Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.28 @ 11:56:35 Player: CaramelizedRodent Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (2374) 2374 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5084 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 84/300 System Corruption 18% Temperature Cool (12) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Battery > --- WEAPON (4) ------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (5) ---- Reinforced Deuterium Engine Aluminum Leg Precision Shock Rifle Cooled Particle Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Targeting Computer Core Analyzer Kinecellerator Hacking Suite > --- WEAPON ----------- Lightning Gun Heavy Laser Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Large Battery Precision Shock Rifle Mini Grenade Launcher [Rating: 40] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Small Battery Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 1 . Parts Attached 86 | 7 17 5 28 29 Power 11 | 2 1 2 3 3 Engine 9 | 2 1 2 2 2 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 21 | 2 4 . 10 5 Treads 6 | . 2 . 2 2 Leg 8 | 2 . . 3 3 Wheel 2 | . . . 2 . Hover . | . . . . . Flight 5 | . 2 . 3 . Utility 21 | . 7 1 5 8 Device 10 | . 4 . . 6 Storage 3 | . 2 . 1 . Processor 3 | . 1 . 1 1 Hackware 1 | . . . 1 . Protection 4 | . . 1 2 1 Artifact . | . . . . . Weapon 33 | 3 5 2 10 13 Energy Gun 17 | 2 3 1 3 8 Energy Cannon 6 | . . . 2 4 Ballistic Gun 7 | 1 2 . 4 . Ballistic Cannon 2 | . . 1 . 1 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 1 | . . . . 1 System Corruption 7 | . . . . 7 Parts Lost 45 | . 5 . 19 21 Power 3 | . . . 1 2 Propulsion 16 | . 2 . 9 5 Utility 8 | . 1 . 3 4 Weapon 18 | . 2 . 6 10 Highest Loss Streak 10 | . 4 . 8 10 To Critical Strikes . | . . . . . Average Backups 4 | 3 5 4 4 4 Power 1 | . . . 1 1 Propulsion . | 2 1 . . . Utility 1 | . 1 2 1 1 Weapon 1 | . 1 . 1 1 Tool/Special . | . . . . . Unused Backups 13 | 1 6 1 . 5 Power 1 | . . . . 1 Propulsion 6 | 1 3 . . 2 Utility 3 | . 3 . . . Weapon 2 | . . 1 . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 91 | . 92 99 90 90 Engine 10 | . 14 11 4 11 Core 1 | . . . 3 . Treads 13 | . 20 22 14 7 Leg 5 | . 4 . 2 10 Wheel 1 | . . . 3 1 Flight 1 | . 3 . 2 . Device 6 | . 8 13 4 5 Storage 2 | . 11 . 1 . Processor 8 | . 1 11 4 12 Hackware 4 | . . . 5 6 Protection 4 | . . 8 9 2 Energy Gun 14 | . 14 22 9 15 Energy Cannon 3 | . . . 6 5 Ballistic Gun 6 | . 12 1 6 5 Ballistic Cannon 3 | . . 8 6 1 Launcher 1 | . . . 4 . Peak Build Rating 40 | 5 11 21 27 40 Average Rating 23 | 4 8 19 22 33 On Entrance 12 | . 5 11 21 25 Naked Turns 6 | . . . . 6 Heaviest Build 47 | 6 26 29 38 47 Greatest Support 66 | 20 46 46 66 40 Greatest Overweight (x) 7 | . 2 . 7 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 15 5 5 5 Average Capacity 5 | 5 7 5 5 5 Most Carried 15 | 5 15 5 5 5 Average Carried 4 | 3 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 3 5 5 5 Class Distribution -------------------- 43% | Scavenger-Gunner 22% | Mutant 13% | Scavenger-Skirmisher 10% | Tank 3% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1871 | 281 326 141 567 556 Remotely . | . . . . . Salvage Created 2701 | 67 521 162 1059 892 Parts 140 | 4 27 5 62 42 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 50 | 1 9 2 23 15 Melee 1 | . . . . 1 Guns 27 | 1 9 1 9 7 Cannons 17 | . . 1 9 7 AOE 5 | . . . 5 . Classes Destroyed 13 | 2 2 1 6 2 Worker 1 | 1 . . . . Builder 2 | . . . 2 . Recycler 4 | . 1 . 3 . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 7 | . 1 3 1 2 Swarmer 6 | . . . 6 . Grunt 28 | 1 9 . 10 8 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 7 | . . 2 3 2 Hunter 3 | . . . 3 . Programmer 4 | . . . . 4 Best Kill Streak 5 | 1 4 1 5 3 Combat Bots Only 4 | 1 4 1 4 3 Max Kills in Single Turn 3 | 1 1 1 3 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 526 | 5 74 10 216 221 Missed 147 | 2 27 2 58 58 Hits 379 | 3 47 8 158 163 Melee 1 | . . . 1 . Projectile 378 | 3 47 8 157 163 Critical Strikes 12 | . 2 . 5 5 Part Disruptions 2 | . . . . 2 Damage Taken 5608 | 34 667 134 2178 2595 Core 1190 | . 80 . 370 740 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 68 100 32 . Volleys Fired 179 | 4 50 11 63 51 Largest 4 | 2 2 3 4 4 Hottest 254 | 60 70 158 226 254 Shots Fired 458 | 8 96 32 172 150 Gun 319 | 8 96 25 93 97 Cannon 132 | . . 7 72 53 Launcher 7 | . . . 7 . Special . | . . . . . Kinetic 177 | 4 52 10 82 29 Thermal 211 | . 34 22 83 72 Explosive 7 | . . . 7 . Electromagnetic 63 | 4 10 . . 49 Robot Hit Streak 11 | 5 10 5 11 7 Robot Miss Streak 6 | 1 3 3 6 6 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 250 | 5 58 15 92 80 Core Hits 127 | 3 24 7 56 37 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 7 | . 1 1 2 3 Burn 3 | . . 1 1 1 Destroy 1 | . 1 . . . Blast 1 | . . . 1 . Corrupt 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5071 | 58 669 223 2310 1811 Guns 2673 | 56 665 190 841 921 Cannons 1709 | . . 27 817 865 Explosions 613 | . . . 613 . Melee . | . . . . . Ramming 76 | 2 4 6 39 25 Kinetic 1589 | 19 361 52 808 349 Thermal 2319 | . 213 165 850 1091 Explosive 613 | . . . 613 . Electromagnetic 474 | 37 91 . . 346 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . 1 1 18 Average Corruption 3 | . . 1 1 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . . 1 . 31 Message Errors 7 | . . . . 7 Matter Fused 9 | . . . . 9 Heat Flow Errors 4 | . . . . 4 Energy Discharges 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 1 | . . 1 . . Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 12 | . . . 4 8 Projectiles 10 | . . . 2 8 Explosions 2 | . . . 2 . Melee . | . . . . . Knockbacks 10 | . . . 8 2 Impact 1 | . . . 1 . Kinetic 8 | . . . 6 2 Secondary 1 | . . . 1 . Self-Inflicted Damage 17 | . . . 11 6 Shots . | . . . . . Rammed 13 | . 1 1 8 3 Targets Rammed 20 | 1 1 1 9 8 Kicked 6 | 1 . . . 5 Crushed 1 | . . . 1 . Highest Temperature 906 | 32 269 210 534 906 Average Temperature 169 | 18 77 70 135 268 Received Heat Transfer 1668 | 18 384 27 549 690 Effects 87 | . 2 2 14 69 Shutdowns 18 | . . . 3 15 Energy Bleed 8 | . . . . 8 Interference 14 | . 2 2 3 7 Matter Decay 5 | . . . . 5 Short Circuit 7 | . . . 1 6 Damage (minor) 6 | . . . . 6 Damage (major) 26 | . . . 6 20 Damage (core) 3 | . . . 1 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . . 1 5 5 Heat Transferred 4567 | . 558 494 1850 1665 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | 100 100 100 73 100 Level 1 6 | . . . 26 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 245 | 20 105 30 245 91 Initial 91 | . . . . 91 Average 34 | 2 15 3 88 23 Influence Increases 1553 | 25 251 86 719 472 Destroy 0b10 Robot/C 1000 | 20 180 40 460 300 Destroy 0b10 Robot/NC 80 | 5 10 15 40 10 Destroy Leader 264 | . 42 26 102 94 Successful Hack 20 | . 4 . 3 13 Disable Machine 75 | . . . 60 15 Destroy Structure 69 | . . 5 54 10 Lose Combat Pursuer 45 | . 15 . . 30 Influence Decreases 1509 | 25 251 86 516 631 Entered New Map 112 | . . . . 112 Time Decay 1083 | 25 201 86 336 435 Lost Part 314 | . 50 . 180 84 Squads Dispatched 10 | . 2 . 3 5 Investigation 4 | . 1 . 1 2 Extermination 3 | . . . . 3 Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 3 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | 1 15 9 34 23 Peak Tracking Total 6 | 1 6 3 6 4 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 10 | . 4 1 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . 2 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 4 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 13 | . 6 2 1 4 Terminals 11 | . 5 1 1 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 37 | . 19 7 2 9 Successful 22 | . 11 4 2 5 Failed 15 | . 8 3 . 4 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 31 | . 16 4 2 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 18 | . 9 2 2 5 Record 3 | . 2 . 1 . Prototype ID Bank 1 | . 1 . . . Open DSF 1 | . . . . 1 Branch Access Points 2 | . . 1 . 1 Emergency Access Points 3 | . 1 . 1 1 Alert Level 3 | . 1 1 . 1 Disarm Traps 1 | . 1 . . . Dispatch Records 3 | . 2 . . 1 Registered Prototypes 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 1 1 3 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . 6 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1168 | . 329 586 253 . Optics 793 | . 85 471 237 . Terrain 755 | . 84 586 85 . ECM 245 | . 245 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4764 | 313 801 586 1163 1901 Spaces Moved 2378 | 223 387 330 553 885 Core 123 | 28 2 . 1 92 Treads 1418 | . 287 330 355 446 Legs 653 | 195 51 . 60 347 Wheels 121 | . . . 121 . Hover . | . . . . . Flight 63 | . 47 . 16 . Fastest Speed 37 | 50 37 160 80 50 Average Speed 164 | 111 146 160 162 188 Slowest Speed 600 | 120 190 160 600 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 11 51 22 47 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 70 | . . 4 57 9 Melee . | . . . . . Projectile 23 | . . 4 10 9 AOE 47 | . . . 47 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2869 | 279 533 364 688 1005 Wait 59 | 32 22 . 4 1 Move 2374 | 222 386 329 552 885 Hop . | . . . . . Pick Up 77 | 11 24 10 21 11 Fast Attach 27 | . . . 6 21 Attach 51 | 5 17 2 19 8 Detach 5 | . 4 . . 1 Swap 29 | 3 13 5 7 1 Drop 48 | 1 16 6 7 18 Fire 179 | 4 50 11 63 51 Melee . | . . . . . Ram 6 | . . . 4 2 Kick 6 | 1 . . . 5 Crush 8 | . 1 1 5 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 314 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 676 | -10/Materials | Lost 4 parts (2n2w) 1081 | -10/Materials | Discovered new exit (range 15) 1115 | -10/Materials | Entered another Materials area 1115 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1416 | -9/Materials | Build established: Scavenger-Skirmisher 1502 | -9/Materials | Discovered new exit (range 10) 1657 | -9/Materials | Identified exit to Mines 1657 | -9/Materials | Identified exit to Storage 1701 | -9/Materials | Entered another Materials area 1701 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2240 | -8/Materials | Build established: Tank 2514 | -8/Materials | Lost 8 parts (3n2u3w) 2532 | -8/Materials | Core integrity fell below 50% 2584 | -8/Materials | Lost 4 parts (1p2n1w) 2757 | -8/Materials | Lost 4 parts (2n1u1w) 2810 | -8/Materials | Discovered new exit (range 16) 2834 | -8/Materials | Build established: Scavenger-Gunner 2864 | -8/Materials | Entered Factory 2864 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2903 | -7/Factory | Identified exit to Lower Caves 4197 | -7/Factory | Lost 3 parts (1p2w) 4598 | -7/Factory | Core integrity fell below 50% 4634 | -7/Factory | Lost 10 parts (1p3n2u4w) 4702 | -7/Factory | System corruption reached 10% 4729 | -7/Factory | Core integrity fell below 20% 4756 | -7/Factory | Lost 6 parts (1n2u3w) 4765 | -7/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- Lightning Gun destroyed. Acquired 127 matter. Acquired Corrupted Aluminum Leg. System corrupted: Component data lost. Aluminum Leg destroyed. Imp. Heat Sink destroyed. Acquired Cld. Particle Cannon. A2QZ7M25UIRX3/3FEQJYKDN9I1 R|ZBOQSWYI Acquired Cld. Particle Cannon. System corrupted: Cld. Particle Cannon failed to cycle. U-05 Engineer builds a Wall. System corrupted: Matter fused (-6). System corrupted: Cld. Particle Cannon failed to cycle. Target Analyzer melted. Gravmag System melted. P-60 Hacker destroyed. Fusion Modulator explodes. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##??????????????????????????????? | | ????############## ############??????????????????? | | ????# # #??????????????????? | | ????# # "T"% #??????????????????? | | ????# # #??????????????????? | | ????# % # #??????????????????? | | ????# *# #??????????????????? | | ????# """" """"*]# """ ]] #??????????????????? | | ????# """" """" # """ @ #??????????????????? | | ????# """" """" # """ #??????????????????? | | ????# """" """" # #??????????????????? | | ????# """" """" # #?????????########## | | ????# """" """" # #?????????# ! | | ????# # %* #?????????# | | ????######+#############+################ """ """ | | ??????# [ # """ """ | | ??????# # """ """ | | ??????# # | | ??????# + """ | | ####### # """ | | !!! # #####/################# # """ ! | | ! ! # #?? ?????????????????# # ! | | !!! # ## ??????????????????# # | | + ## ???????????????????# # | | #% ##????????????????????# ########## | | # #?????????????????????# #?# | | # %#?????????????????????# #?# | | # % #?????????????????????# #?# """" | | ####### %#?????????????????????# #?# """" | | ??????# #?????????????????????# #?# """" | | ??????# #?????????????????????# #?# """" | | ??##### #?????????????????????# #?# | | ###T ## #######???????????????# #?# """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 26 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Evasion (%) 62 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Fist Fight Made in Tau Ceti IV Novice Programmer Please Form A Line Risk Taker System Compromised Challenges ------------ None Game ------ Seed NuclearExpertOptics Manual? 0 Play Time 01:26:54 Cumulative 1.7 hours Start 2025.06.27 @ 19:34:20 End 2025.06.28 @ 11:56:35 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6638b3e4-dcb2-4032-8b7b-15e4ee0ed08d