Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 04:01:07 Player: Hinzy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (145) 725 Value Destroyed (4664) 4664 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1295) 1295 TOTAL SCORE: 11424 Bonus ------- High Alert Combat Kills 148 Follower Combat Kills 720 Met Imprinter 300 Was Imprinted 300 Friendly Fire -173 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Machine Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Heavy Treads Smartbomb Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Zionite Composite Leg I Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Zionite Light Carapace Improved Focal Shield Advanced System Shield Long-range Tractor Beam > --- WEAPON ----------- Smartbomb Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Heavy Treads Experimental Heat Sink Energy Well Triangulator Precision Energy Filter Improved Weapon Cycler Shock Absorption System Advanced Plasma Cannon Heavy Rocket Launcher [Rating: 89] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Wheel Flight Unit Nuclear Pulse Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 4 | . . 1 1 . . . . . . 2 Utility 5 | . . 1 1 2 . . . . 1 . Weapon . | . . . . . . . . . . . Parts Attached 141 | 3 17 14 37 10 . 1 . 2 22 35 Power 18 | . 5 2 2 1 . . . . 2 6 Engine 13 | . 5 2 1 1 . . . . 2 2 Core 5 | . . . 1 . . . . . . 4 Reactor . | . . . . . . . . . . . Propulsion 37 | 2 4 4 11 . . . . 1 7 8 Treads 13 | 2 . 3 5 . . . . . . 3 Leg 18 | . 2 1 6 . . . . 1 5 3 Wheel 5 | . 2 . . . . . . . 2 1 Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 52 | . 3 5 13 6 . 1 . 1 10 13 Device 23 | . 2 4 5 2 . . . 1 5 4 Storage 5 | . 1 . 2 . . . . . 1 1 Processor 7 | . . . 2 1 . . . . 1 3 Hackware 4 | . . . . 1 . . . . . 3 Protection 13 | . . 1 4 2 . 1 . . 3 2 Artifact . | . . . . . . . . . . . Weapon 34 | 1 5 3 11 3 . . . . 3 8 Energy Gun 12 | 1 3 2 4 . . . . . 2 . Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 7 | . 1 1 4 . . . . . . 1 Ballistic Cannon 3 | . . . . 2 . . . . . 1 Launcher 4 | . . . 2 . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . 1 . . 1 . . . . 1 1 Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 2 2 . . . 1 5 1 Parts Lost 45 | . 4 3 . 1 . 3 . 1 2 31 Power 4 | . 1 . . . . . . . . 3 Propulsion 13 | . 1 . . . . 2 . . 1 9 Utility 19 | . . 2 . 1 . 1 . 1 . 14 Weapon 9 | . 2 1 . . . . . . 1 5 Highest Loss Streak 10 | . 2 1 . 1 . 3 . 1 1 10 To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | 7 7 8 9 14 15 13 14 14 13 12 Power 1 | 1 1 . 1 1 1 1 2 2 . 1 Propulsion 1 | 4 3 2 1 2 2 . . . 1 1 Utility 6 | . 1 2 4 7 7 6 7 7 8 6 Weapon 3 | 1 1 2 2 3 5 5 5 5 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 23 | 4 2 2 5 1 . . . . 2 7 Power 4 | 1 1 . 2 . . . . . . . Propulsion 4 | 1 . 1 1 . . . . . . 1 Utility 10 | 1 1 . . 1 . . . . 1 6 Weapon 5 | 1 . 1 2 . . . . . 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 92 91 99 98 100 99 100 99 95 76 Engine 8 | . 13 11 9 7 7 7 7 7 13 2 Treads 5 | . 8 12 28 . . . . . . 2 Leg 20 | . 7 15 6 30 30 29 30 30 24 9 Wheel 1 | . 12 . . . . . . . . 4 Device 12 | . 8 13 7 10 15 15 15 14 13 10 Storage 7 | . 14 11 9 7 7 7 7 7 6 4 Processor 11 | . . . 12 12 15 15 15 15 13 10 Protection 5 | . . 4 6 8 7 7 7 7 8 2 Energy Gun 3 | . 17 8 2 . . . . 4 5 . Ballistic Gun 6 | . 8 2 10 6 . 14 11 3 . . Launcher 1 | . . . 1 . 6 . . 3 . . Impact Weapon 3 | . 1 10 1 3 7 . 3 1 5 4 Peak Build Rating 89 | 6 7 13 34 44 43 43 42 46 74 89 Average Rating 41 | 6 6 9 29 39 40 41 42 42 65 67 On Entrance 31 | 6 6 7 13 32 43 40 42 42 43 70 Naked Turns . | . . . . . . . . . . . Heaviest Build 80 | 14 18 27 43 50 49 50 50 52 80 70 Greatest Support 88 | 40 40 60 86 60 60 60 56 58 80 88 Greatest Overweight (x) 6 | . . 1 3 . . 1 . . 6 5 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 35 | 8 10 10 15 15 15 15 15 15 35 15 Average Capacity 13 | 8 9 10 11 15 15 15 15 15 15 14 Most Carried 15 | 8 9 10 15 15 15 15 14 15 15 15 Average Carried 12 | 7 7 8 9 14 15 13 14 14 13 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 8 8 9 15 15 15 14 14 15 11 5 Class Distribution -------------------- 89% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 3491 | 229 261 334 974 141 132 184 . 228 333 675 Remotely 156 | . . . . . . . . . . 156 Salvage Created 4930 | 100 420 655 1205 248 52 305 . 302 693 950 Parts 220 | 3 25 39 72 12 2 12 . 6 29 20 Haulers Intercepted 6 | . . 2 3 . . . . 1 . . Recyclers Shooed 3 | . 1 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 7 8 . 7 . . Prevented 3 | . . . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 107 | . 13 14 24 6 4 10 . 5 10 21 Melee 5 | . . 2 . . . . . . 1 2 Guns 54 | . 11 6 19 2 . 8 . 1 7 . Cannons 4 | . . . . 2 . . . 1 . 1 AOE 37 | . . 4 5 2 4 2 . 3 . 17 Classes Destroyed 17 | 1 4 3 3 1 . 2 . . 2 1 Worker 5 | . . . 3 . . . . . 2 . Builder 10 | . 1 2 1 . . . . . 4 2 Tunneler 4 | . . 2 1 . . . . . . 1 Hauler 6 | . . 2 3 . . . . 1 . . Recycler 4 | 1 . . 1 . . . . . . 2 Mechanic 3 | . . . . . . . . . . 3 Operator 1 | . . . 1 . . . . . . . Watcher 4 | . 1 . 2 . . . . . . 1 Swarmer 34 | . 6 6 8 2 4 3 . 1 . 4 Cutter 2 | . . . . . . . . . 2 . Grunt 39 | . 7 4 7 2 . 2 . 4 4 9 Brawler 1 | . . . . . . . . . . 1 Duelist 2 | . . . . . . 1 . . . 1 Sentry 13 | . . 4 6 1 . . . . . 2 Specialist 4 | . . . 3 . . . . . 1 . Hunter 4 | . . . . 1 . . . . 1 2 Programmer 4 | . . . . . . . . . 2 2 Z-Courier 1 | . . . . . . . . . 1 . Thug 2 | . . . . . . 1 . 1 . . Savage 3 | . . . . . . 3 . . . . Best Kill Streak 7 | 1 5 6 5 2 4 3 . 3 6 7 Combat Bots Only 6 | . 5 4 4 2 4 3 . 3 2 6 Max Kills in Single Turn 5 | 1 1 2 2 2 2 1 . 2 1 5 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . 2 1 2 2 1 . 2 . 5 Melee 1 | . . 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 796 | . 101 65 146 69 18 38 . 33 105 221 Missed 243 | . 27 14 46 29 10 9 . 14 32 62 Hits 553 | . 74 51 100 40 8 29 . 19 73 159 Melee 14 | . . . . . . 7 . . 1 6 Projectile 539 | . 74 51 100 40 8 22 . 19 72 153 AOE 7 | . . . . . . . . . 1 6 Critical Strikes 25 | . 1 1 7 . . 2 . . 2 12 Part Disruptions 2 | . . . . . . . . . 2 . Damage Taken 9775 | . 834 652 1432 546 98 603 . 306 1354 3950 Core 1827 | . 195 95 174 59 21 86 . 37 143 1017 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 81 | . . . . . . . . . 2 79 Regen/Repaired (Parts) 91 | . . . . . . . 91 . . . Core Remaining (%) 70 | 100 22 76 68 . . . . 71 83 . Volleys Fired 368 | 3 83 45 88 17 3 21 . 23 32 53 Largest 2 | 2 2 1 2 1 1 2 . 2 1 1 Hottest 122 | 70 100 56 122 45 30 56 . 56 60 98 Shots Fired 460 | 6 101 45 141 17 3 35 . 26 34 52 Gun 371 | 6 101 45 129 9 . 29 . 10 34 8 Cannon 39 | . . . . 8 . . . 7 . 24 Launcher 50 | . . . 12 . 3 6 . 9 . 20 Special . | . . . . . . . . . . . Kinetic 197 | 3 37 3 89 8 . 29 . 14 6 8 Thermal 166 | 3 64 21 26 . . . . . 28 24 Explosive 50 | . . . 12 . 3 6 . 9 . 20 Electromagnetic 47 | . . 21 14 9 . . . 3 . . Robot Hit Streak 25 | 2 9 9 12 25 1 8 . 4 9 12 Robot Miss Streak 10 | 3 4 6 10 1 . 6 . 7 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 1 . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . Shots Hit Robots 350 | 2 63 48 94 11 1 28 . 20 42 41 Core Hits 297 | 2 21 24 96 12 5 46 . 18 26 47 Critical Kills 3 | . . . . . . . . . 2 1 Critical Parts Destroyed 9 | . 1 3 . . . . . . 4 1 Critical Strikes 22 | . 5 6 1 2 . . . . 6 2 Burn 8 | . 4 3 1 . . . . . . . Destroy 1 | . . . . . . . . . . 1 Blast 2 | . . . . 2 . . . . . . Smash 11 | . 1 3 . . . . . . 6 1 Melee Attacks 135 | . 1 18 9 13 . . 11 3 38 42 Impact 121 | . 1 18 4 9 . . 11 3 38 37 Slashing 9 | . . . 5 4 . . . . . . Piercing 5 | . . . . . . . . . . 5 Sneak Attacks 30 | . 1 9 3 . . . . 1 10 6 Combat Hostiles 2 | . . 2 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13622 | 24 815 1148 2246 498 193 869 . 984 2082 4763 Guns 4117 | 24 762 459 1488 161 . 485 . 107 534 97 Cannons 639 | . . . . 85 . . . 216 . 338 Explosions 5441 | . . 130 551 252 193 384 . 507 . 3424 Melee 3415 | . 48 557 204 . . . . 154 1548 904 Ramming 10 | . 5 2 3 . . . . . . . Kinetic 2423 | 11 314 31 979 85 . 485 . 276 145 97 Thermal 2967 | 13 448 330 280 53 . . . . 389 1454 Explosive 4142 | . . . 551 199 193 384 . 507 . 2308 Electromagnetic 665 | . . 228 229 161 . . . 47 . . Impact 3125 | . 48 557 42 . . . . 154 1548 776 Slashing 162 | . . . 162 . . . . . . . Piercing 128 | . . . . . . . . . . 128 Highest Corruption 8 | . . . . . . . . . 3 8 Average Corruption 2 | . . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 30 | . . . . . . . . . 9 21 Message Errors 8 | . . . . . . . . . 2 6 Matter Fused 7 | . . . . . . . . . 1 6 Heat Flow Errors 4 | . . . . . . . . . 2 2 Energy Discharges 6 | . . . . . . . . . 2 4 Data Loss (minor) 2 | . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1539 | . 48 227 2 33 15 . . 16 561 637 Projectiles 21 | . . . . . . . . . . 21 Explosions 374 | . . 9 . 33 15 . . . . 317 Melee 1144 | . 48 218 2 . . . . 16 561 299 Knockbacks 24 | . 1 5 . 1 . . . 4 11 2 Impact 16 | . 1 4 . . . . . . 9 2 Kinetic 4 | . . . . 1 . . . 3 . . Secondary 4 | . . 1 . . . . . 1 2 . Self-Inflicted Damage 511 | . 2 77 73 88 30 . . . . 241 Shots 14 | . . 2 2 2 1 . . . . 7 Rammed 2 | . 1 1 . . . . . . . . Targets Rammed 3 | . 1 1 1 . . . . . . . Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 282 | 27 276 23 29 12 . 20 . 42 237 282 Average Temperature 60 | 14 75 6 13 7 . 4 . 14 78 65 Received Heat Transfer 2810 | . 342 165 504 78 12 144 . 108 297 1160 Effects 2 | . . . . . . . . . 2 . Interference 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 2 | . . 2 . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . Robots Corrupted 15 | . 1 3 . . . . . 1 5 5 Combat Hostiles 4 | . . 1 . . . . . . 2 1 Parts Fried 27 | . 1 4 . 1 . . . 1 7 13 Impact Corruptions 42 | . 2 9 1 . . . . 1 19 10 Robots Melted 3 | . 2 1 . . . . . . . . Combat Hostiles 3 | . 2 1 . . . . . . . . Parts Melted 12 | . 2 4 1 . . . . . 4 1 Heat Transferred 4839 | 37 1628 890 592 50 . . . . 592 1050 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . 2 1 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Maximum Alert Level 2 | . . . 1 . . . . . 1 2 Low Security (%) 76 | 100 100 100 88 100 . . . . 94 9 Level 1 9 | . . . 11 . . . . . 5 26 Level 2 14 | . . . . . . . . . . 64 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 694 | 5 132 163 267 152 . . . . 286 694 Initial 140 | . . 27 59 114 . . . . 79 140 Average 168 | . 39 57 100 66 . . . . 95 486 Influence Increases 4749 | 5 347 437 783 264 90 140 . 474 855 1354 Destroy 0b10 Robot/C 2460 | . 260 280 480 120 80 120 . 300 340 480 Destroy 0b10 Robot/NC 200 | 5 10 30 65 . . . . 5 40 45 Destroy Leader 512 | . 52 74 110 20 10 20 . 30 104 92 Allied During Kill 161 | . . . . . . . . 94 51 16 Successful Hack 68 | . 10 . 22 28 . . . . 2 6 Select Force Hacks 50 | . . . . . . . . . . 50 Disable Machine 270 | . . 15 . 15 . . . . 60 180 Anti-Garrison Action 200 | . . . . . . . . . 200 . Destroy Structure 543 | . . 8 61 36 . . . . 28 410 Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 270 | . 15 30 45 45 . . . 45 30 60 Influence Decreases 4196 | 5 280 363 672 451 155 140 . 348 695 1087 Entered New Map 478 | . . 40 82 138 25 . . . 47 146 Time Decay 3077 | 5 240 293 590 312 130 130 . 278 528 571 Lost Part 421 | . 40 30 . 1 . 10 . 10 20 310 Lost Ally 220 | . . . . . . . . 60 100 60 Squads Dispatched 30 | . 1 1 5 2 . . . . 9 12 Investigation 9 | . . 1 1 . . . . . 2 5 Extermination 7 | . . . . 1 . . . . 3 3 Reinforcement 9 | . 1 . 2 1 . . . . 4 1 Assault 3 | . . . . . . . . . . 3 Garrison 2 | . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 8 | . 2 1 4 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 191 | . 21 25 40 11 5 10 . 15 22 42 Peak Tracking Total 8 | . 6 7 6 3 4 4 . 5 6 8 Tactical Retreats 13 | . 1 2 2 2 . . . 2 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 4 | . 1 1 . . . . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 18 | . . 1 . 1 . . . . 4 12 Max in Single Turn 5 | . . 1 . 1 . . . . 1 5 Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 33 | . 5 1 8 8 1 . . . 3 7 Terminals 18 | . 5 . 6 6 . . . . . 1 Fabricators 7 | . . . . 1 . . . . 2 4 Repair Stations 2 | . . 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . . . . 2 Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 70 | . 11 2 22 12 1 . . . 6 16 Successful 43 | . 7 1 15 4 1 . . . 5 10 Failed 27 | . 4 1 7 8 . . . . 1 6 Catastrophic 5 | . . . 1 3 . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 59 | . 9 1 14 10 . . . . 13 12 Terminals 35 | . 11 . 14 9 . . . . . 1 Fabricators 14 | . . . . 2 . . . . 5 7 Repair Stations 3 | . . 2 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 16 | . . . 8 . . . . . . 8 Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 8 | . 1 . 3 2 1 . . . . 1 Record 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Zone Layout 3 | . . . 2 1 . . . . . . Fabricator Hacks 7 | . . . . . . . . . 3 4 Load Schematic 4 | . . . . . . . . . 2 2 Build 3 | . . . . . . . . . 1 2 Repair Station Hacks 1 | . . 1 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 11 | . . . 8 . . . . . . 3 Insert Component 5 | . . . 4 . . . . . . 1 Analyze 6 | . . . 4 . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 16 | . 6 . 4 2 . . . . 2 2 Terminals 10 | . 6 . 4 . . . . . . . Assimilate 2 | . 1 . 1 . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . Skim 4 | . 3 . 1 . . . . . . . Fabricators 3 | . . . . 1 . . . . 1 1 Liberate 1 | . . . . . . . . . 1 . Fabnet 1 | . . . . 1 . . . . . . Download 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . . . . Mechanics 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Extract 1 | . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 . Jam 1 | . . . . . . . . . 1 . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 5 1 5 5 . . . . 2 4 Full Trace Events 5 | . . . 1 . . . . . 1 3 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . 4 . . . . . . 3 Parts Built 3 | . . . . . . . . . 1 2 Authchips . | . . . . . . . . . . . Time 197 | . . . . . . . . . 73 124 Total Part Build Rating 7 | . . . . . . . . . 3 4 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . . 4 . . . . . . 1 Part Schematics Acquired 5 | . . . 4 . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 1 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 18 | . 1 . . . . . 7 . 4 6 Largest Group 7 | . 1 . . . . . 7 7 3 4 Highest-Rated Group 226 | . 10 . . . . . 226 226 210 170 Highest-Rated Ally 85 | . 10 . . . . . 41 41 70 85 Zionite Dispatches 4 | . . . . . . . . . 2 2 Heavy 1 | . . . . . . . . . . 1 Light 1 | . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 114 | . . . . . . . . 47 57 10 Total Damage 2595 | . . . . . . . . 1142 1146 307 Kills 22 | . . . . . . . . 10 9 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 10534 | . 360 170 617 951 1377 1893 1262 709 1496 1699 Sensors 10208 | . 360 170 483 951 1377 1893 1262 709 1454 1549 Terrain 134 | . . . 134 . . . . . . . Machine Analysis 579 | . . . . . . . . . . 579 Triangulation 475 | . . . . . . . . . 185 290 Jamming 741 | . . . . . . . . . 741 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 13137 | 71 840 800 1896 951 1377 1893 1262 709 1612 1726 Spaces Moved 8423 | 40 464 399 946 651 1096 1492 966 498 828 1043 Core 59 | . . . . . . . . . . 59 Treads 1097 | 18 78 158 685 . . . . . . 158 Legs 6283 | 22 150 215 214 651 1096 1492 966 498 697 282 Wheels 984 | . 236 26 47 . . . . . 131 544 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 100 115 115 125 125 122 122 122 120 50 Average Speed 130 | 138 116 135 157 125 125 122 122 122 137 135 Slowest Speed 330 | 160 160 190 330 125 125 196 122 122 192 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 4 45 22 58 14 97 98 90 60 21 24 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 11 | . . . . . 3 4 2 2 . . Spaces Dug 73 | . . . 9 13 . 7 . . 13 31 Terrain Destroyed 430 | . . 7 54 39 18 29 . 32 20 231 Melee 56 | . . . 4 13 . . . . 13 26 Projectile 21 | . . . . 1 . . . . 7 13 AOE 353 | . . 7 50 25 18 29 . 32 . 192 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 9878 | 49 659 574 1202 747 1099 1525 1029 566 1199 1229 Wait 552 | . 80 60 46 33 . 3 52 31 226 21 Move 8413 | 39 463 398 945 650 1095 1491 965 497 827 1043 Hop . | . . . . . . . . . . . Pick Up 65 | 3 7 6 18 6 . 2 . 2 10 11 Fast Attach 63 | . 1 4 21 6 . . . 1 11 19 Attach 40 | . 5 6 4 1 . 4 . 1 8 11 Detach 15 | . . 4 3 . . 1 . . 5 2 Swap 111 | 3 11 23 26 12 1 3 1 6 13 12 Drop 113 | 1 7 9 41 9 . . . 2 29 15 Fire 368 | 3 83 45 88 17 3 21 . 23 32 53 Melee 135 | . 1 18 9 13 . . 11 3 38 42 Ram 1 | . 1 . . . . . . . . . Kick 1 | . . . 1 . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 72 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 675 | -10/Materials | Core integrity fell below 50% 810 | -10/Materials | Discovered new exit (range 11) 912 | -10/Materials | Entered another Materials area 912 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1421 | -9/Materials | Discovered new exit (range 13) 1667 | -9/Materials | Build established: Scavenger-Mutant 1712 | -9/Materials | Entered another Materials area 1712 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2331 | -8/Materials | Build established: Mutant 3480 | -8/Materials | Garrison activated, responded to threat 3598 | -8/Materials | Discovered new exit (range 5) 3607 | -8/Materials | Identified exit to Factory 3608 | -8/Materials | Entered Factory 3608 | -7/Factory | Evolved 2 slots: Utility x2 4510 | -7/Factory | Identified exit to Lower Caves 4559 | -7/Factory | Entered Lower Caves 4862 | -7/Lower Caves | Discovered new exit (range 14) 4881 | -7/Lower Caves | Identified exit to Lower Caves 5580 | -7/Lower Caves | Encountered a Warlord checkpoint 5681 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5767 | -7/Lower Caves | Learned Factory emergency access door positions 5936 | -7/Lower Caves | Entered another Lower Caves area 5996 | -7/Lower Caves | Lost 3 parts (2n1u) 5999 | -7/Lower Caves | Learned Factory interactive machine intel 6118 | -7/Lower Caves | Discovered new exit (range 5) 6128 | -7/Lower Caves | Identified exit to Factory 6339 | -7/Lower Caves | Encountered a Warlord checkpoint 6935 | -7/Lower Caves | Ambushed by wild Derelicts 7358 | -7/Lower Caves | Discovered new exit (range 6) 7365 | -7/Lower Caves | Identified exit to Zion 7829 | -7/Lower Caves | Entered Zion 8061 | -7/Zion | Gained Derelict followers 8378 | -7/Zion | Met Imprinter 8399 | -7/Zion | Imprinted 8401 | -7/Zion | Declared Zion's savior 9021 | -7/Zion | Discovered new exit (range 15) 9057 | -7/Zion | Identified exit to Proximity Caves 9091 | -7/Zion | Entered Proximity Caves 9091 | -6/Proximity Caves | Accompanied by 7 allies 9220 | -6/Proximity Caves | Lost 3 allies 9535 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9768 | -6/Proximity Caves | Discovered exit to Factory (range 16) 9800 | -6/Proximity Caves | Entered Factory 9800 | -6/Factory | Accompanied by 2 allies 9800 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9801 | -6/Factory | Identified exit to Lower Caves 9803 | -6/Factory | Loaded intel: 53 interactive machine locations 10366 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10367 | -6/Factory | Zion Light squad teleported in 10654 | -6/Factory | Fabricated System Shield? 10701 | -6/Factory | Zion Melee Resupply teleported in 11002 | -6/Factory | Terminal network hard line cut 11395 | -6/Factory | Discovered new exit (range 4) 11399 | -6/Factory | Identified exit to Factory 11412 | -6/Factory | Entered another Factory area 11412 | -5/Factory | Evolved 2 slots: Propulsion x2 11437 | -5/Factory | Zion Heavy squad teleported in 11495 | -5/Factory | Fabricated Med. Armor Plating (x2) 11628 | -5/Factory | Zion Fire squad teleported in 11925 | -5/Factory | Lost 3 allies 12129 | -5/Factory | Lost 4 parts (3n1u) 12312 | -5/Factory | First assault squad dispatched 12488 | -5/Factory | Allied Derelicts ambushed cargo convoy from Garrison Access 12526 | -5/Factory | Lost 4 parts (1p3u) 12656 | -5/Factory | Terminal network hard line cut 12861 | -5/Factory | Lost 7 parts (2n3u2w) 13098 | -5/Factory | Spotted B-75 Beast 13109 | -5/Factory | Core integrity fell below 50% 13125 | -5/Factory | Core integrity fell below 20% 13138 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13108_ Knocked back. 13108_ >> Machine Analyzer network decryption results: 13108_ Terminal x1 13108_ Dropped Lrg. Storage Unit. 13119_ EFBQ5ARAFM4A JYNBW Q2 KQI 13126_ R-10 Processor collects Wheel. 13127_ Critical hit (Meltdown: +310). 13127_ Triangulator destroyed. 13127_ Critical hit (Blast). 13128_ Critical hit (Burn: +37). 13128_ R-10 Processor collects Lgt. Angular Momentum Engine. 13128_ R-10 Processor collects Imp. Deuterium Engine. 13132_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13133_ Slug penetrates Wall. 13136_ Terminal disabled. 13137_ Adv. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????"""""""""????"?"? | | ??????????????????????????????????????????????"?"? | | ?????????????????????????????????"""""""""????"?"? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????""""T""""???????? | | ????????????????????????????????"""""""""""??????? | | ???????????????????????????????????##########????? | | ??????????????????????????????????"""T""" #????? | | ??????????????????????????????? ?? #????? | | ?????????????????????????????? """ !!] #????? | | ???????????????????????T?????? """ !] #####? | | ?????????????????????????????? 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Y # ## " " " " " #????? #?? | | ???????????####### ###### ## " " " " " *#????? #?? | | ?????????????????##?????# ## " " " " " %#????? #?? | | ????????????????????????# ## " " " " " #????????? | | ????????????????????????# ## " " " " " #????????? | | ????????????????????????? ?# " " " " " #????????? | | ?????????????????????????+?# " " " " " #????????? | | ???????????????????????????# " " " " " #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????#########+####????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????? ????????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 50 Salvage Targeting 3 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Hammer | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -5/Factory | Scanalyzed Imp. Remote Datajack | -5/Factory | Extracted Melee Analysis Suite | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -6/Factory Med. Armor Plating | x2 | -5/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConceptEncryptedBasin Manual? 0 Play Time 02:55:04 Cumulative 99.4 hours Start 2025.05.09 @ 00:06:01 End 2025.05.10 @ 04:01:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 47 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dafb4eb3-cdbc-48dd-a19a-f5f5345a3da7