Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 12:56:54 Player: Miles Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2119) 2119 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 5229 Bonus ------- High Alert Combat Kills 15 Friendly Fire -5 Cogmind --------- Core Integrity 0/700 Matter 26/300 Energy 199/510 System Corruption 25% Temperature Critical (1010) Movement Walking (190) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (5) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Large Battery Energy Filter > --- WEAPON (3) ------- Spread Laser Gauss Rifle Assault Cannon (fused) > --- INVENTORY (15) --- Heavy Deuterium Engine Faulty Enhanced Nuclear Core Faulty Enhanced Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Launcher Guidance Computer Energy Filter Advanced ECM Suite Spread Laser Enhanced Autogun Flak Cannon Proton Missile Launcher Proton Missile Launcher Rocket Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Lightning Gun Spread Laser Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Armored Treads Aluminum Leg Large Storage Unit Huge Storage Unit Spread Laser Spread Laser Spread Laser Gauss Rifle Gauss Rifle Assault Cannon Assault Cannon Improved Grenade Launcher Missile Launcher [Rating: 40] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 3 | . . 1 . 1 1 . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . . 1 . Parts Attached 97 | 7 2 29 3 18 33 5 Power 9 | 1 . 3 . 1 4 . Engine 7 | 1 . 3 . . 3 . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 24 | 2 . 9 1 2 8 2 Treads 14 | . . 9 1 2 2 . Leg 10 | 2 . . . . 6 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 2 1 7 2 6 8 . Device 11 | 1 . 4 1 2 3 . Storage 8 | 1 1 1 . 1 4 . Processor 4 | . . . 1 3 . . Hackware . | . . . . . . . Protection 3 | . . 2 . . 1 . Artifact . | . . . . . . . Weapon 38 | 2 1 10 . 9 13 3 Energy Gun 12 | 1 . 2 . 3 6 . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 6 | 1 . 2 . 1 1 1 Ballistic Cannon 8 | . . . . 3 4 1 Launcher 8 | . . 4 . 1 2 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . 1 2 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 18 | . . 7 1 1 8 1 Power 1 | . . 1 . . . . Propulsion 5 | . . 1 . . 4 . Utility 8 | . . 3 1 1 2 1 Weapon 4 | . . 2 . . 2 . Highest Loss Streak 5 | . . 3 1 1 5 1 To Critical Strikes 2 | . . 1 . . 1 . Average Slot Usage (%) 93 | . 100 90 93 99 90 99 Engine 6 | . 14 9 11 2 5 7 Core 1 | . . . . 6 1 . Treads 25 | . . 32 29 36 24 . Leg 7 | . 28 . . . 7 38 Device 9 | . 14 12 9 10 7 7 Storage 12 | . 14 12 11 9 13 15 Processor 3 | . . . 1 15 1 . Protection 2 | . . 3 8 . 2 6 Energy Gun 9 | . 14 4 . 4 14 14 Ballistic Gun 3 | . 12 7 11 1 . . Ballistic Cannon 4 | . . . . 9 6 5 Launcher 2 | . . 5 11 1 . 1 Naked Turns . | . . . . . . . Heaviest Build 68 | 13 18 30 30 37 68 57 Greatest Support 104 | 20 20 60 60 82 104 67 Greatest Overweight (x) 18 | . . . . . 18 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 15 25 15 Average Capacity 12 | 7 8 10 10 13 15 15 Most Carried 15 | 8 10 10 10 15 15 15 Average Carried 12 | 4 8 9 9 12 14 14 Final Capacity 15 | 8 10 10 10 15 15 15 Final Carried 15 | 8 10 10 9 15 15 15 Class Distribution -------------------- 55% | Mutant 20% | Tank 11% | Gunner 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Matter Collected 1741 | 294 53 233 168 316 597 80 Remotely 137 | 63 53 21 . . . . Salvage Created 1766 | 82 87 513 41 404 523 116 Parts 105 | 3 5 35 2 32 23 5 Haulers Intercepted 6 | . 1 1 . 1 3 . Recyclers Shooed 15 | . 2 2 1 4 4 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 51 | . 1 17 1 14 15 3 Melee 3 | . . 3 . . . . Guns 14 | . 1 8 . 1 4 . Cannons 14 | . . . . 5 6 3 AOE 18 | . . 4 1 8 5 . Classes Destroyed 12 | 2 2 4 . 2 2 . Worker 8 | . . 2 1 2 2 1 Builder 2 | . . . . 1 1 . Tunneler 1 | 1 . . . . . . Hauler 6 | . 1 1 . 1 3 . Recycler 1 | 1 . . . . . . Watcher 3 | . . 1 . 1 1 . Swarmer 18 | . . 10 . 4 4 . Grunt 20 | . 1 4 1 5 6 3 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . 1 . . Sentry 8 | . . 3 . 4 1 . Programmer 3 | . . . . . 3 . Best Kill Streak 9 | 1 1 4 2 9 5 3 Combat Bots Only 7 | . 1 4 1 7 4 3 Max Kills in Single Turn 5 | 1 1 3 1 5 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 3 2 . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Hostile Shots Fired 346 | . 7 120 33 73 81 32 Missed 96 | . 2 33 13 22 20 6 Damage Taken 4932 | . 56 1086 459 783 1701 847 Core 1048 | . 11 188 54 69 251 475 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 95 . 39 87 . . Volleys Fired 183 | 8 11 53 15 36 44 16 Largest 3 | 2 2 2 2 2 3 3 Hottest 195 | 70 70 70 56 130 195 174 Shots Fired 324 | 16 22 59 16 60 108 43 Gun 224 | 16 22 55 13 15 76 27 Cannon 84 | . . . . 40 30 14 Launcher 16 | . . 4 3 5 2 2 Special . | . . . . . . . Kinetic 149 | 8 11 30 13 38 32 17 Thermal 154 | 8 11 25 . 17 69 24 Explosive 12 | . . 4 3 5 . . Electromagnetic 9 | . . . . . 7 2 Robot Hit Streak 19 | 9 14 14 4 19 11 6 Robot Miss Streak 7 | 3 2 3 3 3 6 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 255 | 10 17 55 10 42 91 30 Core Hits 196 | 3 5 24 4 36 97 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 7 | . 1 5 . 1 . . Burn 4 | . 1 3 . . . . Blast 1 | . . . . 1 . . Smash 2 | . . 2 . . . . Melee Attacks 22 | . . 22 . . . . Impact 22 | . . 22 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6795 | 127 208 1508 295 1754 2467 436 Guns 2383 | 127 208 461 82 203 1059 243 Cannons 1342 | . . . . 726 477 139 Explosions 2590 | . . 610 213 819 894 54 Melee 422 | . . 422 . . . . Ramming 58 | . . 15 . 6 37 . Kinetic 1827 | 64 97 222 82 684 496 182 Thermal 2242 | 63 111 239 . 245 1384 200 Explosive 1996 | . . 610 213 819 354 . Electromagnetic 250 | . . . . . 196 54 Impact 422 | . . 422 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 25 | . . 1 1 . 18 25 Average Corruption 10 | . . 1 1 . 15 18 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 69 | . . 5 2 . 48 14 Message Errors 17 | . . . 1 . 14 2 Matter Fused 14 | . . 1 . . 12 1 Heat Flow Errors 7 | . . 1 . . 4 2 Energy Discharges 10 | . . 2 1 . 4 3 Parts Fused 2 | . . 1 . . . 1 Data Loss (minor) 6 | . . . . . 6 . Data Loss (major) 5 | . . . . . 3 2 Misfires 1 | . . . . . . 1 Alerts 3 | . . . . . 2 1 Misdirections 1 | . . . . . 1 . Weapon Failures 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 424 | . . 79 32 56 244 13 Projectiles 6 | . . . . 6 . . Explosions 369 | . . 30 32 50 244 13 Melee 49 | . . 49 . . . . Knockbacks 11 | . . 3 . 1 4 3 Impact 3 | . . 3 . . . . Kinetic 7 | . . . . 1 4 2 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 826 | . . 122 38 32 610 24 Shots 14 | . . 3 1 1 7 2 Rammed 9 | . . 4 . 2 3 . Targets Rammed 11 | . . 4 . 2 5 . Kicked 1 | . . . . . 1 . Crushed 1 | . . . . . 1 . Highest Temperature 1250 | 27 75 112 19 165 542 1250 Average Temperature 178 | 12 27 22 7 41 168 689 Received Heat Transfer 1107 | . 30 309 66 360 297 45 Effects 49 | . . . . . 14 35 Shutdowns 8 | . . . . . 3 5 Energy Bleed 7 | . . . . . 3 4 Interference 8 | . . . . . 4 4 Matter Decay 7 | . . . . . 1 6 Short Circuit 6 | . . . . . 2 4 Damage (minor) 4 | . . . . . 1 3 Damage (major) 5 | . . . . . . 5 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . 3 . . 1 . Impact Corruptions 3 | . . 3 . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 6 | . 1 3 . . 2 . Heat Transferred 3598 | 185 407 925 . 331 1495 255 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 3 . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Peak Influence 456 | 10 44 401 114 350 456 276 Initial 169 | . 6 18 71 44 91 169 Average 179 | 2 27 227 80 197 196 197 Maximum Alert Level 2 | . . 2 . 1 2 1 Low Security (%) 61 | 100 100 44 100 47 59 83 Level 1 36 | . . 54 . 52 37 16 Level 2 1 | . . 1 . . 3 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 2 . . 6 2 Investigation 2 | . . 1 . . 1 . Extermination 4 | . . . . . 3 1 Reinforcement 5 | . 1 1 . . 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Distress Signals 1 | . . 1 . . . . Communications Jammed 2 | . . . . . 2 . Distress Signals 2 | . . . . . 2 . Times Spotted 76 | . 2 25 3 16 24 6 Peak Tracking Total 8 | . 1 8 3 7 4 4 Tactical Retreats 2 | . . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Traps Triggered 2 | . . 1 . . 1 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Disabled 24 | . . 2 . 2 18 2 Max in Single Turn 12 | . . 1 . 1 12 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Accessed 8 | . . 1 . 2 4 1 Terminals 4 | . . . . 1 2 1 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . 1 . . 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . . 3 . 2 8 1 Successful 5 | . . 1 . 1 2 1 Failed 9 | . . 2 . 1 6 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . . . 1 3 1 Fabricators 1 | . . . . . 1 . Repair Stations 7 | . . 3 . . 4 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . 1 1 1 Open DSF 1 | . . . . . 1 . Hauler Manifests 2 | . . . . 1 . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 1 . . 1 . Scan Component 2 | . . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 1 . . 3 1 Full Trace Events 2 | . . 1 . . 1 . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Turns Passed 4472 | 135 335 999 205 820 1661 317 Spaces Moved 2263 | 73 224 440 99 398 873 156 Core 6 | 4 . . . . 2 . Treads 1558 | . . 424 99 398 637 . Legs 699 | 69 224 16 . . 234 156 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 170 161 120 120 Average Speed 151 | 116 120 163 170 164 153 120 Slowest Speed 950 | 120 120 170 170 167 950 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 7 32 31 29 30 20 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 221 | . . 25 32 48 114 2 Melee . | . . . . . . . Projectile 10 | . . . . 5 3 2 AOE 211 | . . 25 32 43 111 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Total 2977 | 107 268 615 122 501 1112 252 Wait 236 | 5 22 32 2 14 98 63 Move 2257 | 72 223 439 98 397 872 156 Hop . | . . . . . . . Pick Up 101 | 15 7 19 3 20 31 6 Fast Attach 21 | . 1 9 . 3 8 . Attach 30 | 7 . 8 3 3 9 . Detach . | . . . . . . . Swap 46 | . 1 12 . 12 16 5 Drop 70 | . 3 17 1 14 29 6 Fire 183 | 8 11 53 15 36 44 16 Melee 22 | . . 22 . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush 10 | . . 4 . 2 4 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 3) 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 910 | -9/Materials | Lost 3 parts (1n1u1w) 1421 | -9/Materials | Discovered new exit (range 16) 1470 | -9/Materials | Entered Mines 1500 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1571 | -9/Mines | Discovered new exit (range 10) 1616 | -9/Mines | Core integrity fell below 50% 1675 | -9/Mines | Entered Materials 1675 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1800 | -8/Materials | Destroyed 7 combat bots 2462 | -8/Materials | Discovered new exit (range 9) 2495 | -8/Materials | Entered Factory 2495 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3071 | -7/Factory | System corruption reached 10% 3112 | -7/Factory | Lost 5 parts (2n2u1w) 3383 | -7/Factory | Build established: Gunner 3894 | -7/Factory | Build established: Tank 4051 | -7/Factory | Discovered new exit (range 14) 4156 | -7/Factory | Entered Storage 4321 | -7/Storage | Found Prototype Launcher 4440 | -7/Storage | Core integrity fell below 50% 4444 | -7/Storage | Core integrity fell below 20% 4474 | -7/Storage | Core destroyed Last Messages --------------- 04464_ Overheating: Energy bleed (-66). 04465_ System corrupted: Spread Laser failed to cycle. 04465_ Slug penetrates R-06 Scavenger. 04467_ U-05 Engineer builds a Door. 04468_ Overheating: System interference. 04468_ Energy Filter temporarily disabled. 04468_ Gauss Rifle temporarily disabled. 04468_ Spread Laser temporarily disabled. 04469_ Power failure, Hvy. Deuterium Engine shutdown. 04469_ Imp. Aluminum Leg broken. 04469_ Overheating: Short circuit. 04470_ Carbon-fiber Leg broken. 04470_ Overheating: Short circuit. 04471_ Imp. Aluminum Leg broken. 04471_ Overheating: Short circuit. 04471_ U-05 Engineer builds a Wall. 04472_ Overheating: Matter decay (-5). 04473_ Overheating: Broken Carbon-fiber Leg damaged (-3). 04474_ Overheating: Core damaged (-70). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????? ??????????????????? | | ??????????????????? #?????????????????? | | ??????????????????? #?????????????????? | | ??????????????????? #?????????????????? | | ??????????????????? #?????????????????? | | ??????????????????? /?????????????????? | | ??????????????????? #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ????????########### #?????????????????? | | ????????# %+ #?????????????????? | | ????????# """ #u #?????????????????? | | ????????# ""*[*%=% #?????????????????? | | ????????# """ ["=+ #?????????????????? | | ????????# "]]"""p# #?????????????????? | | ????????# "=]""@ # #?????????????????? | | ????????# # #?????????????????? | | ????????# # #?????????????????? | | ????????########### #?????????????????? | | ??????????????????# ###########???????? | | ??????????????????# / #???????? | | ??????????????????# # " #???????? | | ??????????????????# # "????#???????? | | ??????????????????# + " "????????????? | | ??????????????????# # " "????????????? | | ?????????????????## # """"???????????? | | ?????????????????#T # "???????????? | | ?????????????????## # #???????? | | ??????????????????# ############??????? | | ??????????????????# # #?????? | | ??????????????????# + #?????? | | ??????????????????# # """" """????????? | | ??????????????????# # """" ???????????? | | ??????????????????# + """" ???????????? | | ??????????????????# # """" ???????????? | | ??????????????????# #?? ??????????? | | ??????????????????# ###########???????? | | ??????????????????# ## """"" #???????? | | ?????????????????## ## ""T"" #???????? | | ???????######+#### # ^ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 5 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! It Was An Accident, I Swear Made in Tau Ceti IV Remodeling Challenges ------------ None Game ------ Seed GuidancePrecisionMount Manual? 0 Play Time 01:06:29 Cumulative 4.5 hours Start 2024.04.26 @ 11:07:34 End 2024.04.26 @ 12:56:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6812d464-f43e-4e94-aa69-4d355e59f381