Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 14:38:51

Player: Jason

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (433)      433
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 988

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     284/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (30)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
  Light Armor Plating
>       --- WEAPON (2) -------
        Grenade Launcher
>       --- INVENTORY (8) ----
  Light Ion Engine
        Aluminum Leg
        Huge Storage Unit
        Structural Scanner
        Seismic Detector
        Hacking Suite
        Heavy Explosive Trap

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Seismic Detector
>       --- WEAPON -----------
        Assault Rifle
        Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Huge Storage Unit
        Hacking Suite
        Assault Rifle
        Mining Claw
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 7   6   11  
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   1   4   
    Treads                 .    | .   .   .   
    Leg                    7    | 2   1   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   .   3   
    Device                 2    | 1   .   1   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   3   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   3   7   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      5    | .   3   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   99  89  
  Engine                   12   | .   14  11  
  Leg                      27   | .   28  27  
  Device                   13   | .   14  13  
  Storage                  14   | .   14  14  
  Ballistic Gun            23   | .   27  19  
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 15  15  15  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | 2   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 6   8   8   
  Average Carried          7    | 4   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 6   8   7   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           830  | 270 279 281 
  Remotely                 .    | .   .   .   
Salvage Created            775  | 13  457 305 
  Parts                    61   | 3   38  20  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           4    | .   .   4   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  17   | .   14  3   
  Guns                     15   | .   14  1   
  AOE                      2    | .   .   2   
Classes Destroyed          9    | 1   7   1   
  Worker                   2    | .   1   1   
  Builder                  4    | .   2   2   
  Tunneler                 2    | 1   .   1   
  Hauler                   2    | .   2   .   
  Recycler                 2    | .   .   2   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  9    | .   9   .   
  Grunt                    7    | .   5   2   
Best Kill Streak           5    | 1   5   2   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   
  YI-UF0 (-10/Mines)

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        117  | .   74  43  
  Missed                   30   | .   17  13  
Damage Taken               1341 | .   603 738 
  Core                     252  | .   85  167 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              92   | 1   46  45  
  Largest                  2    | 2   2   2   
  Hottest                  130  | 40  40  130 
Shots Fired                146  | 2   92  52  
  Gun                      142  | 2   92  48  
  Cannon                   .    | .   .   .   
  Launcher                 3    | .   .   3   
  Special                  1    | .   .   1   
  Kinetic                  142  | 2   92  48  
  Thermal                  1    | .   .   1   
  Explosive                3    | .   .   3   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         13   | 2   12  13  
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        5    | .   5   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           95   | 2   60  33  
  Core Hits                45   | 1   28  16  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1444 | 27  962 455 
  Guns                     1175 | 27  765 383 
  Cannons                  .    | .   .   .   
  Explosions               269  | .   197 72  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  1175 | 27  765 383 
  Thermal                  197  | .   197 .   
  Explosive                72   | .   .   72  
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            133  | .   133 .   
  Projectiles              .    | .   .   .   
  Explosions               133  | .   133 .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      125  | .   94  31  
  Shots                    2    | .   1   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        57   | .   .   57  
  Average Temperature      29   | .   .   29  
  Received Heat Transfer   192  | .   96  96  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         200  | .   200 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             279  | 5   279 57  
  Initial                  49   | .   3   49  
  Average                  71   | 1   135 24  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         89   | 100 76  100 
  Level 1                  10   | .   23  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   25  9   
  Peak Tracking Total      6    | .   6   6   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   1    | .   .   1   
Traps Extracted            .    | .   .   .   
  Installed                1    | .   .   1   
  Triggered                1    | .   .   1   
Most Traps Carried         2    | .   .   2   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   17  .   
  Successful               8    | .   8   .   
  Failed                   9    | .   9   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   10   | .   10  .   
  Terminals                15   | .   15  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Part Schematic           1    | .   1   .   
  Robot Analysis           1    | .   1   .   
  Level Access Points      1    | .   1   .   
  Alert Level              1    | .   1   .   
  Recall Reinforcements    1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2107 | 96   916  1095 
Spaces Moved               1306 | 63   596  647  
  Core                     25   | 9    .    16   
  Treads                   .    | .    .    .    
  Legs                     1281 | 54   596  631  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            120  | 117  120  120  
  Slowest Speed            150  | 150  120  150  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       50   | 4    81   67   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          41   | .    22   19   
  Melee                    .    | .    .    .    
  Projectile               1    | .    .    1    
  AOE                      40   | .    22   18   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1699 | 79  713 907 
  Wait                     237  | 3   41  193 
  Move                     1304 | 62  595 647 
  Hop                      .    | .   .   .   
  Pick Up                  24   | 6   13  5   
  Fast Attach              10   | 7   1   2   
  Attach                   8    | .   2   6   
  Detach                   1    | .   .   1   
  Swap                     6    | .   3   3   
  Drop                     16   | .   12  4   
  Fire                     92   | 1   46  45  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     1    | .   .   1   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 14)
   97 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 13)
  255 | -10/Materials | Identified exit to Materials
  307 | -10/Materials | Build established: Mutant
  564 | -10/Materials | Lost 3 parts (1p2w)
 1013 | -10/Materials | Entered Mines
 1014 | -10/Mines     | Learned location of Storage (-7)
 1046 | -10/Mines     | Learned Materials emergency access door positions
 1213 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1565 | -10/Mines     | Excavation squad dispatched
 1565 | -10/Mines     | A large section of the Mines collapsed
 1596 | -10/Mines     | Core integrity fell below 50%
 1606 | -10/Mines     | Destroyed YI-UF0
 1636 | -10/Mines     | Lost 5 parts (1p2n1u1w)
 1815 | -10/Mines     | Excavation squad dispatched
 1960 | -10/Mines     | Build established: Scavenger-Mutant
 1972 | -10/Mines     | Core integrity fell below 20%
 1993 | -10/Mines     | Found a hidden stash of uninstalled traps
 2065 | -10/Mines     | Excavation squad dispatched
 2108 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02003_ Acquired Heavy Explosive Trap. <x2>
02015_ Dropped Aluminum Leg.
02016_ Acquired 34 matter.
02023_ U-05 Engineer lays Concrete. <x5>
02027_ U-05 Engineer builds a Wall.
02028_ U-05 Engineer lays Concrete. <x*>
02040_ U-05 Engineer builds a Wall.
02040_ U-05 Engineer lays Concrete. <x2>
02042_ U-05 Engineer builds a Wall.
02044_ U-05 Engineer lays Concrete. <x2>
02065_ ALERT: Derelict activity in mines confirmed.
  Dispatching additional escorted excavation squad.
02094_ Dropped Heavy Explosive Trap.
02095_ Installed Heavy Explosive Trap.
02100_ G-34 Mercenary destroyed.
02106_ Acquired 38 matter.
02107_ G-34 Mercenary triggered Heavy Explosive Trap.
02107_ An explosion rips through the floor.
02107_ G-34 Mercenary destroyed.
02107_ Mining Laser destroyed.

 Map 
-----
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| ???????# ###        ##????????                     |
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| ???????#          ####& ##????                     |
| ?####??## ##     ####  & #????                     |
| ##  ##### ###    ###     #????                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
 Signal Interpreter | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralFrostAxe
  Manual?         0
Play Time         00:15:59
  Cumulative      108.7 hours
  Start           2024.06.26 @ 14:23:56
  End             2024.06.26 @ 14:38:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          48
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          59x48
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4af203ef-73db-4553-9473-dc95efbd2558