Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 02:37:29 Player: Slow Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (97) 485 Value Destroyed (4554) 4554 Prototype IDs (24) 480 Alien Tech Used (2) 400 Bonus (2120) 2120 TOTAL SCORE: 14939 Bonus ------- High Alert Combat Kills 981 Follower Combat Kills 60 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/1300 Matter 53/300 Energy 220/220 System Corruption 20% Temperature Cool (3) Movement Immobile (Siege) Location -3/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Medium Treads Medium Treads Medium Treads Heavy Treads Armored Heavy Treads > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Helical Railgun Helical Railgun Compact Mass Driver > --- INVENTORY (5) ---- Micro Antimatter Reactor Experimental Matter Compressor (206) Improved Medium Armor Plating Gamma Rifle Helical Railgun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Matter Compressor Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Helical Railgun Helical Railgun Compact Mass Driver > --- INVENTORY -------- Micro Antimatter Reactor Advanced Heat Sink Gamma Rifle Helical Railgun [Rating: 130] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . . . . 8 . . . . 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . . . . 2 . . . . 2 . . . . . 1 Utility 7 | . . . . . . 4 . . . . . . . . . 2 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . . Parts Attached 170 | 7 2 4 . 5 10 26 1 5 6 . 6 3 1 7 . 10 77 Power 26 | 1 . 2 . . 2 2 1 1 . . 1 . . 1 . 1 14 Engine 10 | 1 . 2 . . 2 2 . 1 . . 1 . . . . . 1 Core 5 | . . . . . . . 1 . . . . . . . . 1 3 Reactor 11 | . . . . . . . . . . . . . . 1 . . 10 Propulsion 49 | 2 . 1 . 2 6 6 . 1 3 . . . . 3 . 2 23 Treads 16 | . . . . 2 4 . . . . . . . . . . . 10 Leg 15 | 2 . 1 . . 2 6 . . 1 . . . . . . . 3 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . . . . 1 2 . . . . 3 . 2 10 Utility 59 | 1 1 . . 1 1 11 . 3 2 . 4 2 1 3 . 4 25 Device 29 | . . . . . . 8 . 2 1 . 2 . . 1 . 3 12 Storage 7 | 1 . . . 1 1 . . . . . . . . 1 . . 3 Processor 11 | . 1 . . . . 1 . 1 1 . 2 1 1 . . . 3 Hackware 1 | . . . . . . . . . . . . 1 . . . . . Protection 11 | . . . . . . 2 . . . . . . . 1 . 1 7 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 36 | 3 1 1 . 2 1 7 . . 1 . 1 1 . . . 3 15 Energy Gun 10 | 3 . . . . . 1 . . . . . . . . . 2 4 Energy Cannon 3 | . . . . 1 . . . . 1 . . . . . . . 1 Ballistic Gun 15 | . . 1 . 1 1 3 . . . . . . . . . 1 8 Ballistic Cannon 8 | . 1 . . . . 3 . . . . 1 1 . . . . 2 Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . 1 . . 1 . . . . 6 . 1 6 Parts Lost 63 | . . 1 1 1 3 3 4 . 1 . . 1 . . . 2 46 Power 11 | . . . 1 . 1 . 1 . . . . 1 . . . . 7 Propulsion 24 | . . . . . 1 . 2 . 1 . . . . . . . 20 Utility 20 | . . . . . . 2 1 . . . . . . . . 2 15 Weapon 8 | . . 1 . 1 1 1 . . . . . . . . . . 4 Highest Loss Streak 15 | . . 1 1 1 3 2 3 . 1 . . 1 . . . 1 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 7 | 2 6 7 6 6 9 11 12 5 4 5 4 4 5 5 4 3 4 Power 1 | . 1 1 1 . . 2 3 2 2 2 1 1 1 1 . . 1 Propulsion . | 1 2 2 2 1 . . . . . . . . . . . . . Utility 3 | . 1 3 3 3 5 6 7 1 1 1 1 1 1 1 2 2 1 Weapon 1 | . . . . . 2 1 1 1 1 1 2 2 3 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 32 | . . 4 . . 6 2 4 . 1 1 3 . . 1 . 1 9 Power 5 | . . 2 . . . . . . 1 . . . . . . . 2 Propulsion 2 | . . . . . 1 . . . . 1 . . . . . . . Utility 11 | . . 2 . . 2 2 3 . . . . . . . . 1 1 Weapon 13 | . . . . . 2 . 1 . . . 3 . . 1 . . 6 Tool/Special 1 | . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 86 | . 87 100 90 95 99 91 69 32 64 66 67 68 64 70 88 86 76 Engine 8 | . 14 14 4 13 13 12 9 4 6 6 5 3 . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 5 5 4 Treads 10 | . . . . 26 27 . . . . . . . . . . . 5 Leg 7 | . 28 28 28 1 . 25 17 . 5 . . . . . . . 2 Flight 6 | . . . . . . . . 3 10 20 17 17 17 23 35 26 12 Device 6 | . . . . . . 18 17 6 12 13 16 13 11 9 11 15 8 Storage 8 | . 14 14 14 14 14 6 4 . . . . . . . . . 3 Processor 15 | . 2 14 14 14 14 7 13 17 25 26 17 17 17 17 17 15 19 Protection 1 | . . . . . . . . . . . . . . . 5 5 4 Energy Gun 1 | . 21 9 . . . . . . . . . . . . . 4 2 Energy Cannon 4 | . . . . 5 14 . . . 1 . . . . . . . 1 Ballistic Gun 7 | . . 4 14 14 13 10 . . . . . . . . . 2 4 Ballistic Cannon 3 | . 6 14 14 4 . 5 5 . 1 . 3 5 5 5 5 3 2 Peak Build Rating 130 | 6 7 8 8 10 20 61 52 18 36 27 44 48 47 80 85 110 130 Average Rating 41 | 5 6 7 7 8 11 50 37 13 30 27 37 46 46 56 79 99 99 On Entrance 32 | . 6 7 8 7 10 15 54 4 17 27 27 44 46 47 80 79 102 Avg Prop Armor Cover (%) 5 | . . . . . . 5 . . 12 . . . . . 2 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 12 13 14 14 15 31 80 53 7 15 7 21 22 18 33 33 44 65 Greatest Support 214 | 20 20 20 20 40 43 76 62 6 20 14 23 23 23 41 41 46 214 Greatest Overweight (x) 3 | 3 . . . . . 2 1 2 1 . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 15 20 15 5 5 5 5 5 5 5 5 5 10 Average Capacity 8 | 7 8 8 8 8 10 18 12 5 5 5 5 5 5 5 5 5 6 Most Carried 20 | 4 8 8 8 8 15 20 15 5 5 5 5 5 5 5 5 5 10 Average Carried 7 | 2 6 7 7 6 9 12 12 4 4 4 4 4 5 4 4 4 5 Final Capacity 15 | 8 8 8 8 8 15 15 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 8 8 6 8 15 15 5 5 5 5 4 5 5 5 5 5 5 Class Distribution -------------------- 50% | Mutant 15% | Sprinter 14% | Scavenger-Gunner 9% | Scavenger-Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Matter Collected 4171 | 206 46 138 24 81 140 508 . 23 432 12 . 46 . . 134 146 2235 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4095 | . 45 11 . 59 198 621 . 23 131 . . . . . 57 135 2815 Parts 204 | . 3 4 . 2 6 26 . 7 10 . . . . . 6 6 134 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . 3 . . . . . 8 . . 2 . . 6 . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 88 | . 3 3 . 1 3 15 . . 7 . . . . . 5 6 45 Guns 36 | . 2 . . 1 1 4 . . . . . . . . . 4 24 Cannons 45 | . 1 3 . . 2 6 . . 7 . . . . . 5 2 19 AOE 5 | . . . . . . 5 . . . . . . . . . . . Classes Destroyed 18 | . 1 . . 1 3 7 . 1 . . . . . . . 1 4 Worker 2 | . . . . . . . . . . . . . . . . . 2 Builder 1 | . . . . . . . . 1 . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . 1 Recycler 2 | . . . . . . 2 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . 1 . Watcher 1 | . . . . . . 1 . . . . . . . . . . . Swarmer 35 | . 3 3 . . . 3 . . 7 . . . . . 5 4 10 Cutter 5 | . . . . . . 4 . . . . . . . . . . 1 Grunt 11 | . . . . . . 2 . . . . . . . . . . 9 Brawler 3 | . . . . . . 2 . . . . . . . . . . 1 Duelist 1 | . . . . . . 1 . . . . . . . . . . . Sentry 10 | . . . . 1 . 2 . . . . . . . . . . 7 Hunter 4 | . . . . . . . . . . . . . . . . . 4 Programmer 16 | . . . . . . 1 . . . . . . . . . 2 13 Bolteater 1 | . . . . . 1 . . . . . . . . . . . . Explorer 1 | . . . . . 1 . . . . . . . . . . . . Scrapper 1 | . . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | . 2 2 . 1 3 9 . 1 3 . . . . . 4 5 7 Combat Bots Only 8 | . 2 2 . 1 3 8 . . 3 . . . . . 4 4 7 Max Kills in Single Turn 5 | . 1 1 . 1 1 5 . 1 1 . . . . . 2 2 3 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . Exploded 4 | . . . . . . 4 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 1121 | . 15 35 44 26 48 106 5 2 34 . 1 7 . . 26 51 721 Missed 446 | . 4 8 25 8 12 50 1 2 11 . 1 5 . . 8 19 292 Hits 675 | . 11 27 19 18 36 56 4 . 23 . . 2 . . 18 32 429 Melee 26 | . . . . . 2 11 4 . . . . 1 . . . . 8 Projectile 649 | . 11 27 19 18 34 45 . . 23 . . 1 . . 18 32 421 AOE 6 | . . . 3 . . . . . . . . . . . . 3 . Critical Strikes 33 | . . . . 2 1 5 3 . . . . . . . . 1 21 Actively Blocked 1 | . . . . . . . . . . . . . . . . . 1 Part Disruptions 3 | . . . . . . . . . . . . . . . . . 3 Damage Taken 12836 | . 85 224 224 256 725 835 113 15 333 . . 66 . . 294 707 8959 Core 1970 | . . 47 58 45 80 178 31 10 86 . . . . . 95 33 1307 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 96 | . . . . . . . . . . . . . . . . . 96 Redirected to Shielding 256 | . . . . . . . . . . . . . . . 58 99 99 Ignored by Resistances 74 | . . . . . . 51 23 . . . . . . . . . . Regen/Repaired (Parts) 343 | . . . . . 343 . . . . . . . . . . . . Core Remaining (%) 70 | 100 . . . . 8 . . . . 64 . . . . 81 97 . Volleys Fired 239 | . 9 12 . 4 7 31 . . 14 . . . . . 8 30 124 Largest 3 | . 2 2 . 2 2 3 . . 1 . . . . . 2 3 3 Hottest 295 | . 70 80 . 91 92 128 . . 44 . . . . . 102 168 295 Shots Fired 521 | . 18 24 . 8 14 69 . . 14 . . . . . 12 52 310 Gun 297 | . 9 12 . 4 7 34 . . . . . . . . . 23 208 Cannon 224 | . 9 12 . 4 7 35 . . 14 . . . . . 12 29 102 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 369 | . 9 12 . 4 7 67 . . 7 . . . . . 12 38 213 Thermal 132 | . . 8 . 4 7 2 . . 7 . . . . . . 7 97 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 20 | . 9 4 . . . . . . . . . . . . . 7 . Robot Hit Streak 47 | . 7 4 . 8 13 12 . . 11 . . . . . 12 4 47 Robot Miss Streak 3 | . 3 3 . . 2 3 . . 2 . . . . . 2 3 3 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 2 Secondary Targets 5 | . . . . . . 1 . . . . . . . . . 1 3 Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . 1 1 Shots Hit Robots 362 | . 9 11 . 7 10 51 . . 12 . . . . . 7 24 231 Core Hits 171 | . 3 3 . 2 5 38 . 4 7 . . . . . 4 10 95 Critical Kills 7 | . . . . . . . . . . . . . . . . 1 6 Critical Parts Destroyed 13 | . . . . . . . . . . . . . . . . 2 11 Critical Strikes 41 | . . . . . . 1 . . 1 . . . . . 4 5 30 Burn 1 | . . . . . . . . . . . . . . . . . 1 Meltdown 1 | . . . . . . . . . . . . . . . . . 1 Destroy 22 | . . . . . . . . . . . . . . . . 3 19 Blast 17 | . . . . . . 1 . . 1 . . . . . 4 2 9 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12112 | . 125 176 . 122 219 2051 . 33 369 . . . . . 327 1008 7682 Guns 5691 | . 56 36 . 59 105 646 . . . . . . . . . 242 4547 Cannons 5358 | . 69 140 . 63 114 771 . . 369 . . . . . 327 566 2939 Explosions 834 | . . . . . . 634 . . . . . . . . . 200 . Melee . | . . . . . . . . . . . . . . . . . . Ramming 229 | . . . . . . . . 33 . . . . . . . . 196 Kinetic 7981 | . 69 140 . 59 105 1380 . . 207 . . . . . 327 687 5007 Thermal 3770 | . . 36 . 63 114 671 . . 162 . . . . . . 245 2479 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 132 | . 56 . . . . . . . . . . . . . . 76 . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . 10 10 10 10 10 . . . . . 1 20 Average Corruption 10 | . . . . . . 9 10 10 10 10 . . . . . 1 12 Corruption Purged 3 | . . . . . . . . . . . . . . . . 1 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 129 | . . . . . . 36 6 1 12 4 . . . . . 1 69 Message Errors 29 | . . . . . . 10 1 . 2 . . . . . . . 16 Matter Fused 25 | . . . . . . 7 2 . 2 1 . . . . . . 13 Heat Flow Errors 16 | . . . . . . 8 . . . . . . . . . . 8 Energy Discharges 19 | . . . . . . 5 . . 4 2 . . . . . . 8 Parts Fused 3 | . . . . . . 1 . . . 1 . . . . . . 1 Data Loss (minor) 11 | . . . . . . . 2 1 1 . . . . . . 1 6 Data Loss (major) 6 | . . . . . . 2 . . 3 . . . . . . . 1 Alerts 5 | . . . . . . 1 . . . . . . . . . . 4 Misdirections 4 | . . . . . . . 1 . . . . . . . . . 3 Weapon Failures 11 | . . . . . . 2 . . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 441 | . . . . . 5 159 . . . . . . . . 4 99 174 Projectiles 160 | . . . . . 5 16 . . . . . . . . 4 44 91 Explosions 198 | . . . . . . 143 . . . . . . . . . 55 . Melee 83 | . . . . . . . . . . . . . . . . . 83 Knockbacks 36 | . 1 3 . . . 5 . . . . . . . . 3 5 19 Impact 2 | . . . . . . . . . . . . . . . . . 2 Kinetic 34 | . 1 3 . . . 5 . . . . . . . . 3 5 17 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 303 | . . . . . . 172 . 15 . . . . . . . 19 97 Shots 3 | . . . . . . 2 . . . . . . . . . 1 . Rammed 10 | . . . . . . . . 6 . . . . . . . . 4 Targets Rammed 10 | . . . . . . . . 6 . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 439 | . 36 144 . 185 84 250 . . . . . . . 152 298 383 439 Average Temperature 109 | . 14 55 . 96 30 88 . . . . . . . 58 121 159 115 Received Heat Transfer 1797 | . . . 96 117 372 96 . . 6 . . 9 . . 12 24 1065 Effects 6 | . . . . . . . . . . . . . . . . 2 4 Shutdowns 3 | . . . . . . . . . . . . . . . . 1 2 Interference 2 | . . . . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations 4 | . . . . . . . . . . . . . . . . . 4 Total Turns 97 | . . . . . . . . . . . . . . . . . 97 Longest Duration 33 | . . . . . . . . . . . . . . . . . 33 Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . . . 2 4 Impact Corruptions 5 | . . . . . . . . . . . . . . . . . 5 Robots Melted 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 Parts Melted 13 | . . . . . 1 . . . . . . . . . . . 12 Heat Transferred 3983 | . . 111 . 111 186 450 . . 250 . . . . . . 174 2701 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Maximum Alert Level 3 | . . . . . . 1 . . . . . . . . . 1 3 Low Security (%) 65 | 100 100 100 . 100 . 72 100 100 . . 100 . . . . 88 20 Level 1 9 | . . . . . . 27 . . . . . . . . . 11 8 Level 2 14 | . . . . . . . . . . . . . . . . . 42 Level 3 9 | . . . . . . . . . . . . . . . . . 28 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1060 | . 112 81 . 21 . 305 100 30 . . 42 . . . . 234 1060 Initial 106 | . . 31 . . . . 100 . . . 42 . . . . 94 106 Average 226 | . 35 28 . 1 . 78 61 4 . . 13 . . . . 160 548 Influence Increases 3832 | . 137 171 . 21 . 494 . 35 265 . 4 135 . . 230 280 2060 Destroy 0b10 Robot/C 1740 | . 60 100 . 20 . 300 . . 140 . . . . . 100 120 900 Destroy 0b10 Robot/NC 45 | . . . . . . 15 . 5 . . . . . . . 5 20 Destroy Leader 342 | . 10 20 . . . 72 . . 20 . . . . . 10 20 190 Allied During Kill 6 | . . 6 . . . . . . . . . . . . . . . Successful Hack 24 | . 5 . . . . . . . . . 4 . . . . 10 5 Disable Machine 135 | . 15 15 . . . 60 . . . . . . . . . 30 15 Destroy Structure 190 | . 2 . . 1 . 47 . . . . . . . . . 50 90 Partial Spotted 105 | . . . . . . . . . . . . . . . . 30 75 Lose Combat Pursuer 1245 | . 45 30 . . . . . 30 105 . . 135 . . 120 15 765 Influence Decreases 2772 | . 55 253 . 21 . 207 287 15 140 78 71 50 47 38 80 226 1204 Entered New Map 508 | . . 51 . . . . 187 . 8 28 25 . 17 38 . 56 98 Time Decay 1584 | . 55 192 . 21 . 177 60 15 122 50 46 40 30 . 80 150 546 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . 100 Lost Part 580 | . . 10 . . . 30 40 . 10 . . 10 . . . 20 460 Squads Dispatched 28 | . 1 . . . . 5 . 1 . . . . . . . 2 19 Investigation 2 | . . . . . . . . . . . . . . . . 1 1 Extermination 5 | . . . . . . 1 . . . . . . . . . 1 3 Reinforcement 8 | . 1 . . . . 1 . 1 . . . . . . . . 5 Assault 4 | . . . . . . . . . . . . . . . . . 4 Garrison 9 | . . . . . . 3 . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Distress Signals 5 | . . . . . . . . . . . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 243 | . 7 7 6 1 16 17 5 6 14 . 3 13 . . 19 11 118 Peak Tracking Total 19 | . 3 3 3 1 7 4 5 4 5 . 6 7 . . 8 4 19 Tactical Retreats 36 | . 2 1 2 . . . . 1 4 . . 3 . . 3 1 19 Traps | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Traps Triggered 3 | . . . . . . 1 . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 2 | . . . 2 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . 2 2 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Machines Disabled 9 | . 1 1 . . . 4 . . . . . . . . . 2 1 Max in Single Turn 2 | . 1 . . . . 2 . . . . . . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Machines Accessed 28 | . 1 1 1 3 6 . . 1 . . 1 1 1 7 . 2 3 Terminals 8 | . 1 . . 1 . . . 1 . . 1 . . . . 1 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 67 | . 2 1 4 14 14 . . 1 . . 1 1 1 21 . 4 3 Successful 62 | . 1 1 4 13 14 . . 1 . . 1 1 1 21 . 2 2 Failed 5 | . 1 . . 1 . . . . . . . . . . . 2 1 Catastrophic 3 | . . . . . . . . . . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 4 | . . . . . . 2 . . . . 2 . . . . . . Terminals 10 | . 2 . . 2 . . . 1 . . 1 . . . . 1 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 60 | . 1 1 4 13 14 . . 1 . . 1 1 1 21 . . 2 Record 40 | . . . 4 12 14 . . . . . . . . 9 . . 1 Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . Open Door 3 | . . 1 . . . . . . . . . 1 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Release Object 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . 2 . Recycle Component 1 | . . . . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . . . . . . . . . . . 2 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . . . . 1 . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Total Allies 2 | . . 2 . . . . . . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . . . . . . Highest-Rated Group 62 | . . 62 62 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . . Initial UFD Resources 34 | . . . . . . 24 24 24 24 24 28 28 28 28 32 32 34 Total Orders 4 | . . . . . . 4 . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . EXPLORE 3 | . . . . . . 3 . . . . . . . . . . . Ally Attacks 8 | . . 7 1 . . . . . . . . . . . . . . Total Damage 102 | . . 82 20 . . . . . . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 7 | . . . . . 7 . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Active Infowar (turns) 3767 | . . . . . . 477 126 111 291 113 162 224 78 84 219 308 1574 Optics 3475 | . . . . . . 185 126 111 291 113 162 224 78 84 219 308 1574 Sensors 87 | . . . . . . 87 . . . . . . . . . . . Terrain 19 | . . . . . . . . 19 . . . . . . . . . Traps 1203 | . . . . . . 205 . 78 291 113 162 224 78 52 . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 6 | . . 2 1 . . . . . . . . 1 1 . 1 . . Drone Launches 3 | . . . . . . 3 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Turns Passed 8053 | 76 201 561 169 469 2374 913 126 111 291 113 162 224 78 84 219 308 1574 Spaces Moved 8588 | 50 129 411 137 269 1461 468 127 198 357 365 294 714 252 205 483 663 2005 Core 126 | 9 . . . . . . 49 55 . . . . . . . . 13 Treads 1830 | . . . . 268 1411 . . . . . . . . . . . 151 Legs 1542 | 41 129 411 137 1 50 468 78 . 87 . . . . . . . 140 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5090 | . . . . . . . . 143 270 365 294 714 252 205 483 663 1701 Fastest Speed 20 | 50 120 120 120 120 100 100 50 40 30 30 30 30 30 20 20 23 21 Average Speed 74 | 124 120 120 120 159 157 135 93 48 65 30 30 30 30 26 22 23 44 Slowest Speed 260 | 200 120 120 120 160 160 260 190 150 124 30 30 30 30 30 23 24 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . . . . . . . . . . 28 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 44 | 3 26 81 11 64 89 13 85 5 63 46 6 79 48 63 61 20 42 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 4 | . . 1 . . . . . . . . . . . 3 . . . Known Exits Taken 5 | . . . . . 1 . . 1 . 1 . . . . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . . . 1 . 1 1 1 1 . . . Scrap Searched 11 | . . 1 . . 1 . . . 3 3 . 1 1 . 1 . . Spaces Dug 3 | . . . . . . . . . . . . . . . . 3 . Terrain Destroyed 127 | . . . . . . 48 . . 2 . . . . . 3 24 50 Melee . | . . . . . . . . . . . . . . . . . . Projectile 75 | . . . . . . 3 . . 2 . . . . . 3 17 50 AOE 52 | . . . . . . 45 . . . . . . . . . 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Res Total 9761 | 60 157 457 142 299 1524 686 134 211 398 368 368 722 253 230 581 766 2405 Wait 515 | . 11 17 2 14 11 117 . . 12 . 56 4 1 3 87 46 134 Move 8524 | 49 128 410 136 268 1460 468 126 197 356 364 293 713 251 204 482 662 1957 Hop 20 | . . . . . . . . . . . . . . . . . 20 Pick Up 104 | 4 6 6 . 4 19 18 1 1 2 2 4 1 . 2 1 6 27 Fast Attach 105 | 6 . . . 1 1 5 2 5 5 . 3 1 . 10 . 6 60 Attach 55 | . 1 1 . 1 1 19 . . 4 . 2 . . 1 1 3 21 Detach 23 | . . . . . . 5 . . 3 . . . . 1 1 1 12 Swap 53 | 1 1 4 . 5 9 11 1 . . . 3 2 1 3 . 3 9 Drop 110 | . 1 7 2 2 15 12 4 2 2 2 7 1 . 6 1 9 37 Fire 239 | . 9 12 . 4 7 31 . . 14 . . . . . 8 30 124 Melee . | . . . . . . . . . . . . . . . . . . Ram 10 | . . . . . . . . 6 . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . . . . . . Trap 2 | . . . 2 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x3 / Low x2 / Ext) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 13) 278 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 396 | -10/Mines | Learned Materials interactive machine intel 413 | -10/Mines | Learned location of Zion (-7) 545 | -10/Mines | Found the Drone Emporium 551 | -10/Mines | Found Prototype Device 643 | -10/Mines | Found a hidden stash of uninstalled traps 694 | -10/Mines | Discovered new exit (range 5) 830 | -10/Mines | Discovered new exit (range 6) 839 | -10/Mines | Entered Subcaves 839 | -10/Subcaves | Accompanied by 2 allies 844 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 945 | -10/Subcaves | Visited Clippyterm 948 | -10/Subcaves | Learned 40 Factory zone layouts 965 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 966 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 997 | -10/Subcaves | Discovered new exit (range 10) 1008 | -10/Subcaves | Entered Recycling 1009 | -9/Recycling | Met a Zionite searching for Scraptown 1206 | -9/Recycling | Core integrity fell below 50% 1403 | -9/Recycling | Scanned before Scraplab entrance 1443 | -9/Recycling | Entered Scraplab 1456 | -9/Recycling | Discovered new exit (range 3) 1477 | -9/Recycling | Entered Scraptown 1658 | -9/Scraptown | Visited Cave Peace 1724 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1737 | -9/Scraptown | Visited The Evicted 2284 | -9/Scraptown | Received an X-ray algorithm 2481 | -9/Scraptown | Discovered new exit (range 5) 2559 | -9/Scraptown | Visited CR-KLE's Repair Center 2570 | -9/Scraptown | CR-KLE repaired 6 parts 2601 | -9/Scraptown | Visited Red Mages 2716 | -9/Scraptown | Visited UFD Registry 2716 | -9/Scraptown | Registered with UFD as "Arcspawn" 2738 | -9/Scraptown | Visited Cyclists 2761 | -9/Scraptown | Entered Cyclist Reading Room 2791 | -9/Scraptown | Visited Fellowship of the Rings 2825 | -9/Scraptown | Visited Assassins FH 2933 | -9/Scraptown | Visited Curators Association 2993 | -9/Scraptown | Visited Science Guys 3052 | -9/Scraptown | Visited Chapter 10 3334 | -9/Scraptown | Visited Scrapoid Research Area 3402 | -9/Scraptown | Visited Supply Room 3474 | -9/Scraptown | Met Optimus 3474 | -9/Scraptown | Accepted into 0bPrime 3584 | -9/Scraptown | Visited Derelict Rescue Squad 3595 | -9/Scraptown | Found DRS Beacon 3609 | -9/Scraptown | Civil war broke out across Scraptown 3689 | -9/Scraptown | Identified exit to Factory 3716 | -9/Scraptown | Core integrity fell below 20% 3757 | -9/Scraptown | Lost 3 parts (1p1n1w) 3769 | -9/Scraptown | Lost 14 allies 3812 | -9/Scraptown | Visited A0-MCA Data Center 3851 | -9/Scraptown | Entered Factory 3851 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 3852 | -6/Factory | Identified exit to Lower Caves 3852 | -6/Factory | Identified exit to Extension 3852 | -6/Factory | Identified exit to Factory 3862 | -6/Factory | Identified Sensor Drone Bay 4291 | -6/Factory | Build established: Scavenger-Gunner 4496 | -6/Factory | Garrison activated, responded to threat 4520 | -6/Factory | System corruption reached 10% 4553 | -6/Factory | Destroyed 8 combat bots 4570 | -6/Factory | Ran an X-ray algorithm 4571 | -6/Factory | Ran an X-ray algorithm 4764 | -6/Factory | Sucked down chute 4764 | -6/Factory | Entered Waste 4777 | -6/Waste | Spotted C-40 Crusher 4791 | -6/Waste | Spotted C-40 Crusher 4804 | -6/Waste | Build established: Scavenger-Mutant 4818 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4827 | -6/Waste | Spotted C-40 Crusher 4848 | -6/Waste | Spotted C-40 Crusher 4858 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4861 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4874 | -6/Waste | Spotted C-40 Crusher 4885 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4885 | -6/Waste | Discovered new exit (range 11) 4890 | -6/Waste | Entered Factory 4916 | -6/Factory | Lost 3 parts (1p1n1u) 4976 | -6/Factory | Discovered exit to Lower Caves (range 4) 5001 | -6/Factory | Entered Lower Caves 5002 | -6/Lower Caves | Encountered a Warlord checkpoint 5200 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5257 | -6/Lower Caves | Discovered new exit (range 7) 5292 | -6/Lower Caves | Entered another Lower Caves area 5299 | -6/Lower Caves | Discovered exit to Factory (range 12) 5405 | -6/Lower Caves | Entered Factory 5405 | -5/Factory | Evolved 2 slots: Propulsion x2 5540 | -5/Factory | Ran an X-ray algorithm 5554 | -5/Factory | Discovered new exit (range 10) 5567 | -5/Factory | Entered Upper Caves 5589 | -5/Upper Caves | Build established: Scavenger-Sprinter 5710 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5771 | -5/Upper Caves | Learned Factory emergency access door positions 5788 | -5/Upper Caves | Discovered new exit (range 10) 5791 | -5/Upper Caves | Entered another Upper Caves area 5802 | -5/Upper Caves | Learned 8 Factory zone layouts 5838 | -5/Upper Caves | Spotted B-75 Beast 5860 | -5/Upper Caves | Discovered new exit (range 9) 5869 | -5/Upper Caves | Entered Zhirov 5869 | -5/Zhirov | Discovered new exit (range 5) 5875 | -5/Zhirov | Met Zhirov 5881 | -5/Zhirov | Learned location of Command (-1) 5881 | -5/Zhirov | Learned location of Quarantine (-2) 5881 | -5/Zhirov | Learned location of Testing (-3) 5887 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5895 | -5/Zhirov | Found Alien Artifact 5896 | -5/Zhirov | Identified Integrated Reactor 5896 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5905 | -5/Zhirov | Found Alien Artifact 5905 | -5/Zhirov | Identified Transdimensional Reconstructor 5905 | -5/Zhirov | Warped through subspace 5953 | -5/Zhirov | Entered Proximity Caves 6048 | -4/Proximity Caves | Build established: Sprinter 6070 | -4/Proximity Caves | Identified exit to Factory 6172 | -4/Proximity Caves | Entered Factory 6172 | -4/Factory | Evolved 2 slots: Utility x2 6173 | -4/Factory | Identified exit to Research 6173 | -4/Factory | Identified exit to Upper Caves 6480 | -4/Factory | Entered Research 6480 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6935 | -3/Research | Lost 5 parts (1p2n2u) 6974 | -3/Research | Garrison activated, responded to threat 6986 | -3/Research | System corruption reached 10% 7058 | -3/Research | Destroyed 7 combat bots 7166 | -3/Research | Lost 5 parts (3n2u) 7230 | -3/Research | Search patrols dispatched 7314 | -3/Research | Build established: Scavenger-Gunner 7323 | -3/Research | Garrison activated, responded to threat 7394 | -3/Research | Core integrity fell below 50% 7478 | -3/Research | Lost 15 parts (3p5n4u3w) 7480 | -3/Research | First assault squad dispatched 7629 | -3/Research | Lost 7 parts (1p4n1u1w) 7679 | -3/Research | Core integrity fell below 20% 7687 | -3/Research | Spotted B-86 Titan 7820 | -3/Research | Lost 3 parts (2n1u) 8054 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08040_ R-10 Processor collects Myomer Leg. 08042_ U-05 Engineer builds a Wall. 08042_ G-67 Veteran suffers critical hit (Destroy). 08042_ Destroyed Flexi-carbon Leg. 08043_ R-10 Processor collects Coil Gun. 08045_ Slug penetrates G-67 Veteran. 08045_ Slug penetrates Wall. 08045_ Slug penetrates G-67 Veteran. 08046_ R-10 Processor collects Imp. Antigrav System. 08046_ U-05 Engineer builds a Wall. 08048_ G-67 Veteran destroyed. 08051_ Imp. Medium Armor Plating destroyed. 08052_ Slug penetrates G-67 Veteran. 08052_ Slug penetrates Wall. 08052_ Slug penetrates G-67 Veteran. 08052_ G-67 Veteran destroyed. 08052_ R-10 Processor collects Adv. Heat Sink. 08052_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????###?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? +??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????+ #??????????????????? | | ????????????????????????# #????? ???????????? | | ????????????????????????# #????? #?????????? | | ????????????????????????# #????? #?????????? | | ????????????????????????# #????? #?????????? | | ?????????????############ #????? #?????????? | | ?????????????# ## #????? #?????????? | | ?????????????# ## #????? #?????????? | | ?????????????# ## #????? #?????????? | | ?????????????# [ ## #????? ###???????? | | ?????????????# [ ## ######% # # ???? | | ?????????????# # %%*% u# " ???? | | ?????????????# [|=! # ! =%!g # "#??????? | | ?????????????# =! #*[* =%[ % #?????????? | | ?????????????####+######!@!= #????????## | | ???????????????#[ = ! ^^%==! % u##?????? | | ??????????###### * = %%%!% #????? | | ??????????# =+^[ R* **!% #???? | | ??????????# # %% ###### ##### | | ??????????# # % # # | | ??????????# # R + # k | | ?########## + # + | | ?#! # # u %# # | | ?# # ###+####/###### # | | ?# # #? # ## # """ """ | | ?# # #? !# "# # """ """ | | ?# """ ######?! # ## # """ """ | | ?# """ #?????? # ## # | | ?# """ #?????? # ####### | | ?? !#?????? #? #????# | | ???? ????????#####?? ]#????# | | ######+####????????????? #????# | | #????????????? #???## | | #????????????? #???#" // | | ###########??? #???## // | | # #??? !#????# / | | +##### # #????????????# " ###### | | # # """"" #????????????# # #????? | | # # """"" #????????????# ####????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 51 Energy Capacity 855 Matter Stores 506 Matter Capacity 800 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 1350 Resistance: KI 20 Core Shielding 30 Propulsion Shielding 90 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 14 Target Analysis 12 Recoil Reduction 7 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Alien Tech Armchair Analyst Bob, First Of His Name Can't Catch Me Civilization 2243 Cya! Dodgeball, But With Guns Explorer I'm Back, Baby! Immobile And Lovin' It Leap Before You Look Link The Feds Plot Armor Subspace Traveler Suspicious That Tickles The Science Guy Uncivil War You May Approach The Wall Challenges ------------ None Game ------ Seed LinearCouplerNeutralizer Manual? 0 Play Time 05:38:31 Cumulative 24.7 hours Start 2026.06.23 @ 19:40:12 End 2026.06.26 @ 02:37:29 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f853bd9-6b2b-4bfe-bc50-1c7eb2ed81d4