Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.15 @ 15:18:06 Player: Marc Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1476) 1476 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5311 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 697/850 Matter 300/300 Energy 0/100 System Corruption 0% Temperature Cool (18) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (7) ------ Medium Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Cloaking Device System Shield > --- WEAPON (2) ------- Cooled Pulse Rifle > --- INVENTORY (10) --- Light Ion Engine Micro Nuclear Core Advanced Weight Redist. System Improved Sensor Array Relay Coupler [NC] (28) Relay Coupler [Swarmer] (23) Relay Coupler [Grunt] (33) Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Phase Shifter Cloaking Device Experimental Utility Shielding System Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Micro Nuclear Core Advanced Weight Redist. System Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Improved Datajack [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Terrain Scan Processor Device Advanced Weight Redist. System Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 1 . . Utility 5 | . . 2 1 1 . 1 Weapon . | . . . . . . . Parts Attached 52 | . 7 6 19 5 3 12 Power 7 | . 1 . 3 1 . 2 Engine 4 | . 1 . 2 . . 1 Core 3 | . . . 1 1 . 1 Reactor . | . . . . . . . Propulsion 14 | . 2 2 5 3 2 . Treads 3 | . 2 1 . . . . Leg 2 | . . . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 9 | . . 1 3 3 2 . Utility 20 | . 4 2 8 . . 6 Device 8 | . 2 1 2 . . 3 Storage 3 | . 1 . 2 . . . Processor 4 | . 1 1 1 . . 1 Hackware 2 | . . . 1 . . 1 Protection 3 | . . . 2 . . 1 Artifact . | . . . . . . . Weapon 11 | . . 2 3 1 1 4 Energy Gun 4 | . . . 1 . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . 1 2 . 1 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 1 3 1 . 4 Parts Lost 27 | . 1 2 10 . 8 6 Power 4 | . 1 . 1 . . 2 Propulsion 7 | . . . 3 . 3 1 Utility 7 | . . . 4 . 1 2 Weapon 9 | . . 2 2 . 4 1 Highest Loss Streak 5 | . 1 2 5 . 3 4 To Critical Strikes . | . . . . . . . Average Backups 9 | . 8 11 10 8 8 7 Power 1 | . 1 1 . 1 1 1 Propulsion 2 | . 3 3 3 3 1 . Utility 5 | . 3 7 6 3 4 4 Weapon . | . 1 . . . . . Tool/Special . | . . . . . . . Unused Backups 21 | . 8 2 4 . 1 6 Power . | . . . . . . . Propulsion 9 | . 6 . 3 . . . Utility 6 | . . . 1 . 1 4 Weapon 4 | . 2 2 . . . . Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 86 | . 93 85 80 99 79 86 Engine 3 | . 13 . 7 . . . Core 3 | . . . . 7 7 8 Treads 8 | . 17 20 8 . . . Leg 2 | . 10 . 2 . . . Flight 13 | . . . 9 30 28 24 Device 15 | . 5 21 18 22 10 15 Storage 9 | . 14 11 9 7 7 6 Processor 10 | . 3 11 10 15 15 11 Hackware 1 | . . . . . . 3 Protection 1 | . . . . . . 4 Energy Gun 5 | . 14 2 . 7 2 8 Ballistic Gun 7 | . 14 9 8 6 5 . Launcher 2 | . . 8 4 . . . Peak Build Rating 59 | . 8 12 34 42 41 59 Average Rating 24 | . 7 9 17 40 33 47 On Entrance 18 | 6 6 7 10 32 41 29 Avg Prop Armor Cover (%) 10 | . . . 10 . . . Naked Turns . | . . . . . . . Heaviest Build 33 | 12 28 26 33 24 24 29 Greatest Support 40 | 20 40 40 40 26 26 29 Greatest Overweight (x) 9 | . . 1 9 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 10 10 10 Average Capacity 12 | . 12 15 13 10 10 10 Most Carried 15 | . 15 14 12 10 10 10 Average Carried 9 | . 8 11 10 8 8 7 Final Capacity 15 | 8 15 15 10 10 10 10 Final Carried 15 | 6 15 11 10 9 7 9 Class Distribution -------------------- 38% | Sprinter 35% | Mutant 26% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 1337 | 200 72 149 251 53 165 447 Remotely . | . . . . . . . Salvage Created 1679 | . 265 262 298 307 238 309 Parts 96 | . 22 13 17 12 19 13 Haulers Intercepted 4 | . 1 1 2 . . . Recyclers Shooed 2 | . . . . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 38 | . 6 5 8 7 9 3 Guns 23 | . 6 3 6 1 5 2 AOE 14 | . . 2 2 6 4 . Classes Destroyed 11 | . 5 3 1 . 1 1 Worker 2 | . 1 . . . . 1 Builder 2 | . 1 . . 1 . . Hauler 4 | . 1 1 2 . . . Recycler 4 | . 1 . . 2 . 1 Operator 1 | . . 1 . . . . Swarmer 15 | . 6 . 6 . 3 . Cutter 3 | . . . . . 3 . Grunt 14 | . . 4 1 7 2 . Duelist 1 | . . 1 . . . . Sentry 4 | . . . 1 . 1 2 Programmer 1 | . . . . . . 1 Best Kill Streak 10 | . 4 3 4 10 6 4 Combat Bots Only 7 | . 2 3 4 7 6 2 Max Kills in Single Turn 3 | . 2 1 2 3 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 480 | . 40 45 110 13 131 141 Missed 206 | . 13 16 36 4 55 82 Hits 274 | . 27 29 74 9 76 59 Melee 5 | . . 5 . . . . Projectile 269 | . 27 24 74 9 76 59 Critical Strikes 5 | . . . 2 . 1 2 Damage Taken 3552 | . 323 417 898 135 1070 709 Core 870 | . 115 134 149 43 276 153 Absorbed by Shields 44 | . . . . . 44 . Redirected to Shielding 157 | . . . . . . 157 Core Remaining (%) 69 | 100 54 66 72 . 54 . Volleys Fired 179 | . 25 30 55 11 39 19 Largest 2 | . 2 2 2 2 2 2 Hottest 80 | . 60 60 80 80 80 40 Shots Fired 248 | . 50 47 57 14 53 27 Gun 233 | . 50 43 57 6 50 27 Cannon . | . . . . . . . Launcher 15 | . . 4 . 8 3 . Special . | . . . . . . . Kinetic 148 | . 25 26 55 3 39 . Thermal 85 | . 25 17 2 3 11 27 Explosive 15 | . . 4 . 8 3 . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 6 12 10 9 21 8 Robot Miss Streak 5 | . 5 2 3 . 2 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 159 | . 30 32 35 8 35 19 Core Hits 91 | . 13 18 15 17 18 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . . 2 Burn 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3430 | . 407 410 637 760 840 376 Guns 2104 | . 317 289 438 83 601 376 Cannons . | . . . . . . . Explosions 1324 | . 90 121 197 677 239 . Melee . | . . . . . . . Ramming 2 | . . . 2 . . . Kinetic 1152 | . 133 148 394 32 445 . Thermal 1149 | . 184 141 241 51 156 376 Explosive 1127 | . 90 121 . 677 239 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 97 | . . . 97 . . . Projectiles . | . . . . . . . Explosions 97 | . . . 97 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 328 | . 96 . 96 . 136 . Shots 5 | . 1 . 1 . 3 . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 328 | . 60 14 79 106 328 36 Average Temperature 56 | . 23 4 22 39 129 17 Received Heat Transfer 870 | . . 108 225 81 279 177 Effects 3 | . . . . . 3 . Shutdowns 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 5 | . . . . . . 5 Heat Transferred 2046 | . 425 325 174 111 160 851 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 2 | . . . . 1 2 1 Low Security (%) 80 | . 100 100 100 94 29 48 Level 1 16 | . . . . 5 37 51 Level 2 2 | . . . . . 32 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 663 | . 147 80 101 214 663 362 Initial 347 | . . 17 . . 149 347 Average 101 | . 62 20 25 23 353 198 Influence Increases 1742 | . 249 157 245 263 604 224 Destroy 0b10 Robot/C 760 | . 120 100 160 140 180 60 Destroy 0b10 Robot/NC 65 | . 20 10 10 15 . 10 Destroy Leader 138 | . 22 22 34 20 10 30 Successful Hack 53 | . 5 5 . 24 . 19 Disable Machine 60 | . 30 . 15 15 . . Anti-Garrison Action 50 | . . . . . 50 . Destroy Structure 106 | . 7 20 26 34 19 . Partial Spotted 90 | . 15 . . 15 . 60 Lose Combat Pursuer 420 | . 30 . . . 345 45 Influence Decreases 1737 | . 207 199 242 52 155 882 Entered New Map 409 | . . 25 . 3 65 316 Time Decay 854 | . 197 154 152 49 . 302 Search Patrol Dispatched 100 | . . . . . . 100 Lost Part 260 | . 10 20 90 . 80 60 Lost Ally 20 | . . . . . 10 10 Purge Threat 94 | . . . . . . 94 Squads Dispatched 6 | . . 2 . 3 . 1 Investigation 1 | . . . . 1 . . Extermination 2 | . . . . 1 . 1 Reinforcement 3 | . . 2 . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . . . 1 Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 11 13 13 8 36 13 Peak Tracking Total 14 | . 4 8 4 4 14 4 Tactical Retreats 9 | . 2 . 1 . 5 1 ECM-based Alert Blocks 1 | . . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 5 | . 1 . . . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 5 | . 2 . 1 1 1 . Max in Single Turn 2 | . 2 . 1 1 1 . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 15 | . 1 1 1 6 1 5 Terminals 11 | . 1 1 1 4 1 3 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 38 | . 2 3 2 10 2 19 Successful 22 | . 1 1 2 5 . 13 Failed 16 | . 1 2 . 5 2 6 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 24 | . 2 3 2 8 . 9 Terminals 31 | . 2 3 2 8 2 14 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 4 | . . . . . . 4 Garrison Access 1 | . . . . 1 . . Terminal Hacks 3 | . . . . . . 3 Alert Level 1 | . . . . . . 1 Unreport Threat 1 | . . . . . . 1 Investigation Status 1 | . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . . 3 Insert Component 1 | . . . . . . 1 Retrieve Study 2 | . . . . . . 2 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 14 | . 1 1 2 3 . 7 Terminals 14 | . 1 1 2 3 . 7 Track 1 | . . . . . . 1 Assimilate 5 | . . . 1 1 . 3 Botnet 8 | . 1 1 1 2 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 1 . 5 1 3 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . . . . 2 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 5 . Machine Destruction 5 | . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies 2 | . . . . 1 . 1 Largest Group 1 | . . . . 1 1 1 Highest-Rated Group 26 | . . . . 26 26 10 Highest-Rated Ally 26 | . . . . 26 26 10 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) 1454 | . 180 534 424 1 . 315 Sensors 1114 | . 179 534 401 . . . Terrain 803 | . . 533 270 . . . Cloaking 315 | . . . . . . 315 ECM 426 | . 1 . 424 1 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 2788 | . 464 534 640 229 245 676 Spaces Moved 2618 | 1 234 251 270 326 487 1049 Core 16 | . . . 16 . . . Treads 406 | . 128 251 27 . . . Legs 121 | 1 106 . 14 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2075 | . . . 213 326 487 1049 Fastest Speed 26 | 120 120 160 29 26 26 26 Average Speed 57 | 120 141 167 93 26 26 26 Slowest Speed 500 | 120 160 240 500 26 99 29 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . . 1 2 5 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 2 44 24 28 8 45 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 141 | . 7 29 27 42 36 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 141 | . 7 29 27 42 36 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 3703 | . 324 326 617 455 563 1418 Wait 700 | . 31 30 234 101 1 303 Move 2596 | . 233 250 269 323 481 1040 Hop 7 | . . . . 1 2 4 Pick Up 66 | . 20 3 18 5 5 15 Fast Attach 1 | . . . 1 . . . Attach 59 | . 4 6 20 5 6 18 Detach 24 | . . 2 8 1 2 11 Swap 16 | . 3 2 3 5 . 3 Drop 30 | . 8 3 8 3 3 5 Fire 179 | . 25 30 55 11 39 19 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . 24 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 3) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Utility x2 952 | -9/Materials | Build established: Skirmisher 986 | -9/Materials | Discovered new exit (range 10) 999 | -9/Materials | Entered another Materials area 999 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1326 | -8/Materials | Lost 4 parts (1n2u1w) 1431 | -8/Materials | Lost 5 parts (1p2n1u1w) 1566 | -8/Materials | Build established: Mutant 1637 | -8/Materials | Discovered new exit (range 8) 1639 | -8/Materials | Entered Factory 1639 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1867 | -7/Factory | Identified exit to Garrison 1868 | -7/Factory | Entered Garrison 1868 | -7/Garrison | Accompanied by 1 ally 1876 | -7/Garrison | Destroyed 7 combat bots 1886 | -7/Garrison | Build established: Sprinter 1941 | -7/Garrison | Garrison Relay disabled 1950 | -7/Garrison | Triggered checkpoint 2015 | -7/Garrison | Lost 3 parts (2n1w) 2016 | -7/Garrison | Discovered new exit (range 10) 2024 | -7/Garrison | Triggered checkpoint 2040 | -7/Garrison | Triggered checkpoint 2060 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2094 | -7/Garrison | Triggered checkpoint 2103 | -7/Garrison | Lost 3 parts (1n2w) 2104 | -7/Garrison | Discovered new exit (range 13) 2113 | -7/Garrison | Entered Factory 2113 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2463 | -6/Factory | Search patrols dispatched 2789 | -6/Factory | Self-destructed Last Messages --------------- 02765_ O-16 Technician IFF database reprogrammed. 02766_ Technician 5a reveals location of hidden door. 02770_ K-01 Serf cleans the Subcomponent Replicator. 02771_ Technician 5a reveals location of hidden door. 02772_ C-30 ARC bursts open, deploying its payload. 02772_ G-67 Veteran unfolds itself. 02772_ G-50 Soldier unfolds itself. 02773_ Technician 5a destroyed. 02773_ G-50 Soldier suffers critical hit (Burn). 02775_ K-01 Serf collects debris. 02775_ Lgt. Nuclear Core+ destroyed. 02779_ G-50 Soldier heat spikes uncontrollably. 02779_ K-01 Serf collects debris. 02781_ G-50 Soldier critical meltdown. 02782_ K-01 Serf collects debris. 02785_ K-01 Serf destroyed. 02786_ Cld. Pulse Rifle destroyed. 02787_ K-01 Serf collects debris. 02789_ Exp. Utility Shielding destroyed. 02789_ Phase Shifter destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? ?????# # | | ??????????????????????????????????? ?????# # | | ????????????????????########????????#+##+### # | | ??????????????????#?? ????????# # | | ??????????????????# !!! ?????#### # | | ??????????????????? !!! ?????+ # | | ????????????????????? !!! ?????#### # | | ?????????????????????? ????????# # | | ???????????????????????? ????????# # | | ???????????????###########/########## # | | ???????????????# # | | ???????????????# + | | ???????????????+ # | | ???????????????# # | | ???????????????+ # | | ???????????????# #####+################# # | | ???????????????# ??#! 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Nuclear Core | -6/Factory | Hacked Imp. Datajack | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Oppo Buddy Challenges ------------ None Game ------ Seed RefineryMachineModule Manual? 0 Play Time 00:42:28 Cumulative 23.3 hours Start 2026.08.15 @ 14:31:25 End 2026.08.15 @ 15:18:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 63 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07eae2b8-cb2a-4fb1-8f35-9a3df63c4d9c