Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.10 @ 02:02:52

Player: Kenzurith

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (68)      340
Value Destroyed (2432)     2432
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (1194)               1194
              TOTAL SCORE: 8966

 Bonus
-------
Pacifist                   200
Follower Combat Kills      94
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (8) ------
        Medium Storage Unit
      Enhanced Optical Array
               Signal Interpreter
  Experimental Terrain Scan Processor
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
               Hacking Suite
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (8) ----
      Improved VTOL Module
        Medium Storage Unit
               Gravity Neutralizing Apparatus
      Improved Maneuvering Thrusters
      Improved Propulsion Shielding
               Bomb Factory No. 2
         Heavy Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
>              --- PROPULSION -------
               Gravmag System
               Cesium-ion Thruster
      Improved VTOL Module
>              --- UTILITY ----------
        Medium Storage Unit
               Gravity Neutralizing Apparatus
               Signal Interpreter
      Advanced Terrain Scan Processor
  Experimental Terrain Scan Processor
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
               Hacking Suite
>              --- WEAPON -----------
         Heavy Machine Gun
         Heavy Machine Gun
>              --- INVENTORY --------
       Compact Battery
      Improved Transmission Jammer
      Improved Maneuvering Thrusters
      Hardened Light Armor Plating
      Hardened Light Armor Plating
      Hardened Light Armor Plating
      Hardened Light Armor Plating
      Hardened Light Armor Plating
[Rating: 58]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Plasma Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   2   .   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             133  | 7   2   15  12  10  3   1   .   12  51  13  1   5   1   
  Power                    14   | 2   .   2   1   .   .   1   .   .   5   2   .   1   .   
    Engine                 8    | 2   .   2   1   .   .   1   .   .   2   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   3   2   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   .   3   2   5   .   .   .   5   14  2   .   .   1   
    Treads                 14   | .   .   2   2   5   .   .   .   4   1   .   .   .   .   
    Leg                    3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   
    Wheel                  8    | 2   .   .   .   .   .   .   .   .   3   2   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 8    | .   .   .   .   .   .   .   .   1   7   .   .   .   .   
  Utility                  44   | 1   2   4   5   2   .   .   .   2   21  4   .   3   .   
    Device                 12   | .   .   .   2   .   .   .   .   1   8   1   .   .   .   
    Storage                14   | 1   2   2   3   1   .   .   .   .   3   .   .   2   .   
    Processor              8    | .   .   1   .   .   .   .   .   .   6   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             9    | .   .   1   .   1   .   .   .   1   3   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   .   6   4   3   3   .   .   5   11  5   1   1   .   
    Energy Gun             10   | 1   .   3   1   .   .   .   .   .   1   3   1   .   .   
    Energy Cannon          2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          18   | 1   .   .   2   1   2   .   .   4   8   .   .   .   .   
    Ballistic Cannon       3    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               5    | .   .   .   .   1   1   .   .   1   .   2   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   3   .   .   .   .   .   3   .   .   .   .   
Parts Lost                 50   | .   .   7   2   1   .   .   .   10  18  2   6   .   4   
  Power                    6    | .   .   1   .   .   .   .   .   .   4   .   1   .   .   
  Propulsion               21   | .   .   2   .   .   .   .   .   6   8   1   2   .   2   
  Utility                  8    | .   .   .   1   .   .   .   .   1   4   1   .   .   1   
  Weapon                   15   | .   .   4   1   1   .   .   .   3   2   .   3   .   1   
  Highest Loss Streak      10   | .   .   4   1   1   .   .   .   10  5   1   3   .   4   
Average Slot Usage (%)     89   | .   98  92  99  99  100 100 100 94  88  84  68  69  71  
  Engine                   4    | .   14  11  9   7   7   7   7   7   1   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   4   4   2   5   6   
  Treads                   13   | .   .   16  18  29  30  30  30  24  6   .   .   .   .   
  Wheel                    3    | .   28  4   .   .   .   .   .   .   3   13  8   6   6   
  Flight                   1    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Device                   5    | .   .   .   9   7   7   7   7   7   9   1   .   .   .   
  Storage                  17   | .   26  26  34  24  23  23  23  23  11  6   6   6   6   
  Processor                16   | .   .   6   9   7   7   7   7   7   17  30  33  33  33  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   6   6   6   6   6   
  Protection               5    | .   .   6   1   5   7   7   7   7   4   6   6   6   5   
  Energy Gun               1    | .   14  7   2   .   .   .   .   .   .   10  3   .   .   
  Ballistic Gun            7    | .   14  3   6   13  14  15  15  14  10  .   .   .   .   
  Ballistic Cannon         1    | .   .   9   5   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 12  48  63  102 120 120 121 121 123 124 29  27  19  19  
  Greatest Support         84   | 20  20  40  42  84  82  82  82  84  64  36  36  16  44  
  Greatest Overweight (x)  8    | .   2   5   2   1   1   1   1   2   8   1   1   1   1   
  Average Overweight (x)   .    | .   1   1   1   1   1   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 28   | 6   16  18  26  28  28  28  28  28  28  8   8   8   8   
  Average Capacity         18   | 5   14  17  23  27  28  28  28  28  16  8   8   8   8   
  Most Carried             28   | 6   8   18  26  28  28  28  28  28  28  8   8   8   8   
  Average Carried          17   | 3   7   12  21  27  28  27  28  25  15  7   7   7   8   
  Final Capacity           28   | 6   16  18  26  28  28  28  28  28  8   8   8   8   8   
  Final Carried            28   | 6   8   18  26  28  28  28  28  27  8   8   7   8   8   

 Class Distribution 
--------------------
 50% | Hauler-Mutant
 36% | Mutant
  5% | Messiah-Mutant
  4% | Scavenger-Mutant
  3% | Sprinter

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
  Hauler-Mutant | -8/Materials
  Hauler-Mutant | -7/Factory
  Hauler-Mutant | -7/Lower Caves
  Hauler-Mutant | -7/Lower Caves
  Hauler-Mutant | -7/Data Miner
  Hauler-Mutant | -6/Proximity Caves
  Hauler-Mutant | -6/Factory
         Mutant | -6/Lower Caves
         Mutant | -6/Lower Caves
         Mutant | -6/Zion
 Messiah-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Matter Collected           2995 | 245 .   247 566 136 181 120 .   268 817 292 14  63  46  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2273 | .   .   329 751 114 59  221 .   297 405 97  .   .   .   
  Parts                    121  | .   .   24  34  6   5   11  .   3   23  15  .   .   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      32   | .   .   .   .   .   5   10  .   2   .   7   3   .   5   
  Prevented                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Combat Hostiles Destroyed  64   | .   .   16  13  2   4   4   .   8   9   8   .   .   .   
  Melee                    4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     42   | .   .   8   8   2   4   4   .   7   9   .   .   .   .   
  Cannons                  9    | .   .   4   5   .   .   .   .   .   .   .   .   .   .   
  AOE                      9    | .   .   .   .   .   .   .   .   1   .   8   .   .   .   
Classes Destroyed          10   | .   .   4   4   .   .   1   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  26   | .   .   11  .   .   4   .   .   .   3   8   .   .   .   
  Grunt                    24   | .   .   3   8   1   .   3   .   7   2   .   .   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   2   3   1   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   
Best Kill Streak           6    | .   .   5   6   1   4   4   .   4   3   4   .   .   .   
  Combat Bots Only         4    | .   .   4   4   1   4   4   .   4   3   4   .   .   .   
Max Kills in Single Turn   4    | .   .   2   1   1   1   1   .   2   1   4   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   1   .   4   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Damage Taken               8520 | .    50   794  858  718  277  247  .    1633 2462 335  587  .    559  
  Core                     1480 | .    13   115  116  108  15   46   .    203  505  114  151  .    94   
  Absorbed by Shields      34   | .    .    .    .    .    .    .    .    .    34   .    .    .    .    
Core Remaining (%)         77   | 100  94   71   78   .    .    .    .    46   .    .    .    .    .    
Volleys Fired              189  | .    .    30   43   16   5    8    .    23   50   5    .    .    9    
  Largest                  2    | .    .    2    2    2    2    2    .    2    2    2    .    .    1    
  Hottest                  144  | .    .    91   100  50   58   50   .    58   105  144  .    .    30   
Shots Fired                364  | .    .    57   86   25   10   16   .    46   103  12   .    .    9    
  Gun                      276  | .    .    36   45   18   8    16   .    43   102  8    .    .    .    
  Cannon                   63   | .    .    21   41   .    .    .    .    .    1    .    .    .    .    
  Launcher                 16   | .    .    .    .    7    2    .    .    3    .    4    .    .    .    
  Special                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Kinetic                  285  | .    .    30   75   18   8    16   .    43   95   .    .    .    .    
  Thermal                  48   | .    .    27   5    .    .    .    .    .    8    8    .    .    .    
  Explosive                16   | .    .    .    .    7    2    .    .    3    .    4    .    .    .    
  Electromagnetic          6    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    .    17   16   15   16   8    .    7    11   2    .    .    4    
  Robot Miss Streak        5    | .    .    2    2    1    2    1    .    2    5    4    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    2    1    .    1    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           256  | .    .    48   66   17   6    13   .    36   63   2    .    .    5    
  Core Hits                127  | .    .    21   31   5    6    8    .    26   19   11   .    .    .    
  Critical Hits            3    | .    .    1    .    1    .    1    .    .    .    .    .    .    .    
  Critical Kills           2    | .    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              18   | .    .    14   .    4    .    .    .    .    .    .    .    .    .    
  Impact                   14   | .    .    14   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5930 | .    9    741  1259 264  270  243  .    1422 1224 498  .    .    .    
  Guns                     3440 | .    .    344  660  264  99   243  .    596  1215 19   .    .    .    
  Cannons                  800  | .    .    201  599  .    .    .    .    .    .    .    .    .    .    
  Explosions               1476 | .    .    .    .    .    171  .    .    826  .    479  .    .    .    
  Melee                    196  | .    .    196  .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  18   | .    9    .    .    .    .    .    .    .    9    .    .    .    .    
  Kinetic                  3632 | .    .    249  1078 264  99   243  .    596  1103 .    .    .    .    
  Thermal                  502  | .    .    296  75   .    .    .    .    .    112  19   .    .    .    
  Explosive                1476 | .    .    .    .    .    171  .    .    826  .    479  .    .    .    
  Electromagnetic          106  | .    .    .    106  .    .    .    .    .    .    .    .    .    .    
  Impact                   196  | .    .    196  .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    3    3    3    3    3    13   13   13   13   .    
  Average Corruption       7    | .    .    .    .    3    3    3    3    3    10   13   13   13   .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  157  | .    .    .    .    2    12   13   2    8    56   35   18   11   .    
    Message Errors         31   | .    .    .    .    .    4    2    1    2    11   4    5    2    .    
    Matter Fused           27   | .    .    .    .    .    2    3    .    1    9    7    3    2    .    
    Heat Flow Errors       19   | .    .    .    .    1    4    2    .    2    6    2    1    1    .    
    Energy Discharges      15   | .    .    .    .    1    2    3    1    1    4    1    1    1    .    
    Data Loss (minor)      11   | .    .    .    .    .    .    2    .    .    3    4    .    2    .    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    .    2    1    .    1    .    
    Misfires               6    | .    .    .    .    .    .    .    .    .    4    2    .    .    .    
    Alerts                 3    | .    .    .    .    .    .    .    .    .    .    2    1    .    .    
    Misdirections          31   | .    .    .    .    .    .    .    .    .    11   11   7    2    .    
    Targeting Errors       10   | .    .    .    .    .    .    1    .    2    6    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            13   | .    .    8    4    .    1    .    .    .    .    .    .    .    .    
  Projectiles              4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Explosions               1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Melee                    8    | .    .    8    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    1    8    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    1    8    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      85   | .    4    .    .    37   .    .    .    .    4    40   .    .    .    
  Shots                    3    | .    .    .    .    2    .    .    .    .    .    1    .    .    .    
  Rammed                   3    | .    1    .    .    .    .    .    .    .    1    .    1    .    .    
Targets Rammed             3    | .    1    .    .    .    .    .    .    .    1    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        319  | .    .    115  88   245  211  123  .    241  319  168  159  241  4    
  Average Temperature      66   | .    .    48   23   72   92   29   .    80   91   59   89   129  2    
  Received Heat Transfer   1983 | .    27   129  288  90   .    126  .    615  405  24   243  .    36   
  Effects                  2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    2    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1043 | .    .    645  111  .    .    .    .    .    250  37   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Peak Influence             428  | .   30  324 250 428 .   .   .   .   91  .   .   .   .   
  Average Influence        121  | .   10  207 116 226 .   .   .   .   43  .   .   .   .   
Maximum Alert Level        2    | .   .   1   1   2   .   .   .   .   .   .   .   .   .   
  Low Security (%)         79   | 100 100 40  81  64  .   .   .   .   100 .   .   .   .   
  Level 1                  14   | .   .   59  18  .   .   .   .   .   .   .   .   .   .   
  Level 2                  6    | .   .   .   .   36  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   1   2   1   .   .   .   .   3   .   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Distress Signals           6    | .   .   2   3   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              147  | .   4   25  19  10  8   4   .   11  34  10  11  .   11  
  Peak Tracking Total      8    | .   4   7   5   6   4   4   .   7   8   5   4   .   7   
  Tactical Retreats        21   | .   .   1   .   .   .   .   .   .   11  2   4   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Traps Triggered            5    | .   .   .   1   .   .   .   .   .   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Machines Disabled          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Machines Accessed          16   | .   1   .   3   3   .   .   4   1   2   1   .   1   .   
  Terminals                6    | .   1   .   2   1   .   .   .   1   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                58   | .   1   .   6   11  .   .   27  2   5   1   .   5   .   
  Successful               48   | .   1   .   4   7   .   .   27  1   2   1   .   5   .   
  Failed                   10   | .   .   .   2   4   .   .   .   1   3   .   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   1   2   .   .   .   1   2   .   .   .   .   
  Terminals                11   | .   1   .   3   2   .   .   .   2   3   .   .   .   .   
  Fabricators              4    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Repair Stations          7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   .   .   2   1   .   .   27  1   2   1   .   5   .   
  Record                   14   | .   .   .   2   .   .   .   11  1   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   8   .   .   .   .   5   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   3   1   .   .   .   1   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   1   .   .   .   8   .   .   .   .   5   .   
  Parts Built              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Matter                 146  | .   .   .   .   146 .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   73  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   38  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Total Allies               8    | .   .   .   .   .   .   .   .   1   .   .   1   6   .   
  Largest Group            6    | .   .   .   .   .   .   .   .   1   .   .   1   6   6   
  Highest-Rated Group      215  | .   .   .   .   .   .   .   .   94  .   .   180 215 215 
  Highest-Rated Ally       180  | .   .   .   .   .   .   .   .   94  .   .   180 41  41  
Total Orders               4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  GOTO                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Ally Attacks               40   | .   .   .   .   .   .   .   .   2   .   .   19  .   19  
  Total Damage             1158 | .   .   .   .   .   .   .   .   43  .   .   809 .   306 
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   .   4   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   1   .   2   .   1   1   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Turns Passed               7245 | 44   78   551  874  625  507  537  187  448  1221 548  316  1148 161  
Spaces Moved               4860 | 35   75   243  381  290  257  288  105  204  964  568  318  998  134  
  Core                     3    | 1    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Treads                   1829 | .    .    168  381  290  257  288  105  204  136  .    .    .    .    
  Legs                     3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Wheels                   2495 | 34   75   75   .    .    .    .    .    .    293  568  318  998  134  
  Hover                    88   | .    .    .    .    .    .    .    .    .    88   .    .    .    .    
  Flight                   442  | .    .    .    .    .    .    .    .    .    442  .    .    .    .    
  Fastest Speed            29   | 50   80   100  172  175  178  178  178  175  29   80   86   100  100  
  Average Speed            122  | 79   97   159  182  176  178  178  178  180  76   89   98   105  108  
  Slowest Speed            360  | 80   100  180  192  178  178  178  178  205  360  90   110  110  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    26   27   40   7    46   53   68   41   23   64   61   91   23   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     5    | .    .    .    .    .    .    .    1    .    .    2    .    2    .    
  Known Exits Taken        11   | .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13   | .    .    .    .    .    .    4    .    3    .    2    .    3    1    
Spaces Dug                 92   | .    .    .    .    91   .    .    .    .    1    .    .    .    .    
Terrain Destroyed          155  | .    .    .    2    91   11   .    .    4    2    45   .    .    .    
  Melee                    4    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    2    .    .    .    .    .    2    .    .    .    .    
  AOE                      147  | .    .    .    .    87   11   .    .    4    .    45   .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Total                      5814 | 47   78   330  494  381  298  304  105  247  1378 596  319  1093 144  
  Wait                     367  | .    .    2    14   42   34   3    1    2    183  .    .    86   .    
  Move                     4837 | 34   74   242  380  287  256  287  104  203  955  567  317  997  134  
  Hop                      4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Pick Up                  114  | 6    1    21   27   12   .    2    .    7    31   5    .    2    .    
  Fast Attach              40   | 6    1    2    2    1    .    .    .    .    22   4    .    1    1    
  Attach                   54   | .    .    8    6    4    .    .    .    8    22   3    1    2    .    
  Detach                   13   | .    .    1    .    .    .    .    .    .    11   .    .    1    .    
  Swap                     39   | 1    1    5    4    5    3    1    .    4    7    6    .    2    .    
  Drop                     87   | .    .    5    18   8    .    3    .    .    45   6    .    2    .    
  Fire                     189  | .    .    30   43   16   5    8    .    23   50   5    .    .    9    
  Melee                    18   | .    .    14   .    4    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    1    .    .    .    .    .    .    .    1    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            47   | .    .    .    .    2    .    .    .    .    45   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Zio / *Fac)
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   17 | -11/Scrapyard      | Discovered new exit (range 16)
   45 | -11/Scrapyard      | Entered Materials
  108 | -10/Materials      | Discovered new exit (range 16)
  123 | -10/Materials      | Entered another Materials area
  123 | -9/Materials       | Evolved 2 slots: Utility x2
  301 | -9/Materials       | Build established: Mutant
  340 | -9/Materials       | Lost 4 parts (1n3w)
  617 | -9/Materials       | Discovered new exit (range 14)
  672 | -9/Materials       | Identified exit to Materials
  674 | -9/Materials       | Entered another Materials area
  674 | -8/Materials       | Evolved 2 slots: Utility x2
  969 | -8/Materials       | Build established: Hauler-Mutant
 1517 | -8/Materials       | Discovered new exit (range 15)
 1546 | -8/Materials       | Identified exit to Factory
 1548 | -8/Materials       | Entered Factory
 1548 | -7/Factory         | Evolved 2 slots: Propulsion x2
 1638 | -7/Factory         | Fabricated Adv. Sensor Array?
 1676 | -7/Factory         | Identified exit to Lower Caves
 1921 | -7/Factory         | Repaired Adv. Treads
 1948 | -7/Factory         | Local fabrication network quarantined
 2091 | -7/Factory         | Crushed by falling debris
 2129 | -7/Factory         | Crushed by falling debris
 2173 | -7/Factory         | Entered Lower Caves
 2656 | -7/Lower Caves     | Discovered new exit (range 14)
 2679 | -7/Lower Caves     | Identified exit to Lower Caves
 2680 | -7/Lower Caves     | Entered another Lower Caves area
 3140 | -7/Lower Caves     | Discovered new exit (range 11)
 3163 | -7/Lower Caves     | Identified exit to Data Miner
 3217 | -7/Lower Caves     | Entered Data Miner
 3217 | -7/Data Miner      | Discovered new exit (range 6)
 3251 | -7/Data Miner      | Met Data Miner
 3320 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3331 | -7/Data Miner      | Learned location of Section 7 (-2)
 3331 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3402 | -7/Data Miner      | Identified exit to Proximity Caves
 3404 | -7/Data Miner      | Entered Proximity Caves
 3461 | -6/Proximity Caves | Escorted by Enhanced Grunt
 3732 | -6/Proximity Caves | Core integrity fell below 50%
 3750 | -6/Proximity Caves | Lost 10 parts (6n1u3w)
 3804 | -6/Proximity Caves | Learned Factory stockpile data
 3806 | -6/Proximity Caves | Discovered new exit (range 7)
 3846 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3850 | -6/Proximity Caves | Identified exit to Factory
 3852 | -6/Proximity Caves | Entered Factory
 3852 | -6/Factory         | Evolved 2 slots: Utility x2
 4067 | -6/Factory         | Lost 3 parts (1p2u)
 4205 | -6/Factory         | System corruption reached 10%
 4602 | -6/Factory         | Lost 5 parts (1p3n1u)
 4646 | -6/Factory         | Found Prototype Processor
 4646 | -6/Factory         | Identified Exp. Terrain Scan Processor
 4796 | -6/Factory         | Core integrity fell below 50%
 4807 | -6/Factory         | Discovered new exit (range 12)
 4818 | -6/Factory         | Identified exit to Extension
 5001 | -6/Factory         | Lost 4 parts (1p2n1w)
 5055 | -6/Factory         | Identified exit to Lower Caves
 5073 | -6/Factory         | Entered Lower Caves
 5160 | -6/Lower Caves     | Build established: Mutant
 5165 | -6/Lower Caves     | Spotted B-75 Beast
 5255 | -6/Lower Caves     | Learned location of Extension (-6)
 5423 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5596 | -6/Lower Caves     | Discovered new exit (range 21)
 5613 | -6/Lower Caves     | Identified exit to Lower Caves
 5621 | -6/Lower Caves     | Entered another Lower Caves area
 5623 | -6/Lower Caves     | 7V-RTL showed up to help
 5625 | -6/Lower Caves     | 7V-RTL revealed a hidden path
 5630 | -6/Lower Caves     | Identified exit to Factory
 5631 | -6/Lower Caves     | Core integrity fell below 20%
 5818 | -6/Lower Caves     | Lost 3 parts (1p2w)
 5929 | -6/Lower Caves     | Discovered new exit (range 10)
 5936 | -6/Lower Caves     | Identified exit to Zion
 5937 | -6/Lower Caves     | Entered Zion
 5956 | -6/Zion            | Given A8's code to call for help
 5991 | -6/Zion            | Discovered new exit (range 10)
 6040 | -6/Zion            | Found Prototype Device
 6119 | -6/Zion            | System corruption cleaned by Quarantine Array
 6292 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 6306 | -6/Zion            | Learned location of Armory (-4)
 6510 | -6/Zion            | Visited the Megawrench Repair Shop
 6568 | -6/Zion            | Gained Derelict followers
 6813 | -6/Zion            | Imprinted
 6815 | -6/Zion            | Declared Zion's savior
 7037 | -6/Zion            | Identified exit to Proximity Caves
 7085 | -6/Zion            | Entered Proximity Caves
 7085 | -5/Proximity Caves | Accompanied by 6 allies
 7101 | -5/Proximity Caves | Build established: Messiah-Mutant
 7122 | -5/Proximity Caves | Learned Factory stockpile data
 7246 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07212_ S-27 Virus IFF system glitched.
07214_ SM-ZVO(M) destroyed.
07215_ Autogun fries itself beyond repair.
07219_ Lgt. Nuclear Core fries itself beyond repair.
07219_ S-27 Virus destroyed.
07224_ Autogun fries itself beyond repair.
07224_ Remote Datajack destroyed.
07224_ Searching scrap...
07224_ Found 46 Matter.
07224_ Found Arm. Huge Wheel.
07224_ Found Adv. Shield Generator.
07224_ Found Fusion Compressor.
07225_ Acquired 40 matter.
07225_ VTOL Module fries itself beyond repair.
07226_ Acquired Arm. Huge Wheel.
07228_ Acquired 6 matter.
07228_ Com. Wheel destroyed.
07236_ Critical hit.
07236_ Imp. Light Armor Plating destroyed.
07245_ Arm. Huge Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|  ""  #      #???#  ##????????????????????????????? |
| !    #      ##?##   ##????##?????????????????????? |
|      #       ??#     #?### #?????????????????????? |
|      #        ##     #?#   #?????????????????????? |
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|         #????????## ### s  #?????????????????????? |
| "" ""#  ##????????###?#  @ #?????????????????????? |
|  #####  =##???????????##   #?????????????????????? |
|        =|!##############   #?????????????????????? |
|       =%%  *%=         g! ##?????????????????????? |
|       [** %!!%         !  #??????????????????????? |
|    ########%   ##### ###  #??????????????????????? |
|   ##??????##  ##???# #?####??????????????????????? |
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|   #?????????###???     ??????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            310
Matter Stores              493
Matter Capacity            500
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       1210
Additional Mass Support    12
Armor Coverage             225
Resistance: KI             20
Evasion (%)                73
Targeting Accuracy         8
Melee Accuracy             14
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
         Adv. Sensor Array | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
     Exp. Flexi-carbon Leg | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
      Exp. Terrain Scanner | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
                  Riot Gun | -6/Zion       | Free
               Barrage Gun | -6/Zion       | Free
             Battle Cannon | -6/Zion       | Free
                    Flamer | -6/Zion       | Free
               Enh. Flamer | -6/Zion       | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 Adv. Sensor Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              MomentumStasisScythe
  Manual?         0
Play Time         01:27:23
  Cumulative      100.4 hours
  Start           2020.06.10 @ 00:32:55
  End             2020.06.10 @ 02:02:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           55
  Adventurer      1
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             38
Gallery%          61
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c271b0c-ac43-484d-bba9-c51467b8d582