Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 13:17:14 Player: perambulator Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (109) 545 Value Destroyed (3172) 3172 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 5728 Bonus ------- High Alert Combat Kills 171 Cogmind --------- Core Integrity 0/550 Matter 168/300 Energy 240/240 System Corruption 0% Temperature Critical (508) Movement Walking (200) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit Improved Medium Armor Plating Dynamic Insulation System > --- WEAPON (3) ------- Heavy Laser Heavy Laser Great Maul > --- INVENTORY (15) --- Reinforced Deuterium Engine Micro Nuclear Core Armored Treads Titanium Leg Heavy Armor Plating Improved Medium Armor Plating Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite > --- WEAPON ----------- Heavy Assault Rifle Minigun Great Maul > --- INVENTORY -------- Micro Nuclear Core Titanium Leg Titanium Leg Titanium Leg Heat Sink Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Heavy Laser Heavy Laser Heavy Assault Rifle Rocket Launcher [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Minigun Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 98 | 6 24 26 8 34 Power 17 | 1 4 4 . 8 Engine 11 | 1 4 3 . 3 Core 6 | . . 1 . 5 Reactor . | . . . . . Propulsion 24 | 2 8 4 2 8 Treads 16 | 2 8 4 . 2 Leg 8 | . . . 2 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 4 8 . 11 Device 12 | . 3 3 . 6 Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware 2 | . . 2 . . Protection 7 | . . 2 . 5 Artifact . | . . . . . Weapon 33 | 2 8 10 6 7 Energy Gun 4 | 1 . 1 . 2 Energy Cannon 8 | . 7 1 . . Ballistic Gun 13 | 1 1 5 3 3 Ballistic Cannon . | . . . . . Launcher 6 | . . 2 3 1 Special Weapon . | . . . . . Impact Weapon 2 | . . 1 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 26 | . . 9 2 15 Power 6 | . . 1 . 5 Propulsion 9 | . . 4 2 3 Utility 6 | . . 2 . 4 Weapon 5 | . . 2 . 3 Highest Loss Streak 6 | . . 3 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 97 96 100 96 Engine 9 | . 13 8 . 9 Core 4 | . . 2 11 7 Treads 15 | . 27 21 14 . Leg 6 | . . . 7 16 Device 10 | . 13 5 11 12 Storage 11 | . 14 11 11 9 Hackware 2 | . . 7 . . Protection 6 | . . 5 11 12 Energy Gun 1 | . 1 . . 2 Energy Cannon 8 | . 23 4 . . Ballistic Gun 12 | . 2 16 16 14 Impact Weapon 6 | . . 9 11 8 Peak Build Rating 51 | 6 10 22 22 51 Average Rating 18 | 4 8 18 20 28 On Entrance 11 | . 6 10 21 21 Naked Turns . | . . . . . Heaviest Build 56 | 11 30 36 37 56 Greatest Support 42 | 40 40 40 40 42 Greatest Overweight (x) 15 | . 2 1 1 15 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 10 15 15 15 Most Carried 15 | 5 10 15 15 15 Average Carried 10 | 2 7 11 14 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 5 10 14 13 9 Class Distribution -------------------- 82% | Mutant 10% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2454 | 265 280 792 83 1034 Remotely . | . . . . . Salvage Created 3972 | 78 627 1702 184 1381 Parts 203 | 1 41 78 24 59 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 90 | . 14 37 16 23 Guns 44 | . 5 22 2 15 Cannons 18 | . 9 9 . . AOE 24 | . . 6 14 4 Classes Destroyed 14 | 1 3 4 2 4 Worker 7 | . . 1 1 5 Builder 3 | . . 1 1 1 Tunneler 1 | . . . 1 . Recycler 7 | 1 2 2 . 2 Mechanic 2 | . . 1 . 1 Operator 1 | . . . . 1 Watcher 2 | . 2 . . . Swarmer 19 | . 6 6 7 . Grunt 48 | . 8 22 5 13 Sentry 15 | . . 9 . 6 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Assembled 4 | . . . 4 . Best Kill Streak 12 | 1 6 6 12 7 Combat Bots Only 11 | . 3 4 11 6 Max Kills in Single Turn 4 | 1 2 4 4 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . 2 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 453 | . 61 146 23 223 Missed 139 | . 20 42 12 65 Damage Taken 5002 | . 454 1377 281 2890 Core 833 | . 53 144 34 602 Absorbed by Shields . | . . . . . Redirected to Shielding 203 | . . 72 25 106 Regen/Repaired (Parts) 37 | . . 37 . . Core Remaining (%) 77 | 100 78 . 55 . Volleys Fired 260 | 5 44 94 17 100 Largest 3 | 2 2 3 2 2 Hottest 180 | 60 120 180 63 138 Shots Fired 506 | 10 88 193 30 185 Gun 374 | 10 40 134 14 176 Cannon 104 | . 48 56 . . Launcher 28 | . . 3 16 9 Special . | . . . . . Kinetic 314 | 5 29 131 14 135 Thermal 148 | . 48 59 . 41 Explosive 28 | . . 3 16 9 Electromagnetic 16 | 5 11 . . . Robot Hit Streak 13 | 6 8 13 4 10 Robot Miss Streak 5 | 1 5 4 4 4 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . . 2 . 3 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 316 | 9 45 130 11 121 Core Hits 156 | 2 24 55 28 47 Critical Kills . | . . . . . Critical Parts Destroyed 6 | . . 2 . 4 Critical Strikes 10 | . . 2 . 8 Burn 4 | . . . . 4 Destroy 2 | . . 1 . 1 Smash 4 | . . 1 . 3 Melee Attacks 21 | . . 4 . 17 Impact 21 | . . 4 . 17 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 9 | . . 3 . 6 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8140 | 91 706 3022 1073 3248 Guns 3905 | 91 201 1517 49 2047 Cannons 1205 | . 503 702 . . Explosions 1818 | . . 420 1024 374 Melee 1210 | . . 383 . 827 Ramming 2 | . 2 . . . Kinetic 3214 | 30 112 1473 49 1550 Thermal 1746 | . 503 746 . 497 Explosive 1818 | . . 420 1024 374 Electromagnetic 150 | 61 89 . . . Impact 1210 | . . 383 . 827 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 2 3 3 . Average Corruption 2 | . 2 2 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . 15 14 3 . Message Errors 13 | . 6 6 1 . Matter Fused 5 | . 2 2 1 . Heat Flow Errors 1 | . 1 . . . Energy Discharges 5 | . 2 2 1 . Data Loss (minor) 5 | . 1 4 . . Data Loss (major) 1 | . 1 . . . Misfires 1 | . 1 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 677 | . 3 237 4 433 Projectiles 3 | . 3 . . . Explosions 54 | . . 50 4 . Melee 620 | . . 187 . 433 Knockbacks 3 | . . 2 . 1 Impact 3 | . . 2 . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 281 | . . 102 155 24 Shots 10 | . . 3 5 2 Rammed 2 | . 2 . . . Targets Rammed 2 | . 2 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 677 | 20 180 230 . 677 Average Temperature 95 | 13 49 54 . 206 Received Heat Transfer 1692 | . 186 546 24 936 Effects 24 | . . . . 24 Shutdowns 6 | . . . . 6 Energy Bleed 4 | . . . . 4 Interference 6 | . . . . 6 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . . . 4 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 5 | . . 1 . 4 Combat Hostiles 3 | . . . . 3 Parts Fried 7 | . . . . 7 Impact Corruptions 20 | . . 6 . 14 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 9 | . 3 5 . 1 Heat Transferred 3922 | . 1073 1591 . 1258 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 702 | 5 202 702 632 472 Initial 273 | . 3 21 273 246 Average 230 | 3 87 335 431 244 Maximum Alert Level 3 | . 1 3 2 2 Low Security (%) 46 | 100 87 25 . 32 Level 1 36 | . 12 36 37 59 Level 2 16 | . . 37 62 7 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 6 1 7 Investigation 9 | . 1 5 1 2 Extermination . | . . . . . Reinforcement 6 | . 1 1 . 4 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 12 | . 3 5 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 134 | . 23 54 17 40 Peak Tracking Total 6 | . 4 5 6 5 Tactical Retreats 4 | . 1 2 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 12 | . 6 5 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . 1 1 . 2 Max in Single Turn 1 | . 1 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 7 | . 2 3 1 1 Terminals 4 | . 2 1 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 18 | . 6 8 1 3 Successful 14 | . 5 6 1 2 Failed 4 | . 1 2 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 6 2 . 3 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 10 | . 5 2 1 2 Record 4 | . 4 . . . Robot Analysis 1 | . 1 . . . Open Door 1 | . . . 1 . Alert Level 2 | . . 1 . 1 Assault Status 1 | . . . . 1 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . 1 . . Insert Component 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 3 . 1 Full Trace Events 4 | . 1 2 . 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 38 | . . 38 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 5051 | 156 1406 1535 246 1708 Spaces Moved 2304 | 82 763 721 111 627 Core 6 | 2 2 . . 2 Treads 1652 | 80 761 721 77 13 Legs 646 | . . . 34 612 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 150 160 160 190 Average Speed 174 | 157 159 161 169 212 Slowest Speed 800 | 160 160 240 190 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 75 79 24 46 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 193 | . . 22 116 55 Melee . | . . . . . Projectile . | . . . . . AOE 193 | . . 22 116 55 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2849 | 97 859 926 140 827 Wait 40 | . 7 33 . . Move 2300 | 81 762 720 110 627 Hop . | . . . . . Pick Up 76 | 5 10 32 3 26 Fast Attach 34 | 6 19 2 . 7 Attach 41 | . . 15 2 24 Detach 3 | . 1 . . 2 Swap 23 | . 5 9 6 3 Drop 49 | . 9 17 2 21 Fire 260 | 5 44 94 17 100 Melee 21 | . . 4 . 17 Ram 1 | . 1 . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sto]) -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 13) 157 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 9) 1257 | -10/Materials | Discovered new exit (range 11) 1563 | -10/Materials | Entered another Materials area 1563 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1681 | -9/Materials | Lost 3 parts (1p1n1w) 1691 | -9/Materials | Discovered new exit (range 15) 1903 | -9/Materials | Repaired Imp. Heat Sink 2001 | -9/Materials | Discovered new exit (range 11) 2470 | -9/Materials | Discovered new exit (range 13) 2567 | -9/Materials | Discovered new exit (range 12) 3098 | -9/Materials | Entered Mines 3111 | -9/Mines | Met a Derelict shopkeep closing up shop 3234 | -9/Mines | Excavation squad dispatched 3234 | -9/Mines | A large section of the Mines collapsed 3282 | -9/Mines | Discovered new exit (range 15) 3297 | -9/Mines | Destroyed 11 combat bots 3344 | -9/Mines | Entered Materials 3344 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3556 | -8/Materials | Build established: Scavenger-Mutant 3567 | -8/Materials | Garrison activated, responded to threat 3673 | -8/Materials | Lost 6 parts (2p1n1u2w) 3891 | -8/Materials | Build established: Mutant 4045 | -8/Materials | Discovered new exit (range 15) 4498 | -8/Materials | Core integrity fell below 50% 4558 | -8/Materials | Lost 5 parts (2p2u1w) 4600 | -8/Materials | Found Prototype Device 4602 | -8/Materials | Identified Active Sensor Suite 4856 | -8/Materials | Core integrity fell below 20% 5053 | -8/Materials | Core destroyed Last Messages --------------- investigation squad. W-25 Informer sends out distress signal. U-05 Engineer lays Concrete. G-47 Trooper suffers critical hit (Burn). R-06 Scavenger collects Titanium Leg. R-06 Scavenger collects Lgt. Nuclear Core. G-47 Trooper overheating. G-47 Trooper heat damages Aluminum Leg. Heat Sink broken. Overheating: Short circuit. G-47 Trooper overheating. Lgt. Nuclear Core melted. G-47 Trooper destroyed. K-01 Serf collects debris. Overheating: System interference. Hvy. Laser temporarily disabled. Great Maul temporarily disabled. Nuclear Core destroyed. K-01 Serf collects debris. Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ????????????????????????? ?????????# [ = | | ???????????????????#######+###??????# *%! | | ??????????????????? ############+### | | ??????????????????? [ | | ???????????????????? | | ????????????????????? | | ??????????????????????? 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"?????????????????????? | | ??????#####+####?????? ????????????????????? | | ????????# *[= ##########+##############?????? | | ????????# %= ! # #????? | | ????????# #????? | | ????????# #????????? | | ????????# ########## ]]] #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed HeavyWarpNanoactuators Manual? 0 Play Time 00:55:58 Cumulative 5.3 hours Start 2025.02.08 @ 12:16:04 End 2025.02.08 @ 13:17:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 25x20 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: eb5be69f-f336-4d0d-99f5-37b5d4eee4f1