Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 21:20:21

Player: weezard

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (95)      475
Value Destroyed (2678)     2678
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (146)                146
              TOTAL SCORE: 5199

 Bonus
-------
High Alert Combat Kills    146

 Cogmind 
---------
Core Integrity             0/550
Matter                     286/300
Energy                     233/280
System Corruption          8%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON (3) -------
     Heavy Particle Gun
     Heavy Particle Gun
  Enhanced Autogun
>          --- INVENTORY (15) ---
  Improved Heat Sink
     Large Matter Pod (58)
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
           Reaction Control System
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
           Hardlight Generator
           Hardlight Generator
           Autogun
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
    Medium Armor Plating
>          --- WEAPON -----------
     Heavy Particle Gun
     Heavy Particle Gun
  Enhanced Autogun
>          --- INVENTORY --------
     Heavy Ion Engine
           Nuclear Core
  Improved Heat Sink
     Large Matter Pod
  Improved Signal Interpreter
     Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
           Hardlight Generator
      Mini Assault Cannon
           Grenade Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Slots Evolved              4    | .   .   .   4   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             107  | 8   14  11  58  16  
  Power                    9    | 1   1   1   4   2   
    Engine                 7    | 1   1   1   3   1   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 4   6   .   10  3   
    Treads                 9    | 2   4   .   3   .   
    Leg                    10   | .   .   .   7   3   
    Wheel                  4    | 2   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  36   | 1   3   2   21  9   
    Device                 18   | .   .   .   12  6   
    Storage                3    | 1   1   .   1   .   
    Processor              2    | .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             13   | .   .   2   8   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   39   | 2   4   8   23  2   
    Energy Gun             3    | 1   .   .   2   .   
    Energy Cannon          9    | .   .   2   7   .   
    Ballistic Gun          12   | 1   4   2   4   1   
    Ballistic Cannon       6    | .   .   .   6   .   
    Launcher               9    | .   .   4   4   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   5   .   
Parts Lost                 16   | .   2   .   7   7   
  Power                    2    | .   .   .   1   1   
  Propulsion               7    | .   1   .   3   3   
  Utility                  4    | .   .   .   2   2   
  Weapon                   3    | .   1   .   1   1   
  Highest Loss Streak      6    | .   1   .   6   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  100 91  95  
  Engine                   10   | .   14  14  6   6   
  Treads                   16   | .   27  28  6   .   
  Leg                      12   | .   .   .   24  33  
  Device                   3    | .   .   .   7   8   
  Storage                  11   | .   14  14  8   9   
  Processor                5    | .   12  1   .   .   
  Protection               5    | .   .   12  8   8   
  Energy Gun               5    | .   1   .   8   18  
  Energy Cannon            4    | .   .   14  7   .   
  Ballistic Gun            13   | .   26  5   4   3   
  Ballistic Cannon         1    | .   .   .   5   .   
  Launcher                 1    | .   .   8   .   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             48   | 14  28  32  48  48  
  Greatest Support         63   | 40  40  40  63  45  
  Greatest Overweight (x)  5    | .   .   .   5   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         12   | 7   10  15  14  15  
  Most Carried             15   | 5   15  15  15  15  
  Average Carried          11   | 2   8   12  13  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 3   14  13  15  15  

 Class Distribution 
--------------------
 53% | Mutant
 37% | Scavenger-Tank
  8% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Subcaves
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -8/Storage

 Resources                      | -11  -10  -10  -8   -8   
-----------                Run  | Yrd  Mat  Sub  Mat  Sto  
Matter Collected           3061 | 242  614  235  1269 701  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3081 | .    715  208  1495 663  
  Parts                    178  | .    51   10   94   23   
Haulers Intercepted        7    | .    2    .    5    .    
Recyclers Shooed           2    | .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      12   | .    .    12   .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Combat Hostiles Destroyed  63   | .   15  8   28  12  
  Guns                     37   | .   15  1   9   12  
  Cannons                  9    | .   .   1   8   .   
  AOE                      16   | .   .   6   10  .   
Classes Destroyed          15   | .   7   1   5   2   
  Worker                   7    | .   2   .   5   .   
  Builder                  4    | .   .   .   3   1   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   7    | .   2   .   5   .   
  Recycler                 3    | .   1   .   1   1   
  Mechanic                 2    | .   .   .   2   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  7    | .   2   .   5   .   
  Swarmer                  14   | .   6   2   6   .   
  Grunt                    33   | .   9   2   14  8   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   8    | .   .   .   6   2   
  Hunter                   2    | .   .   .   2   .   
  Subdweller               4    | .   .   4   .   .   
Best Kill Streak           18   | .   3   2   18  6   
  Combat Bots Only         10   | .   3   2   10  5   
Max Kills in Single Turn   4    | .   1   2   4   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   
--------                   Run  | Yrd  Mat  Sub  Mat  Sto  
Hostile Shots Fired        314  | .    72   23   142  77   
  Missed                   87   | .    21   5    45   16   
Damage Taken               3692 | .    644  346  1682 1020 
  Core                     744  | .    102  84   403  155  
  Absorbed by Shields      104  | .    .    .    84   20   
  Regen/Repaired (Parts)   351  | .    213  .    138  .    
Core Remaining (%)         62   | 100  .    25   .    .    
Volleys Fired              282  | .    88   23   85   86   
  Largest                  3    | .    2    2    3    3    
  Hottest                  180  | .    60   80   180  135  
Shots Fired                559  | .    176  30   203  150  
  Gun                      400  | .    176  7    109  108  
  Cannon                   87   | .    .    7    80   .    
  Launcher                 72   | .    .    16   14   42   
  Special                  .    | .    .    .    .    .    
  Kinetic                  261  | .    165  7    69   20   
  Thermal                  215  | .    .    7    120  88   
  Explosive                72   | .    .    16   14   42   
  Electromagnetic          11   | .    11   .    .    .    
  Robot Hit Streak         26   | .    26   20   10   18   
  Robot Miss Streak        5    | .    5    .    5    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    3    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           320  | .    118  18   110  74   
  Core Hits                173  | .    45   16   84   28   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    2    .    1    3    
    Burn                   3    | .    .    .    .    3    
    Blast                  1    | .    .    .    1    .    
    Corrupt                2    | .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7144 | .    1428 648  3562 1506 
  Guns                     3877 | .    1237 73   1199 1368 
  Cannons                  1018 | .    .    122  896  .    
  Explosions               2047 | .    176  453  1284 134  
  Melee                    .    | .    .    .    .    .    
  Ramming                  202  | .    15   .    183  4    
  Kinetic                  2167 | .    1125 73   743  226  
  Thermal                  2785 | .    .    122  1521 1142 
  Explosive                1878 | .    176  453  1115 134  
  Electromagnetic          112  | .    112  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    .    4    8    
  Average Corruption       4    | .    .    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  50   | .    .    .    31   19   
    Message Errors         8    | .    .    .    5    3    
    Matter Fused           14   | .    .    .    8    6    
    Heat Flow Errors       9    | .    .    .    5    4    
    Energy Discharges      3    | .    .    .    3    .    
    Parts Rejected         1    | .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    4    .    
    Data Loss (major)      1    | .    .    .    1    .    
    Misfires               1    | .    .    .    .    1    
    Alerts                 4    | .    .    .    3    1    
    Weapon Failures        4    | .    .    .    2    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            130  | .    .    .    130  .    
  Projectiles              19   | .    .    .    19   .    
  Explosions               108  | .    .    .    108  .    
  Melee                    3    | .    .    .    3    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      377  | .    .    37   301  39   
  Shots                    9    | .    .    2    6    1    
  Rammed                   6    | .    6    .    .    .    
Targets Rammed             46   | .    7    .    36   3    
  Kicked                   39   | .    .    .    36   3    
  Crushed                  1    | .    1    .    .    .    
Highest Temperature        509  | .    87   .    437  509  
  Average Temperature      135  | .    30   .    120  193  
  Received Heat Transfer   1362 | .    285  42   516  519  
  Effects                  14   | .    .    .    8    6    
    Shutdowns              2    | .    .    .    1    1    
    Energy Bleed           4    | .    .    .    2    2    
    Interference           4    | .    .    .    3    1    
    Matter Decay           1    | .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             8    | .    .    1    4    3    
  Heat Transferred         5502 | .    .    259  2801 2442 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Peak Influence             660  | .   210 .   660 418 
  Initial                  243  | .   .   .   .   243 
  Average                  253  | .   123 .   398 316 
Maximum Alert Level        2    | .   1   .   2   2   
  Low Security (%)         47   | 100 82  .   21  .   
  Level 1                  24   | .   17  .   4   99  
  Level 2                  27   | .   .   .   73  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   3   .   6   4   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   2   .   3   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 5    | .   .   .   2   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Mat Sto 
Distress Signals           5    | .   1   .   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              97   | .   36  8   39  14  
  Peak Tracking Total      10   | .   5   2   10  6   
  Tactical Retreats        2    | .   1   .   1   .   

 Traps                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Sub Mat Sto 
Machines Disabled          11   | .   3   .   5   3   
  Max in Single Turn       2    | .   1   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Mat Sto 
Machines Accessed          12   | .   9   .   2   1   
  Terminals                7    | .   6   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                29   | .   21  .   6   2   
  Successful               19   | .   15  .   3   1   
  Failed                   10   | .   6   .   3   1   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                16   | .   14  .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   5   .   3   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   
Terminal Hacks             10   | .   9   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   
  Recycling Unit Index     1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              3    | .   3   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   4   .   2   .   
  Scan Component           3    | .   2   .   1   .   
  Repair                   3    | .   2   .   1   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   4   .   2   .   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   2   .   1   .   
  Time                     78   | .   52  .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  
------------               Run  | Yrd Mat Sub Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Sub Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   
-------------              Run  | Yrd  Mat  Sub  Mat  Sto  
Turns Passed               4963 | 73   1993 608  1644 645  
Spaces Moved               2381 | 46   988  326  771  250  
  Core                     12   | 4    .    .    8    .    
  Treads                   1505 | 25   983  326  171  .    
  Legs                     842  | .    .    .    592  250  
  Wheels                   22   | 17   5    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  120  120  
  Average Speed            147  | 120  159  160  132  131  
  Slowest Speed            320  | 160  160  160  320  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    
Exploration Rate (%)       37   | 4    98   22   45   16   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 6    | .    .    .    6    .    
Terrain Destroyed          277  | .    8    94   112  63   
  Melee                    .    | .    .    .    .    .    
  Projectile               9    | .    .    .    9    .    
  AOE                      268  | .    8    94   103  63   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   
---------                  Run  | Yrd  Mat  Sub  Mat  Sto  
Total                      3359 | 63   1242 381  1238 435  
  Wait                     417  | .    119  15   218  65   
  Move                     2377 | 45   987  325  770  250  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  76   | 9    19   2    37   9    
  Fast Attach              24   | 1    3    1    16   3    
  Attach                   30   | 5    3    3    15   4    
  Detach                   4    | .    .    2    2    .    
  Swap                     53   | 2    8    7    27   9    
  Drop                     50   | 1    8    3    32   6    
  Fire                     282  | .    88   23   85   86   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     39   | .    .    .    36   3    
  Crush                    7    | .    7    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / *Sto / Gar)
-8/Storage

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  528 | -10/Materials | Discovered new exit (range 13)
  800 | -10/Materials | Derelicts attacked the area
  935 | -10/Materials | Discovered new exit (range 3)
 1272 | -10/Materials | Discovered new exit (range 9)
 1500 | -10/Materials | Discovered new exit (range 5)
 1800 | -10/Materials | Repaired Lgt. Treads
 1828 | -10/Materials | Repaired Lgt. Treads
 1847 | -10/Materials | Discovered new exit (range 9)
 1860 | -10/Materials | Identified exit to Subcaves
 1965 | -10/Materials | Identified exit to Materials
 2067 | -10/Materials | Entered Subcaves
 2074 | -10/Subcaves  | Learned location of 2 exits from Materials
 2105 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2123 | -10/Subcaves  | Core integrity fell below 50%
 2290 | -10/Subcaves  | Discovered new exit (range 6)
 2437 | -10/Subcaves  | Discovered new exit (range 9)
 2467 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2589 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2600 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 2675 | -10/Subcaves  | Entered Materials
 2675 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 2676 | -8/Materials  | Identified exit to Storage
 2676 | -8/Materials  | Identified exit to Factory
 2737 | -8/Materials  | Repaired Lgt. Treads
 2996 | -8/Materials  | Build established: Tank
 3104 | -8/Materials  | Destroyed 10 combat bots
 3110 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 3118 | -8/Materials  | Crushed by falling debris
 3118 | -8/Materials  | Core integrity fell below 50%
 3354 | -8/Materials  | Build established: Scavenger-Tank
 3788 | -8/Materials  | Garrison activated, responded to threat
 3972 | -8/Materials  | Garrison activated, responded to threat
 4051 | -8/Materials  | Identified exit to Garrison
 4319 | -8/Materials  | Entered Storage
 4752 | -8/Storage    | Garrison activated, responded to threat
 4803 | -8/Storage    | Core integrity fell below 20%
 4876 | -8/Storage    | Lost 4 parts (1p1n1u1w)
 4964 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04910_ K-01 Serf collects debris.
04913_ R-06 Scavenger collects Imp. Heat Sink.
04914_ K-01 Serf collects debris.
04914_ Acquired 48 matter.
04916_ Acquired 29 matter.
04917_ K-01 Serf collects debris.
04918_ R-06 Scavenger collects Wheel.
04920_ System corrupted: Matter fused (-5).
04920_ Acquired 51 matter.
04921_ K-01 Serf collects debris.
04921_ R-06 Scavenger collects Particle Gun.
04922_ K-01 Serf collects debris. <x2>
04929_ R-06 Scavenger collects Lgt. Armor Plating.
04929_ Acquired Autogun.
04930_ K-01 Serf collects debris.
04932_ Acquired Imp. Light Armor Plating.
04935_ Acquired Hardlight Generator.
04936_ UBJWVPUJ9ATOVH6Y4U%&0U<1
04939_ R-06 Scavenger collects Imp. Heat Sink.
04948_ Acquired 48 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdAntigravTorch
  Manual?         0
Play Time         01:05:23
  Cumulative      15.5 hours
  Start           2024.04.03 @ 20:10:57
  End             2024.04.03 @ 21:20:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: d62a29e2-5f22-4ec6-90cc-672bb130f532