Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.10 @ 02:02:52 Player: Kenzurith Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (68) 340 Value Destroyed (2432) 2432 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1194) 1194 TOTAL SCORE: 8966 Bonus ------- Pacifist 200 Follower Combat Kills 94 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Enhanced Optical Array Signal Interpreter Experimental Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved VTOL Module Medium Storage Unit Gravity Neutralizing Apparatus Improved Maneuvering Thrusters Improved Propulsion Shielding Bomb Factory No. 2 Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag System Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizing Apparatus Signal Interpreter Advanced Terrain Scan Processor Experimental Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Compact Battery Improved Transmission Jammer Improved Maneuvering Thrusters Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . Utility 6 | . . 2 2 . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 133 | 7 2 15 12 10 3 1 . 12 51 13 1 5 1 Power 14 | 2 . 2 1 . . 1 . . 5 2 . 1 . Engine 8 | 2 . 2 1 . . 1 . . 2 . . . . Core 6 | . . . . . . . . . 3 2 . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 34 | 2 . 3 2 5 . . . 5 14 2 . . 1 Treads 14 | . . 2 2 5 . . . 4 1 . . . . Leg 3 | . . 1 . . . . . . 2 . . . . Wheel 8 | 2 . . . . . . . . 3 2 . . 1 Hover 1 | . . . . . . . . . 1 . . . . Flight 8 | . . . . . . . . 1 7 . . . . Utility 44 | 1 2 4 5 2 . . . 2 21 4 . 3 . Device 12 | . . . 2 . . . . 1 8 1 . . . Storage 14 | 1 2 2 3 1 . . . . 3 . . 2 . Processor 8 | . . 1 . . . . . . 6 1 . . . Hackware 1 | . . . . . . . . . 1 . . . . Protection 9 | . . 1 . 1 . . . 1 3 2 . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 41 | 2 . 6 4 3 3 . . 5 11 5 1 1 . Energy Gun 10 | 1 . 3 1 . . . . . 1 3 1 . . Energy Cannon 2 | . . . 1 . . . . . 1 . . . . Ballistic Gun 18 | 1 . . 2 1 2 . . 4 8 . . . . Ballistic Cannon 3 | . . 2 . . . . . . 1 . . . . Launcher 5 | . . . . 1 1 . . 1 . 2 . . . Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 . . . . . 3 . . . . Parts Lost 50 | . . 7 2 1 . . . 10 18 2 6 . 4 Power 6 | . . 1 . . . . . . 4 . 1 . . Propulsion 21 | . . 2 . . . . . 6 8 1 2 . 2 Utility 8 | . . . 1 . . . . 1 4 1 . . 1 Weapon 15 | . . 4 1 1 . . . 3 2 . 3 . 1 Highest Loss Streak 10 | . . 4 1 1 . . . 10 5 1 3 . 4 Average Slot Usage (%) 89 | . 98 92 99 99 100 100 100 94 88 84 68 69 71 Engine 4 | . 14 11 9 7 7 7 7 7 1 . . . . Core 2 | . . . . . . . . . 4 4 2 5 6 Treads 13 | . . 16 18 29 30 30 30 24 6 . . . . Wheel 3 | . 28 4 . . . . . . 3 13 8 6 6 Flight 1 | . . . . . . . . . 6 . . . . Device 5 | . . . 9 7 7 7 7 7 9 1 . . . Storage 17 | . 26 26 34 24 23 23 23 23 11 6 6 6 6 Processor 16 | . . 6 9 7 7 7 7 7 17 30 33 33 33 Hackware 2 | . . . . . . . . . 6 6 6 6 6 Protection 5 | . . 6 1 5 7 7 7 7 4 6 6 6 5 Energy Gun 1 | . 14 7 2 . . . . . . 10 3 . . Ballistic Gun 7 | . 14 3 6 13 14 15 15 14 10 . . . . Ballistic Cannon 1 | . . 9 5 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 124 | 12 48 63 102 120 120 121 121 123 124 29 27 19 19 Greatest Support 84 | 20 20 40 42 84 82 82 82 84 64 36 36 16 44 Greatest Overweight (x) 8 | . 2 5 2 1 1 1 1 2 8 1 1 1 1 Average Overweight (x) . | . 1 1 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 28 | 6 16 18 26 28 28 28 28 28 28 8 8 8 8 Average Capacity 18 | 5 14 17 23 27 28 28 28 28 16 8 8 8 8 Most Carried 28 | 6 8 18 26 28 28 28 28 28 28 8 8 8 8 Average Carried 17 | 3 7 12 21 27 28 27 28 25 15 7 7 7 8 Final Capacity 28 | 6 16 18 26 28 28 28 28 28 8 8 8 8 8 Final Carried 28 | 6 8 18 26 28 28 28 28 27 8 8 7 8 8 Class Distribution -------------------- 50% | Hauler-Mutant 36% | Mutant 5% | Messiah-Mutant 4% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 2995 | 245 . 247 566 136 181 120 . 268 817 292 14 63 46 Remotely . | . . . . . . . . . . . . . . Salvage Created 2273 | . . 329 751 114 59 221 . 297 405 97 . . . Parts 121 | . . 24 34 6 5 11 . 3 23 15 . . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 5 10 . 2 . 7 3 . 5 Prevented 1 | . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 64 | . . 16 13 2 4 4 . 8 9 8 . . . Melee 4 | . . 4 . . . . . . . . . . . Guns 42 | . . 8 8 2 4 4 . 7 9 . . . . Cannons 9 | . . 4 5 . . . . . . . . . . AOE 9 | . . . . . . . . 1 . 8 . . . Classes Destroyed 10 | . . 4 4 . . 1 . 1 . . . . . Hauler 1 | . . . 1 . . . . . . . . . . Recycler 2 | . . . 2 . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . Swarmer 26 | . . 11 . . 4 . . . 3 8 . . . Grunt 24 | . . 3 8 1 . 3 . 7 2 . . . . Brawler 2 | . . . 1 . . . . . 1 . . . . Duelist 1 | . . . . . . 1 . . . . . . . Sentry 6 | . . 2 3 1 . . . . . . . . . Hunter 2 | . . . 1 . . . . . 1 . . . . Programmer 3 | . . . . . . . . 1 2 . . . . Best Kill Streak 6 | . . 5 6 1 4 4 . 4 3 4 . . . Combat Bots Only 4 | . . 4 4 1 4 4 . 4 3 4 . . . Max Kills in Single Turn 4 | . . 2 1 1 1 1 . 2 1 4 . . . Gunslinging 1 | . . 1 . . . . . 1 . . . . . Exploded 4 | . . . . . . . . 1 . 4 . . . Melee 1 | . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 8520 | . 50 794 858 718 277 247 . 1633 2462 335 587 . 559 Core 1480 | . 13 115 116 108 15 46 . 203 505 114 151 . 94 Absorbed by Shields 34 | . . . . . . . . . 34 . . . . Core Remaining (%) 77 | 100 94 71 78 . . . . 46 . . . . . Volleys Fired 189 | . . 30 43 16 5 8 . 23 50 5 . . 9 Largest 2 | . . 2 2 2 2 2 . 2 2 2 . . 1 Hottest 144 | . . 91 100 50 58 50 . 58 105 144 . . 30 Shots Fired 364 | . . 57 86 25 10 16 . 46 103 12 . . 9 Gun 276 | . . 36 45 18 8 16 . 43 102 8 . . . Cannon 63 | . . 21 41 . . . . . 1 . . . . Launcher 16 | . . . . 7 2 . . 3 . 4 . . . Special 9 | . . . . . . . . . . . . . 9 Kinetic 285 | . . 30 75 18 8 16 . 43 95 . . . . Thermal 48 | . . 27 5 . . . . . 8 8 . . . Explosive 16 | . . . . 7 2 . . 3 . 4 . . . Electromagnetic 6 | . . . 6 . . . . . . . . . . Robot Hit Streak 17 | . . 17 16 15 16 8 . 7 11 2 . . 4 Robot Miss Streak 5 | . . 2 2 1 2 1 . 2 5 4 . . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . . 2 1 . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 . . . . . Shots Hit Robots 256 | . . 48 66 17 6 13 . 36 63 2 . . 5 Core Hits 127 | . . 21 31 5 6 8 . 26 19 11 . . . Critical Hits 3 | . . 1 . 1 . 1 . . . . . . . Critical Kills 2 | . . 1 . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . Melee Attacks 18 | . . 14 . 4 . . . . . . . . . Impact 14 | . . 14 . . . . . . . . . . . Slashing 4 | . . . . 4 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5930 | . 9 741 1259 264 270 243 . 1422 1224 498 . . . Guns 3440 | . . 344 660 264 99 243 . 596 1215 19 . . . Cannons 800 | . . 201 599 . . . . . . . . . . Explosions 1476 | . . . . . 171 . . 826 . 479 . . . Melee 196 | . . 196 . . . . . . . . . . . Ramming 18 | . 9 . . . . . . . 9 . . . . Kinetic 3632 | . . 249 1078 264 99 243 . 596 1103 . . . . Thermal 502 | . . 296 75 . . . . . 112 19 . . . Explosive 1476 | . . . . . 171 . . 826 . 479 . . . Electromagnetic 106 | . . . 106 . . . . . . . . . . Impact 196 | . . 196 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . . . . 3 3 3 3 3 13 13 13 13 . Average Corruption 7 | . . . . 3 3 3 3 3 10 13 13 13 . Corruption Purged . | . . . . . . . . . . . . . . Effects 157 | . . . . 2 12 13 2 8 56 35 18 11 . Message Errors 31 | . . . . . 4 2 1 2 11 4 5 2 . Matter Fused 27 | . . . . . 2 3 . 1 9 7 3 2 . Heat Flow Errors 19 | . . . . 1 4 2 . 2 6 2 1 1 . Energy Discharges 15 | . . . . 1 2 3 1 1 4 1 1 1 . Data Loss (minor) 11 | . . . . . . 2 . . 3 4 . 2 . Data Loss (major) 4 | . . . . . . . . . 2 1 . 1 . Misfires 6 | . . . . . . . . . 4 2 . . . Alerts 3 | . . . . . . . . . . 2 1 . . Misdirections 31 | . . . . . . . . . 11 11 7 2 . Targeting Errors 10 | . . . . . . 1 . 2 6 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 13 | . . 8 4 . 1 . . . . . . . . Projectiles 4 | . . . 4 . . . . . . . . . . Explosions 1 | . . . . . 1 . . . . . . . . Melee 8 | . . 8 . . . . . . . . . . . Knockbacks 9 | . . 1 8 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 9 | . . 1 8 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 85 | . 4 . . 37 . . . . 4 40 . . . Shots 3 | . . . . 2 . . . . . 1 . . . Rammed 3 | . 1 . . . . . . . 1 . 1 . . Targets Rammed 3 | . 1 . . . . . . . 1 . 1 . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 319 | . . 115 88 245 211 123 . 241 319 168 159 241 4 Average Temperature 66 | . . 48 23 72 92 29 . 80 91 59 89 129 2 Received Heat Transfer 1983 | . 27 129 288 90 . 126 . 615 405 24 243 . 36 Effects 2 | . . . . . . . . 2 . . . . . Interference 2 | . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . 2 1 . . . . . . . . . . Heat Transferred 1043 | . . 645 111 . . . . . 250 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 428 | . 30 324 250 428 . . . . 91 . . . . Average Influence 121 | . 10 207 116 226 . . . . 43 . . . . Maximum Alert Level 2 | . . 1 1 2 . . . . . . . . . Low Security (%) 79 | 100 100 40 81 64 . . . . 100 . . . . Level 1 14 | . . 59 18 . . . . . . . . . . Level 2 6 | . . . . 36 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 7 | . . 1 2 1 . . . . 3 . . . . Investigation 1 | . . . 1 . . . . . . . . . . Extermination 3 | . . . . . . . . . 3 . . . . Reinforcement 3 | . . 1 1 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 6 | . . 2 3 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 147 | . 4 25 19 10 8 4 . 11 34 10 11 . 11 Peak Tracking Total 8 | . 4 7 5 6 4 4 . 7 8 5 4 . 7 Tactical Retreats 21 | . . 1 . . . . . . 11 2 4 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 5 | . . . 1 . . . . . 4 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 2 | . . 2 . . . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 16 | . 1 . 3 3 . . 4 1 2 1 . 1 . Terminals 6 | . 1 . 2 1 . . . 1 1 . . . . Fabricators 2 | . . . . 1 . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 58 | . 1 . 6 11 . . 27 2 5 1 . 5 . Successful 48 | . 1 . 4 7 . . 27 1 2 1 . 5 . Failed 10 | . . . 2 4 . . . 1 3 . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . 1 . 1 2 . . . 1 2 . . . . Terminals 11 | . 1 . 3 2 . . . 2 3 . . . . Fabricators 4 | . . . . 2 . . . . 2 . . . . Repair Stations 7 | . . . . 7 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 39 | . . . 2 1 . . 27 1 2 1 . 5 . Record 14 | . . . 2 . . . 11 1 . . . . . Part Schematic 13 | . . . . . . . 8 . . . . 5 . Robot Schematic 5 | . . . . . . . 5 . . . . . . Prototype ID Bank 4 | . . . . . . . 3 . 1 . . . . Open Door 1 | . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . 1 . . . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . . Scan Component 3 | . . . . 3 . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . . . 3 1 . . . 1 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . . 8 . . . . 5 . Parts Built 1 | . . . . 1 . . . . . . . . . Matter 146 | . . . . 146 . . . . . . . . . Time 73 | . . . . 73 . . . . . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 38 | . . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 8 | . . . . . . . . 1 . . 1 6 . Largest Group 6 | . . . . . . . . 1 . . 1 6 6 Highest-Rated Group 215 | . . . . . . . . 94 . . 180 215 215 Highest-Rated Ally 180 | . . . . . . . . 94 . . 180 41 41 Total Orders 4 | . . . . . . . . . 4 . . . . GOTO 1 | . . . . . . . . . 1 . . . . EXPLORE 3 | . . . . . . . . . 3 . . . . Ally Attacks 40 | . . . . . . . . 2 . . 19 . 19 Total Damage 1158 | . . . . . . . . 43 . . 809 . 306 Kills 6 | . . . . . . . . . . . 4 . 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 . 2 . 1 1 Drone Launches 4 | . . . . . . . . . 4 . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 7245 | 44 78 551 874 625 507 537 187 448 1221 548 316 1148 161 Spaces Moved 4860 | 35 75 243 381 290 257 288 105 204 964 568 318 998 134 Core 3 | 1 . . . . . . . . 2 . . . . Treads 1829 | . . 168 381 290 257 288 105 204 136 . . . . Legs 3 | . . . . . . . . . 3 . . . . Wheels 2495 | 34 75 75 . . . . . . 293 568 318 998 134 Hover 88 | . . . . . . . . . 88 . . . . Flight 442 | . . . . . . . . . 442 . . . . Fastest Speed 29 | 50 80 100 172 175 178 178 178 175 29 80 86 100 100 Average Speed 122 | 79 97 159 182 176 178 178 178 180 76 89 98 105 108 Slowest Speed 360 | 80 100 180 192 178 178 178 178 205 360 90 110 110 110 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 4 . . . . Cave-ins Triggered 2 | . . . . 2 . . . . . . . . . Exploration Rate (%) 41 | 4 26 27 40 7 46 53 68 41 23 64 61 91 23 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . 1 . . 2 . 2 . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 13 | . . . . . . 4 . 3 . 2 . 3 1 Spaces Dug 92 | . . . . 91 . . . . 1 . . . . Terrain Destroyed 155 | . . . 2 91 11 . . 4 2 45 . . . Melee 4 | . . . . 4 . . . . . . . . . Projectile 4 | . . . 2 . . . . . 2 . . . . AOE 147 | . . . . 87 11 . . 4 . 45 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 5814 | 47 78 330 494 381 298 304 105 247 1378 596 319 1093 144 Wait 367 | . . 2 14 42 34 3 1 2 183 . . 86 . Move 4837 | 34 74 242 380 287 256 287 104 203 955 567 317 997 134 Hop 4 | . . . . . . . . . 4 . . . . Pick Up 114 | 6 1 21 27 12 . 2 . 7 31 5 . 2 . Fast Attach 40 | 6 1 2 2 1 . . . . 22 4 . 1 1 Attach 54 | . . 8 6 4 . . . 8 22 3 1 2 . Detach 13 | . . 1 . . . . . . 11 . . 1 . Swap 39 | 1 1 5 4 5 3 1 . 4 7 6 . 2 . Drop 87 | . . 5 18 8 . 3 . . 45 6 . 2 . Fire 189 | . . 30 43 16 5 8 . 23 50 5 . . 9 Melee 18 | . . 14 . 4 . . . . . . . . . Ram 3 | . 1 . . . . . . . 1 . 1 . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 47 | . . . . 2 . . . . 45 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . 2 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Zio / *Fac) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 16) 123 | -10/Materials | Entered another Materials area 123 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Build established: Mutant 340 | -9/Materials | Lost 4 parts (1n3w) 617 | -9/Materials | Discovered new exit (range 14) 672 | -9/Materials | Identified exit to Materials 674 | -9/Materials | Entered another Materials area 674 | -8/Materials | Evolved 2 slots: Utility x2 969 | -8/Materials | Build established: Hauler-Mutant 1517 | -8/Materials | Discovered new exit (range 15) 1546 | -8/Materials | Identified exit to Factory 1548 | -8/Materials | Entered Factory 1548 | -7/Factory | Evolved 2 slots: Propulsion x2 1638 | -7/Factory | Fabricated Adv. Sensor Array? 1676 | -7/Factory | Identified exit to Lower Caves 1921 | -7/Factory | Repaired Adv. Treads 1948 | -7/Factory | Local fabrication network quarantined 2091 | -7/Factory | Crushed by falling debris 2129 | -7/Factory | Crushed by falling debris 2173 | -7/Factory | Entered Lower Caves 2656 | -7/Lower Caves | Discovered new exit (range 14) 2679 | -7/Lower Caves | Identified exit to Lower Caves 2680 | -7/Lower Caves | Entered another Lower Caves area 3140 | -7/Lower Caves | Discovered new exit (range 11) 3163 | -7/Lower Caves | Identified exit to Data Miner 3217 | -7/Lower Caves | Entered Data Miner 3217 | -7/Data Miner | Discovered new exit (range 6) 3251 | -7/Data Miner | Met Data Miner 3320 | -7/Data Miner | Received God Mode back door access code from Data Miner 3331 | -7/Data Miner | Learned location of Section 7 (-2) 3331 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3402 | -7/Data Miner | Identified exit to Proximity Caves 3404 | -7/Data Miner | Entered Proximity Caves 3461 | -6/Proximity Caves | Escorted by Enhanced Grunt 3732 | -6/Proximity Caves | Core integrity fell below 50% 3750 | -6/Proximity Caves | Lost 10 parts (6n1u3w) 3804 | -6/Proximity Caves | Learned Factory stockpile data 3806 | -6/Proximity Caves | Discovered new exit (range 7) 3846 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3850 | -6/Proximity Caves | Identified exit to Factory 3852 | -6/Proximity Caves | Entered Factory 3852 | -6/Factory | Evolved 2 slots: Utility x2 4067 | -6/Factory | Lost 3 parts (1p2u) 4205 | -6/Factory | System corruption reached 10% 4602 | -6/Factory | Lost 5 parts (1p3n1u) 4646 | -6/Factory | Found Prototype Processor 4646 | -6/Factory | Identified Exp. Terrain Scan Processor 4796 | -6/Factory | Core integrity fell below 50% 4807 | -6/Factory | Discovered new exit (range 12) 4818 | -6/Factory | Identified exit to Extension 5001 | -6/Factory | Lost 4 parts (1p2n1w) 5055 | -6/Factory | Identified exit to Lower Caves 5073 | -6/Factory | Entered Lower Caves 5160 | -6/Lower Caves | Build established: Mutant 5165 | -6/Lower Caves | Spotted B-75 Beast 5255 | -6/Lower Caves | Learned location of Extension (-6) 5423 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5596 | -6/Lower Caves | Discovered new exit (range 21) 5613 | -6/Lower Caves | Identified exit to Lower Caves 5621 | -6/Lower Caves | Entered another Lower Caves area 5623 | -6/Lower Caves | 7V-RTL showed up to help 5625 | -6/Lower Caves | 7V-RTL revealed a hidden path 5630 | -6/Lower Caves | Identified exit to Factory 5631 | -6/Lower Caves | Core integrity fell below 20% 5818 | -6/Lower Caves | Lost 3 parts (1p2w) 5929 | -6/Lower Caves | Discovered new exit (range 10) 5936 | -6/Lower Caves | Identified exit to Zion 5937 | -6/Lower Caves | Entered Zion 5956 | -6/Zion | Given A8's code to call for help 5991 | -6/Zion | Discovered new exit (range 10) 6040 | -6/Zion | Found Prototype Device 6119 | -6/Zion | System corruption cleaned by Quarantine Array 6292 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6306 | -6/Zion | Learned location of Armory (-4) 6510 | -6/Zion | Visited the Megawrench Repair Shop 6568 | -6/Zion | Gained Derelict followers 6813 | -6/Zion | Imprinted 6815 | -6/Zion | Declared Zion's savior 7037 | -6/Zion | Identified exit to Proximity Caves 7085 | -6/Zion | Entered Proximity Caves 7085 | -5/Proximity Caves | Accompanied by 6 allies 7101 | -5/Proximity Caves | Build established: Messiah-Mutant 7122 | -5/Proximity Caves | Learned Factory stockpile data 7246 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07212_ S-27 Virus IFF system glitched. 07214_ SM-ZVO(M) destroyed. 07215_ Autogun fries itself beyond repair. 07219_ Lgt. Nuclear Core fries itself beyond repair. 07219_ S-27 Virus destroyed. 07224_ Autogun fries itself beyond repair. 07224_ Remote Datajack destroyed. 07224_ Searching scrap... 07224_ Found 46 Matter. 07224_ Found Arm. Huge Wheel. 07224_ Found Adv. Shield Generator. 07224_ Found Fusion Compressor. 07225_ Acquired 40 matter. 07225_ VTOL Module fries itself beyond repair. 07226_ Acquired Arm. Huge Wheel. 07228_ Acquired 6 matter. 07228_ Com. Wheel destroyed. 07236_ Critical hit. 07236_ Imp. Light Armor Plating destroyed. 07245_ Arm. Huge Wheel destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#####????????????????????????????????????????? | | ??? #????????????????????????????????????????? | | ??? ####?????????????????????????????????????? | | ### ## # ##???####?????????????????????????????? | | "" # #???# ##????????????????????????????? | | ! # ##?## ##????##?????????????????????? | | # ??# #?### #?????????????????????? | | # ## #?# #?????????????????????? | | + ### #?????????????????????? | | # ## #?????????????????????? | | ???????## % s s #?????????????????????? | | #????????## ### s #?????????????????????? | | "" ""# ##????????###?# @ #?????????????????????? | | ##### =##???????????## #?????????????????????? | | =|!############## #?????????????????????? | | =%% *%= g! ##?????????????????????? | | [** %!!% ! #??????????????????????? | | ########% ##### ### #??????????????????????? | | ##??????## ##???# #?####??????????????????????? | | #????????## #???? ???????????????????????????? | | #?????????###??? ??????????????????????????? | | #??????????????##% ?????????????????????????? | | #??????????????# ?????????????????????????? | | ????????????? ????????????????????????? | | ??????????? #???????????????????????? | | # #????????? #???????????????????????? | | ## # #????????# ##???????????????????????? | | ?? #####???????? #????????????????????????? | | ?? #???????????? #????????????????????????? | | ?? #???????????? ????????????????????????? | | ?? ??????????? ????????????????????????? | | ?? #?????????? ????????????????????????? | | ?? ?????????? ???????????????????????? | | ?? ##????????? ???????????????????????? | | ?? ##????????? ???????????????????????? | | ?? #?????????? #??????????????????????? | | ??? #?????????? #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 493 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1210 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 14 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed MomentumStasisScythe Manual? 0 Play Time 01:27:23 Cumulative 100.4 hours Start 2020.06.10 @ 00:32:55 End 2020.06.10 @ 02:02:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 55 Adventurer 1 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 38 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c271b0c-ac43-484d-bba9-c51467b8d582