Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 18:17:19 Player: Calliope Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (170) 850 Value Destroyed (4874) 4874 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 9161 Bonus ------- High Alert Combat Kills 637 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Light Nuclear Core Kinecellerator Improved Shield Generator Makeshift Shrapnel Gun Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Targeting Computer Target Analyzer Kinecellerator Improved Propulsion Shielding > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Wheel Improved Heat Sink Compact Matter Pod Compact Matter Pod Trap Scanner High-powered Tractor Beam Long-range Tractor Beam Improved Field Recycling Unit Particle Gun EM Pulse Cannon Assault Cannon Advanced EMP Blaster Grenade Launcher Grenade Launcher Rocket Launcher Rocket Launcher Heavy Rocket Launcher [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device High-powered Tractor Beam Storage Huge Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 . 1 2 . Weapon . | . . . . . . . Parts Attached 153 | 7 9 31 12 49 38 7 Power 13 | 1 1 3 1 4 3 . Engine 8 | 1 1 3 . 1 2 . Core 5 | . . . 1 3 1 . Reactor . | . . . . . . . Propulsion 34 | 2 1 7 1 15 7 1 Treads 16 | . . 3 . 9 4 . Leg . | . . . . . . . Wheel 14 | 2 1 4 1 6 . . Hover 4 | . . . . . 3 1 Flight . | . . . . . . . Utility 45 | 2 4 8 3 13 14 1 Device 24 | 1 2 6 2 5 8 . Storage 5 | 1 1 1 . 2 . . Processor 4 | . . . 1 1 2 . Hackware . | . . . . . . . Protection 12 | . 1 1 . 5 4 1 Artifact . | . . . . . . . Weapon 61 | 2 3 13 7 17 14 5 Energy Gun 4 | 2 . . . . 2 . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 21 | . . 8 3 8 2 . Ballistic Cannon 3 | . . . . 1 2 . Launcher 28 | . 3 5 4 7 7 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 2 1 . Parts Lost 50 | . . 5 3 17 20 5 Power 5 | . . . . 2 3 . Propulsion 19 | . . 2 1 7 6 3 Utility 15 | . . 3 1 5 5 1 Weapon 11 | . . . 1 3 6 1 Highest Loss Streak 11 | . . 3 3 5 11 5 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 90 | . 98 98 99 96 87 33 Engine 4 | . 13 11 . 2 1 3 Core 4 | . . . 10 5 5 . Treads 12 | . . 6 . 25 24 . Wheel 15 | . 28 25 32 8 . . Hover 1 | . . . . . 2 11 Device 10 | . 14 11 22 5 9 3 Storage 11 | . 14 11 11 10 14 . Processor 5 | . . . . 11 10 3 Protection 4 | . . 9 . 6 3 4 Ballistic Gun 6 | . . 13 3 9 2 . Launcher 9 | . 23 8 18 5 7 . Naked Turns 178 | . . . . . 16 162 Heaviest Build 107 | 13 37 104 97 100 107 29 Greatest Support 80 | 26 26 60 42 80 80 27 Greatest Overweight (x) 4 | . 1 3 3 3 4 1 Average Overweight (x) 1 | . . 1 2 1 . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 5 Average Capacity 20 | 6 12 22 25 25 21 5 Most Carried 25 | 6 15 25 21 25 24 5 Average Carried 18 | 3 10 19 19 23 18 4 Final Capacity 25 | 8 15 25 25 25 5 5 Final Carried 21 | 6 15 21 21 19 5 5 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 4294 | 236 221 1156 314 1229 1017 121 Remotely 2452 | . . 1014 234 400 804 . Salvage Created 4928 | 25 398 837 366 1860 1081 361 Parts 342 | 6 30 66 19 136 71 14 Haulers Intercepted 6 | . . 1 . 4 1 . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled 36 | . 26 10 . . . . Retrieved Matter 189 | . 150 39 . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 8 | . . . . . . 8 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 107 | . 11 15 13 36 25 7 Melee 6 | . . . . . 4 2 Guns 33 | . 2 12 4 12 3 . Cannons 7 | . . . . 5 2 . AOE 61 | . 9 3 9 19 16 5 Classes Destroyed 15 | 1 7 2 . 1 4 . Worker 14 | . 1 2 2 9 . . Builder 19 | . 1 2 . 10 6 . Tunneler 4 | 1 1 . . 2 . . Hauler 6 | . . 1 . 4 1 . Recycler 9 | . 1 1 . 2 5 . Mechanic 1 | . . . . . 1 . Operator 5 | . 2 2 . 1 . . Watcher 8 | . 2 3 . 3 . . Swarmer 17 | . 3 4 4 . 4 2 Grunt 63 | . 8 6 9 23 13 4 Brawler 2 | . . . . . 2 . Duelist 1 | . . . . . 1 . Sentry 16 | . . 5 . 9 1 1 Hunter 4 | . . . . 4 . . Programmer 4 | . . . . . 4 . Best Kill Streak 15 | 1 7 9 6 11 15 6 Combat Bots Only 7 | . 4 5 4 6 7 6 Max Kills in Single Turn 5 | 1 3 3 4 4 5 3 Gunslinging 1 | . . 1 . . . . Exploded 4 | . 3 3 4 2 2 3 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 556 | . 23 89 17 212 135 80 Missed 169 | . 8 25 8 59 44 25 Damage Taken 7520 | . 235 902 189 3028 2105 1061 Core 1472 | . 46 135 57 527 334 373 Absorbed by Shields . | . . . . . . . Redirected to Shielding 89 | . . . . . 89 . Ignored by Resistances 1 | . . . . . 1 . Regen/Repaired (Parts) 57 | . 12 . . 45 . . Core Remaining (%) 59 | 100 81 . 52 4 . . Volleys Fired 262 | 2 17 57 17 118 40 11 Largest 2 | 2 2 2 2 2 2 1 Hottest 108 | 80 80 60 66 86 108 50 Shots Fired 478 | 4 32 110 30 219 74 9 Gun 291 | 4 12 100 18 134 23 . Cannon 43 | . . . . 26 17 . Launcher 144 | . 20 10 12 59 34 9 Special . | . . . . . . . Kinetic 304 | . . 100 18 148 38 . Thermal 2 | . . . . . 2 . Explosive 134 | . 20 10 12 58 34 . Electromagnetic 38 | 4 12 . . 13 . 9 Robot Hit Streak 23 | 1 7 19 22 23 6 4 Robot Miss Streak 4 | 1 3 4 2 3 2 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 4 | . 1 2 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 338 | 2 15 75 22 155 53 16 Core Hits 304 | 1 33 37 28 121 69 15 Critical Kills 2 | . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . . 1 1 1 5 4 Destroy 2 | . . 1 1 . . . Blast 4 | . . . . 1 3 . Sever 6 | . . . . . 2 4 Melee Attacks 36 | . . . . . 14 22 Impact . | . . . . . . . Slashing 30 | . . . . . 14 16 Piercing 6 | . . . . . . 6 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14268 | 27 1048 1474 1180 5921 3729 889 Guns 3480 | 27 115 1177 206 1590 365 . Cannons 876 | . . . . 533 343 . Explosions 9131 | . 933 297 974 3792 2662 473 Melee 775 | . . . . . 359 416 Ramming 6 | . . . . 6 . . Kinetic 3879 | . . 1177 206 1845 651 . Thermal 589 | . 52 . . 163 279 95 Explosive 8197 | . 881 297 974 3605 2440 . Electromagnetic 822 | 27 115 . . 302 . 378 Impact . | . . . . . . . Slashing 775 | . . . . . 359 416 Piercing . | . . . . . . . Highest Corruption 18 | . . . . 4 18 18 Average Corruption 6 | . . . . 4 6 18 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 69 | . . . . 36 10 23 Message Errors 19 | . . . . 9 3 7 Matter Fused 14 | . . . . 8 2 4 Heat Flow Errors 5 | . . . . 3 . 2 Energy Discharges 8 | . . . . 3 1 4 Parts Rejected 3 | . . . . 2 . 1 Parts Fused 2 | . . . . 1 1 . Data Loss (minor) 5 | . . . . 4 . 1 Data Loss (major) 4 | . . . . . 3 1 Misfires 3 | . . . . 3 . . Alerts 2 | . . . . 2 . . Misdirections 1 | . . . . . . 1 Weapon Failures 3 | . . . . 1 . 2 Overload Shots . | . . . . . . . Overflow Damage 473 | . 35 2 8 102 269 57 Projectiles 10 | . . . . 5 5 . Explosions 356 | . 35 2 8 97 204 10 Melee 107 | . . . . . 60 47 Knockbacks 11 | . . . . 4 7 . Impact . | . . . . . . . Kinetic 10 | . . . . 4 6 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 950 | . 54 50 67 227 517 35 Shots 29 | . 4 2 2 7 11 3 Rammed 2 | . . 1 . 1 . . Targets Rammed 2 | . . 1 . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 254 | 36 197 53 . 199 66 254 Average Temperature 35 | 20 92 14 . 37 15 99 Received Heat Transfer 1980 | . 108 324 66 837 357 288 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 2 . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 600 | . 50 . . 150 250 150 Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . . 1 Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . . 1 . 1 Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Peak Influence 1092 | 5 345 235 364 1092 842 . Initial 496 | . 3 79 72 50 496 . Average 322 | 1 164 102 230 457 552 . Maximum Alert Level 3 | . 1 1 1 3 3 . Low Security (%) 46 | 100 74 98 57 19 . . Level 1 22 | . 25 1 42 40 4 . Level 2 22 | . . . . 20 79 . Level 3 8 | . . . . 19 16 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 3 2 1 11 7 . Investigation 7 | . 2 1 1 2 1 . Extermination 3 | . . . . . 3 . Reinforcement 10 | . 1 1 . 6 2 . Assault 1 | . . . . . 1 . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 5 | . . . . 3 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 6 | . . . 1 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 15 20 9 57 38 17 Peak Tracking Total 8 | . 4 5 5 5 8 7 Tactical Retreats 10 | . . . 1 2 2 5 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 21 | . 3 1 1 9 3 4 Max in Single Turn 2 | . 1 1 1 2 2 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 22 | . 4 9 1 3 4 1 Terminals 15 | . 3 5 1 2 3 1 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . 1 1 . 1 . . Recycling Units 2 | . . 2 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 65 | . 13 26 5 10 7 4 Successful 28 | . 6 10 1 2 5 4 Failed 37 | . 7 16 4 8 2 . Catastrophic 8 | . . 4 . 2 2 . Database Lockouts . | . . . . . . . Manual 34 | . 7 19 . 6 2 . Terminals 44 | . 7 17 5 8 3 4 Fabricators 4 | . . . . . 4 . Repair Stations 12 | . 6 4 . 2 . . Recycling Units 3 | . . 3 . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 1 2 1 . 1 4 Record 4 | . . . . . . 4 Open DSF 1 | . . . . . 1 . Unreport Threat 3 | . 1 2 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 4 | . . . . . 4 . Load Schematic 3 | . . . . . 3 . Build 1 | . . . . . 1 . Repair Station Hacks 6 | . 3 1 . 2 . . Scan Component 4 | . 2 1 . 1 . . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 4 . . . . Terminals 5 | . 2 3 . . . . Botnet 5 | . 2 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Reject 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 20 | . 3 8 1 3 4 1 Full Trace Events 9 | . 2 2 1 2 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 62 | . . . . . 62 . Total Part Build Rating 2 | . . . . . 2 . Parts Repaired 2 | . 1 . . 1 . . Time 64 | . 26 . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 5737 | 81 587 1158 881 1505 1093 432 Spaces Moved 3367 | 66 488 698 592 451 479 593 Core 377 | 4 . . . . 33 340 Treads 651 | . . 68 . 319 264 . Legs . | . . . . . . . Wheels 1904 | 62 488 630 592 132 . . Hover 435 | . . . . . 182 253 Flight . | . . . . . . . Fastest Speed 48 | 50 80 95 123 105 48 48 Average Speed 121 | 87 91 125 123 203 157 54 Slowest Speed 480 | 90 95 240 145 325 480 111 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 59 54 93 51 15 70 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 5 | . . . 2 . . 3 Spaces Dug . | . . . . . . . Terrain Destroyed 640 | . 89 39 97 299 114 2 Melee . | . . . . . . . Projectile 2 | . . . . . 2 . AOE 638 | . 89 39 97 299 112 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 4453 | 81 596 890 711 817 707 651 Wait 522 | 1 65 71 84 169 118 14 Move 3361 | 65 487 697 591 450 478 593 Hop . | . . . . . . . Pick Up 61 | 6 11 18 3 12 9 2 Fast Attach 50 | 7 4 3 2 13 19 2 Attach 40 | . . 8 3 16 11 2 Detach 17 | . . 4 2 5 5 1 Swap 63 | . 5 20 7 20 8 3 Drop 39 | . 7 11 2 13 5 1 Fire 262 | 2 17 57 17 118 40 11 Melee 36 | . . . . . 14 22 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . 1 . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 438 | -10/Materials | Repaired Lgt. Ion Engine 443 | -10/Materials | Discovered new exit (range 10) 669 | -10/Materials | Entered another Materials area 669 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1087 | -9/Materials | Discovered new exit (range 3) 1249 | -9/Materials | Lost 3 parts (2n1u) 1744 | -9/Materials | Discovered new exit (range 16) 1827 | -9/Materials | Entered Mines 1875 | -9/Mines | Discovered new exit (range 8) 1906 | -9/Mines | Lost 3 parts (1n1u1w) 2059 | -9/Mines | Learned location of 1 exit from Materials 2084 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2146 | -9/Mines | Learned location of Storage (-7) 2290 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2293 | -9/Mines | Found Prototype Device 2293 | -9/Mines | Identified Exp. Sensor Array 2559 | -9/Mines | Discovered new exit (range 16) 2708 | -9/Mines | Entered Materials 2708 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2709 | -8/Materials | Identified exit to Factory 3056 | -8/Materials | Repaired Lgt. Nuclear Core 3095 | -8/Materials | Garrison activated, responded to threat 3134 | -8/Materials | Build established: Scavenger-Mutant 3136 | -8/Materials | Lost 5 parts (2n1u2w) 3708 | -8/Materials | Core integrity fell below 50% 3759 | -8/Materials | Lost 3 parts (1p2n) 3830 | -8/Materials | Core integrity fell below 20% 4203 | -8/Materials | Discovered exit to Factory (range 5) 4213 | -8/Materials | Entered Factory 4213 | -7/Factory | Evolved 2 slots: Utility x2 4349 | -7/Factory | Fabricated Rocket Launcher (x1) 4946 | -7/Factory | Destroyed 7 combat bots 4956 | -7/Factory | Lost 6 parts (1p2n1u2w) 5013 | -7/Factory | First assault squad dispatched 5124 | -7/Factory | System corruption reached 10% 5125 | -7/Factory | Released all parts (3) 5155 | -7/Factory | Lost 11 parts (1p4n3u3w) 5295 | -7/Factory | Discovered new exit (range 5) 5306 | -7/Factory | Entered Lower Caves 5347 | -7/Lower Caves | Attracted the attention of an 0b10 base 5347 | -7/Lower Caves | Learned Research trap positions 5347 | -7/Lower Caves | Learned Extension terminal intel 5347 | -7/Lower Caves | Learned Armory terminal intel 5358 | -7/Lower Caves | Core integrity fell below 50% 5473 | -7/Lower Caves | Learned Factory emergency access door positions 5540 | -7/Lower Caves | Released all parts (4) 5544 | -7/Lower Caves | Core integrity fell below 20% 5570 | -7/Lower Caves | Lost 5 parts (3n1u1w) 5624 | -7/Lower Caves | Identified exit to Lower Caves 5625 | -7/Lower Caves | Encountered a Warlord checkpoint 5738 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05608_ Found Mak. Shrapnel Gun. 05608_ Found Gauss Rifle. 05608_ Found Coolant Injector. 05608_ Found 24 Matter. 05624_ System corrupted: Matter fused (-7). 05624_ Acquired derelict log, extracted data. Loading 1 Lower Caves entrance... 05625_ 1L-Q6N(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." 05657_ 01GB=VRSIJA N|KOCKC 05672_ System corrupted: Energy discharge (-26). 05673_ Searching scrap... 05673_ Found 27 Matter. 05673_ Found 14 Matter. 05673_ Acquired 20 matter. 05692_ QBW,J #VDAWAYPQCVJBKAWZE RM 05702_ Acquired Hvy. Pick. 05719_ System corrupted: Heat flow error (+137). 05735_ IN:4D7FB6PMXY9&HXMI185:TJG Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# @s##????????????????????? | | ??????????????????????#! ##s#????????????????????? | | ??????????????????????#!### #????????????????????? | | ??????????????????????#### ##????????????????????? | | ##??????????????????????# ##?????????????????????? | | ######???????????????### ##?????????????????????? | | ###?????????????# ##????????????????????? | | ##????????????# #####????????????????? | | # ## ###??????????# ## ###??????????????? | | ## ### ##?????????# #########??????? | | ####?## ##????????## #??????? | | #????### #?????????# ###### #??????? | | ????## #????????## #????# #??????? | | ??# #????????# ## #????# #??????? | | #?## ##???????## ### #????# #??????? | | ?## #?## #????????## #?## ??? ??????? | | ???####??## #???#####?# #??# ? ??????? | | ???????#### #???# ??# ##?# ###### ??????? | | ??????## #???# #?## ## ###????? ??????? | | ?????## #???# ### ##??????? ??????? | | ?????# ####??## ###???????? ??????? | | ?????# ##????## ########?????????? ??????? | | ????## ###?????# #????????????????? ??????? | | ???## ##??###### #????????????????? ??????? | | ??## #???# ##????????????????? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 426 Matter Capacity 650 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Resistance: EX 25 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rocket Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeScatterSabre Manual? 0 Play Time 00:58:45 Cumulative 24.0 hours Start 2024.04.26 @ 17:16:09 End 2024.04.26 @ 18:17:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 39 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 585b7618-6c22-4b29-8eb5-9adddebf219c