Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 00:18:54

Player: Occam

Result: Destroyed by KJ-7JC(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (641)      641
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (725)                725
              TOTAL SCORE: 2261

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     88/100
System Corruption          0%
Temperature                Hot (276)
Movement                   Rolling (295) Ox13
Location                   -9/Scraptown

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
     Compact Wheel
>            --- UTILITY (2) ------
             Humpback
>            --- WEAPON (2) -------
  Subdweller Machine Gun
             Grenade Launcher
>            --- INVENTORY (35) ---
             Ion Engine
    Improved Treads
    Advanced Treads
             Carbon-fiber Leg
   Overtuned Titanium Leg
             Scrap Suit
             Scrap Suit
    Improved Heat Sink
       Large Storage Unit
             Structural Scanner
    Enhanced Optical Array
             Seismic Detector
             Expert System
     Layered Medium Armor Plating
             Hacking Suite
      Medium Laser
  Subdweller Beam Cannon
  Subdweller Machine Gun
             Datajack
             Mining Laser
             CPS Tube (2)
             CPS Tube (2)
             CPS Tube (2)
             Multitool
             Vortex Trap
             Scrap Shield Fragment (48)

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
       Light Treads
     Compact Wheel
>            --- UTILITY ----------
             Humpback
>            --- WEAPON -----------
  Subdweller Laser
  Subdweller Machine Gun
>            --- INVENTORY --------
             Ion Engine
    Improved Treads
    Advanced Treads
             Carbon-fiber Leg
   Overtuned Titanium Leg
             Scrap Suit
             Scrap Suit
    Improved Heat Sink
       Large Storage Unit
             Structural Scanner
    Enhanced Optical Array
             Seismic Detector
             Expert System
     Layered Medium Armor Plating
             Hacking Suite
      Medium Laser
  Subdweller Beam Cannon
  Subdweller Machine Gun
             Grenade Launcher
       Heavy Missile Launcher
             Datajack
             Mining Laser
             CPS Tube
             CPS Tube
             CPS Tube
             Multitool
             Vortex Trap
             Scrap Shield Fragment
[Rating: 18]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Humpback
  Device                   Seismic Detector
  Storage                  Humpback
Weapon                     Subdweller Laser
  Energy Gun               Subdweller Laser
  Ballistic Gun            Subdweller Machine Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Scr 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 1   10  8   5   
  Power                    2    | .   1   1   .   
    Engine                 2    | .   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | .   2   3   .   
    Treads                 3    | .   2   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   2   1   
    Device                 4    | 1   1   2   .   
    Storage                2    | .   1   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | .   5   2   4   
    Energy Gun             2    | .   1   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   3   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   2   3   3   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   2   1   
  Utility                  1    | .   .   1   .   
  Weapon                   4    | .   2   .   2   
  Highest Loss Streak      3    | .   1   2   3   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            16   | 6   9   12  19  
  Power                    1    | 1   1   1   1   
  Propulsion               2    | 4   3   2   2   
  Utility                  4    | .   1   2   6   
  Weapon                   5    | 1   2   5   6   
  Tool/Special             .    | .   .   .   .   
Unused Backups             34   | 6   7   2   19  
  Power                    3    | 1   .   1   1   
  Propulsion               8    | 2   3   1   2   
  Utility                  9    | 1   1   .   7   
  Weapon                   10   | 2   3   .   5   
  Tool/Special             4    | .   .   .   4   
Average Slot Usage (%)     92   | .   99  99  87  
  Engine                   14   | .   14  14  14  
  Treads                   17   | .   23  20  13  
  Wheel                    10   | .   .   6   14  
  Device                   6    | .   14  14  2   
  Storage                  14   | .   14  14  14  
  Energy Gun               14   | .   12  18  13  
  Ballistic Gun            7    | .   12  9   4   
  Special Melee Weapon     5    | .   .   .   9   
Peak Build Rating          18   | 7   9   12  18  
  Average Rating           12   | 6   7   10  13  
  On Entrance              8    | 6   7   9   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             213  | 12  28  34  213 
  Greatest Support         40   | 20  40  40  16  
  Greatest Overweight (x)  13   | .   .   2   13  
  Average Overweight (x)   5    | .   .   .   9   
Largest Inventory Capacity 35   | 8   15  15  35  
  Average Capacity         24   | 8   10  15  31  
  Most Carried             30   | 6   15  15  30  
  Average Carried          17   | 6   9   13  20  
  Final Capacity           35   | 8   15  15  35  
  Final Carried            28   | 6   15  14  28  

 Class Distribution 
--------------------
 50% | Hauler-Mutant
 38% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Subcaves
 Hauler-Mutant | -9/Scraptown

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Sub Scr 
Matter Collected           670  | 240 240 95  95  
  Remotely                 .    | .   .   .   .   
Salvage Created            1255 | 127 523 235 370 
  Parts                    77   | 8   32  17  20  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           2    | 1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      5    | .   .   5   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Scr 
Combat Hostiles Destroyed  20   | .   9   5   6   
  Guns                     16   | .   9   5   2   
  AOE                      4    | .   .   .   4   
Classes Destroyed          9    | 2   4   1   2   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 5    | 1   4   .   .   
  Swarmer                  9    | .   9   .   .   
  Subdweller               5    | .   .   5   .   
  Federalist               1    | .   .   .   1   
  Scrapper                 5    | .   .   .   5   
Best Kill Streak           4    | 2   3   2   4   
  Combat Bots Only         4    | .   3   2   4   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Sub Scr 
Hostile Shots Fired        112  | .   49  15  48  
  Missed                   31   | .   17  4   10  
  Hits                     81   | .   32  11  38  
    Projectile             81   | .   32  11  38  
  Critical Strikes         7    | .   1   .   6   
Damage Taken               1459 | .   348 379 732 
  Core                     256  | .   39  80  137 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              99   | 10  61  16  12  
  Largest                  2    | 2   2   2   2   
  Hottest                  110  | 60  70  110 90  
Shots Fired                188  | 20  121 29  18  
  Gun                      185  | 20  121 29  15  
  Cannon                   .    | .   .   .   .   
  Launcher                 3    | .   .   .   3   
  Special                  .    | .   .   .   .   
  Kinetic                  95   | 10  70  9   6   
  Thermal                  90   | 10  51  20  9   
  Explosive                3    | .   .   .   3   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         8    | 8   7   7   3   
  Robot Miss Streak        5    | 2   5   2   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           113  | 16  71  18  8   
  Core Hits                48   | 4   22  10  12  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   .   2   .   
    Burn                   2    | .   .   2   .   
Melee Attacks              4    | .   3   .   1   
  Impact                   3    | .   3   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            1    | .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1794 | 198 898 309 389 
  Guns                     1451 | 198 794 309 150 
  Cannons                  .    | .   .   .   .   
  Explosions               343  | .   104 .   239 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  795  | 112 494 119 70  
  Thermal                  656  | 86  300 190 80  
  Explosive                343  | .   104 .   239 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            5    | .   5   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               5    | .   5   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      118  | .   82  .   36  
  Shots                    2    | .   1   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        353  | 20  40  1   353 
  Average Temperature      96   | 20  17  1   162 
  Received Heat Transfer   585  | .   .   27  558 
  Effects                  1    | .   .   .   1   
    Damage (minor)         1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | .   1   .   2   
  Heat Transferred         1390 | 200 687 483 20  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Scr 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             110  | 5   110 .   .   
  Initial                  .    | .   .   .   .   
  Average                  40   | 2   43  .   .   
Influence Increases        343  | 15  328 .   .   
  Destroy 0b10 Robot/C     180  | .   180 .   .   
  Destroy 0b10 Robot/NC    55   | 15  40  .   .   
  Destroy Leader           34   | .   34  .   .   
  Successful Hack          6    | .   6   .   .   
  Disable Machine          30   | .   30  .   .   
  Destroy Structure        23   | .   23  .   .   
  Lose Combat Pursuer      15   | .   15  .   .   
Influence Decreases        343  | 15  328 .   .   
  Time Decay               323  | 15  308 .   .   
  Lost Part                20   | .   20  .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Scr 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   16  5   15  
  Peak Tracking Total      4    | .   4   1   4   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Scr 
Traps Triggered            3    | .   .   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         1    | .   .   .   1   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Sub Scr 
Machines Disabled          3    | .   2   .   1   
  Max in Single Turn       2    | .   2   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Scr 
Machines Accessed          11   | .   2   .   9   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                47   | .   8   .   39  
  Successful               43   | .   4   .   39  
  Failed                   4    | .   4   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   6   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             41   | .   2   .   39  
  Record                   38   | .   1   .   37  
  Open Door                1    | .   .   .   1   
  Terminal Index           1    | .   1   .   .   
  Proto ID Catalog         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Sub Scr 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        1    | .   .   .   1   
  parse_system             1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Sub Scr 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              1    | .   .   .   1   

 Intel                          | -11  -10  -10  -9   
-------                    Run  | Yrd  Mat  Sub  Scr  
Active Infowar (turns)     2727 | 8    923  1139 657  
  Structural               600  | .    593  7    .    
  Seismic                  2127 | 8    330  1132 657  
Robot Analysis Total       .    | .    .    .    .    
Derelict Logs Recovered    4    | .    .    .    4    
Drone Launches             .    | .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Sub  Scr  
Turns Passed               5631 | 67   923  1143 3498 
Spaces Moved               2690 | 26   454  764  1446 
  Core                     .    | .    .    .    .    
  Treads                   728  | .    400  328  .    
  Legs                     80   | 26   54   .    .    
  Wheels                   1882 | .    .    436  1446 
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            100  | 120  120  120  100  
  Average Speed            193  | 120  155  137  237  
  Slowest Speed            295  | 120  160  160  295  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       48   | 4    63   35   90   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             7    | .    .    .    7    
Spaces Dug                 17   | .    2    .    15   
Terrain Destroyed          66   | .    21   .    45   
  Melee                    2    | .    2    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      63   | .    19   .    44   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Sub  Scr  
Total                      2915 | 41   555  822  1497 
  Wait                     29   | 5    3    21   .    
  Move                     2687 | 25   453  763  1446 
  Hop                      .    | .    .    .    .    
  Pick Up                  48   | .    15   6    27   
  Fast Attach              5    | 1    2    1    1    
  Attach                   8    | .    3    3    2    
  Detach                   2    | .    1    1    .    
  Swap                     13   | .    5    5    3    
  Drop                     20   | .    9    6    5    
  Fire                     99   | 10   61   16   12   
  Melee                    4    | .    3    .    1    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 3)
   68 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  426 | -10/Materials | Discovered new exit (range 5)
  568 | -10/Materials | Derelicts attacked the area
  867 | -10/Materials | Discovered new exit (range 9)
  893 | -10/Materials | Discovered new exit (range 15)
  991 | -10/Materials | Entered Subcaves
  992 | -10/Subcaves  | Approached by a straggling Scientist
 1213 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1221 | -10/Subcaves  | Scientist uncovered a shortcut to Scraptown
 1524 | -10/Subcaves  | Discovered new exit (range 5)
 1712 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1869 | -10/Subcaves  | Build established: Scavenger-Mutant
 2134 | -10/Subcaves  | Entered Scraptown
 2357 | -9/Scraptown  | Build established: Mutant
 2457 | -9/Scraptown  | Discovered new exit (range 5)
 2504 | -9/Scraptown  | Scanned Subdweller tech in exchange for log data
 2506 | -9/Scraptown  | Learned Research emergency access door positions
 2508 | -9/Scraptown  | Learned location of Extension (-4)
 2509 | -9/Scraptown  | Learned location of 1 exit from Upper Caves
 2539 | -9/Scraptown  | Visited CPS Storage
 2585 | -9/Scraptown  | Visited Cyclists
 2992 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 3086 | -9/Scraptown  | Build established: Hauler-Mutant
 3243 | -9/Scraptown  | Visited Fellowship of the Rings
 3340 | -9/Scraptown  | Visited Bundlers
 3573 | -9/Scraptown  | Visited Symbiants
 3723 | -9/Scraptown  | Visited SPCMW
 3797 | -9/Scraptown  | Visited Comm Corps
 4284 | -9/Scraptown  | Visited UFD Registry
 4284 | -9/Scraptown  | Registered with UFD as "Shortbox"
 4440 | -9/Scraptown  | Visited DA-N13 Charitable Foundation
 4541 | -9/Scraptown  | Visited Sword Containment
 5010 | -9/Scraptown  | Visited Science Guys
 5167 | -9/Scraptown  | Visited Supply Room
 5247 | -9/Scraptown  | Met Optimus
 5247 | -9/Scraptown  | Accepted into 0bPrime
 5400 | -9/Scraptown  | Visited A0-MCA Data Center
 5413 | -9/Scraptown  | Civil war broke out across Scraptown
 5426 | -9/Scraptown  | Found Prototype Processor
 5478 | -9/Scraptown  | Found Scrap Suit
 5488 | -9/Scraptown  | Identified exit to Factory
 5497 | -9/Scraptown  | Core integrity fell below 50%
 5506 | -9/Scraptown  | Visited Scrap Suit Storage
 5518 | -9/Scraptown  | Found Scrap Suit
 5523 | -9/Scraptown  | Lost 10 allies
 5617 | -9/Scraptown  | Core integrity fell below 20%
 5632 | -9/Scraptown  | Destroyed by KJ-7JC(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
05598_ Acquired Ovr. Titanium Leg.
05603_ 9W-DMI(j) destroyed.
05609_ Critical hit (Burn: +50). <x3>
05611_ Sub. Machine Gun shoots sparks and powers down.
05616_ Critical hit (Burn: +50).
05618_ Lgt. Treads destroyed.
05618_ Sub. Laser destroyed.
05620_ R5-Y6K(j) cannibalizes EM Pulse Gun to repair Ovr. Pulse
  Rifle.
05620_ DM-XHK(g) destroyed.
05622_ Ovr. Pulse Rifle melted.
05622_ Q9-KBL(j) destroyed.
05623_ Hvy. Missile Launcher destroyed.
05624_ Critical hit (Burn: +50).
05625_ Overheating: Humpback damaged (-40).
05625_ R5-Y6K(j) destroyed.
05625_ Mak. Salvage Targeting Computer melted.
05625_ 9B-OI6(j) destroyed.
05627_ 2D-0MH(j) heat short circuits Ovr. Pulse Rifle.
05630_ Acquired 59 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????###### ## =*   #????????????? |
| ????????????????????## =      = <   #????????????? |
| ?????????"" ##!!"####  [%   !=*%=*  #????????????? |
| ?????????      j =!%![*!! %[!!%=!=% #????????????? |
| ?????????      j  *=! [ !@j[=%!%!!* #????????????? |
| ????????????????##### !*=!  %**==*  #????????????? |
| ????????????????????##=* ##     # ###????????????? |
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| ?????????????????????#  #  #######???????????????? |
| ?????????????????????#!%#  "   !"#???????????????? |
| ?????????????????????# !"  #"   "#???????????????? |
| ?????????????????????#*!####    ##???????????????? |
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| ?????????????????????#=%#"!    !"#???????????????? |
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| #### ##??#"""#"# ####"*==# ############??????????? |
| """" """""""  !!!""""  !"" "## """""""""?????????? |
|               =%=%[        "## "" """"""#????????? |
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|                =           "##      """"#????????? |
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| """"""??????""""""""""      ## """""""""?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionSupersonicSlayer
  Manual?         0
Play Time         00:43:44
  Cumulative      605.9 hours
  Start           2025.05.12 @ 01:53:17
  End             2025.05.14 @ 00:18:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          272
  Rogue           128
  Adventurer      144
  Explorer        0
Win Type          -
  Total           10
  Types           4/1/4/1/0/0/0/0/0/0
Lore%             70
Gallery%          76
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f297f609-0f83-42ea-af70-df5461704c09