Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.09 @ 14:11:58 Player: btmk16 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (208) 1040 Value Destroyed (5356) 5356 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1337) 1337 TOTAL SCORE: 10713 Bonus ------- High Alert Combat Kills 948 Follower Combat Kills 21 Entered Garrisons 400 Friendly Fire -32 Cogmind --------- Core Integrity 0/550 Matter 175/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Heat Sink Enhanced Autogun Gauss Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Matter Filter Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Improved Cooling System Layered Light Armor Plating Layered Light Armor Plating Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Heavy Assault Cannon Rocket Launcher Rocket Launcher Chainsword [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 2 | . . . 1 . 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 98 | 6 11 6 24 6 13 . 8 12 12 Power 8 | 1 1 1 3 . . . 1 1 . Engine 8 | 1 1 1 3 . . . 1 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 32 | 2 2 . 8 3 4 . 6 4 3 Treads 31 | 2 2 . 8 3 4 . 6 4 2 Leg . | . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 2 . 4 1 4 . 1 4 3 Device 6 | . 1 . 1 . 2 . . 2 . Storage 3 | 1 1 . . . . . . . 1 Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 11 | . . . 3 1 2 . 1 2 2 Artifact . | . . . . . . . . . . Weapon 38 | 2 6 5 9 2 5 . . 3 6 Energy Gun 4 | . . 2 2 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 23 | 2 5 2 6 1 3 . . 1 3 Ballistic Cannon 2 | . . . . . 1 . . 1 . Launcher 7 | . 1 1 1 . 1 . . 1 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 27 | . . 1 3 . 4 . 2 7 10 Power 2 | . . . . . . . 1 1 . Propulsion 9 | . . . . . 1 . . 3 5 Utility 11 | . . . 2 . 3 . 1 1 4 Weapon 5 | . . 1 1 . . . . 2 1 Highest Loss Streak 5 | . . 1 2 . 1 . 1 4 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 96 99 99 100 92 90 89 87 81 Engine 10 | . 13 14 11 11 9 9 8 8 9 Treads 28 | . 27 28 33 33 26 27 27 26 19 Device 8 | . 11 14 10 . 8 9 8 8 6 Storage 10 | . 14 14 11 11 9 9 9 9 9 Protection 12 | . . . 11 22 17 18 18 17 16 Energy Gun 2 | . . 10 7 . . . . . . Ballistic Gun 13 | . 27 16 13 20 18 9 9 2 5 Ballistic Cannon 3 | . . . . . 3 9 9 9 7 Launcher 1 | . . . . . . . . 5 . Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 56 | 13 33 34 48 48 55 53 54 56 54 Greatest Support 63 | 40 40 40 63 63 63 60 63 63 60 Greatest Overweight (x) 5 | . 1 . . . . . . 1 5 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 14 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 Average Carried 14 | 3 12 15 14 14 14 15 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 15 15 14 15 15 15 15 13 5 Class Distribution -------------------- 65% | Mutant 23% | Scavenger-Tank 7% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Mutant | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Matter Collected 3892 | 252 324 164 679 208 363 78 704 813 307 Remotely . | . . . . . . . . . . Salvage Created 6244 | 62 502 366 1590 355 906 75 791 794 803 Parts 421 | 2 42 36 107 26 63 5 51 40 49 Haulers Intercepted 15 | . 1 . 6 . 4 . 2 . 2 Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Combat Hostiles Destroyed 154 | . 14 10 36 7 18 4 17 25 23 Melee 8 | . . . . . . . . . 8 Guns 75 | . 14 6 28 7 11 2 6 . 1 Cannons 50 | . . . . . 3 2 11 25 9 AOE 21 | . . 4 8 . 4 . . . 5 Classes Destroyed 14 | 1 6 1 4 . 1 1 . . . Worker 9 | . . . 2 . 3 . 3 . 1 Builder 13 | . 1 3 2 1 . . 2 . 4 Tunneler 2 | . . 2 . . . . . . . Hauler 15 | . 1 . 6 . 4 . 2 . 2 Recycler 5 | 1 . . 1 1 1 . 1 . . Mechanic 2 | . . . 2 . . . . . . Operator 3 | . 1 . 1 . . . . . 1 Watcher 5 | . 2 . . . 1 . 1 . 1 Swarmer 58 | . 9 6 10 1 7 3 5 6 11 Grunt 62 | . 5 4 16 3 8 . 6 10 10 Brawler 4 | . . . 1 1 . . 1 1 . Duelist 1 | . . . . . . 1 . . . Sentry 26 | . . . 9 2 2 . 4 7 2 Hunter 3 | . . . . . 1 . 1 1 . Best Kill Streak 13 | 1 4 3 13 3 5 3 6 6 11 Combat Bots Only 9 | . 4 3 9 2 4 3 3 6 8 Max Kills in Single Turn 6 | 1 2 3 3 1 3 1 2 1 6 Gunslinging 1 | . 1 . 1 . 1 . . . . Exploded 3 | . . 3 2 . 3 . . . 3 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Damage Taken 6185 | . 261 213 907 212 522 104 791 1385 1790 Core 703 | . 26 17 95 11 . . 79 154 321 Absorbed by Shields 119 | . . . 119 . . . . . . Core Remaining (%) 85 | 100 . 82 . 73 . . . . . Volleys Fired 397 | 4 35 20 98 15 51 10 45 88 31 Largest 3 | 2 2 2 2 2 3 2 2 2 2 Hottest 88 | 40 46 88 88 46 88 88 88 88 88 Shots Fired 697 | 8 70 38 172 33 122 18 90 90 56 Gun 493 | 8 70 36 162 33 102 10 45 2 25 Cannon 185 | . . . . . 17 8 45 87 28 Launcher 19 | . . 2 10 . 3 . . 1 3 Special . | . . . . . . . . . . Kinetic 617 | 8 70 24 113 33 119 18 90 89 53 Thermal 61 | . . 12 49 . . . . . . Explosive 19 | . . 2 10 . 3 . . 1 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | 3 11 12 19 10 10 3 7 14 9 Robot Miss Streak 4 | 4 3 1 4 2 2 3 3 3 4 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 11 | . 3 2 4 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . Shots Hit Robots 481 | 3 43 27 127 25 76 8 59 53 60 Core Hits 295 | 2 21 18 106 11 43 4 28 27 35 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . Critical Strikes 30 | . . . 2 1 3 2 6 9 7 Burn 1 | . . . 1 . . . . . . Destroy 2 | . . . 1 . 1 . . . . Blast 22 | . . . . . 2 2 6 9 3 Sever 5 | . . . . 1 . . . . 4 Melee Attacks 46 | . . . . 4 . . . . 42 Impact . | . . . . . . . . . . Slashing 46 | . . . . 4 . . . . 42 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14797 | 35 697 666 2637 467 2025 314 2271 2664 3021 Guns 5602 | 35 697 423 1936 350 1074 80 740 . 267 Cannons 6026 | . . . . . 590 234 1485 2664 1053 Explosions 1977 | . . 213 701 . 329 . . . 734 Melee 1073 | . . . . 116 . . . . 957 Ramming 119 | . . 30 . 1 32 . 46 . 10 Kinetic 10764 | 35 697 242 1253 350 1664 314 2225 2664 1320 Thermal 864 | . . 181 683 . . . . . . Explosive 1977 | . . 213 701 . 329 . . . 734 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1073 | . . . . 116 . . . . 957 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . 7 7 . . 1 2 2 Average Corruption 2 | . . . 3 7 . . 1 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 62 | . . . 7 32 . . 2 15 6 Message Errors 13 | . . . 1 10 . . . 2 . Matter Fused 12 | . . . 2 6 . . . 2 2 Heat Flow Errors 13 | . . . . 3 . . 1 7 2 Energy Discharges 5 | . . . 1 3 . . . 1 . Data Loss (minor) 10 | . . . . 7 . . 1 . 2 Data Loss (major) 1 | . . . 1 . . . . . . Misfires 6 | . . . 1 3 . . . 2 . Weapon Failures 2 | . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 655 | . . . 7 . 117 70 143 166 152 Projectiles 528 | . . . . . 72 70 143 166 77 Explosions 85 | . . . 7 . 45 . . . 33 Melee 42 | . . . . . . . . . 42 Knockbacks 33 | . . . . . 7 3 7 12 4 Impact . | . . . . . . . . . . Kinetic 29 | . . . . . 6 2 6 11 4 Secondary 4 | . . . . . 1 1 1 1 . Self-Inflicted Damage 58 | . . . 17 . . . . 41 . Shots 2 | . . . 1 . . . . 1 . Rammed 12 | . . 5 . . 1 . 5 . 1 Targets Rammed 15 | . . 5 . 1 2 . 5 . 2 Kicked . | . . . . . . . . . . Crushed 3 | . . . . 1 1 . . . 1 Highest Temperature 257 | . 1 135 189 257 225 . 167 187 242 Average Temperature 52 | . 1 45 38 107 58 . 17 66 64 Received Heat Transfer 2570 | . 66 108 281 90 225 . 333 558 909 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . . . . 1 . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 1481 | . . 407 1074 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Peak Influence 1053 | 5 265 322 884 565 553 609 687 1053 1053 Initial 512 | . 3 100 24 344 92 271 296 342 512 Average 412 | 2 129 212 284 407 321 482 475 784 739 Maximum Alert Level 3 | . 1 1 3 2 2 2 2 3 3 Low Security (%) 25 | 100 66 66 40 . 12 . . . . Level 1 33 | . 33 33 42 68 62 14 31 5 . Level 2 24 | . . . 9 31 25 85 68 30 37 Level 3 17 | . . . 7 . . . . 64 62 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 . 5 1 3 . 5 . 6 Investigation 6 | . 1 . 2 1 . . 1 . 1 Extermination . | . . . . . . . . . . Reinforcement 8 | . . . 2 . 2 . 1 . 3 Assault 4 | . . . 1 . 1 . . . 2 Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Distress Signals 20 | . 1 . 5 . 8 . 2 . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 235 | . 27 10 56 7 32 8 27 26 42 Peak Tracking Total 11 | . 6 10 10 2 7 3 5 6 11 Tactical Retreats 15 | . 2 . 2 . 5 3 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Traps Triggered 9 | . 3 . 2 . . . 2 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Machines Disabled 12 | . . . 3 . 2 1 3 2 1 Max in Single Turn 2 | . . . 2 . 1 1 2 1 1 Garrison Relay 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Machines Accessed 21 | . 5 . 8 1 3 1 1 2 . Terminals 18 | . 5 . 8 . 2 1 . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 47 | . 12 . 23 1 4 2 1 4 . Successful 21 | . 9 . 7 1 3 . 1 . . Failed 26 | . 3 . 16 . 1 2 . 4 . Catastrophic 3 | . . . 1 . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 9 . 5 . . . . . . Terminals 44 | . 12 . 23 . 3 2 . 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . Terminal Hacks 16 | . 7 . 6 1 2 . . . . Record 1 | . 1 . . . . . . . . Robot Analysis 5 | . 4 . 1 . . . . . . Prototype ID Bank 5 | . 2 . 3 . . . . . . Open Door 1 | . . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 3 | . . . 1 . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Unlock Access 2 | . . . . . 1 . 1 . . Unauthorized Hacks 3 | . 2 . 1 . . . . . . Terminals 3 | . 2 . 1 . . . . . . Botnet 3 | . 2 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 5 . 8 . 2 1 . 2 . Full Trace Events 3 | . . . 2 . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Machine Destruction 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 . . . . . Highest-Rated Group 45 | . . . . 45 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . 14 . . . . . Total Damage 172 | . . . . 172 . . . . . Kills 3 | . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Robot Analysis Total 5 | . 4 . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Turns Passed 8854 | 111 1187 801 1755 835 873 288 852 1626 526 Spaces Moved 4411 | 57 591 440 832 473 394 160 406 857 201 Core 12 | 4 1 . . . . . . . 7 Treads 4327 | 53 590 440 832 473 394 160 406 857 122 Legs . | . . . . . . . . . . Wheels 72 | . . . . . . . . . 72 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 160 160 160 160 160 160 160 50 Average Speed 159 | 152 159 160 160 160 160 160 160 160 145 Slowest Speed 240 | 160 160 160 160 160 160 160 160 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 98 60 83 73 42 31 35 77 27 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug 9 | . . . . . . . . 9 . Terrain Destroyed 164 | . . 19 28 . 19 3 13 50 32 Melee . | . . . . . . . . . . Projectile 74 | . . . . . 6 3 13 38 14 AOE 90 | . . 19 28 . 13 . . 12 18 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Mat Total 5410 | 71 763 497 1094 516 532 170 501 971 295 Wait 335 | . 103 23 114 11 48 1 24 7 4 Move 4400 | 56 590 439 831 472 394 159 405 853 201 Hop . | . . . . . . . . . . Pick Up 46 | 5 15 1 7 2 10 . 4 1 1 Fast Attach 30 | 6 8 1 3 . 4 . . 4 4 Attach 17 | . . . 5 . 3 . 1 4 4 Detach 2 | . 1 . . . . . . . 1 Swap 51 | . 3 5 16 6 6 . 7 4 4 Drop 62 | . 8 3 20 5 14 . 10 1 1 Fire 397 | 4 35 20 98 15 51 10 45 88 31 Melee 46 | . . . . 4 . . . . 42 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 15 | . . 5 . 1 2 . 5 . 2 Escape Stasis . | . . . . . . . . . . Rewire 9 | . . . . . . . . 9 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 7) 609 | -10/Materials | Discovered new exit (range 3) 846 | -10/Materials | Discovered new exit (range 13) 1167 | -10/Materials | Discovered new exit (range 9) 1299 | -10/Materials | Entered Mines 1329 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1371 | -10/Mines | Learned Materials machine intel 1634 | -10/Mines | Assembled infested the area 1639 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1995 | -10/Mines | Discovered new exit (range 9) 2037 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2037 | -10/Mines | Discovered new exit (range 5) 2100 | -10/Mines | Entered Materials 2100 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2101 | -9/Materials | Loaded intel: 55 machine locations 2649 | -9/Materials | Discovered new exit (range 11) 2816 | -9/Materials | Discovered new exit (range 16) 3127 | -9/Materials | Discovered new exit (range 14) 3481 | -9/Materials | Discovered new exit (range 16) 3599 | -9/Materials | Destroyed 8 combat bots 3619 | -9/Materials | Discovered new exit (range 14) 3700 | -9/Materials | First assault squad dispatched 3761 | -9/Materials | Destroyed 9 combat bots 3855 | -9/Materials | Entered Mines 3862 | -9/Mines | Discovered new exit (range 13) 4019 | -9/Mines | Learned Materials emergency access door positions 4218 | -9/Mines | Met a Derelict shopkeep closing up shop 4371 | -9/Mines | Excavation squad dispatched 4371 | -9/Mines | A large section of the Mines collapsed 4669 | -9/Mines | Discovered new exit (range 10) 4690 | -9/Mines | Entered Materials 4690 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5159 | -8/Materials | Build established: Scavenger-Tank 5291 | -8/Materials | Discovered new exit (range 3) 5490 | -8/Materials | First assault squad dispatched 5563 | -8/Materials | Identified exit to Garrison 5563 | -8/Materials | Entered Garrison 5592 | -8/Garrison | Garrison Relay disabled 5703 | -8/Garrison | Triggered checkpoint 5737 | -8/Garrison | Warlord forces raided the area 5780 | -8/Garrison | Discovered new exit (range 13) 5816 | -8/Garrison | Triggered checkpoint 5816 | -8/Garrison | Triggered checkpoint 5851 | -8/Garrison | Entered Materials 6299 | -8/Materials | Garrison activated, responded to threat 6475 | -8/Materials | Identified exit to Garrison 6639 | -8/Materials | Build established: Tank 6703 | -8/Materials | Entered Garrison 6760 | -8/Garrison | Triggered checkpoint 6874 | -8/Garrison | Triggered checkpoint 6905 | -8/Garrison | Triggered checkpoint 7044 | -8/Garrison | Discovered new exit (range 9) 7074 | -8/Garrison | Triggered checkpoint 7389 | -8/Garrison | Build established: Mutant 7426 | -8/Garrison | Triggered checkpoint 7444 | -8/Garrison | Discovered new exit (range 14) 7658 | -8/Garrison | Triggered checkpoint 7712 | -8/Garrison | Lost 4 parts (1n1u2w) 7920 | -8/Garrison | Triggered checkpoint 8029 | -8/Garrison | Discovered new exit (range 12) 8049 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8217 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8248 | -8/Garrison | Build established: Scavenger-Tank 8329 | -8/Garrison | Entered Materials 8676 | -8/Materials | Core integrity fell below 50% 8729 | -8/Materials | First assault squad dispatched 8765 | -8/Materials | Destroyed 8 combat bots 8781 | -8/Materials | Lost 5 parts (2n2u1w) 8844 | -8/Materials | Core integrity fell below 20% 8851 | -8/Materials | Released all parts (6) 8855 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08832_ C-30 ARC bursts open, deploying its payload. 08832_ G-50 Soldier unfolds itself. 08832_ G-47 Trooper unfolds itself. 08832_ M-28 Smith unfolds itself. 08834_ K-01 Serf collects debris. 08844_ Lyr. Light Armor Plating destroyed. 08847_ S-10 Pest destroyed. 08847_ Destroyed Wheel. 08847_ Repair Station disabled. 08848_ Lgt. Treads destroyed. 08849_ S-10 Pest destroyed. 08849_ Destroyed Seismic Detector. 08850_ U-05 Engineer builds a Door. 08851_ Released Lgt. Armor Plating. 08851_ Released Rnf. Ion Engine. 08851_ Released Lrg. Storage Unit. 08851_ Released Wheel. 08851_ Released Chainsword. 08851_ Released Missile Launcher. 08852_ T-07 Excavator is excavating. 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