Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 11:29:15

Player: Sionnis

Result: Destroyed by YX-O7I(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (481)      481
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-95)                -95
              TOTAL SCORE: 1146

 Bonus
-------
Friendly Fire              -95

 Cogmind 
---------
Core Integrity             0/250
Matter                     108/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
       Light Treads
>            --- UTILITY (2) ------
       Large Storage Unit
             Targeting Computer
>            --- WEAPON (2) -------
             Shotgun
             Shotgun
>            --- INVENTORY (15) ---
       Light Ion Engine
       Light Ion Engine
     Compact Wheel
  Subdweller Monowheel
    Improved Heat Sink
             Signal Interpreter
             Shotgun
             Shotgun
             Shotgun
             Shotgun
             Shotgun
             Rocket Launcher
  Subdweller Shrapnel Launcher

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
     Makeshift System Restoration Module
>              --- WEAPON -----------
               Shotgun
    Subdweller Shrapnel Launcher
>              --- INVENTORY --------
         Light Ion Engine
         Light Ion Engine
       Compact Wheel
    Subdweller Monowheel
      Improved Heat Sink
  Experimental Sensor Array
               Signal Interpreter
               Targeting Computer
               Shotgun
               Shotgun
               Shotgun
               Shotgun
               Shotgun
               Shotgun
               Rocket Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Makeshift System Restoration Module
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Shotgun
  Ballistic Gun            Shotgun
  Launcher                 Subdweller Shrapnel Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | 3   6   2   5   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   1   .   
    Treads                 3    | 2   .   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   3   .   2   
    Device                 1    | .   .   .   1   
    Storage                2    | .   2   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | .   2   1   3   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   2   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 4    | .   .   1   3   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      3    | .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   90  99  97  
  Engine                   13   | .   14  14  12  
  Treads                   27   | .   28  27  26  
  Storage                  13   | .   11  14  14  
  Processor                12   | .   9   14  13  
  Ballistic Gun            24   | .   25  28  19  
  Launcher                 2    | .   .   .   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 3   31  31  41  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         14   | 5   13  15  15  
  Most Carried             15   | 1   10  13  15  
  Average Carried          10   | .   7   11  14  
  Final Capacity           15   | 5   15  15  15  
  Final Carried            13   | 1   10  13  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           768  | 179 327 246 16  
  Remotely                 .    | .   .   .   .   
Salvage Created            905  | .   437 444 24  
  Parts                    54   | .   32  20  2   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  25   | .   10  14  1   
  Guns                     25   | .   10  14  1   
Classes Destroyed          12   | .   8   2   2   
  Worker                   2    | .   1   1   .   
  Builder                  1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 4    | .   1   3   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    6    | .   4   2   .   
  Demolisher               1    | .   .   1   .   
  Cobbler                  1    | .   .   .   1   
  Subdweller               1    | .   .   .   1   
  Assembled                8    | .   .   8   .   
Best Kill Streak           8    | .   6   8   1   
  Combat Bots Only         8    | .   5   8   1   
Max Kills in Single Turn   3    | .   2   3   1   
  Gunslinging              1    | .   1   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        52   | .   19  21  12  
  Missed                   13   | .   7   1   5   
Damage Taken               902  | .   110 466 326 
  Core                     264  | .   16  136 112 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              65   | .   29  27  9   
  Largest                  2    | .   2   2   2   
  Hottest                  63   | .   46  46  63  
Shots Fired                130  | .   58  54  18  
  Gun                      125  | .   58  54  13  
  Cannon                   .    | .   .   .   .   
  Launcher                 5    | .   .   .   5   
  Special                  .    | .   .   .   .   
  Kinetic                  130  | .   58  54  18  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         11   | .   7   11  7   
  Robot Miss Streak        5    | .   5   3   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        9    | .   1   8   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           103  | .   42  46  15  
  Core Hits                73   | .   26  39  8   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   
  Critical Strikes         1    | .   .   1   .   
    Destroy                1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1792 | .   584 764 444 
  Guns                     1531 | .   584 764 183 
  Cannons                  .    | .   .   .   .   
  Explosions               261  | .   .   .   261 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1792 | .   584 764 444 
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            8    | .   .   .   8   
  Projectiles              .    | .   .   .   .   
  Explosions               8    | .   .   .   8   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      153  | .   .   .   153 
  Shots                    5    | .   .   .   5   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        245  | .   1   30  245 
  Average Temperature      61   | .   1   16  141 
  Received Heat Transfer   413  | .   30  78  305 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             293  | .   293 274 .   
  Initial                  84   | .   .   84  .   
  Average                  137  | .   130 155 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         64   | 100 63  62  .   
  Level 1                  35   | .   36  37  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   19  14  2   
  Peak Tracking Total      10   | .   3   10  1   
  Tactical Retreats        4    | .   1   3   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   8   .   .   
  Successful               3    | .   3   .   .   
  Failed                   5    | .   5   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Robot Analysis           2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1615 | 54  538 612 411 
Spaces Moved               760  | 34  266 229 231 
  Core                     7    | 7   .   .   .   
  Treads                   753  | 27  266 229 231 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            159  | 137 160 160 162 
  Slowest Speed            240  | 160 160 240 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 3   46  49  29  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   1   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          69   | .   .   .   69  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      69   | .   .   .   69  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1028 | 40  318 419 251 
  Wait                     170  | 3   9   158 .   
  Move                     757  | 33  265 228 231 
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 1   8   4   2   
  Fast Attach              9    | 3   4   1   1   
  Attach                   3    | .   .   1   2   
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   2   .   3   
  Drop                     4    | .   1   .   3   
  Fire                     65   | .   29  27  9   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 13)
  593 | -10/Materials | Entered Mines
  594 | -10/Mines     | Assembled infested the area
  599 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  608 | -10/Mines     | Met a Derelict bent on vengeance
  653 | -10/Mines     | Core integrity fell below 50%
  683 | -10/Mines     | Destroyed 8 combat bots
  726 | -10/Mines     | Learned 2 Materials zone layouts
  884 | -10/Mines     | Learned Materials terminal intel
  894 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  970 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  973 | -10/Mines     | Found Prototype Device
 1199 | -10/Mines     | Discovered new exit (range 5)
 1205 | -10/Mines     | Entered Subcaves
 1572 | -10/Subcaves  | Identified Exp. Sensor Array
 1576 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1589 | -10/Subcaves  | Core integrity fell below 20%
 1597 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1616 | -10/Subcaves  | Lost 3 parts (1p1n1u)
 1616 | -10/Subcaves  | Destroyed by YX-O7I(R) with Subdweller Machine Gun

 Last Messages 
---------------
01572_ Dropped Mak. System Restoration Module.
01572_ Identified Exp. Sensor Array.
01572_ Faulty integration triggers meltdown.
01572_ Shotgun damaged (-26).
01572_ Lrg. Storage Unit damaged (-73).
01572_ Sub. Shrapnel Launcher damaged (-38).
01576_ JY-UBM(O) cries out in pain.
01576_ JY-UBM(O) destroyed.
01577_ VL-3Y4(R): "NAT20!"
01585_ Lgt. Treads destroyed.
01585_ Destroyed Lgt. Treads.
01585_ Ion Engine destroyed.
01585_ Destroyed Ion Engine.
01585_ Critical hit (Meltdown: +260).
01588_ Destroyed Scrap Shield.
01592_ VL-3Y4(R) destroyed.
01594_ Subatomizers dissect the Cobbler Unit.
Flamer falls loose from the Twisted Machinery.
01605_ Subatomizers dissect the Cobbler Unit.
01610_ YX-O7I(R): "LEAVESUB!"

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#####??????????????????????? |
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| ?????????????????????#" "| #???????????#?????????? |
| ?????????????????????? R"""#?????????# #?????????? |
| ??????????????????????#    ##?###???    ?????????? |
| ???????????????????????     ##  ###    ??????????? |
| ????????????????????????    #     ;#?????????????? |
| ???????????????????????##         ##???#?????????? |
| ???????????????????????# @     !  &#?  #?????????? |
| ???????????????????????#          #   #??????????? |
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| ##  #?????????#      ##    #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              gottagofast
  Manual?         1
Play Time         00:11:39
  Cumulative      165.4 hours
  Start           2024.06.09 @ 11:16:16
  End             2024.06.09 @ 11:29:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          170
  Rogue           170
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           9/0/0/1/0/0/0/0/0
Lore%             67
Gallery%          78
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 562198ab-ba85-4c7f-b3c7-b6ed6b5d957d