Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 13:45:58 Player: f3-rnm Result: Destroyed by X-82 Rainmaker via exploding Compression Vault Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (90) 450 Value Destroyed (3082) 3082 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1766) 1766 TOTAL SCORE: 11458 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 477 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/1150 Matter 240/300 Energy 39/100 System Corruption 2% Temperature Cool (0) Movement Flying (39) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Antigrav System Improved Gyrokinetic Inverter Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- RU-N14's Throwing Claymores > --- INVENTORY (5) ---- Improved Sensor Array Launcher Loader Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Gravmag System Gravmag Array Improved Antigrav System Impulse Thruster > --- UTILITY ---------- Large Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Core Analyzer > --- WEAPON ----------- Advanced Plasma Cannon Makeshift Hammer Makeshift Spear Makeshift Spear > --- INVENTORY -------- Advanced Heat Sink Coolant Injector Matter Compressor Improved Sensor Array Launcher Loader Microactuators Makeshift Transmission Jammer Makeshift Cloaking Device Improved Medium Armor Plating High-powered Tractor Beam Precision Rocket Launcher RU-N14's Throwing Claymores CR-A16's Pointy Stick [Rating: 82] Favorites ----------- Power Light Fission Core Engine Makeshift Power Source Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Utility Shielding Weapon Makeshift Spear Energy Gun Pulse Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Precision Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Arm Slots Evolved 12 | . . 2 2 . 2 . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 4 | . . 1 . . 1 . . . . . . . 2 . . Utility 5 | . . . 1 . 1 . . 2 . . . . . 1 . Weapon 2 | . . 1 1 . . . . . . . . . . . . Parts Attached 120 | 6 3 1 21 12 22 . 7 23 3 3 6 1 . 3 9 Power 10 | 1 . . 2 1 2 . . 2 . 1 1 . . . . Engine 5 | 1 . . 1 . 2 . . . . . 1 . . . . Core 5 | . . . 1 1 . . . 2 . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 40 | 2 2 1 7 3 8 . 4 4 1 . . . . 2 6 Treads 13 | 2 . . 3 3 4 . 1 . . . . . . . . Leg 10 | . . 1 4 . 4 . . . . . . . . . 1 Wheel 2 | . 2 . . . . . . . . . . . . . . Hover 8 | . . . . . . . . 4 1 . . . . 1 2 Flight 7 | . . . . . . . 3 . . . . . . 1 3 Utility 30 | 1 1 . 5 2 6 . 2 9 1 . . . . 1 2 Device 10 | . . . 3 2 1 . . 2 1 . . . . . 1 Storage 3 | 1 . . 1 . . . . 1 . . . . . . . Processor 15 | . . . 1 . 5 . 2 5 . . . . . 1 1 Hackware 1 | . . . . . . . . 1 . . . . . . . Protection 1 | . 1 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 40 | 2 . . 7 6 6 . 1 8 1 2 5 1 . . 1 Energy Gun 15 | 2 . . 6 4 2 . . . . . 1 . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . . . Ballistic Gun 5 | . . . 1 2 2 . . . . . . . . . . Ballistic Cannon 2 | . . . . . 2 . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . . Special Weapon 2 | . . . . . . . . . . . 1 1 . . . Impact Weapon 5 | . . . . . . . . 3 . 1 1 . . . . Slashing Weapon 4 | . . . . . . . 1 2 . 1 . . . . . Piercing Weapon 4 | . . . . . . . . 1 . . 2 . . . 1 Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . Unidentified Prototypes 8 | . . . 1 . 3 . 1 1 . . 2 . . . . Parts Lost 38 | . . . 6 7 5 2 2 4 1 . . 2 . 6 3 Power 3 | . . . . . 1 . . 1 . . . . . 1 . Propulsion 16 | . . . 2 2 2 1 2 1 1 . . 1 . 4 . Utility 6 | . . . 1 1 . 1 . . . . . . . 1 2 Weapon 13 | . . . 3 4 2 . . 2 . . . 1 . . 1 Highest Loss Streak 6 | . . . 4 3 2 2 1 2 1 . . 2 . 6 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 10 | 1 3 4 7 12 12 4 3 4 11 13 13 13 14 12 3 Power . | . 1 1 1 2 1 . . . . . . . . . . Propulsion 1 | 1 1 . 1 3 2 . . . . . . . . . . Utility 5 | . 1 3 3 4 4 3 3 3 6 7 8 10 10 8 2 Weapon 2 | . . . 1 2 3 1 . . 2 4 4 3 4 3 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 28 | . . . . 7 6 . . . . 1 5 . . 8 1 Power 4 | . . . . 3 1 . . . . . . . . . . Propulsion 3 | . . . . 1 1 . . . . . 1 . . . . Utility 15 | . . . . 2 3 . . . . 1 . . . 8 1 Weapon 5 | . . . . 1 1 . . . . . 3 . . . . Tool/Special 1 | . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 78 | . 67 25 70 99 92 36 22 79 80 90 92 81 70 54 11 Engine 2 | . 8 . . . 2 . . 2 . . 1 6 5 3 . Core 3 | . . . 6 9 3 . . 3 6 6 4 . . . . Treads 6 | . 17 . 9 26 8 . 3 . . . . . . . . Leg 3 | . . 7 6 . 18 12 . . . . . . . . 1 Hover 7 | . . . . . . . . 11 18 20 20 13 11 7 4 Device 9 | . . . 11 18 16 . . 5 6 6 6 6 5 3 1 Storage 5 | . 8 . 5 9 6 . . 1 6 6 6 6 5 4 . Processor 13 | . . . 4 . 4 24 6 26 26 26 26 26 23 19 . Energy Gun 7 | . 17 . 24 23 11 . . . . . . . . . . Ballistic Gun 3 | . . . 1 11 11 . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 6 4 10 5 6 5 3 . Slashing Weapon 2 | . . . . . . . 5 7 5 6 8 . . . . Piercing Weapon 3 | . . . . . . . . 1 3 6 10 13 11 7 . Peak Build Rating 82 | 6 7 4 25 33 54 24 15 60 69 66 75 67 60 82 39 Average Rating 42 | 4 4 3 18 30 45 21 7 49 57 64 65 60 60 53 15 On Entrance 29 | . 6 2 . 25 31 24 1 12 53 63 66 67 60 60 2 Avg Prop Armor Cover (%) 12 | . 30 28 . . 14 36 27 5 . . . . . 6 15 Naked Turns 185 | . 15 31 3 . 33 5 18 . . . . . . 63 17 Heaviest Build 50 | 13 14 . 39 44 50 . 2 33 45 39 38 41 32 41 8 Greatest Support 104 | 40 40 13 60 60 104 3 10 37 38 38 38 38 29 41 23 Greatest Overweight (x) 10 | 4 . . 2 1 2 . . 1 1 1 . 1 1 10 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 5 15 15 15 5 5 15 15 15 15 15 15 15 5 Average Capacity 12 | 7 6 5 10 15 14 5 5 7 15 15 15 15 15 13 5 Most Carried 15 | 3 5 4 14 15 15 5 5 9 15 15 15 15 15 15 5 Average Carried 10 | 1 3 4 7 13 13 5 4 5 12 14 14 14 15 13 4 Final Capacity 15 | 8 5 5 15 15 5 5 5 15 15 15 15 15 15 5 5 Final Carried 15 | 3 4 4 14 13 5 5 5 9 15 15 15 15 15 5 3 Class Distribution -------------------- 31% | Scavenger-Gunner 25% | Scout 16% | Mutant 13% | Derelict-Gladiator 7% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Derelict-Scout | -6/Zion Derelict-Gladiator | -5/Proximity Caves Derelict-Gladiator | -5/Factory Derelict-Gladiator | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Arm Matter Collected 2853 | 228 97 . 442 336 778 . 114 300 85 70 150 185 21 17 30 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3832 | . 182 . 666 1062 730 . 131 782 77 . . 101 47 54 . Parts 169 | . 4 . 35 47 37 . 8 26 7 . . 1 2 2 . Haulers Intercepted 4 | . . . 2 . . . 1 1 . . . . . . . Recyclers Shooed 5 | . 1 . 2 . 1 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 5 . . 20 . . . Prevented 8 | . . . . . . . . . . . . 8 . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Arm Combat Hostiles Destroyed 66 | . 4 . 8 27 14 . 2 2 4 . . 5 . . . Melee 7 | . . . . . . . 2 1 2 . . 2 . . . Guns 46 | . 2 . 7 26 11 . . . . . . . . . . Cannons 3 | . . . . . 2 . . . . . . 1 . . . AOE 6 | . . . . 1 1 . . . 2 . . 2 . . . Classes Destroyed 16 | . 1 . 6 4 1 . 1 1 1 . . . . 1 . Worker 3 | . . . 1 . . . . 2 . . . . . . . Builder 2 | . . . . . 2 . . . . . . . . . . Tunneler 4 | . . . 1 . 2 . . . . . . . 1 . . Hauler 4 | . . . 2 . . . 1 1 . . . . . . . Recycler 7 | . . . 1 . 2 . . 4 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . 1 . . . . . . . Watcher 2 | . . . . . . . 1 . . . . . 1 . . Swarmer 25 | . . . . 11 4 . 2 . 4 . . 4 . . . Grunt 17 | . 4 . 4 7 2 . . . . . . . . . . Duelist 3 | . . . 1 . 2 . . . . . . . . . . Sentry 10 | . . . 3 4 2 . . . . . . 1 . . . Specialist 2 | . . . . 2 . . . . . . . . . . . Hunter 2 | . . . . 1 1 . . . . . . . . . . Programmer 7 | . . . . 2 3 . . 2 . . . . . . . Tinkerer 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 6 | . 2 . 6 5 5 . 1 2 4 . . 3 1 1 . Combat Bots Only 6 | . 2 . 6 5 4 . 1 1 4 . . 3 . . . Max Kills in Single Turn 2 | . 1 . 2 2 2 . 1 1 2 . . 2 1 1 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 2 | . . . . 1 1 . . . 2 . . 2 . . . Melee 1 | . . . . . . . 1 1 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Arm Hostile Shots Fired 721 | . 41 43 64 139 177 2 36 67 12 . . 12 . 92 36 Missed 266 | . 7 12 18 51 69 . 14 27 1 . . 6 . 37 24 Hits 455 | . 34 31 46 88 108 2 22 40 11 . . 6 . 55 12 Melee 6 | . . . 3 . 1 2 . . . . . . . . . Projectile 449 | . 34 31 43 88 107 . 22 40 11 . . 6 . 55 12 AOE 9 | . . . . . 3 . . 2 . . . . . 3 1 Critical Strikes 16 | . 1 . 3 4 3 1 . 1 1 . . . . 1 1 Part Disruptions 1 | . . . . . . . . 1 . . . . . . . Damage Taken 7526 | . 568 264 744 1131 1622 63 346 657 236 . . 190 . 1255 450 Core 2879 | . 205 244 175 133 302 63 191 187 115 . . 58 . 915 291 Absorbed by Shields 30 | . . . . . . . . . . . . . . 30 . Regen/Repaired (Parts) 28 | . . . . . . . . 28 . . . . . . . Core Remaining (%) 54 | 100 18 39 . 44 . . 20 . . . . 57 100 . . Volleys Fired 175 | . 28 . 26 63 51 . . . 2 . . 2 . 2 1 Largest 4 | . 2 . 4 4 4 . . . 1 . . 1 . 1 1 Hottest 230 | . 90 . 230 230 209 . . . 98 . . 98 . 98 . Shots Fired 511 | . 37 . 61 225 181 . . . 2 . . 2 . 2 1 Gun 471 | . 37 . 61 225 148 . . . . . . . . . . Cannon 37 | . . . . . 33 . . . 1 . . 1 . 2 . Launcher 1 | . . . . . . . . . 1 . . . . . . Special 2 | . . . . . . . . . . . . 1 . . 1 Kinetic 179 | . . . 6 78 95 . . . . . . . . . . Thermal 273 | . 37 . 37 119 76 . . . 1 . . 1 . 2 . Explosive 3 | . . . . . . . . . 1 . . 1 . . 1 Electromagnetic 56 | . . . 18 28 10 . . . . . . . . . . Robot Hit Streak 32 | . 6 . 8 32 8 . . . 5 . . 6 . . . Robot Miss Streak 6 | . 3 . 2 4 6 . . . . . . . . . . Penetration Max 1 | . . . . 1 1 . . . . . . . . . . Secondary Targets 14 | . . . 1 10 3 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . . . Shots Hit Robots 326 | . 24 . 40 117 91 . 10 25 5 . . 8 3 3 . Core Hits 152 | . 8 . 20 47 52 . 4 8 6 . . 6 . 1 . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 1 . . . 3 . . . . . . . Critical Strikes 19 | . 5 . 1 7 2 . 1 3 . . . . . . . Burn 14 | . 5 . 1 6 2 . . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . . . Smash 3 | . . . . . . . . 3 . . . . . . . Sever 1 | . . . . . . . 1 . . . . . . . . Melee Attacks 113 | . . . . . . . 21 46 8 . 2 15 9 12 . Impact 28 | . . . . . . . . 16 3 . . 3 3 3 . Slashing 49 | . . . . . . . 21 18 5 . 1 4 . . . Piercing 34 | . . . . . . . . 10 . . 1 8 6 9 . Sneak Attacks 14 | . . . . . . . 1 10 1 . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . . 4 . . . 8 1 . . Damage Inflicted 8306 | . 284 14 712 2130 2134 . 364 1320 462 . . 614 152 120 . Guns 4645 | . 284 . 712 2046 1603 . . . . . . . . . . Cannons 362 | . . . . . 329 . . . . . . 33 . . . Explosions 868 | . . . . 84 202 . . . 282 . . 300 . . . Melee 2413 | . . . . . . . 364 1320 180 . . 281 152 116 . Ramming 18 | . . 14 . . . . . . . . . . . 4 . Kinetic 1604 | . . . 71 541 992 . . . . . . . . . . Thermal 2829 | . 284 . 400 1313 799 . . . . . . 33 . . . Explosive 784 | . . . . . 202 . . . 282 . . 300 . . . Electromagnetic 658 | . . . 241 276 141 . . . . . . . . . . Impact 560 | . . . . . . . . 407 . . . 108 45 . . Slashing 1178 | . . . . . . . 364 555 180 . . 79 . . . Piercing 675 | . . . . . . . . 358 . . . 94 107 116 . Highest Corruption 9 | . . 1 . 5 3 9 9 2 2 2 2 1 . 2 2 Average Corruption 3 | . . 1 . 4 2 6 9 2 2 2 2 1 . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 44 | . . . . 19 8 1 5 1 3 3 1 1 . . 2 Message Errors 11 | . . . . 4 3 . . 1 1 . . . . . 2 Matter Fused 10 | . . . . 4 1 . 2 . 1 1 . 1 . . . Heat Flow Errors 10 | . . . . 4 2 . 3 . . 1 . . . . . Energy Discharges 3 | . . . . 1 1 . . . . . 1 . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . Data Loss (minor) 4 | . . . . 2 . 1 . . . 1 . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . . Weapon Failures 3 | . . . . 2 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 679 | . . . . . 2 . . 436 64 . . 78 77 22 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 65 | . . . . . 2 . . . 48 . . 15 . . . Melee 614 | . . . . . . . . 436 16 . . 63 77 22 . Knockbacks 11 | . . . . . 7 . . 3 . . . . 1 . . Impact 4 | . . . . . . . . 3 . . . . 1 . . Kinetic 7 | . . . . . 7 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 154 | . . 6 . . 80 . . . 66 . . . . 2 . Shots 2 | . . . . . 1 . . . 1 . . . . . . Rammed 4 | . . 2 . . . . . . . . . . . 2 . Targets Rammed 4 | . . 2 . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 562 | . 562 . 302 205 236 . 212 1 46 170 . 50 . 76 . Average Temperature 129 | . 333 . 71 73 25 . 106 1 30 148 . 27 . 43 . Received Heat Transfer 1392 | . 270 24 324 279 240 . 45 84 . . . . . 63 63 Effects 20 | . 20 . . . . . . . . . . . . . . Shutdowns 6 | . 6 . . . . . . . . . . . . . . Interference 6 | . 6 . . . . . . . . . . . . . . Matter Decay 2 | . 2 . . . . . . . . . . . . . . Damage (minor) 2 | . 2 . . . . . . . . . . . . . . Damage (major) 1 | . 1 . . . . . . . . . . . . . . Damage (core) 3 | . 3 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Fried 5 | . . . 1 . . . . 2 . . . . 2 . . Impact Corruptions 15 | . . . . . . . . 11 . . . 3 1 . . Robots Melted 4 | . 2 . 1 1 . . . . . . . . . . . Combat Hostiles 3 | . 2 . 1 . . . . . . . . . . . . Parts Melted 16 | . 2 . 1 12 1 . . . . . . . . . . Heat Transferred 7186 | . 1174 . 999 3225 1738 . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Arm Maximum Alert Level 3 | . . . . 3 2 . . . . . . . 2 . . Low Security (%) 56 | 100 100 100 100 17 . 100 100 100 . . . . . 100 100 Level 1 16 | . . . . 25 31 . . . . . . . 74 . . Level 2 23 | . . . . 39 68 . . . . . . . 25 . . Level 3 3 | . . . . 16 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 870 | . 70 90 91 870 573 196 155 71 . . . . 431 100 121 Initial 456 | . . 14 29 9 456 196 109 65 . . . . 431 100 9 Average 227 | . 37 14 37 462 440 186 129 18 . . . . 366 31 51 Influence Increases 3590 | . 115 90 244 931 601 . 126 328 90 . . 471 324 79 191 Destroy 0b10 Robot/C 1560 | . 80 . 160 540 280 . 40 40 80 . . 280 . . 60 Destroy 0b10 Robot/NC 130 | . . . 25 5 30 . 10 40 . . . 5 10 5 . Destroy Leader 262 | . 20 . 54 30 80 . 14 22 10 . . 20 2 . 10 Allied During Kill 187 | . . . . . . . . . . . . 166 4 2 15 Successful Hack 26 | . . . 4 . . . . 22 . . . . . . . Disable Machine 150 | . . . . 15 45 . . 45 . . . . . . 45 Anti-Garrison Action 200 | . . . . 200 . . . . . . . . . . . Destroy Structure 145 | . . . 1 36 31 . 2 9 . . . . 8 12 46 Advance Influence 300 | . . . . . . . . . . . . . 300 . . Partial Spotted 45 | . 15 15 . . . . . . . . . . . 15 . Lose Combat Pursuer 585 | . . 75 . 105 135 . 60 150 . . . . . 45 15 Influence Decreases 3539 | . 80 55 300 75 910 405 147 411 142 . . 262 328 264 160 Entered New Map 1177 | . . 21 41 5 414 365 47 70 20 . . . 78 105 11 Time Decay 1860 | . 80 34 209 . 446 20 80 326 112 . . 202 150 122 79 Search Patrol Dispatched 100 | . . . . . . . . . . . . . 100 . . Lost Part 285 | . . . 50 70 50 20 20 15 10 . . 20 . . 30 Lost Ally 117 | . . . . . . . . . . . . 40 . 37 40 Squads Dispatched 24 | . . 1 1 . 8 . 2 6 . . . 1 . 3 2 Investigation 8 | . . 1 1 . 2 . . 3 . . . . . . 1 Extermination 8 | . . . . . 2 . 1 3 . . . . . 1 1 Reinforcement 6 | . . . . . 3 . 1 . . . . . . 2 . Assault 2 | . . . . . 1 . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Arm Distress Signals 10 | . . 1 . 2 . . 1 1 . . . 1 . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 161 | . 4 8 10 32 25 2 16 14 4 . . 15 1 22 8 Peak Tracking Total 16 | . 3 6 4 5 5 2 9 5 4 . . 4 1 16 4 Tactical Retreats 19 | . . 1 . 3 5 . 2 4 . . . . . 3 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Arm Traps Triggered 14 | . . 2 . 2 2 . 1 6 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Arm Machines Disabled 11 | . . . . 2 3 . . 3 . . . . . . 3 Max in Single Turn 1 | . . . . 1 1 . . 1 . . . . . . 1 Garrison Access 2 | . . . . . . . . 2 . . . . . . . Garrison Relay 1 | . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Arm Machines Accessed 20 | . . 1 2 4 3 . . 8 . 1 . . . 1 . Terminals 12 | . . 1 . 4 3 . . 4 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . . 2 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . 2 . . . . . . . Total Hacks 39 | . . 3 3 10 10 . . 11 . 1 . . . 1 . Successful 10 | . . . 1 1 1 . . 6 . 1 . . . . . Failed 29 | . . 3 2 9 9 . . 5 . . . . . 1 . Catastrophic 12 | . . 1 2 3 3 . . 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 31 | . . 3 . 1 7 . . 6 . . 1 . 2 5 6 Terminals 28 | . . 3 . 10 10 . . 5 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 6 | . . . 2 . . . . 3 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . 3 . . . . . . . Terminal Hacks 4 | . . . . 1 1 . . 1 . 1 . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . 2 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . . . 2 . . . . . . . Unauthorized Hacks 2 | . . . . . . . . 2 . . . . . . . Terminals 1 | . . . . . . . . 1 . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Patch 1 | . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . . 1 1 4 3 . . 4 . . . . . 1 . Full Trace Events 8 | . . 1 1 3 2 . . 1 . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . . . . . . . Non-combat 2 | . . . . . . . . 2 . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . find_recycling 1 | . . . . . . . . 1 . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Arm Total Allies 12 | . . . . . . . . . . . 6 1 . 3 2 Largest Group 6 | . . . . . . . . . . . 6 5 4 5 2 Highest-Rated Group 344 | . . . . . . . . . . . 344 305 161 329 100 Highest-Rated Ally 103 | . . . . . . . . . . . 96 96 49 103 50 Zionite Dispatches 4 | . . . . . . . . . . . . . 1 2 1 Heavy 1 | . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 . Initial Warlord ECA Mod 2 | . . . . . 2 2 2 1 1 1 1 . . . . Total Orders 1 | . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . 1 . Ally Attacks 57 | . . . . . . . . . . . . 48 . 1 8 Total Damage 2180 | . . . . . . . . . . . . 1413 . 20 747 Kills 13 | . . . . . . . . . . . . 10 . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Arm Active Infowar (turns) 3949 | . . . 109 . 229 . 100 1118 382 235 697 469 309 301 . Optics 3543 | . . . . . . . 69 1118 382 235 697 469 309 264 . Sensors 3673 | . . . 109 . 229 . . 979 382 235 697 469 309 264 . T.N.C. 909 | . . . . . . . 100 809 . . . . . . . Machine Analysis 175 | . . . . . . . . . . . . . . 175 . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Arm Turns Passed 7249 | 99 208 183 483 1166 1109 43 177 1118 382 235 697 469 309 371 200 Spaces Moved 7334 | 64 180 156 239 577 752 86 243 1778 639 341 1036 411 268 327 237 Core 788 | 26 152 115 91 . 134 86 38 . . . . . . 114 32 Treads 887 | 38 28 . 94 577 150 . . . . . . . . . . Legs 628 | . . 41 54 . 468 . . . . . . . . . 65 Wheels . | . . . . . . . . . . . . . . . . Hover 4484 | . . . . . . . . 1445 639 341 1036 411 268 213 131 Flight 547 | . . . . . . . 205 333 . . . . . . 9 Fastest Speed 32 | 50 50 50 50 160 50 50 32 35 52 52 52 52 111 50 39 Average Speed 79 | 137 67 68 146 160 116 50 46 52 53 52 52 99 111 98 69 Slowest Speed 550 | 250 160 120 190 240 320 50 55 111 111 108 52 111 111 550 125 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 39 21 14 68 23 90 13 36 71 48 90 62 7 11 21 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 6 | . . . . . . . . . 2 . 4 . . . . Known Exits Taken 8 | . . . 1 . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . 1 . Scrap Searched 8 | . . . . . . . . . 2 3 3 . . . . Spaces Dug 44 | . . . . 2 1 . 2 9 4 . . 13 4 5 4 Terrain Destroyed 102 | . . . . 7 29 . 2 9 27 . . 13 4 7 4 Melee 23 | . . . . . . . 2 9 3 . . . 4 5 . Projectile 23 | . . . . 6 12 . . . 1 . . 1 . 2 1 AOE 56 | . . . . 1 17 . . . 23 . . 12 . . 3 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Low Low Zio Pro Fac Fac Arm Total 8250 | 72 229 231 315 682 861 85 272 1887 664 395 1193 460 273 364 267 Wait 341 | . 16 73 9 1 1 . . 20 . 47 123 32 . 1 18 Move 7319 | 63 179 155 239 576 752 85 242 1775 638 340 1035 410 267 326 237 Hop 1 | . . . . . . . . 1 . . . . . . . Pick Up 72 | 3 3 . 16 16 14 . 1 5 6 2 5 . . 1 . Fast Attach 93 | 6 1 1 14 1 13 . 6 25 1 2 12 . . 3 8 Attach 34 | . 2 . 6 7 7 . 1 2 5 . . 1 . 1 2 Detach 10 | . . . . . . . . 2 4 . . 1 . 3 . Swap 24 | . . . 3 5 11 . . 2 1 1 . 1 . . . Drop 64 | . . . 2 13 12 . 1 10 . 3 17 . . 5 1 Fire 175 | . 28 . 26 63 51 . . . 2 . . 2 . 2 1 Melee 87 | . . . . . . . 21 35 7 . 1 7 6 10 . Ram 4 | . . 2 . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . 10 . . . . . 10 . Rewire 6 | . . . . . . . . . . . . 6 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Armory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 100 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Core integrity fell below 50% 197 | -10/Materials | Core integrity fell below 20% 229 | -10/Materials | Released all parts (7) 301 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 486 | -9/Materials | Core integrity fell below 50% 486 | -9/Materials | Discovered new exit (range 10) 491 | -9/Materials | Entered another Materials area 491 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 558 | -8/Materials | Discovered new exit (range 15) 678 | -8/Materials | Lost 4 parts (1n1u2w) 974 | -8/Materials | Identified exit to Garrison 974 | -8/Materials | Entered Garrison 983 | -8/Garrison | Build established: Scavenger-Gunner 1165 | -8/Garrison | Found Launcher Loader 1230 | -8/Garrison | Triggered checkpoint 1289 | -8/Garrison | Lost 3 parts (1u2w) 1475 | -8/Garrison | Core integrity fell below 50% 1542 | -8/Garrison | Triggered checkpoint 1678 | -8/Garrison | Discovered new exit (range 13) 1716 | -8/Garrison | Triggered checkpoint 2016 | -8/Garrison | Garrison Relay disabled 2116 | -8/Garrison | Discovered new exit (range 13) 2140 | -8/Garrison | Entered Factory 2140 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2601 | -7/Factory | Discovered new exit (range 10) 2629 | -7/Factory | Identified exit to Factory 2940 | -7/Factory | First assault squad dispatched 2978 | -7/Factory | Cargo convoy interrupted 3165 | -7/Factory | Discovered exit to Factory (range 15) 3170 | -7/Factory | Released all parts (12) 3249 | -7/Factory | Sucked down chute 3249 | -7/Factory | Entered Waste 3256 | -7/Waste | Spotted C-40 Crusher 3264 | -7/Waste | EMP discharged 3269 | -7/Waste | Spotted C-40 Crusher 3277 | -7/Waste | Spotted C-40 Crusher 3278 | -7/Waste | Spotted C-40 Crusher 3279 | -7/Waste | Discovered new exit (range 13) 3286 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3287 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3288 | -7/Waste | Core integrity fell below 50% 3292 | -7/Waste | Entered Factory 3462 | -7/Factory | Discovered exit to Factory (range 18) 3469 | -7/Factory | Entered another Factory area 3469 | -6/Factory | Evolved 2 slots: Utility x2 3547 | -6/Factory | Discovered new exit (range 18) 3578 | -6/Factory | Identified exit to Lower Caves 3879 | -6/Factory | Build established: Scout 4029 | -6/Factory | Discovered new exit (range 11) 4150 | -6/Factory | Spotted B-75 Beast 4168 | -6/Factory | Noticed a derelict Sapper rigging charges 4587 | -6/Factory | Entered Lower Caves 4600 | -6/Lower Caves | Met a Warlord Commander 4601 | -6/Lower Caves | Learned location of Warlord (-5) 4602 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4605 | -6/Lower Caves | Found Encrypted Comm Array 4705 | -6/Lower Caves | Encountered a Warlord checkpoint 4867 | -6/Lower Caves | Learned location of 1 exit from Factory 4964 | -6/Lower Caves | Discovered new exit (range 8) 4968 | -6/Lower Caves | Identified exit to Lower Caves 4969 | -6/Lower Caves | Entered another Lower Caves area 5159 | -6/Lower Caves | Discovered new exit (range 17) 5183 | -6/Lower Caves | Identified exit to Zion 5204 | -6/Lower Caves | Entered Zion 5240 | -6/Zion | Discovered new exit (range 16) 5274 | -6/Zion | System corruption cleaned by Quarantine Array 5302 | -6/Zion | Given A8's code to call for help 5351 | -6/Zion | Learned location of Quarantine (-2) 5368 | -6/Zion | Found Prototype Energy Gun 5368 | -6/Zion | Identified Storm Laser 5530 | -6/Zion | Learned Factory emergency access door positions 5534 | -6/Zion | Found CR-A16's Pointy Stick 5563 | -6/Zion | Met Imprinter 5572 | -6/Zion | Imprinted 5574 | -6/Zion | Declared Zion's savior 5616 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5617 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5741 | -6/Zion | Build established: Derelict-Scout 5764 | -6/Zion | Found Prototype Special Weapon 5764 | -6/Zion | Identified RU-N14's Throwing Claymores 5767 | -6/Zion | Found RU-N14's Throwing Claymores 5778 | -6/Zion | Identified exit to Proximity Caves 5901 | -6/Zion | Entered Proximity Caves 5901 | -5/Proximity Caves | Accompanied by 5 allies 5921 | -5/Proximity Caves | Learned Factory garrison access intel 6050 | -5/Proximity Caves | Spotter reported a threat 6083 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6103 | -5/Proximity Caves | Spotter reported a threat 6251 | -5/Proximity Caves | Build established: Derelict-Gladiator 6315 | -5/Proximity Caves | Discovered new exit (range 20) 6335 | -5/Proximity Caves | Identified exit to Factory 6370 | -5/Proximity Caves | Entered Factory 6370 | -5/Factory | Accompanied by 4 allies 6370 | -5/Factory | Evolved 2 slots: Propulsion x2 6371 | -5/Factory | Identified exit to Factory 6373 | -5/Factory | Loaded intel: 4 garrison access locations 6629 | -5/Factory | Discovered exit to Factory (range 9) 6655 | -5/Factory | Zion Recon squad teleported in 6670 | -5/Factory | Search patrols dispatched 6679 | -5/Factory | Entered another Factory area 6679 | -4/Factory | Accompanied by 4 allies 6679 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6885 | -4/Factory | Zion Heavy squad teleported in 6926 | -4/Factory | Zion Kinetic Resupply teleported in 6964 | -4/Factory | Lost 6 allies 6987 | -4/Factory | Released all parts (5) 7014 | -4/Factory | Lost 6 parts (1p4n1u) 7045 | -4/Factory | Core integrity fell below 50% 7046 | -4/Factory | Discovered new exit (range 9) 7050 | -4/Factory | Entered Armory 7055 | -4/Armory | Zion Demo squad teleported in 7108 | -4/Armory | Core integrity fell below 20% 7190 | -4/Armory | Lost 3 parts (2u1w) 7250 | -4/Armory | Destroyed by X-82 Rainmaker via exploding Compression Vault Last Messages --------------- [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Offense Resupply ] [ 2 : Infowar Resupply ] [ 3 : Defense Resupply ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Depthwide Sectors/-4 ] [ 2 : Component Schematics ] [ 3 : Guard Positions ] [ 4 : Unaware Schematics ] 07232_ ALERT: Suspicious activity at Terminal A008. Dispatching Investigation squad. 07239_ ALERT: Potential suspicious activity detected, Programmers report to Armory Zone 8R. 07241_ Acquired Unknown Flight Unit. 07241_ Identified Field Propulsion Drive. 07244_ Acquired Field Propulsion Drive. 07250_ Compression Vault explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###?###########+#+################### | | ?????????????# # + ! + | | ?????????????# """"""" # # === # | | ?????????????+ """"""" !# ?+ =!= "" "" # | | ??????????????? """"""" # #???=!= ! "F "" # | | ??????#?????????? ?# #????? """""?# | | ???#### ?????????= ???# #??????? ???# | | ?? ##########+###### ##########+###### | | ?? == | | ?? = e @ | | ????" """ = | | ???????""" | | ???????""" ###################### | | ???? #????????????????????? | | ??? #????????????????????? | | ????" """ #????????????????????? | | ????"? """ ###+####+####+##????????????????????? | | ????????"" ????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ?????? """ ??????????????????????????????????????? | | ????????""???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 110 Resistance: KI 20 Utility Shielding 33 Melee Speed Boost 30 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 5 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hvy. Mass Driver | -6/Zion | Archive Mass Driver | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Wave Gun | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive E-15 Imp | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Not Today, Chutes Challenges ------------ None Game ------ Seed BoreMultinovaOptics Manual? 0 Play Time 01:02:00 Cumulative 394.9 hours Start 2025.10.24 @ 12:10:11 End 2025.10.24 @ 13:45:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 355 Rogue 319 Adventurer 36 Explorer 0 Win Type - Total 15 Types 7/0/8/0/0/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 355d5716-3875-4f3d-aa95-872144fa73df