Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 11:57:12 Player: ivnj Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2056) 2056 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 5299 Bonus ------- Follower Combat Kills 243 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 54/100 System Corruption 10% Temperature Cool (17) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Small Storage Unit Machine Analyzer Improved Salvage Targeting Computer Improved Medium Armor Plating > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (8) ---- Layered Light Armor Plating Heavy Ion Cannon Great Maul Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Machine Analyzer Improved Terrain Scanner Improved Targeting Computer Utility Shielding Layered Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Medium Treads Medium Treads Thermal Generator Kinecellerator Improved Light Armor Plating Heavy EM Shotgun Mini Grenade Launcher Great Maul [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit VTOL Module Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 4 | . . 2 1 . 1 Weapon . | . . . . . . Parts Attached 70 | 6 1 11 6 12 34 Power 7 | 1 . 1 1 3 1 Engine 7 | 1 . 1 1 3 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | 2 . 4 1 2 13 Treads 16 | 2 . 4 1 2 7 Leg . | . . . . . . Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight 4 | . . . . . 4 Utility 18 | 1 1 3 2 . 11 Device 5 | . . . 1 . 4 Storage 1 | 1 . . . . . Processor 4 | . . 2 . . 2 Hackware . | . . . . . . Protection 8 | . 1 1 1 . 5 Artifact . | . . . . . . Weapon 23 | 2 . 3 2 7 9 Energy Gun 6 | 1 . . 1 3 1 Energy Cannon 4 | . . . . . 4 Ballistic Gun 8 | 1 . 3 . 3 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon 1 | . . . . . 1 Impact Weapon 2 | . . . 1 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . . 1 6 1 Corrupted Parts 3 | . . . . . 3 System Corruption 4 | . . . . . 4 Parts Lost 26 | . . . 1 2 23 Power 4 | . . . 1 1 2 Propulsion 13 | . . . . 1 12 Utility 4 | . . . . . 4 Weapon 5 | . . . . . 5 Highest Loss Streak 9 | . . . 1 1 9 To Critical Strikes 1 | . . . . . 1 Average Backups 7 | 2 6 7 7 7 7 Power . | . 1 2 1 . . Propulsion 1 | 1 2 1 1 . 1 Utility 1 | . 1 1 . 1 2 Weapon 3 | . 1 2 4 4 3 Tool/Special . | . . . . . . Unused Backups 7 | . . 4 2 . 1 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . 1 . . 1 Weapon 3 | . . 1 2 . . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 94 97 93 98 89 Engine 8 | . 14 11 9 8 6 Treads 24 | . 28 22 27 26 22 Device 3 | . . . 5 . 7 Storage 8 | . 14 11 9 9 7 Processor 14 | . . 11 18 18 13 Protection 14 | . 9 19 9 18 12 Energy Gun 4 | . 14 3 5 10 1 Energy Cannon 2 | . . . . . 5 Ballistic Gun 8 | . 14 18 7 6 5 Peak Build Rating 44 | 6 7 15 21 24 44 Average Rating 23 | 5 6 12 18 21 33 On Entrance 11 | . 6 7 15 18 24 Avg Prop Armor Cover (%) 4 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 45 | 11 12 20 27 24 45 Greatest Support 121 | 40 40 40 60 60 121 Greatest Overweight (x) 11 | . . . . . 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 2 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 8 7 8 3 Class Distribution -------------------- 43% | Scavenger-Mutant 41% | Mutant 14% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1451 | 241 41 231 113 191 634 Remotely . | . . . . . . Salvage Created 2373 | . 49 278 140 621 1285 Parts 146 | . 4 27 10 36 69 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 48 | . 3 6 5 8 26 Melee 3 | . . . 1 . 2 Guns 26 | . 3 6 3 7 7 Cannons 6 | . . . . . 6 AOE 8 | . . . . 1 7 Classes Destroyed 13 | . 1 3 1 4 4 Worker 3 | . . . . 1 2 Builder 8 | . . 1 . 1 6 Hauler 2 | . . . . 1 1 Recycler 3 | . . . . 1 2 Mechanic 1 | . . . . . 1 Watcher 3 | . . 2 . 1 . Swarmer 18 | . 3 3 3 . 9 Grunt 11 | . . . 1 4 6 Brawler 3 | . . . . . 3 Duelist 2 | . . . . . 2 Sentry 9 | . . 3 1 2 3 Hunter 3 | . . . . 2 1 Programmer 2 | . . . . . 2 Best Kill Streak 8 | . 3 3 2 6 8 Combat Bots Only 6 | . 3 3 2 4 6 Max Kills in Single Turn 5 | . 1 1 1 2 5 Gunslinging . | . . . . . . Exploded 2 | . . . . 1 2 Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 678 | . 9 45 35 58 531 Missed 229 | . 2 17 11 14 185 Hits 449 | . 7 28 24 44 346 Melee 13 | . . . . . 13 Projectile 436 | . 7 28 24 44 333 Critical Strikes 8 | . . . . 1 7 Damage Taken 5419 | . 52 352 274 622 4119 Core 884 | . . 51 14 114 705 Absorbed by Shields . | . . . . . . Redirected to Shielding 67 | . 4 9 2 . 52 Core Remaining (%) 90 | 100 100 87 . 76 . Volleys Fired 134 | . 4 24 7 27 72 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 60 60 73 106 130 Shots Fired 247 | . 8 48 13 49 129 Gun 188 | . 8 48 13 45 74 Cannon 35 | . . . . . 35 Launcher 16 | . . . . 4 12 Special 8 | . . . . . 8 Kinetic 103 | . 4 44 6 . 49 Thermal 66 | . 4 4 . 23 35 Explosive 16 | . . . . 4 12 Electromagnetic 54 | . . . 7 22 25 Robot Hit Streak 24 | . 4 12 5 24 13 Robot Miss Streak 6 | . 2 3 4 2 6 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 1 . . 2 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 206 | . 5 36 16 38 111 Core Hits 116 | . 3 12 5 24 72 Critical Kills 3 | . . . 1 . 2 Critical Parts Destroyed 5 | . . . . . 5 Critical Strikes 10 | . . . 1 1 8 Burn 1 | . . . . 1 . Meltdown 1 | . . . . . 1 Smash 8 | . . . 1 . 7 Melee Attacks 30 | . . . 10 . 20 Impact 30 | . . . 10 . 20 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6006 | . 59 528 352 877 4190 Guns 2505 | . 59 528 116 646 1156 Cannons 658 | . . . . . 658 Explosions 1921 | . . . . 227 1694 Melee 915 | . . . 236 . 679 Ramming 7 | . . . . 4 3 Kinetic 1371 | . 25 483 49 . 814 Thermal 1302 | . 34 45 . 456 767 Explosive 1617 | . . . . 32 1585 Electromagnetic 794 | . . . 67 385 342 Impact 915 | . . . 236 . 679 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 1 . 1 10 Average Corruption 3 | . . 1 . 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . . 4 . 6 34 Message Errors 10 | . . 2 . 2 6 Matter Fused 9 | . . 1 . 1 7 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 4 | . . . . 1 3 Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 6 | . . 1 . . 5 Data Loss (major) 3 | . . . . 1 2 Misfires 1 | . . . . . 1 Alerts 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 440 | . . . 44 37 359 Projectiles 15 | . . . . . 15 Explosions 127 | . . . . 37 90 Melee 298 | . . . 44 . 254 Knockbacks 5 | . . . . . 5 Impact 5 | . . . . . 5 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 356 | . . . . 131 225 Shots 8 | . . . . 3 5 Rammed 1 | . . . . . 1 Targets Rammed 2 | . . . . 1 1 Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 297 | . . 6 8 246 297 Average Temperature 87 | . . 3 6 84 91 Received Heat Transfer 1278 | . . 72 54 162 990 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 5 | . . . 1 1 3 Combat Hostiles 4 | . . . 1 . 3 Parts Fried 4 | . . . 1 3 . Impact Corruptions 10 | . . . 2 . 8 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . . . . . 5 Heat Transferred 2272 | . 75 100 . 940 1157 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 3 1 Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 74 | 100 100 100 100 100 38 Level 1 25 | . . . . . 61 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 371 | . 60 114 55 183 371 Initial 30 | . . 12 1 5 30 Average 120 | . 17 46 24 97 206 Influence Increases 1946 | . 83 220 150 491 1002 Destroy 0b10 Robot/C 1100 | . 60 120 100 200 620 Destroy 0b10 Robot/NC 100 | . . 15 . 25 60 Destroy Leader 230 | . 10 44 20 64 92 Allied During Kill 73 | . . . . 43 30 Successful Hack 57 | . 13 9 . 17 18 Disable Machine 165 | . . . . 75 90 Destroy Structure 116 | . . 2 . 52 62 Lose Combat Pursuer 105 | . . 30 30 15 30 Influence Decreases 1724 | . 53 244 141 437 849 Entered New Map 72 | . . 18 5 10 39 Time Decay 1302 | . 53 226 136 387 500 Lost Part 250 | . . . . 20 230 Lost Ally 100 | . . . . 20 80 Squads Dispatched 6 | . . . . . 6 Investigation . | . . . . . . Extermination 3 | . . . . . 3 Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 3 | . . . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 3 10 8 11 54 Peak Tracking Total 8 | . 3 5 3 5 8 Tactical Retreats 5 | . . 1 2 1 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 8 | . . 1 1 1 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 11 | . . . . 5 6 Max in Single Turn 4 | . . . . 2 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 18 | . 2 4 1 6 5 Terminals 12 | . 2 2 . 5 3 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . 1 . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 30 | . 5 7 2 8 8 Successful 18 | . 3 5 2 5 3 Failed 12 | . 2 2 . 3 5 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 4 | . 1 3 . . . Terminals 18 | . 5 3 . 5 5 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 4 | . . 1 . 3 . Scanalyzers 5 | . . 3 2 . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 1 . 4 2 Record 1 | . 1 . . . . Open Door 2 | . . . . 2 . Branch Access Points 1 | . 1 . . . . Dispatch Records 1 | . . . . . 1 Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . . . . 1 . Zone Layout 3 | . 1 . . 1 1 Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 1 . 1 . Retrieve Components 2 | . . 1 . 1 . Scanalyzer 5 | . . 3 2 . . Insert Component 2 | . . 1 1 . . Analyze 2 | . . 1 1 . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 2 1 2 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 18 | . . 9 . 9 . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat 1 | . . . . . 1 Combat 1 | . . . . . 1 Robot Hacks Applied 5 | . . . . . 5 parse_system 2 | . . . . . 2 no_distress 1 | . . . . . 1 find_chute 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 6 Highest-Rated Group 173 | . . . . 173 109 Highest-Rated Ally 29 | . . . . 29 29 Total Orders . | . . . . . . Ally Attacks 73 | . . . . 16 57 Total Damage 850 | . . . . 171 679 Kills 8 | . . . . 2 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 918 | . . . . . 918 Terrain 643 | . . . . . 643 Machine Analysis 918 | . . . . . 918 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 3820 | 113 187 660 305 983 1572 Spaces Moved 1814 | 61 105 321 135 478 714 Core 9 | 4 . . . . 5 Treads 1719 | 57 105 321 135 478 623 Legs . | . . . . . . Wheels 40 | . . . . . 40 Hover . | . . . . . . Flight 46 | . . . . . 46 Fastest Speed 26 | 50 160 160 160 160 26 Average Speed 157 | 152 160 160 160 160 154 Slowest Speed 675 | 160 160 160 160 160 675 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 5 18 24 11 57 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 130 | . . . . 61 69 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 128 | . . . . 61 67 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2472 | 78 116 425 194 643 1016 Wait 306 | 8 3 49 22 110 114 Move 1807 | 60 104 320 134 475 714 Hop 1 | . . . . 1 . Pick Up 34 | 4 4 7 6 3 10 Fast Attach 44 | 6 1 3 1 8 25 Attach 27 | . . 2 5 2 18 Detach 12 | . . . 1 1 10 Swap 31 | . . 6 4 7 14 Drop 44 | . . 14 4 8 18 Fire 134 | . 4 24 7 27 72 Melee 30 | . . . 10 . 20 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . 1 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Met a group of wandering Federalists 161 | -10/Materials | Identified exit to Mines 268 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Mutant 661 | -9/Materials | Discovered new exit (range 16) 911 | -9/Materials | Build established: Scavenger-Mutant 961 | -9/Materials | Entered another Materials area 961 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 978 | -8/Materials | Discovered new exit (range 13) 1041 | -8/Materials | Discovered new exit (range 15) 1266 | -8/Materials | Entered Storage 1891 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1914 | -8/Storage | Discovered new exit (range 16) 2183 | -8/Storage | Build established: Commander-Mutant 2249 | -8/Storage | Entered Factory 2249 | -7/Factory | Accompanied by 6 allies 2249 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2708 | -7/Factory | Lost 3 parts (1n1u1w) 2824 | -7/Factory | Lost 3 parts (1p1n1u) 2881 | -7/Factory | Build established: Mutant 2896 | -7/Factory | Lost 3 parts (3n) 3433 | -7/Factory | Core integrity fell below 50% 3749 | -7/Factory | Garrison activated, responded to threat 3785 | -7/Factory | Lost 3 parts (3n) 3805 | -7/Factory | System corruption reached 10% 3811 | -7/Factory | Discovered new exit (range 16) 3813 | -7/Factory | Core integrity fell below 20% 3821 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03802_ The unstable cave ceiling collapses. 03802_ U-05 Engineer lays Concrete. 03802_ Flak Gun destroyed. 03802_ Rnf. Deuterium Engine destroyed. 03803_ U-05 Engineer lays Concrete. 03805_ U-05 Engineer builds a Wall. 03805_ Lyr. Light Armor Plating destroyed. 03808_ M-13 Machinist repairs G-47 Trooper. 03809_ G-47 Trooper destroyed. 03809_ Med. Treads destroyed. 03809_ U-05 Engineer lays Concrete. 03810_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 03811_ EXIT=FOUND 03811_ Mni. Grenade Launcher destroyed. 03811_ U-05 Engineer builds a Wall. 03814_ System corrupted: Component data lost. 03815_ Utility Shielding destroyed. 03815_ U-05 Engineer lays Concrete. 03819_ Critical hit (Burn: +37). 03819_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????# """ """ # """" """" #???? | | ?????????????# # # """" """" #??#? | | ?????????????# #% # #???? | | ?????????????# ! #! # #???? | | ?????????????# # ###############??? | | ?????????????############## #??#?????????????? | | ??????????????????##?#????# #?##?????????????? | | ?????????????????????????## #??????#?????????? | | ??????????????????????#???# #?????????????#??? | | ??????????#??????????#???## #?#??????#???????? | | ??????????????????????? ?# ##????##???#?#???? | | ?????????"""""""""??? !? # ############"#???? | | ????????????????? ??? ?# # /???? | | ?????????"""""""""???? ?# # #???? | | ????????????????????? "" # # #???? | | ????????????????????# "" # # #???? | | ????????????????????# """ %! = # #???? | | ????????????????????# """ # !%* # #???? | | ????????????????????# """ ; #???? | | ????????????????????# Y# #???? | | ????????????????????# ] =%*#! m #???? | | ????????????????????# # g g #???? | | ???????????###+############% #???? | | ??????????# u gg #???? | | ??????????# #############???? | | ??????????# < @ #???????????????? | | ??????????# ##??????#????????? | | ??????????# #????????##??????? | | ???????????###+#######;##########????????????????? | | ?????????????????????##?????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????"""????????????????????????????????? | | ????????????"""""????????????????????????????????? | | ?????????""?"""""????????????????????????????????? | | ?????????""??????????????????????????????????????? | | ?????????G????"""????????????????????????????????? | | ?????????""?"""""????????????????????????????????? | | ?????????""?"""""????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 12 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Great Maul | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev Maybe Next Time I'll Detach My Launcher Not Today, Chutes Novice Programmer Overwhelming Power Corrupts The More The Merrier Challenges ------------ None Game ------ Seed ResetExplosiveShield Manual? 0 Play Time 01:12:02 Cumulative 7.8 hours Start 2025.11.10 @ 10:38:11 End 2025.11.10 @ 11:57:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 71be34c7-57e4-476e-aaa8-a51f083bf6d9