Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.18 @ 03:23:00 Player: Sebsebeleb Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (156) 780 Value Destroyed (6103) 6103 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1143) 1143 TOTAL SCORE: 12526 Bonus ------- High Alert Combat Kills 1000 Follower Combat Kills 163 Friendly Fire -20 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Salvage Targeting Computer Target Analyzer > --- WEAPON (5) ------- Lance > --- INVENTORY (4) ---- Actuator Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Hover Unit Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Gravity Neutralizing Apparatus Advanced Salvage Targeting Computer Targeting Computer Target Analyzer Maneuvering Thrusters Improved Shield Generator > --- WEAPON ----------- Improved Arc Projector Heavy Laser Wave Gun Neutron Cannon KE Penetrator > --- INVENTORY -------- Advanced Heat Sink Actuator Array Improved Actuator Array [Rating: 77] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Gravity Neutralizing Apparatus Storage Medium Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Utility Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Scatter Rocket Array Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Greatsword Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . Utility 5 | . . 2 . 2 . . . . 1 Weapon 3 | . . . . . 2 . . . 1 Parts Attached 253 | 6 5 4 49 38 51 33 3 24 40 Power 35 | 1 . . 7 5 5 4 . 5 8 Engine 26 | 1 . . 7 3 1 4 . 5 5 Core 9 | . . . . 2 4 . . . 3 Reactor . | . . . . . . . . . . Propulsion 56 | 2 3 . 13 10 9 7 1 4 7 Treads 18 | . 3 . 5 6 2 . . . 2 Leg 23 | . . . 4 4 5 7 . . 3 Wheel 6 | 2 . . 1 . 2 . . 1 . Hover 5 | . . . . . . . 1 3 1 Flight 4 | . . . 3 . . . . . 1 Utility 95 | 1 2 4 16 11 22 14 . 11 14 Device 46 | . 1 3 5 5 9 7 . 7 9 Storage 13 | 1 1 . 5 5 1 . . . . Processor 10 | . . . 1 . 3 2 . 1 3 Hackware 1 | . . . . . . 1 . . . Protection 25 | . . 1 5 1 9 4 . 3 2 Artifact . | . . . . . . . . . . Weapon 67 | 2 . . 13 12 15 8 2 4 11 Energy Gun 34 | 1 . . 6 10 10 2 . . 5 Energy Cannon 4 | . . . 3 . . . . . 1 Ballistic Gun 8 | 1 . . 1 1 1 1 . . 3 Ballistic Cannon 4 | . . . . . 2 1 1 . . Launcher 3 | . . . 2 . . . 1 . . Special Weapon 3 | . . . . . 2 . . . 1 Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 7 | . . . . . . 4 . 3 . Piercing Weapon 2 | . . . . . . . . 1 1 Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 8 | . . . 4 2 1 1 . . . Parts Lost 113 | . . . 9 23 24 16 3 3 35 Power 19 | . . . 3 3 3 4 . 1 5 Propulsion 24 | . . . 2 6 4 3 . . 9 Utility 30 | . . . 1 5 7 4 2 1 10 Weapon 40 | . . . 3 9 10 5 1 1 11 Highest Loss Streak 15 | . . . 5 8 7 6 3 2 15 Average Slot Usage (%) 83 | . 90 77 83 87 88 83 56 71 78 Engine 6 | . 14 11 9 3 1 10 . 10 6 Core 2 | . . . . 5 5 . . . 1 Treads 6 | . 26 22 7 11 9 . . . 1 Leg 7 | . . . 8 5 1 18 13 1 9 Device 13 | . 6 11 9 13 16 13 10 19 16 Storage 9 | . 14 11 10 18 12 6 3 . . Processor 8 | . . . 2 9 11 7 13 11 15 Protection 6 | . . 3 17 3 1 9 3 1 4 Energy Gun 10 | . 14 6 10 12 19 2 . . 6 Ballistic Gun 2 | . 14 11 1 1 2 1 . . 5 Slashing Weapon 2 | . . . . . . 8 6 11 . Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 11 40 42 40 40 40 54 45 54 56 Greatest Support 72 | 26 40 40 46 46 40 72 40 57 71 Greatest Overweight (x) 4 | . . 1 4 1 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 16 | 6 14 12 12 14 16 8 8 4 4 Average Capacity 8 | 4 11 12 6 10 10 8 6 4 4 Most Carried 12 | 6 12 12 12 10 12 8 8 4 4 Average Carried 6 | 3 11 11 5 5 9 7 5 3 3 Final Capacity 14 | 6 12 12 8 14 8 8 4 4 4 Final Carried 12 | 6 12 12 6 7 8 6 4 4 1 Class Distribution -------------------- 45% | Scavenger-Mutant 20% | Mutant 16% | Scavenger-Gunner 6% | Scavenger-Skirmisher 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Matter Collected 3541 | 193 42 120 678 379 823 423 . 228 655 Remotely . | . . . . . . . . . . Salvage Created 7113 | . 108 120 1330 1570 921 1579 . 577 908 Parts 340 | . 7 8 70 76 45 65 . 22 47 Haulers Intercepted 8 | . . . 3 2 1 1 . 1 . Recyclers Shooed 5 | . . . 3 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 121 | . 2 3 21 29 21 22 . 10 13 Melee 30 | . . . . . 1 16 . 10 3 Guns 63 | . 2 3 11 26 10 3 . . 8 Cannons 16 | . . . 3 3 8 . . . 2 AOE 9 | . . . 6 . . 3 . . . Classes Destroyed 16 | . 2 . 8 1 2 . . . 3 Worker 6 | . . . 2 2 . 2 . . . Builder 5 | . . . 1 2 1 . . . 1 Tunneler 1 | . . . . . . . . . 1 Hauler 8 | . . . 3 2 1 1 . 1 . Recycler 6 | . . . 4 1 . 1 . . . Mechanic 1 | . . . 1 . . . . . . Operator 2 | . . . . . . . . . 2 Watcher 6 | . 1 1 1 1 . 2 . . . Swarmer 15 | . . . 2 4 5 . . 4 . Grunt 63 | . 2 3 11 17 6 13 . 4 7 Brawler 2 | . . . . 1 . 1 . . . Duelist 4 | . . . 1 1 . 2 . . . Sentry 19 | . . . 7 6 2 3 . 1 . Hunter 6 | . . . . . 3 1 . . 2 Programmer 10 | . . . . . 4 2 . 1 3 Behemoth 1 | . . . . . . . . . 1 Thug 1 | . . . . . 1 . . . . Best Kill Streak 9 | . 2 3 9 5 3 4 . 4 3 Combat Bots Only 7 | . 1 2 7 4 3 4 . 4 2 Max Kills in Single Turn 3 | . 1 1 3 2 1 3 . 1 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . . 3 . . 3 . . . Melee 1 | . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Damage Taken 16244 | . 78 57 1329 2511 3721 3122 39 1038 4349 Core 2550 | . 21 12 189 425 490 319 . 77 1017 Absorbed by Shields 22 | . . . . . . . . . 22 Core Remaining (%) 57 | 100 91 . 49 22 30 . . 53 . Volleys Fired 415 | . 16 9 101 112 84 27 . . 66 Largest 4 | . 2 2 2 2 4 2 . . 4 Hottest 257 | . 60 60 120 126 221 113 . . 257 Shots Fired 750 | . 32 13 127 189 214 44 . . 131 Gun 638 | . 32 13 90 173 173 32 . . 125 Cannon 108 | . . . 34 16 40 12 . . 6 Launcher 3 | . . . 3 . . . . . . Special 1 | . . . . . 1 . . . . Kinetic 246 | . 16 9 29 16 70 23 . . 83 Thermal 360 | . 16 4 34 102 143 21 . . 40 Explosive 3 | . . . 3 . . . . . . Electromagnetic 140 | . . . 61 71 . . . . 8 Robot Hit Streak 18 | . 6 7 18 10 17 9 . . 10 Robot Miss Streak 14 | . 2 2 5 6 9 14 . . 14 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 8 | . . . 1 6 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . Shots Hit Robots 645 | . 20 9 77 132 145 110 . 37 115 Core Hits 314 | . 6 7 51 58 66 57 . 12 57 Critical Hits 20 | . . . . 2 . 3 . 1 14 Critical Kills 7 | . . . . 1 . 2 . . 4 Critical Parts Destroyed 13 | . . . . 1 . 1 . 1 10 Melee Attacks 189 | . . . . 15 . 95 . 49 30 Impact 15 | . . . . 15 . . . . . Slashing 152 | . . . . . . 95 . 42 15 Piercing 22 | . . . . . . . . 7 15 Sneak Attacks 9 | . . . . . . 7 . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 18 | . . . . . . 3 . 9 6 Damage Inflicted 19273 | . 170 91 2646 3107 2853 5372 . 2016 3018 Guns 8456 | . 170 91 1135 2452 2134 400 . . 2074 Cannons 2163 | . . . 756 326 674 175 . . 232 Explosions 1398 | . . . 755 72 . 571 . . . Melee 7204 | . . . . 257 . 4219 . 2016 712 Ramming 52 | . . . . . 45 7 . . . Kinetic 3440 | . 55 44 214 286 916 344 . . 1581 Thermal 5744 | . 115 47 837 1384 1892 802 . . 667 Explosive 674 | . . . 674 . . . . . . Electromagnetic 2159 | . . . 921 1180 . . . . 58 Impact 257 | . . . . 257 . . . . . Slashing 6445 | . . . . . . 4219 . 1896 330 Piercing 502 | . . . . . . . . 120 382 Highest Corruption 17 | . . . 1 . 5 . . 2 17 Average Corruption 4 | . . . 1 . 3 . . 2 8 Corruption Purged 1 | . . . . . 1 . . . . Effects 56 | . . . 1 . 29 . . 2 24 Message Errors 10 | . . . 1 . 5 . . 1 3 Matter Fused 13 | . . . . . 6 . . . 7 Heat Flow Errors 7 | . . . . . 4 . . . 3 Energy Discharges 6 | . . . . . 3 . . 1 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 2 . . . . Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . 1 . . . . Targeting Errors 11 | . . . . . 6 . . . 5 Weapon Failures 3 | . . . . . 2 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 776 | . . . 65 27 3 471 . 131 79 Projectiles 68 | . . . 37 10 3 . . . 18 Explosions 141 | . . . 28 17 . 96 . . . Melee 567 | . . . . . . 375 . 131 61 Knockbacks 23 | . . . . . 19 4 . . . Impact 2 | . . . . . 2 . . . . Kinetic 21 | . . . . . 17 4 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 194 | . . . 155 18 18 3 . . . Shots 8 | . . . 7 1 . . . . . Rammed 13 | . . . . . 12 1 . . . Targets Rammed 13 | . . . . . 12 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 463 | . 38 3 282 453 397 260 . . 463 Average Temperature 112 | . 18 3 88 113 130 58 . . 153 Received Heat Transfer 4677 | . 42 30 438 1242 978 819 . 234 894 Effects 14 | . . . . 10 2 . . . 2 Shutdowns 2 | . . . . 1 . . . . 1 Energy Bleed 1 | . . . . 1 . . . . . Interference 8 | . . . . 7 . . . . 1 Matter Decay 2 | . . . . . 2 . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 5 | . . . 3 2 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Melted 21 | . . . 2 5 10 . . . 4 Heat Transferred 9588 | . 275 100 1250 2672 3441 821 . . 1029 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . 3 2 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Peak Influence 1064 | . 129 191 472 641 957 1064 341 413 361 Initial 428 | . . 53 80 193 289 428 341 217 202 Average 421 | . 48 115 300 427 513 800 328 305 212 Maximum Alert Level 3 | . . . 2 2 3 3 1 2 1 Low Security (%) 19 | 100 100 100 24 6 4 . . . 41 Level 1 39 | . . . 55 38 39 . 100 89 58 Level 2 23 | . . . 19 54 30 35 . 10 . Level 3 17 | . . . . . 25 64 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 37 | . 2 2 2 4 15 5 . 2 5 Investigation 11 | . 1 1 . 1 6 1 . . 1 Extermination 8 | . . . . . 3 2 . 1 2 Reinforcement 11 | . 1 1 1 3 2 . . 1 2 Assault 6 | . . . 1 . 3 2 . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Distress Signals 16 | . 2 . 2 9 . 2 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 226 | . 8 5 27 51 52 34 4 18 27 Peak Tracking Total 10 | . 4 2 7 7 10 5 4 5 6 Tactical Retreats 25 | . . . . 9 5 3 . 6 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Traps Triggered 13 | . . . 6 1 2 1 . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Machines Disabled 16 | . . . 9 1 3 3 . . . Max in Single Turn 3 | . . . 2 1 1 3 . . . Garrison Access 2 | . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 1 . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Machines Accessed 35 | . 3 2 14 1 7 3 . 2 3 Terminals 18 | . 1 2 12 . 2 . . . 1 Fabricators 7 | . . . . . 3 3 . 1 . Repair Stations 4 | . 1 . 1 . 1 . . . 1 Recycling Units 5 | . 1 . 1 1 1 . . 1 . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 88 | . 6 7 27 4 21 11 . 4 8 Successful 55 | . 4 5 19 3 11 7 . 3 3 Failed 33 | . 2 2 8 1 10 4 . 1 5 Catastrophic 6 | . 1 . 2 . 2 . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 40 | . 3 7 23 . 5 . . . 2 Fabricators 26 | . . . . . 13 11 . 2 . Repair Stations 8 | . 2 . 2 . 1 . . . 3 Recycling Units 11 | . 1 . 2 4 2 . . 2 . Scanalyzers 3 | . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . 1 5 16 . 2 . . . . Record 7 | . . 1 4 . 2 . . . . Part Schematic 2 | . . . 2 . . . . . . Robot Schematic 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 6 | . . . 6 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Alert Level 2 | . 1 1 . . . . . . . Patrol Status 1 | . . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . Fabricator Hacks 17 | . . . . . 8 7 . 2 . Load Schematic 4 | . . . . . 1 2 . 1 . Build 13 | . . . . . 7 5 . 1 . Repair Station Hacks 6 | . 2 . 2 . . . . . 2 Scan Component 3 | . 1 . 1 . . . . . 1 Repair 3 | . 1 . 1 . . . . . 1 Recycling Unit Hacks 7 | . 1 . 1 3 1 . . 1 . Report Inventory 4 | . 1 . 1 1 . . . 1 . Retrieve Components 3 | . . . . 2 1 . . . . Scanalyzer 1 | . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 Used . | . . . . . . . . . . Hacking Detections 24 | . 1 2 9 1 6 2 . . 3 Full Trace Events 12 | . 1 2 1 1 5 1 . . 1 Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . Robots Built 1 | . . . . . 1 . . . . Matter 153 | . . . . . 153 . . . . Time 40 | . . . . . 40 . . . . Total Robot Build Rating 1 | . . . . . 1 . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built 4 | . . . . . . 2 . 2 . Matter 336 | . . . . . . 168 . 168 . Time 126 | . . . . . . 84 . 42 . Total Part Build Rating 16 | . . . . . . 8 . 8 . Parts Repaired 3 | . 1 . 1 . . . . . 1 Time 126 | . 26 . 44 . . . . . 56 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 19 | . . . . 9 10 . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . parse_system 1 | . . . . . 1 . . . . Relay Couplers Released 1 | . . . . . 1 . . . . Machine Destruction 1 | . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Total Allies 17 | . . . 10 . 7 . . . . Largest Group 9 | . . . 9 . 4 . . . . Highest-Rated Group 124 | . . . 80 . 124 . . . . Highest-Rated Ally 31 | . . . 16 . 31 . . . . Total Orders 6 | . . . 3 2 1 . . . . ROAM 1 | . . . 1 . . . . . . COLLECT 1 | . . . . . 1 . . . . EXPLORE 4 | . . . 2 2 . . . . . Ally Attacks 80 | . . . 37 . 43 . . . . Total Damage 1091 | . . . 393 . 698 . . . . Kills 7 | . . . 2 . 5 . . . . Allies Corrupted 1 | . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 10 | . . . 6 4 . . . . . Drone Recoveries 6 | . . . 4 2 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Turns Passed 8343 | 50 370 229 1380 951 2073 1389 154 593 1154 Spaces Moved 4444 | 41 177 113 727 302 1178 809 118 391 588 Core 13 | 3 . . 6 . . . . . 4 Treads 1439 | . 177 113 237 173 684 . . . 55 Legs 2090 | . . . 354 129 175 809 118 14 491 Wheels 689 | 38 . . 7 . 319 . . 325 . Hover 89 | . . . . . . . . 52 37 Flight 124 | . . . 123 . . . . . 1 Fastest Speed 32 | 50 160 160 32 120 100 120 120 52 50 Average Speed 131 | 86 160 160 135 144 140 120 125 96 128 Slowest Speed 250 | 90 160 180 250 180 180 150 150 120 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 32 12 92 34 37 19 78 12 13 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 162 | . . . 132 10 1 15 . . 4 Melee . | . . . . . . . . . . Projectile 18 | . . . 8 5 1 . . . 4 AOE 144 | . . . 124 5 . 15 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Total 5959 | 52 233 152 993 595 1441 1023 123 523 824 Wait 441 | . 30 15 65 103 63 29 . 44 92 Move 4434 | 40 176 112 724 301 1177 809 117 390 588 Hop 1 | . . . 1 . . . . . . Pick Up 94 | 6 5 4 13 15 24 12 2 10 3 Fast Attach 144 | 6 3 2 33 13 21 20 3 14 29 Attach 69 | . . 1 8 20 19 8 . 7 6 Detach 29 | . 1 2 8 7 7 1 . 1 2 Swap 41 | . 2 1 8 5 12 5 . 3 5 Drop 110 | . . 6 32 4 22 20 1 15 10 Fire 415 | . 16 9 101 112 84 27 . . 66 Melee 168 | . . . . 15 . 91 . 39 23 Ram 11 | . . . . . 11 . . . . Kick 1 | . . . . . . 1 . . . Crush 1 | . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 9) 364 | -10/Materials | Repaired Lgt. Treads 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Utility x2 598 | -9/Materials | Discovered new exit (range 5) 650 | -9/Materials | Entered Storage 744 | -9/Storage | Found Prototype Launcher 744 | -9/Storage | Identified Scatter Rocket Array 768 | -9/Storage | Identified exit to Recycling 921 | -9/Storage | Destroyed 7 combat bots 934 | -9/Storage | Lost 5 parts (1p1n1u2w) 1226 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1520 | -9/Storage | Discovered new exit (range 8) 1539 | -9/Storage | Core integrity fell below 50% 1875 | -9/Storage | Repaired Broken Imp. Ion Engine 1920 | -9/Storage | Build established: Scavenger-Mutant 2030 | -9/Storage | Entered Materials 2030 | -8/Materials | Evolved 2 slots: Utility x2 2261 | -8/Materials | Lost 3 parts (1u2w) 2492 | -8/Materials | Lost 8 parts (1p2n2u3w) 2627 | -8/Materials | Core integrity fell below 50% 2633 | -8/Materials | Lost 4 parts (1p1n1u1w) 2903 | -8/Materials | Discovered new exit (range 10) 2981 | -8/Materials | Entered Factory 2981 | -7/Factory | Evolved 2 slots: Weapon x2 3342 | -7/Factory | Build established: Scavenger-Gunner 3673 | -7/Factory | Fabricated A-02 Transporter? 3975 | -7/Factory | Local fabrication network quarantined 4192 | -7/Factory | Lost 3 parts (1n2w) 4278 | -7/Factory | Build established: Scavenger-Skirmisher 4454 | -7/Factory | Garrison activated, responded to threat 4545 | -7/Factory | Lost 7 parts (2u5w) 4651 | -7/Factory | Lost 5 parts (1p1n2u1w) 4662 | -7/Factory | Core integrity fell below 50% 4846 | -7/Factory | Lost 5 parts (2n2u1w) 4868 | -7/Factory | Allied Derelicts emerged from ambush trap array 4937 | -7/Factory | P-60 Hacker assimilated allied MG-8MO(g) 4974 | -7/Factory | Allied Derelicts emerged from ambush trap array 4976 | -7/Factory | Discovered new exit (range 9) 4981 | -7/Factory | First assault squad dispatched 5054 | -7/Factory | Entered another Factory area 5054 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5095 | -6/Factory | Build established: Scavenger-Mutant 5198 | -6/Factory | Fabricated Greatsword (x2) 5404 | -6/Factory | First assault squad dispatched 5545 | -6/Factory | Local fabrication network quarantined 5625 | -6/Factory | Lost 3 parts (1p2w) 6198 | -6/Factory | Build established: Scavenger-Gladiator 6279 | -6/Factory | Lost 6 parts (1p2n1u2w) 6328 | -6/Factory | Lost 3 parts (1p1n1u) 6443 | -6/Factory | Sucked down chute 6443 | -6/Factory | Entered Waste 6497 | -6/Waste | Spotted C-40 Crusher 6501 | -6/Waste | Found Broken Gamma Bomb Array 6519 | -6/Waste | Spotted C-40 Crusher 6522 | -6/Waste | Build established: Scavenger-Mutant 6529 | -6/Waste | Spotted C-40 Crusher 6532 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6549 | -6/Waste | Spotted C-40 Crusher 6552 | -6/Waste | Spotted C-40 Crusher 6563 | -6/Waste | Lost 3 parts (2u1w) 6566 | -6/Waste | Spotted C-40 Crusher 6586 | -6/Waste | Discovered new exit (range 10) 6597 | -6/Waste | Entered Factory 6656 | -6/Factory | Fabricated Greatsword (x2) 7048 | -6/Factory | Discovered new exit (range 11) 7190 | -6/Factory | Entered another Factory area 7190 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7296 | -5/Factory | Lost 4 parts (2n2w) 7556 | -5/Factory | Lost 6 parts (2p1u3w) 7646 | -5/Factory | Repaired KE Penetrator 7856 | -5/Factory | Lost 4 parts (1p2n1u) 8104 | -5/Factory | Spotted B-75 Beast 8167 | -5/Factory | Destroyed B-75 Beast 8197 | -5/Factory | Lost 5 parts (1p2n1u1w) 8249 | -5/Factory | Build established: Scavenger-Gunner 8302 | -5/Factory | System corruption reached 10% 8314 | -5/Factory | Core integrity fell below 50% 8328 | -5/Factory | Core integrity fell below 20% 8344 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- P-70 Sage suffers critical hit. Destroyed Imp. Heat Sink. P-70 Sage resets P-70 Sage, system corruption cleaned. Imp. Actuator Array destroyed. Chain reaction triggered in Lgt. Angular Momentum Engine. G-50 Soldier destroyed. P-70 Sage destroyed. Acquired 31 matter. Adv. Heat Sink destroyed. Destroyed Hpw. Shock Rifle. P-70 Sage suffers critical hit. Destroyed Tesla Rifle. U-05 Engineer lays Concrete. Targeting Computer destroyed. System corrupted: Lance targeting data glitched. System corrupted: Heat flow error (+187). Destroyed Hvy. Laser. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | #########????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ?? ?????????????????????????????????????????????? | | ???" "???????????????????????????????????????????? | | ???? 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""" " #? # | | ???????????+## ? """ " ]][ *#?? # | | ?????????????????""" ]][ #?? # | | ??????????????? u ][[ #??? # | | ?????????????????""" #??? # | | ?????????????????""" =#????########## ^ | | ?????????????????""" =%#?????????????# | | ?????????????# !#?????????????# | | ##???????????# ?""" " #??????????#### | | #???????????# """ """ [! #??????????# # | | #?????????? # """ """ [! ############! ! | | ##########/## [! """"! !* | | ""R"" =%! | | "" "" != | | #####"##### | | ###+#####+##??? #???? ????# | | ## #???#### #???? ????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 21 Base Temperature (-) 150 Heat Shielding 100 Armor Coverage 600 Resistance: TH 20 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 3 Defensive Hacking 10 Item Schematics ----------------- Energy Filter | -9/Storage | Hacked Greatsword | -9/Storage | Hacked Robot Schematics ------------------ A-02 Transporter | -9/Storage | Hacked Fabricated ------------ A-02 Transporter | x1 | -7/Factory Greatsword | x2 | -6/Factory Greatsword | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Fist Fight Universal Adapter Challenges ------------ None Game ------ Seed HeartShadingProtomatter Manual? 0 Play Time 03:38:49 Cumulative 16.4 hours Start 2021.05.27 @ 02:29:08 End 2021.06.18 @ 03:23:00 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 466fe1e0-c910-4ff1-8e83-79c837546813