Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 21:25:27 Player: ThatBishHoly Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2309) 2309 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-156) -156 TOTAL SCORE: 5638 Bonus ------- Friendly Fire -156 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 95/100 System Corruption 15% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer Improved Melee Analysis Suite Armor Integrity Analyzer Improved Utility Shielding (fused) Makeshift Hacking Suite > --- WEAPON (3) ------- Makeshift Spear > --- INVENTORY (5) ---- Huge Storage Unit Improved Power Shielding Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Weight Redist. System Improved Sensor Array Advanced Targeting Computer Backup Plating VII Improved Shield Generator > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Katana > --- INVENTORY -------- Backup Power VII Backup Power VII Huge Storage Unit Advanced Assault Cannon Improved Datajack [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage Medium Matter Pod Processor Advanced Targeting Computer Hackware System Shield Protection Backup Plating VII Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . 1 . 1 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 91 | 6 6 10 5 5 38 7 11 3 Power 12 | 1 1 4 . . 5 . 1 . Engine 8 | 1 1 2 . . 4 . . . Core 4 | . . 2 . . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 31 | 2 2 1 4 1 19 . 2 . Treads 1 | . . . . . . . 1 . Leg 30 | 2 2 1 4 1 19 . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 1 1 2 5 4 3 1 Device 4 | . 1 . . . 1 2 . . Storage 3 | 1 . 1 1 . . . . . Processor 4 | . 1 . . 1 . . 1 1 Hackware 2 | . . . . . 1 . 1 . Protection 7 | . . . . 1 3 2 1 . Artifact . | . . . . . . . . . Weapon 28 | 2 1 4 . 2 9 3 5 2 Energy Gun 8 | 2 . 1 . 1 4 . . . Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 5 | . . 2 . . 1 . 2 . Ballistic Cannon 5 | . . 1 . . 1 2 1 . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 2 | . . . . . . 1 1 . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 3 | . 1 . . . 1 . 1 . Unidentified Prototypes 2 | . . . . . 2 . . . Corrupted Parts 2 | . . . . . . . 2 . System Corruption 13 | . . . . . . . 13 . Parts Lost 35 | . 2 1 . 2 12 1 10 7 Power 4 | . 1 . . . 1 . 1 1 Propulsion 12 | . . . . . 7 . 4 1 Utility 7 | . . . . 1 1 1 3 1 Weapon 12 | . 1 1 . 1 3 . 2 4 Highest Loss Streak 10 | . 2 1 . 1 3 1 10 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 94 99 92 92 92 99 82 56 Engine 4 | . 13 5 . . 4 7 4 . Core 3 | . . 8 11 11 4 . . . Leg 25 | . 28 28 25 33 33 30 19 6 Device 6 | . 4 . . . 1 20 17 . Storage 6 | . 9 13 22 16 6 . . . Processor 10 | . 13 14 11 11 9 7 7 15 Hackware 2 | . . . . . 6 2 . 7 Protection 4 | . . . . 4 8 6 6 7 Energy Gun 4 | . 23 4 11 11 3 . . . Ballistic Gun 3 | . . 10 . . 2 . 3 7 Ballistic Cannon 6 | . . 12 11 1 . 14 9 . Impact Weapon 1 | . . . . . . . 6 3 Slashing Weapon 2 | . . . . 4 9 7 . . Naked Turns . | . . . . . . . . . Heaviest Build 42 | 14 14 13 23 27 36 42 38 18 Greatest Support 81 | 20 20 20 38 41 72 81 72 29 Greatest Overweight (x) 3 | . . . 1 . 3 . 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 10 10 10 5 5 5 Average Capacity 6 | 7 7 5 10 10 8 5 5 5 Most Carried 10 | 5 6 5 8 10 10 5 5 5 Average Carried 4 | 1 2 4 4 8 5 4 3 4 Final Capacity 10 | 8 5 5 10 10 5 5 5 5 Final Carried 8 | . 3 5 8 6 3 4 5 3 Class Distribution -------------------- 64% | Mutant 23% | Scavenger-Mutant 11% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 1742 | 82 188 84 126 154 419 16 538 135 Remotely . | . . . . . . . . . Salvage Created 2490 | . 178 143 242 172 837 124 471 323 Parts 145 | . 6 14 20 9 51 9 23 13 Haulers Intercepted 5 | . . . 2 . 2 1 . . Recyclers Shooed 2 | . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 16 10 Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 59 | . 4 8 4 6 12 3 15 7 Melee 19 | . . . . . 10 1 5 3 Guns 27 | . 4 5 3 5 2 . 4 4 Cannons 11 | . . 3 1 1 . 2 4 . Classes Destroyed 12 | . 1 1 3 . 6 . 1 . Worker 3 | . . . 1 . 2 . . . Hauler 5 | . . . 2 . 2 1 . . Recycler 1 | . . . . . 1 . . . Swarmer 17 | . . 5 . 3 . . 9 . Grunt 26 | . 4 3 3 2 4 2 4 4 Brawler 3 | . . . . . 1 . . 2 Duelist 2 | . . . 1 1 . . . . Sentry 5 | . . . . . 3 1 1 . Specialist 2 | . . . . . 2 . . . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . . . 1 1 Heavy 1 | . . . . . 1 . . . Savage 1 | . . . . . . . 1 . Best Kill Streak 4 | . 3 3 4 4 3 2 3 4 Combat Bots Only 4 | . 3 3 2 4 2 2 3 4 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 694 | . 42 52 20 25 185 71 216 83 Missed 223 | . 13 13 10 3 60 26 68 30 Damage Taken 6305 | . 414 367 113 265 2312 421 1510 903 Core 1424 | . 97 111 18 7 479 34 282 396 Absorbed by Shields 448 | . . . . . . 89 359 . Redirected to Shielding 18 | . . . . . . . . 18 Core Remaining (%) 55 | 100 . 16 . 93 12 . . . Volleys Fired 164 | . 28 29 10 19 32 16 17 13 Largest 2 | . 2 2 2 2 1 2 2 2 Hottest 102 | . 100 102 102 102 75 96 96 56 Shots Fired 245 | . 36 45 20 22 33 32 32 25 Gun 148 | . 36 23 10 19 25 . 10 25 Cannon 97 | . . 22 10 3 8 32 22 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 160 | . . 36 10 3 22 32 32 25 Thermal 85 | . 36 9 10 19 11 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 8 6 5 7 10 11 5 8 Robot Miss Streak 9 | . 3 7 2 2 1 3 8 9 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 223 | . 25 23 10 14 64 21 34 32 Core Hits 120 | . 10 11 8 6 23 6 22 34 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 3 . Critical Strikes 17 | . 4 . 1 2 5 . 4 1 Burn 5 | . 4 . . 1 . . . . Blast 3 | . . . 1 1 . . 1 . Smash 3 | . . . . . . . 3 . Sever 5 | . . . . . 5 . . . Impale 1 | . . . . . . . . 1 Melee Attacks 85 | . . . . . 42 2 26 15 Impact 25 | . . . . . . . 24 1 Slashing 44 | . . . . . 42 2 . . Piercing 14 | . . . . . . . . 14 Sneak Attacks 6 | . . . . . 4 1 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5333 | . 312 381 229 256 1686 563 1185 721 Guns 1671 | . 312 137 120 207 326 . 132 437 Cannons 1321 | . . 244 109 33 150 466 319 . Explosions . | . . . . . . . . . Melee 2324 | . . . . . 1210 96 734 284 Ramming 17 | . . . . 16 . 1 . . Kinetic 2067 | . . 288 109 33 283 466 451 437 Thermal 925 | . 312 93 120 207 193 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 734 | . . . . . . . 734 . Slashing 1306 | . . . . . 1210 96 . . Piercing 284 | . . . . . . . . 284 Highest Corruption 15 | . . . . . 5 . 13 15 Average Corruption 10 | . . . . . 5 . 12 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . . . 10 . 9 16 Message Errors 10 | . . . . . 3 . 2 5 Matter Fused 10 | . . . . . 1 . 4 5 Heat Flow Errors 4 | . . . . . 3 . . 1 Energy Discharges 3 | . . . . . . . . 3 Parts Rejected 1 | . . . . . 1 . . . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . 2 . Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 400 | . . . . . 96 . 289 15 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 400 | . . . . . 96 . 289 15 Knockbacks 10 | . . 3 . . . 4 3 . Impact 1 | . . . . . . . 1 . Kinetic 9 | . . 3 . . . 4 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . 1 . . 1 . 1 . . Kicked 3 | . 1 . . 1 . 1 . . Crushed . | . . . . . . . . . Highest Temperature 456 | . 456 119 90 220 415 256 300 248 Average Temperature 125 | . 298 51 31 98 112 105 126 108 Received Heat Transfer 1528 | . 234 132 42 60 405 126 196 333 Effects 10 | . 5 . . . 5 . . . Shutdowns 4 | . 3 . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 2 | . . . . . 2 . . . Short Circuit 2 | . 1 . . . 1 . . . Damage (minor) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . Impact Corruptions 11 | . . . . . . . 11 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . Heat Transferred 2553 | . 1221 259 259 518 296 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Peak Influence 231 | . 100 157 166 185 231 142 . . Initial 72 | . . 5 . 64 72 67 . . Average 79 | . 36 58 47 123 125 75 . . Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 97 | 100 100 100 100 100 90 100 . . Level 1 2 | . . . . . 9 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 1 2 . 4 . . . Investigation 2 | . . 1 . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . . 2 . 3 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals 2 | . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 6 9 11 6 25 4 19 9 Peak Tracking Total 5 | . 5 3 4 3 5 2 5 4 Tactical Retreats 9 | . . . . . 7 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled 5 | . . 2 3 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 8 | . 3 1 1 . . 3 . . Terminals 6 | . 3 . 1 . . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . 4 1 2 . . 4 . . Successful 3 | . 1 1 . . . 1 . . Failed 8 | . 3 . 2 . . 3 . . Catastrophic 2 | . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . Manual 1 | . . 1 . . . . . . Terminals 9 | . 4 . 2 . . 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 1 . . . 1 . . Open Door 1 | . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . 1 . . 3 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 4595 | 60 408 849 277 104 1009 560 897 431 Spaces Moved 2917 | 53 261 617 144 45 552 400 570 275 Core 29 | 21 . . . . . . 5 3 Treads 113 | . . . . . . . 113 . Legs 2775 | 32 261 617 144 45 552 400 452 272 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 100 Average Speed 124 | 92 120 120 162 120 122 120 129 129 Slowest Speed 330 | 120 120 120 190 120 330 120 190 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 30 93 21 15 42 10 57 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . Scrap Searched 11 | . . 1 . . . . 10 . Spaces Dug 6 | . . . . . . 4 2 . Terrain Destroyed 19 | . . 2 1 1 2 8 5 . Melee . | . . . . . . . . . Projectile 19 | . . 2 1 1 2 8 5 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 3499 | 63 319 685 167 72 793 446 645 309 Wait 126 | . 11 9 . . 90 3 13 . Move 2909 | 52 260 616 143 44 551 399 569 275 Hop . | . . . . . . . . . Pick Up 72 | 5 9 11 7 2 19 11 6 2 Fast Attach 13 | 1 . 1 . . 6 . 5 . Attach 32 | 5 2 2 2 2 10 3 3 3 Detach . | . . . . . . . . . Swap 46 | . 4 7 3 3 22 4 3 . Drop 49 | . 4 10 2 1 21 7 3 1 Fire 164 | . 28 29 10 19 32 16 17 13 Melee 85 | . . . . . 42 2 26 15 Ram . | . . . . . . . . . Kick 3 | . 1 . . 1 . 1 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 13) 61 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 6) 464 | -10/Materials | Identified exit to Mines 469 | -10/Materials | Entered Mines 479 | -10/Mines | Core integrity fell below 50% 542 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 644 | -10/Mines | Discovered new exit (range 8) 665 | -10/Mines | Identified exit to Materials 810 | -10/Mines | Met a Derelict shopkeep closing up shop 1050 | -10/Mines | Core integrity fell below 20% 1227 | -10/Mines | Learned Materials terminal intel 1312 | -10/Mines | Discovered exit to Materials (range 5) 1318 | -10/Mines | Entered Materials 1318 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1319 | -9/Materials | Loaded intel: 12 terminal locations 1518 | -9/Materials | Discovered new exit (range 13) 1536 | -9/Materials | Identified exit to Mines 1595 | -9/Materials | Entered Mines 1619 | -9/Mines | Met a Derelict bent on vengeance 1684 | -9/Mines | Discovered new exit (range 6) 1699 | -9/Mines | Entered Materials 1699 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1816 | -8/Materials | Build established: Scavenger-Mutant 2074 | -8/Materials | Lost 3 parts (3n) 2452 | -8/Materials | Lost 3 parts (2n1w) 2472 | -8/Materials | Core integrity fell below 50% 2497 | -8/Materials | Core integrity fell below 20% 2522 | -8/Materials | Lost 3 parts (1n1u1w) 2650 | -8/Materials | Discovered new exit (range 14) 2708 | -8/Materials | Entered Factory 2708 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3010 | -7/Factory | Build established: Mutant 3241 | -7/Factory | Discovered new exit (range 8) 3268 | -7/Factory | Entered Lower Caves 3547 | -7/Lower Caves | Encountered a Warlord checkpoint 3610 | -7/Lower Caves | P-60 Hacker assimilated allied L3-0P7(M) 3805 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3859 | -7/Lower Caves | System corruption reached 10% 3872 | -7/Lower Caves | Lost 10 parts (1p4n3u2w) 4110 | -7/Lower Caves | Discovered new exit (range 15) 4165 | -7/Lower Caves | Entered another Lower Caves area 4227 | -7/Lower Caves | Discovered new exit (range 15) 4298 | -7/Lower Caves | Learned Factory garrison access intel 4338 | -7/Lower Caves | Build established: Derelict-Mutant 4406 | -7/Lower Caves | Lost 3 parts (3w) 4424 | -7/Lower Caves | Learned 4 Factory zone layouts 4564 | -7/Lower Caves | Core integrity fell below 50% 4585 | -7/Lower Caves | Core integrity fell below 20% 4596 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04394_ F=9,%YL W WGO=GCF|YL W1UKAA4L F 04417_ System corrupted: Matter fused (-10). 04424_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 04489_ System corrupted: Energy discharge (-37). 04515_ 623KO9X NVQ=T1AB0KW2HUAQH 04557_ System corrupted: Matter fused (-6). 04563_ Knocked back. 04569_ Imp. Titanium Leg destroyed. 04574_ B-48 Gladiator destroyed. 04574_ Remote Datajack destroyed. 04580_ Mace fries itself beyond repair. 04581_ Lgt. Treads fries itself beyond repair. 04582_ G-47 Trooper suffers critical hit (Impale). 04588_ Lgt. Treads fries itself beyond repair. 04589_ System corrupted: Component data lost. 04590_ G-47 Trooper destroyed. 04596_ Destroyed Imp. Heat Sink. 04596_ Destroyed Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????# ##???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# #####?????????###???????????????? | | ?????????# ###?????? #???????????????? | | ????????## #????? #????????????????? | | ?????#### ##???? #????????????????? | | ????## ## ##?? ##???????????????? | | ????# ### ### ##??????????????? | | ????# ## ### ##?????????????? | | ???## ############# #?????????????? | | ???# ##??????????# ### ##?????????????? | | ??# ##??#?????#### ##??????????????????? | | ?# #??## ???## ##???????????????????? | | ?# #?## ### ##????????????????????? | | ?## ##?# ##?????????????????????? | | ??###????# ##?????????????????????? | | ????????## #?#####???????????????? | | ???????# ### ##??????????????? | | ???????# ## ####???????????? | | ????????# ### ##????? ????? | | ????????## ### ##?# #??? ?????? | | ?????????### ##??# #?## ## ?????? | | ???????????###????## ### ????????? | | ???????????????????## %## #???????????? | | ????????????????????# ## #???????????? | | ????????????????????# @% #???######### | | ????????????????###### g ###### ## | | ???????????????## ### g ### ### | | ??????????????## #?# ## | | ?????????????## #?## #### | | ?????????????# #??# ### ## | | ?????????????# ##??# ### | | ?????????????# ### #??# #?# | | ?????????????# #?## ###?# ##?# | | ???????????### #??## #???# ##??## ### | | ???????????# #???# #???## ##????####?? | | ???????????# ###??? ???## #??????????? | | ???????????# ##????? #???### #?????????? | | ???????????# #????? #????## ????????? | | ???????????# #????? ????## ???????? | | ???????????# ####?## ????# ### ??????? | | ???????????# ##?# ###???# #?? ?????? | | ???????????# ### ####?????## ??? ?????? | | ???????##### ###?????????# ??? ??????? | | ???????# ###???????????# ??????????? | | ? ##?????????????# ???????????? | | #### #??????????????? ???????????? | | ???# ##????????????????????????????? | | ???# ## #?????????????????????????????? | | ???# ##?## ##?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreBiocellWarhead Manual? 0 Play Time 00:57:00 Cumulative 34.9 hours Start 2024.07.08 @ 20:15:58 End 2024.07.08 @ 21:25:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 8001aa35-0514-4a32-a08c-c5b100302bd3