Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 15:33:19

Player: grhkm

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (154)     770
Value Destroyed (3078)     3078
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (41)                 41
              TOTAL SCORE: 7209

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      30

 Cogmind 
---------
Core Integrity             0/700
Matter                     25/300
Energy                     150/150
System Corruption          34%
Temperature                Cool (6)
Movement                   Core (850) Ox16
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
          Micro Nuclear Core
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Improved Power Shielding
       Improved Power Shielding
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
          Light Deuterium Engine
  High-capacity Storage Unit
  High-capacity Matter Pod (195)
       Improved Medium Armor Plating
       Improved Medium Armor Plating
        Layered Light Armor Plating
                Shock Rifle
                Particle Gun
                Particle Gun
                Field Laser
                Pulse Rifle
                Plasma Cannon
                Plasma Cannon
                Gauss Rifle
                Axe

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
         Medium Treads
                Carbon-fiber Leg
        Armored Huge Wheel
                Xenon Bombardment Thruster
>               --- UTILITY ----------
                Coolant Injector
  High-capacity Matter Pod
                Matter Filter
       Advanced System Shield
>               --- WEAPON -----------
                Scythe
                Scythe
>               --- INVENTORY --------
                Deuterium Engine
          Light Deuterium Engine
                Antimatter Reactor
                Component Analysis Suite
                Grenade Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Matter Pod
  Device                   Component Analysis Suite
  Storage                  High-capacity Matter Pod
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     High-powered Shotgun
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   1   .   .   .   
  Utility                  3    | .   .   .   1   .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             168  | 9   13  6   18  20  23  8   9   60  2   
  Power                    19   | 2   4   .   2   3   3   .   1   4   .   
    Engine                 13   | 2   3   .   2   3   2   .   .   1   .   
    Core                   4    | .   1   .   .   .   1   .   .   2   .   
    Reactor                2    | .   .   .   .   .   .   .   1   1   .   
  Propulsion               61   | 2   .   3   4   9   9   3   1   30  .   
    Treads                 7    | .   .   .   .   .   .   .   .   7   .   
    Leg                    23   | 2   .   .   3   .   3   2   1   12  .   
    Wheel                  28   | .   .   3   1   9   6   1   .   8   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   
    Flight                 2    | .   .   .   .   .   .   .   .   2   .   
  Utility                  32   | 3   .   1   3   2   5   3   1   13  1   
    Device                 7    | 1   .   1   1   .   .   2   .   2   .   
    Storage                6    | 2   .   .   1   1   .   .   .   2   .   
    Processor              3    | .   .   .   .   1   1   .   .   1   .   
    Hackware               2    | .   .   .   1   .   .   .   1   .   .   
    Protection             14   | .   .   .   .   .   4   1   .   8   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   9   2   9   6   6   2   6   13  1   
    Energy Gun             11   | 1   3   .   1   1   1   .   .   4   .   
    Energy Cannon          4    | .   .   .   .   .   .   1   2   1   .   
    Ballistic Gun          24   | 1   2   2   4   4   3   1   2   5   .   
    Ballistic Cannon       7    | .   1   .   2   .   2   .   2   .   .   
    Launcher               7    | .   3   .   2   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   .   
  Corrupted Parts          3    | .   1   .   .   .   .   .   .   2   .   
    System Corruption      23   | .   4   .   .   .   .   .   .   19  .   
Parts Lost                 69   | .   4   .   7   9   3   4   5   32  5   
  Power                    9    | .   1   .   2   3   .   .   .   3   .   
  Propulsion               39   | .   2   .   3   3   3   3   2   21  2   
  Utility                  8    | .   .   .   1   2   .   1   1   2   1   
  Weapon                   13   | .   1   .   1   1   .   .   2   6   2   
  Highest Loss Streak      6    | .   3   .   6   4   1   2   4   6   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   84  87  83  87  98  89  70  84  74  
  Engine                   5    | .   13  14  4   8   7   7   2   1   .   
  Reactor                  1    | .   .   .   .   .   .   .   4   3   .   
  Treads                   2    | .   .   .   .   .   .   .   .   6   .   
  Leg                      13   | .   12  .   18  12  1   22  10  11  14  
  Wheel                    9    | .   .   16  8   16  33  6   7   8   .   
  Device                   7    | .   .   4   7   3   .   8   7   13  6   
  Storage                  14   | .   28  23  11  13  18  15  13  10  7   
  Processor                1    | .   .   .   .   8   5   .   .   2   .   
  Hackware                 1    | .   .   .   11  1   .   .   6   .   .   
  Protection               6    | .   .   .   .   .   12  12  2   6   22  
  Energy Gun               2    | .   8   7   .   4   .   .   .   3   .   
  Ballistic Gun            7    | .   11  6   15  13  14  1   2   5   6   
  Ballistic Cannon         4    | .   7   14  2   .   3   9   3   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   3   .   
Peak Build Rating          48   | 9   10  8   16  16  22  41  43  48  34  
  Average Rating           25   | 6   6   7   12  12  20  32  37  35  33  
  On Entrance              17   | .   7   7   8   16  14  22  41  30  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 19  21  21  22  23  42  47  46  74  70  
  Greatest Support         140  | 20  20  26  36  30  40  48  43  140 25  
  Greatest Overweight (x)  16   | 3   6   6   3   1   1   1   12  10  16  
  Average Overweight (x)   .    | .   2   1   .   .   .   .   .   1   2   
Largest Inventory Capacity 20   | 8   8   8   10  10  10  10  10  20  20  
  Average Capacity         11   | 7   8   8   8   10  10  10  9   16  20  
  Most Carried             19   | 4   8   8   8   10  10  10  9   19  17  
  Average Carried          8    | 1   7   8   7   8   9   8   7   9   16  
  Final Capacity           20   | 8   8   8   10  10  10  10  5   20  20  
  Final Carried            17   | 3   8   8   8   10  8   8   5   17  16  

 Class Distribution 
--------------------
 52% | Mutant
 47% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  
Matter Collected           4212 | 298  471  314  608  726  314  174  223  1084 .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4515 | 104  827  325  655  484  431  174  .    1515 .    
  Parts                    317  | 8    71   34   51   38   21   6    .    88   .    
Haulers Intercepted        4    | .    .    .    2    .    .    .    .    2    .    
Recyclers Shooed           14   | 1    4    3    1    1    1    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low 
Combat Hostiles Destroyed  83   | .   11  6   11  19  10  5   .   21  .   
  Melee                    7    | .   .   .   .   .   .   .   .   7   .   
  Guns                     55   | .   6   4   8   17  8   .   .   12  .   
  Cannons                  12   | .   1   2   1   .   2   4   .   2   .   
  AOE                      8    | .   4   .   2   2   .   .   .   .   .   
Classes Destroyed          15   | 2   6   .   3   1   .   1   .   2   .   
  Worker                   33   | .   5   4   2   6   3   .   .   13  .   
  Builder                  19   | .   6   1   6   3   1   .   .   2   .   
  Tunneler                 10   | 1   2   3   1   2   .   .   .   1   .   
  Hauler                   4    | .   .   .   2   .   .   .   .   2   .   
  Recycler                 14   | 1   4   2   3   1   .   .   .   3   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   3   6   3   4   .   .   .   1   .   
  Grunt                    36   | .   8   .   6   2   8   3   .   9   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   3   .   
  Sentry                   5    | .   .   .   1   .   2   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   
  Programmer               7    | .   .   .   .   .   .   2   .   5   .   
  Assembled                13   | .   .   .   .   13  .   .   .   .   .   
Best Kill Streak           18   | 1   6   8   12  18  6   2   .   7   .   
  Combat Bots Only         7    | .   2   3   6   5   3   2   .   7   .   
Max Kills in Single Turn   3    | 1   3   1   2   2   1   1   .   2   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   1   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  
Hostile Shots Fired        887   | .    63   29   113  84   58   70   5    396  69   
  Missed                   234   | .    11   9    31   15   19   19   .    104  26   
Damage Taken               9459  | .    599  166  814  1005 591  795  186  4662 641  
  Core                     1181  | .    50   55   143  159  74   50   65   468  117  
  Absorbed by Shields      21    | .    .    .    .    .    .    .    .    21   .    
  Redirected to Shielding  220   | .    .    .    .    .    38   64   .    89   29   
Core Remaining (%)         67    | 100  .    58   .    24   86   .    .    .    .    
Volleys Fired              454   | 6    72   35   51   73   40   28   8    141  .    
  Largest                  2     | 2    2    2    2    2    2    2    2    2    .    
  Hottest                  111   | 60   100  100  95   95   88   107  111  108  .    
Shots Fired                813   | 12   141  70   102  118  80   49   16   225  .    
  Gun                      618   | 12   100  35   77   108  66   1    6    213  .    
  Cannon                   168   | .    30   35   19   .    14   48   10   12   .    
  Launcher                 27    | .    11   .    6    10   .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  570   | 6    82   55   93   84   80   38   11   121  .    
  Thermal                  120   | .    5    15   3    24   .    .    .    73   .    
  Explosive                27    | .    11   .    6    10   .    .    .    .    .    
  Electromagnetic          96    | 6    43   .    .    .    .    11   5    31   .    
  Robot Hit Streak         12    | 4    7    6    7    6    9    10   7    12   .    
  Robot Miss Streak        9     | 1    5    4    7    9    5    8    5    6    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    .    .    1    2    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    .    .    1    .    
Shots Hit Robots           535   | 7    76   36   60   64   64   43   15   170  .    
  Core Hits                281   | 3    43   18   36   47   34   20   5    75   .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    1    1    .    .    1    .    
  Critical Strikes         10    | .    1    .    2    1    1    .    1    4    .    
    Destroy                3     | .    .    .    .    1    1    .    .    1    .    
    Blast                  3     | .    1    .    2    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    1    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    3    .    
Melee Attacks              27    | .    .    .    .    .    .    .    .    27   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 27    | .    .    .    .    .    .    .    .    27   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    .    6    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    3    .    
Damage Inflicted           10364 | 86   1565 585  1121 1360 1076 567  307  3697 .    
  Guns                     6598  | 86   704  306  812  1103 963  6    163  2455 .    
  Cannons                  1733  | .    280  279  169  .    113  561  144  187  .    
  Explosions               1142  | .    581  .    140  257  .    .    .    164  .    
  Melee                    891   | .    .    .    .    .    .    .    .    891  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6278  | 34   623  442  963  937  1076 328  299  1576 .    
  Thermal                  1425  | .    94   143  18   166  .    .    .    1004 .    
  Explosive                928   | .    531  .    140  257  .    .    .    .    .    
  Electromagnetic          842   | 52   317  .    .    .    .    239  8    226  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 891   | .    .    .    .    .    .    .    .    891  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         34    | .    4    4    .    2    .    5    5    34   34   
  Average Corruption       10    | .    4    4    .    2    .    4    5    14   34   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  143   | .    14   7    .    6    .    14   4    82   16   
    Message Errors         32    | .    3    2    .    1    .    3    .    22   1    
    Matter Fused           26    | .    4    2    .    .    .    3    1    13   3    
    Heat Flow Errors       10    | .    .    .    .    2    .    2    .    4    2    
    Energy Discharges      17    | .    2    .    .    1    .    3    2    6    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      19    | .    1    2    .    .    .    1    .    11   4    
    Data Loss (major)      5     | .    .    1    .    .    .    1    .    2    1    
    Misfires               9     | .    1    .    .    1    .    1    .    6    .    
    Alerts                 2     | .    .    .    .    .    .    .    1    1    .    
    Misdirections          10    | .    .    .    .    .    .    .    .    9    1    
    Weapon Failures        10    | .    3    .    .    1    .    .    .    6    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            212   | .    15   1    .    7    .    .    .    189  .    
  Projectiles              1     | .    .    1    .    .    .    .    .    .    .    
  Explosions               68    | .    15   .    .    7    .    .    .    46   .    
  Melee                    143   | .    .    .    .    .    .    .    .    143  .    
Knockbacks                 28    | .    2    2    1    .    4    19   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27    | .    2    2    1    .    4    18   .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      262   | .    31   .    .    19   .    .    .    212  .    
  Shots                    6     | .    1    .    .    2    .    .    .    3    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        335   | .    174  312  90   335  216  162  90   247  129  
  Average Temperature      68    | .    46   129  22   103  49   57   28   65   58   
  Received Heat Transfer   2019  | .    267  .    231  176  315  234  .    718  78   
  Effects                  5     | .    .    .    .    3    .    .    .    2    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    
    Interference           3     | .    .    .    .    1    .    .    .    2    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    
  Parts Fried              3     | .    2    .    .    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    1    .    .    .    4    .    
  Heat Transferred         2807  | .    211  333  37   370  .    .    .    1856 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low 
Peak Influence             443  | 10  367 283 443 200 297 107 15  288 .   
  Initial                  109  | .   6   93  109 105 60  62  .   3   .   
  Average                  110  | 2   183 162 287 111 144 47  1   84  .   
Maximum Alert Level        2    | .   1   1   2   1   1   .   .   1   .   
  Low Security (%)         81   | 100 54  73  23  98  67  100 100 89  .   
  Level 1                  17   | .   45  26  62  1   32  .   .   10  .   
  Level 2                  1    | .   .   .   13  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   2   1   2   2   .   9   .   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   2   .   4   .   
  Reinforcement            10   | .   1   .   1   1   2   .   .   5   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   1   1   1   .   .   3   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low 
Distress Signals           11   | .   2   2   1   .   1   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   21  7   16  19  16  12  6   46  5   
  Peak Tracking Total      9    | .   6   3   9   4   5   4   5   5   5   
  Tactical Retreats        7    | .   1   .   .   .   .   3   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low 
Traps Triggered            9    | .   .   .   1   .   .   2   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low 
Machines Disabled          12   | .   2   .   .   2   .   .   .   8   .   
  Max in Single Turn       4    | .   1   .   .   1   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low 
Machines Accessed          3    | .   1   .   1   .   .   1   .   .   .   
  Terminals                2    | .   1   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                4    | .   1   .   2   .   .   1   .   .   .   
  Successful               4    | .   1   .   2   .   .   1   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   1   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   .   15  .   .   
  Total Damage             274  | .   .   .   .   .   .   .   274 .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  
Turns Passed               6233 | 97   637  336  489  485  459  1230 214  1983 303  
Spaces Moved               2984 | 50   178  181  264  243  299  633  133  889  114  
  Core                     101  | 10   65   17   7    .    .    .    1    .    1    
  Treads                   242  | .    .    .    .    .    .    .    .    242  .    
  Legs                     1528 | 40   113  .    179  106  15   633  30   299  113  
  Wheels                   1102 | .    .    164  78   137  284  .    102  337  .    
  Hover                    2    | .    .    .    .    .    .    .    .    2    .    
  Flight                   9    | .    .    .    .    .    .    .    .    9    .    
  Fastest Speed            50   | 50   120  90   86   80   80   120  100  95   260  
  Average Speed            148  | 126  204  122  113  103  86   178  133  153  267  
  Slowest Speed            850  | 200  350  350  200  190  190  190  650  840  850  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    32   29   22   55   37   17   82   27   46   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    .    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    8    .    .    .    .    .    .    
Terrain Destroyed          162  | .    27   .    41   56   .    .    .    38   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    1    .    .    .    .    .    .    .    .    
  AOE                      161  | .    26   .    41   56   .    .    .    38   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  
Total                      3929 | 68   308  225  348  355  431  691  152  1234 117  
  Wait                     111  | .    30   1    7    2    35   10   .    25   1    
  Move                     2976 | 49   177  180  263  242  298  633  132  888  114  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | 3    9    .    4    9    12   6    1    26   .    
  Fast Attach              63   | 7    2    3    7    5    6    4    3    26   .    
  Attach                   42   | .    2    .    3    5    6    2    4    19   1    
  Detach                   7    | .    2    .    1    1    .    .    1    2    .    
  Swap                     63   | 2    9    3    8    10   11   2    2    15   1    
  Drop                     63   | 1    5    3    4    8    23   6    1    12   .    
  Fire                     454  | 6    72   35   51   73   40   28   8    141  .    
  Melee                    23   | .    .    .    .    .    .    .    .    23   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54   | .    .    .    .    .    .    .    .    54   .    
  Rewire                   3    | .    .    .    .    .    .    .    .    3    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   23 | -11/Scrapyard  | Discovered new exit (range 16)
   98 | -11/Scrapyard  | Entered Materials
  301 | -10/Materials  | Build established: Mutant
  435 | -10/Materials  | Lost 3 parts (2n1w)
  435 | -10/Materials  | Discovered new exit (range 12)
  735 | -10/Materials  | Entered Mines
 1009 | -10/Mines      | Learned Materials emergency access door positions
 1010 | -10/Mines      | Learned Materials garrison access intel
 1019 | -10/Mines      | Identified exit to Materials
 1053 | -10/Mines      | Discovered exit to Materials (range 8)
 1071 | -10/Mines      | Entered Materials
 1071 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1244 | -9/Materials   | Lost 6 parts (1p3n1u1w)
 1434 | -9/Materials   | Discovered new exit (range 6)
 1560 | -9/Materials   | Entered Mines
 1573 | -9/Mines       | Met a Derelict bent on vengeance
 1597 | -9/Mines       | Assembled infested the area
 1630 | -9/Mines       | Build established: Scavenger-Mutant
 1718 | -9/Mines       | Core integrity fell below 50%
 1766 | -9/Mines       | Lost 4 parts (1p2n1u)
 2021 | -9/Mines       | Discovered new exit (range 5)
 2043 | -9/Mines       | Identified exit to Materials
 2045 | -9/Mines       | Entered Materials
 2045 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2046 | -8/Materials   | Loaded intel: 1 garrison access location
 2432 | -8/Materials   | Discovered new exit (range 16)
 2504 | -8/Materials   | Entered Factory
 2504 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3483 | -7/Factory     | Build established: Mutant
 3734 | -7/Factory     | Sucked down chute
 3734 | -7/Factory     | Entered Waste
 3735 | -7/Waste       | Met a frightened Derelict
 3782 | -7/Waste       | Spotted C-40 Crusher
 3792 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 3795 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 3798 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3801 | -7/Waste       | Allies destroyed C-40 Crusher
 3806 | -7/Waste       | Spotted C-40 Crusher
 3812 | -7/Waste       | Spotted C-40 Crusher
 3829 | -7/Waste       | Lost 4 parts (2n1u1w)
 3831 | -7/Waste       | Crushed by Compactor (0 parts destroyed, 2 dropped)
 3894 | -7/Waste       | Spotted C-40 Crusher
 3907 | -7/Waste       | Spotted C-40 Crusher
 3913 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3922 | -7/Waste       | Spotted C-40 Crusher
 3933 | -7/Waste       | Discovered new exit (range 16)
 3948 | -7/Waste       | Entered Factory
 4254 | -7/Factory     | Destroyed 7 combat bots
 4561 | -7/Factory     | Build established: Scavenger-Mutant
 4820 | -7/Factory     | System corruption reached 10%
 4838 | -7/Factory     | Lost 4 parts (1p3n)
 4880 | -7/Factory     | Lost 3 parts (2n1w)
 5052 | -7/Factory     | Core integrity fell below 50%
 5115 | -7/Factory     | Lost 4 parts (1p2n1w)
 5147 | -7/Factory     | Build established: Mutant
 5324 | -7/Factory     | Lost 3 parts (1p2n)
 5469 | -7/Factory     | System corruption reached 30%
 5828 | -7/Factory     | Build established: Scavenger-Mutant
 5866 | -7/Factory     | Lost 3 parts (3n)
 5900 | -7/Factory     | Discovered new exit (range 8)
 5900 | -7/Factory     | Assembled infested ambush trap array
 5907 | -7/Factory     | Core integrity fell below 20%
 5931 | -7/Factory     | Entered Lower Caves
 5960 | -7/Lower Caves | Lost 6 parts (5n1w)
 5974 | -7/Lower Caves | Encountered a Warlord checkpoint
 6196 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6220 | -7/Lower Caves | Build established: Mutant
 6234 | -7/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
06030_ System corrupted: Matter fused (-7).
06048_ System corrupted: Component data lost.
06063_ System corrupted: Energy discharge (-54).
06079_ System corrupted: Substantial component
  data lost.
06094_ System corrupted: Heat flow error (+113).
06109_ FC   M=2#N287D=QMPU3V
06125_ System corrupted: Heat flow error (+149).
06167_ System corrupted: Component data lost.
06182_ System corrupted: Energy discharge (-46).
06196_ Y-54 Guardian: "INTERCEPTING UNREGISTERED
  DERELICT."
06197_ System corrupted: Matter fused (-5).
06212_ Hrd. Medium Armor Plating severed.
06214_ System corrupted: Component data lost.
06224_ Carbon-fiber Leg destroyed.
06227_ Component Analysis Suite destroyed.
06228_ Flak Gun destroyed.
06230_ Hvy. Rocket Launcher destroyed.
06231_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          65
Energy Generation          21
Energy Capacity            325
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             600
Power Shielding            66
Evasion (%)                55
Core Analysis              6
Recoil Reduction           5
Matter Filtering           30
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
 Hpw. Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
I Survived The Infestation
Tourist
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ElectronHellfireAutogun
  Manual?         0
Play Time         01:04:07
  Cumulative      8.3 hours
  Start           2024.09.02 @ 14:27:26
  End             2024.09.02 @ 15:33:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9e5fe8e-4390-4a4c-b9b9-7373fd4695b2