Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 00:38:41 Player: Gantra Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1222) 1222 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2822 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 213/300 Energy 34/100 System Corruption 2% Temperature Warning (342) Movement Core (700) Ox13 Location -9/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Improved Flight Unit Huge Storage Unit Medium Matter Pod (46) Improved Terrain Scanner ECM Suite Medium Laser Particle Gun Beam Cannon Beam Cannon Autogun Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Matter Pod Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Flight Unit Heat Sink Heat Sink Huge Storage Unit Improved Terrain Scanner ECM Suite Medium Laser Particle Gun Beam Cannon Beam Cannon Beam Cannon Beam Cannon Grenade Launcher Mining Claw [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Matter Pod Device Improved Terrain Scanner Storage Medium Matter Pod Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 67 | 11 18 1 34 3 Power 10 | 1 2 . 7 . Engine 10 | 1 2 . 7 . Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 3 . 12 . Treads 4 | . . . 4 . Leg 12 | 2 3 . 7 . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 17 | 2 5 1 8 1 Device 4 | 1 1 . 1 1 Storage 10 | 1 4 1 4 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 23 | 6 8 . 7 2 Energy Gun 4 | . 3 . 1 . Energy Cannon 2 | . . . 2 . Ballistic Gun 11 | 4 2 . 4 1 Ballistic Cannon . | . . . . . Launcher 4 | . 3 . . 1 Special Weapon 2 | 2 . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 20 | . 2 . 7 11 Power 6 | . . . 4 2 Propulsion 2 | . . . . 2 Utility 5 | . . . 2 3 Weapon 7 | . 2 . 1 4 Highest Loss Streak 11 | . 2 . 2 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 99 100 86 90 Engine 14 | . 14 14 13 19 Treads 2 | . . . 3 18 Leg 22 | . 28 28 18 . Device 2 | . 8 . . 11 Storage 22 | . 19 28 18 11 Protection 4 | . . . 10 9 Energy Gun 15 | . 8 28 7 . Energy Cannon 1 | . . . . 20 Ballistic Gun 7 | . 14 . 13 . Naked Turns . | . . . . . Heaviest Build 90 | 9 50 90 62 62 Greatest Support 43 | 20 20 20 43 43 Greatest Overweight (x) 5 | . 2 4 5 1 Average Overweight (x) 1 | . 1 3 2 1 Largest Inventory Capacity 25 | 5 20 25 25 20 Average Capacity 18 | 5 17 23 20 20 Most Carried 20 | 5 13 14 20 16 Average Carried 11 | 3 10 12 14 15 Final Capacity 25 | 5 20 25 20 20 Final Carried 16 | 5 11 13 16 13 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1091 | 333 444 13 301 . Remotely . | . . . . . Salvage Created 1566 | 103 510 . 669 284 Parts 102 | 9 34 . 41 18 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 37 | 1 14 . 15 7 Guns 27 | 1 11 . 15 . Cannons 7 | . . . . 7 AOE 3 | . 3 . . . Classes Destroyed 8 | 3 4 . 1 . Worker 3 | 1 2 . . . Builder 2 | . 1 . . 1 Tunneler 2 | 2 . . . . Recycler 2 | . 1 . 1 . Watcher 2 | . 2 . . . Swarmer 7 | . 5 . 2 . Grunt 28 | 1 9 . 11 7 Sentry 2 | . . . 2 . Best Kill Streak 7 | 1 7 . 4 6 Combat Bots Only 6 | 1 3 . 3 6 Max Kills in Single Turn 3 | 1 3 . 2 1 Gunslinging 1 | . . . 1 . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 283 | 4 96 . 94 89 Missed 71 | 2 22 . 26 21 Damage Taken 2605 | 24 736 . 849 996 Core 640 | . 238 . 149 253 Absorbed by Shields . | . . . . . Redirected to Shielding 24 | . . . 24 . Regen/Repaired (Parts) 26 | . . . 26 . Core Remaining (%) 52 | 100 . 4 . . Volleys Fired 139 | 23 46 . 44 26 Largest 2 | 2 2 . 2 2 Hottest 120 | 120 80 . 88 120 Shots Fired 239 | 32 76 2 85 44 Gun 182 | 20 71 2 85 4 Cannon 39 | . . . . 39 Launcher 6 | . 5 . . 1 Special 12 | 12 . . . . Kinetic 119 | 20 40 . 55 4 Thermal 94 | 12 31 2 10 39 Explosive 6 | . 5 . . 1 Electromagnetic 20 | . . . 20 . Robot Hit Streak 11 | 5 11 . 10 11 Robot Miss Streak 5 | 1 5 . 5 5 Penetration Max . | . . . . . Secondary Targets 6 | . 3 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 142 | 12 50 . 56 24 Core Hits 76 | 6 33 . 28 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 . 2 . Burn 4 | . 2 . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2555 | 144 1091 . 759 561 Guns 1509 | 144 608 . 711 46 Cannons 470 | . . . . 470 Explosions 571 | . 478 . 48 45 Melee . | . . . . . Ramming 5 | . 5 . . . Kinetic 895 | 144 345 . 360 46 Thermal 919 | . 263 . 186 470 Explosive 523 | . 478 . . 45 Electromagnetic 213 | . . . 213 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 1 . 2 Average Corruption 1 | . 1 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . 3 8 . 2 Message Errors 2 | . . 2 . . Matter Fused 2 | . 1 . . 1 Heat Flow Errors 1 | . . 1 . . Energy Discharges 2 | . . 1 . 1 Parts Rejected 1 | . 1 . . . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Misfires 2 | . . 2 . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 39 | . 24 . 4 11 Projectiles . | . . . . . Explosions 39 | . 24 . 4 11 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 69 | . 22 . . 47 Shots 2 | . 1 . . 1 Rammed . | . . . . . Targets Rammed 3 | . 3 . . . Kicked 3 | . 3 . . . Crushed . | . . . . . Highest Temperature 610 | 100 218 141 146 610 Average Temperature 116 | 35 84 52 37 327 Received Heat Transfer 1071 | 12 219 . 384 456 Effects 12 | . 1 . . 11 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Interference 1 | . 1 . . . Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 4 | . . . . 4 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . . 1 Heat Transferred 2418 | . 888 . 531 999 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 283 | 35 283 87 175 188 Initial 87 | . . 87 . 29 Average 58 | 23 123 31 60 90 Maximum Alert Level 1 | . 1 . . . Low Security (%) 94 | 100 70 100 100 100 Level 1 5 | . 29 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 . 2 3 Investigation 6 | . 2 . 2 2 Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 5 | . 5 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | 1 23 . 21 14 Peak Tracking Total 6 | 1 5 . 4 6 Tactical Retreats 5 | . . . 4 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 11 | . 3 . 5 3 Terminals 8 | . 2 . 3 3 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 53 | . 13 . 21 19 Successful 30 | . 10 . 10 10 Failed 23 | . 3 . 11 9 Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 38 | . 10 . 9 19 Fabricators . | . . . . . Repair Stations 7 | . . . 7 . Recycling Units 8 | . 3 . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 22 | . 7 . 5 10 Record 16 | . 6 . 2 8 Prototype ID Bank 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 2 | . 1 . . 1 Unreport Threat 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 5 | . 3 . 2 . Process 1 | . 1 . . . Report Inventory 2 | . 1 . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 . 5 3 Full Trace Events 9 | . 2 . 4 3 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 13 | . . . 13 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 7 . 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 3185 | 406 560 1098 945 176 Spaces Moved 1075 | 255 180 324 273 43 Core 16 | 16 . . . . Treads 109 | . . . 66 43 Legs 950 | 239 180 324 207 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 240 240 Average Speed 243 | 115 213 333 277 240 Slowest Speed 470 | 120 260 400 470 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 11 34 58 22 15 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 10 | 10 . . . . Terrain Destroyed 51 | 10 30 . 6 5 Melee . | . . . . . Projectile 10 | 10 . . . . AOE 41 | . 30 . 6 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 1384 | 312 271 344 385 72 Wait 30 | 4 4 16 6 . Move 1071 | 254 179 323 272 43 Hop . | . . . . . Pick Up 51 | 16 15 3 17 . Fast Attach 1 | . . . 1 . Attach 30 | 8 3 . 16 3 Detach 6 | . . . 6 . Swap 36 | 3 15 1 17 . Drop 17 | 4 6 1 6 . Fire 139 | 23 46 . 44 26 Melee . | . . . . . Ram . | . . . . . Kick 3 | . 3 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 407 | -11/Scrapyard | Entered Materials 410 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 8) 669 | -10/Materials | Discovered new exit (range 15) 832 | -10/Materials | Core integrity fell below 50% 852 | -10/Materials | Core integrity fell below 20% 967 | -10/Materials | Entered Mines 1006 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1009 | -10/Mines | Discovered new exit (range 5) 1178 | -10/Mines | Learned Materials garrison access intel 1345 | -10/Mines | Discovered new exit (range 13) 1532 | -10/Mines | Discovered new exit (range 8) 2065 | -10/Mines | Entered Materials 2065 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2066 | -9/Materials | Identified exit to Storage 2213 | -9/Materials | Discovered exit to Storage (range 14) 2557 | -9/Materials | Repaired Aluminum Leg 2751 | -9/Materials | Build established: Scavenger-Mutant 2968 | -9/Materials | Discovered new exit (range 12) 3010 | -9/Materials | Entered Storage 3105 | -9/Storage | Garrison activated, responded to threat 3162 | -9/Storage | Core integrity fell below 50% 3172 | -9/Storage | Core integrity fell below 20% 3186 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Broken Imp. Ion Engine damaged (-1). G-47 Trooper heat spikes uncontrollably. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Heat Sink destroyed. Overheating: Heat Sink damaged (-13). G-47 Trooper heat short circuits Imp. Heat Sink. G-47 Trooper heat damages Particle Gun. Broken Imp. Ion Engine destroyed. Hvy. Assault Rifle destroyed. Heat Sink destroyed. Grenade Launcher destroyed. Destroyed Grenade Launcher. G-47 Trooper overheating. Critical hit (Burn: +37). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????##"Y?#####???????????????????? | | ???????????????????# ? #???????????????????? | | ???????????????????# ? ????????????????????? | | ???????????????????# !/? ????????????????????? | | ???????????????????? !/? = ?????????????????????? | | ???????????????????? /!! ?##??????????????????? | | ????????????????????? ?? ???????????????????? | | ????????????????????? ?Y#???????????????????? | | ?????????????????????? r ?? #???????????????????? | | ?????????????????????? ? ?????? #????????????? | | ???????????#####+###### ## ##### ####?????????? | | ???????????# ^ g %a ????????? | | ???????????+ = g a ????????? | | ???????????# a @ %= ????????? | | ??????????????+#+##### | ######???????????????? | | ???????????????????? m ##????????????????????? | | ??????????????????"" # T#?????????????????????? | | ????????????????""""?# ! ##?????????????????????? | | ?????????????????""??#!%*#??????????????????????? | | ???????????????? ???# * #??????????????????????? | | ?????????????????????# ##?????????????????????? | | ?????????????????????# T#?????????????????????? | | ?????????????????????#u %##?????????????????????? | | ?????????????????????#% %#??????????????????????? | | ?????????????????????#=% ##?????????????????????? | | ?????????????????????#!*YT#?????????????????????? | | ?????????????????????#*s%##?????????????????????? | | ?????????????????????# =[#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????##################^^ #######T#" "#??????????? | | ????# ????????? | | ????# ????????? | | ????# ????????? | | ????###################################?????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 17 Energy Capacity 415 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot Everything Is Under Control First Step to Greatness Librarian One Hack Too Far Part-time Mechanic Risk Taker Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed RocketArmoredBrace Manual? 0 Play Time 00:52:55 Cumulative 0.8 hours Start 2024.04.01 @ 23:47:10 End 2024.04.02 @ 00:38:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e2082f99-0fab-478f-899f-cb0f7a84dbd6