Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.23 @ 20:09:52 Player: M4NZ Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (141) 705 Value Destroyed (4763) 4763 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1598) 1598 TOTAL SCORE: 12706 Bonus ------- High Alert Combat Kills 378 Follower Combat Kills 20 Entered Garrisons 200 Used RIF Installer 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 148/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Visual Processing Unit Core Analyzer Experimental System Shield Relay Coupler [Hunter] (13) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gravmag Array Antigrav Array > --- UTILITY ---------- Advanced Cryofiber Web Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Advanced ECM Suite Experimental Thermal Shield Experimental System Shield Relay Coupler [Swarmer] Relay Coupler [Hunter] > --- WEAPON ----------- Tesla Rifle Heavy Tesla Rifle Matter Neutralizer Improved Heavy Machine Gun > --- INVENTORY -------- Heavy Laser Mass Driver Light Antimatter Cannon Improved Remote Datajack [Rating: 108] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit VTOL Module Utility Advanced Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Hunter] Protection Improved Utility Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 . 2 2 2 2 . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . . . 1 . . Utility 9 | . . 1 2 2 . 1 1 . 2 . Weapon 2 | . . . . . . 1 . 1 . . Parts Attached 188 | 6 19 23 12 23 21 40 9 22 1 12 Power 19 | 1 2 2 2 1 4 4 2 . . 1 Engine 11 | 1 2 2 1 1 1 1 2 . . . Core 7 | . . . 1 . 3 3 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 38 | 2 7 10 1 2 4 6 2 2 . 2 Treads . | . . . . . . . . . . . Leg 26 | 2 7 10 1 2 . 3 1 . . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . 1 2 . 1 Flight 8 | . . . . . 4 3 . . . 1 Utility 50 | 1 4 5 4 10 5 10 2 5 1 3 Device 26 | . 1 3 3 5 1 5 . 4 1 3 Storage 4 | 1 2 1 . . . . . . . . Processor 11 | . 1 1 1 3 1 2 2 . . . Hackware 4 | . . . . . . 3 . 1 . . Protection 5 | . . . . 2 3 . . . . . Artifact . | . . . . . . . . . . . Weapon 81 | 2 6 6 5 10 8 20 3 15 . 6 Energy Gun 20 | 1 . 3 . 3 1 4 . 6 . 2 Energy Cannon 9 | . . 1 . 1 . 1 . 5 . 1 Ballistic Gun 29 | 1 2 1 2 3 6 12 1 1 . . Ballistic Cannon 13 | . 2 . . 3 1 1 2 1 . 3 Launcher 6 | . 2 1 3 . . . . . . . Special Weapon 4 | . . . . . . 2 . 2 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 1 2 . 2 Parts Lost 68 | . . 3 7 1 16 10 10 2 . 19 Power 9 | . . . 1 . 2 2 2 . . 2 Propulsion 16 | . . . 3 1 2 3 4 . . 3 Utility 20 | . . 1 1 . 6 2 1 2 . 7 Weapon 23 | . . 2 2 . 6 3 3 . . 7 Highest Loss Streak 18 | . . 1 4 1 11 8 7 2 . 18 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 99 90 88 77 87 85 75 76 69 Engine 7 | . 14 11 2 7 4 2 8 5 4 2 Leg 16 | . 28 33 22 12 6 7 11 . . . Hover 1 | . . . . . . . . 11 14 9 Flight 1 | . . . . . 6 9 . . . . Device 14 | . 6 11 18 20 14 6 8 12 9 12 Storage 6 | . 14 11 9 7 5 . . . . . Processor 16 | . 7 10 15 17 17 24 29 21 19 18 Hackware 3 | . . . . . . 14 11 10 14 13 Protection 2 | . . . . 6 4 . . . . . Energy Gun 4 | . 2 4 5 3 . 7 7 5 9 6 Energy Cannon 2 | . . 7 5 2 4 . . 3 . . Ballistic Gun 6 | . 12 6 4 6 4 4 . 1 4 3 Ballistic Cannon 3 | . 12 2 . 1 4 1 4 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 41 | 14 20 26 26 41 41 27 37 39 27 29 Greatest Support 55 | 20 20 30 30 33 33 55 55 29 29 46 Greatest Overweight (x) 9 | 3 1 1 2 2 9 4 3 1 . 1 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 5 5 5 5 5 Average Capacity 8 | 7 8 8 10 10 8 5 5 5 5 5 Most Carried 10 | 2 8 10 10 10 10 5 5 5 5 5 Average Carried 7 | 1 7 8 9 9 8 3 4 4 4 4 Final Capacity 10 | 8 8 10 10 10 5 5 5 5 5 5 Final Carried 10 | 2 8 10 8 10 5 4 5 4 4 1 Class Distribution -------------------- 58% | Mutant 22% | Scavenger-Mutant 7% | Scavenger-Gunner 6% | Scout 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scout | -4/Factory Mutant | -3/Research Scout | -3/Testing Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Res Tes Matter Collected 3818 | 240 630 525 262 533 344 851 154 153 . 126 Remotely 153 | . . . . . . 57 96 . . . Salvage Created 5210 | . 756 1198 476 804 334 991 305 153 . 193 Parts 299 | . 47 72 21 50 25 50 13 8 . 13 Haulers Intercepted 2 | . . 1 . 1 . . . . . . Recyclers Shooed 6 | . 1 . . 1 . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Res Tes Combat Hostiles Destroyed 105 | . 16 29 9 8 15 20 3 2 . 3 Guns 54 | . 5 11 4 4 8 18 2 . . 2 Cannons 39 | . 8 15 2 4 6 1 1 1 . 1 AOE 9 | . 3 3 3 . . . . . . . Classes Destroyed 14 | . 6 4 1 1 . 1 . 1 . . Worker 3 | . . 1 . 2 . . . . . . Builder 6 | . 1 . 1 1 . . 3 . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 2 | . . 1 . 1 . . . . . . Recycler 9 | . 3 1 . 3 . . 1 . . 1 Mechanic 2 | . 1 . . 1 . . . . . . Operator 1 | . . . . . . . . 1 . . Watcher 12 | . 3 3 1 3 . 1 1 . . . Swarmer 36 | . 3 7 1 . 14 8 . . . 3 Grunt 42 | . 13 16 5 . . 7 1 . . . Brawler 2 | . . 1 . . . 1 . . . . Sentry 11 | . . 5 2 1 1 1 . 1 . . Hunter 4 | . . . 1 1 . . 2 . . . Programmer 10 | . . . . 6 . 3 . 1 . . Best Kill Streak 11 | . 6 6 4 6 11 4 6 1 . 3 Combat Bots Only 11 | . 5 6 3 1 11 4 2 1 . 2 Max Kills in Single Turn 4 | . 3 4 3 2 2 1 3 1 . 1 Gunslinging 1 | . . . . . 1 . . . . . Exploded 3 | . 2 3 2 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Res Tes Damage Taken 10573 | . 438 869 766 818 1905 1564 1029 529 . 2655 Core 2901 | . 74 111 141 119 579 364 181 20 . 1312 Absorbed by Shields 62 | . 62 . . . . . . . . . Redirected to Shielding 243 | . . . . 87 156 . . . . . Core Remaining (%) 69 | 100 70 72 74 . . 57 81 98 . . Volleys Fired 357 | . 50 77 36 53 35 66 18 7 . 15 Largest 4 | . 2 2 2 2 2 3 3 4 . 3 Hottest 246 | . 66 113 113 130 130 142 179 246 . 190 Shots Fired 724 | . 100 148 67 104 58 157 49 18 . 23 Gun 478 | . 44 93 47 70 31 143 23 11 . 16 Cannon 226 | . 44 53 17 34 27 11 26 7 . 7 Launcher 17 | . 12 2 3 . . . . . . . Special 3 | . . . . . . 3 . . . . Kinetic 444 | . 88 84 30 48 43 104 26 4 . 17 Thermal 193 | . . 37 17 45 13 50 23 4 . 4 Explosive 17 | . 12 2 3 . . . . . . . Electromagnetic 67 | . . 25 17 11 2 . . 10 . 2 Robot Hit Streak 20 | . 11 20 6 13 14 20 8 8 . 5 Robot Miss Streak 7 | . 4 4 4 6 3 3 7 2 . 2 Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 7 | . . 2 . . 2 3 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . Shots Hit Robots 482 | . 59 97 39 70 38 115 37 13 . 14 Core Hits 253 | . 31 43 23 40 23 57 22 7 . 7 Critical Kills 4 | . . . . . . 4 . . . . Critical Parts Destroyed 9 | . . . . . . 9 . . . . Critical Strikes 23 | . 2 . . . 2 17 1 . . 1 Burn 5 | . . . . . . 4 1 . . . Destroy 13 | . . . . . . 13 . . . . Blast 4 | . 2 . . . 2 . . . . . Corrupt 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10432 | . 1279 1841 1056 1615 800 1865 1019 423 . 534 Guns 5537 | . 393 916 488 1023 319 1673 223 245 . 257 Cannons 3360 | . 527 670 183 592 481 192 332 149 . 234 Explosions 1468 | . 359 255 385 . . . 464 5 . . Melee . | . . . . . . . . . . . Ramming 67 | . . . . . . . . 24 . 43 Kinetic 5343 | . 920 811 284 747 617 1147 332 109 . 376 Thermal 3106 | . . 490 463 663 150 718 466 97 . 59 Explosive 940 | . 359 255 105 . . . 221 . . . Electromagnetic 976 | . . 285 204 205 33 . . 193 . 56 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 25 | . . . . 1 . 7 . 1 . 25 Average Corruption 5 | . . . . 1 . 6 . 1 . 8 Corruption Purged 1 | . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 23 | . . . . . . 17 . 1 . 5 Message Errors 6 | . . . . . . 5 . . . 1 Matter Fused 5 | . . . . . . 3 . . . 2 Heat Flow Errors 4 | . . . . . . 2 . 1 . 1 Energy Discharges 4 | . . . . . . 3 . . . 1 Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . Weapon Failures 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 453 | . 51 17 124 54 6 . 174 . . 27 Projectiles 148 | . 26 . 19 54 6 . 16 . . 27 Explosions 305 | . 25 17 105 . . . 158 . . . Melee . | . . . . . . . . . . . Knockbacks 26 | . 6 2 . 5 . 2 5 . . 6 Impact 1 | . . . . . . . . . . 1 Kinetic 23 | . 5 2 . 5 . 2 5 . . 4 Secondary 2 | . 1 . . . . . . . . 1 Self-Inflicted Damage 467 | . 131 . 231 . . . 76 11 . 18 Shots 9 | . 3 . 5 . . . 1 . . . Rammed 13 | . . . . . . . . 2 . 11 Targets Rammed 13 | . . . . . . . . 2 . 11 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 279 | . 45 108 61 12 279 228 84 240 . 184 Average Temperature 40 | . 15 21 20 6 105 67 32 75 . 78 Received Heat Transfer 1338 | . 168 330 126 54 114 342 36 168 . . Effects 3 | . . . . . 2 . . 1 . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 5 | . . 1 1 . . . . 2 . 1 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 2 | . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . Parts Melted 14 | . . . . 2 3 6 3 . . . Heat Transferred 5397 | . . 888 633 1073 222 1628 768 111 . 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Res Tes Peak Influence 645 | . 464 645 489 226 432 548 568 519 174 122 Initial 277 | . . 159 252 186 72 226 268 277 174 97 Average 229 | . 301 399 331 52 201 405 375 329 174 82 Maximum Alert Level 2 | . 2 2 2 1 2 2 2 2 . . Low Security (%) 47 | 100 17 16 . 96 54 . . . 100 100 Level 1 32 | . 71 31 86 3 27 41 59 71 . . Level 2 20 | . 10 51 13 . 18 57 40 28 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 4 5 2 6 . 4 2 . . 2 Investigation 4 | . 2 1 1 . . . . . . . Extermination 9 | . . . . 6 . 2 . . . 1 Reinforcement 10 | . 2 4 1 . . 1 1 . . 1 Assault 1 | . . . . . . . 1 . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Res Tes Distress Signals 12 | . 2 3 3 1 . . 2 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 183 | . 25 37 18 12 15 35 16 12 1 12 Peak Tracking Total 8 | . 5 5 6 3 8 7 7 6 1 8 Tactical Retreats 12 | . . . 1 . 1 3 3 3 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Res Tes Traps Triggered 11 | . 1 1 . 2 6 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Res Tes Machines Disabled 19 | . 3 1 4 . 1 1 3 6 . . Max in Single Turn 6 | . 1 1 2 . 1 1 3 6 . . Garrison Access 1 | . . . . . . 1 . . . . Garrison Relay 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Res Tes Machines Accessed 13 | . 2 2 1 4 . 2 1 . 1 . Terminals 4 | . 1 . . 1 . 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 1 2 . 2 . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 25 | . 9 3 3 5 . 2 2 . 1 . Successful 10 | . 2 3 2 2 . 1 . . . . Failed 15 | . 7 . 1 3 . 1 2 . 1 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 6 | . 5 . . 1 . . . . . . Terminals 9 | . 5 . . 1 . 1 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 11 | . 4 3 . 3 . . . . 1 . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Terminal Hacks 1 | . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 3 . 1 . . . . . . Report Inventory 4 | . 1 2 . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . Unlock Access 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . 1 2 . 1 1 . 1 . Full Trace Events 2 | . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Res Tes Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked 3 | . . . . . . 3 . . . . Non-combat . | . . . . . . . . . . . Combat 3 | . . . . . . 3 . . . . Robot Hacks Applied 3 | . . . . . . 3 . . . . streamctrl_high 3 | . . . . . . 3 . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Machine Destruction 3 | . . . . . 3 . . . . . Attached 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Res Tes Total Allies 3 | . . . . . . 3 . . . . Largest Group 2 | . . . . . . 2 . . . . Highest-Rated Group 24 | . . . . . . 24 . . . . Highest-Rated Ally 12 | . . . . . . 12 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . . 6 . . . . Total Damage 67 | . . . . . . 67 . . . . Kills 1 | . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Res Tes Turns Passed 8213 | 60 993 1325 534 2762 596 746 363 406 53 375 Spaces Moved 5279 | 36 628 818 272 1212 380 837 233 468 98 297 Core 120 | 9 . . . . 4 12 26 . . 69 Treads . | . . . . . . . . . . . Legs 3441 | 27 628 818 272 1212 140 185 159 . . . Wheels . | . . . . . . . . . . . Hover 830 | . . . . . . . 48 468 98 216 Flight 888 | . . . . . 236 640 . . . 12 Fastest Speed 29 | 50 120 120 120 120 29 29 40 40 46 40 Average Speed 117 | 138 120 120 139 208 104 54 105 50 46 48 Slowest Speed 500 | 200 190 190 260 260 500 250 200 111 46 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 3 68 59 24 28 62 17 7 9 4 26 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 204 | . 83 9 45 2 . 1 62 1 . 1 Melee . | . . . . . . . . . . . Projectile 14 | . . . . 2 . . 10 1 . 1 AOE 189 | . 83 9 45 . . . 52 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Res Tes Total 6625 | 43 769 1022 370 1352 521 1004 308 623 105 508 Wait 538 | . 41 70 32 36 8 28 46 112 6 159 Move 5268 | 35 627 817 271 1211 378 836 232 467 97 297 Hop . | . . . . . . . . . . . Pick Up 71 | 2 13 14 11 13 3 11 2 2 . . Fast Attach 64 | 6 4 1 3 8 8 12 5 9 . 8 Attach 53 | . . 5 8 1 8 16 3 7 1 4 Detach 22 | . 1 . . 1 . 9 1 8 1 1 Swap 71 | . 15 17 1 14 5 12 1 6 . . Drop 90 | . 18 21 8 15 7 14 . 3 . 4 Fire 357 | . 50 77 36 53 35 66 18 7 . 15 Melee . | . . . . . . . . . . . Ram 13 | . . . . . . . . 2 . 11 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 78 | . . . . . 69 . . . . 9 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research (discovered 2 exits: [*Res] / *Tes) -3/Testing History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 13) 61 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 12) 465 | -10/Materials | Discovered new exit (range 15) 662 | -10/Materials | Identified exit to Mines 974 | -10/Materials | Discovered new exit (range 16) 998 | -10/Materials | Identified exit to Materials 1054 | -10/Materials | Entered another Materials area 1054 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1257 | -9/Materials | Discovered new exit (range 10) 1267 | -9/Materials | Identified exit to Mines 1400 | -9/Materials | Build established: Scavenger-Mutant 2047 | -9/Materials | Discovered exit to Mines (range 6) 2313 | -9/Materials | Discovered new exit (range 7) 2319 | -9/Materials | Identified exit to Materials 2379 | -9/Materials | Entered another Materials area 2379 | -8/Materials | Evolved 2 slots: Utility x2 2380 | -8/Materials | Discovered new exit (range 16) 2397 | -8/Materials | Identified exit to Storage 2747 | -8/Materials | Lost 4 parts (2n2w) 2808 | -8/Materials | Discovered new exit (range 9) 2840 | -8/Materials | Identified exit to Factory 2885 | -8/Materials | Build established: Mutant 2913 | -8/Materials | Entered Factory 2913 | -7/Factory | Evolved 2 slots: Utility x2 2927 | -7/Factory | Lost 3 parts (1p1n1u) 5053 | -7/Factory | Discovered new exit (range 9) 5070 | -7/Factory | Identified exit to Lower Caves 5666 | -7/Factory | Identified exit to Garrison 5675 | -7/Factory | Entered Garrison 5824 | -7/Garrison | Triggered checkpoint 5870 | -7/Garrison | Lost 5 parts (1p1n2u1w) 5915 | -7/Garrison | Garrison Relay disabled 6070 | -7/Garrison | Core integrity fell below 50% 6091 | -7/Garrison | Core integrity fell below 20% 6125 | -7/Garrison | Destroyed 11 combat bots 6125 | -7/Garrison | Lost 11 parts (1p1n4u5w) 6200 | -7/Garrison | Discovered new exit (range 8) 6201 | -7/Garrison | Identified exit to Factory 6265 | -7/Garrison | Discovered exit to Factory (range 10) 6270 | -7/Garrison | Installed Relay Interface Framework 6271 | -7/Garrison | Entered Factory 6271 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6421 | -6/Factory | Build established: Scavenger-Sprinter 6464 | -6/Factory | Garrison activated, responded to threat 6729 | -6/Factory | Lost 8 parts (2p2n1u3w) 6887 | -6/Factory | Discovered new exit (range 17) 6923 | -6/Factory | Identified exit to Lower Caves 7011 | -6/Factory | Discovered new exit (range 4) 7014 | -6/Factory | Identified exit to Factory 7017 | -6/Factory | Entered another Factory area 7017 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7294 | -5/Factory | Spotted B-75 Beast 7295 | -5/Factory | Lost 7 parts (1p3n1u2w) 7317 | -5/Factory | First assault squad dispatched 7344 | -5/Factory | Discovered new exit (range 7) 7346 | -5/Factory | Identified exit to Factory 7352 | -5/Factory | Lost 3 parts (1p1n1w) 7380 | -5/Factory | Entered another Factory area 7380 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7617 | -4/Factory | Spotted B-86 Titan 7767 | -4/Factory | Discovered new exit (range 18) 7770 | -4/Factory | Found Prototype Hackware 7770 | -4/Factory | Identified Exp. System Shield 7776 | -4/Factory | Identified exit to Research 7786 | -4/Factory | Entered Research 7786 | -3/Research | Evolved 2 slots: Utility x2 7836 | -3/Research | Discovered new exit (range 6) 7838 | -3/Research | Discovered new exit (range 18) 7838 | -3/Research | Identified exit to Testing 7839 | -3/Research | Entered Testing 8043 | -3/Testing | Found Prototype Device 8043 | -3/Testing | Identified Exp. Thermal Shield 8046 | -3/Testing | Found Exp. Thermal Shield 8143 | -3/Testing | System corruption reached 10% 8184 | -3/Testing | Core integrity fell below 50% 8194 | -3/Testing | Core integrity fell below 20% 8199 | -3/Testing | Lost 18 parts (2p3n6u7w) 8203 | -3/Testing | Scanned by Researcher 8214 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08194_ Slammed into P-80 Master. 08194_ Destabilizing: System corrupted (+1). 08198_ Slammed into R-10 Processor. 08198_ R-10 Processor knocked back. 08201_ Slammed into R-10 Processor. 08201_ Imp. Signal Interpreter destroyed. 08201_ System corrupted by crushing effect (+4). 08203_ Slammed into R-10 Processor. 08203_ C-55 Analyst calls for reinforcements. 08203_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08203_ Held in stasis. 08203_ C-55 Analyst is analyzing... 08203_ ALERT: Encountered unknown unique technology, formulating response. 08207_ Held in stasis. 08207_ C-55 Analyst is analyzing... 08211_ Held in stasis. 08211_ C-55 Analyst is analyzing... 08212_ Slammed into S-43 Plague. 08214_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ###########+#+######### "#??????????????????? | | # ""#??????????????????? | | # ""#??????????????????? | | + ""#??????????????????? | | # ""#??????????????????? | | ###########+######### # T"#??????????????????? | | # ## # = ""#??????????????????? | | "" """"" # ! ## # ""#??????????????????? | | "" """???# ## # ""#???######?????????? | | "" """???# ## # ""#???# #?????????? | | ??# """"""" + # "#???# #?????????? | | ???# """"""" ## # #???# #?????????? | | #######??# """"""" ## #########???# [#?????????? | | #????????# ## #???????????# #?????????? | | #????????############ #???????????# #?????????? | | #???????????????????# ############# #?????????? | | #???????????????????# + #?????????? | | #???????????????????# ######## #######?????????? | | #???????????????????# #"""#??# #???????????????? | | #???????????????????# #"" "??# #???????????????? | | #???????????????????# #"" ""######???????????????? | | #???????????????????# #""" "????????????????????? | | #???????????????????# #"" ?????????????????????? | | #???????????????????# # ??????????????????????? | | #???????????????????#x##p######/ = #????????????? | | #???????????????????# x s@ ck k + #?????? | | ????????????????????####p###### #????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????#+#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 EM Shielding 2 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 9 Energy Filtering 30 Salvage Targeting 2 Defensive Hacking 16 Relay Coupler Types 2 Relay Coupler Value 62 Item Schematics ----------------- Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Challenges ------------ None Game ------ Seed ConcussiveCooledFlail Manual? 0 Play Time 02:12:29 Cumulative 68.1 hours Start 2023.01.22 @ 11:08:46 End 2023.01.23 @ 20:09:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 34 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdafe57d-a6ba-4d7a-80c5-6a22a19e74f4