Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.02 @ 23:59:01 Player: Zemdu Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (6) 30 Value Destroyed (139) 139 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1969 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 167/300 Energy 109/160 System Corruption 0% Temperature Cool (6) Movement Flying (29) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (4) ------ Advanced Visual Processing Unit Terrain Scanner Reaction Control System Hardlight Generator > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Flight Unit VTOL Module Light Armor Plating Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Dynamic Insulation System Dynamic Insulation System > --- WEAPON ----------- Light Cannon Mining Laser > --- INVENTORY -------- Flight Unit VTOL Module VTOL Module Visual Processing Unit Terrain Scanner Terrain Scan Processor Light Armor Plating Light Cannon [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Dynamic Insulation System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Mining Laser Ballistic Cannon Light Cannon Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 32 | . 7 5 . 20 Power 4 | . 1 1 . 2 Engine 2 | . 1 1 . . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 14 | . 2 3 . 9 Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover 4 | . . . . 4 Flight 10 | . 2 3 . 5 Utility 10 | . 1 1 . 8 Device 5 | . . . . 5 Storage 2 | . . 1 . 1 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 4 | . 3 . . 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon 2 | . 2 . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . 4 . 3 Power 2 | . . 1 . 1 Propulsion 4 | . . 3 . 1 Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 3 | . . 3 . 3 To Critical Strikes . | . . . . . Average Backups 5 | . 2 7 6 6 Power . | . . . . . Propulsion 1 | . 1 . . 2 Utility 3 | . . 3 4 3 Weapon 1 | . . 1 2 . Tool/Special . | . . . . . Unused Backups 3 | . . . . 3 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 56 | . 38 59 55 59 Engine 6 | . 6 7 11 4 Hover 4 | . . . . 12 Flight 19 | . 20 28 22 8 Device 2 | . . . . 6 Storage 7 | . . 10 11 4 Processor 3 | . 2 . . 8 Ballistic Cannon 3 | . 6 1 . 5 Special Weapon 6 | . 4 11 11 2 Peak Build Rating 32 | . 7 12 7 32 Average Rating 11 | . 4 8 7 17 On Entrance 4 | . . 7 7 7 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns 9 | . 9 . . . Heaviest Build 29 | . 7 12 9 29 Greatest Support 36 | 3 8 20 10 36 Greatest Overweight (x) 3 | . . 1 . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 5 8 8 10 Average Capacity 7 | 5 5 7 8 7 Most Carried 9 | . 5 8 6 9 Average Carried 6 | . 2 7 6 6 Final Capacity 8 | 5 5 8 8 5 Final Carried 6 | . 5 6 6 4 Class Distribution -------------------- 57% | Sprinter 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 441 | 15 . . 146 280 Remotely . | . . . . . Salvage Created 129 | 15 . 16 . 98 Parts 12 | 4 . 1 . 7 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 5 | . . 1 . 4 Melee 4 | . . . . 4 Cannons 1 | . . 1 . . Classes Destroyed 3 | 1 . 1 . 1 Tunneler 1 | 1 . . . . Cutter 3 | . . . . 3 Grunt 2 | . . 1 . 1 Best Kill Streak 4 | 1 . 1 . 4 Combat Bots Only 4 | . . 1 . 4 Max Kills in Single Turn 1 | 1 . 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 98 | . . 34 . 64 Missed 41 | . . 18 . 23 Hits 57 | . . 16 . 41 Melee 28 | . . . . 28 Projectile 29 | . . 16 . 13 AOE 2 | . . . . 2 Critical Strikes 13 | . . . . 13 Damage Taken 1205 | 7 . 356 . 842 Core 659 | 7 . 89 . 563 Absorbed by Shields 8 | . . . . 8 Core Remaining (%) 90 | 97 97 . 77 . Volleys Fired 27 | . . 24 . 3 Largest 2 | . . 1 . 2 Hottest 100 | . . 100 . 60 Shots Fired 28 | . . 24 . 4 Gun . | . . . . . Cannon 5 | . . 1 . 4 Launcher . | . . . . . Special 23 | . . 23 . . Kinetic 5 | . . 1 . 4 Thermal 23 | . . 23 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 2 | . . 1 . 2 Robot Miss Streak 4 | . . 2 . 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 9 | . . 1 . 8 Core Hits 5 | 1 . 1 . 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 9 | . . . . 9 Impact . | . . . . . Slashing 9 | . . . . 9 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 278 | 15 . 24 . 239 Guns . | . . . . . Cannons 33 | . . . . 33 Explosions . | . . . . . Melee 196 | . . . . 196 Ramming 25 | 15 . . . 10 Kinetic 33 | . . . . 33 Thermal 24 | . . 24 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 196 | . . . . 196 Piercing . | . . . . . Highest Corruption 7 | . . 7 7 . Average Corruption 6 | . . 6 7 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . 4 1 . Message Errors 1 | . . 1 . . Matter Fused 1 | . . . 1 . Heat Flow Errors 2 | . . 2 . . Energy Discharges 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 26 | . . . . 26 Projectiles . | . . . . . Explosions . | . . . . . Melee 26 | . . . . 26 Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 11 | 7 . . . 4 Shots . | . . . . . Rammed 4 | 1 . . . 3 Targets Rammed 4 | 1 . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 300 | . . 300 . 9 Average Temperature 120 | . . 122 . 4 Received Heat Transfer 174 | . . 105 . 69 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . 50 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 174 | 5 3 174 52 110 Initial 52 | . 3 . 52 12 Average 59 | 2 . 105 46 30 Influence Increases 450 | 5 . 285 . 160 Destroy 0b10 Robot/C 100 | . . 20 . 80 Destroy 0b10 Robot/NC 5 | 5 . . . . Destroy Leader 10 | . . . . 10 Successful Hack 7 | . . . . 7 Select Force Hacks 30 | . . 30 . . Destroy Structure 13 | . . 10 . 3 Partial Spotted 45 | . . 15 . 30 Lose Combat Pursuer 240 | . . 210 . 30 Influence Decreases 350 | . 5 150 103 92 Entered New Map 105 | . 2 . 83 20 Time Decay 195 | . 3 110 20 62 Lost Part 50 | . . 40 . 10 Squads Dispatched 5 | . . 3 . 2 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . . 5 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . . 28 2 11 Peak Tracking Total 13 | . . 13 2 8 Tactical Retreats 7 | . . 5 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 4 | . . 1 . 3 Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 14 | . . 8 . 6 Successful 8 | . . 5 . 3 Failed 6 | . . 3 . 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 5 | . . 2 . 3 Terminals 6 | . . . . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 8 | . . 8 . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . . 2 Record 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 1 | . . 1 . . Analyze 2 | . . 2 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . 1 . 1 Terminals 1 | . . . . 1 Botnet 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 205 | . . . . 205 Optics 205 | . . . . 205 Terrain 5 | . . . . 5 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 551 | 10 59 231 41 210 Spaces Moved 750 | 17 125 210 104 294 Core 83 | 17 16 . . 50 Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover 92 | . . . . 92 Flight 575 | . 109 210 104 152 Fastest Speed 26 | 50 32 26 32 29 Average Speed 36 | 50 34 28 32 42 Slowest Speed 200 | 50 50 115 32 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 8 | . 1 4 2 1 Potential Cave-ins 9 | . . 9 . . Cave-ins Triggered 2 | . . 2 . . Exploration Rate (%) 27 | 3 27 27 38 41 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 22 | . . 20 . 2 Terrain Destroyed 23 | . . 21 . 2 Melee 2 | . . . . 2 Projectile 21 | . . 21 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 924 | 17 136 305 109 357 Wait 87 | . . 64 8 15 Move 731 | 16 122 202 99 292 Hop 7 | . 1 3 2 1 Pick Up 8 | . 4 4 . . Fast Attach 28 | . 7 1 . 20 Attach 9 | . . 5 . 4 Detach 9 | . 2 2 . 5 Swap 2 | . . . . 2 Drop 3 | . . . . 3 Fire 27 | . . 24 . 3 Melee 9 | . . . . 9 Ram 4 | 1 . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 11 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 8) 70 | -10/Materials | Entered another Materials area 70 | -9/Materials | Evolved 2 slots: Propulsion x2 212 | -9/Materials | Crushed by falling debris 216 | -9/Materials | Crushed by falling debris 247 | -9/Materials | Lost 3 parts (1p2n) 297 | -9/Materials | Discovered new exit (range 11) 301 | -9/Materials | Entered Mines 311 | -9/Mines | Assembled infested the area 311 | -9/Mines | Met a Derelict bent on vengeance 311 | -9/Mines | Learned 2 Materials zone layouts 316 | -9/Mines | Assisted by a Guerilla fighting off Assembled 341 | -9/Mines | Discovered new exit (range 6) 342 | -9/Mines | Entered Materials 342 | -8/Materials | Evolved 2 slots: Utility x2 343 | -8/Materials | Identified exit to Storage 475 | -8/Materials | Core integrity fell below 50% 484 | -8/Materials | Lost 3 parts (1p1n1w) 497 | -8/Materials | Core integrity fell below 20% 552 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 00525_ Acquired 25 matter. 00526_ Dropped Lgt. Nuclear Core. 00528_ Acquired 48 matter. 00532_ R-06 Scavenger collects Cesium-ion Thruster. 00534_ Connecting with Terminal... >>Query(Blade Trap) A simple trap mechanism, though the effectiveness of forcibly detaching target components is not to be underestimated where hostile forces are incapable of rebuilding in the field. >>Access(Branch) Found 2 branch access points: (95,58) Storage (13,30) Storage Map updated. 00544_ Acquired Hardlight Generator. 00552_ Penetrated by Slug. 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Battery | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VTOL Module | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Brute Force Just Browsing True Hacker Challenges ------------ None Game ------ Seed SuperdenseStealthMonowheel Manual? 0 Play Time 00:23:35 Cumulative 14.8 hours Start 2026.10.02 @ 23:34:20 End 2026.10.02 @ 23:59:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52970840-cdff-41a7-8335-890b8c2d3286