Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 16:53:24

Player: H3-RMN

Result: Destroyed by PO-S4H(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (4)       20
Value Destroyed (69)       69
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 549

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     201/300
Energy                     249/250
System Corruption          0%
Temperature                Cool (8)
Movement                   Hovering (56)
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY (2) ------
     Small Storage Unit
           Salvage Targeting Computer
>          --- WEAPON (2) -------
           Flamer
>          --- INVENTORY (8) ----
           Arachnoskeleton
           Salvage Targeting Computer
           Hacking Suite
           Tractor Beam
     Light EM Pulse Cannon
           Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Salvage Targeting Computer
>          --- WEAPON -----------
  Improved EM Shotgun
           Assault Rifle
>          --- INVENTORY --------
     Light Treads
           Salvage Targeting Computer
           Tractor Beam
     Light EM Pulse Cannon
     Light EM Pulse Cannon
           Assault Rifle
     Light Assault Rifle
           Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Hover Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Flamer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 7   6   6   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   3   2   
    Treads                 1    | 1   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 1   1   .   
    Hover                  4    | .   2   2   
    Flight                 .    | .   .   .   
  Utility                  3    | 2   1   .   
    Device                 1    | 1   .   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   2   4   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 5    | .   .   5   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   100 80  
  Engine                   14   | .   14  14  
  Treads                   1    | .   1   .   
  Wheel                    1    | .   1   .   
  Hover                    24   | .   24  25  
  Storage                  14   | .   14  14  
  Processor                13   | .   13  14  
  Ballistic Gun            23   | .   26  6   
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 14  15  13  
  Greatest Support         14   | 10  14  14  
  Greatest Overweight (x)  2    | 1   2   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 3   8   8   
  Average Carried          7    | 2   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 3   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           340  | 274 14  52  
  Remotely                 175  | 175 .   .   
Salvage Created            137  | 89  14  34  
  Parts                    10   | 4   3   3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      16   | .   .   16  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  1    | .   .   1   
  AOE                      1    | .   .   1   
Classes Destroyed          4    | 2   1   1   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Subdweller               1    | .   .   1   
Best Kill Streak           1    | 1   1   1   
  Combat Bots Only         1    | .   .   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        35   | .   .   35  
  Missed                   7    | .   .   7   
Damage Taken               767  | .   47  720 
  Core                     261  | .   .   261 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              17   | 7   3   7   
  Largest                  2    | 2   2   2   
  Hottest                  40   | 40  40  40  
Shots Fired                33   | 14  6   13  
  Gun                      32   | 14  6   12  
  Cannon                   .    | .   .   .   
  Launcher                 1    | .   .   1   
  Special                  .    | .   .   .   
  Kinetic                  32   | 14  6   12  
  Thermal                  .    | .   .   .   
  Explosive                1    | .   .   1   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         13   | 4   5   13  
  Robot Miss Streak        3    | 3   1   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           24   | 8   4   12  
  Core Hits                8    | 3   2   3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           382  | 80  46  256 
  Guns                     238  | 80  46  112 
  Cannons                  .    | .   .   .   
  Explosions               144  | .   .   144 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  238  | 80  46  112 
  Thermal                  .    | .   .   .   
  Explosive                144  | .   .   144 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      29   | .   .   29  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        6    | .   6   .   
  Average Temperature      3    | .   3   .   
  Received Heat Transfer   36   | .   .   36  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             58   | 10  58  .   
  Initial                  6    | .   6   .   
  Average                  25   | 3   29  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              13   | .   5   8   
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               4    | .   4   .   
  Failed                   2    | .   2   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Robot Schematic          1    | .   1   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  1    | .   1   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               693  | 84  496 113 
Spaces Moved               375  | 62  162 151 
  Core                     8    | 8   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   108  | 54  54  .   
  Hover                    259  | .   108 151 
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  56  
  Average Speed            66   | 82  69  56  
  Slowest Speed            180  | 95  180 56  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 3   29  21  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          4    | .   .   4   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      4    | .   .   4   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      784  | 78  541 165 
  Wait                     352  | .   352 .   
  Move                     373  | 61  161 151 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 3   10  1   
  Fast Attach              11   | 7   3   1   
  Attach                   4    | .   1   3   
  Detach                   .    | .   .   .   
  Swap                     4    | .   2   2   
  Drop                     9    | .   9   .   
  Fire                     17   | 7   3   7   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  550 | -10/Materials | Discovered new exit (range 4)
  581 | -10/Materials | Entered Subcaves
  587 | -10/Subcaves  | Learned location of Storage (-8)
  593 | -10/Subcaves  | A Subdweller sparked back to life
  593 | -10/Subcaves  | A Subdweller sparked back to life
  600 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  619 | -10/Subcaves  | Found Prototype Leg
  622 | -10/Subcaves  | Core integrity fell below 50%
  627 | -10/Subcaves  | Core integrity fell below 20%
  649 | -10/Subcaves  | Lost 5 parts (2n3w)
  654 | -10/Subcaves  | Identified exit to Recycling
  661 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  663 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  694 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  694 | -10/Subcaves  | Destroyed by PO-S4H(R) with Subdweller Laser

 Last Messages 
---------------
  in all directions.
00627_ Triggered Piercing Trap.
00627_ Spikes shoot up from the floor.
00627_ Critical hit (Impale).
00645_ Heat Sink fries itself beyond repair.
00646_ Lgt. Treads fries itself beyond repair.
00651_ Acquired 9 matter.
00654_ Acquired derelict log, extracted data.
Loading 1 Recycling entrance...
Flamer falls loose from the Twisted Machinery.
  <x2>
00664_ Acquired Flamer.
00671_ Acquired 12 matter.
00678_ Acquired 14 matter.
00688_ Acquired 12 matter.
00690_ Acquired 5 matter.
00694_ Scrap Shield Fragment crushed.
00694_ UI-8OX(O) crushed by falling debris.
A swath of the cavern ceiling suddenly
  collapses.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????"???????????????????? |
| ???????????????????????????? "???????????????????? |
| ?????????????##?????????????" ???????????????????? |
| ??????????####  ???????????? #???????????????????? |
| ??????????#     ??????????? "%???????>???????????? |
| ???? ??????     ??????????? R#???????????????????? |
| ???   ??????    ???????????R ##??????????????????? |
| ???    #????#   ??????????#   #??????????????????? |
| ??#      ???#   ?????????? ; ##??????????????????? |
| ??#       ###   ???####???    #??????????????????? |
| ####            ####  ####;#  ##?????????????????? |
|    #???#                  #    ###???????????????? |
|    #???#                 @#      #???????????????? |
|    ##??#         # # #  ;#;;      &&!   #????????? |
| #    ###     ### ######  ###;#     ## #??????????? |
| ?#  %    ###???#  ##??##     ;# ####?????????????? |
| ?#       ##????#   #???#      ;;#????????????????? |
| ###       ######   #???#       "; ???????????????? |
|  ###          ##   #???##       ##  ?????????????? |
|   #?#              #????#         #  ????????????? |
|  #??#            ###????##        #?##???????????? |
|  ##?##          ##????????         #?????????????? |
|   ####         ##?????????#    ##  #?????????????? |
|               ##???????????   ##?  #?????????????? |
| ##          ###????????????   #??? ??????????????? |
| ?##         ## # ##    #???  ##??????????????????? |
| ??###                  #???? #???????????????????? |
| ????#                    ????????????????????????? |
| ????# ###      #####     ????????????????????????? |
| ????###?########???????? ????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              276
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                53
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonMetafiberAmplifier
  Manual?         0
Play Time         00:10:31
  Cumulative      695.2 hours
  Start           2024.04.10 @ 16:42:22
  End             2024.04.10 @ 16:53:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          282
  Rogue           254
  Adventurer      3
  Explorer        25
Win Type          -
  Total           16
  Types           10/3/1/1/0/1/0/0/0
Lore%             91
Gallery%          96
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7fd9e0e2-f6f6-48ca-9b0b-a0e94997fdb5