Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.02 @ 18:33:21 Player: ae Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (110) 550 Value Destroyed (2479) 2479 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (5289) 5289 TOTAL SCORE: 17178 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 648 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Win Speed 34 Cogmind --------- Core Integrity 1600/1600 Matter 220/300 Energy 238/250 System Corruption 0% Temperature Cool (65) Movement Flying (18) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Micro Antimatter Reactor > --- PROPULSION (8) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Nuclear Pulse Array Q-thruster > --- UTILITY (12) ----- Experimental Heat Sink Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Stasis Canceller Advanced Reaction Control System Improved Cloaking Device Improved Utility Shielding Improved Medium Armor Plating Graphene Brace Hacking Suite > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Sensor Array Enhanced Nova Cannon Guided Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Nuclear Pulse Array Q-thruster > --- UTILITY ---------- Experimental Heat Sink Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Stasis Canceller Advanced Reaction Control System Improved Cloaking Device Improved Utility Shielding Improved Medium Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Micro Antimatter Reactor Advanced Sensor Array Guided Missile Launcher Power Sword [Rating: 130] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res DSF Acc Slots Evolved 18 | . . 2 2 2 . . . 2 . . . . 2 2 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . 1 Propulsion 6 | . . 1 1 . . . . 2 . . . . . 1 . . . . 1 Utility 10 | . . 1 1 2 . . . . . . . . 1 1 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 82 | 6 8 19 4 3 . . . 8 1 4 2 . 9 2 . 7 . 1 8 Power 8 | 1 1 . 1 . . . . 1 . . . . 3 . . . . . 1 Engine 3 | 1 1 . 1 . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . 1 . . . . 2 . . . . . . Reactor 2 | . . . . . . . . . . . . . 1 . . . . . 1 Propulsion 21 | 2 . 9 1 1 . . . 3 1 . . . 1 . . 1 . . 2 Treads 7 | 2 . 5 . . . . . . . . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 Flight 12 | . . 3 1 1 . . . 3 1 . . . 1 . . 1 . . 1 Utility 35 | 1 4 4 2 2 . . . 4 . 3 . . 5 1 . 4 . 1 4 Device 21 | . 3 3 . . . . . 2 . 2 . . 3 1 . 2 . 1 4 Storage 2 | 1 . 1 . . . . . . . . . . . . . . . . . Processor 4 | . . . . 1 . . . 1 . 1 . . . . . 1 . . . Hackware 3 | . . . 1 1 . . . . . . . . 1 . . . . . . Protection 5 | . 1 . 1 . . . . 1 . . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 18 | 2 3 6 . . . . . . . 1 2 . . 1 . 2 . . 1 Energy Gun 5 | . 2 2 . . . . . . . . . . . . . 1 . . . Energy Cannon 3 | . . . . . . . . . . 1 . . . . . 1 . . 1 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . Launcher 4 | . . 3 . . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . . . . . . . . 1 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . . . . 1 1 . 3 . . 3 . . . Parts Lost 9 | . 1 5 . . . . . . . 1 . . 2 . . . . . . Power 1 | . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . 1 1 . . . . . . . . . . 2 . . . . . . Utility 3 | . . 2 . . . . . . . 1 . . . . . . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . 1 1 . . . . . . . 1 . . 1 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 6 | 2 7 14 5 3 3 5 5 4 5 4 4 4 3 4 4 4 4 4 4 Power . | . . . . . . . . . 1 1 1 1 . 1 1 1 1 1 1 Propulsion 2 | . . 6 2 2 2 4 4 1 1 1 1 1 . . . . . . . Utility 1 | . 2 3 1 1 1 1 1 3 3 1 1 1 . 1 1 1 1 . . Weapon 2 | . 3 4 1 . . . . . . . 1 1 1 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 13 | . 1 4 2 . . . . 1 . 1 . . 1 . . . . 1 2 Power 3 | . . . . . . . . . . . . . 1 . . . . 1 1 Propulsion 4 | . 1 1 2 . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . 1 . 1 . . . . . . . . 1 Weapon 3 | . . 3 . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 91 89 84 97 100 100 100 99 100 98 100 100 86 86 80 83 82 83 90 Engine 5 | . 14 8 6 7 7 7 7 5 . . . . . . . . . . . Core 3 | . . . . . . . . . 6 6 6 6 8 10 9 9 8 8 8 Treads 9 | . 20 27 . . . . . . . . . . . . . . . . . Flight 20 | . . . 33 30 30 30 30 39 40 40 40 40 30 26 23 23 26 26 27 Device 14 | . 13 17 18 15 15 15 15 13 13 9 6 6 10 13 14 16 17 18 26 Storage 4 | . 14 11 . . . . . . . . . . . . . . . . . Processor 5 | . . . . 4 7 7 7 6 6 7 13 13 11 10 9 9 8 8 8 Hackware 6 | . . . 8 15 15 15 15 13 13 13 13 13 11 10 9 7 4 4 4 Protection 4 | . . 1 8 7 7 7 7 6 6 6 6 6 5 5 4 6 8 8 8 Energy Gun 8 | . 20 21 1 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 4 6 6 1 . . . . . . Launcher 1 | . . . . 7 7 7 7 6 6 1 . . . . . . . . . Slashing Weapon 3 | . . . 8 7 7 7 7 6 6 6 6 6 4 9 9 8 8 8 4 Peak Build Rating 130 | 6 7 23 32 38 37 37 37 50 51 60 62 62 80 89 89 114 99 107 130 Average Rating 43 | 5 6 13 28 36 37 37 37 46 50 54 61 62 68 87 89 93 99 103 124 On Entrance 53 | . 6 6 23 32 37 37 37 37 50 51 58 62 62 79 89 89 99 99 107 Avg Prop Armor Cover (%) 2 | 31 . 6 2 . . . . 2 2 2 2 2 2 . . . . 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 12 17 34 19 19 19 19 19 23 22 26 27 27 28 29 29 32 32 33 41 Greatest Support 63 | 40 40 63 21 22 22 22 22 27 27 32 27 32 33 33 33 40 40 40 48 Greatest Overweight (x) 1 | . . 1 . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 8 15 14 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 7 | 2 7 14 5 3 4 5 5 4 5 4 4 5 4 4 5 5 5 4 4 Final Capacity 15 | 8 8 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 8 15 4 3 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 23% | Mutant 16% | Scavenger-Mutant 16% | Hacker-Scout 14% | Scavenger-Sprinter 10% | Scout 7% | Ninja 4% | Scavenger-Scout 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Scout | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -3/Testing Scout | -2/Research Assassin | -2/DSF Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res DSF Acc Matter Collected 1889 | 265 165 388 99 38 58 . . 70 10 216 40 . 300 . . 39 . . 201 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3838 | 75 460 1322 99 138 . . 22 173 . 327 . . 979 . . 39 . . 204 Parts 221 | 7 32 90 11 9 . . 2 14 . 4 . . 39 . . 1 . . 12 Haulers Intercepted 11 | . 2 3 1 . . . . . . 1 . . 3 . . . . . 1 Recyclers Shooed 8 | 1 1 5 . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res DSF Acc Combat Hostiles Destroyed 54 | . 7 29 . 4 . . 1 . . 4 . . 8 . . . . . 1 Melee 6 | . . . . . . . 1 . . 2 . . 2 . . . . . 1 Guns 21 | . 5 16 . . . . . . . . . . . . . . . . . Cannons 1 | . 1 . . . . . . . . . . . . . . . . . . AOE 23 | . . 11 . 4 . . . . . 2 . . 6 . . . . . . Classes Destroyed 15 | 2 7 2 . . . . 1 . . 1 . . 2 . . . . . . Worker 11 | . 3 4 . 1 . . . 1 . . . . 2 . . . . . . Builder 11 | . 2 4 1 . . . . 1 . . . . 2 . . . . . 1 Tunneler 3 | 1 . . . . . . . . . . . . 1 . . . . . 1 Hauler 11 | . 2 3 1 . . . . . . 1 . . 3 . . . . . 1 Recycler 6 | 1 1 . . 1 . . . 1 . . . . 2 . . . . . . Operator 8 | . 2 2 2 . . . . 1 . . . . 1 . . . . . . Drone 2 | . . . . . . . 1 . . . . . . . . . . . 1 Watcher 7 | . 2 3 . . . . . . . . . . . . . 1 . . 1 Swarmer 17 | . 3 6 . 4 . . . . . . . . 4 . . . . . . Grunt 25 | . 4 16 . . . . . . . 4 . . 1 . . . . . . Brawler 1 | . . . . . . . . . . . . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . Sentry 6 | . . 6 . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . 2 . . . . . . Decomposer 2 | . . . . . . . 1 . . 1 . . . . . . . . . Tinkerer 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | 2 9 9 2 6 . . 1 1 . 2 . . 9 . . 1 . . 2 Combat Bots Only 6 | . 3 3 . 4 . . 1 . . 2 . . 6 . . . . . 1 Max Kills in Single Turn 4 | 1 2 3 1 4 . . 1 1 . 1 . . 2 . . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 3 . . . . . 1 . . 2 . . . . . . Melee 1 | . . . . . . . 1 . . 1 . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res DSF Acc Hostile Shots Fired 241 | . 50 105 7 9 . . . 12 . 16 . . 3 . 2 . . 4 33 Missed 100 | . 9 41 4 5 . . . 8 . 7 . . 2 . . . . 3 21 Hits 141 | . 41 64 3 4 . . . 4 . 9 . . 1 . 2 . . 1 12 Projectile 141 | . 41 64 3 4 . . . 4 . 9 . . 1 . 2 . . 1 12 Critical Strikes 4 | . . 2 1 . . . . . . 1 . . . . . . . . . Damage Taken 2257 | . 534 900 46 78 . . . 34 . 183 . . 119 . 38 . . 91 234 Core 400 | . 150 187 32 6 . . . 5 . 20 . . . . . . . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 33 | . . . . . . . . . . . . . . . . . . . 33 Regen/Repaired (Parts) 285 | . . 111 . . . . . . . . . . . . . 174 . . . Core Remaining (%) 89 | 100 40 53 94 . . . 99 . . . . 97 100 100 . 100 . 100 100 Volleys Fired 239 | 6 66 90 . 5 . . . . . 35 . 12 12 . . . . . 13 Largest 2 | 2 2 2 . 1 . . . . . 1 . 1 1 . . . . . 1 Hottest 120 | 40 100 112 . 33 . . . . . 85 . 85 85 . . . . . 120 Shots Fired 392 | 12 132 171 . 5 . . . . . 35 . 12 12 . . . . . 13 Gun 293 | 12 124 157 . . . . . . . . . . . . . . . . . Cannon 64 | . 8 . . . . . . . . 24 . 12 7 . . . . . 13 Launcher 35 | . . 14 . 5 . . . . . 11 . . 5 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 40 | 12 28 . . . . . . . . . . . . . . . . . . Thermal 317 | . 104 157 . . . . . . . 24 . 12 7 . . . . . 13 Explosive 35 | . . 14 . 5 . . . . . 11 . . 5 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 4 6 16 . 2 . . . . . 1 . . 4 . . . . . 1 Robot Miss Streak 6 | 2 6 3 . 1 . . . . . 1 . 1 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 273 | 8 73 116 8 6 1 . 5 5 . 14 . . 28 . 1 2 . . 6 Core Hits 156 | 4 26 67 3 6 . . 2 2 . 18 . . 21 . . 1 . . 6 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . 1 16 1 . . . 1 . . 2 . . 1 . . . . . . Burn 17 | . 1 16 . . . . . . . . . . . . . . . . . Sever 5 | . . . 1 . . . 1 . . 2 . . 1 . . . . . . Melee Attacks 209 | . . 1 17 11 6 . 15 28 2 22 . 4 42 3 7 13 . . 38 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 209 | . . 1 17 11 6 . 15 28 2 22 . 4 42 3 7 13 . . 38 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 30 | . . . 3 2 1 . 1 4 . 4 . . 12 . 1 . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9272 | 66 998 2614 436 551 57 . 204 365 . 1100 . . 2237 . 98 96 . . 450 Guns 2452 | 66 686 1700 . . . . . . . . . . . . . . . . . Cannons 241 | . 105 . . . . . . . . 63 . . 29 . . . . . 44 Explosions 2511 | . 196 859 . 341 . . . . . 481 . . 546 . . . . . 88 Melee 4002 | . . . 436 210 57 . 204 365 . 556 . . 1662 . 98 96 . . 318 Ramming 66 | . 11 55 . . . . . . . . . . . . . . . . . Kinetic 240 | 66 174 . . . . . . . . . . . . . . . . . . Thermal 2541 | . 617 1700 . . . . . . . 63 . . 29 . . . . . 132 Explosive 2423 | . 196 859 . 341 . . . . . 481 . . 546 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 4002 | . . . 436 210 57 . 204 365 . 556 . . 1662 . 98 96 . . 318 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . 2 . . . . . . . . . . . . . . 2 . . . Average Corruption 2 | . 2 . . . . . . . . . . . . . . 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 2 | . 1 . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . Alerts 1 | . 1 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 980 | . . 14 49 125 33 . 12 112 . 79 . . 488 . 68 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 19 | . . 14 . 5 . . . . . . . . . . . . . . . Melee 961 | . . . 49 120 33 . 12 112 . 79 . . 488 . 68 . . . . Knockbacks 3 | . 3 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 38 | . . 20 . 18 . . . . . . . . . . . . . . . Shots 2 | . . 1 . 1 . . . . . . . . . . . . . . . Rammed 15 | . 4 11 . . . . . . . . . . . . . . . . . Targets Rammed 16 | . 5 11 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 336 | . 249 81 1 . . . . 3 4 276 4 336 152 . . . . . 190 Average Temperature 40 | . 69 27 1 . . . . 2 2 58 2 94 76 . . . . . 15 Received Heat Transfer 729 | . 234 345 36 . . . . . . 57 . . 9 . 12 . . . 36 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . 1 2 . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . 1 2 . . . . . . . . . . . . . . . . . Parts Melted 24 | . 4 20 . . . . . . . . . . . . . . . . . Heat Transferred 7574 | . 1887 5539 . . . . . . . 74 . . 37 . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res DSF Acc Maximum Alert Level 3 | . . 2 1 1 . . . 2 . . . . 3 2 1 . . . 2 Low Security (%) 47 | 100 100 35 . 41 . . . . . . . . . . . 100 100 100 31 Level 1 15 | . . 14 100 58 . . . . . . . . . . 100 . . . 50 Level 2 25 | . . 49 . . . . . 100 . . . . 7 100 . . . . 18 Level 3 10 | . . . . . . . . . . . . . 92 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1023 | 5 194 507 243 318 . . . 475 . . . . 1023 499 292 158 58 46 594 Initial 600 | . . 19 211 106 . . . 450 . . . . 600 492 256 128 58 46 27 Average 295 | 1 66 291 224 209 . . . 443 . . . . 876 490 277 128 58 46 272 Influence Increases 5081 | 10 351 1027 83 272 30 . 35 586 . 265 . . 1363 27 42 107 4 . 879 Destroy 0b10 Robot/C 1300 | . 140 580 . 80 . . . . . 80 . . 320 . . . . . 100 Destroy 0b10 Robot/NC 305 | 10 60 80 20 10 . . 5 20 . 5 . . 55 . . 5 . . 35 Destroy Leader 306 | . 38 162 2 10 . . . . . . . . 66 . . 2 . . 26 Allied During Kill 226 | . . . . . . . . . . . . . 174 . . . . . 52 Successful Hack 116 | . . 8 8 28 . . . 21 . . . . . 21 . 26 4 . . Disable Machine 195 | . 45 15 . 15 . . . 30 . . . . 15 . . 45 . . 30 Destroy Structure 473 | . 8 62 8 39 . . . 20 . . . . 88 6 12 14 . . 216 Advance Influence 1050 | . . . . . . . . 450 . . . . 600 . . . . . . Partial Spotted 150 | . . . 15 30 . . . . . . . . 15 . 30 15 . . 45 Lose Combat Pursuer 960 | . 60 120 30 60 30 . 30 45 . 180 . . 30 . . . . . 375 Influence Decreases 4489 | 10 304 571 352 188 189 159 35 140 196 296 219 . 358 543 303 230 47 16 333 Entered New Map 2087 | . . 28 292 128 119 159 . . 166 48 219 . . 513 233 100 47 16 19 Time Decay 2052 | 10 294 493 60 60 70 . 35 140 30 238 . . 238 30 10 130 . . 214 Lost Part 90 | . 10 50 . . . . . . . 10 . . 20 . . . . . . Lost Ally 260 | . . . . . . . . . . . . . 100 . 60 . . . 100 Squads Dispatched 22 | . . 5 1 . . . . . . . . . 4 . 1 . . 1 10 Investigation 4 | . . 1 1 . . . . . . . . . 2 . . . . . . Extermination 5 | . . . . . . . . . . . . . 1 . . . . . 4 Reinforcement 8 | . . 3 . . . . . . . . . . 1 . 1 . . 1 2 Assault 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res DSF Acc Distress Signals 12 | . 2 2 . . . . 2 . . . . 1 . . 1 . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 148 | . 14 41 5 4 5 . 3 3 . 10 . 2 12 . 5 1 . 4 39 Peak Tracking Total 7 | . 4 6 4 4 2 . 3 3 . 6 . 2 5 . 6 1 . 4 7 Tactical Retreats 29 | . 3 4 1 1 1 . 1 1 . 6 . . 2 . . . . . 9 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res DSF Acc Traps Triggered 7 | . 2 3 . . . . . . . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res DSF Acc Machines Disabled 13 | . 3 1 . 1 . . . 2 . . . . 1 . . 3 . . 2 Max in Single Turn 3 | . 3 1 . 1 . . . 1 . . . . 1 . . 1 . . 1 Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res DSF Acc Machines Accessed 31 | . 1 5 4 2 . 4 . 6 . . . . 3 1 . 3 1 . 1 Terminals 14 | . 1 2 3 2 . . . 5 . . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . . . . . 1 . . 1 . . . Repair Stations 3 | . . 1 . . . . . . . . . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . 2 1 . . . . . . . . . 1 . . 1 . . . Garrison Access 3 | . . . . . . . . 1 . . . . 1 . . . . . 1 Total Hacks 105 | . 4 16 11 7 . 30 . 14 . . . . 6 2 . 13 1 . 1 Successful 70 | . 1 10 6 3 . 30 . 7 . . . . 4 1 . 7 1 . . Failed 35 | . 3 6 5 4 . . . 7 . . . . 2 1 . 6 . . 1 Catastrophic 5 | . 1 1 2 . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 78 | . 1 4 8 4 . . . 4 . . . . 22 . . 5 . . 30 Terminals 36 | . 4 4 8 7 . . . 12 . . . . . . . . 1 . . Fabricators 9 | . . . . . . . . . . . . . 2 . . 7 . . . Repair Stations 8 | . . 2 . . . . . . . . . . . 2 . 4 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . 10 3 . . . . . . . . . 3 . . 2 . . . Garrison Access 4 | . . . . . . . . 2 . . . . 1 . . . . . 1 Terminal Hacks 40 | . 1 . 2 2 . 30 . 4 . . . . . . . . 1 . . Record 11 | . . . . . . 11 . . . . . . . . . . . . . Part Schematic 11 | . . . . . . 11 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . 5 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . 3 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . 1 . . . . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 1 . . 2 . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 5 | . . 2 . . . . . . . . . . . 1 . 2 . . . Scan Component 3 | . . 1 . . . . . . . . . . . 1 . 1 . . . Repair 2 | . . 1 . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . 7 3 . . . . . . . . . 1 . . 2 . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . . . . . . . Retrieve Study 8 | . . 2 3 . . . . . . . . . 1 . . 2 . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . Unauthorized Hacks 7 | . . 1 1 1 . . . 2 . . . . 1 . . 1 . . . Terminals 5 | . . 1 1 1 . . . 2 . . . . . . . . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . Botnet 3 | . . . 1 1 . . . 1 . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 1 . . 1 . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . 2 . . . . 1 . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 2 3 2 . . . 6 . . . . 2 1 . 3 . . 1 Full Trace Events 3 | . . 1 1 . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 2 . . . 11 . . . . . . . . . . . . 8 Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . Time 116 | . . . . . . . . . . . . . . . . 116 . . . Total Part Build Rating 3 | . . . . . . . . . . . . . . . . 3 . . . Part Studies Acquired 8 | . . 2 3 . . . . . . . . . 1 . . 2 . . . Parts Repaired 2 | . . 1 . . . . . . . . . . . . . 1 . . . Time 76 | . . 32 . . . . . . . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res DSF Acc Total Allies 17 | . . . . . . . . . . . 6 . 6 . . . . . 5 Largest Group 7 | . . . . . . . . . . . 6 6 7 3 3 . . . 3 Highest-Rated Group 462 | . . . . . . . . . . . 202 202 462 210 210 . . . 345 Highest-Rated Ally 122 | . . . . . . . . . . . 42 42 70 70 70 . . . 122 Zionite Dispatches 4 | . . . . . . . . . . . . . 2 . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Light 3 | . . . . . . . . . . . . . 2 . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 117 | . . . . . . . . . . . . 1 81 . 9 . . . 26 Total Damage 3289 | . . . . . . . . . . . . . 1568 . 143 . . . 1578 Kills 15 | . . . . . . . . . . . . . 8 . . . . . 7 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res DSF Acc Active Infowar (turns) 3817 | . 394 5 50 132 159 22 142 286 73 501 458 241 514 64 33 265 1 19 458 Optics 2151 | . . . . . . . . . . 98 458 241 514 64 33 265 1 19 458 Sensors 3331 | . . 3 50 132 159 22 142 286 73 485 458 241 508 64 33 265 1 . 409 Structural 726 | . . . . . . . . 15 73 199 . . . . . . . . 439 Seismic 1170 | . 394 2 49 132 159 22 142 270 . . . . . . . . . . . Cloaking 185 | . . . . . . . . . . . . . . . . . . 5 180 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 . 2 2 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . . 3 . . . . . 7 Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . 1 . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res DSF Acc Turns Passed 5958 | 91 1040 1317 129 132 159 22 142 286 73 514 458 241 514 64 33 265 1 19 458 Spaces Moved 8584 | 51 495 506 250 321 487 85 355 714 280 794 917 199 1020 162 53 382 3 32 1478 Core 16 | 16 . . . . . . . . . . . . . . . . . . . Treads 1035 | 35 495 505 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 7533 | . . 1 250 321 487 85 355 714 280 794 917 199 1020 162 53 382 3 32 1478 Fastest Speed 18 | 50 160 99 26 26 26 26 26 23 23 20 24 20 20 24 24 20 20 20 18 Average Speed 40 | 125 160 162 27 26 26 26 26 23 23 23 24 23 23 24 24 23 20 51 18 Slowest Speed 240 | 160 160 240 32 26 26 26 26 26 24 24 24 24 27 24 24 24 20 93 20 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . 1 . . . 1 . . . . . . . . 1 . 2 12 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 96 53 34 7 54 69 53 20 63 68 90 34 37 4 2 50 . 47 49 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 13 | . . . . . . 1 1 . . 1 2 . 6 . . . . . 2 Known Exits Taken 15 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . 1 . 2 3 3 2 . . . . . . . Spaces Dug 124 | . . . 8 7 3 . 6 20 1 10 . 3 16 3 6 7 . . 34 Terrain Destroyed 373 | . 7 73 8 42 3 . 6 20 1 92 . 15 35 3 6 7 . . 55 Melee 122 | . . . 8 7 3 . 6 20 1 10 . 3 16 3 6 7 . . 32 Projectile 48 | . . . . . . . . . . 22 . 12 6 . . . . . 8 AOE 203 | . 7 73 . 35 . . . . . 60 . . 13 . . . . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res DSF Acc Total 10358 | 66 611 813 290 347 509 84 380 787 283 1047 1154 373 1221 181 62 534 2 33 1581 Wait 1063 | . 18 148 . 7 15 . 12 28 . 184 228 159 86 14 3 122 . . 39 Move 8531 | 50 494 505 247 320 486 84 352 713 279 793 916 198 1019 161 52 379 2 28 1453 Hop 16 | . . . 1 . . . 1 . . . . . . . . 1 . 1 12 Pick Up 50 | 4 10 14 4 . 2 . . 4 . 1 1 . 4 1 . . . 2 3 Fast Attach 59 | 6 5 8 2 1 . . . 2 . 2 3 . 12 1 . 12 . . 5 Attach 20 | . 1 2 3 2 . . . 2 . 1 . . 6 1 . . . 1 1 Detach 10 | . . 1 1 1 . . . . . . . . 6 . . 1 . . . Swap 56 | . 5 22 1 . . . . 4 1 6 1 . 5 . . . . . 11 Drop 75 | . 7 11 14 . . . . 6 1 3 5 . 14 . . 7 . 1 6 Fire 239 | 6 66 90 . 5 . . . . . 35 . 12 12 . . . . . 13 Melee 208 | . . 1 17 11 6 . 15 28 2 22 . 4 42 3 7 12 . . 38 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 16 | . 5 11 . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . 15 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves (discovered 2 exits: *Zio / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory -3/Research -3/Testing -2/Research -2/DSF -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 15) 328 | -10/Materials | Build established: Mutant 593 | -10/Materials | Core integrity fell below 50% 690 | -10/Materials | Discovered new exit (range 5) 867 | -10/Materials | Discovered new exit (range 16) 1100 | -10/Materials | Discovered new exit (range 16) 1132 | -10/Materials | Entered another Materials area 1132 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1580 | -9/Materials | Discovered new exit (range 15) 1698 | -9/Materials | Build established: Scavenger-Mutant 2069 | -9/Materials | Repaired Imp. Treads 2214 | -9/Materials | Discovered new exit (range 3) 2332 | -9/Materials | First assault squad dispatched 2449 | -9/Materials | Entered another Materials area 2449 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2491 | -8/Materials | Identified exit to Factory 2578 | -8/Materials | Entered Factory 2578 | -7/Factory | Evolved 2 slots: Utility x2 2688 | -7/Factory | Identified exit to Storage 2688 | -7/Factory | Identified exit to Lower Caves 2710 | -7/Factory | Entered Lower Caves 2713 | -7/Lower Caves | Build established: Scavenger-Sprinter 2734 | -7/Lower Caves | Encountered a Warlord checkpoint 2834 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2835 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2837 | -7/Lower Caves | Identified exit to Zion 2839 | -7/Lower Caves | Identified exit to Data Miner 2869 | -7/Lower Caves | Entered Data Miner 2869 | -7/Data Miner | Discovered new exit (range 6) 2874 | -7/Data Miner | Met Data Miner 2882 | -7/Data Miner | Learned location of Section 7 (-2) 2882 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2884 | -7/Data Miner | Received God Mode back door access code from Data Miner 2891 | -7/Data Miner | Identified exit to Proximity Caves 2891 | -7/Data Miner | Entered Proximity Caves 2894 | -6/Proximity Caves | Spotter reported a threat 2896 | -6/Proximity Caves | Spotter reported a threat 2965 | -6/Proximity Caves | Spotter reported a threat 3018 | -6/Proximity Caves | Discovered new exit (range 10) 3021 | -6/Proximity Caves | Identified exit to Factory 3030 | -6/Proximity Caves | Spotted B-75 Beast 3033 | -6/Proximity Caves | Entered Factory 3033 | -6/Factory | Evolved 2 slots: Propulsion x2 3205 | -6/Factory | Identified exit to Lower Caves 3205 | -6/Factory | Identified exit to Extension 3319 | -6/Factory | Entered Lower Caves 3348 | -6/Lower Caves | Learned Factory emergency access door positions 3364 | -6/Lower Caves | Encountered a Warlord checkpoint 3380 | -6/Lower Caves | Learned Factory terminal intel 3381 | -6/Lower Caves | Discovered new exit (range 6) 3383 | -6/Lower Caves | Identified exit to Lower Caves 3392 | -6/Lower Caves | Entered another Lower Caves area 3393 | -6/Lower Caves | Discovered new exit (range 16) 3398 | -6/Lower Caves | Learned location of Zion (-6) 3432 | -6/Lower Caves | Spotted B-75 Beast 3535 | -6/Lower Caves | Learned Factory interactive machine intel 3823 | -6/Lower Caves | Discovered exit to Zion (range 5) 3906 | -6/Lower Caves | Entered Zion 3917 | -6/Zion | Discovered new exit (range 18) 3959 | -6/Zion | Learned Factory scanalyzer intel 3970 | -6/Zion | Learned 4 Factory zone layouts 3980 | -6/Zion | Gained Derelict followers 4002 | -6/Zion | Received a hallucinogenic algorithm 4019 | -6/Zion | Learned location of Armory (-3) 4045 | -6/Zion | Found Prototype Launcher 4045 | -6/Zion | Identified Gui. Missile Launcher 4085 | -6/Zion | Met Imprinter 4089 | -6/Zion | Imprinted 4091 | -6/Zion | Declared Zion's savior 4167 | -6/Zion | Build established: Hacker-Scout 4364 | -6/Zion | Identified exit to Proximity Caves 4364 | -6/Zion | Entered Proximity Caves 4364 | -5/Proximity Caves | Accompanied by 6 allies 4396 | -5/Proximity Caves | Identified exit to Factory 4443 | -5/Proximity Caves | Spotter reported a threat 4483 | -5/Proximity Caves | Spotter reported a threat 4496 | -5/Proximity Caves | Spotter reported a threat 4603 | -5/Proximity Caves | Spotter reported a threat 4605 | -5/Proximity Caves | Entered Factory 4605 | -5/Factory | Accompanied by 2 allies 4605 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4606 | -5/Factory | Identified exit to Factory 4608 | -5/Factory | Loaded intel: 54 interactive machine locations 4609 | -5/Factory | Loaded intel: 26 terminal locations 4610 | -5/Factory | Loaded intel: 4 scanalyzer locations 4629 | -5/Factory | Zion Light squad teleported in 4679 | -5/Factory | Allied Derelicts emerged from ambush trap array 4794 | -5/Factory | Discovered new exit (range 16) 4812 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 4813 | -5/Factory | Zion Light squad teleported in 4883 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 4890 | -5/Factory | Discovered new exit (range 5) 4892 | -5/Factory | Identified exit to Upper Caves 4915 | -5/Factory | Discovered exit to Factory (range 15) 4941 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5035 | -5/Factory | Found Prototype Protection 5035 | -5/Factory | Identified Zio. Weapon Casing 5119 | -5/Factory | Entered another Factory area 5119 | -4/Factory | Accompanied by 3 allies 5119 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5126 | -4/Factory | Discovered new exit (range 5) 5127 | -4/Factory | Identified exit to Research 5151 | -4/Factory | Build established: Scout 5183 | -4/Factory | Entered Research 5183 | -3/Research | Accompanied by 3 allies 5183 | -3/Research | Evolved 2 slots: Utility x2 5189 | -3/Research | Discovered new exit (range 11) 5216 | -3/Research | Identified exit to Testing 5216 | -3/Research | Entered Testing 5228 | -3/Testing | Found Prototype Energy Gun 5228 | -3/Testing | Identified Warp Gun 5247 | -3/Testing | Lost 3 allies 5376 | -3/Testing | Repaired Imp. Medium Armor Plating 5385 | -3/Testing | Found Prototype Energy Cannon 5385 | -3/Testing | Identified Hpw. Disruptor Cannon 5395 | -3/Testing | Discovered new exit (range 5) 5404 | -3/Testing | Found Prototype Device 5404 | -3/Testing | Identified Exp. Shield Generator 5467 | -3/Testing | Fabricated Imp. VTOL Module (x1) 5477 | -3/Testing | Identified exit to Research 5481 | -3/Testing | Entered Research 5481 | -2/Research | Evolved 2 slots: Utility x2 5482 | -2/Research | Identified exit to DSF 5482 | -2/Research | Entered DSF 5494 | -2/DSF | Discovered new exit (range 20) 5501 | -2/DSF | Identified exit to Access 5501 | -2/DSF | Entered Access 5501 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 5512 | -1/Access | Retrieved Zion intel report: Branch Access 5512 | -1/Access | Identified exit to Command 5532 | -1/Access | Energy Cycler disabled 5549 | -1/Access | Retrieved Zion intel report: Trap Installations 5578 | -1/Access | Retrieved Zion intel report: Active Garrisons 5580 | -1/Access | Retrieved Zion intel report: Component Stockpiles 5585 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 5648 | -1/Access | Retrieved Zion intel report: Prototype Schematics 5649 | -1/Access | Zion Light squad teleported in 5659 | -1/Access | Garrison activated, responded to threat 5697 | -1/Access | Spotted B-99 Colossus 5756 | -1/Access | Spotted B-99 Colossus 5797 | -1/Access | Build established: Ninja 5818 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 5873 | -1/Access | Zion Heavy squad teleported in 5878 | -1/Access | Garrison activated, responded to threat 5905 | -1/Access | Spotted B-99 Colossus 5926 | -1/Access | Discovered new exit (range 12) 5959 | -1/Access | Identified exit to Surface 5959 | *** | Escaped! Last Messages --------------- 05878_ W-44 Eye calls for garrison support. 05878_ ALERT: Activating Garrison Access A004. 05880_ Slug penetrates HD-6T9(Z). 05880_ Slug penetrates Wall. 05881_ W-44 Eye sends out distress signal. 05881_ W-44 Eye destroyed. 05883_ Acquired 46 matter. 05888_ G-73 Enforcer destroyed. 05889_ K-01 Serf collects debris. 05892_ U-05 Engineer builds a Wall. 05892_ K-01 Serf collects debris. 05895_ HD-6T9(Z) destroyed. 05896_ U-05 Engineer builds a Wall. 05896_ K-01 Serf collects debris. 05899_ The unstable cave ceiling collapses. 05899_ Phase Gun crushed. 05926_ Main Access Shell breached. 05926_ EXIT=FOUND 05958_ The Access Shell folds into the floor. 05959_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ????????????????????? # ####???#### ####??? ##? | | ???????????????????????????####???####+####??????? | | ????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | =????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????##########????????? | | ??????????????????##"????????"###########????????? | | ??????????????????##""""""""""### ##????????? | | ??????????????????## ### ######## | | ??????????????????## ### ########### | | ??????????????????## ### # | | ??????????????????## "" ### # g | | ??????????????????## "@ ### " ######## | | ??????????????????## ### g ####### | | ??????????????????## ### # ##?????? | | ??????????????????## ### # ##?????? | | ?????????????????### ### " ##?????? | | ?????????????????## ## # ##?????? | | ?????????????????###"" #;# # ##?????? | | ?????????????????###"" # ; l # ##?????? | | ??????????????????##"" ##; # ##?????? | | ??????????????????##T ##"####### ##?????? | | ??????????????????##"" ########## ###????? | | ??????????????????##"" ########## ######## | | ??????????????????##"" ######### ! ####### | | ?????????????????? g | | ???????????????? g A k ####### | | ????????????????####################### ####### | | ???????????????? ############################????? | | ?????????????????????????????????????########????? | | ????????????????????????????????????????###??????? | | ????????????????????????????????????????###??????? | | ??????????????????????????????????????? ## ###### | | ??????????????????????????????????????? ## ###### | | ??????????????????????????????????????? + | | ??????????????????????????????????????? # | | ??????????????????????????????????????? # ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 41 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 225 Utility Shielding 66 Evasion (%) 78 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. VTOL Module | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Gravmag Array | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Enh. Armored Heavy Treads | -1/Access | Z-intel Enh. Biometal Leg | -1/Access | Z-intel Exp. Myomer Leg | -1/Access | Z-intel Lrn. Phase Cannon | -1/Access | Z-intel Imp. Q-thruster | -1/Access | Z-intel Singularity Reactor | -1/Access | Z-intel Point Singularity Launcher | -1/Access | Z-intel Exp. Melee Analysis Suite | -1/Access | Z-intel Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Imp. VTOL Module | x1 | -3/Testing | Authchip Repaired ---------- Imp. Treads | 28% | -9/Materials Imp. Medium Armor Plating | 27% | -3/Testing Studied --------- Flight Unit | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Katana | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Mic. Fission Core | -5/Factory | Hacked Nuclear Pulse Array | -3/Testing | Hacked Power Sword | -3/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicEnergyArmor Manual? 0 Play Time 01:09:59 Cumulative 416.1 hours Start 2026.10.02 @ 17:23:37 End 2026.10.02 @ 18:33:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 253 Rogue 249 Adventurer 4 Explorer 0 Win Type 0 Total 132 Types 98/0/18/4/2/1/3/0/0/6 Lore% 93 Gallery% 76 Achievement% 74 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 864e9aff-1eae-466a-b061-b01003f7b3b3