Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.23 @ 20:50:49 Player: Michael Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (305) 1525 Value Destroyed (11997) 11997 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (164) 164 TOTAL SCORE: 19106 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 144 Friendly Fire -5 Cogmind --------- Core Integrity 6/1300 Matter 243/300 Energy 168/170 System Corruption 18% Temperature Cool (0) Movement Rolling (90) Ox1 Location -3/Research Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Armored Heavy Treads Wheel Wheel > --- UTILITY (10) ----- Advanced Cooling System Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite System Backup Module > --- WEAPON (6) ------- Linear Accelerator > --- INVENTORY (8) ---- Advanced Medium Treads Advanced Medium Treads High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Long-range Sensor Array Long-range Terrain Scanner Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Matter Filter Improved Power Shielding Hacking Suite > --- WEAPON ----------- High-powered Shotgun Coil Gun Coil Gun Coil Gun Hypervelocity Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Fission Core Cold Fusion Reactor Light Antimatter Reactor Armored Wheel Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod Matter Compressor Long-range Sensor Array Long-range Terrain Scanner Improved Utility Shielding Hardened Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Hacking Suite System Backup Module Hardcell Cannon Linear Accelerator Improved Grenade Launcher Katana Katana Katana [Rating: 104] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon Assault Cannon Energy Gun Variable Charge Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 Utility 8 | . . 1 1 . 1 2 1 1 1 Weapon 4 | . . 1 1 . . . 1 1 . Parts Attached 463 | 6 9 29 56 45 70 25 82 79 62 Power 19 | 1 2 2 3 1 1 . 2 2 5 Engine 5 | 1 1 1 . 1 1 . . . . Core 8 | . 1 1 3 . . . 1 . 2 Reactor 6 | . . . . . . . 1 2 3 Propulsion 38 | 2 . 3 4 2 2 2 3 7 13 Treads 29 | 2 . 3 4 2 2 2 3 7 4 Leg . | . . . . . . . . . . Wheel 9 | . . . . . . . . . 9 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 279 | 1 4 14 37 22 51 17 56 49 28 Device 155 | . 1 6 21 14 36 13 24 26 14 Storage 9 | 1 1 1 1 . . . . 1 4 Processor 7 | . 1 1 1 . 3 . 1 . . Hackware 3 | . . . . . . . . 1 2 Protection 105 | . 1 6 14 8 12 4 31 21 8 Artifact . | . . . . . . . . . . Weapon 127 | 2 3 10 12 20 16 6 21 21 16 Energy Gun 9 | 1 1 4 1 . . . 1 1 . Energy Cannon 7 | . . . 2 5 . . . . . Ballistic Gun 40 | 1 2 6 7 5 3 . 6 6 4 Ballistic Cannon 26 | . . . 2 4 5 . 3 6 6 Launcher 17 | . . . . 6 1 3 3 2 2 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . Slashing Weapon 26 | . . . . . 5 3 8 6 4 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 2 1 . . 1 . Parts Lost 56 | . . 1 1 3 . . 6 8 37 Power 5 | . . 1 . . . . . . 4 Propulsion 13 | . . . . . . . 2 4 7 Utility 15 | . . . . 1 . . 3 1 10 Weapon 23 | . . . 1 2 . . 1 3 16 Highest Loss Streak 12 | . . 1 1 2 . . 2 2 12 Average Slot Usage (%) 94 | . 96 99 99 99 100 92 89 92 74 Engine 3 | . 8 6 . 6 7 6 . . . Core 2 | . 4 4 8 2 . . 2 . . Reactor 1 | . . . . . . . 2 4 3 Treads 17 | . 28 22 18 18 23 20 16 9 6 Device 7 | . 2 6 8 11 7 5 6 9 8 Storage 13 | . 14 11 14 18 15 13 11 14 12 Processor 11 | . 3 1 5 5 14 13 14 15 14 Protection 4 | . 5 13 6 . . 6 7 . 2 Energy Gun 1 | . 13 2 . . . . 4 2 . Energy Cannon 3 | . . . . 10 7 6 . . . Ballistic Gun 12 | . 14 29 28 22 3 . 3 15 8 Ballistic Cannon 5 | . . . 7 2 9 13 4 4 5 Slashing Weapon 4 | . . . . . 5 5 7 7 2 Naked Turns . | . . . . . . . . . . Heaviest Build 148 | 12 18 48 94 99 103 113 119 147 148 Greatest Support 145 | 40 40 40 48 42 62 64 66 103 145 Greatest Overweight (x) 29 | . . 1 2 2 1 1 2 2 29 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | 6 8 12 20 20 20 20 20 28 28 Average Capacity 19 | 5 6 9 17 20 20 20 20 27 19 Most Carried 28 | 3 6 12 20 20 20 20 20 28 28 Average Carried 18 | 2 5 9 17 19 19 19 19 23 16 Final Capacity 28 | 6 8 12 20 20 20 20 20 28 8 Final Carried 27 | 3 6 12 20 19 20 20 19 27 7 Class Distribution -------------------- 28% | Hauler-Mutant 28% | Hauler-Assassin 21% | Hauler-Skirmisher 5% | Scavenger-Tank 4% | Scavenger-Skirmisher 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Assassin | -5/Factory Hauler-Assassin | -4/Factory Hauler-Assassin | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Matter Collected 11113 | 225 69 863 1160 1251 1014 314 2082 2530 1605 Remotely . | . . . . . . . . . . Salvage Created 13722 | . 212 1316 1143 1542 1227 154 2668 2834 2626 Parts 727 | . 15 112 76 81 70 13 110 132 118 Haulers Intercepted 20 | . . 4 3 4 4 . 1 3 1 Recyclers Shooed 9 | . . . . 1 1 1 . 2 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Combat Hostiles Destroyed 219 | . 5 31 18 32 15 12 34 38 34 Melee 24 | . . . . . 4 1 13 . 6 Guns 103 | . 4 29 14 13 1 . 7 24 11 Cannons 46 | . . . 4 11 7 1 4 7 12 AOE 43 | . 1 2 . 8 3 10 9 7 3 Classes Destroyed 13 | . 3 6 1 1 2 . . . . Worker 11 | . . 2 3 2 2 . 1 . 1 Builder 11 | . . 2 . . 1 . 1 1 6 Hauler 20 | . . 4 3 4 4 . 1 3 1 Recycler 19 | . . 1 1 1 3 . 6 3 4 Operator 4 | . . . 1 1 . . . 1 1 Watcher 21 | . 2 2 4 2 5 . 3 3 . Swarmer 56 | . 3 16 3 7 3 11 3 5 5 Grunt 73 | . 2 9 9 15 3 . 15 9 11 Brawler 2 | . . 2 . . . . . . . Sentry 26 | . . 4 6 7 1 . 3 4 1 Demolisher 3 | . . . . 3 . . . . . Hunter 13 | . . . . . 2 . . 4 7 Programmer 46 | . . . . . 6 1 13 16 10 Best Kill Streak 16 | . 3 11 4 6 4 4 6 7 16 Combat Bots Only 12 | . 3 11 3 5 3 4 6 6 12 Max Kills in Single Turn 4 | . 1 2 2 3 3 4 3 3 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 2 . 2 3 4 3 3 1 Melee 2 | . . . . . 1 1 1 . 2 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Damage Taken 17082 | . 144 769 615 1496 684 376 2789 2107 8102 Core 2058 | . 12 101 58 210 69 5 144 165 1294 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 95 74 . 51 90 99 85 85 . Volleys Fired 480 | . 16 75 55 71 33 8 52 81 89 Largest 6 | . 2 3 4 4 4 4 3 6 6 Hottest 334 | . 90 86 146 165 178 191 167 334 268 Shots Fired 1522 | . 32 224 214 245 105 17 113 349 223 Gun 1018 | . 32 224 162 148 25 . 60 257 110 Cannon 458 | . . . 52 86 78 12 43 84 103 Launcher 46 | . . . . 11 2 5 10 8 10 Special . | . . . . . . . . . . Kinetic 1284 | . 18 204 208 174 72 8 78 309 213 Thermal 59 | . 2 . . . . . 25 32 . Explosive 35 | . . . . 8 2 5 10 8 2 Electromagnetic 144 | . 12 20 6 63 31 4 . . 8 Robot Hit Streak 39 | . 14 39 39 28 19 5 20 33 23 Robot Miss Streak 3 | . 1 2 2 3 1 2 2 3 2 Penetration Max 2 | . . . . . . . 1 1 2 Secondary Targets 4 | . 2 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 Shots Hit Robots 1215 | . 28 160 156 175 93 16 140 261 186 Core Hits 593 | . 13 77 61 84 45 13 83 119 98 Critical Hits 49 | . . . 1 1 . . 6 31 10 Critical Kills 26 | . . . . 1 . . 5 13 7 Critical Parts Destroyed 21 | . . . 1 . . . 1 16 3 Melee Attacks 277 | . . . . . 62 19 121 32 43 Impact 21 | . . . . . 21 . . . . Slashing 256 | . . . . . 41 19 121 32 43 Piercing . | . . . . . . . . . . Sneak Attacks 19 | . . . . . 7 1 7 3 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 12 | . . . . . 3 . 6 . 3 Damage Inflicted 32047 | . 365 1784 2218 3993 3012 1298 6284 6397 6696 Guns 12202 | . 335 1688 1476 1486 187 . 1006 3794 2230 Cannons 7666 | . . . 558 1609 1196 96 750 1120 2337 Explosions 6274 | . 30 96 184 898 424 999 1340 1122 1181 Melee 5905 | . . . . . 1205 203 3188 361 948 Ramming . | . . . . . . . . . . Kinetic 16246 | . 125 1479 1954 1871 700 54 1252 4244 4567 Thermal 1916 | . 54 96 . 209 117 140 504 796 . Explosive 3958 | . . . 184 473 307 859 841 996 298 Electromagnetic 4022 | . 186 209 80 1440 683 42 499 . 883 Impact 812 | . . . . . 812 . . . . Slashing 5093 | . . . . . 393 203 3188 361 948 Piercing . | . . . . . . . . . . Highest Corruption 18 | . . 2 . 4 1 2 5 10 18 Average Corruption 4 | . . 1 . 4 1 1 1 4 9 Corruption Purged 2 | . . . . . . . 1 . 1 Effects 162 | . . 7 . 18 . 1 14 56 66 Message Errors 31 | . . 3 . 4 . . 2 14 8 Matter Fused 29 | . . . . 2 . . 2 11 14 Heat Flow Errors 10 | . . . . 2 . . . 6 2 Energy Discharges 15 | . . 1 . 1 . . 2 6 5 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 16 | . . . . 2 . 1 3 4 6 Data Loss (major) 2 | . . . . . . . . 2 . Misfires 3 | . . . . . . . . 1 2 Misdirections 9 | . . . . . . . . . 9 Targeting Errors 36 | . . 3 . 5 . . 3 6 19 Weapon Failures 10 | . . . . 2 . . 2 5 1 Overload Shots 1 | . . . . . . . . 1 . Effects 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Overflow Damage 1196 | . . . 12 61 335 151 371 111 155 Projectiles 203 | . . . . 48 23 1 30 13 88 Explosions 280 | . . . 12 13 20 72 25 87 51 Melee 713 | . . . . . 292 78 316 11 16 Knockbacks 60 | . . . 8 4 7 1 6 11 23 Impact 2 | . . . . . 2 . . . . Kinetic 54 | . . . 6 4 5 1 6 11 21 Secondary 4 | . . . 2 . . . . . 2 Self-Inflicted Damage 450 | . 27 28 . 44 158 17 95 69 12 Shots 18 | . 1 1 . 2 4 1 5 1 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 365 | . 94 212 349 240 358 156 357 197 365 Average Temperature 76 | . 27 63 77 64 71 70 116 52 79 Received Heat Transfer 2880 | . 57 207 288 423 45 . 564 195 1101 Effects 9 | . . . 5 . . . 3 . 1 Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 2 | . . . . . . . 2 . . Interference 5 | . . . 4 . . . 1 . . Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . 1 . . 1 . 2 Combat Hostiles 3 | . . . . . . . 1 . 2 Parts Fried 16 | . 1 . . 7 4 . . . 4 Impact Corruptions 6 | . . . . . 6 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . . . 3 1 . Heat Transferred 2626 | . 124 200 . 300 100 100 740 1062 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . 1 2 . 5 2 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Peak Influence 530 | . 149 530 208 327 259 224 401 315 314 Average Influence 109 | . 75 315 86 152 41 87 77 114 189 Maximum Alert Level 2 | . . 2 1 1 1 1 2 1 1 Low Security (%) 81 | 100 100 17 96 70 95 87 86 83 60 Level 1 18 | . . 71 3 29 4 12 11 16 39 Level 2 . | . . 10 . . . . 1 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 53 | . . 4 1 5 10 1 7 14 11 Investigation 2 | . . . . 1 1 . . . . Extermination 25 | . . . . . 7 1 5 8 4 Reinforcement 21 | . . 4 1 2 2 . 2 6 4 Assault 2 | . . . . 2 . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Construction Impeded 7 | . . . 1 . . . 2 1 3 Haulers Reinforced 4 | . . . . . . . . 4 . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Distress Signals 26 | . . 2 6 3 1 . 4 6 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 339 | . 8 42 36 54 26 14 50 48 61 Peak Tracking Total 9 | . 3 9 4 9 5 4 6 7 9 Tactical Retreats 23 | . . 2 4 2 1 . 5 3 6 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Traps Triggered 13 | . . 4 . . 5 . 2 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Disabled 32 | . . . 3 4 7 1 8 7 2 Max in Single Turn 4 | . . . 1 1 4 1 2 4 1 Garrison Access 9 | . . . 1 1 2 1 2 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Accessed 88 | . 1 8 7 9 21 7 20 11 4 Terminals 40 | . . 4 3 8 7 2 10 4 2 Fabricators 4 | . . . . . 2 1 . 1 . Repair Stations 8 | . . 1 . . 3 . 3 1 . Recycling Units 14 | . 1 2 1 . 4 1 3 1 1 Scanalyzers 11 | . . 1 2 . 2 1 2 2 1 Garrison Access 11 | . . . 1 1 3 2 2 2 . Total Hacks 178 | . 1 16 14 12 46 16 42 24 7 Successful 112 | . 1 10 11 8 30 10 23 16 3 Failed 66 | . . 6 3 4 16 6 19 8 4 Catastrophic 10 | . . 1 . 2 1 . 3 1 2 Database Lockouts . | . . . . . . . . . . Manual 38 | . . 5 3 5 8 4 5 6 2 Terminals 83 | . . 7 5 11 18 5 24 10 3 Fabricators 12 | . . . . . 6 4 . 2 . Repair Stations 19 | . . 3 . . 6 . 6 4 . Recycling Units 22 | . 1 3 1 . 8 2 5 1 1 Scanalyzers 29 | . . 3 7 . 4 3 5 4 3 Garrison Access 13 | . . . 1 1 4 2 2 3 . Terminal Hacks 34 | . . 2 2 6 11 2 8 3 . Part Schematic 3 | . . . . . 1 . 2 . . Open Door 4 | . . . . 4 . . . . . Level Access Points 3 | . . . . . 1 . 1 1 . Branch Access Points 2 | . . 1 1 . . . . . . Emergency Access Points 2 | . . . . . . . 1 1 . Terminal Index 4 | . . . . . 1 1 1 1 . Fabricator Index 1 | . . . . . 1 . . . . Locate Traps 8 | . . 1 1 1 4 . 1 . . Patrol Status 1 | . . . . . . 1 . . . Transport Status 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . Hauler Manifests 2 | . . . . . 1 . 1 . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 8 | . . . . . 3 3 . 2 . Network Status 1 | . . . . . 1 . . . . Load Schematic 4 | . . . . . 2 1 . 1 . Build 3 | . . . . . . 2 . 1 . Repair Station Hacks 16 | . . 2 . . 5 . 5 4 . Scan Component 9 | . . 1 . . 3 . 3 2 . Repair 7 | . . 1 . . 2 . 2 2 . Recycling Unit Hacks 13 | . 1 2 1 . 4 1 3 . 1 Retrieve Components 13 | . 1 2 1 . 4 1 3 . 1 Scanalyzer 23 | . . 3 7 . 4 1 4 3 1 Insert Component 15 | . . 2 4 . 2 1 3 2 1 Analyze 8 | . . 1 3 . 2 . 1 1 . Garrison Access Hacks 9 | . . . 1 1 2 1 2 2 . Seal Access 9 | . . . 1 1 2 1 2 2 . Unauthorized Hacks 9 | . . 1 . 1 1 2 1 2 1 Terminals 8 | . . 1 . 1 1 1 1 2 1 Botnet 8 | . . 1 . 1 1 1 1 2 1 Fabricators 1 | . . . . . . 1 . . . Prioritize 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 64 | . 1 6 5 4 15 5 15 9 4 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . 1 3 . 3 . 3 1 . Parts Built 6 | . . . . . . 4 . 2 . Matter 438 | . . . . . . 292 . 146 . Time 108 | . . . . . . 72 . 36 . Total Part Build Rating 18 | . . . . . . 12 . 6 . Parts Repaired 7 | . . 1 . . 2 . 2 2 . Time 264 | . . 38 . . 69 . 57 100 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 50 | . 6 13 1 . 13 . 16 . 1 Parts Scanalyzed 10 | . . 1 3 . 2 1 2 . 1 Part Schematics Acquired 8 | . . 1 3 . 2 . 1 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total Allies 12 | . . . . 12 . . . . . Largest Group 10 | . . . . 10 . . . . . Highest-Rated Group 203 | . . . . 203 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 43 | . . . . 43 . . . . . Total Damage 623 | . . . . 623 . . . . . Kills 4 | . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Turns Passed 20044 | 72 385 1467 2243 2087 4334 1227 3785 3077 1367 Spaces Moved 9065 | 43 196 663 954 844 2110 607 1767 1256 625 Core 10 | 8 . . . . . . . . 2 Treads 8738 | 35 196 663 954 844 2110 607 1767 1256 306 Legs . | . . . . . . . . . . Wheels 317 | . . . . . . . . . 317 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 177 177 181 173 165 172 80 Average Speed 176 | 139 160 169 182 196 181 176 167 189 137 Slowest Speed 1500 | 160 160 180 205 197 181 181 197 240 1500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 45 | 5 46 61 71 87 60 19 53 31 23 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 155 | . . . . . 36 14 64 24 17 Terrain Destroyed 613 | . 4 8 20 73 121 34 150 154 49 Melee 135 | . . . . . 36 14 51 24 10 Projectile 71 | . . . 10 2 7 1 5 19 27 AOE 407 | . 4 8 10 71 78 19 94 111 12 Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total 11583 | 52 242 865 1323 1098 2446 712 2251 1684 910 Wait 1093 | 1 6 71 218 120 133 44 218 212 70 Move 9056 | 42 195 662 953 843 2109 606 1766 1255 625 Hop . | . . . . . . . . . . Pick Up 84 | 3 4 10 14 7 13 5 9 13 6 Fast Attach 82 | 6 7 7 9 4 8 1 10 14 16 Attach 58 | . 1 4 4 2 2 1 4 12 28 Detach 48 | . 5 6 6 . 5 . 7 8 11 Swap 323 | . 1 18 43 39 60 23 68 53 18 Drop 103 | . 7 12 21 12 18 5 13 7 8 Fire 480 | . 16 75 55 71 33 8 52 81 89 Melee 248 | . . . . . 57 19 104 29 39 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory (discovered 7 exits: *Fac x4 / *Upp x2 / *Ext) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 16) 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 530 | -9/Materials | Destroyed 7 combat bots 558 | -9/Materials | Repaired Lgt. Nuclear Core 821 | -9/Materials | Build established: Scavenger-Tank 843 | -9/Materials | Discovered new exit (range 16) 1065 | -9/Materials | Discovered new exit (range 14) 1152 | -9/Materials | Destroyed 11 combat bots 1577 | -9/Materials | Discovered new exit (range 16) 1804 | -9/Materials | Identified exit to Mines 1925 | -9/Materials | Entered another Materials area 1925 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2221 | -8/Materials | Discovered new exit (range 4) 2227 | -8/Materials | Build established: Scavenger-Skirmisher 2968 | -8/Materials | Build established: Hauler-Skirmisher 3252 | -8/Materials | Discovered new exit (range 14) 3277 | -8/Materials | Identified exit to Factory 3715 | -8/Materials | Identified exit to Storage 4168 | -8/Materials | Entered Storage 5537 | -8/Storage | Crushed by falling debris 5647 | -8/Storage | Discovered exit to Factory (range 5) 5825 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6023 | -8/Storage | Met a pair of Derelict thieves 6255 | -8/Storage | Entered Factory 6255 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6702 | -7/Factory | Discovered new exit (range 14) 6724 | -7/Factory | Identified exit to Factory 7121 | -7/Factory | Build established: Hauler-Mutant 8108 | -7/Factory | Discovered exit to Factory (range 5) 8421 | -7/Factory | Discovered new exit (range 6) 8430 | -7/Factory | Identified exit to Lower Caves 8913 | -7/Factory | Repaired Adv. Treads 9158 | -7/Factory | Repaired Matter Compressor 10589 | -7/Factory | Entered another Factory area 10589 | -6/Factory | Evolved 2 slots: Utility x2 10969 | -6/Factory | Fabricated Adv. Treads (x2) 11009 | -6/Factory | Fabricated Adv. Treads? 11618 | -6/Factory | Discovered new exit (range 5) 11634 | -6/Factory | Identified exit to Factory 11816 | -6/Factory | Entered another Factory area 11816 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12050 | -5/Factory | Discovered new exit (range 21) 12153 | -5/Factory | Identified exit to Factory 12278 | -5/Factory | Discovered new exit (range 10) 12368 | -5/Factory | Identified exit to Upper Caves 12618 | -5/Factory | Repaired Hvy. Armor Plating 12646 | -5/Factory | Discovered exit to Factory (range 6) 13935 | -5/Factory | Build established: Hauler-Assassin 14191 | -5/Factory | Discovered new exit (range 18) 14242 | -5/Factory | Identified exit to Extension 14533 | -5/Factory | Discovered exit to Upper Caves (range 21) 14861 | -5/Factory | Repaired Imp. Weapon Shielding 15601 | -5/Factory | Entered another Factory area 15601 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16302 | -4/Factory | Repaired Lgt. Antimatter Reactor 16551 | -4/Factory | Repaired Imp. Weapon Shielding 16990 | -4/Factory | Spotted B-86 Titan 18087 | -4/Factory | Fabricated Adv. Treads (x2) 18445 | -4/Factory | Identified exit to Research 18655 | -4/Factory | System corruption reached 10% 18678 | -4/Factory | Entered Research 18678 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18974 | -3/Research | Garrison activated, responded to threat 19314 | -3/Research | Destroyed 12 combat bots 19319 | -3/Research | Lost 10 parts (1p2n2u5w) 19365 | -3/Research | Core integrity fell below 50% 19388 | -3/Research | System corruption reached 10% 19426 | -3/Research | Lost 12 parts (2p1n4u5w) 19682 | -3/Research | Build established: Mutant 19789 | -3/Research | Core integrity fell below 20% 20045 | -3/Research | Self-destructed Last Messages --------------- 20005_ U-05 Engineer lays Concrete. 20006_ Acquired 17 matter. 20009_ Critical hit. 20009_ Matter Compressor destroyed. 20009_ U-05 Engineer lays Concrete. 20010_ Y,TPFKD=:C XV:YUD33W/PG 20010_ K-01 Serf collects debris. 20011_ U-05 Engineer lays Concrete. 20012_ Hpw. Shotgun destroyed. 20012_ U-05 Engineer suffers critical hit. 20013_ U-05 Engineer lays Concrete. 20014_ Acquired Mic. Fission Core. 20015_ U-05 Engineer lays Concrete. 20015_ Wheel destroyed. 20018_ P-80 Master resets U-05 Engineer, system corruption cleaned. 20024_ Linear Accelerator destroyed. 20026_ System corrupted: Matter fused (-5). 20028_ Chain reaction triggered in Lgt. Ion Engine. 20033_ Acquired Linear Accelerator. 20035_ P-80 Master knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????????# ??????????# # ?? | | ????????????????????????????????? ???? # # | | ???????????????????#????????#??#?????### # ?"Y | | ??????????????????????####??????????#?## #? """ | | ??????????????????????????#???########## ###?## | | ???????????????????????????#??# # ###### | | ??????????????????#????#?????## #^^^ ##"""# | | ???????????????????#?#??????#?# = # = ^##T"## | | ???????????????????#??????????# !# | | ?????????????????###??????????# = [# | | ????????????????##????????????# !=%# ! % | | ???????????????#??????????#?#?# " != / !%= | | ????????????????#???????#??##?# #%% *###### | | ??????????????????????????#???# ! #!!! # | | ?????????????????#??#?????????########## %!%# | | ??????????????????????????????### # | | ???????????????#????????#??????## # | | ????????????????#??#?#?########## # | | ?????????????????#??#??# # # "" | | ?????????????????????#?# # ######## "" | | ???????????????????#?#?# # ###?#### """ | | ?????????????????????#?# # #??????# """ | | ??????????????????##??## # ###???####### | | ???????????????????###?# # g u##?#?#??#?### | | ???????????????????????# ;g ##?#?#?#?#?#? | | ???????????????????????# @ g #???#?#?##??# | | ?????????????????????### # p #??#?##??##?# | | ??????????????????????###p####### ##??????????? | | ???????????????????????? ??# ####??##?#??? | | ???????????????????????# ????# #????##??##?# | | ???????????????????????# ?????# ##???##??##?? | | ???????????????????????# ?????# #?##??#?##??? | | ???????????????????????# ? ??+ ##??#???##?#? | | ???????????????????????# ????# #? ?????? ?#? | | ???????????????????????# ""????# #??? ??? ???# | | ???????????????????????# ""????# #? ?????????? | | ???????????????????????# """???# #???????????? | | ???????????????????????######???# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# +???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 21 Energy Capacity 310 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 1 Offensive Hacking 30 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Imp. Grenade Launcher | -5/Factory | Scanalyzed Arm. Treads | -5/Factory | Hacked Hyp. Coil Gun | -5/Factory | Hacked Imp. Weapon Shielding | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -6/Factory Adv. Treads | x2 | -6/Factory Adv. Treads | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Treasure Hunter Challenges ------------ None Game ------ Seed StasisCouplerStreamer Manual? 0 Play Time 04:04:01 Cumulative 62.9 hours Start 2020.04.22 @ 11:19:40 End 2020.04.23 @ 20:50:49 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 23 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ab04e7c0-96e8-42e8-94e5-ec0fb8b25530