Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.29 @ 18:00:53 Player: Torako Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (97) 485 Value Destroyed (4050) 4050 Prototype IDs (5) 100 Alien Tech Used (1) 200 Bonus (1271) 1271 TOTAL SCORE: 14706 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 175 Entered Garrisons 600 Used RIF Installer 500 Friendly Fire -28 Cogmind --------- Core Integrity 0/1450 Matter 288/300 Energy 100/100 System Corruption 24% Temperature Cool (18) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Antigrav System Antigrav Array > --- UTILITY ---------- Experimental Cooling System Advanced Signal Interpreter Improved Target Analyzer Centrium Heavy Armor Plating Advanced Force Field Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Tesla Rifle Tesla Rifle Heavy Disruptor Cannon > --- INVENTORY -------- Light Particle Reactor Impulse Thruster Array High-capacity Storage Unit [Rating: 113] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav Array Flight Unit Flight Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Qua Gar Sec Res Gar Slots Evolved 16 | . . . 2 . . 2 2 . . . . 2 . . 2 2 . 2 . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . Utility 11 | . . . 1 . . 1 2 . . . . 1 . . 1 2 . 1 . . . 2 . Weapon 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . Parts Attached 189 | 1 6 10 11 3 9 5 7 5 24 . 19 24 6 . 12 11 . 12 1 . 4 17 2 Power 24 | . 2 2 1 . 1 . . . 2 . 1 2 1 . 3 2 . 3 . . . 3 1 Engine 8 | . 2 2 . . . . . . 1 . . 1 . . 1 1 . . . . . . . Core 12 | . . . 1 . 1 . . . 1 . 1 1 1 . 1 1 . 3 . . . 1 . Reactor 4 | . . . . . . . . . . . . . . . 1 . . . . . . 2 1 Propulsion 60 | . 3 4 2 . 5 1 1 1 5 . 5 12 2 . 3 4 . 4 . . 1 7 . Treads 14 | . . 2 2 . 3 . . . 2 . 1 2 1 . . . . . . . . 1 . Leg 22 | . 3 1 . . . 1 . . 2 . 4 9 . . 1 . . . . . . 1 . Wheel 10 | . . 1 . . . . 1 1 1 . . 1 1 . 2 . . . . . . 2 . Hover 8 | . . . . . . . . . . . . . . . . . . 4 . . 1 3 . Flight 6 | . . . . . 2 . . . . . . . . . . 4 . . . . . . . Utility 53 | . 1 . 5 . 2 3 6 4 5 . 8 6 2 . 2 1 . 4 1 . 1 1 1 Device 12 | . . . . . . . 1 1 2 . 1 3 1 . . . . 1 . . 1 1 . Storage 12 | . 1 . 1 . . 1 2 1 . . 1 1 1 . . . . 2 . . . . 1 Processor 7 | . . . 1 . . 1 1 1 . . 1 1 . . . 1 . . . . . . . Hackware 3 | . . . . . . . . . . . 1 . . . 1 . . 1 . . . . . Protection 19 | . . . 3 . 2 1 2 1 3 . 4 1 . . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 1 . 4 3 3 1 1 . . 12 . 5 4 1 . 4 4 . 1 . . 2 6 . Energy Gun 17 | 1 . 1 3 . . . . . 4 . . . . . . 2 . . . . 2 4 . Energy Cannon 4 | . . . . . . . . . . . . . . . 1 1 . 1 . . . 1 . Ballistic Gun 18 | . . 1 . 3 1 1 . . 5 . . 3 1 . 1 1 . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . 1 . . . . . . 2 . 1 . . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . 1 . 4 1 . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . . . 1 . . . . . . . . . 1 . 2 1 . Parts Lost 133 | . . 12 . . 6 . . . 16 . 16 18 6 7 11 14 . 2 . 1 . 23 1 Power 21 | . . 2 . . 1 . . . 2 . 1 2 1 1 2 3 . . . . . 5 1 Propulsion 49 | . . 5 . . 3 . . . 3 . 6 9 3 2 2 6 . 1 . 1 . 8 . Utility 23 | . . 1 . . 1 . . . 3 . 4 3 2 1 3 1 . 1 . . . 3 . Weapon 40 | . . 4 . . 1 . . . 8 . 5 4 . 3 4 4 . . . . . 7 . Highest Loss Streak 21 | . . 8 . . 4 . . . 9 . 11 8 4 7 6 11 . 1 . 1 . 21 1 Average Slot Usage (%) 85 | . 97 85 72 98 94 100 99 100 98 100 90 92 95 76 43 24 15 45 54 56 57 44 11 Engine 2 | . 14 13 7 . . . . . . 7 4 1 2 . . . . . . . . . . Core 4 | . . . 3 11 6 9 7 7 6 . 2 3 3 6 2 . . 8 9 9 9 7 . Treads 8 | . . 4 15 22 15 18 15 8 12 15 8 3 4 3 . . . . . . . . . Leg 5 | . 27 18 . . . 9 6 . 1 . 5 16 14 9 1 1 . . . . . . . Wheel 3 | . . . . . . . . 13 7 7 2 1 2 . 4 1 . . . . . 1 . Device 4 | . . . . . . . 5 7 5 7 4 5 12 9 1 . . . 4 4 6 2 . Storage 16 | . 26 23 12 22 22 20 23 23 23 23 16 10 16 20 4 . . 3 . . . . 1 Processor 8 | . . . 1 . . 4 9 15 9 7 10 15 13 13 11 10 10 9 9 9 9 7 4 Hackware 2 | . . . . . . . . . . . 2 6 2 . 5 5 5 7 9 9 9 6 4 Protection 4 | . . . 9 11 11 10 7 . 6 7 9 5 . . 1 . . . 1 4 4 3 . Energy Gun 2 | . 28 8 13 16 . . . . 1 . . . . . . . . . . . 3 4 . Ballistic Gun 14 | . . 4 . 15 33 27 23 23 20 23 11 4 20 13 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 9 15 . . 3 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 13 29 29 53 53 53 63 99 114 120 120 120 74 77 77 63 16 . 62 63 63 74 62 18 Greatest Support 80 | 20 20 40 40 40 40 40 40 32 40 10 35 80 30 30 26 30 3 69 69 69 53 70 3 Greatest Overweight (x) 14 | . 2 2 1 1 14 1 6 5 11 11 11 7 7 4 4 1 . 1 . 1 1 3 5 Average Overweight (x) 2 | . . 1 . 1 1 1 1 3 8 11 4 1 4 3 1 . . . . . 1 . . Largest Inventory Capacity 28 | 6 12 12 16 16 16 22 26 28 28 28 28 18 18 18 18 4 4 12 4 4 4 4 12 Average Capacity 17 | 6 11 11 10 16 16 17 22 27 28 28 20 14 18 18 7 4 4 6 4 4 4 4 6 Most Carried 27 | 6 7 12 11 16 16 18 26 27 27 21 23 15 12 12 11 4 3 4 4 4 4 4 2 Average Carried 13 | 6 6 6 5 13 14 16 20 26 21 21 16 11 9 12 4 3 3 3 3 4 4 3 1 Final Capacity 28 | 6 12 10 16 16 16 22 26 28 28 28 10 18 18 18 4 4 4 4 4 4 4 4 4 Final Carried 27 | 6 7 2 11 16 16 18 26 27 21 21 10 12 12 12 4 3 3 4 4 4 4 2 1 Class Distribution -------------------- 25% | Hauler-Skirmisher 15% | Mutant 12% | Scavenger-Gunner 12% | Scavenger-Mutant 11% | Tank 8% | Hacker-Mutant 5% | Scavenger-Tank 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -9/Storage Tank | -9/Garrison Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Extension Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -3/Garrison Hacker-Mutant | -3/Section 7 Hacker-Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Qua Gar Sec Res Gar Matter Collected 3384 | 186 90 78 132 214 249 104 130 40 494 . 389 259 520 . 75 57 . . . . . 367 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4649 | . 90 45 74 103 484 45 133 . 569 . 356 777 573 . 222 57 . . . . . 1121 . Parts 215 | . 3 8 5 7 31 3 3 . 12 . 16 47 24 . 10 3 . . . . . 43 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . . 12 . 17 . 24 . . . . . . . . . . Prevented 5 | . . . . . . . . . 1 . 4 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Qua Gar Sec Res Gar Combat Hostiles Destroyed 91 | . 2 8 1 2 15 1 1 . 11 . 7 14 12 . 3 2 . . . . . 12 . Melee 18 | . . . . . . . . . . . 4 11 . . 3 . . . . . . . . Guns 58 | . 2 4 1 2 15 1 1 . 6 . 3 3 12 . . 2 . . . . . 6 . Cannons 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . AOE 8 | . . 4 . . . . . . 4 . . . . . . . . . . . . . . Classes Destroyed 12 | . 1 2 2 . 2 1 2 . . . . 1 . . 1 . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Tunneler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Recycler 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . Watcher 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Swarmer 22 | . . 3 . . 6 . . . . . 2 3 4 . . 1 . . . . . 3 . Grunt 32 | . 2 1 . 1 5 . . . 3 . 3 6 6 . 3 . . . . . . 2 . Brawler 4 | . . . . . 1 . . . 2 . . . 1 . . . . . . . . . . Duelist 6 | . . . . . 1 . . . 5 . . . . . . . . . . . . . . Sentry 12 | . . . 1 1 2 . . . 1 . . 3 . . . . . . . . . 4 . Hunter 4 | . . . . . . 1 . . . . 1 2 . . . . . . . . . . . Programmer 7 | . . . . . . . 1 . . . 1 . 1 . . 1 . . . . . 3 . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 2 4 1 2 7 1 2 . 6 . 3 2 4 . 3 1 . . . . . 4 . Combat Bots Only 7 | . 2 4 1 2 7 1 1 . 6 . 3 2 4 . 3 1 . . . . . 4 . Max Kills in Single Turn 3 | . 1 3 1 1 1 1 2 . 1 . 1 1 2 . 1 1 . . . . . 2 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . 1 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 1 . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Qua Gar Sec Res Gar Damage Taken 19052 | . 116 1044 41 175 1078 195 91 . 2112 . 1817 2229 864 292 1116 1323 497 433 . 369 57 4349 854 Core 4561 | . 42 166 . 34 109 23 . . 223 . 333 394 148 73 378 517 497 121 . 40 . 730 733 Absorbed by Shields 318 | . . . . . . . . . . . . . . . . . . 67 . 122 60 . 69 Core Remaining (%) 53 | 100 . 16 . . 64 95 . . . . 20 . . 27 62 . 11 . . . 82 . . Volleys Fired 246 | . 7 21 4 3 21 8 4 . 37 . 25 12 36 . 4 6 . 5 . . 2 51 . Largest 4 | . 2 2 1 3 3 3 3 . 3 . 3 3 3 . 1 2 . 1 . . 1 4 . Hottest 371 | . 100 150 45 157 69 74 74 . 146 . 79 79 84 . 80 120 . 110 . . 110 371 . Shots Fired 550 | . 14 37 4 9 63 24 12 . 93 1 48 32 108 . 4 7 . 5 . . 2 87 . Gun 496 | . 14 23 4 9 63 24 12 . 88 1 45 32 108 . . 7 . . . . . 66 . Cannon 32 | . . . . . . . . . . . . . . . 4 . . 5 . . 2 21 . Launcher 13 | . . 5 . . . . . . 5 . 3 . . . . . . . . . . . . Special 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . Kinetic 374 | . . . . . 63 24 12 . 65 1 45 32 108 . . 4 . . . . . 20 . Thermal 123 | . 14 32 . 6 . . . . 12 . . . . . 4 . . . . . . 55 . Explosive 10 | . . 5 . . . . . . 5 . . . . . . . . . . . . . . Electromagnetic 43 | . . . 4 3 . . . . 11 . 3 . . . . 3 . 5 . . 2 12 . Robot Hit Streak 21 | . 10 11 3 4 15 19 21 . 16 . 6 13 8 . 1 2 . 3 . . . 19 . Robot Miss Streak 4 | . 1 3 1 1 4 1 1 . 3 . 2 3 4 . 2 3 . 3 . . . 3 . Penetration Max 1 | . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . Secondary Targets 15 | . 1 1 . 1 8 . . . 3 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 459 | . 12 25 3 7 46 23 9 . 72 . 54 71 59 . 11 4 . 2 . . . 61 . Core Hits 200 | . 5 14 3 3 19 4 3 . 34 . 19 31 24 . 7 4 . 1 . . . 29 . Critical Hits 13 | . . . . . . . . . 3 . . 2 4 . . . . 1 . . . 3 . Critical Kills 4 | . . . . . . . . . . . . 2 1 . . . . . . . . 1 . Critical Parts Destroyed 8 | . . . . . . . . . 3 . . . 2 . . . . 1 . . . 2 . Melee Attacks 117 | . . . . . . . . . 3 . 30 71 . . 13 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 117 | . . . . . . . . . 3 . 30 71 . . 13 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 24 | . . . . . . . . . . . 11 13 . . . . . . . . . . . Damage Inflicted 11285 | . 151 602 65 74 574 287 157 . 1834 . 1272 2234 1330 . 482 115 . 42 . 35 . 2029 2 Guns 6461 | . 151 204 65 74 574 287 157 . 1250 . 429 474 1330 . . 115 . . . . . 1351 . Cannons 770 | . . . . . . . . . . . . . . . 50 . . 42 . . . 678 . Explosions 952 | . . 278 . . . . . . 584 . 90 . . . . . . . . . . . . Melee 2945 | . . . . . . . . . . . 753 1760 . . 432 . . . . . . . . Ramming 37 | . . . . . . . . . . . . . . . . . . . . 35 . . 2 Kinetic 4758 | . . . . . 574 287 157 . 930 . 429 474 1330 . . 78 . . . . . 499 . Thermal 2110 | . 151 324 . 44 . . . . 161 . . . . . 50 . . . . . . 1380 . Explosive 862 | . . 278 . . . . . . 584 . . . . . . . . . . . . . . Electromagnetic 573 | . . . 65 30 . . . . 159 . 90 . . . . 37 . 42 . . . 150 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2945 | . . . . . . . . . . . 753 1760 . . 432 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . 2 2 . . . . . . 9 9 9 . . . . 2 2 5 5 5 5 24 24 Average Corruption 7 | . 2 2 . . . . . . 8 9 9 . . . . 1 2 2 5 5 5 10 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 118 | . . 8 . . . . . . 32 8 41 . . . . 1 . 1 2 1 3 20 1 Message Errors 24 | . . 2 . . . . . . 8 1 6 . . . . . . . 2 . . 5 . Matter Fused 20 | . . . . . . . . . 5 4 6 . . . . . . 1 . 1 . 3 . Heat Flow Errors 18 | . . 2 . . . . . . 3 1 7 . . . . 1 . . . . 1 2 1 Energy Discharges 13 | . . 2 . . . . . . 4 1 4 . . . . . . . . . 1 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 7 | . . . . . . . . . 2 . 4 . . . . . . . . . 1 . . Data Loss (major) 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . Misfires 4 | . . . . . . . . . 1 1 2 . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Targeting Errors 22 | . . 2 . . . . . . 4 . 10 . . . . . . . . . . 6 . Weapon Failures 4 | . . . . . . . . . 3 . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 199 | . . 18 . . . . . . 36 . 43 102 . . . . . . . . . . . Projectiles 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . Explosions 45 | . . 9 . . . . . . 36 . . . . . . . . . . . . . . Melee 145 | . . . . . . . . . . . 43 102 . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 120 | . . 16 . . . . . . 78 . 8 . . . . . . . . 17 . . 1 Shots 5 | . . 2 . . . . . . 2 . 1 . . . . . . . . . . . . Rammed 6 | . . . . . . . . . . . . . . . . . . 1 . 2 . 2 1 Targets Rammed 6 | . . . . . . . . . . . . . . . . . . 1 . 2 . 2 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 469 | . 336 469 8 318 216 72 48 . 307 263 259 . . . . 155 . 156 . 14 225 378 263 Average Temperature 126 | . 176 219 4 148 72 32 31 . 92 138 110 . . . . 53 . 63 . 8 85 153 138 Received Heat Transfer 2658 | . 63 180 18 96 174 . . . 225 . 144 720 204 114 171 . 63 13 . 92 . 318 63 Effects 15 | . 3 8 . 1 . . . . 1 . 2 . . . . . . . . . . . . Energy Bleed 5 | . 1 2 . 1 . . . . 1 . . . . . . . . . . . . . . Interference 4 | . 2 . . . . . . . . . 2 . . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (major) 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Fried 5 | . . . 1 . . . . . 1 . 1 . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 15 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . 12 . Heat Transferred 3347 | . 444 842 . 111 . . . . 407 . . . . . 100 . . . . . . 1443 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Qua Gar Sec Res Gar Peak Influence 459 | . 62 94 101 138 459 253 188 . . . . 160 . . 70 85 43 62 86 79 68 367 69 Average Influence 137 | . 20 58 51 105 312 240 139 . . . . 66 . . 16 32 25 45 66 69 61 201 57 Maximum Alert Level 2 | . . . . . 2 1 . . . . . . . . . . . . . . . 1 . Low Security (%) 72 | 100 100 100 100 100 18 . 100 . . . . 100 . . 100 100 100 100 100 100 100 54 100 Level 1 23 | . . . . . 64 100 . . . . . . . . . . . . . . . 45 . Level 2 3 | . . . . . 16 . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . 4 . . 1 . 1 . . 1 . . 2 1 . 1 1 . 2 4 . Investigation 8 | . . . . 1 . . . . . . . . . . 1 1 . . . . 2 3 . Extermination 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . Reinforcement 4 | . . . . . . . . . . . . 1 . . 1 . . 1 1 . . . . Assault 3 | . . . . 2 . . . . 1 . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Qua Gar Sec Res Gar Distress Signals 6 | . . . . . . . . . . . . 1 . . . . 1 2 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 233 | . 2 22 3 15 15 1 2 . 18 . 10 24 13 4 7 30 5 20 4 4 1 27 6 Peak Tracking Total 13 | . 2 13 2 7 11 1 1 . 7 . 4 5 4 4 7 11 6 10 8 4 2 8 6 Tactical Retreats 24 | . . 2 . . 2 . . . 1 . 1 6 1 . . 6 . 4 . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Qua Gar Sec Res Gar Traps Triggered 17 | . 4 . . . 4 . . . . . . . . . . 2 . 2 1 . 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Qua Gar Sec Res Gar Machines Disabled 3 | . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . . . . . . . . . 2 . . . . . 3 . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Qua Gar Sec Res Gar Machines Accessed 28 | . 2 . 1 3 . 1 1 1 1 1 . 2 . . 1 5 1 . 3 . 1 4 . Terminals 19 | . 2 . 1 2 . 1 1 . . . . 2 . . 1 3 1 . 2 . 1 2 . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . . . 1 . . 1 . . 1 . Total Hacks 56 | . 7 . 1 5 . 2 1 1 1 3 . 4 . . 3 8 1 . 9 . 3 7 . Successful 28 | . 3 . . 3 . . 1 1 1 3 . 2 . . 1 4 1 . 6 . . 2 . Failed 27 | . 4 . 1 1 . 2 . . . . . 2 . . 2 4 . . 3 . 3 5 . Catastrophic 8 | . . . . . . 1 . . . . . 1 . . . 2 . . 1 . 1 2 . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Manual 26 | . 2 . 1 2 . 2 1 . . 1 . 3 . . 2 4 . . 6 . . 2 . Terminals 44 | . 7 . 1 4 . 2 1 . . . . 4 . . 3 6 1 . 8 . 3 4 . Fabricators 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . . . 1 . . 1 . . 1 . Terminal Hacks 17 | . 3 . . 2 . . . 1 1 3 . 1 . . 1 2 1 . 2 . . . . Part Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Robot Analysis 5 | . 2 . . 1 . . . . . . . . . . 1 1 . . . . . . . Open Door 5 | . . . . 1 . . . 1 1 . . . . . . 1 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . . . . . 1 . . 1 . . 1 . Unlock Access 3 | . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 7 | . . . . . . . 1 . . . . 1 . . . 1 . . 3 . . 1 . Terminals 5 | . . . . . . . 1 . . . . 1 . . . . . . 3 . . . . Track 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Botnet 4 | . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . Overload 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 . 1 1 . 1 1 . . . . 1 . . 1 2 . . 3 . 1 3 . Full Trace Events 4 | . . . . . . . . . . . . . . . 1 . . . . . 1 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Qua Gar Sec Res Gar Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Qua Gar Sec Res Gar Total Allies 8 | . . 4 . 2 . . . . 2 . . . . . . . . . . . . . . Largest Group 3 | . . 3 1 2 . . . . 2 2 2 . . . . . . . . . . . . Highest-Rated Group 62 | . . 40 31 62 . . . . 46 46 46 . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . 30 30 30 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 45 | . . 8 7 16 . . . . 8 . 6 . . . . . . . . . . . . Total Damage 668 | . . 54 127 276 . . . . 177 . 34 . . . . . . . . . . . . Kills 6 | . . . 1 2 . . . . 2 . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Qua Gar Sec Res Gar Robot Analysis Total 5 | . 2 . . 1 . . . . . . . . . . 1 1 . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 1 . 2 . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Qua Gar Sec Res Gar Turns Passed 8714 | 2 174 479 276 104 998 328 341 995 934 229 887 691 759 13 161 242 49 338 90 54 101 437 32 Spaces Moved 5294 | 1 87 232 134 46 405 158 165 727 429 118 428 316 372 7 76 407 96 443 152 84 81 296 34 Core 370 | . . . . . 2 . . . . . 8 . . . 23 149 96 53 . . . 5 34 Treads 993 | . . 72 134 46 348 158 163 . 9 . 60 . 3 . . . . . . . . . . Legs 953 | 1 87 154 . . . . . . 5 . 212 254 209 7 23 1 . . . . . . . Wheels 1742 | . . 6 . . . . 2 727 415 118 148 62 160 . 30 55 . . . . . 19 . Hover 979 | . . . . . . . . . . . . . . . . . . 390 152 84 81 272 . Flight 257 | . . . . . 55 . . . . . . . . . . 202 . . . . . . . Fastest Speed 37 | 120 120 90 160 180 180 180 160 130 130 190 120 120 140 180 80 37 50 50 52 52 111 50 50 Average Speed 135 | 120 144 158 174 180 218 180 184 133 176 190 171 133 167 210 134 51 50 64 52 61 111 83 57 Slowest Speed 840 | 120 180 180 180 180 840 180 200 150 270 190 260 180 200 240 240 120 50 111 52 111 111 130 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . . . . 12 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 2 24 57 13 9 63 21 6 82 47 12 55 8 58 4 2 17 26 15 21 30 8 10 16 Regions Visited 23 Branch Regions 11 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 17 | . 1 . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . Scrap Searched 9 | . . 1 . . . . . 2 2 . 3 . 1 . . . . . . . . . . Spaces Dug 5 | . . . . . . . . . 3 . . 1 . . 1 . . . . . . . . Terrain Destroyed 57 | . . 4 . . . . . . 38 . . 1 3 . 1 . . . . . . 10 . Melee 5 | . . . . . . . . . 3 . . 1 . . 1 . . . . . . . . Projectile 20 | . . 2 . . . . . . 5 . . . 3 . . . . . . . . 10 . AOE 32 | . . 2 . . . . . . 30 . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Qua Gar Sec Res Gar Total 6231 | 1 119 290 171 62 470 184 196 749 525 123 515 497 428 6 116 415 96 483 163 86 87 403 46 Wait 252 | . 17 19 5 1 5 7 6 13 3 6 12 77 9 . 9 4 1 20 7 1 . 27 3 Move 5254 | . 86 231 133 46 404 157 164 726 428 117 427 315 371 6 75 387 95 442 152 83 80 295 34 Hop 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . Pick Up 86 | . 2 6 9 4 3 4 11 3 10 . 10 9 6 . 1 . . 2 1 . . 5 . Fast Attach 92 | . 6 . 9 3 4 3 2 . 1 . 7 15 . . 5 10 . 10 1 . 5 11 . Attach 78 | . . 10 . . 4 2 2 . 16 . 12 8 6 . 7 1 . 2 . . . 6 2 Detach 20 | . . 1 4 3 2 . 1 . . . 1 3 . . 1 . . 1 . . . 2 1 Swap 20 | 1 . . 2 . 1 . 3 5 7 . . 1 . . . . . . . . . . . Drop 30 | . 1 2 5 2 2 3 3 2 . . 2 1 . . 1 . . . 2 . . 4 . Fire 246 | . 7 21 4 3 21 8 4 . 37 . 25 12 36 . 4 6 . 5 . . 2 51 . Melee 91 | . . . . . . . . . 3 . 19 56 . . 13 . . . . . . . . Ram 6 | . . . . . . . . . . . . . . . . . . 1 . 2 . 2 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . 24 . . . . . . . . . . . . . . . . . 5 Rewire 20 | . . . . . . . . . 20 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Extension -3/Research -3/Quarantine (discovered 2 exits: Res / Gar) -3/Garrison -3/Section 7 -2/Research -2/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 32 | -10/Materials | Identified exit to Mines 177 | -10/Materials | Entered Mines 239 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 269 | -10/Mines | Discovered new exit (range 5) 312 | -10/Mines | Build established: Mutant 483 | -10/Mines | Assembled infested the area 488 | -10/Mines | Assisted by a Guerilla fighting off Assembled 503 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 525 | -10/Mines | Core integrity fell below 50% 546 | -10/Mines | Core integrity fell below 20% 562 | -10/Mines | Lost 8 parts (1p4n1u2w) 625 | -10/Mines | Received a Mining Laser from a helpful Derelict 627 | -10/Mines | Discovered new exit (range 6) 656 | -10/Mines | Entered Materials 656 | -9/Materials | Accompanied by 1 ally 656 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 657 | -9/Materials | Identified exit to Storage 797 | -9/Materials | Discovered exit to Storage (range 7) 932 | -9/Materials | Entered Storage 943 | -9/Storage | Met a pair of Derelict thieves 947 | -9/Storage | Central database locked down 954 | -9/Storage | Garrison activated, responded to threat 1036 | -9/Storage | Identified exit to Garrison 1036 | -9/Storage | Entered Garrison 1098 | -9/Garrison | Triggered checkpoint 1190 | -9/Garrison | Triggered checkpoint 1254 | -9/Garrison | Destroyed 7 combat bots 1262 | -9/Garrison | Triggered checkpoint 1298 | -9/Garrison | Build established: Tank 1392 | -9/Garrison | Triggered checkpoint 1417 | -9/Garrison | Discovered new exit (range 14) 1438 | -9/Garrison | Lost 4 parts (1p2n1w) 1767 | -9/Garrison | Discovered new exit (range 13) 1802 | -9/Garrison | Installed Relay Interface Framework 1860 | -9/Garrison | Triggered checkpoint 1974 | -9/Garrison | Triggered checkpoint 2034 | -9/Garrison | Entered Materials 2034 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2296 | -8/Materials | Discovered new exit (range 6) 2362 | -8/Materials | Entered Factory 2362 | -7/Factory | Evolved 2 slots: Utility x2 2565 | -7/Factory | Discovered new exit (range 18) 2703 | -7/Factory | Entered Lower Caves 2981 | -7/Lower Caves | Build established: Hauler-Skirmisher 3043 | -7/Lower Caves | Spotted B-75 Beast 3253 | -7/Lower Caves | Encountered a Warlord checkpoint 3515 | -7/Lower Caves | Discovered new exit (range 4) 3541 | -7/Lower Caves | Identified exit to Lower Caves 3698 | -7/Lower Caves | Entered another Lower Caves area 3698 | -7/Lower Caves | Learned Factory garrison access intel 3813 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3880 | -7/Lower Caves | Lost 6 parts (1p1u4w) 3996 | -7/Lower Caves | Lost 9 parts (3n2u4w) 4621 | -7/Lower Caves | Discovered new exit (range 4) 4627 | -7/Lower Caves | Identified exit to Zion 4632 | -7/Lower Caves | Entered Zion 4632 | -7/Zion | Accompanied by 2 allies 4836 | -7/Zion | Discovered new exit (range 9) 4853 | -7/Zion | Identified exit to Proximity Caves 4861 | -7/Zion | Entered Proximity Caves 4861 | -6/Proximity Caves | Accompanied by 2 allies 5204 | -6/Proximity Caves | Lost 4 parts (3n1w) 5228 | -6/Proximity Caves | Learned Factory stockpile data 5383 | -6/Proximity Caves | Core integrity fell below 50% 5437 | -6/Proximity Caves | Lost 11 parts (1p2n4u4w) 5670 | -6/Proximity Caves | Discovered new exit (range 5) 5673 | -6/Proximity Caves | Identified exit to Factory 5681 | -6/Proximity Caves | Build established: Scavenger-Mutant 5684 | -6/Proximity Caves | Learned Factory trap positions 5748 | -6/Proximity Caves | Entered Factory 5748 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5749 | -6/Factory | Loaded intel: 98 trap records 5751 | -6/Factory | Loaded intel: 4 garrison access locations 6031 | -6/Factory | Lost 8 parts (1p3n3u1w) 6109 | -6/Factory | Discovered new exit (range 9) 6118 | -6/Factory | Identified exit to Factory 6141 | -6/Factory | Identified exit to Lower Caves 6257 | -6/Factory | Lost 6 parts (1p3n2w) 6439 | -6/Factory | Entered Lower Caves 6594 | -6/Lower Caves | Core integrity fell below 50% 6662 | -6/Lower Caves | Build established: Scavenger-Gunner 6838 | -6/Lower Caves | Lost 4 parts (1p1n2u) 6968 | -6/Lower Caves | Encountered a Warlord checkpoint 6971 | -6/Lower Caves | Learned Factory emergency access door positions 7142 | -6/Lower Caves | Discovered new exit (range 13) 7184 | -6/Lower Caves | Learned Factory stockpile data 7191 | -6/Lower Caves | Identified exit to Lower Caves 7198 | -6/Lower Caves | Entered another Lower Caves area 7202 | -6/Lower Caves | Discovered exit to Factory (range 5) 7211 | -6/Lower Caves | Entered Factory 7211 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7241 | -5/Factory | Lost 7 parts (1p2n1u3w) 7283 | -5/Factory | Lost 6 parts (1p1n2u2w) 7325 | -5/Factory | Discovered new exit (range 8) 7371 | -5/Factory | Identified exit to Factory 7372 | -5/Factory | Entered another Factory area 7372 | -4/Factory | Evolved 2 slots: Utility x2 7395 | -4/Factory | Lost 5 parts (1p1n1u2w) 7457 | -4/Factory | Spotted B-86 Titan 7519 | -4/Factory | Build established: Mutant 7612 | -4/Factory | Discovered new exit (range 5) 7613 | -4/Factory | Identified exit to Extension 7614 | -4/Factory | Entered Extension 7620 | -4/Extension | Lost 11 parts (2p4n1u4w) 7654 | -4/Extension | Spotted B-86 Titan 7657 | -4/Extension | Core integrity fell below 50% 7657 | -4/Extension | Spotted B-86 Titan 7662 | -4/Extension | Discovered new exit (range 3) 7663 | -4/Extension | Core integrity fell below 20% 7663 | -4/Extension | Identified exit to Research 7663 | -4/Extension | Entered Research 7663 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7993 | -3/Research | Build established: Hacker-Mutant 7993 | -3/Research | Discovered new exit (range 16) 8001 | -3/Research | Identified exit to Quarantine 8001 | -3/Research | Entered Quarantine 8004 | -3/Quarantine | Identified exit to Research 8053 | -3/Quarantine | Found Prototype Protection 8053 | -3/Quarantine | Identified Centrium Heavy Armor Plating 8091 | -3/Quarantine | Identified exit to Garrison 8091 | -3/Quarantine | Entered Garrison 8110 | -3/Garrison | Spotted B-86 Titan 8120 | -3/Garrison | Triggered checkpoint 8133 | -3/Garrison | Discovered new exit (range 12) 8144 | -3/Garrison | Identified exit to Section 7 8145 | -3/Garrison | Entered Section 7 8156 | -3/Section 7 | Found Alien Artifact 8156 | -3/Section 7 | Identified Integrity Redistributor 8156 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-69) 8229 | -3/Section 7 | Discovered exit to Research (range 11) 8246 | -3/Section 7 | Entered Research 8246 | -2/Research | Evolved 2 slots: Utility x2 8564 | -2/Research | System corruption reached 10% 8679 | -2/Research | Identified exit to Garrison 8682 | -2/Research | Core integrity fell below 50% 8683 | -2/Research | Entered Garrison 8694 | -2/Garrison | Triggered checkpoint 8712 | -2/Garrison | Lost 21 parts (5p7n3u6w) 8713 | -2/Garrison | Core integrity fell below 20% 8715 | -2/Garrison | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- System corrupted: Heat flow error (+297). Field strength at 69. Penetrated by Slug. Field strength at 45. Slug penetrates H-88 Terminator. H-88 Terminator suffers critical hit. Slug penetrates Wall. Field strength at 39. Field strength at 21. Field strength at 15. Penetrated by Slug. Stasis field depleted. Penetrated by Slug. Slug penetrates Wall. Slammed into H-88 Terminator. Destabilizing: Core damaged (-58). Particle Reactor destroyed. Penetrated by Slug. Slug penetrates Reinforced Barrier. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #?????????#????????????? | | ########################++####### #????????????? | | # #????????????? | | # #????????????? | | # #????????????? | | # #################### ###########????????????? | | # #??????????????????#h ###????????????????????? | | #####??????????????????# h ##### #??????????????? | | ???????????????????????# + #??????????????? | | ???????????????????????# #######??????????????? | | ???????????????????????#g ###????????????????????? | | ???????????????????????#g #??????????????????????? | | ???????????????????????#hh#??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ^ "?????????????????????? | | ???????????????????????# "#????????????????????? | | ???????????????????????# "#????????????????????? | | ???????????????????????# #"#????????????????????? | | ???????????????????????# ###????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 38 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Core Shielding 20 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedHardcellMace Manual? 0 Play Time 01:15:54 Cumulative 178.9 hours Start 2020.07.29 @ 16:42:09 End 2020.07.29 @ 18:00:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/2/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0380a4e-9619-43f2-bf7b-962f416c0104