Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.01 @ 15:25:50 Player: 7604 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (135) 675 Value Destroyed (4635) 4635 Prototype IDs (45) 900 Alien Tech Used (1) 200 Bonus (1429) 1429 TOTAL SCORE: 13939 Bonus ------- Follower Combat Kills 563 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -34 Cogmind --------- Core Integrity 379/1000 Matter 265/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Heavy DM Reactor Quantum Capacitor Zionite Heavy Carapace Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Zionite Heavy DM Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Zionite Composite Leg I Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Experimental Signal Interpreter Advanced Terrain Scanner Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] Improved Transmission Jammer Remote Force Field > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Zionite Heavy DM Reactor Armored Leg Thunder Leg Improved Cooling System Advanced Cooling System Zionite Biocell Improved Sensor Array Experimental Core Analyzer Quantum Capacitor Zionite Heavy Carapace Z-Drone Bay Zionite Phaser-S Improved Remote Datajack [Rating: 103] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Subdweller Monowheel Utility Machine Analyzer Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Protection Medium Insulated Plating Weapon Cooled Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Slots Evolved 10 | . . . . 4 2 . . . . 2 . . . . . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . . 3 . . . . . . . . . . . . . . Utility 6 | . . . . 1 2 . . . . 1 . . . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 151 | 7 5 1 9 19 34 3 4 6 4 8 . 36 . . . . 13 2 Power 17 | 1 . . 1 3 3 1 1 . 1 1 . 4 . . . . . 1 Engine 8 | 1 . . 1 1 1 . 1 . . 1 . 2 . . . . . . Core 7 | . . . . 2 2 1 . . 1 . . 1 . . . . . . Reactor 2 | . . . . . . . . . . . . 1 . . . . . 1 Propulsion 48 | 2 . . 3 7 14 . 2 . 2 2 . 11 . . . . 4 1 Treads 15 | 2 . . 1 6 3 . 1 . 1 . . 1 . . . . . . Leg 29 | . . . . . 11 . 1 . 1 1 . 10 . . . . 4 1 Wheel 4 | . . . 2 1 . . . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 48 | 2 3 . 2 5 9 1 1 3 . 1 . 16 . . . . 5 . Device 27 | 1 1 . 1 2 6 . . 2 . . . 10 . . . . 4 . Storage 9 | 1 2 . . 1 1 . . . . . . 4 . . . . . . Processor 4 | . . . . . 1 . . 1 . 1 . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 8 | . . . 1 2 1 1 1 . . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 38 | 2 2 1 3 4 8 1 . 3 1 4 . 5 . . . . 4 . Energy Gun 17 | 1 . . 1 4 6 . . . 1 1 . 2 . . . . 1 . Energy Cannon 7 | . . . 1 . . . . . . 2 . 3 . . . . 1 . Ballistic Gun 2 | 1 . . 1 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 1 1 . . . . . . . 1 . . . . . . . . Launcher 4 | . . . . . 1 1 . 1 . . . . . . . . 1 . Special Weapon 2 | . 1 . . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . . . . . . . . 1 . Unidentified Prototypes 15 | . . . . 3 . . . 1 1 2 . 5 . . . . 3 . Corrupted Parts 4 | . . . . . 1 . . . . . . 2 . . . . . 1 System Corruption 9 | . . . . . 3 . . . . . . 3 . . . . . 3 Parts Lost 45 | . . . 5 2 15 3 5 . 1 . 2 3 . . . . . 9 Power 2 | . . . . . 1 1 . . . . . . . . . . . . Propulsion 23 | . . . 2 1 7 2 1 . 1 . 1 2 . . . . . 6 Utility 15 | . . . 1 1 6 . 2 . . . 1 1 . . . . . 3 Weapon 5 | . . . 2 . 1 . 2 . . . . . . . . . . . Highest Loss Streak 5 | . . . 3 1 4 1 3 . 1 . 1 3 . . . . . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 14 | 1 7 12 18 22 20 14 12 13 14 13 7 10 12 13 13 13 12 12 Power 1 | . 1 1 1 1 1 . 1 1 1 . . . 1 1 1 1 1 . Propulsion 1 | . . 1 2 . 4 1 . . . . . 1 3 3 3 2 1 . Utility 5 | . 3 4 6 6 3 4 4 7 8 7 5 5 6 7 7 7 7 7 Weapon 4 | . 1 5 7 11 8 5 4 4 3 3 1 1 2 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 38 | . . . 2 6 12 1 . 4 2 2 3 1 . . . . . 5 Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 8 | . . . . . 7 . . . . . . . . . . . . 1 Utility 14 | . . . 1 2 1 . . 3 1 . 2 1 . . . . . 3 Weapon 13 | . . . 1 4 3 1 . 1 . 2 1 . . . . . . . Tool/Special 2 | . . . . . 1 . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 100 99 95 93 98 89 100 98 98 79 85 100 100 100 100 99 79 Engine 7 | . 14 14 14 . . . 3 7 5 6 6 5 6 6 6 6 5 2 Core 2 | . . . . 8 6 6 3 . 1 6 6 . . . . . . . Reactor 1 | . . . . . . . . . . . . 3 6 6 6 6 5 3 Treads 14 | . 28 28 26 31 14 . 3 7 7 1 . . . . . . . . Leg 16 | . . . . . 21 36 29 30 28 30 23 26 33 33 33 33 28 19 Device 13 | . 14 14 13 8 15 17 17 16 14 12 12 10 6 6 6 6 16 16 Storage 9 | . 14 14 14 9 7 7 7 7 7 6 2 4 6 6 6 6 5 4 Processor 8 | . . . . . 6 7 7 7 15 17 20 21 26 26 26 26 23 23 Protection 1 | . . . . 8 2 5 5 5 . 2 . . . . . . . . Energy Gun 6 | . 14 5 1 17 11 11 2 . 2 7 . 1 . . . . . . Energy Cannon 2 | . . . . . . . . . . 1 . 9 13 13 13 13 10 6 Ballistic Gun 1 | . . . 11 . . . . . . . . . . . . . . . Ballistic Cannon 5 | . 11 22 14 . . . . . . . 5 . . . . . . . Piercing Weapon 1 | . . . . . 2 2 4 7 4 3 2 . . . . . . . Peak Build Rating 103 | 7 9 14 17 31 50 47 42 52 60 71 71 89 90 89 88 88 103 99 Average Rating 41 | 5 7 10 15 26 39 43 38 43 57 68 58 71 88 88 88 88 98 80 On Entrance 50 | . 7 8 13 13 28 43 39 42 52 60 71 44 88 88 88 88 88 99 Avg Prop Armor Cover (%) 2 | . . . . 2 . 8 4 6 9 1 . . . . . . . 3 Naked Turns 4 | . . . . . . . . . . . . . . . . . . 4 Heaviest Build 98 | 14 51 58 58 95 98 42 49 52 48 61 55 73 78 72 72 72 82 75 Greatest Support 100 | 40 40 40 40 100 100 54 68 68 70 85 85 92 96 96 96 100 100 95 Greatest Overweight (x) 5 | . 1 1 5 1 1 . . . . . . 2 . . . . . 1 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 17 | 7 18 20 20 22 21 15 15 15 15 15 8 11 15 15 15 15 15 14 Most Carried 25 | 3 9 16 20 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 1 7 12 18 22 20 14 13 14 14 14 8 11 14 15 15 15 14 14 Final Capacity 25 | 8 20 20 20 25 15 15 15 15 15 15 5 15 15 15 15 15 15 5 Final Carried 25 | 3 9 16 17 25 14 15 15 15 15 15 5 15 15 15 15 15 15 5 Class Distribution -------------------- 41% | Mutant 30% | Scavenger-Mutant 20% | Messiah-Skirmisher 3% | Scavenger-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Assassin | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Waste Messiah-Skirmisher | -6/Factory Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Data Miner Messiah-Skirmisher | -5/Proximity Caves Messiah-Skirmisher | -5/Factory Messiah-Skirmisher | -5/Waste Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Matter Collected 4031 | 289 266 108 490 312 610 237 210 103 98 136 . 480 94 141 . 97 360 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5340 | 101 345 62 233 1189 1221 445 389 . 26 70 . 520 74 193 . 105 367 . Parts 258 | 8 22 9 23 46 71 12 4 . 5 3 . 16 6 6 . 1 26 . Haulers Intercepted 7 | . 1 . . 2 3 . . . . . . 1 . . . . . . Recyclers Shooed 3 | . . . . 2 . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . 15 . . 11 2 . 6 . . . 6 6 . 1 . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 106 | . 13 4 11 19 23 8 4 . 2 1 . 6 3 3 . 1 8 . Melee 5 | . . . . . 3 2 . . . . . . . . . . . . Guns 52 | . 3 1 6 17 14 6 4 . . 1 . . . . . . . . Cannons 33 | . 9 3 5 . . . . . . . . 4 3 3 . 1 5 . AOE 10 | . . . . . 5 . . . 2 . . . . . . . 3 . Classes Destroyed 18 | 1 4 . 3 5 3 . . . . . . 1 . . . 1 . . Worker 3 | . . . . 1 1 . . . . . . . . . . . 1 . Builder 4 | . . . . . 3 . . . . . . 1 . . . . . . Tunneler 5 | 4 . . . . 1 . . . . . . . . . . . . . Hauler 7 | . 1 . . 2 3 . . . . . . 1 . . . . . . Recycler 3 | . . . . 1 2 . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . Watcher 5 | . 3 . . 1 1 . . . . . . . . . . . . . Swarmer 34 | . 7 3 6 . 10 . . . 2 . . . 3 . . . 3 . Grunt 36 | . 6 1 . 11 3 5 4 . . . . 2 . 3 . 1 . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . Duelist 4 | . . . . 2 . 2 . . . . . . . . . . . . Sentry 12 | . . . 2 5 2 . . . . . . 2 . . . . 1 . Hunter 4 | . . . . . 3 . . . . 1 . . . . . . . . Programmer 11 | . . . . . 5 1 . . . . . 1 . . . . 4 . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . Artisan 1 | . . . 1 . . . . . . . . . . . . . . . Subdweller 3 | . . . 3 . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 6 | 2 4 3 3 6 5 3 4 . 2 1 . 1 3 3 . 2 3 . Combat Bots Only 6 | . 4 3 3 6 5 3 4 . 2 1 . 1 3 3 . 1 3 . Max Kills in Single Turn 3 | 1 1 1 1 1 2 1 1 . 2 1 . 1 1 1 . 1 3 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . . . 2 . . . . . . . 3 . Melee 1 | . . . . . 1 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Hostile Shots Fired 863 | . 65 17 61 102 253 77 56 . 3 23 2 77 27 19 . 5 62 14 Missed 278 | . 26 8 17 30 80 29 17 . 1 10 . 30 5 6 . 1 18 . Hits 585 | . 39 9 44 72 173 48 39 . 2 13 2 47 22 13 . 4 44 14 Melee 20 | . . . . 1 . 3 . . . . 2 . . . . . . 14 Projectile 565 | . 39 9 44 71 173 45 39 . 2 13 . 47 22 13 . 4 44 . AOE 1 | . . . . . . . . . . . . 1 . . . . . . Critical Strikes 30 | . 1 1 1 4 4 4 3 . 1 1 2 2 . . . . 2 4 Damage Taken 8586 | . 362 80 635 1100 2277 758 513 . 60 237 81 697 186 243 . 78 609 670 Core 1699 | . 47 13 62 148 281 124 76 . 13 35 42 152 49 36 . . 104 517 Absorbed by Shields 402 | . . . . . 93 . . . . . . . 146 . . . 163 . Regen/Repaired (Parts) 306 | . . . . 132 . . . . . . . . . . . . 174 . Core Remaining (%) 63 | 100 . . 51 73 . . . . 29 . . . . . . 63 . . Volleys Fired 416 | 19 48 6 46 69 70 22 11 . 4 6 . 50 12 8 . 8 37 . Largest 2 | 2 2 2 2 2 2 2 2 . 1 2 . 2 2 2 . 2 2 . Hottest 174 | 70 100 80 111 116 160 160 160 . 75 125 . 174 70 70 . 70 70 . Shots Fired 717 | 38 86 12 72 137 128 44 18 . 4 8 . 70 16 17 . 17 50 . Gun 438 | 38 46 4 25 133 120 41 16 . 3 8 . 4 . . . . . . Cannon 262 | . 38 8 47 4 . . . . . . . 66 16 17 . 17 49 . Launcher 15 | . . . . . 8 3 2 . 1 . . . . . . . 1 . Special 2 | . 2 . . . . . . . . . . . . . . . . . Kinetic 136 | 19 38 8 67 4 . . . . . . . . . . . . . . Thermal 553 | 19 48 4 5 133 113 41 16 . 3 2 . 70 16 17 . 17 49 . Explosive 15 | . . . . . 8 3 2 . 1 . . . . . . . 1 . Electromagnetic 13 | . . . . . 7 . . . . 6 . . . . . . . . Robot Hit Streak 16 | 8 8 5 10 16 13 16 12 . 1 4 . 14 4 9 . 10 10 . Robot Miss Streak 6 | 2 4 1 3 5 5 5 6 . 2 2 . 4 5 2 . 1 4 . Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . . Secondary Targets 9 | . . . . 4 3 . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . . . . . . . . . . Shots Hit Robots 462 | 24 50 8 31 102 111 35 19 2 1 8 . 28 4 9 . 13 17 . Core Hits 231 | 8 21 4 15 42 57 27 16 . 1 5 . 11 3 6 . 4 11 . Critical Kills 5 | . . . 4 . . . . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . . . . . . . Critical Strikes 29 | 1 5 . 9 6 4 1 1 . . 1 . 1 . . . . . . Burn 14 | 1 3 . . 6 3 . . . . 1 . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . . . . . Destroy 9 | . . . 9 . . . . . . . . . . . . . . . Blast 2 | . 2 . . . . . . . . . . . . . . . . . Impale 3 | . . . . . 1 1 1 . . . . . . . . . . . Melee Attacks 91 | . . . . . 51 15 6 3 3 12 . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 88 | . . . . . 51 15 6 1 3 12 . . . . . . . . Sneak Attacks 11 | . . . . . 7 . . 2 . 1 . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 11544 | 267 771 172 505 2071 3131 927 653 . 175 229 . 929 130 288 . 412 871 13 Guns 6015 | 267 323 25 224 1989 1903 723 368 . 25 131 . 37 . . . . . . Cannons 3206 | . 435 131 281 55 . . . . . . . 877 130 288 . 412 597 . Explosions 950 | . . . . . 526 . . . 150 . . . . . . . 274 . Melee 1256 | . . . . . 702 204 285 . . 65 . . . . . . . . Ramming 117 | . 13 16 . 27 . . . . . 33 . 15 . . . . . 13 Kinetic 1115 | 77 435 131 429 43 . . . . . . . . . . . . . . Thermal 7995 | 190 323 25 76 2001 1901 723 368 . 25 22 . 914 130 288 . 412 597 . Explosive 861 | . . . . . 437 . . . 150 . . . . . . . 274 . Electromagnetic 200 | . . . . . 91 . . . . 109 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 1256 | . . . . . 702 204 285 . . 65 . . . . . . . . Highest Corruption 12 | . . . . . 11 11 11 11 . . 12 12 10 10 10 10 4 7 Average Corruption 7 | . . . . . 3 11 11 11 . . 6 8 10 10 10 10 1 4 Corruption Purged 5 | . . . . . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 241 | . . . . . 25 36 36 4 . . 4 51 29 13 3 26 11 3 Message Errors 56 | . . . . . 7 8 9 1 . . . 18 4 2 . 5 2 . Matter Fused 62 | . . . . . 7 5 8 2 . . 2 12 8 7 2 4 5 . Heat Flow Errors 34 | . . . . . 5 5 7 . . . . 8 3 . . 5 . 1 Energy Discharges 30 | . . . . . 3 7 3 . . . . 5 3 2 1 3 2 1 Parts Rejected 3 | . . . . . . 1 1 . . . 1 . . . . . . . Data Loss (minor) 27 | . . . . . 1 5 4 1 . . 1 3 6 1 . 5 . . Data Loss (major) 10 | . . . . . . 1 1 . . . . 2 2 . . 3 1 . Misfires 11 | . . . . . 1 3 . . . . . 3 2 1 . 1 . . Alerts 2 | . . . . . . 1 . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . 1 . . . . . . . . . . . Weapon Failures 5 | . . . . . 1 . 2 . . . . . 1 . . . 1 . Overload Shots 2 | . . . . . . . . . . . . 2 . . . . . . Overflow Damage 378 | . 8 1 . . 165 30 24 . 48 35 . 48 . . . 14 5 . Projectiles 76 | . 8 1 . . . . . . . . . 48 . . . 14 5 . Explosions 74 | . . . . . 26 . . . 48 . . . . . . . . . Melee 228 | . . . . . 139 30 24 . . 35 . . . . . . . . Knockbacks 7 | . 1 2 2 . . . . . . 1 . 1 . . . . . . Impact 2 | . . . . . . . . . . 1 . 1 . . . . . . Kinetic 4 | . 1 1 2 . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 184 | . . . . . 149 . . . . . . . . . . . 29 6 Shots 4 | . . . . . 3 . . . . . . . . . . . 1 . Rammed 16 | . 4 4 . 4 . . . . . . . . . . . . . 4 Targets Rammed 21 | . 4 4 . 5 . . . . . 1 . 3 . . . . . 4 Kicked 4 | . . . . . . . . . . 1 . 3 . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . Highest Temperature 383 | 100 180 72 . 208 252 277 383 . 78 156 . 328 180 268 . 294 274 51 Average Temperature 76 | 38 50 32 . 44 74 81 141 . 43 57 . 90 68 131 . 112 119 51 Received Heat Transfer 2261 | . 108 18 135 657 308 318 270 . 6 21 . 255 9 108 . 36 12 . Effects 5 | . . . . . . 2 1 . . . . . . . . . 2 . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . Interference 4 | . . . . . . 2 . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . 1 . . 2 1 . . . . . . 2 . . . . . . Combat Hostiles 6 | . 1 . . 2 1 . . . . . . 2 . . . . . . Parts Melted 54 | . 3 1 1 12 13 4 4 . . . . 7 1 2 . 2 4 . Heat Transferred 16026 | 629 1184 74 148 4218 3621 1600 850 . 37 111 . 1404 200 450 . 650 850 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Maximum Alert Level 1 | . . . . 1 1 . . . . . . 1 . . . . . . Low Security (%) 92 | 100 100 100 . 75 84 . . . . 100 100 86 . . . . 100 100 Level 1 7 | . . . . 24 15 . . . . . . 13 . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 365 | 5 134 70 . 256 365 . . . . 56 . 241 . . . . 102 30 Initial 109 | . . . . . 109 . . . . . . . . . . . . 30 Average 56 | . 40 4 . 86 93 . . . . 15 . 118 . . . . 20 5 Influence Increases 4263 | 20 447 115 305 573 918 230 110 . 121 160 . 700 115 70 . 70 309 . Destroy 0b10 Robot/C 2340 | . 260 80 160 380 460 160 80 . 80 80 . 300 60 60 . 20 160 . Destroy 0b10 Robot/NC 170 | 20 20 . . 30 55 10 5 . . . . 20 . . . 5 5 . Destroy Leader 554 | . 58 20 10 96 158 30 10 . 10 20 . 92 10 10 . . 30 . Allied During Kill 98 | . . . . . . . . . 31 21 . 46 . . . . . . Successful Hack 122 | . 15 . . 34 60 . . . . . . . . . . . 13 . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . Disable Machine 210 | . . . . 30 60 . . . . . . 105 . . . . 15 . Destroy Structure 244 | . 4 . . 3 95 . . . . 9 . 47 . . . . 86 . Lose Combat Pursuer 495 | . 60 15 135 . 30 30 15 . . 30 . 90 45 . . 45 . . Influence Decreases 4263 | 20 447 115 305 332 796 593 110 . 121 160 . 537 233 115 . 70 221 88 Entered New Map 395 | . . . . . 132 135 . . . . . . 61 9 . . . 58 Time Decay 3523 | 20 447 115 274 312 554 428 80 . 101 124 . 477 172 106 . 70 213 30 Lost Part 221 | . . . 31 20 110 30 30 . . . . . . . . . . . Lost Ally 124 | . . . . . . . . . 20 36 . 60 . . . . 8 . Squads Dispatched 30 | . 3 1 . 1 10 . . . . 2 . 9 . . . . 4 . Investigation 7 | . 2 1 . . 1 . . . . 1 . 2 . . . . . . Extermination 11 | . . . . . 4 . . . . 1 . 4 . . . . 2 . Reinforcement 11 | . 1 . . 1 4 . . . . . . 3 . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . 1 . . . . . . Haulers Reinforced 3 | . . . . . 1 . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Distress Signals 7 | . . . . 5 1 . . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 215 | . 22 5 22 30 41 15 15 1 4 6 6 20 5 3 . 2 12 6 Peak Tracking Total 6 | . 4 3 4 6 5 4 4 1 3 2 6 4 3 3 . 3 4 6 Tactical Retreats 31 | . 3 1 6 . 3 5 5 . . 2 . 4 1 . . 1 . . ECM-based Alert Blocks 21 | . . . 2 . 1 6 12 . . . . . . . . . . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Traps Triggered 8 | . 1 . 1 . 1 . . . . 2 . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Machines Disabled 16 | . . . 1 2 4 . . . 1 . . 7 . . . . 1 . Max in Single Turn 3 | . . . 1 1 3 . . . 1 . . 1 . . . . 1 . Garrison Access 2 | . . . . 1 . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Machines Accessed 60 | . 8 1 1 9 17 1 1 . 2 1 . 4 . . 4 . 11 . Terminals 24 | . 7 . . 5 10 . 1 . 1 . . . . . . . . . Fabricators 4 | . . . . . 1 . . . . . . 1 . . . . 2 . Repair Stations 4 | . . . . 1 1 . . . . 1 . . . . . . 1 . Recycling Units 11 | . 1 . . 1 2 . . . . . . 2 . . . . 5 . Scanalyzers 6 | . . . . 1 2 . . . . . . . . . . . 3 . Garrison Access 3 | . . . . 1 1 . . . . . . 1 . . . . . . Total Hacks 165 | . 26 1 1 25 39 1 1 . 2 2 . 11 . . 29 . 27 . Successful 96 | . 13 1 1 11 19 1 1 . 2 1 . 5 . . 29 . 12 . Failed 69 | . 13 . . 14 20 . . . . 1 . 6 . . . . 15 . Catastrophic 14 | . 3 . . 2 6 . . . . . . 1 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 104 | . 18 . . 18 12 . . . . 7 . 18 . . . . 31 . Terminals 69 | . 24 . . 18 25 . 1 . 1 . . . . . . . . . Fabricators 12 | . . . . . 2 . . . . . . 6 . . . . 4 . Repair Stations 14 | . . . . 3 2 . . . . 2 . . . . . . 7 . Recycling Units 17 | . 2 . . 1 2 . . . . . . 4 . . . . 8 . Scanalyzers 17 | . . . . 2 7 . . . . . . . . . . . 8 . Garrison Access 3 | . . . . 1 1 . . . . . . 1 . . . . . . Terminal Hacks 48 | . 5 1 1 1 7 1 1 . 2 . . . . . 29 . . . Record 14 | . . . . . . . 1 . 2 . . . . . 11 . . . Part Schematic 9 | . . . . . . . . . . . . . . . 9 . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . . . . . . . 3 . . . Open Door 2 | . . 1 . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . 1 . . . . . . . . . . . . . Zone Layout 3 | . . . . . 3 . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . . . 2 . . . . 1 . Network Status 2 | . . . . . 1 . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 7 | . . . . 2 . . . . . 1 . . . . . . 4 . Scan Component 4 | . . . . 1 . . . . . 1 . . . . . . 2 . Repair 3 | . . . . 1 . . . . . . . . . . . . 2 . Recycling Unit Hacks 6 | . . . . 1 1 . . . . . . 2 . . . . 2 . Retrieve Components 6 | . . . . 1 1 . . . . . . 2 . . . . 2 . Scanalyzer 14 | . . . . 2 7 . . . . . . . . . . . 5 . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . Analyze 4 | . . . . . 4 . . . . . . . . . . . . . Retrieve Study 8 | . . . . 2 1 . . . . . . . . . . . 5 . Garrison Access Hacks 2 | . . . . 1 . . . . . . . 1 . . . . . . Seal Access 2 | . . . . 1 . . . . . . . 1 . . . . . . Unauthorized Hacks 15 | . 8 . . 4 3 . . . . . . . . . . . . . Terminals 14 | . 7 . . 4 3 . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . Botnet 5 | . 1 . . 2 2 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . Skim 7 | . 5 . . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 7 . . 8 16 . 1 . . 1 . 2 . . . . 8 . Full Trace Events 2 | . . . . . 1 . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 20 | . . . . . . . . 4 . . . 5 . . 6 . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . . 2 . . 15 . . . 13 . . 9 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . . . . . . 128 . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . 8 . Part Studies Acquired 8 | . . . . 2 1 . . . . . . . . . . . 5 . Parts Repaired 3 | . . . . 1 . . . . . . . . . . . . 2 . Time 119 | . . . . 13 . . . . . . . . . . . . 106 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . 10 4 . . . . . . . . . . . 1 . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . . . 1 . Combat 1 | . . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . 2 . . . . . . . . 1 . parse_system 3 | . . . . . . . . 2 . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Total Allies 8 | . . . . . . . . 4 . . . 4 . . . . . . Largest Group 4 | . . . . . . . . 4 4 3 . 2 . . . . . . Highest-Rated Group 170 | . . . . . . . . 153 153 114 . 170 . . . . . . Highest-Rated Ally 85 | . . . . . . . . 39 39 39 . 85 . . . . . . Zionite Dispatches 3 | . . . . . . . . . . . . 2 . . . . 1 . Heavy 2 | . . . . . . . . . . . . 2 . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 24 | . . . . . . . . . . . . . . . . . 24 . EXPLORE 15 | . . . . . . . . . . . . . . . . . 15 . RETURN 9 | . . . . . . . . . . . . . . . . . 9 . Ally Attacks 55 | . . . . . . . . . 14 16 . 25 . . . . . . Total Damage 2796 | . . . . . . . . . 299 506 . 1991 . . . . . . Kills 17 | . . . . . . . . . 2 3 . 12 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Active Infowar (turns) 20619 | 67 2780 1605 2609 1360 2213 1082 935 1398 719 496 124 1639 837 349 89 664 1461 192 Sensors 5837 | . . . . . . . . 1 719 455 124 1064 789 329 89 664 1434 169 Terrain 2007 | . 171 22 35 . . . . . . . . 218 20 . . . 1427 114 Structural 6259 | . . . . . 1527 1082 935 1398 716 496 105 . . . . . . . Seismic 9493 | 67 2609 1583 2532 1360 1342 . . . . . . . . . . . . . Decoding 5690 | . . . . . . . . . . 355 124 1639 837 349 89 664 1461 172 Machine Analysis 12166 | . . . . . 2203 1082 935 1398 719 496 124 1639 837 349 89 664 1439 192 Jamming 12 | . . . . . . . . . . . . . . . . . 12 . ECM 620 | . . . 42 . 32 313 233 . . . . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 3 2 . . 2 2 1 1 . . . . . . 2 . . Drone Launches 14 | . . . . . . . . . . . . . . . . . 14 . Drone Recoveries 13 | . . . . . . . . . . . . . . . . . 13 . Decoded 0b10 Intel 220 | . . . . . . . . . . 25 3 107 . . . . 78 7 Items 220 | . . . . . . . . . . 25 3 107 . . . . 78 7 Zionite Intel Received 11 | . . . . . . . . . . 1 . 3 . . . . 7 . Main Access 1 | . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . 1 . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . Active Terminals 2 | . . . . . . . . . . . . 1 . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Turns Passed 21277 | 295 2780 1605 2777 1615 2213 1082 935 1398 719 496 124 1639 837 349 89 664 1461 199 Spaces Moved 12071 | 141 840 640 1074 682 1194 738 696 1043 568 319 96 1279 590 278 77 530 1141 145 Core 310 | 3 . . . . . . . . . . . 299 . . . . . 8 Treads 3618 | 138 840 640 943 648 409 . . . . . . . . . . . . . Legs 7978 | . . . . . 785 738 696 1043 568 319 96 980 590 278 77 530 1141 137 Wheels 165 | . . . 131 34 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 107 107 105 105 113 115 115 123 118 50 116 116 116 116 106 50 Average Speed 144 | 157 226 240 224 180 144 107 114 115 116 123 123 103 116 116 116 116 107 107 Slowest Speed 240 | 160 240 240 240 240 212 113 118 115 123 123 125 150 116 116 116 116 116 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . 4 . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 9 99 99 67 56 50 98 77 87 67 10 82 39 74 39 68 72 47 56 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 11 | . 2 . . . . . 1 1 . 5 . . . . 1 1 . . Known Exits Taken 10 | . . 1 . 1 . . 1 1 1 . . 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . . . . . . . . . . . . Scrap Searched 14 | . . 2 . . . 2 3 1 4 . . . . . . 2 . . Spaces Dug 139 | . 2 . 6 . 18 23 15 . . 5 . 27 5 4 . . 34 . Terrain Destroyed 293 | . 2 . 16 2 107 33 15 . 10 5 . 38 11 8 . 4 42 . Melee 30 | . . . . . 18 6 1 . . 5 . . . . . . . . Projectile 112 | . 2 . 16 2 . . . . . . . 38 11 8 . 4 31 . AOE 151 | . . . . . 89 27 14 . 10 . . . . . . . 11 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Total 15024 | 176 1619 689 1360 923 1476 945 795 1244 617 396 102 1523 726 287 76 563 1320 187 Wait 1882 | 7 707 27 209 96 46 144 65 162 25 29 5 101 119 . . 23 88 29 Move 12055 | 140 839 639 1073 681 1193 737 695 1042 567 319 95 1278 589 277 76 529 1141 145 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 127 | 3 6 7 11 20 22 4 4 14 4 4 1 15 1 . . 1 9 1 Fast Attach 77 | 7 . . . 9 14 3 2 1 5 5 . 22 . . . . 6 3 Attach 43 | . . . 5 2 16 2 5 1 . 2 . 4 . . . . 4 2 Detach 20 | . . . . 3 5 1 . . . 3 . 4 . . . . 2 2 Swap 165 | . 13 6 10 19 28 14 6 6 2 8 . 25 4 2 . 1 21 . Drop 125 | . 2 . 6 19 29 3 1 15 7 7 1 21 1 . . 1 11 1 Fire 416 | 19 48 6 46 69 70 22 11 . 4 6 . 50 12 8 . 8 37 . Melee 91 | . . . . . 51 15 6 3 3 12 . . . . . . 1 . Ram 4 | . . . . . . . . . . . . . . . . . . 4 Kick 4 | . . . . . . . . . . 1 . 3 . . . . . . Crush 13 | . 4 4 . 5 . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: Fac x4 / [*Sto] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -5/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 296 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 11) 1017 | -10/Materials | Discovered new exit (range 3) 1175 | -10/Materials | Learned Storage stockpile data 1227 | -10/Materials | Loaded intel: 1 recycling unit location 1267 | -10/Materials | Learned Storage security intel 1297 | -10/Materials | Identified exit to Subcaves 1348 | -10/Materials | Learned 4 Subcaves zone layouts 1386 | -10/Materials | Learned 2 Storage zone layouts 1922 | -10/Materials | Discovered new exit (range 14) 2782 | -10/Materials | Discovered new exit (range 15) 3076 | -10/Materials | Entered Mines 3268 | -10/Mines | Learned Materials emergency access door positions 3275 | -10/Mines | Learned location of 1 exit from Materials 3280 | -10/Mines | Discovered new exit (range 9) 3345 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3430 | -10/Mines | Discovered new exit (range 3) 3542 | -10/Mines | Met a Derelict shopkeep closing up shop 3943 | -10/Mines | Learned location of 1 exit from Materials 3972 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4048 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 4054 | -10/Mines | Found Prototype Device 4215 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4405 | -10/Mines | Discovered exit to Subcaves (range 6) 4681 | -10/Mines | Entered Subcaves 4738 | -10/Subcaves | Learned Materials security intel 4966 | -10/Subcaves | Discovered new exit (range 11) 5125 | -10/Subcaves | Visited 4L-MR0's lab 5155 | -10/Subcaves | Found Tower Shield 5327 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 5330 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 5726 | -10/Subcaves | Shifting Twisted Machinery released Enh. Flamer 5743 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 6030 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 6042 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 6063 | -10/Subcaves | Discovered new exit (range 15) 6089 | -10/Subcaves | Learned Materials emergency access door positions 6849 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 7326 | -10/Subcaves | Lost 3 parts (1n1u1w) 7458 | -10/Subcaves | Entered Materials 7458 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 7459 | -8/Materials | Identified exit to Factory 7634 | -8/Materials | Build established: Scavenger-Mutant 8269 | -8/Materials | Repaired Lgt. Treads+ 9073 | -8/Materials | Entered Factory 9073 | -7/Factory | Evolved 2 slots: Utility x2 9220 | -7/Factory | Discovered new exit (range 6) 9540 | -7/Factory | Discovered new exit (range 13) 9739 | -7/Factory | Garrison activated, responded to threat 9889 | -7/Factory | Lost 3 parts (1n2u) 10249 | -7/Factory | Build established: Mutant 10495 | -7/Factory | Lost 4 parts (1n3u) 10623 | -7/Factory | Identified exit to Factory 11071 | -7/Factory | Identified Exp. Sensor Array 11123 | -7/Factory | System corruption reached 10% 11153 | -7/Factory | Lost 3 parts (3n) 11286 | -7/Factory | Entered Lower Caves 11316 | -7/Lower Caves | Build established: Scavenger-Mutant 11520 | -7/Lower Caves | Learned Factory garrison access intel 11694 | -7/Lower Caves | Learned Factory garrison access intel 11790 | -7/Lower Caves | Spotted B-75 Beast 12079 | -7/Lower Caves | Core integrity fell below 50% 12361 | -7/Lower Caves | Discovered new exit (range 5) 12368 | -7/Lower Caves | Entered another Lower Caves area 12516 | -7/Lower Caves | Learned location of Zion (-7) 12565 | -7/Lower Caves | Lost 3 parts (1n2w) 12660 | -7/Lower Caves | Discovered exit to Factory (range 14) 12830 | -7/Lower Caves | Identified exit to Zion 13132 | -7/Lower Caves | Spotted B-75 Beast 13211 | -7/Lower Caves | Encountered a Warlord checkpoint 13303 | -7/Lower Caves | Entered Zion 13360 | -7/Zion | Discovered new exit (range 12) 13400 | -7/Zion | System corruption cleaned by Quarantine Array 13445 | -7/Zion | Found Prototype Processor 13447 | -7/Zion | Found Prototype Processor 13451 | -7/Zion | Found Prototype Processor 13453 | -7/Zion | Found Prototype Processor 13467 | -7/Zion | Identified Exp. Terrain Scan Processor 13498 | -7/Zion | Identified Exp. Signal Interpreter 13510 | -7/Zion | Identified Exp. Armor Integrity Analyzer 13531 | -7/Zion | Identified Exp. Core Analyzer 13832 | -7/Zion | Found GAL Module 13888 | -7/Zion | Learned Factory emergency access door positions 13975 | -7/Zion | Learned location of Armory (-4) 13994 | -7/Zion | Identified exit to Deep Caves 14142 | -7/Zion | Given the Hacking Drone Bay 14142 | -7/Zion | Found Prototype Device 14369 | -7/Zion | Met Imprinter 14396 | -7/Zion | Imprinted 14398 | -7/Zion | Declared Zion's savior 14699 | -7/Zion | Identified exit to Proximity Caves 14701 | -7/Zion | Entered Proximity Caves 14701 | -6/Proximity Caves | Accompanied by 4 allies 14706 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14947 | -6/Proximity Caves | Found Alien Artifact 14947 | -6/Proximity Caves | Identified Dimensional Node Initializer 14947 | -6/Proximity Caves | Initialized slip node 14990 | -6/Proximity Caves | Build established: Scavenger-Assassin 15177 | -6/Proximity Caves | Learned 4 Factory zone layouts 15202 | -6/Proximity Caves | Discovered exit to Factory (range 7) 15420 | -6/Proximity Caves | Entered Factory 15420 | -6/Factory | Accompanied by 3 allies 15420 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 15423 | -6/Factory | Loaded intel: 4 garrison access locations 15443 | -6/Factory | Build established: Scavenger-Skirmisher 15728 | -6/Factory | Lost 3 allies 15820 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 15916 | -6/Factory | Sucked down chute 15916 | -6/Factory | Entered Waste 15929 | -6/Waste | Spotted C-40 Crusher 15931 | -6/Waste | EMP discharged 15939 | -6/Waste | Spotted C-40 Crusher 15946 | -6/Waste | Spotted C-40 Crusher 15950 | -6/Waste | Spotted C-40 Crusher 15958 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15997 | -6/Waste | Spotted C-40 Crusher 16011 | -6/Waste | Spotted C-40 Crusher 16021 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16028 | -6/Waste | Discovered new exit (range 11) 16031 | -6/Waste | EMP discharged 16031 | -6/Waste | System corruption reached 10% 16039 | -6/Waste | Identified exit to Factory 16040 | -6/Waste | Entered Factory 16041 | -6/Factory | Loaded intel: 4 garrison access locations 16203 | -6/Factory | Lost 3 parts (2n1u) 16224 | -6/Factory | Zion Heavy squad teleported in 16330 | -6/Factory | Build established: Mutant 16665 | -6/Factory | Found Prototype Protection 16947 | -6/Factory | Retrieved Zion intel report: Component Schematics 16996 | -6/Factory | Build established: Messiah-Skirmisher 17073 | -6/Factory | Discovered new exit (range 11) 17084 | -6/Factory | Identified exit to Factory 17144 | -6/Factory | Retrieved Zion intel report: Active Terminals 17149 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 17150 | -6/Factory | Zion Heavy squad teleported in 17246 | -6/Factory | Terminal network hard line cut 17294 | -6/Factory | Spotted B-75 Beast 17298 | -6/Factory | Destroyed B-75 Beast 17554 | -6/Factory | Discovered exit to Factory (range 14) 17620 | -6/Factory | Discovered new exit (range 16) 17639 | -6/Factory | Found Quantum Capacitor 17647 | -6/Factory | Identified exit to Lower Caves 17679 | -6/Factory | Entered Lower Caves 18125 | -6/Lower Caves | Encountered a Warlord checkpoint 18367 | -6/Lower Caves | Discovered new exit (range 13) 18514 | -6/Lower Caves | Identified exit to Lower Caves 18516 | -6/Lower Caves | Entered another Lower Caves area 18708 | -6/Lower Caves | Discovered new exit (range 13) 18719 | -6/Lower Caves | Identified exit to Data Miner 18865 | -6/Lower Caves | Entered Data Miner 18865 | -6/Data Miner | Discovered new exit (range 7) 18888 | -6/Data Miner | Met Data Miner 18910 | -6/Data Miner | Learned location of Section 7 (-2) 18910 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18926 | -6/Data Miner | Received God Mode back door access code from Data Miner 18952 | -6/Data Miner | Identified exit to Proximity Caves 18954 | -6/Data Miner | Entered Proximity Caves 19057 | -5/Proximity Caves | Learned 12 Factory zone layouts 19550 | -5/Proximity Caves | Discovered exit to Factory (range 10) 19618 | -5/Proximity Caves | Entered Factory 19618 | -5/Factory | Evolved 2 slots: Utility x2 19619 | -5/Factory | Identified exit to Factory 19620 | -5/Factory | Identified Zio. Heavy Carapace 19741 | -5/Factory | Retrieved Zion intel report: Active Terminals 19841 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 19842 | -5/Factory | Zion Recon squad teleported in 20098 | -5/Factory | Retrieved Zion intel report: Emergency Access 20156 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 20168 | -5/Factory | Discovered exit to Factory (range 14) 20237 | -5/Factory | Retrieved Zion intel report: Trap Installations 20641 | -5/Factory | Retrieved Zion intel report: Main Access 20748 | -5/Factory | Fabricated Com. HERF Cannon? 20751 | -5/Factory | Retrieved Zion intel report: Guard Positions 20754 | -5/Factory | Discovered new exit (range 19) 20880 | -5/Factory | Terminal network hard line cut 20891 | -5/Factory | Repaired Arm. Leg+? 20983 | -5/Factory | Repaired Remote Force Field 21079 | -5/Factory | Sucked down chute 21079 | -5/Factory | Entered Waste 21090 | -5/Waste | Spotted C-40 Crusher 21140 | -5/Waste | Spotted C-40 Crusher 21163 | -5/Waste | Spotted C-40 Crusher 21169 | -5/Waste | Spotted C-40 Crusher 21176 | -5/Waste | Spotted C-40 Crusher 21182 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 21185 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 21188 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 21191 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 21222 | -5/Waste | Lost 4 parts (4n) 21245 | -5/Waste | Spotted C-40 Crusher 21268 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 21271 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 21271 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 21274 | -5/Waste | Crushed by Compactor (1 part destroyed) 21278 | -5/Waste | Core integrity fell below 50% 21278 | -5/Waste | Self-destructed Last Messages --------------- 21271_ Adv. Cooling System crushed. 21271_ Adv. Terrain Scanner crushed. 21271_ Machine Analyzer crushed. 21271_ Exp. Terrain Scan Processor crushed. 21271_ 0b10 Decoder Chip [Looter] crushed. 21271_ Imp. Remote Datajack+ crushed. 21271_ Exp. Core Analyzer crushed. 21271_ Lrn. Missile Launcher crushed. 21271_ Imp. Transmission Jammer crushed. 21273_ Slammed into C-40 Crusher. 21273_ Exp. Signal Interpreter broken. 21273_ Destabilizing: Short circuit. 21273_ Imp. Sensor Array crushed. 21273_ Corrupted Authchip [Propulsion] crushed. 21273_ Broken Mic. Antimatter Reactor crushed. 21274_ Slammed into C-40 Crusher. 21274_ Broken Exp. Signal Interpreter crushed. 21275_ Remote Force Field crushed. 21275_ Zio. Phaser-S crushed. 21275_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?#?#??##??#??????????????????????????????????????? | | ##???#?#????#????????????????????????????????????? | | ##?#??##?#?##?##?????????????????????????????????? | | #?###??###?##?#??#???????????????????????????????? | | ??#####?#####?#?###??????????????????????????????? | | #?#?#######?##??#????????????????????????????????? | | #######??#######?##?#????????????????????????????? | | #?##############?###?????????????????????????????? | | #?###########?###?####???????????????????????????? | | ###################?##?##########????????????????? | | ##############?# #????????????????? | | ##########?#####! #????????????????? | | #########?######! CC #????????????????? | | #######?########! CCCC #????????????????? | | ############?### CC #????????????????? | | ################CCCC CC #????????????????? | | #############?##CCCC CC #????????????????? | | #############?## @CC #????????????????? | | ## ######## ########CC ###?????[??????????? | | ## ######## ######## #??????????????????? | | ## ######## ######## #??????????????????? | | ## ######## ######## #??????????????????? | | ## ######## ######## #??????????????????? | | ######## #??????????????????? | | ######## #??????????????????? | | ######## #??????????????????? | | ######## #??????????????????? | | ## ######## ######## #??????????????????? | | ## ######## ######## #??????????????????? | | ## ######## ######## #??????????????????? | | ## ######## ######## #??????????????????? | | ## ######## ######## #??????????????????? | | = ######## #####?## ??????????????????? | | | ######## ######## ?????????????????? | | ######## ######## ????????????????? | | ######## ######## ????????????????? | | ## ######## #######? ####???????????????? | | ## ######## #####?#? ???????????????????? | | ## ######## ######?#? ????????????????????? | | ## ######## #######?? ?#??????????????????? | | ## ######## ######## ???????????????????? | | ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 48 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 14 Armor Coverage 300 Resistance: EM 20 Evasion (%) 70 Recoil Reduction 5 Item Schematics ----------------- Multitool | -7/Factory | Scanalyzed Exp. Sensor Array | -7/Factory | Scanalyzed Imp. Melee Analysis Suite | -7/Zion | Archive Fission Core | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Chainsword | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Thermic Laser | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Imp. Target Analyzer | -6/Factory | Z-intel Sml. Battery | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Gauss Cannon | -6/Factory | Z-intel System Guard | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel EM Shield | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Linear Gravjet | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive L-41 Fighter | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel X-62 Marksman | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free R-06 Scavenger | -5/Factory | Z-intel Y-64 Sentinel | -5/Factory | Z-intel P-70 Sage | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel Fabricated ------------ Com. HERF Cannon | x1 | -5/Factory | Preloaded Repaired ---------- Lgt. Treads | 5% | -8/Materials Arm. Leg | 53% | -5/Factory Remote Force Field | 72% | -5/Factory Studied --------- Wheel | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Arm. Leg | -5/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Thunder Leg | -5/Factory | Hacked Rnf. Deuterium Engine | -5/Factory | Hacked Imp. Remote Datajack | -5/Factory | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- A Problem For Future Me Botjacking Ew, Corruption Fancy Inventory Freeware Infodabbler Item+ Throw Away The Key We Love MA Challenges ------------ None Game ------ Seed TechAluminumMask Manual? 0 Play Time 03:00:24 Cumulative 557.0 hours Start 2025.09.01 @ 11:32:09 End 2025.09.01 @ 15:25:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 227 Adventurer 63 Explorer 0 Win Type - Total 10 Types 8/0/0/1/0/0/1/0/0/0 Lore% 91 Gallery% 84 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4df78a5-bdb8-4c14-802e-17255e3fde25