Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.23 @ 16:24:20 Player: Garn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (128) 640 Value Destroyed (3193) 3193 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 7611 Bonus ------- High Alert Combat Kills 249 Friendly Fire -31 Cogmind --------- Core Integrity 0/850 Matter 50/300 Energy 94/100 System Corruption 18% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (5) ---- Matter Filter Plasma Rifle Proton Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Improved Particle Charger Backup Plating III Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Improved Lightning Gun Advanced Beam Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Wheel Huge Storage Unit High-capacity Matter Pod Target Analyzer Matter Filter Improved Light Armor Plating Improved Field Recycling Unit Improved EM Shotgun Arc Projector Heavy Laser EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Ion Cannon Heavy Assault Rifle High-powered Shotgun Gauss Rifle Heavy Machine Gun Heavy Machine Gun Heavy Missile Launcher Heavy Missile Launcher Powered Hammer Powered Hammer [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . 1 1 1 1 . . Weapon 2 | . . 1 1 . . . . Parts Attached 91 | 8 7 27 15 20 10 . 4 Power 11 | 1 1 4 . 4 . . 1 Engine 9 | 1 1 4 . 3 . . . Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 13 | 3 . 5 1 . 4 . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 13 | 3 . 5 1 . 4 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 1 6 5 9 3 . . Device 11 | 1 . 1 3 4 2 . . Storage 5 | 1 1 1 . 2 . . . Processor 3 | . . 1 1 1 . . . Hackware . | . . . . . . . . Protection 7 | . . 3 1 2 1 . . Artifact . | . . . . . . . . Weapon 41 | 2 5 12 9 7 3 . 3 Energy Gun 16 | 2 1 8 1 2 2 . . Energy Cannon 5 | . . . 2 1 1 . 1 Ballistic Gun 12 | . 4 2 3 2 . . 1 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 2 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . 2 1 . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 3 2 2 1 . . Parts Lost 26 | . 2 6 . 4 3 8 3 Power 4 | . . 1 . 1 . 1 1 Propulsion 5 | . . 1 . . 2 2 . Utility 11 | . 1 2 . 3 . 4 1 Weapon 6 | . 1 2 . . 1 1 1 Highest Loss Streak 8 | . 1 2 . 3 2 8 3 To Critical Strikes . | . . . . . . . . Average Backups 15 | 4 9 13 19 23 22 13 4 Power 1 | . 1 1 1 . 1 . . Propulsion 1 | 2 3 1 1 2 1 . . Utility 3 | . 2 3 5 4 5 3 1 Weapon 8 | . 1 5 10 15 15 10 3 Tool/Special . | . . . . . . . . Unused Backups 21 | 2 4 3 2 1 1 7 1 Power 5 | . 1 1 1 1 . 1 . Propulsion 5 | 2 2 1 . . . . . Utility 4 | . 1 1 . . 1 1 . Weapon 7 | . . . 1 . . 5 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 99 98 99 98 98 57 10 Engine 10 | . 14 10 9 13 6 3 . Wheel 18 | . 28 21 18 15 19 11 . Device 10 | . 4 4 13 17 16 13 3 Storage 8 | . 14 11 9 7 6 3 . Processor 3 | . . 8 4 2 . . . Protection 8 | . 9 9 9 7 15 6 . Energy Gun 11 | . 17 16 15 3 13 5 . Energy Cannon 2 | . . . 5 5 1 5 . Ballistic Gun 11 | . 10 12 10 14 9 . 2 Launcher 2 | . . 3 1 4 . 1 1 Peak Build Rating 58 | 7 9 19 32 54 58 58 15 Average Rating 25 | 5 8 16 26 40 54 31 7 On Entrance 22 | . 7 9 16 32 51 57 6 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 120 | . . . . . . . 120 Heaviest Build 135 | 15 32 105 110 134 135 132 16 Greatest Support 48 | 32 32 32 32 32 48 44 3 Greatest Overweight (x) 6 | 2 . 6 3 4 4 2 5 Average Overweight (x) 1 | . . 2 3 3 2 . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 5 Average Capacity 20 | 7 13 21 25 25 25 15 5 Most Carried 25 | 7 12 16 25 25 24 21 5 Average Carried 16 | 4 9 13 19 23 22 13 4 Final Capacity 25 | 8 15 25 25 25 25 5 5 Final Carried 25 | 7 10 12 24 25 21 5 4 Class Distribution -------------------- 39% | Scavenger-Tank 25% | Mutant 21% | Gunner 9% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 3438 | 373 378 1183 266 604 617 . 17 Remotely . | . . . . . . . . Salvage Created 4872 | 178 510 1982 797 478 910 . 17 Parts 247 | 20 39 95 19 24 49 . 1 Haulers Intercepted 7 | . 1 2 3 1 . . . Recyclers Shooed 9 | . 1 4 1 2 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 76 | . 10 41 6 10 8 . 1 Guns 45 | . 10 27 . 3 5 . . Cannons 6 | . . . 2 2 2 . . AOE 21 | . . 14 1 4 1 . 1 Classes Destroyed 14 | 3 5 2 1 1 2 . . Worker 7 | 2 1 1 2 . 1 . . Builder 12 | . 3 2 2 2 3 . . Tunneler 5 | 5 . . . . . . . Hauler 7 | . 1 2 3 1 . . . Recycler 16 | 1 1 8 4 . 2 . . Mechanic 1 | . . . . . 1 . . Watcher 4 | . 1 2 1 . . . . Swarmer 17 | . 5 11 . . . . 1 Grunt 43 | . 5 21 5 6 6 . . Duelist 2 | . . 2 . . . . . Sentry 9 | . . 7 . 2 . . . Hunter 1 | . . . 1 . . . . Programmer 3 | . . . . 2 1 . . Heavy 1 | . . . . . 1 . . Best Kill Streak 14 | 7 4 14 9 4 9 . 1 Combat Bots Only 10 | . 3 10 3 4 3 . 1 Max Kills in Single Turn 3 | 2 1 3 2 2 1 . 1 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . 3 1 2 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 396 | . 37 142 14 75 40 5 83 Missed 115 | . 11 36 4 23 13 . 28 Hits 281 | . 26 106 10 52 27 5 55 Melee 8 | . . 3 . . . 5 . Projectile 273 | . 26 103 10 52 27 . 55 Critical Strikes 12 | . . 3 . 5 . 3 1 Damage Taken 4521 | . 342 1325 177 837 479 459 902 Core 1304 | . 42 287 14 97 14 169 681 Absorbed by Shields 200 | . . . . 144 56 . . Regen/Repaired (Parts) 36 | . 4 32 . . . . . Core Remaining (%) 78 | 100 83 28 97 86 . . . Volleys Fired 245 | 11 41 104 18 29 29 5 8 Largest 4 | 2 2 3 4 4 4 4 1 Hottest 246 | 90 100 166 215 187 246 201 75 Shots Fired 689 | 22 82 285 61 101 114 16 8 Gun 578 | 22 82 262 40 58 101 7 6 Cannon 66 | . . . 19 30 13 3 1 Launcher 45 | . . 23 2 13 . 6 1 Special . | . . . . . . . . Kinetic 263 | . 36 121 14 45 38 3 6 Thermal 240 | 11 46 102 41 30 10 . . Explosive 45 | . . 23 2 13 . 6 1 Electromagnetic 141 | 11 . 39 4 13 66 7 1 Robot Hit Streak 21 | 3 7 21 12 10 11 8 1 Robot Miss Streak 6 | 1 2 6 2 4 5 1 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 5 . . 2 . . Max Gunslinging Chain 2 | . 1 2 . . 1 . . Shots Hit Robots 441 | 13 49 194 44 58 69 11 3 Core Hits 236 | 9 26 113 17 26 41 3 1 Critical Kills 3 | . . 1 1 1 . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . Critical Strikes 19 | 1 5 6 3 1 3 . . Burn 12 | 1 5 5 1 . . . . Meltdown 1 | . . . 1 . . . . Destroy 3 | . . 1 . 1 1 . . Corrupt 2 | . . . . . 2 . . Smash 1 | . . . 1 . . . . Melee Attacks 14 | . . . 7 . . . 7 Impact 14 | . . . 7 . . . 7 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . 2 . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10341 | 249 589 3745 1309 1584 1370 1121 374 Guns 5677 | 201 589 2625 458 633 1042 113 16 Cannons 755 | . . . 284 271 196 4 . Explosions 3476 | 48 . 1120 208 680 132 1004 284 Melee 433 | . . . 359 . . . 74 Ramming . | . . . . . . . . Kinetic 2337 | . 289 929 166 424 435 78 16 Thermal 2815 | 174 300 1255 566 271 249 . . Explosive 3177 | . . 1024 185 680 . 1004 284 Electromagnetic 1579 | 75 . 537 33 209 686 39 . Impact 433 | . . . 359 . . . 74 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . . 11 . 18 18 Average Corruption 12 | . . . . 10 . 8 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 60 | . . . . 38 . 4 18 Message Errors 12 | . . . . 8 . 1 3 Matter Fused 17 | . . . . 11 . 2 4 Heat Flow Errors 7 | . . . . 1 . . 6 Energy Discharges 7 | . . . . 5 . . 2 Data Loss (minor) 10 | . . . . 7 . . 3 Data Loss (major) 1 | . . . . 1 . . . Misfires 2 | . . . . 1 . 1 . Alerts 1 | . . . . 1 . . . Weapon Failures 3 | . . . . 3 . . . Overload Shots . | . . . . . . . . Overflow Damage 427 | . 25 58 210 10 21 2 101 Projectiles 21 | . . . 11 10 . . . Explosions 173 | . 25 58 . . 21 2 67 Melee 233 | . . . 199 . . . 34 Knockbacks 3 | . . . 2 . . . 1 Impact 3 | . . . 2 . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 594 | . 95 78 35 149 . 175 62 Shots 17 | . 1 5 1 4 . 5 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 700 | 160 237 700 380 270 463 66 259 Average Temperature 132 | 73 69 176 99 104 141 28 121 Received Heat Transfer 1006 | . 90 504 81 184 120 . 27 Effects 48 | . . 38 4 1 4 . 1 Shutdowns 6 | . . 3 1 . 2 . . Energy Bleed 9 | . . 7 . 1 . . 1 Interference 14 | . . 10 3 . 1 . . Matter Decay 3 | . . 3 . . . . . Short Circuit 5 | . . 4 . . 1 . . Damage (minor) 6 | . . 6 . . . . . Damage (major) 4 | . . 4 . . . . . Damage (core) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Robots Corrupted 5 | . . . 4 1 . . . Combat Hostiles 4 | . . . 3 1 . . . Parts Fried 9 | . . 1 3 1 4 . . Impact Corruptions 7 | . . . 6 . . . 1 Robots Melted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . 3 3 2 . . . . Heat Transferred 6328 | 494 1258 2650 1234 444 248 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | 1 . 2 1 . 2 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 3 | . . 3 1 . . . . Low Security (%) 69 | 100 100 36 . 100 100 100 100 Level 1 13 | . . 5 100 . . . . Level 2 14 | . . 48 . . . . . Level 3 2 | . . 9 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 858 | 15 154 858 360 155 146 22 131 Initial 360 | . . 57 360 155 23 22 . Average 171 | 3 56 355 314 55 77 5 37 Influence Increases 2988 | 40 396 1340 253 409 311 26 213 Destroy 0b10 Robot/C 1520 | . 200 820 120 200 160 . 20 Destroy 0b10 Robot/NC 260 | 40 35 75 60 15 35 . . Destroy Leader 382 | . 44 198 38 62 40 . . Trap Triggered on 0b10 10 | . . 10 . . . . . Successful Hack 79 | . 17 4 17 27 14 . . Disable Machine 210 | . 30 90 . 30 45 . 15 Destroy Structure 302 | . 25 143 18 75 2 26 13 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 210 | . 30 . . . 15 . 165 Influence Decreases 2891 | 40 258 624 764 703 295 91 116 Entered New Map 832 | . . 81 494 188 26 43 . Time Decay 1835 | 40 238 483 270 475 229 10 90 Lost Part 192 | . 20 60 . 40 20 26 26 Lost Ally 32 | . . . . . 20 12 . Squads Dispatched 28 | . 3 8 3 5 7 . 2 Investigation 10 | . 1 3 1 1 4 . . Extermination 5 | . . . . 3 1 . 1 Reinforcement 12 | . 2 4 2 1 2 . 1 Assault 1 | . . 1 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 1 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 3 | . 2 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 17 50 7 10 9 6 15 Peak Tracking Total 7 | . 3 7 3 4 4 6 6 Tactical Retreats 6 | . 1 . . . 1 . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 3 | . 1 1 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . 1 . . . . . Reused 1 | . . 1 . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 14 | . 2 6 . 2 3 . 1 Max in Single Turn 2 | . 2 2 . 1 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 16 | . 4 5 2 2 3 . . Terminals 8 | . 3 3 1 1 . . . Fabricators 2 | . . . . 1 1 . . Repair Stations 3 | . 1 1 . . 1 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 62 | . 8 23 16 5 10 . . Successful 36 | . 5 16 12 1 2 . . Failed 25 | . 3 6 4 4 8 . . Catastrophic 3 | . . . . 1 2 . . Database Lockouts 1 | . . 1 . . . . . Manual . | . . . . . . . . Terminals 17 | . 5 5 4 3 . . . Fabricators 6 | . . . . 2 4 . . Repair Stations 10 | . 3 3 . . 4 . . Recycling Units 2 | . . . . . 2 . . Scanalyzers 27 | . . 15 12 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 2 1 2 . . . . Scanalyzer Index 1 | . . . 1 . . . . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . 1 1 . . Build 2 | . . . . 1 1 . . Repair Station Hacks 7 | . 3 3 . . 1 . . Scan Component 4 | . 1 2 . . 1 . . Repair 2 | . 1 1 . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 22 | . . 12 10 . . . . Insert Component 6 | . . 4 2 . . . . Analyze 9 | . . 6 3 . . . . Retrieve Study 7 | . . 2 5 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 4 2 2 3 . . Full Trace Events 8 | . . 3 1 1 3 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 40 | . . . . . 40 . . Total Robot Build Rating 2 | . . . . . 2 . . Part Schematics Acquired 6 | . . 4 2 . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 31 | . . . . 31 . . . Total Part Build Rating 10 | . . . . 10 . . . Part Studies Acquired 5 | . . 2 3 . . . . Parts Repaired 2 | . 1 1 . . . . . Time 52 | . 26 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . 4 2 . . . . Part Schematics Acquired 6 | . . 4 2 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 3 | . . . . . 2 1 . Largest Group 2 | . . . . . 2 1 . Highest-Rated Group 31 | . . . . . 16 31 . Highest-Rated Ally 31 | . . . . . 8 31 . Total Orders . | . . . . . . . . Ally Attacks 1 | . . . . . . 1 . Total Damage 22 | . . . . . . 22 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 1337 | 66 224 456 . 591 . . . A.S.S. 1 | . . . . 1 . . . Seismic 1336 | 66 224 456 . 590 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 5251 | 148 656 1544 597 1271 524 117 394 Spaces Moved 2877 | 95 348 700 296 736 249 141 312 Core 441 | 25 . . . . . 104 312 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2436 | 70 348 700 296 736 249 37 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 115 135 135 120 50 50 Average Speed 121 | 88 100 132 144 139 121 67 91 Slowest Speed 300 | 150 100 190 145 150 150 120 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . Cave-ins Triggered 2 | . . . . 1 . 1 . Exploration Rate (%) 29 | 4 47 56 20 18 8 76 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 6 | . . . . . . . 6 Terrain Destroyed 419 | 5 24 178 22 111 1 66 12 Melee 6 | . . . . . . . 6 Projectile . | . . . . . . . . AOE 413 | 5 24 178 22 111 1 66 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 4067 | 136 577 1086 413 912 396 148 399 Wait 609 | 8 159 186 32 79 88 . 57 Move 2871 | 94 347 699 295 735 249 140 312 Hop . | . . . . . . . . Pick Up 111 | 13 13 29 25 23 5 . 3 Fast Attach 8 | 3 . 1 2 1 . . 1 Attach 43 | 4 3 12 3 10 6 . 5 Detach 3 | . . . . 1 . . 2 Swap 97 | 1 5 37 15 19 15 3 2 Drop 66 | 2 9 18 16 15 4 . 2 Fire 245 | 11 41 104 18 29 29 5 8 Melee 14 | . . . 7 . . . 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 363 | -10/Materials | Repaired Seismic Detector 412 | -10/Materials | Discovered new exit (range 15) 794 | -10/Materials | Discovered new exit (range 11) 805 | -10/Materials | Entered another Materials area 805 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1108 | -9/Materials | Build established: Gunner 1201 | -9/Materials | Repaired Lgt. Armor Plating 1402 | -9/Materials | Destroyed 10 combat bots 1526 | -9/Materials | Discovered new exit (range 15) 1605 | -9/Materials | First assault squad dispatched 1956 | -9/Materials | Discovered new exit (range 8) 2104 | -9/Materials | Core integrity fell below 50% 2288 | -9/Materials | Discovered new exit (range 9) 2303 | -9/Materials | Central database locked down 2349 | -9/Materials | Entered another Materials area 2349 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2469 | -8/Materials | Build established: Scavenger-Tank 2553 | -8/Materials | Met 7R-MNS 2781 | -8/Materials | Discovered new exit (range 15) 2864 | -8/Materials | Discovered new exit (range 16) 2929 | -8/Materials | Build established: Scavenger-Gunner 2932 | -8/Materials | Found Prototype Device 2946 | -8/Materials | Entered Factory 2946 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2947 | -7/Factory | Caught up to 7R-MNS 3090 | -7/Factory | Identified Active Sensor Suite 3282 | -7/Factory | Crushed by falling debris 3313 | -7/Factory | Lost 3 parts (1p2u) 3539 | -7/Factory | System corruption reached 10% 3588 | -7/Factory | Build established: Scavenger-Tank 3634 | -7/Factory | Discovered new exit (range 12) 3679 | -7/Factory | Fabricated Hvy. Machine Gun (x2) 4127 | -7/Factory | Discovered new exit (range 8) 4217 | -7/Factory | Entered another Factory area 4217 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4218 | -6/Factory | Caught up to 7R-MNS 4525 | -6/Factory | Fabricated R-06 Scavenger (x2) 4741 | -6/Factory | Sucked down chute 4741 | -6/Factory | Entered Waste 4742 | -6/Waste | Met a frightened Derelict 4756 | -6/Waste | EMP discharged 4759 | -6/Waste | Spotted C-40 Crusher 4761 | -6/Waste | Spotted C-40 Crusher 4794 | -6/Waste | Crushed by Compactor (2 parts destroyed) 4797 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4800 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4803 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4803 | -6/Waste | Spotted C-40 Crusher 4806 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4807 | -6/Waste | Crushed by falling debris 4809 | -6/Waste | Spotted C-40 Crusher 4828 | -6/Waste | Spotted C-40 Crusher 4837 | -6/Waste | Lost 8 parts (1p2n4u1w) 4844 | -6/Waste | Spotted C-40 Crusher 4852 | -6/Waste | Discovered new exit (range 12) 4856 | -6/Waste | EMP discharged 4856 | -6/Waste | System corruption reached 10% 4858 | -6/Waste | Entered Factory 5082 | -6/Factory | Core integrity fell below 50% 5102 | -6/Factory | Build established: Mutant 5117 | -6/Factory | Core integrity fell below 20% 5118 | -6/Factory | Lost 3 parts (1p1u1w) 5252 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05118_ U-05 Engineer destroyed. 05124_ System corrupted: Heat flow error (+296). 05125_ Overheating: Energy bleed (-11). Hold RMB on a map location to designate it as a relative view centerpoint. This is especially useful while zoomed, in order to see further in your current direction of exploration. Try it now. 05145_ 1S2/H131P NJCOE|U|GMQWIMLS 05150_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8K. 05163_ E=T62JLJP12SFPRJ#|H%&HHMFJG&TQ>FY>9RGBAU 05180_ System corrupted: Matter fused (-8). 05210_ System corrupted: Energy discharge (-39). 05226_ System corrupted: Heat flow error (+208). 05242_ System corrupted: Energy discharge (-34). 05245_ Sneak attack on U-05 Engineer. 05245_ Destroyed Wheel. 05245_ U-05 Engineer system corrupted by crushing effect. 05245_ U-05 Engineer knocked back. 05245_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????????????????????????????#????????????????? | | ############################## #####????????????? | | #????????????? | | #????????????? | | g u t +????????????? | | u@A #????????????? | | u #????????????? | | ###+##############+############+####????????????? | | #???????????# #??????????????????????? | | #???????????# " " " " " #??????????????????????? | | #???????????# " " " " " ##?????????????????????? | | #???????????# " " " " " "#?????????????????????? | | #???????????# " " " " " ##?????????????????????? | | #???????????# " " " " " ##?????????????????????? | | ##???????????# " " " " " "#?????????????????????? | | ?????????????# " " " " " ##?????????????????????? | | ?????????????# " " " " " ##?????????????????????? | | ?????????????# " " " " " "#?????????????????????? | | ?????????????# ##?????????????????????? | | ?????????????# "#?????????????????????? | | ?????????????#######"####"##?????????????????????? | | ???????????????????###??###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 28 Energy Capacity 490 Matter Stores 480 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 455 Evasion (%) 50 Targeting Accuracy 16 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Hvy. Missile Launcher | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Machine Gun | x2 | -7/Factory | Preloaded R-06 Scavenger | x2 | -6/Factory | Preloaded Repaired ---------- Seismic Detector | 80% | -10/Materials Lgt. Armor Plating | 64% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Spread Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room I Spy My Command Is Your Wish Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed AerolevServoSystem Manual? 0 Play Time 02:38:10 Cumulative 18.0 hours Start 2026.07.23 @ 10:19:48 End 2026.07.23 @ 16:24:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcfad9a2-9356-41c7-9053-12d9e454af1c