Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 12:25:46 Player: Prominous Vale Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2565) 2565 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5651 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 170/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (5) ---- Gatling Laser Particle Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Cryofiber Web Cooling System Medium Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- Ion Cannon Ion Cannon Spear > --- INVENTORY -------- Light Deuterium Engine Advanced Weight Redist. System Particle Gun Gatling Laser Cooled Pulse Rifle Particle Cannon Ion Cannon Ion Cannon Gauss Rifle Missile Launcher [Rating: 44] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . . 1 . Parts Attached 65 | 7 2 10 . 26 10 10 Power 11 | 1 . 3 . 3 2 2 Engine 9 | 1 . 3 . 1 2 2 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 19 | 2 . 3 . 13 1 . Treads . | . . . . . . . Leg 14 | 2 . 3 . 9 . . Wheel . | . . . . . . . Hover 5 | . . . . 4 1 . Flight . | . . . . . . . Utility 14 | 2 2 2 . 6 1 1 Device 10 | 1 1 1 . 6 . 1 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 21 | 2 . 2 . 4 6 7 Energy Gun 9 | 2 . 2 . 2 1 2 Energy Cannon 8 | . . . . 2 3 3 Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 33 | . . 3 . 8 3 19 Power 6 | . . 1 . 1 1 3 Propulsion 8 | . . 2 . 1 1 4 Utility 8 | . . . . 4 . 4 Weapon 11 | . . . . 2 1 8 Highest Loss Streak 11 | . . 3 . 6 3 11 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 74 | . 99 80 100 93 97 41 Engine 7 | . 14 10 11 1 9 6 Core 2 | . . . . 7 4 . Leg 12 | . 28 15 33 29 . . Hover 6 | . . . . 2 30 3 Device 11 | . 13 10 11 24 18 1 Storage 6 | . 14 11 11 9 7 1 Processor 3 | . . . . . 3 7 Protection 2 | . . 11 11 . . . Energy Gun 12 | . 28 22 22 14 4 6 Energy Cannon 3 | . . . . 2 14 2 Ballistic Gun 1 | . . . . . . 3 Launcher 1 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 41 | 12 17 25 25 31 39 41 Greatest Support 50 | 20 20 30 30 50 36 36 Greatest Overweight (x) 9 | 2 . 5 . 8 1 9 Average Overweight (x) 1 | . . 1 . . . 6 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 8 | 6 9 10 10 10 10 5 Most Carried 10 | 7 9 10 9 10 10 10 Average Carried 7 | 2 6 8 9 9 9 3 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 3 9 9 9 9 10 2 Class Distribution -------------------- 54% | Mutant 22% | Skirmisher 15% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 1020 | 270 10 174 17 185 102 262 Remotely . | . . . . . . . Salvage Created 2551 | 80 61 374 79 1008 498 451 Parts 140 | 5 11 24 1 51 28 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 20 | . . . . . . 20 Prevented 4 | . . . . . . 4 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 56 | . 2 14 2 18 11 9 Guns 38 | . 2 14 2 17 . 3 Cannons 12 | . . . . 1 7 4 AOE 6 | . . . . . 4 2 Classes Destroyed 14 | 2 4 2 . 1 3 2 Worker 2 | . 1 . . . 1 . Builder 1 | . . . . 1 . . Tunneler 1 | 1 . . . . . . Recycler 2 | 1 . . . 1 . . Operator 2 | . 1 . . . 1 . Watcher 7 | . 2 . . 3 2 . Swarmer 11 | . 2 7 . 1 . 1 Cutter 1 | . . . . . 1 . Grunt 28 | . . 5 2 12 8 1 Brawler 1 | . . . . . . 1 Sentry 9 | . . 2 . 5 . 2 Hunter 3 | . . . . . 1 2 Programmer 2 | . . . . . 1 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 5 | 2 5 4 2 4 5 3 Combat Bots Only 4 | . 1 4 2 4 4 3 Max Kills in Single Turn 4 | 1 4 1 1 2 2 1 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 434 | . 19 76 7 137 25 170 Missed 139 | . 10 20 3 43 11 52 Damage Taken 4512 | . 70 613 63 1300 482 1984 Core 1065 | . 8 179 29 130 50 669 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . . 33 5 14 . . Regen/Repaired (Parts) 97 | . . . . 97 . . Core Remaining (%) 80 | 100 96 . 48 76 . . Volleys Fired 196 | 3 8 40 6 68 25 46 Largest 3 | 2 2 2 2 2 3 3 Hottest 180 | 80 80 130 130 130 176 180 Shots Fired 396 | 6 16 80 12 127 62 93 Gun 257 | 6 16 80 12 101 13 29 Cannon 126 | . . . . 26 46 54 Launcher 13 | . . . . . 3 10 Special . | . . . . . . . Kinetic 12 | . . . . . . 12 Thermal 352 | 3 8 72 12 127 59 71 Explosive 13 | . . . . . 3 10 Electromagnetic 19 | 3 8 8 . . . . Robot Hit Streak 16 | 2 3 16 7 16 4 10 Robot Miss Streak 5 | 2 2 5 1 3 4 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 242 | 3 7 50 11 82 30 59 Core Hits 116 | 2 6 18 4 42 25 19 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . . 5 . 2 2 2 Burn 10 | . . 4 . 2 2 2 Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5712 | 39 303 749 179 1405 1476 1561 Guns 2535 | 39 79 749 172 1085 58 353 Cannons 1805 | . . . . 320 638 847 Explosions 1365 | . 224 . . . 780 361 Melee . | . . . . . . . Ramming 7 | . . . 7 . . . Kinetic 154 | . . . . . . 154 Thermal 4536 | 12 72 709 172 1405 1120 1046 Explosive 902 | . 185 . . . 356 361 Electromagnetic 113 | 27 46 40 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . 1 14 Average Corruption 9 | . . . . . 1 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 59 | . . . . . 1 58 Message Errors 11 | . . . . . . 11 Matter Fused 18 | . . . . . 1 17 Heat Flow Errors 11 | . . . . . . 11 Energy Discharges 6 | . . . . . . 6 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 4 | . . . . . . 4 Misfires 4 | . . . . . . 4 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 112 | . . . . . 106 6 Projectiles . | . . . . . . . Explosions 112 | . . . . . 106 6 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 290 | . . . . . 261 29 Shots 5 | . . . . . 4 1 Rammed . | . . . . . . . Targets Rammed 2 | . . . 1 1 . . Kicked 2 | . . . 1 1 . . Crushed . | . . . . . . . Highest Temperature 464 | 31 54 464 162 106 . 264 Average Temperature 96 | 11 21 128 82 42 . 101 Received Heat Transfer 1185 | . . 180 36 729 81 159 Effects 4 | . . 4 . . . . Matter Decay 2 | . . 2 . . . . Short Circuit 1 | . . 1 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 23 | . 1 9 2 8 1 2 Heat Transferred 9121 | 25 125 1950 407 3219 1545 1850 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Peak Influence 402 | 10 180 402 156 332 385 . Initial 114 | . 6 76 106 60 114 . Average 186 | 8 57 242 141 168 239 . Maximum Alert Level 2 | . . 2 . 1 1 . Low Security (%) 48 | 100 100 25 100 57 19 . Level 1 48 | . . 66 . 42 80 . Level 2 2 | . . 7 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . . 4 1 . Investigation 1 | . . . . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . 1 . . 2 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 3 | . 1 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 9 17 2 31 13 18 Peak Tracking Total 7 | . 6 5 2 6 4 7 Tactical Retreats 10 | . 2 3 . 1 . 4 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 10 | . 2 . . 2 6 . Max in Single Turn 4 | . 2 . . 1 4 . Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 13 | . 4 2 . 4 3 . Terminals 8 | . 3 2 . 2 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 35 | . 10 8 . 12 5 . Successful 16 | . 4 3 . 7 2 . Failed 17 | . 6 3 . 5 3 . Catastrophic 4 | . 2 1 . 1 . . Database Lockouts 2 | . . 2 . . . . Manual 6 | . 3 1 . . 2 . Terminals 17 | . 3 8 . 5 1 . Fabricators . | . . . . . . . Repair Stations 6 | . . . . 5 1 . Recycling Units 7 | . 7 . . . . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . 2 3 . Terminal Hacks 6 | . . 3 . 2 1 . Record 4 | . . 3 . 1 . . Robot Analysis 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks 4 | . 4 . . . . . Recycle Component 2 | . 2 . . . . . Process 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 11 | . 4 2 . 4 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 64 | . . . . 64 . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 20 | . 20 . . . . . Retrieved Matter 20 | . 20 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 4262 | 90 270 752 199 864 633 1454 Spaces Moved 2023 | 84 193 289 146 444 511 356 Core 308 | 56 . 7 . 2 . 243 Treads . | . . . . . . . Legs 1005 | 28 193 282 146 356 . . Wheels . | . . . . . . . Hover 710 | . . . . 86 511 113 Flight . | . . . . . . . Fastest Speed 48 | 50 120 120 120 48 48 100 Average Speed 166 | 78 120 200 120 110 101 366 Slowest Speed 500 | 150 120 300 120 450 108 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 35 33 36 41 15 58 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 197 | . 8 . . 3 110 76 Melee . | . . . . . . . Projectile 5 | . . . . 3 1 1 AOE 192 | . 8 . . . 109 75 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 2547 | 102 215 384 157 693 573 423 Wait 165 | . 3 30 5 113 4 10 Move 2017 | 83 192 288 145 443 510 356 Hop . | . . . . . . . Pick Up 67 | 9 9 10 . 23 15 1 Fast Attach 11 | 1 . 1 . 8 . 1 Attach 44 | 6 1 7 . 13 8 9 Detach . | . . . . . . . Swap 10 | . 1 2 . 5 2 . Drop 35 | . 1 6 . 19 9 . Fire 196 | 3 8 40 6 68 25 46 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . 1 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 14) 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 730 | -9/Materials | Lost 3 parts (1p2n) 845 | -9/Materials | Central database locked down 845 | -9/Materials | Central database locked down 1092 | -9/Materials | Discovered new exit (range 6) 1113 | -9/Materials | Entered Mines 1175 | -9/Mines | Core integrity fell below 50% 1303 | -9/Mines | Discovered new exit (range 7) 1312 | -9/Mines | Entered Materials 1312 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1453 | -8/Materials | Lost 6 parts (1p1n2u2w) 1543 | -8/Materials | Repaired Aluminum Leg 1583 | -8/Materials | Repaired Lgt. Nuclear Core 1697 | -8/Materials | Garrison activated, responded to threat 1761 | -8/Materials | Build established: Scavenger-Mutant 2168 | -8/Materials | Discovered new exit (range 16) 2176 | -8/Materials | Entered Factory 2176 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2613 | -7/Factory | Lost 3 parts (1p1n1w) 2789 | -7/Factory | Discovered new exit (range 19) 2809 | -7/Factory | Entered Lower Caves 2811 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2873 | -7/Lower Caves | Build established: Mutant 2875 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2923 | -7/Lower Caves | Lost 5 parts (2p2n1w) 2942 | -7/Lower Caves | Spotted B-75 Beast 2992 | -7/Lower Caves | Core integrity fell below 50% 3065 | -7/Lower Caves | System corruption reached 10% 3083 | -7/Lower Caves | Destroyed B-75 Beast 3095 | -7/Lower Caves | Lost 11 parts (1p2n4u4w) 3363 | -7/Lower Caves | Build established: Skirmisher 3551 | -7/Lower Caves | Learned Factory garrison access intel 3865 | -7/Lower Caves | Core integrity fell below 20% 4161 | -7/Lower Caves | Build established: Mutant 4242 | -7/Lower Caves | Discovered new exit (range 7) 4263 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- System corrupted: Matter fused (-9). Destroyed Lgt. Nuclear Core. The unstable cave ceiling collapses. System corrupted: Missile Launcher failed to launch. H-55 Commando destroyed. The unstable cave ceiling collapses. System corrupted: Matter fused (-8). The unstable cave ceiling collapses. System corrupted: FCS attempts to trigger Cld. Pulse Rifle. System corrupted: Cld. Pulse Rifle misfires. EXIT=FOUND System corrupted: FCS attempts to trigger Missile Launcher. System corrupted: Missile Launcher misfires. [Achievement: Maybe Next Time I'll Detach My Launcher] Missile Launcher destroyed. Cld. Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????" """ ##???? | | ????????????????????????????????????"""" ???? | | ??????????????????????????????????" 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