Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 03:09:00 Player: Kiastell Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (959) 959 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (792) 792 TOTAL SCORE: 3501 Bonus ------- Follower Combat Kills 192 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 234/300 Energy 290/290 System Corruption 0% Temperature Cool (46) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Improved Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Rocket Launcher Great Maul > --- INVENTORY (5) ---- Weight Redist. System Light Assault Rifle Missile Launcher Great Maul CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Great Maul Great Maul > --- INVENTORY -------- Weight Redist. System Small Laser Light Assault Rifle Missile Launcher Heavy Rocket Launcher [Rating: 28] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Hacking Suite Device Heat Sink Storage Large Battery Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Great Maul Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 71 | 5 19 35 9 2 1 Power 14 | 1 3 7 2 1 . Engine 12 | 1 2 6 2 1 . Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 22 | 2 5 10 5 . . Treads . | . . . . . . Leg 10 | . 3 4 3 . . Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight 9 | . 2 5 2 . . Utility 9 | . 5 3 . 1 . Device 2 | . 2 . . . . Storage 1 | . . 1 . . . Processor 1 | . . 1 . . . Hackware 1 | . . 1 . . . Protection 4 | . 3 . . 1 . Artifact . | . . . . . . Weapon 26 | 2 6 15 2 . 1 Energy Gun 8 | 2 2 4 . . . Energy Cannon 11 | . 1 10 . . . Ballistic Gun 4 | . 3 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . 2 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . 1 8 2 . 1 Power 6 | . . 4 1 . 1 Propulsion 4 | . . 3 1 . . Utility . | . . . . . . Weapon 2 | . 1 1 . . . Highest Loss Streak 7 | . 1 7 2 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 90 86 95 100 99 Engine 18 | . 11 12 19 22 21 Leg 26 | . 19 16 12 33 33 Flight 4 | . 4 11 18 . . Processor 4 | . . 9 11 3 . Hackware 9 | . . 9 11 11 11 Protection 7 | . 14 . . 7 11 Energy Gun 2 | . 11 2 7 . . Energy Cannon 3 | . 1 16 . . . Ballistic Gun 2 | . 12 1 7 . . Impact Weapon 14 | . . . 7 22 21 Naked Turns . | . . . . . . Heaviest Build 34 | 7 17 22 20 34 34 Greatest Support 35 | 20 26 30 35 35 35 Greatest Overweight (x) 4 | . 4 2 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 5 4 4 5 5 Class Distribution -------------------- 81% | Scavenger-Mutant 7% | Mutant 6% | Sprinter 5% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 884 | 249 93 428 54 51 9 Remotely 28 | . 28 . . . . Salvage Created 994 | 32 174 430 187 . 171 Parts 64 | 1 13 32 10 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 31 | 1 5 15 5 . 5 Melee 1 | . . . . . 1 Guns 12 | 1 5 1 5 . . Cannons 13 | . . 13 . . . AOE 2 | . . 1 . . 1 Classes Destroyed 6 | 1 2 2 1 . . Tunneler 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 13 | . 2 7 1 . 3 Grunt 15 | 1 3 6 4 . 1 Sentry 3 | . . 2 . . 1 Best Kill Streak 5 | 1 3 5 4 . 4 Combat Bots Only 5 | 1 3 5 3 . 4 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 263 | 3 64 138 21 . 37 Missed 67 | . 16 34 8 . 9 Damage Taken 2474 | 34 502 1216 201 . 521 Core 461 | . 50 284 15 . 112 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 15 | . . 15 . . . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 75 | 2 19 36 14 . 4 Largest 2 | 2 2 2 2 . 1 Hottest 136 | 90 90 136 60 . 39 Shots Fired 144 | 4 37 71 28 . 4 Gun 79 | 4 36 11 28 . . Cannon 61 | . 1 60 . . . Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 32 | . 13 5 14 . . Thermal 96 | 2 20 60 14 . . Explosive 4 | . . . . . 4 Electromagnetic 12 | 2 4 6 . . . Robot Hit Streak 10 | 3 5 10 6 . 1 Robot Miss Streak 5 | . 5 3 2 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 94 | 3 19 45 21 . 6 Core Hits 52 | 2 11 16 11 . 12 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 5 | . 2 . . . 3 Burn 2 | . 2 . . . . Smash 3 | . . . . . 3 Melee Attacks 9 | . . . . . 9 Impact 9 | . . . . . 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 2439 | 80 215 979 236 . 929 Guns 541 | 40 195 70 236 . . Cannons 924 | . 20 904 . . . Explosions 741 | 40 . . . . 701 Melee 228 | . . . . . 228 Ramming 5 | . . 5 . . . Kinetic 173 | . 47 24 102 . . Thermal 1237 | 53 146 904 134 . . Explosive 701 | . . . . . 701 Electromagnetic 95 | 27 22 46 . . . Impact 228 | . . . . . 228 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 133 | . . 15 . . 118 Projectiles 15 | . . 15 . . . Explosions 7 | . . . . . 7 Melee 111 | . . . . . 111 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 96 | . . . . . 96 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed 3 | . . 3 . . . Kicked 3 | . . 3 . . . Crushed . | . . . . . . Highest Temperature 469 | 72 316 469 256 . 46 Average Temperature 159 | 40 194 160 112 . 46 Received Heat Transfer 658 | 18 168 303 105 . 64 Effects 18 | . 8 10 . . . Energy Bleed 6 | . 2 4 . . . Interference 10 | . 5 5 . . . Short Circuit 2 | . 1 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 6 | . . . . . 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 2400 | 87 496 1517 300 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 408 | 20 175 408 278 . . Initial 100 | . 13 73 100 . . Average 182 | 3 99 232 230 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 50 | 100 100 26 25 . . Level 1 49 | . . 72 74 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | 1 12 21 10 . 18 Peak Tracking Total 7 | 1 6 7 7 . 5 Tactical Retreats 4 | . . . 2 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 2 5 . . . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 7 19 . . . Successful 14 | . 4 10 . . . Failed 12 | . 3 9 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 7 16 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 8 . . . Record 3 | . 1 2 . . . Prototype ID Bank 2 | . 1 1 . . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . . 2 . . . Locate Traps 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 3 | . . 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 16 | . . 16 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 4 Highest-Rated Group 158 | . . . 31 158 158 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 26 | . . . 8 . 18 Total Damage 710 | . . . 127 . 583 Kills 7 | . . . 1 . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2522 | 74 243 462 204 929 610 Spaces Moved 2107 | 78 182 404 254 756 433 Core 24 | 22 1 1 . . . Treads . | . . . . . . Legs 1470 | . 78 143 60 756 433 Wheels 74 | 56 12 6 . . . Hover . | . . . . . . Flight 539 | . 91 254 194 . . Fastest Speed 29 | 50 32 29 32 120 120 Average Speed 96 | 71 77 65 53 120 120 Slowest Speed 275 | 80 275 190 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . 1 5 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 6 28 30 49 78 61 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 45 | . . 4 . . 41 Melee . | . . . . . . Projectile 4 | . . 4 . . . AOE 41 | . . . . . 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2449 | 91 253 530 291 779 505 Wait 106 | . . 19 12 15 60 Move 2090 | 77 181 401 243 755 433 Hop 6 | . . 1 5 . . Pick Up 40 | 7 14 15 1 3 . Fast Attach 29 | . 7 14 6 2 . Attach 33 | 5 9 16 3 . . Detach 8 | . 3 3 2 . . Swap 9 | . 3 5 . . 1 Drop 43 | . 17 17 5 4 . Fire 75 | 2 19 36 14 . 4 Melee 7 | . . . . . 7 Ram . | . . . . . . Kick 3 | . . 3 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 75 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 403 | -9/Materials | Repaired VTOL Module 412 | -9/Materials | Discovered new exit (range 14) 704 | -9/Materials | Core integrity fell below 50% 749 | -9/Materials | Lost 7 parts (3p3n1w) 775 | -9/Materials | Discovered new exit (range 12) 780 | -9/Materials | Entered Mines 817 | -9/Mines | Escorted by a lone wolf Derelict 837 | -9/Mines | Learned location of Storage (-7) 943 | -9/Mines | Discovered new exit (range 8) 974 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 984 | -9/Mines | Entered Zion 1114 | -7/Zion | Build established: Scavenger-Mutant 1229 | -7/Zion | Given A8's code to call for help 1276 | -7/Zion | Identified exit to Deep Caves 1346 | -7/Zion | Imprinted 1348 | -7/Zion | Declared Zion's savior 1870 | -7/Zion | Found CR-A16's Pointy Stick 1872 | -7/Zion | Discovered new exit (range 12) 1913 | -7/Zion | Entered Proximity Caves 1913 | -6/Proximity Caves | Accompanied by 4 allies 1970 | -6/Proximity Caves | Learned Factory garrison access intel 2325 | -6/Proximity Caves | Learned Factory interactive machine intel 2357 | -6/Proximity Caves | Identified exit to Factory 2473 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2475 | -6/Proximity Caves | Core integrity fell below 20% 2503 | -6/Proximity Caves | Lost 4 allies 2523 | -6/Proximity Caves | Destroyed self with Heavy Rocket Launcher Last Messages --------------- Destroyed Lgt. Nuclear Core. Destroyed VTOL Module. S-27 Virus system corrupted by crushing effect. S-27 Virus system terminally corrupted. Imp. Treads fries itself beyond repair. Corrupted Autogun self-destruct mechanism malfunctions. Adv. Heat Sink self-destruct mechanism malfunctions. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Destroyed Wheel. Critical hit (Burn: +50). Aluminum Leg severed. Destroyed Carbon-fiber Leg. Destroyed Lgt. Antimatter Reactor. G-50 Soldier destroyed. 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