Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.02 @ 16:42:18 Player: Tchinka Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1813) 1813 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-139) -139 TOTAL SCORE: 4439 Bonus ------- Friendly Fire -139 Cogmind --------- Core Integrity 0/700 Matter 187/300 Energy 13/100 System Corruption 7% Temperature Cool (4) Movement Walking (540) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (5) ------ Huge Storage Unit Shield Generator Recalibrator > --- WEAPON (4) ------- Small Laser Improved EM Pulse Cannon > --- INVENTORY (25) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Heat Sink High-capacity Storage Unit High-capacity Storage Unit Huge Storage Unit Weight Redist. System Seismic Detector Insulated Plating Shock Absorption System Shock Absorption System System Shield Field Recycling Unit (33) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Reaction Control System > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Heat Sink High-capacity Storage Unit High-capacity Storage Unit Huge Storage Unit Weight Redist. System Seismic Detector Insulated Plating Shock Absorption System Shock Absorption System Shield Generator System Shield Recalibrator Field Recycling Unit Small Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Insulated Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . . 2 1 . . Weapon 2 | . . . . 2 . Parts Attached 89 | 3 18 17 21 26 4 Power 13 | . 3 1 3 6 . Engine 8 | . 3 1 2 2 . Core 5 | . . . 1 4 . Reactor . | . . . . . . Propulsion 22 | 2 6 3 5 6 . Treads . | . . . . . . Leg 13 | . 2 2 3 6 . Wheel 9 | 2 4 1 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 30 | 1 3 9 8 7 2 Device 17 | . 1 5 6 3 2 Storage 5 | 1 2 2 . . . Processor 7 | . . 2 2 3 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 24 | . 6 4 5 7 2 Energy Gun 13 | . 6 1 2 3 1 Energy Cannon 4 | . . . . 3 1 Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 1 1 . Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . . 1 . Corrupted Parts 1 | . . . . 1 . System Corruption 1 | . . . . 1 . Parts Lost 37 | . 1 9 5 11 11 Power 8 | . . 1 2 3 2 Propulsion 8 | . 1 3 1 2 1 Utility 12 | . . 3 2 3 4 Weapon 9 | . . 2 . 3 4 Highest Loss Streak 11 | . 1 8 2 4 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 95 92 83 91 88 Engine 8 | . 14 10 12 5 6 Core 2 | . . . . 4 5 Leg 11 | . 1 14 4 14 14 Wheel 4 | . 25 3 5 . . Device 16 | . 6 20 21 15 12 Storage 10 | . 21 13 9 7 7 Processor 9 | . . 6 11 12 12 Energy Gun 17 | . 25 12 9 22 5 Energy Cannon 2 | . . . . 3 19 Launcher 1 | . . 2 2 1 . Impact Weapon 1 | . . 6 1 . . Slashing Weapon 1 | . . . 5 . . Naked Turns . | . . . . . . Heaviest Build 176 | 5 59 176 113 119 119 Greatest Support 32 | 20 20 20 32 31 30 Greatest Overweight (x) 37 | . 5 9 37 7 3 Average Overweight (x) 4 | . 1 6 7 3 3 Largest Inventory Capacity 25 | 8 20 25 25 25 25 Average Capacity 23 | 6 14 24 25 25 25 Most Carried 25 | 7 16 18 25 21 18 Average Carried 17 | 4 10 15 21 18 17 Final Capacity 25 | 8 20 25 25 25 25 Final Carried 18 | 7 16 11 15 18 14 Class Distribution -------------------- 52% | Mutant 38% | Gunner 4% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1139 | 170 215 135 229 390 . Remotely 218 | . 138 80 . . . Salvage Created 2002 | . 204 290 588 817 103 Parts 72 | . 15 12 17 25 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 10 | . . . 10 . . Retrieved Matter 69 | . . . 69 . . Parts Self-Destructed 9 | . . . . . 9 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 42 | . 7 8 9 16 2 Melee 1 | . . . 1 . . Guns 30 | . 7 4 7 12 . Cannons 4 | . . . . 2 2 AOE 4 | . . 3 . 1 . Classes Destroyed 9 | . 2 2 3 2 . Recycler 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 6 | . 3 . . 3 . Grunt 20 | . 4 3 5 6 2 Brawler 3 | . . 2 . 1 . Duelist 2 | . . . . 2 . Sentry 6 | . . 3 2 1 . Hunter 2 | . . . 2 . . Programmer 3 | . . . . 3 . Thug 1 | . . . . 1 . Best Kill Streak 4 | . 3 4 4 3 2 Combat Bots Only 4 | . 3 4 3 3 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . 1 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 510 | . 54 104 97 124 131 Missed 130 | . 11 23 24 32 40 Damage Taken 4576 | . 352 1015 855 1572 782 Core 1366 | . 96 312 257 531 170 Absorbed by Shields 7 | . . . . . 7 Ignored by Resistances 1229 | . 114 299 229 342 245 Core Remaining (%) 59 | 100 61 22 53 . . Volleys Fired 131 | . 18 22 45 40 6 Largest 4 | . 2 2 2 4 3 Hottest 282 | . 130 130 138 282 213 Shots Fired 261 | . 36 32 53 127 13 Gun 221 | . 36 27 53 105 . Cannon 34 | . . . . 21 13 Launcher 6 | . . 5 . 1 . Special . | . . . . . . Kinetic . | . . . . . . Thermal 227 | . 30 26 53 112 6 Explosive 6 | . . 5 . 1 . Electromagnetic 28 | . 6 1 . 14 7 Robot Hit Streak 43 | . 7 12 25 32 43 Robot Miss Streak 2 | . 2 1 1 2 . Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 . 3 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 235 | . 23 37 56 108 11 Core Hits 86 | . 9 14 20 38 5 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 14 | . . 4 4 6 . Burn 10 | . . 2 3 5 . Corrupt 1 | . . . . 1 . Smash 2 | . . 2 . . . Sever 1 | . . . 1 . . Melee Attacks 16 | . . 9 7 . . Impact 9 | . . 9 . . . Slashing 7 | . . . 7 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4814 | . 325 733 1232 2230 294 Guns 3416 | . 325 353 964 1774 . Cannons 678 | . . . . 384 294 Explosions 231 | . . 159 . 72 . Melee 489 | . . 221 268 . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 3663 | . 304 353 964 1942 100 Explosive 231 | . . 159 . 72 . Electromagnetic 431 | . 21 . . 216 194 Impact 221 | . . 221 . . . Slashing 268 | . . . 268 . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 3 7 Average Corruption 2 | . . . . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . . 13 5 Message Errors 7 | . . . . 5 2 Matter Fused 3 | . . . . 2 1 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 2 1 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 75 | . . 49 . 26 . Projectiles 26 | . . . . 26 . Explosions . | . . . . . . Melee 49 | . . 49 . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 78 | . . 78 . . . Shots 5 | . . 5 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 636 | . 441 327 572 636 550 Average Temperature 196 | . 181 109 168 236 267 Received Heat Transfer 1848 | . 180 456 522 462 228 Effects 64 | . 4 . 10 44 6 Shutdowns 16 | . 1 . 2 13 . Energy Bleed 8 | . 3 . 1 4 . Interference 12 | . . . 2 7 3 Matter Decay 5 | . . . . 3 2 Short Circuit 4 | . . . 1 2 1 Damage (minor) 4 | . . . . 4 . Damage (major) 10 | . . . 3 7 . Damage (core) 5 | . . . 1 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 3 | . . 3 . . . Robots Melted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 33 | . 1 2 9 21 . Heat Transferred 7882 | . 741 999 2109 3885 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 136 | . 114 136 100 119 . Initial 35 | . . 25 . 35 . Average 44 | . 81 42 45 37 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . 1 7 . Investigation 1 | . . . 1 . . Extermination 3 | . . . . 3 . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 5 | . 1 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 11 9 13 19 8 Peak Tracking Total 7 | . 4 5 4 3 7 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 3 | . 2 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 2 | . 1 . . 1 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 7 | . 4 1 2 . . Terminals 4 | . 3 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 1 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 10 2 5 . . Successful 11 | . 8 2 1 . . Failed 6 | . 2 . 4 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 6 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 4 2 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 . 1 . . Alert Level 2 | . 2 . . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . 4 2 . . . Recycle Component 4 | . 3 1 . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . 1 . . Full Trace Events 3 | . 2 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 4 | . 3 1 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 5289 | 59 543 1004 1057 2450 176 Spaces Moved 1707 | 63 397 272 297 636 42 Core 21 | 13 . . 8 . . Treads . | . . . . . . Legs 895 | . 11 136 70 636 42 Wheels 791 | 50 386 136 219 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 110 145 330 330 Average Speed 269 | 73 106 330 296 347 330 Slowest Speed 1900 | 80 190 680 1900 610 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 3 52 19 17 14 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 17 | . . 12 . 5 . Melee . | . . . . . . Projectile . | . . . . . . AOE 17 | . . 12 . 5 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2149 | 75 482 326 411 787 68 Wait 91 | . 17 . 5 53 16 Move 1702 | 62 396 271 296 635 42 Hop . | . . . . . . Pick Up 94 | 10 28 6 24 26 . Fast Attach . | . . . . . . Attach 56 | 3 11 11 8 19 4 Detach 4 | . . 1 1 2 . Swap 33 | . 7 6 13 7 . Drop 22 | . 5 . 12 5 . Fire 131 | . 18 22 45 40 6 Melee 16 | . . 9 7 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 16) 331 | -10/Materials | Build established: Mutant 598 | -10/Materials | Discovered new exit (range 4) 603 | -10/Materials | Entered another Materials area 603 | -9/Materials | Evolved 2 slots: Utility x2 1336 | -9/Materials | Core integrity fell below 50% 1372 | -9/Materials | Lost 8 parts (1p2n3u2w) 1488 | -9/Materials | Discovered new exit (range 16) 1607 | -9/Materials | Entered another Materials area 1607 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2631 | -8/Materials | Discovered new exit (range 9) 2661 | -8/Materials | Identified exit to Factory 2664 | -8/Materials | Entered Factory 2664 | -7/Factory | Evolved 2 slots: Weapon x2 3210 | -7/Factory | Build established: Gunner 4268 | -7/Factory | Lost 4 parts (1n2u1w) 4498 | -7/Factory | Garrison activated, responded to threat 4524 | -7/Factory | Core integrity fell below 50% 5078 | -7/Factory | Discovered new exit (range 11) 5114 | -7/Factory | Entered Lower Caves 5241 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5249 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5249 | -7/Lower Caves | Core integrity fell below 20% 5290 | -7/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Imp. EM Pulse Cannon destroyed. Cld. Ion Engine broken. Overheating: Short circuit. Particle Gun fries itself beyond repair. Overheating: System interference. Hvy. Particle Cannon temporarily disabled. Overheating: Matter decay (-58). System corrupted: Component data lost. Carbon-fiber Leg destroyed. System corrupted by crushing effect (+1). Corrupted Aluminum Leg fries itself beyond repair. Hvy. Particle Cannon destroyed. System corrupted by crushing effect (+2). Knocked back. Broken Cld. Ion Engine destroyed. Corruption Screen destroyed. System corrupted by crushing effect (+1). Knocked back. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#######??????????????????????## | | ???????????????????#;# ##????????????????????## | | ???????????????????## gb ##############???????# | | ???????????????????# Y b #???????# | | ??????????????????## b@ ######### | | ??????????????????# ############## | | ??????????????????# #????????????# | | ??????????????????# #????????????######### | | ?????????????????# ????????????????????## ## | | ???????????????? % % ?????????????????????# ##? | | ??????????????? # ?????????????????????###?? | | ????????????? ## ?????????????????????????? | | ???????????? %??# !%????????????????????????? | | ???????????# ??# ????????????????????????? | | ???????????# ??? ????????????????????????? | | ???????????# $ %???## ????????????????????????? | | ???????????#### ?????? # ???????????????????????? | | ?????????????????????? ?##???????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Additional Mass Support 6 Corruption Block 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 16 Force Boost 20 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot First Step to Greatness I Spy It's Just You Made in Tau Ceti IV One Hack Too Far Risk Taker Tank Troublemaker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed GreatDefenseRailgun Manual? 0 Play Time 00:53:51 Cumulative 1.6 hours Start 2024.05.02 @ 15:48:46 End 2024.05.02 @ 16:42:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5ce6ba78-f64b-44de-81e5-257445cc027b