .    .    .    .    
    Blast                  1    | .    .    .    .    1    .    .    
    Smash                  2    | .    .    2    .    .    .    .    
Melee Attacks              22   | .    .    22   .    .    .    .    
  Impact                   22   | .    .    22   .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6795 | 127  208  1508 295  1754 2467 436  
  Guns                     2383 | 127  208  461  82   203  1059 243  
  Cannons                  1342 | .    .    .    .    726  477  139  
  Explosions               2590 | .    .    610  213  819  894  54   
  Melee                    422  | .    .    422  .    .    .    .    
  Ramming                  58   | .    .    15   .    6    37   .    
  Kinetic                  1827 | 64   97   222  82   684  496  182  
  Thermal                  2242 | 63   111  239  .    245  1384 200  
  Explosive                1996 | .    .    610  213  819  354  .    
  Electromagnetic          250  | .    .    .    .    .    196  54   
  Impact                   422  | .    .    422  .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         25   | .    .    1    1    .    18   25   
  Average Corruption       10   | .    .    1    1    .    15   18   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  69   | .    .    5    2    .    48   14   
    Message Errors         17   | .    .    .    1    .    14   2    
    Matter Fused           14   | .    .    1    .    .    12   1    
    Heat Flow Errors       7    | .    .    1    .    .    4    2    
    Energy Discharges      10   | .    .    2    1    .    4    3    
    Parts Fused            2    | .    .    1    .    .    .    1    
    Data Loss (minor)      6    | .    .    .    .    .    6    .    
    Data Loss (major)      5    | .    .    .    .    .    3    2    
    Misfires               1    | .    .    .    .    .    .    1    
    Alerts                 3    | .    .    .    .    .    2    1    
    Misdirections          1    | .    .    .    .    .    1    .    
    Weapon Failures        3    | .    .    .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            424  | .    .    79   32   56   244  13   
  Projectiles              6    | .    .    .    .    6    .    .    
  Explosions               369  | .    .    30   32   50   244  13   
  Melee                    49   | .    .    49   .    .    .    .    
Knockbacks                 11   | .    .    3    .    1    4    3    
  Impact                   3    | .    .    3    .    .    .    .    
  Kinetic                  7    | .    .    .    .    1    4    2    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      826  | .    .    122  38   32   610  24   
  Shots                    14   | .    .    3    1    1    7    2    
  Rammed                   9    | .    .    4    .    2    3    .    
Targets Rammed             11   | .    .    4    .    2    5    .    
  Kicked                   1    | .    .    .    .    .    1    .    
  Crushed                  1    | .    .    .    .    .    1    .    
Highest Temperature        1250 | 27   75   112  19   165  542  1250 
  Average Temperature      178  | 12   27   22   7    41   168  689  
  Received Heat Transfer   1107 | .    30   309  66   360  297  45   
  Effects                  49   | .    .    .    .    .    14   35   
    Shutdowns              8    | .    .    .    .    .    3    5    
    Energy Bleed           7    | .    .    .    .    .    3    4    
    Interference           8    | .    .    .    .    .    4    4    
    Matter Decay           7    | .    .    .    .    .    1    6    
    Short Circuit          6    | .    .    .    .    .    2    4    
    Damage (minor)         4    | .    .    .    .    .    1    3    
    Damage (major)         5    | .    .    .    .    .    .    5    
    Damage (core)          4    | .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    3    .    .    1    .    
  Impact Corruptions       3    | .    .    3    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    
  Parts Melted             6    | .    1    3    .    .    2    .    
  Heat Transferred         3598 | 185  407  925  .    331  1495 255  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    3    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Peak Influence             456  | 10  44  401 114 350 456 276 
  Initial                  169  | .   6   18  71  44  91  169 
  Average                  179  | 2   27  227 80  197 196 197 
Maximum Alert Level        2    | .   .   2   .   1   2   1   
  Low Security (%)         61   | 100 100 44  100 47  59  83  
  Level 1                  36   | .   .   54  .   52  37  16  
  Level 2                  1    | .   .   1   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   2   .   .   6   2   
  Investigation            2    | .   .   1   .   .   1   .   
  Extermination            4    | .   .   .   .   .   3   1   
  Reinforcement            5    | .   1   1   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto 
Distress Signals           1    | .   .   1   .   .   .   .   
Communications Jammed      2    | .   .   .   .   .   2   .   
  Distress Signals         2    | .   .   .   .   .   2   .   
Times Spotted              76   | .   2   25  3   16  24  6   
  Peak Tracking Total      8    | .   1   8   3   7   4   4   
  Tactical Retreats        2    | .   .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Traps Triggered            2    | .   .   1   .   .   1   .   
  Indirectly               1    | .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Sto 
Machines Disabled          24   | .   .   2   .   2   18  2   
  Max in Single Turn       12   | .   .   1   .   1   12  1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto 
Machines Accessed          8    | .   .   1   .   2   4   1   
  Terminals                4    | .   .   .   .   1   2   1   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   1   .   .   1   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                14   | .   .   3   .   2   8   1   
  Successful               5    | .   .   1   .   1   2   1   
  Failed                   9    | .   .   2   .   1   6   .   
    Catastrophic           2    | .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   .   1   3   1   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          7    | .   .   3   .   .   4   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   1   1   1   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   1   .   .   1   .   
  Scan Component           2    | .   .   1   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   1   .   .   3   1   
  Full Trace Events        2    | .   .   1   .   .   1   .   
  Feedback Events          1    | .   .   1   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  
Turns Passed               4472 | 135  335  999  205  820  1661 317  
Spaces Moved               2263 | 73   224  440  99   398  873  156  
  Core                     6    | 4    .    .    .    .    2    .    
  Treads                   1558 | .    .    424  99   398  637  .    
  Legs                     699  | 69   224  16   .    .    234  156  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  170  161  120  120  
  Average Speed            151  | 116  120  163  170  164  153  120  
  Slowest Speed            950  | 120  120  170  170  167  950  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 7    32   31   29   30   20   19   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          221  | .    .    25   32   48   114  2    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    5    3    2    
  AOE                      211  | .    .    25   32   43   111  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  
Total                      2977 | 107  268  615  122  501  1112 252  
  Wait                     236  | 5    22   32   2    14   98   63   
  Move                     2257 | 72   223  439  98   397  872  156  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  101  | 15   7    19   3    20   31   6    
  Fast Attach              21   | .    1    9    .    3    8    .    
  Attach                   30   | 7    .    8    3    3    9    .    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     46   | .    1    12   .    12   16   5    
  Drop                     70   | .    3    17   1    14   29   6    
  Fire                     183  | 8    11   53   15   36   44   16   
  Melee                    22   | .    .    22   .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    
  Crush                    10   | .    .    4    .    2    4    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  136 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 3)
  471 | -10/Materials | Entered another Materials area
  471 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  910 | -9/Materials  | Lost 3 parts (1n1u1w)
 1421 | -9/Materials  | Discovered new exit (range 16)
 1470 | -9/Materials  | Entered Mines
 1500 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1571 | -9/Mines      | Discovered new exit (range 10)
 1616 | -9/Mines      | Core integrity fell below 50%
 1675 | -9/Mines      | Entered Materials
 1675 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1800 | -8/Materials  | Destroyed 7 combat bots
 2462 | -8/Materials  | Discovered new exit (range 9)
 2495 | -8/Materials  | Entered Factory
 2495 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3071 | -7/Factory    | System corruption reached 10%
 3112 | -7/Factory    | Lost 5 parts (2n2u1w)
 3383 | -7/Factory    | Build established: Gunner
 3894 | -7/Factory    | Build established: Tank
 4051 | -7/Factory    | Discovered new exit (range 14)
 4156 | -7/Factory    | Entered Storage
 4321 | -7/Storage    | Found Prototype Launcher
 4440 | -7/Storage    | Core integrity fell below 50%
 4444 | -7/Storage    | Core integrity fell below 20%
 4474 | -7/Storage    | Core destroyed

 Last Messages 
---------------
04464_ Overheating: Energy bleed (-66).
04465_ System corrupted: Spread Laser failed to cycle.
04465_ Slug penetrates R-06 Scavenger.
04467_ U-05 Engineer builds a Door.
04468_ Overheating: System interference.
04468_ Energy Filter temporarily disabled.
04468_ Gauss Rifle temporarily disabled.
04468_ Spread Laser temporarily disabled.
04469_ Power failure, Hvy. Deuterium Engine shutdown.
04469_ Imp. Aluminum Leg broken.
04469_ Overheating: Short circuit.
04470_ Carbon-fiber Leg broken.
04470_ Overheating: Short circuit.
04471_ Imp. Aluminum Leg broken.
04471_ Overheating: Short circuit.
04471_ U-05 Engineer builds a Wall.
04472_ Overheating: Matter decay (-5).
04473_ Overheating: Broken Carbon-fiber Leg damaged (-3).
04474_ Overheating: Core damaged (-70).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|          ????????????????????????????????????????? |
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|          ????????#  "]]"""p#   #?????????????????? |
|          ????????#  "=]""@ #   #?????????????????? |
|          ????????#         #   #?????????????????? |
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|          ???????######+####     # ^      #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           5
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Hey, That's Mine!
It Was An Accident, I Swear
Made in Tau Ceti IV
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              GuidancePrecisionMount
  Manual?         0
Play Time         01:06:29
  Cumulative      4.5 hours
  Start           2024.04.26 @ 11:07:34
  End             2024.04.26 @ 12:56:54
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6812d464-f43e-4e94-aa69-4d355e59f381