Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 00:39:56 Player: Xenocore Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (131) 655 Value Destroyed (3347) 3347 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 6249 Bonus ------- High Alert Combat Kills 67 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 206/300 Energy 100/100 System Corruption 2% Temperature Hot (209) Movement Core (450) Ox8 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (15) --- Heavy Ion Engine Advanced Beam Cannon Faulty Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Minigun Enhanced Autogun Gauss Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Reaction Control System Core Shielding Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Advanced Heat Sink Compact Matter Pod Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Minigun Enhanced Autogun Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 79 | 6 9 32 21 11 Power 10 | 1 1 6 . 2 Engine 8 | 1 1 5 . 1 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 30 | 2 2 13 9 4 Treads 19 | 2 2 13 2 . Leg 11 | . . . 7 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 3 4 3 3 Device 5 | . . 2 2 1 Storage 6 | 1 2 2 . 1 Processor . | . . . . . Hackware 1 | . 1 . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 25 | 2 3 9 9 2 Energy Gun 4 | 2 . . 2 . Energy Cannon . | . . . . . Ballistic Gun 13 | . 2 8 2 1 Ballistic Cannon 5 | . . . 4 1 Launcher 3 | . 1 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 33 | . . 7 8 18 Power 4 | . . . 1 3 Propulsion 15 | . . 4 6 5 Utility 7 | . . . 1 6 Weapon 7 | . . 3 . 4 Highest Loss Streak 6 | . . 3 3 6 To Critical Strikes . | . . . . . Average Backups 12 | 3 9 11 13 13 Power 1 | . 1 1 . 1 Propulsion 2 | 2 2 3 . . Utility 2 | . . 2 2 1 Weapon 6 | 1 4 4 9 10 Tool/Special . | . . . . . Unused Backups 32 | . 5 12 7 8 Power 2 | . . 1 . 1 Propulsion 10 | . 4 2 4 . Utility 6 | . . 5 1 . Weapon 14 | . 1 4 2 7 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 93 98 89 65 Engine 9 | . 11 9 8 3 Core 1 | . . 1 . 4 Treads 20 | . 28 32 4 . Leg 7 | . . . 23 14 Device 8 | . . 9 14 2 Storage 10 | . 14 11 9 9 Hackware 9 | . 9 11 9 3 Protection 2 | . . . 3 9 Ballistic Gun 15 | . 23 21 6 2 Ballistic Cannon 4 | . . . 10 13 Peak Build Rating 29 | 6 14 19 29 27 Average Rating 18 | 4 12 17 25 21 On Entrance 13 | . 6 14 18 27 Naked Turns . | . . . . . Heaviest Build 42 | 11 22 35 42 42 Greatest Support 80 | 40 46 69 80 37 Greatest Overweight (x) 2 | . . 1 2 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 12 | 7 9 12 15 15 Most Carried 15 | 6 10 15 15 15 Average Carried 12 | 4 9 11 13 13 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 6 10 15 15 10 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 3480 | 235 481 1103 1191 470 Remotely . | . . . . . Salvage Created 3670 | . 560 1526 1252 332 Parts 259 | . 56 106 78 19 Haulers Intercepted 7 | . 2 2 3 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 94 | . 15 32 32 15 Guns 40 | . 8 19 10 3 Cannons 19 | . . . 12 7 AOE 35 | . 7 13 10 5 Classes Destroyed 15 | . 9 2 3 1 Worker 6 | . 2 1 3 . Builder 4 | . 2 1 1 . Tunneler 1 | . 1 . . . Hauler 7 | . 2 2 3 . Recycler 4 | . 1 2 1 . Mechanic 1 | . . . 1 . Operator 2 | . 1 . 1 . Watcher 12 | . 3 5 4 . Swarmer 34 | . 9 8 11 6 Grunt 36 | . 6 13 12 5 Brawler 2 | . . 1 . 1 Sentry 17 | . . 10 6 1 Hunter 3 | . . . 2 1 Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 8 | . 4 8 6 4 Combat Bots Only 6 | . 3 6 6 4 Max Kills in Single Turn 4 | . 3 3 4 3 Gunslinging . | . . . . . Exploded 3 | . 3 2 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 523 | . 60 149 177 137 Missed 150 | . 14 38 69 29 Hits 373 | . 46 111 108 108 Projectile 373 | . 46 111 108 108 Critical Strikes 15 | . 1 4 6 4 Part Disruptions 1 | . . . . 1 Damage Taken 5430 | . 491 1460 1846 1633 Core 806 | . 100 152 265 289 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . . 14 36 Regen/Repaired (Parts) 71 | . . 17 54 . Core Remaining (%) 74 | 100 60 62 . . Volleys Fired 306 | . 52 93 110 51 Largest 2 | . 2 2 2 2 Hottest 110 | . 70 53 110 80 Shots Fired 586 | . 100 181 218 87 Gun 396 | . 90 166 119 21 Cannon 144 | . . . 84 60 Launcher 46 | . 10 15 15 6 Special . | . . . . . Kinetic 498 | . 82 166 169 81 Thermal 42 | . 8 . 34 . Explosive 46 | . 10 15 15 6 Electromagnetic . | . . . . . Robot Hit Streak 12 | . 12 12 8 6 Robot Miss Streak 5 | . 3 5 4 5 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 329 | . 55 110 116 48 Core Hits 188 | . 32 62 69 25 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 9 | . . . 5 4 Destroy 3 | . . . 2 1 Blast 6 | . . . 3 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9203 | . 1362 2462 3656 1723 Guns 3797 | . 783 1614 1068 332 Cannons 1954 | . . . 1156 798 Explosions 3452 | . 579 848 1432 593 Melee . | . . . . . Ramming . | . . . . . Kinetic 5329 | . 729 1614 1856 1130 Thermal 422 | . 54 . 368 . Explosive 3452 | . 579 848 1432 593 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 190 | . 33 39 42 76 Projectiles 80 | . . . 22 58 Explosions 110 | . 33 39 20 18 Melee . | . . . . . Knockbacks 17 | . . . 6 11 Impact . | . . . . . Kinetic 16 | . . . 6 10 Secondary 1 | . . . . 1 Self-Inflicted Damage 117 | . . 53 . 64 Shots 6 | . . 3 . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 202 | . 17 20 28 202 Average Temperature 42 | . 6 4 9 81 Received Heat Transfer 1755 | . 153 558 432 612 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 865 | . 125 . 740 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 46 | 100 100 39 38 . Level 1 45 | . . 60 61 36 Level 2 7 | . . . . 63 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 455 | . 183 386 363 455 Initial 213 | . . 9 96 213 Average 206 | . 110 192 230 367 Influence Increases 3065 | . 544 1069 1070 382 Destroy 0b10 Robot/C 1880 | . 300 640 640 300 Destroy 0b10 Robot/NC 190 | . 60 55 75 . Destroy Leader 458 | . 80 184 164 30 Trap Triggered on 0b10 10 | . . . 10 . Successful Hack 97 | . 9 38 50 . Disable Machine 75 | . 30 30 15 . Destroy Structure 265 | . 65 77 86 37 Lose Combat Pursuer 90 | . . 45 30 15 Influence Decreases 2650 | . 520 865 969 296 Entered New Map 263 | . . 15 132 116 Time Decay 1748 | . 520 621 607 . Lost Part 330 | . . 70 80 180 Purge Threat 309 | . . 159 150 . Squads Dispatched 8 | . 3 1 4 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 6 | . 2 1 3 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 8 | . . 4 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 136 | . 22 48 48 18 Peak Tracking Total 10 | . 4 5 10 4 Tactical Retreats 5 | . . 3 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 6 | . 3 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . . . 4 . Reused 1 | . . . 1 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 5 | . 2 2 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 28 | . 4 14 9 1 Terminals 20 | . 4 9 6 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 3 | . . 2 1 . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Total Hacks 78 | . 8 44 25 1 Successful 59 | . 5 38 16 . Failed 19 | . 3 6 9 1 Catastrophic 5 | . 1 3 1 . Database Lockouts . | . . . . . Manual 3 | . . 2 1 . Terminals 55 | . 8 26 20 1 Fabricators . | . . . . . Repair Stations 5 | . . 2 3 . Recycling Units 4 | . . 3 1 . Scanalyzers 13 | . . 13 . . Garrison Access 1 | . . . 1 . Terminal Hacks 36 | . 5 20 11 . Record 7 | . . 4 3 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 3 | . . 3 . . Recycling Unit Index 2 | . 1 . 1 . Alert Level 5 | . 1 4 . . Unreport Threat 3 | . . 2 1 . Locate Traps 3 | . . 1 2 . Reprogram Traps 1 | . . . 1 . Dispatch Records 3 | . 1 1 1 . Surveillance Status 1 | . . 1 . . Recall Investigation 1 | . . . 1 . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . 1 . . Registered Prototypes 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 2 3 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 4 | . . 3 1 . Process 1 | . . 1 . . Report Inventory 3 | . . 2 1 . Scanalyzer 13 | . . 13 . . Insert Component 8 | . . 8 . . Analyze 5 | . . 5 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 24 | . 3 10 10 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 5 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 89 | . . 38 51 . Parts Recycled . | . . . . . Recycled Matter 168 | . . 168 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 5 . . Part Schematics Acquired 5 | . . 5 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 4024 | . . 2891 1133 . Terrain 1416 | . . 1416 . . Structural 2608 | . . 1475 1133 . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 7723 | 95 1493 3204 1970 961 Spaces Moved 3745 | 51 770 1701 836 387 Core 3 | 3 . . . . Treads 2578 | 48 770 1701 59 . Legs 1164 | . . . 777 387 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 123 Average Speed 166 | 153 160 160 167 205 Slowest Speed 270 | 160 160 240 270 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 6 75 98 64 47 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 27 | . . 27 . . Terrain Destroyed 270 | . 68 83 107 12 Melee . | . . . . . Projectile 24 | . . . 24 . AOE 246 | . 68 83 83 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 4663 | 68 930 2006 1195 464 Wait 339 | . 72 99 166 2 Move 3739 | 50 769 1700 835 385 Hop . | . . . . . Pick Up 88 | 12 12 33 27 4 Fast Attach 14 | . 2 5 4 3 Attach 38 | 6 2 9 12 9 Detach 1 | . . . 1 . Swap 62 | . 11 31 15 5 Drop 69 | . 10 36 23 . Fire 306 | . 52 93 110 51 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire 2 | . . . 2 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 1020 | -10/Materials | Discovered new exit (range 12) 1072 | -10/Materials | Discovered new exit (range 9) 1188 | -10/Materials | Discovered new exit (range 16) 1589 | -10/Materials | Entered another Materials area 1589 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1872 | -9/Materials | Lost 3 parts (2n1w) 2094 | -9/Materials | Repaired Lgt. Nuclear Core 2130 | -9/Materials | Discovered new exit (range 13) 2216 | -9/Materials | Build established: Scavenger-Mutant 2508 | -9/Materials | Discovered new exit (range 15) 3093 | -9/Materials | Discovered new exit (range 15) 4422 | -9/Materials | Discovered new exit (range 15) 4793 | -9/Materials | Entered another Materials area 4793 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5734 | -8/Materials | Discovered new exit (range 9) 5797 | -8/Materials | Repaired Cld. Ion Engine 5941 | -8/Materials | Garrison activated, responded to threat 6003 | -8/Materials | Lost 3 parts (2n1u) 6058 | -8/Materials | Identified exit to Garrison 6259 | -8/Materials | Build established: Mutant 6763 | -8/Materials | Entered Garrison 6863 | -8/Garrison | Triggered checkpoint 6927 | -8/Garrison | Triggered checkpoint 6934 | -8/Garrison | Core integrity fell below 50% 7111 | -8/Garrison | Triggered checkpoint 7143 | -8/Garrison | Triggered checkpoint 7204 | -8/Garrison | Lost 5 parts (1n2u2w) 7273 | -8/Garrison | Triggered checkpoint 7339 | -8/Garrison | Discovered new exit (range 10) 7358 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7545 | -8/Garrison | Triggered checkpoint 7651 | -8/Garrison | Lost 3 parts (2n1u) 7693 | -8/Garrison | Triggered checkpoint 7706 | -8/Garrison | Core integrity fell below 20% 7724 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07620_ Aluminum Leg destroyed. 07622_ H-55 Commando destroyed. 07628_ Acquired 7 matter. 07639_ Acquired 1 matter. 07641_ Acquired 115 matter. 07668_ Acquired 2 matter. 07670_ Acquired 3 matter. 07674_ Acquired Lgt. Ion Engine. 07693_ Beams of light sweep through the air. An alarm sounds. 07701_ Core Shielding destroyed. 07702_ G-47 Trooper knocked back. 07708_ Lgt. Ion Engine destroyed. 07710_ G-47 Trooper knocked back. 07711_ Critical hit (Burn: +37). 07716_ Adv. Assault Cannon destroyed. 07718_ Imp. Aluminum Leg destroyed. 07721_ Adv. Heat Sink destroyed. 07722_ Critical hit (Burn: +37). 07723_ G-47 Trooper destroyed. 07723_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##????????###????????????????????? | | ???????????????? #??????# ????????????????????? | | ???????????????? #??????# ????????????????????? | | ???????????????# #??????# #????????????????????? | | ???????????????# #??????# #????????????????????? | | ???????????????# #??????# #????????????????????? | | ???????????????# #??????# #????????????????????? | | ???????????????# #####??# #????????????????????? | | ???????????????# ## %?# #????????????????????? | | ??????????######;;## g ## ##???????????????????? | | ?????????? g%% ######## #?????????? | | ?????????? % % @ ^^ #?????????? | | ?????????? %%% % ^ #?????????? | | ?????????????## %## ## ##########??????????? | | ????????????### ## # ###?????????????????? | | ????????????#* % C#?????????????????? | | ????????????# ! ! C#?????????????????? | | ????????????# ! [ C#?????????????????? | | ????????????# % #?????????????????? | | ????????????### %## # ####????????????????? | | ??????????????# ## /!# # #########????????? | | ??????????????+ % #????????? | | ??????????????+ [ = #?????#### | | ?????????????## % [ [ #?????#!!! | | ??????????????# ## ### ! ###### #######! | | ??????????????# ## # ?# # #! | | ??????????????# ################### ##### #! | | ??????????????# #?????????????????# #???# #! | | ??????????????# #?????????????????# #???# ## | | ??????????????# #?????????????????# ##### ## | | ??????????????# #?????????????????# ##T | | ###############^ #?????????????????# =[ | | #?????????????????# = ^ | | #?????????????????# ####*[ ### | | #?????????????????# #??# #?? | | ###### ###########?????????????????# #??#####?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 350 Matter Stores 351 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Core Shielding | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Reaction Control System | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 66% | -9/Materials Cld. Ion Engine | 50% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Troublemaker Challenges ------------ None Game ------ Seed ShadingMultitargetingPendant Manual? 0 Play Time 01:41:40 Cumulative 4.6 hours Start 2025.05.29 @ 22:51:19 End 2025.05.30 @ 00:39:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9de2b78d-3a2a-4b94-a71e-a8130928dee0