Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 14:21:50 Player: KillHour Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (1683) 1683 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (460) 460 TOTAL SCORE: 4493 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 149 Registered with UFD 300 Cogmind --------- Core Integrity 268/400 Matter 270/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY (2) ------ Large Storage Unit Advanced Sensor Array > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun Plasma Cutter > --- INVENTORY (15) --- Cooled Ion Engine Light Treads Cooling System Experimental Sensor Array Transmission Jammer Hardened Light Armor Plating Medium Reflective Plating Drone Bay (2/2) Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Proton Missile Launcher Chainsword DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Cooling System Experimental Sensor Array Transmission Jammer Hardened Light Armor Plating Medium Reflective Plating Drone Bay Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Proton Missile Launcher Rocket Launcher Plasma Cutter Chainsword [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 121 | 7 8 12 33 45 1 15 Power 6 | 1 2 . 2 1 . . Engine 6 | 1 2 . 2 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 32 | 2 4 2 11 4 . 9 Treads 14 | . . . 5 3 . 6 Leg . | . . . . . . . Wheel 14 | 2 4 2 6 . . . Hover . | . . . . . . . Flight 4 | . . . . 1 . 3 Utility 38 | 2 1 2 7 22 1 3 Device 21 | 1 . 1 3 12 1 3 Storage 4 | 1 1 1 1 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 12 | . . . 2 10 . . Artifact . | . . . . . . . Weapon 45 | 2 1 8 13 18 . 3 Energy Gun 15 | 1 . 2 4 8 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 22 | 1 1 3 8 7 . 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 2 . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . 3 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 1 1 7 . . Parts Lost 15 | . 3 2 9 1 . . Power . | . . . . . . . Propulsion 8 | . 2 1 5 . . . Utility 1 | . . . 1 . . . Weapon 6 | . 1 1 3 1 . . Highest Loss Streak 4 | . 2 2 4 1 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 97 99 96 99 100 99 Engine 11 | . 14 14 11 11 11 11 Treads 23 | . . . 19 32 33 32 Wheel 7 | . 27 27 13 . . . Device 10 | . 14 14 9 6 11 10 Storage 11 | . 14 14 11 11 11 11 Protection 1 | . . . . 4 . . Energy Gun 16 | . 7 13 11 12 22 22 Ballistic Gun 15 | . 19 13 19 20 11 10 Peak Build Rating 38 | 7 8 16 19 26 24 38 Average Rating 21 | 4 7 12 14 22 24 31 On Entrance 13 | . 7 7 16 17 25 24 Naked Turns . | . . . . . . . Heaviest Build 42 | 15 20 30 37 42 38 38 Greatest Support 86 | 20 32 32 63 63 63 86 Greatest Overweight (x) 3 | . . 1 3 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 14 | 7 9 13 15 15 15 15 Most Carried 15 | 8 10 12 15 15 15 15 Average Carried 13 | 5 9 10 13 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 8 9 12 15 15 15 15 Class Distribution -------------------- 41% | Commander-Skirmisher 22% | Mutant 9% | Scavenger-Skirmisher 9% | Skirmisher 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Storage Commander-Skirmisher | -9/Recycling Commander-Skirmisher | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 2220 | 193 337 152 447 930 34 127 Remotely . | . . . . . . . Salvage Created 3165 | 99 524 182 718 1280 362 . Parts 181 | 7 35 15 42 69 13 . Haulers Intercepted 8 | . 1 . 2 5 . . Recyclers Shooed 9 | . . 2 . 5 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 51 | . 13 5 12 21 . . Guns 44 | . 11 5 11 17 . . AOE 7 | . 2 . 1 4 . . Classes Destroyed 10 | 2 4 1 2 1 . . Worker 2 | . . . . 2 . . Builder 2 | . . . 1 1 . . Tunneler 3 | 2 . 1 . . . . Hauler 8 | . 1 . 2 5 . . Recycler 13 | 1 1 1 1 4 5 . Watcher 4 | . 1 . 1 2 . . Swarmer 19 | . 6 3 3 7 . . Grunt 19 | . 7 1 5 6 . . Sentry 12 | . . . 4 8 . . Assembled 1 | . . 1 . . . . Best Kill Streak 5 | 3 5 3 3 5 5 . Combat Bots Only 5 | . 5 3 3 4 . . Max Kills in Single Turn 2 | 1 2 1 1 2 2 . Gunslinging 1 | . . . . 1 . . Exploded 2 | . 2 . 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 235 | . 49 33 66 85 . 2 Missed 57 | . 10 12 20 13 . 2 Damage Taken 2223 | . 447 218 668 890 . . Core 298 | . 97 69 68 64 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 . 33 . . . . Volleys Fired 230 | 11 50 28 64 72 5 . Largest 3 | 2 2 2 3 3 3 . Hottest 133 | 60 60 70 102 133 133 . Shots Fired 531 | 22 86 51 160 197 15 . Gun 525 | 22 86 51 160 191 15 . Cannon . | . . . . . . . Launcher 6 | . . . . 6 . . Special . | . . . . . . . Kinetic 357 | 11 70 30 118 123 5 . Thermal 104 | . . 21 38 35 10 . Explosive 6 | . . . . 6 . . Electromagnetic 64 | 11 16 . 4 33 . . Robot Hit Streak 17 | 4 8 4 12 17 2 . Robot Miss Streak 5 | 2 3 4 5 3 2 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 303 | 14 54 25 92 112 6 . Core Hits 127 | 3 24 13 39 43 5 . Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . 2 . 2 . . Critical Strikes 13 | 2 . 2 4 5 . . Burn 6 | . . . 3 3 . . Destroy 4 | . . 2 . 2 . . Corrupt 3 | 2 . . 1 . . . Melee Attacks 9 | . . 9 . . . . Impact . | . . . . . . . Slashing 9 | . . 9 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4965 | 186 810 254 1019 2561 135 . Guns 4156 | 186 662 254 1008 1911 135 . Cannons . | . . . . . . . Explosions 766 | . 148 . . 618 . . Melee . | . . . . . . . Ramming 43 | . . . 11 32 . . Kinetic 2448 | 92 494 115 685 996 66 . Thermal 1113 | . 56 139 283 566 69 . Explosive 669 | . 92 . . 577 . . Electromagnetic 692 | 94 168 . 40 390 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . . 7 16 10 . Message Errors 9 | . . . 2 5 2 . Matter Fused 6 | . . . . 4 2 . Heat Flow Errors 7 | . . . 2 3 2 . Energy Discharges 3 | . . . . 1 2 . Data Loss (minor) 7 | . . . 3 2 2 . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 51 | . 5 . . 46 . . Projectiles . | . . . . . . . Explosions 51 | . 5 . . 46 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 73 | . 26 . . 47 . . Shots 3 | . 1 . . 2 . . Rammed 7 | . . . 2 5 . . Targets Rammed 11 | . . . 3 8 . . Kicked . | . . . . . . . Crushed 4 | . . . 1 3 . . Highest Temperature 437 | 20 43 120 330 437 187 . Average Temperature 71 | 20 15 39 82 84 57 . Received Heat Transfer 708 | . 243 . 261 204 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 1 3 . . Heat Transferred 2875 | . 50 407 962 1308 148 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Peak Influence 421 | 15 385 210 192 421 154 . Initial 150 | . 9 150 11 50 138 . Average 122 | 3 194 87 70 216 41 . Maximum Alert Level 2 | . 1 1 . 2 . . Low Security (%) 68 | 100 34 65 100 39 100 . Level 1 30 | . 65 34 . 56 . . Level 2 1 | . . . . 4 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . 1 5 . . Investigation 3 | . 2 . . 1 . . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 1 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 7 | . 1 . 3 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 26 4 25 27 1 1 Peak Tracking Total 5 | . 5 3 5 4 1 1 Tactical Retreats 8 | . 4 . 3 1 . . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 2 | . . . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . 1 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 13 | . 5 . 1 5 . 2 Max in Single Turn 3 | . 3 . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 36 | . 7 . 3 10 10 6 Terminals 25 | . 7 . 2 10 6 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 4 | . . . . . 4 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 118 | . 16 . 10 33 29 30 Successful 85 | . 9 . 5 20 21 30 Failed 33 | . 7 . 5 13 8 . Catastrophic 4 | . 1 . 1 2 . . Database Lockouts . | . . . . . . . Manual 55 | . 14 . 7 20 14 . Terminals 75 | . 16 . 7 33 19 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units 10 | . . . . . 10 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 45 | . 2 . 1 9 3 30 Record 30 | . . . . . . 30 Prototype ID Bank 2 | . . . . 1 1 . Open Door 3 | . . . . 3 . . Branch Access Points 1 | . . . 1 . . . Alert Level 2 | . . . . 1 1 . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Investigation Status 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 3 | . . . . 2 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks 8 | . . . . . 8 . Process 1 | . . . . . 1 . Report Inventory 4 | . . . . . 4 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 31 | . 7 . 3 11 10 . Terminals 31 | . 7 . 3 11 10 . Assimilate 1 | . 1 . . . . . Botnet 12 | . . . 2 5 5 . Skim 18 | . 6 . 1 6 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 3 . 2 7 8 . Full Trace Events 3 | . 1 . 1 1 . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 29 | . . . . . 29 . Retrieved Matter 29 | . . . . . 29 . Retrieved Components 5 | . . . . . 5 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 8 | . . . . . 8 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 19 | . 1 . . 10 8 . Largest Group 11 | . 1 . . 10 11 11 Highest-Rated Group 123 | . 10 . . 88 123 123 Highest-Rated Ally 27 | . 10 . . 16 27 27 Total Orders 3 | . . . . . 2 1 STAY 2 | . . . . . 1 1 FOLLOW 1 | . . . . . 1 . Ally Attacks 53 | . . . . 22 16 15 Total Damage 504 | . . . . 209 144 151 Kills 6 | . . . . 3 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 8365 | 95 791 1041 1021 1882 1599 1936 Spaces Moved 4729 | 56 504 705 526 863 899 1176 Core 2 | 2 . . . . . . Treads 3225 | . . . 287 863 899 1176 Legs . | . . . . . . . Wheels 1502 | 54 504 705 239 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 86 160 160 160 Average Speed 138 | 78 89 96 128 160 160 160 Slowest Speed 240 | 80 100 100 240 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 64 | 4 75 90 31 83 97 68 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 8 | . . 1 . . . 7 Spaces Dug . | . . . . . . . Terrain Destroyed 63 | . 24 . . 39 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 63 | . 24 . . 39 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 6060 | 81 767 1000 749 1197 1049 1217 Wait 719 | . 186 238 93 176 24 2 Move 4723 | 55 503 704 525 862 898 1176 Hop . | . . . . . . . Pick Up 59 | 8 9 7 14 12 3 6 Fast Attach 24 | 7 2 . 9 4 . 2 Attach 10 | . 2 2 5 1 . . Detach 2 | . . . 1 1 . . Swap 87 | . 4 10 19 40 1 13 Drop 63 | . 11 2 16 19 3 12 Fire 230 | 11 50 28 64 72 5 . Melee 9 | . . 9 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 11 | . . . 3 8 . . Escape Stasis . | . . . . . . . Rewire 117 | . . . . 2 115 . Trap . | . . . . . . . Miscellaneous 6 | . . . . . . 6 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 6) 254 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 11) 628 | -10/Materials | Learned location of 2 exits from Mines 694 | -10/Materials | Learned 2 Storage zone layouts 791 | -10/Materials | Identified exit to Subcaves 847 | -10/Materials | Learned Storage security intel 863 | -10/Materials | Learned 2 Mines zone layouts 887 | -10/Materials | Entered Mines 888 | -10/Mines | Identified exit to Materials 915 | -10/Mines | Met a Derelict bent on vengeance 923 | -10/Mines | Core integrity fell below 50% 1033 | -10/Mines | Learned Materials stockpile data 1068 | -10/Mines | Learned location of Storage (-9) 1075 | -10/Mines | Learned location of 1 exit from Materials 1145 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1252 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1258 | -10/Mines | Found Prototype Device 1261 | -10/Mines | Identified Exp. Sensor Array 1589 | -10/Mines | Excavation squad dispatched 1589 | -10/Mines | A large section of the Mines collapsed 1792 | -10/Mines | Discovered exit to Materials (range 12) 1928 | -10/Mines | Entered Materials 1928 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1929 | -9/Materials | Identified exit to Mines 1930 | -9/Materials | Identified exit to Materials 1932 | -9/Materials | Discovered new exit (range 9) 2034 | -9/Materials | Identified exit to Storage 2113 | -9/Materials | Lost 4 parts (2n2w) 2533 | -9/Materials | Discovered exit to Materials (range 3) 2590 | -9/Materials | Build established: Scavenger-Skirmisher 2949 | -9/Materials | Entered Storage 2950 | -9/Storage | Identified exit to Recycling 3050 | -9/Storage | Garrison activated, responded to threat 3165 | -9/Storage | Garrison activated, responded to threat 3519 | -9/Storage | Used back door to open Recycling access 4455 | -9/Storage | Discovered exit to Materials (range 16) 4658 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4749 | -9/Storage | Garrison activated, responded to threat 4769 | -9/Storage | Learned Recycling recycling unit intel 4811 | -9/Storage | Learned Materials stockpile data 4831 | -9/Storage | Entered Recycling 4831 | -9/Recycling | Accompanied by 8 allies 4832 | -9/Recycling | Loaded intel: 5 recycling unit locations 5137 | -9/Recycling | Build established: Commander-Skirmisher 5893 | -9/Recycling | Lost 3 allies 6125 | -9/Recycling | Discovered new exit (range 3) 6262 | -9/Recycling | Learned location of Zion (-7) 6329 | -9/Recycling | Identified exit to Factory 6329 | -9/Recycling | Identified exit to Scraptown 6371 | -9/Recycling | Scanned before Scraplab entrance 6393 | -9/Recycling | Entered Scraplab 6430 | -9/Recycling | Entered Scraptown 6430 | -9/Scraptown | Accompanied by 11 allies 6434 | -9/Scraptown | System corruption cleaned by C-Scrubber 6764 | -9/Scraptown | Visited Fellowship of the Rings 6811 | -9/Scraptown | Visited Assassins FH 7291 | -9/Scraptown | Visited Symbiants 7343 | -9/Scraptown | Visited Red Mages 7467 | -9/Scraptown | Visited Bundlers 7583 | -9/Scraptown | Visited UFD Registry 7605 | -9/Scraptown | Visited Cyclists 7652 | -9/Scraptown | Visited CPS Storage 8063 | -9/Scraptown | Registered with UFD as "Electrorunner" 8095 | -9/Scraptown | Entered Cyclist Reading Room 8170 | -9/Scraptown | Visited Derelict Rescue Squad 8185 | -9/Scraptown | Found DRS Beacon 8247 | -9/Scraptown | Visited Abandonware Association 8258 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 8271 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 8271 | -9/Scraptown | Learned abandonware demo "ERRANTS.EXE" 8312 | -9/Scraptown | Visited Scrap Suit Storage 8358 | -9/Scraptown | Attacked by Scraptown defenders 8366 | -9/Scraptown | Self-destructed Last Messages --------------- 08312_ LOCAL NARROWCAST: Scrap Suit Storage. 08328_ Connecting with SS Performance Data... >>Record "SS/Active Maintenance Routine" The suit corrects microdeviations in overtuned parts before they suddenly become a bigger problem. Tests demonstrate a 100% effectiveness rate as long as an active Scrap Suit is present. >>Record "SS/Repair Potential" Up to 20 remaining integrity of a cannibalized component may be used to repair a part of the same general type to no more than 85% of its maximum integrity. Similarly, during this process the Scrap Suit may also repair core damage by 50-100% of the same amount, up to 85% of max core. Builds outside the scope of what the Scrap Suit was designed to support may not gain the full benefits described herein. >>Record "SS/Size Concerns" While attempts at producing a miniaturized version of the Scrap Suit have shown some promise, this device currently remains relatively large in order to best carry out its functions, especially involving larger components. This bulkiness combined with the required tight integration with other systems also means it cannot be easily removed without effectively destroying the suit itself. 08343_ Dismantling Super Scrap Suits with Plasma Cutter. 08358_ Super Scrap Suits dismantled. 08358_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 08361_ LOCAL NARROWCAST: You don't have permission to be in here, but that's okay because it's just doing its job as a honeypot for traitors, TRAITOR! Map ----- +----------------------------------------------------+ | ??????????????????????????? ?????????????????????? | | ??????????????????????????? "??????????????????? | | ????? ??????????????????? "??????????????????? | | ???? ?????????????????? "#?????????????????? | | ????" ""???????????????? "#?????????????????? | | ???? ???????????????? "#?????????????????? | | ???? ??????????????#"" "#?????????????????? | | ##### ################"" "#?????????????????? | | """"""""""""""""""""""""" "## ???????????????? | | """"""""""""""""""""""""" ???????????????? | | "#?????????????????? | | "#?????????????????? | | "#?????????????????? | | #?????????????????? | | ? #????????????????? | | """"""""" """"""""""" """""" #?????????????????? | | ######### ########### ###### #?????????????????? | | # #????# #?? #?????????????????? | | # #????## ##?????????????????????? | | # """"" #????#" "#?????????????????????? | | ""# "###"??#????#"! !"#?????????????????????? | | "# "#X#" #????#" "#?????????????????????? | | ""# "# #" #????#"! !"#?????????????????????? | | ] "# #????#" !"#?????????????????????? | | ""# " " " #????## X####?????????????????????? | | "#"""""""""#????#" "#@ #?????????????????????? | | " "###########????#"! #?????????????????????? | | """#??????????????####### #?????????????????????? | | ####????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT root@ Challenges ------------ None Game ------ Seed StorageScanNanoactuators Manual? 1 Play Time 02:30:35 Cumulative 41.0 hours Start 2024.12.25 @ 14:12:39 End 2024.12.26 @ 14:21:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cb7bade-cf1e-4382-80b0-ffc0912d7efd