Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 19:58:41

Player: Thwapp

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (358)      358
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 838

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     278/400
Energy                     250/250
System Corruption          0%
Temperature                Cool (27)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
   Small Storage Unit
  Medium Matter Pod
>        --- WEAPON (2) -------
         EM Pulse Gun
   Light Assault Rifle
>        --- INVENTORY (6) ----
         Ion Engine
         Signal Interpreter
         EM Pulse Gun
         Beam Cannon
         Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
  Improved Heat Sink
>          --- WEAPON -----------
     Light EM Pulse Cannon
           Autogun
>          --- INVENTORY --------
           Ion Engine
           ECM Suite
           ECM Suite
           EM Pulse Gun
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   21  .   
  Power                    5    | 2   3   .   
    Engine                 5    | 2   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 .    | .   .   .   
    Leg                    4    | .   4   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | .   6   .   
    Device                 4    | .   4   .   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   8   .   
    Energy Gun             5    | 1   4   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          4    | 1   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   6   .   
  Power                    1    | .   1   .   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   3   .   
  Highest Loss Streak      3    | .   3   .   
Average Slot Usage (%)     93   | .   93  .   
  Engine                   13   | .   13  .   
  Leg                      21   | .   21  .   
  Wheel                    5    | .   5   .   
  Device                   15   | .   15  .   
  Storage                  7    | .   7   .   
  Energy Gun               8    | .   8   .   
  Energy Cannon            5    | .   5   .   
  Ballistic Gun            13   | .   13  .   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 8   17  14  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | .   3   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 4   6   6   
  Average Capacity         5    | 4   5   6   
  Most Carried             6    | 4   6   5   
  Average Carried          4    | 2   4   5   
  Final Capacity           6    | 4   6   6   
  Final Carried            5    | 4   5   5   

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           535  | 264 271 .   
  Remotely                 .    | .   .   .   
Salvage Created            517  | 43  474 .   
  Parts                    30   | 2   28  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  13   | 1   12  .   
  Guns                     9    | 1   8   .   
  Cannons                  4    | .   4   .   
Classes Destroyed          5    | 1   4   .   
  Builder                  1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    7    | 1   6   .   
Best Kill Streak           4    | 1   4   .   
  Combat Bots Only         3    | 1   3   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               916  | .   836 80  
  Core                     251  | .   223 28  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              61   | 4   56  1   
  Largest                  2    | 2   2   2   
  Hottest                  79   | 60  79  60  
Shots Fired                117  | 8   107 2   
  Gun                      103  | 8   93  2   
  Cannon                   14   | .   14  .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  60   | 4   55  1   
  Thermal                  16   | .   16  .   
  Explosive                .    | .   .   .   
  Electromagnetic          41   | 4   36  1   
  Robot Hit Streak         9    | 3   9   1   
  Robot Miss Streak        5    | 1   5   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           61   | 5   55  1   
  Core Hits                24   | 1   23  .   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           885  | 60  803 22  
  Guns                     592  | 60  510 22  
  Cannons                  248  | .   248 .   
  Explosions               35   | .   35  .   
  Melee                    .    | .   .   .   
  Ramming                  10   | .   10  .   
  Kinetic                  308  | 20  281 7   
  Thermal                  113  | .   113 .   
  Explosive                .    | .   .   .   
  Electromagnetic          454  | 40  399 15  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            25   | .   25  .   
  Projectiles              14   | .   14  .   
  Explosions               11   | .   11  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      5    | .   5   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        109  | 20  109 35  
  Average Temperature      36   | 15  38  21  
  Received Heat Transfer   330  | .   285 45  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         225  | .   225 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             260  | 20  260 80  
  Initial                  80   | .   13  80  
  Average                  115  | 5   127 80  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         89   | 100 87  100 
  Level 1                  10   | .   12  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | 1   28  2   
  Peak Tracking Total      7    | 1   7   2   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   1   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               4    | .   4   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Record                   2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Process                  1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          16   | .   16  .   
  Retrieved Matter         16   | .   16  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               795  | 78  713 4   
Spaces Moved               526  | 73  452 1   
  Core                     28   | 20  8   .   
  Treads                   .    | .   .   .   
  Legs                     346  | .   345 1   
  Wheels                   152  | 53  99  .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  120 
  Average Speed            106  | 71  111 120 
  Slowest Speed            200  | 80  200 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 9   65  2   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          3    | .   3   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      3    | .   3   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      657  | 91  564 2   
  Wait                     7    | .   7   .   
  Move                     524  | 72  451 1   
  Hop                      .    | .   .   .   
  Pick Up                  22   | 8   14  .   
  Fast Attach              6    | 1   5   .   
  Attach                   12   | 4   8   .   
  Detach                   2    | .   2   .   
  Swap                     9    | 1   8   .   
  Drop                     13   | 1   12  .   
  Fire                     61   | 4   56  1   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   53 | -11/Scrapyard | Discovered new exit (range 8)
   79 | -11/Scrapyard | Entered Materials
  219 | -10/Materials | Core integrity fell below 50%
  267 | -10/Materials | Lost 3 parts (2n1w)
  271 | -10/Materials | Discovered new exit (range 16)
  396 | -10/Materials | Core integrity fell below 20%
  491 | -10/Materials | Discovered new exit (range 11)
  658 | -10/Materials | Discovered new exit (range 9)
  792 | -10/Materials | Entered Mines
  793 | -10/Mines     | Met a Derelict bent on vengeance
  796 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Analyzing inventory...
  Recycling at 100% efficiency:
    Sml. Laser (4)
    Com. Wheel (6)
    Mining Laser (6)
>>Retrieve(Matter)
Matter ejected: 16
T-07 Excavator is excavating.
Acquired 4 matter.
K-01 Serf cleans the Machine. <x2>
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching investigation squad.
U-05 Engineer lays Concrete. <x2>
Dropped Med. Laser.
Acquired Med. Matter Pod.
Dropped ECM Suite.
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystAntimatterChainsword
  Manual?         0
Play Time         00:27:29
  Cumulative      14.7 hours
  Start           2020.09.22 @ 15:26:03
  End             2020.09.22 @ 19:58:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e022464-ad05-4b89-98b5-4d4db98a8352