Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 18:00:00

Player: ktur

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (179)     895
Value Destroyed (6403)     6403
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (667)                667
              TOTAL SCORE: 12745

 Bonus
-------
High Alert Combat Kills    178
Follower Combat Kills      296
Met Data Miner             300
Friendly Fire              -107

 Cogmind 
---------
Core Integrity             0/850
Matter                     91/300
Energy                     100/100
System Corruption          47%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (6) ------
                Huge Storage Unit
       Improved Signal Interpreter
                Graphene Brace
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Energy Well (500)
                Matter Compressor (0)
                Active Sensor Suite
      Precision Matter Filter
      Precision Matter Filter
                Particle Accelerator
                Launcher Loader
   Experimental Utility Shielding
   Experimental Utility Shielding
   Experimental Thermal Shield
                Scatter Rocket Array
                Scatter Rocket Array
                Scatter Rocket Array
                Scatter Rocket Array

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
                Huge Storage Unit
                Weapon Cycler
                Phase Shifter
        Layered Medium Armor Plating
                Graphene Brace
                Hacking Suite
>               --- WEAPON -----------
                Gauss Rifle
       Improved Heavy Machine Gun
>               --- INVENTORY --------
       Improved Medium Treads
                Carbon-fiber Leg
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Energy Well
                Matter Compressor
       Improved Signal Interpreter
                Active Sensor Suite
      Precision Matter Filter
      Precision Matter Filter
                Particle Accelerator
                Launcher Loader
   Experimental Utility Shielding
   Experimental Utility Shielding
   Experimental Thermal Shield
       Improved EM Pulse Cannon
                Gauss Rifle
                Scatter Rocket Array
                Scatter Rocket Array
                Scatter Rocket Array
                Scatter Rocket Array
                Scatter Rocket Array
[Rating: 80]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Huge Storage Unit
  Device                   Hardlight Generator
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reflective Plating
Weapon                     Improved Heavy Machine Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Scatter Rocket Array

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   1   .   .   .   .   1   
  Utility                  4    | .   .   .   1   .   1   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             199  | 6   11  7   15  25  7   56  6   5   2   9   50  
  Power                    19   | 1   2   .   2   4   1   3   1   .   .   2   3   
    Engine                 11   | 1   .   .   1   4   1   2   1   .   .   1   .   
    Core                   8    | .   2   .   1   .   .   1   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               54   | 2   3   1   3   9   1   15  3   .   .   .   17  
    Treads                 40   | 2   3   1   3   9   1   13  2   .   .   .   6   
    Leg                    8    | .   .   .   .   .   .   .   .   .   .   .   8   
    Wheel                  5    | .   .   .   .   .   .   1   1   .   .   .   3   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  60   | 1   4   1   3   3   3   28  .   .   .   4   13  
    Device                 29   | .   1   1   .   1   1   13  .   .   .   3   9   
    Storage                7    | 1   2   .   1   .   .   1   .   .   .   1   1   
    Processor              3    | .   .   .   .   .   1   1   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             20   | .   1   .   2   2   1   13  .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   2   5   7   9   2   10  2   5   2   3   17  
    Energy Gun             13   | 2   2   5   3   .   .   1   .   .   .   .   .   
    Energy Cannon          12   | .   .   .   3   5   .   .   .   .   .   .   4   
    Ballistic Gun          30   | .   .   .   .   1   2   7   2   4   2   2   10  
    Ballistic Cannon       2    | .   .   .   .   1   .   1   .   .   .   .   .   
    Launcher               9    | .   .   .   1   2   .   1   .   1   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   2   3   1   8   .   .   .   .   3   
  Corrupted Parts          10   | .   1   1   .   .   .   .   .   .   .   .   8   
    System Corruption      50   | .   5   3   .   .   .   .   .   .   .   .   42  
Parts Lost                 56   | .   2   3   2   4   .   12  1   .   .   .   32  
  Power                    7    | .   1   .   1   1   .   .   .   .   .   .   4   
  Propulsion               30   | .   .   2   .   2   .   9   1   .   .   .   16  
  Utility                  9    | .   .   .   1   1   .   3   .   .   .   .   4   
  Weapon                   10   | .   1   1   .   .   .   .   .   .   .   .   8   
  Highest Loss Streak      12   | .   2   2   2   2   .   3   1   .   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  95  88  99  100 99  99  96  77  91  88  
  Engine                   6    | .   4   .   6   11  9   7   7   7   7   6   4   
  Core                     1    | .   9   14  4   .   .   .   .   .   .   .   1   
  Treads                   30   | .   27  25  26  33  36  37  29  30  30  30  19  
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   11  
  Device                   13   | .   10  13  11  11  9   10  23  23  23  22  17  
  Storage                  8    | .   14  14  11  11  9   7   7   7   7   7   6   
  Processor                2    | .   .   .   .   .   9   6   .   .   .   .   1   
  Protection               8    | .   .   .   7   10  9   12  7   7   7   7   5   
  Energy Gun               4    | .   27  26  10  .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   11  21  15  .   .   .   .   .   .   
  Ballistic Gun            8    | .   .   .   .   .   2   14  15  15  1   14  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 12  30  31  60  63  63  119 116 114 114 115 116 
  Greatest Support         110  | 40  40  40  60  60  80  106 83  80  80  80  110 
  Greatest Overweight (x)  29   | .   .   1   1   1   .   1   11  11  1   1   29  
  Average Overweight (x)   1    | .   .   .   .   .   .   .   8   5   1   1   1   
Largest Inventory Capacity 25   | 8   15  15  20  20  20  25  25  25  25  25  25  
  Average Capacity         21   | 6   10  15  16  20  20  23  25  25  25  25  25  
  Most Carried             25   | 6   15  15  20  20  20  25  25  25  25  25  25  
  Average Carried          20   | 3   10  13  16  19  19  23  24  24  25  24  24  
  Final Capacity           25   | 8   15  15  20  20  20  25  25  25  25  25  25  
  Final Carried            25   | 6   15  15  20  20  20  25  25  25  25  25  19  

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 36% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           5519 | 202  221  131  193  255  78   1900 500  161  .    260  1618 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7826 | .    358  136  801  1111 430  2228 384  162  .    122  2094 
  Parts                    376  | 2    18   6    35   55   16   123  17   10   .    4    90   
Haulers Intercepted        17   | .    1    .    2    6    2    4    .    .    .    .    2    
Recyclers Shooed           18   | .    2    .    1    7    1    6    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    7    7    .    4    .    
  Prevented                9    | .    .    .    .    .    .    .    1    3    .    5    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  133  | .   6   3   13  16  4   40  8   5   .   2   36  
  Guns                     80   | .   6   1   4   .   .   33  8   2   .   1   25  
  Cannons                  26   | .   .   .   8   13  4   .   .   .   .   .   1   
  AOE                      21   | .   .   .   .   2   .   7   .   3   .   1   8   
Classes Destroyed          17   | 1   2   .   5   2   2   4   1   .   .   .   .   
  Worker                   6    | 1   .   1   .   1   .   2   .   .   .   .   1   
  Builder                  5    | .   .   .   1   .   .   1   .   .   .   .   3   
  Hauler                   17   | .   1   .   2   6   2   4   .   .   .   .   2   
  Recycler                 13   | .   .   .   1   2   1   5   .   .   .   .   4   
  Mechanic                 2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   1   .   1   .   .   .   .   .   
  Swarmer                  22   | .   .   .   .   4   .   3   3   4   .   .   8   
  Grunt                    57   | .   6   3   9   5   3   12  .   .   .   1   18  
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   16   | .   .   .   3   6   .   5   .   .   .   1   1   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   1   6   .   .   .   .   4   
  Programmer               13   | .   .   .   .   .   .   8   .   1   .   .   4   
  Heavy                    3    | .   .   .   .   .   .   2   .   .   .   .   1   
  Thug                     3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           11   | 1   4   2   4   3   3   11  4   4   .   1   11  
  Combat Bots Only         10   | .   4   2   3   3   1   10  4   4   .   1   8   
Max Kills in Single Turn   8    | 1   1   1   1   2   1   8   1   2   .   1   8   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   .   2   .   7   .   2   .   1   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               11861 | .    349  359  623  660  223  3238 598  230  .    4    5577 
  Core                     1522  | .    37   92   74   59   .    261  106  40   .    .    853  
  Absorbed by Shields      1418  | .    .    .    .    .    .    838  152  40   .    12   376  
  Redirected to Shielding  19    | .    19   .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   125   | .    .    .    .    .    .    125  .    .    .    .    .    
Core Remaining (%)         71    | 100  .    48   .    66   100  .    .    .    .    41   .    
Volleys Fired              604   | .    32   19   48   70   40   177  30   14   .    9    165  
  Largest                  2     | .    2    2    2    2    2    2    2    2    .    2    2    
  Hottest                  136   | .    80   100  136  136  68   50   50   50   .    40   69   
Shots Fired                1077  | .    55   37   93   128  41   327  61   26   .    14   295  
  Gun                      833   | .    55   37   42   .    2    326  61   23   .    10   277  
  Cannon                   231   | .    .    .    50   127  39   .    .    .    .    .    15   
  Launcher                 13    | .    .    .    1    1    .    1    .    3    .    4    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  702   | .    .    .    .    3    2    326  61   23   .    10   277  
  Thermal                  275   | .    .    24   88   124  39   .    .    .    .    .    .    
  Explosive                6     | .    .    .    1    1    .    1    .    .    .    .    3    
  Electromagnetic          94    | .    55   13   4    .    .    .    .    3    .    4    15   
  Robot Hit Streak         19    | .    5    8    11   10   6    19   8    4    .    6    14   
  Robot Miss Streak        8     | .    5    4    2    4    2    4    4    3    .    1    8    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        9     | .    .    .    1    .    .    3    3    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    1    .    .    .    1    
Shots Hit Robots           688   | .    28   23   62   69   27   233  39   10   .    7    190  
  Core Hits                348   | .    17   4    20   26   12   115  18   9    .    10   117  
  Critical Kills           4     | .    .    .    .    1    1    1    .    .    .    .    1    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    2    .    .    .    .    2    
  Critical Strikes         12    | .    1    3    .    1    1    3    .    .    .    .    3    
    Burn                   3     | .    .    3    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    1    1    .    .    .    .    .    .    
    Destroy                6     | .    .    .    .    .    .    3    .    .    .    .    3    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18547 | 8    442  328  1247 1680 612  6897 912  384  .    362  5675 
  Guns                     12085 | .    418  326  474  .    20   5623 912  201  .    141  3970 
  Cannons                  3209  | .    .    .    760  1532 592  .    .    .    .    .    325  
  Explosions               3130  | .    .    .    .    125  .    1249 .    183  .    221  1352 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  123   | 8    24   2    13   23   .    25   .    .    .    .    28   
  Kinetic                  10867 | .    .    .    .    .    20   5623 912  201  .    141  3970 
  Thermal                  3530  | .    .    186  1188 1532 592  .    .    .    .    32   .    
  Explosive                2726  | .    .    .    .    125  .    1249 .    .    .    .    1352 
  Electromagnetic          1301  | .    418  140  46   .    .    .    .    183  .    189  325  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         47    | .    9    12   .    1    .    16   16   17   17   17   47   
  Average Corruption       12    | .    8    9    .    1    .    12   16   16   17   17   13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  352   | .    30   23   .    .    .    147  39   33   11   21   48   
    Message Errors         85    | .    5    4    .    .    .    39   8    11   3    6    9    
    Matter Fused           73    | .    11   4    .    .    .    33   9    7    1    6    2    
    Heat Flow Errors       46    | .    3    6    .    .    .    21   4    4    .    .    8    
    Energy Discharges      46    | .    5    3    .    .    .    19   3    6    3    3    4    
    Parts Rejected         2     | .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      38    | .    1    3    .    .    .    10   9    1    3    1    10   
    Data Loss (major)      19    | .    3    .    .    .    .    11   .    2    1    1    1    
    Misfires               16    | .    2    2    .    .    .    2    2    1    .    2    5    
    Alerts                 10    | .    .    .    .    .    .    4    1    1    .    1    3    
    Misdirections          5     | .    .    .    .    .    .    2    2    .    .    .    1    
    Weapon Failures        12    | .    .    1    .    .    .    4    1    .    .    1    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            34    | .    .    .    28   .    .    2    .    .    .    .    4    
  Projectiles              28    | .    .    .    28   .    .    .    .    .    .    .    .    
  Explosions               6     | .    .    .    .    .    .    2    .    .    .    .    4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | 1    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   2     | 1    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      199   | .    .    .    .    .    .    49   .    34   .    .    116  
  Shots                    11    | .    .    .    .    .    .    2    .    3    .    .    6    
  Rammed                   26    | 2    3    .    1    10   .    5    .    .    .    .    5    
Targets Rammed             31    | 3    3    1    2    11   .    6    .    .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  5     | 1    .    1    1    1    .    1    .    .    .    .    .    
Highest Temperature        447   | .    252  447  396  228  17   282  351  211  .    3    282  
  Average Temperature      97    | .    111  181  124  48   8    84   125  54   .    3    102  
  Received Heat Transfer   2602  | .    177  219  219  252  63   500  147  .    .    .    1025 
  Effects                  11    | .    1    1    2    .    .    1    4    .    .    .    2    
    Interference           8     | .    1    .    .    .    .    1    4    .    .    .    2    
    Matter Decay           2     | .    .    1    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    1    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          3     | .    .    1    .    .    .    .    .    .    .    .    2    
  Parts Fried              6     | .    2    1    .    .    .    .    .    1    .    .    2    
  Impact Corruptions       1     | .    1    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    1    1    1    1    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    1    1    1    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    3    4    2    1    .    .    .    .    .    .    
  Heat Transferred         6784  | .    .    740  2331 2627 1036 .    .    .    .    50   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Peak Influence             738  | .   237 239 170 332 209 738 .   .   .   .   410 
  Initial                  121  | .   3   92  28  21  121 94  .   .   .   .   .   
  Average                  201  | .   25  121 68  197 105 327 .   .   .   .   129 
Maximum Alert Level        3    | .   1   1   .   1   1   3   .   .   .   .   2   
  Low Security (%)         53   | 100 98  74  100 45  78  19  .   .   .   .   85  
  Level 1                  36   | .   1   25  .   54  21  56  .   .   .   .   11  
  Level 2                  8    | .   .   .   .   .   .   20  .   .   .   .   2   
  Level 3                  1    | .   .   .   .   .   .   3   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   .   .   2   4   .   13  .   .   .   .   11  
  Investigation            5    | .   .   .   .   3   .   .   .   .   .   .   2   
  Extermination            11   | .   .   .   .   .   .   8   .   .   .   .   3   
  Reinforcement            13   | .   .   .   2   .   .   5   .   .   .   .   6   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Distress Signals           14   | .   .   .   3   6   1   1   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              211  | .   15  7   18  31  11  65  9   5   .   5   45  
  Peak Tracking Total      11   | .   4   2   4   6   3   11  5   4   .   4   8   
  Tactical Retreats        14   | .   .   1   .   2   2   6   .   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Traps Triggered            16   | .   6   .   .   5   .   4   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Machines Disabled          14   | .   3   .   .   6   .   2   .   .   .   .   3   
  Max in Single Turn       2    | .   1   .   .   1   .   2   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   1   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Machines Accessed          48   | .   9   1   6   10  2   13  .   .   4   .   3   
  Terminals                27   | .   8   .   4   7   2   6   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Recycling Units          5    | .   1   .   1   2   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   .   .   1   
Total Hacks                149  | .   24  1   21  32  7   30  .   .   27  .   7   
  Successful               83   | .   8   1   9   17  3   16  .   .   27  .   2   
  Failed                   66   | .   16  .   12  15  4   14  .   .   .   .   5   
    Catastrophic           14   | .   4   .   3   3   1   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   15  .   11  19  2   2   .   .   .   .   .   
  Terminals                81   | .   21  .   18  21  7   14  .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Repair Stations          11   | .   .   .   .   .   .   11  .   .   .   .   .   
  Recycling Units          14   | .   3   .   1   9   .   1   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   .   3   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   2   .   1   .   .   .   .   3   
Terminal Hacks             56   | .   7   1   8   7   2   4   .   .   27  .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           10   | .   .   .   .   1   .   .   .   .   9   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           4    | .   2   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   2   1   .   .   .   .   .   .   
  Unreport Threat          9    | .   2   .   3   1   1   2   .   .   .   .   .   
  Locate Traps             7    | .   2   .   1   2   .   2   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   .   .   .   8   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   6   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   2   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   2   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   1   .   .   3   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   2   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   1   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   .   .   7   1   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   3   1   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   1   1   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   4   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   9   .   6   7   2   12  .   .   .   .   3   
  Full Trace Events        3    | .   .   .   .   1   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   1   .   1   .   .   9   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   53  
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   12  
Parts Repaired             2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Time                     48   | .   .   .   .   .   .   48  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   8   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   2   .   .   .   .   .   .   4   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Total Allies               6    | .   .   1   .   2   .   .   2   .   .   1   .   
  Largest Group            2    | .   .   1   .   2   1   .   2   .   .   1   1   
  Highest-Rated Group      115  | .   .   31  .   115 100 .   56  .   .   96  96  
  Highest-Rated Ally       100  | .   .   31  .   100 100 .   31  .   .   96  96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               71   | .   .   25  .   16  .   .   10  1   .   12  7   
  Total Damage             1621 | .   .   234 .   521 .   .   173 20  .   432 241 
  Kills                    13   | .   .   4   .   5   .   .   .   .   .   3   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       4    | .   2   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   .   .   .   1   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               14275 | 99   1179 770  765  2549 342  4451 735  815  227  626  1717 
Spaces Moved               5729  | 52   656  396  314  928  137  1771 266  310  90   236  573  
  Core                     4     | 3    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   5147  | 49   656  396  314  928  137  1771 74   166  90   236  330  
  Legs                     182   | .    .    .    .    .    .    .    .    .    .    .    182  
  Wheels                   396   | .    .    .    .    .    .    .    192  144  .    .    60   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  245  245  250  250  120  
  Average Speed            209   | 153  160  172  179  236  160  211  245  247  250  250  212  
  Slowest Speed            1500  | 160  160  240  240  240  160  246  250  250  250  250  1500 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 6    97   82   40   94   20   44   47   55   68   43   12   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    1    1    .    
  Known Exits Taken        2     | .    .    .    1    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    1    1    1    .    .    
Scrap Searched             6     | .    .    1    .    .    .    .    .    1    .    4    .    
Spaces Dug                 9     | .    .    .    8    1    .    .    .    .    .    .    .    
Terrain Destroyed          127   | .    .    .    8    5    .    32   .    .    .    4    78   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3     | .    .    .    .    1    .    .    .    .    .    .    2    
  AOE                      124   | .    .    .    8    4    .    32   .    .    .    4    76   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      7176 | 67   732  448  424  1162 219  2242 321  344  93   264  860  
  Wait                     296  | .    4    17   10   63   27   133  6    12   .    .    24   
  Move                     5719 | 52   655  395  313  927  136  1770 265  309  89   235  573  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  140  | 7    17   5    18   25   5    43   2    1    .    2    15   
  Fast Attach              94   | 5    8    4    10   4    1    26   2    .    2    6    26   
  Attach                   55   | 1    1    3    2    8    2    16   2    1    .    2    17   
  Detach                   10   | .    .    .    1    1    .    2    .    1    .    1    4    
  Swap                     50   | .    2    .    3    13   4    14   2    4    .    1    7    
  Drop                     159  | .    10   4    17   34   4    53   1    2    2    8    24   
  Fire                     604  | .    32   19   48   70   40   177  30   14   .    9    165  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    30   | 2    3    1    2    11   .    6    .    .    .    .    5    
  Escape Stasis            8    | .    .    .    .    6    .    2    .    .    .    .    .    
  Rewire                   11   | .    .    .    .    .    .    .    11   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 1 exit: Low)

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 15)
   100 | -11/Scrapyard      | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   360 | -10/Materials      | Discovered new exit (range 14)
   565 | -10/Materials      | Discovered new exit (range 6)
   824 | -10/Materials      | Discovered new exit (range 9)
  1003 | -10/Materials      | Discovered new exit (range 15)
  1279 | -10/Materials      | Entered Mines
  1282 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1505 | -10/Mines          | Learned 2 Materials zone layouts
  1669 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1738 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1798 | -10/Mines          | Discovered new exit (range 6)
  1888 | -10/Mines          | Core integrity fell below 50%
  1898 | -10/Mines          | System corruption reached 10%
  2049 | -10/Mines          | Entered Materials
  2049 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2276 | -9/Materials       | Build established: Scavenger-Mutant
  2594 | -9/Materials       | Identified exit to Mines
  2594 | -9/Materials       | Identified exit to Storage
  2714 | -9/Materials       | Discovered new exit (range 16)
  2814 | -9/Materials       | Entered Storage
  2815 | -9/Storage         | Identified exit to Recycling
  3654 | -9/Storage         | Garrison activated, responded to threat
  4150 | -9/Storage         | Met 01-MTF
  4338 | -9/Storage         | Discovered new exit (range 15)
  5242 | -9/Storage         | Found Prototype Launcher
  5242 | -9/Storage         | Identified Scatter Rocket Array
  5247 | -9/Storage         | Found Scatter Rocket Array
  5257 | -9/Storage         | Found Scatter Rocket Array
  5261 | -9/Storage         | Found Scatter Rocket Array
  5264 | -9/Storage         | Found Scatter Rocket Array
  5269 | -9/Storage         | Found Scatter Rocket Array
  5363 | -9/Storage         | Entered Materials
  5363 | -8/Materials       | Accompanied by 1 ally (01-MTF)
  5363 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5368 | -8/Materials       | 01-MTF left
  5687 | -8/Materials       | Discovered new exit (range 12)
  5705 | -8/Materials       | Entered Factory
  5705 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6115 | -7/Factory         | Repaired Imp. Treads
  6193 | -7/Factory         | Repaired Imp. Treads
  6562 | -7/Factory         | Cargo convoy interrupted
  6611 | -7/Factory         | Destroyed 10 combat bots
  7393 | -7/Factory         | System corruption reached 10%
  7415 | -7/Factory         | Lost 3 parts (3n)
  7960 | -7/Factory         | Build established: Mutant
  9691 | -7/Factory         | Discovered new exit (range 15)
  9745 | -7/Factory         | Identified exit to Factory
  9749 | -7/Factory         | Found Prototype Device
  9857 | -7/Factory         | Identified Active Sensor Suite
 10087 | -7/Factory         | Discovered new exit (range 16)
 10151 | -7/Factory         | Lost 3 parts (2n1u)
 10156 | -7/Factory         | Entered Lower Caves
 10321 | -7/Lower Caves     | Learned 8 Factory zone layouts
 10585 | -7/Lower Caves     | Attacked by a faux Warlord
 10621 | -7/Lower Caves     | Core integrity fell below 50%
 10873 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10877 | -7/Lower Caves     | Discovered new exit (range 5)
 10891 | -7/Lower Caves     | Entered another Lower Caves area
 10891 | -7/Lower Caves     | Accompanied by 1 ally
 10909 | -7/Lower Caves     | Discovered exit to Factory (range 12)
 10939 | -7/Lower Caves     | Build established: Scavenger-Mutant
 11691 | -7/Lower Caves     | Discovered new exit (range 6)
 11706 | -7/Lower Caves     | Entered Data Miner
 11707 | -7/Data Miner      | Discovered new exit (range 6)
 11755 | -7/Data Miner      | Met Data Miner
 11800 | -7/Data Miner      | Learned location of Section 7 (-2)
 11800 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11840 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11933 | -7/Data Miner      | Entered Proximity Caves
 12043 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12045 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12173 | -6/Proximity Caves | Learned location of Extension (-5)
 12518 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 12559 | -6/Proximity Caves | Entered Factory
 12559 | -6/Factory         | Accompanied by 1 ally
 12559 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12560 | -6/Factory         | Identified exit to Lower Caves
 12835 | -6/Factory         | Found Launcher Loader
 12942 | -6/Factory         | Found Prototype Device
 12942 | -6/Factory         | Identified Exp. Thermal Shield
 13693 | -6/Factory         | Fabricated Arm. Medium Treads?
 13765 | -6/Factory         | System corruption reached 10%
 13815 | -6/Factory         | Lost 6 parts (1p3n1u1w)
 13818 | -6/Factory         | System corruption reached 30%
 13999 | -6/Factory         | Incoming investigation squad redirected
 14132 | -6/Factory         | Lost 12 parts (2p6n2u2w)
 14133 | -6/Factory         | Destroyed 8 combat bots
 14200 | -6/Factory         | Core integrity fell below 50%
 14249 | -6/Factory         | Lost 5 parts (1p1n1u2w)
 14267 | -6/Factory         | Core integrity fell below 20%
 14276 | -6/Factory         | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
14258_ Gauss Rifle destroyed.
14258_ Penetrated by Slug.
14258_ Gauss Rifle destroyed.
14259_ U-05 Engineer builds a Wall.
14260_ System corrupted: Imp. EM Pulse Cannon failed to cycle.
14261_ Slug penetrates Wall.
14261_ Arm. Medium Treads destroyed.
14263_ U-05 Engineer builds a Wall.
14264_ Wall collapses.
14266_ Slug penetrates Wall. <x2>
14267_ U-05 Engineer lays Concrete.
14267_ Imp. EM Pulse Cannon destroyed.
14267_ Wheel destroyed.
14269_ Slug penetrates Wall.
14272_ Penetrated by Slug. <x2>
14272_ Y-54 Guardian destroyed.
14272_ Penetrated by Slug. <x2>
14272_ Com. Wheel destroyed.
14273_ System corrupted: Matter fused (-8).
14276_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|  """    #     #       ! #????????????????????????? |
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|  #???# #?????##        ??????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          31
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: TH             30
Utility Shielding          90
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           5
Matter Filtering           50
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
      Lgt. EM Pulse Cannon | -9/Storage    | Hacked
         Hcp. Storage Unit | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
                Shock Maul | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free
        Smartbomb Launcher | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free

 Fabricated
------------
 Arm. Medium Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroMetafieldNanoactuators
  Manual?         0
Play Time         01:25:57
  Cumulative      338.4 hours
  Start           2022.04.15 @ 16:33:17
  End             2022.04.15 @ 18:00:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          354
  Rogue           354
  Adventurer      0
  Explorer        0
Win Type          -
  Total           19
  Types           11/2/3/2/0/0/0/1/0
Lore%             90
Gallery%          86
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 39eda303-02ab-408d-a589-c9d3af5fbbcd