Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 16:27:46 Player: Regalia Project Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2303) 2303 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (318) 318 TOTAL SCORE: 6656 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 25 Aligned with FarCom 300 Friendly Fire -42 Cogmind --------- Core Integrity 489/700 Matter 5/300 Energy 290/290 System Corruption 5% Temperature Warm (193) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Plasma Cannon Mini Grenade Launcher > --- INVENTORY (10) --- High-capacity Storage Unit Small Matter Pod (0) Advanced Targeting Computer Reaction Control System EM Disruption Field Field Recycling Unit (0) Plasma Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Shield Generator Skeleton Box > --- WEAPON ----------- Pulse Rifle Mini Grenade Launcher > --- INVENTORY -------- Carbon-fiber Leg Heat Sink Compact Battery Medium Matter Pod Advanced Weight Redist. System Improved Shield Generator Improved Medium Laser Autogun Mini Grenade Launcher [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 2 | . . . 1 . . . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 71 | 4 12 9 12 3 2 1 18 10 Power 10 | 1 1 1 3 . . . 3 1 Engine 6 | 1 1 . 2 . . . 1 1 Core 4 | . . 1 1 . . . 2 . Reactor . | . . . . . . . . . Propulsion 20 | 2 . 6 2 3 . 1 6 . Treads 2 | . . 2 . . . . . . Leg 18 | 2 . 4 2 3 . 1 6 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 4 1 3 . 2 . 5 8 Device 10 | . . 1 1 . 1 . 4 3 Storage 7 | 1 3 . . . 1 . . 2 Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 6 | . 1 . 2 . . . . 3 Artifact . | . . . . . . . . . Weapon 17 | . 7 1 4 . . . 4 1 Energy Gun 4 | . 1 . 1 . . . 2 . Energy Cannon 2 | . 1 . . . . . . 1 Ballistic Gun 8 | . 5 1 1 . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . . . Parts Lost 17 | . . . 1 4 . . . 12 Power 3 | . . . 1 . . . . 2 Propulsion 6 | . . . . 2 . . . 4 Utility 6 | . . . . 2 . . . 4 Weapon 2 | . . . . . . . . 2 Highest Loss Streak 8 | . . . 1 4 . . . 8 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 3 8 9 9 7 9 9 9 7 Power . | . 1 1 1 . . . . . Propulsion . | 1 2 2 1 . . . . . Utility 3 | . 1 2 2 2 2 3 4 5 Weapon 3 | 2 3 2 4 5 6 5 3 . Tool/Special . | . . . . . . . . . Unused Backups 18 | . . . 2 . . . 6 10 Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 9 | . . . 1 . . . 2 6 Weapon 7 | . . . . . . . 3 4 Tool/Special 1 | . . . . . . . 1 . Average Slot Usage (%) 89 | . 98 98 99 87 62 98 95 89 Engine 3 | . 14 2 6 . . . 3 . Core 9 | . . 11 4 11 11 11 10 12 Leg 29 | . 28 25 33 27 22 32 35 29 Device 6 | . . 1 10 . 3 11 15 3 Storage 13 | . 20 14 11 18 24 22 9 4 Processor 2 | . . . . . . . 1 7 Protection 4 | . 6 12 11 8 . . . 7 Energy Gun 5 | . 13 6 1 . . . 5 12 Energy Cannon 1 | . 4 4 3 4 . . . . Ballistic Gun 7 | . 10 15 12 12 1 21 7 . Launcher 3 | . . . 4 3 . . 4 6 Peak Build Rating 40 | 4 13 15 19 17 16 24 40 40 Average Rating 23 | 2 9 12 16 15 12 23 36 36 On Entrance 14 | . 4 10 14 16 15 16 24 35 Avg Prop Armor Cover (%) 5 | . . . . . . . 6 5 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 8 23 27 31 27 23 25 32 69 Greatest Support 80 | 20 20 40 33 35 25 40 80 77 Greatest Overweight (x) 1 | . 1 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 20 Average Capacity 10 | 6 9 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 9 10 10 10 10 Average Carried 8 | 3 8 9 9 7 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 7 10 10 10 7 Class Distribution -------------------- 58% | Mutant 23% | Scavenger-Mutant 13% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1986 | 194 416 240 327 143 150 105 154 257 Remotely 98 | . . . . . . . 98 . Salvage Created 1962 | . 387 212 485 108 . 57 198 515 Parts 152 | . 19 11 42 11 . 2 24 43 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled 15 | . . . . . . . . 15 Retrieved Matter 103 | . . . . . . . . 103 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 51 | . 7 6 16 5 . 1 7 9 Melee 2 | . . . 1 1 . . . . Guns 20 | . 6 4 5 1 . 1 1 2 Cannons 5 | . 1 2 . 2 . . . . AOE 24 | . . . 10 1 . . 6 7 Classes Destroyed 15 | . 4 1 4 2 . 1 . 3 Worker 7 | . . . 1 . . . 3 3 Builder 10 | . . . . 1 . . 3 6 Tunneler 4 | . . . 2 1 . . . 1 Recycler 3 | . 2 . . . . . 1 . Operator 1 | . . . . . . . . 1 Watcher 4 | . 1 . 2 . . . 1 . Swarmer 11 | . 3 . 4 1 . . 3 . Grunt 28 | . 4 5 8 1 . . 3 7 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . 1 1 . . . . Sentry 4 | . . . 3 . . . 1 . Demolisher 2 | . . . . 2 . . . . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . Best Kill Streak 12 | . 7 3 8 6 . 1 10 12 Combat Bots Only 5 | . 5 3 5 2 . 1 3 3 Max Kills in Single Turn 7 | . 2 2 4 1 . 1 7 4 Gunslinging 1 | . 1 1 . . . . . . Exploded 3 | . . . 2 1 . . 3 1 Melee 1 | . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 346 | . 47 17 43 23 . 6 31 179 Missed 103 | . 15 1 13 4 . 2 14 54 Hits 243 | . 32 16 30 19 . 4 17 125 Melee 6 | . . . . 6 . . . . Projectile 237 | . 32 16 30 13 . 4 17 125 AOE 6 | . . . . 6 . . . . Critical Strikes 7 | . 1 . 1 1 . . . 4 Actively Blocked 1 | . . . . 1 . . . . Part Disruptions 2 | . . . . . . . . 2 Damage Taken 3607 | . 342 192 314 606 . 79 198 1876 Core 390 | . 50 11 38 55 . . 25 211 Absorbed by Shields 366 | . . . 110 . . . 78 178 Redirected to Shielding 40 | . . . . 40 . . . . Regen/Repaired (Parts) 140 | . 14 . . . . . 54 72 Core Remaining (%) 86 | 100 . 75 . . . 76 95 . Volleys Fired 158 | . 23 17 27 6 . 3 17 65 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 143 | . 108 91 91 98 . 46 86 143 Shots Fired 252 | . 44 26 53 12 1 6 29 81 Gun 166 | . 37 15 39 5 1 6 16 47 Cannon 37 | . 7 11 3 4 . . . 12 Launcher 49 | . . . 11 3 . . 13 22 Special . | . . . . . . . . . Kinetic 99 | . 22 15 39 5 1 6 11 . Thermal 87 | . 22 11 3 4 . . 5 42 Explosive 49 | . . . 11 3 . . 13 22 Electromagnetic 17 | . . . . . . . . 17 Robot Hit Streak 14 | . 6 14 10 11 2 7 3 9 Robot Miss Streak 4 | . 3 1 4 1 . . 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 173 | . 27 15 39 16 1 5 12 58 Core Hits 169 | . 14 8 32 17 . 3 28 67 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 4 | . 1 . 1 1 . . . 1 Burn 1 | . . . . . . . . 1 Destroy 2 | . 1 . 1 . . . . . Sever 1 | . . . . 1 . . . . Melee Attacks 10 | . . . 4 6 . . . . Impact . | . . . . . . . . . Slashing 10 | . . . 4 6 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6364 | . 395 276 1474 395 14 58 1270 2482 Guns 1703 | . 312 173 396 62 14 58 132 556 Cannons 549 | . 83 103 62 62 . . . 239 Explosions 3872 | . . . 918 129 . . 1138 1687 Melee 240 | . . . 98 142 . . . . Ramming . | . . . . . . . . . Kinetic 1001 | . 217 173 396 62 14 58 81 . Thermal 1100 | . 178 103 62 62 . . 51 644 Explosive 3372 | . . . 918 129 . . 1117 1208 Electromagnetic 651 | . . . . . . . 21 630 Impact . | . . . . . . . . . Slashing 240 | . . . 98 142 . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 5 5 5 5 . 5 Average Corruption 4 | . . . 5 5 5 5 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . 5 3 19 7 . 5 Message Errors 6 | . . . . . 4 2 . . Matter Fused 12 | . . . 1 2 5 2 . 2 Heat Flow Errors 3 | . . . . 1 1 1 . . Energy Discharges 9 | . . . 3 . 4 2 . . Data Loss (minor) 7 | . . . 1 . 3 . . 3 Data Loss (major) 1 | . . . . . 1 . . . Misfires 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 35 | . . . 9 . . . 5 21 Projectiles . | . . . . . . . . . Explosions 35 | . . . 9 . . . 5 21 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 566 | . . . 41 67 . . 41 417 Shots 21 | . . . 2 3 . . 3 13 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 314 | . 174 171 126 96 235 188 138 314 Average Temperature 91 | . 66 59 37 38 111 65 49 127 Received Heat Transfer 954 | . 114 84 58 42 . . 54 602 Effects 2 | . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 . . . . . . 2 Heat Transferred 2110 | . 373 185 111 111 . . 111 1219 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 4 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . . 1 . . . . 2 Low Security (%) 91 | 100 100 100 92 100 . 100 100 75 Level 1 3 | . . . 7 . . . . 9 Level 2 4 | . . . . . . . . 15 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 460 | . 107 87 320 173 . 30 166 460 Initial 121 | . . 37 12 121 . . . 36 Average 75 | . 19 41 72 142 . 2 85 113 Influence Increases 2186 | . 192 132 572 152 . 30 420 688 Destroy 0b10 Robot/C 1020 | . 140 120 320 100 . 20 140 180 Destroy 0b10 Robot/NC 145 | . 15 . 25 10 . . 40 55 Destroy Leader 218 | . 32 10 74 20 . 10 32 40 Allied During Kill 2 | . . 2 . . . . . . Successful Hack 33 | . 5 . 9 5 . . 10 4 Disable Machine 315 | . . . 60 . . . 90 165 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 228 | . . . 84 17 . . 78 49 Lose Combat Pursuer 75 | . . . . . . . 30 45 Influence Decreases 1811 | . 96 196 292 321 143 30 339 394 Entered New Map 458 | . . 59 20 191 143 . . 45 Time Decay 1173 | . 96 117 262 90 . 30 339 239 Lost Part 160 | . . . 10 40 . . . 110 Lost Ally 20 | . . 20 . . . . . . Squads Dispatched 9 | . . . 2 . . . . 7 Investigation 1 | . . . . . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 4 | . . . 2 . . . . 2 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . 1 . 4 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 12 6 23 7 . 1 12 27 Peak Tracking Total 6 | . 5 2 5 2 . 1 4 6 Tactical Retreats 5 | . . . . . . . 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 24 | . 1 . 5 . . . 6 12 Max in Single Turn 4 | . 1 . 2 . . . 2 4 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 19 | . 2 . 3 1 5 . 4 4 Terminals 7 | . 1 . 2 1 . . 2 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . 1 . . . . . 1 1 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . . 1 Total Hacks 86 | . 6 . 11 2 50 . 10 7 Successful 73 | . 2 . 7 1 50 . 8 5 Failed 12 | . 4 . 3 1 . . 2 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts 1 | . . . 1 . . . . . Manual 2 | . . . . . 2 . . . Terminals 16 | . 2 . 5 2 . . 6 1 Fabricators 2 | . . . . . . . . 2 Repair Stations 10 | . 4 . . . . . 3 3 Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . 6 . . . 1 . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 58 | . . . 2 1 50 . 4 1 Record 51 | . . . . . 49 . 2 . Prototype ID Bank 1 | . . . 1 . . . . . Alert Level 1 | . . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . . Investigation Status 1 | . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 1 | . . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 7 | . 2 . . . . . 3 2 Scan Component 4 | . 1 . . . . . 2 1 Repair 3 | . 1 . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 5 . . . 1 . Insert Component 2 | . . . 1 . . . 1 . Analyze 1 | . . . 1 . . . . . Retrieve Study 3 | . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Unlock Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 9 | . 2 . 1 1 . . 3 2 Full Trace Events 2 | . . . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired 3 | . 1 . . . . . 1 1 Time 84 | . 26 . . . . . 32 26 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . 3 . . . . . . Total Damage 63 | . . 63 . . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 4708 | 66 449 245 625 190 827 333 859 1114 Spaces Moved 2909 | 42 205 80 366 106 682 263 514 651 Core 2 | 2 . . . . . . . . Treads 7 | . . 7 . . . . . . Legs 2900 | 40 205 73 366 106 682 263 514 651 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 130 Average Speed 129 | 116 168 182 120 120 120 120 129 133 Slowest Speed 200 | 120 190 190 120 120 120 120 130 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 46 10 25 32 90 58 33 15 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug 33 | . . . . . . . 33 . Terrain Destroyed 264 | . . . 81 30 . . 81 72 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 263 | . . . 81 30 . . 81 71 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 3568 | 59 259 155 488 147 692 275 676 817 Wait 204 | 4 1 20 35 14 2 4 69 55 Move 2901 | 41 204 79 365 105 681 262 513 651 Hop . | . . . . . . . . . Pick Up 94 | 10 10 11 16 2 3 3 21 18 Fast Attach 6 | . . . . . 1 . 5 . Attach 36 | 4 4 3 5 3 1 3 3 10 Detach 7 | . 1 1 . 1 2 . . 2 Swap 89 | . 14 13 23 7 . . 24 8 Drop 63 | . 2 11 13 3 2 . 24 8 Fire 158 | . 23 17 27 6 . 3 17 65 Melee 10 | . . . 4 6 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 343 | -10/Materials | Repaired Hcp. Matter Pod? 413 | -10/Materials | Discovered new exit (range 14) 516 | -10/Materials | Entered Mines 539 | -10/Mines | Met a Derelict bent on vengeance 646 | -10/Mines | Excavation squad dispatched 646 | -10/Mines | A large section of the Mines collapsed 698 | -10/Mines | Received a Mining Laser from a helpful Derelict 732 | -10/Mines | Discovered new exit (range 3) 761 | -10/Mines | Entered Materials 761 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 787 | -9/Materials | Central database locked down 977 | -9/Materials | Build established: Scavenger-Mutant 1357 | -9/Materials | Discovered new exit (range 10) 1386 | -9/Materials | Entered Mines 1411 | -9/Mines | Assembled infested the area 1483 | -9/Mines | Met 8R-AWN 1504 | -9/Mines | Lost 4 parts (2n2u) 1570 | -9/Mines | Discovered new exit (range 5) 1576 | -9/Mines | Entered Exiles 1596 | -9/Exiles | Discovered new exit (range 14) 1612 | -9/Exiles | Welcomed by 8R-AWN 1636 | -9/Exiles | Met EX-HEX 1685 | -9/Exiles | Met EX-DEC 1724 | -9/Exiles | Visited The Gauntlet 1738 | -9/Exiles | Build established: Mutant 1861 | -9/Exiles | Learned location of Zion (-6) 1960 | -9/Exiles | Discovered new exit (range 11) 2033 | -9/Exiles | Met EX-BIN 2082 | -9/Exiles | Aligned with FarCom system 2083 | -9/Exiles | Given EX-Vault access code 2120 | -9/Exiles | Opened EX-Vault 2131 | -9/Exiles | Found Skeleton Box 2168 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2223 | -9/Exiles | Learned about 8R-AWN's background 2403 | -9/Exiles | Left Exiles lab with Skeleton Box 2403 | -9/Exiles | Entered Mines 2673 | -8/Mines | Discovered new exit (range 9) 2704 | -8/Mines | Build established: Scavenger-Mutant 2736 | -8/Mines | Entered Materials 2736 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3034 | -8/Materials | Build established: Mutant 3458 | -8/Materials | Repaired Autogun 3591 | -8/Materials | Discovered new exit (range 4) 3595 | -8/Materials | Entered Factory 3595 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3899 | -7/Factory | Build established: Skirmisher 3918 | -7/Factory | Repaired Med. Storage Unit 3974 | -7/Factory | Identified exit to Garrison 4645 | -7/Factory | Discovered new exit (range 14) 4709 | -7/Factory | Self-destructed Last Messages --------------- W-25 Informer destroyed. Hrd. Light Armor Plating destroyed. System corrupted: Matter fused (-6). Imp. Titanium Leg destroyed. The unstable cave ceiling collapses. P-60 Hacker resets G-47 Trooper, system corruption cleaned. U-05 Engineer lays Concrete. Imp. Titanium Leg destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. Pulse Rifle destroyed. Imp. Light Armor Plating destroyed. K-01 Serf collects debris. Titanium Leg destroyed. K-01 Serf collects debris. Imp. Titanium Leg destroyed. [Achievement: Let's See Who's Tougher] Imp. Light Armor Plating destroyed. Destroyed Imp. Light Armor Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? k??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ]??????????????????????? | | #??????????????????? ??????????????????????? | | ??Y????????????? ??????????????????????? | | #??????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????Y?### ###????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# pY ##???????????????????? | | ????????????????????g?# @ #???????????????????? | | ??????????????? """??# #???????????????????? | | ??????????????# """?# ##???????????????????? | | ??????????????# R" ####g#########??????????????? | | ??????????????# """ # #??????????????? | | ??????????????# "" # #??????????????? | | ???????# ????# # #??????????????? | | ???????? ### # #??????????????? | | ??????????< % #??????????????? | | ###??????????## #??????????????? | | #??????????# #??????????????? | | #??????????## #??????????????? | | #??#######??# k ] #??????????????? | | #??# #??????????????? | | #??# """""" # #??????????????? | | #??# """""" # #??????????????? | | #??# """""" # ##############??????????????? | | #??# """""" # #???????????????????????????? | | #??# # #???????????????????????????? | | ###??# # #???????????????????????????? | | ?????# # #???????????????????????????? | | ##########+##### #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | " #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 23 Energy Capacity 300 Matter Stores 372 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Matter Pod | 68% | -10/Materials Autogun | 53% | -8/Materials Med. Storage Unit | 71% | -7/Factory Studied --------- Sml. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Ghost 'Em Let's See Who's Tougher Remodeling Sixth Sense That Tickles Challenges ------------ None Game ------ Seed BiocellTeslaInitializer Manual? 0 Play Time 01:38:00 Cumulative 6.6 hours Start 2025.11.24 @ 14:49:09 End 2025.11.24 @ 16:27:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c559cc37-9996-4a6f-8f2c-cb035f77efc4