Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 15:33:19 Player: grhkm Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (154) 770 Value Destroyed (3078) 3078 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 7209 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 30 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 150/150 System Corruption 34% Temperature Cool (6) Movement Core (850) Ox16 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Power Shielding Improved Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Light Deuterium Engine High-capacity Storage Unit High-capacity Matter Pod (195) Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Shock Rifle Particle Gun Particle Gun Field Laser Pulse Rifle Plasma Cannon Plasma Cannon Gauss Rifle Axe Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Armored Huge Wheel Xenon Bombardment Thruster > --- UTILITY ---------- Coolant Injector High-capacity Matter Pod Matter Filter Advanced System Shield > --- WEAPON ----------- Scythe Scythe > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Antimatter Reactor Component Analysis Suite Grenade Launcher [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility High-capacity Matter Pod Device Component Analysis Suite Storage High-capacity Matter Pod Processor Core Analyzer Hackware Hacking Suite Protection Improved Power Shielding Weapon High-powered Shotgun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . . Utility 3 | . . . 1 . 1 1 . . . Weapon . | . . . . . . . . . . Parts Attached 168 | 9 13 6 18 20 23 8 9 60 2 Power 19 | 2 4 . 2 3 3 . 1 4 . Engine 13 | 2 3 . 2 3 2 . . 1 . Core 4 | . 1 . . . 1 . . 2 . Reactor 2 | . . . . . . . 1 1 . Propulsion 61 | 2 . 3 4 9 9 3 1 30 . Treads 7 | . . . . . . . . 7 . Leg 23 | 2 . . 3 . 3 2 1 12 . Wheel 28 | . . 3 1 9 6 1 . 8 . Hover 1 | . . . . . . . . 1 . Flight 2 | . . . . . . . . 2 . Utility 32 | 3 . 1 3 2 5 3 1 13 1 Device 7 | 1 . 1 1 . . 2 . 2 . Storage 6 | 2 . . 1 1 . . . 2 . Processor 3 | . . . . 1 1 . . 1 . Hackware 2 | . . . 1 . . . 1 . . Protection 14 | . . . . . 4 1 . 8 1 Artifact . | . . . . . . . . . . Weapon 56 | 2 9 2 9 6 6 2 6 13 1 Energy Gun 11 | 1 3 . 1 1 1 . . 4 . Energy Cannon 4 | . . . . . . 1 2 1 . Ballistic Gun 24 | 1 2 2 4 4 3 1 2 5 . Ballistic Cannon 7 | . 1 . 2 . 2 . 2 . . Launcher 7 | . 3 . 2 1 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Corrupted Parts 3 | . 1 . . . . . . 2 . System Corruption 23 | . 4 . . . . . . 19 . Parts Lost 69 | . 4 . 7 9 3 4 5 32 5 Power 9 | . 1 . 2 3 . . . 3 . Propulsion 39 | . 2 . 3 3 3 3 2 21 2 Utility 8 | . . . 1 2 . 1 1 2 1 Weapon 13 | . 1 . 1 1 . . 2 6 2 Highest Loss Streak 6 | . 3 . 6 4 1 2 4 6 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 84 87 83 87 98 89 70 84 74 Engine 5 | . 13 14 4 8 7 7 2 1 . Reactor 1 | . . . . . . . 4 3 . Treads 2 | . . . . . . . . 6 . Leg 13 | . 12 . 18 12 1 22 10 11 14 Wheel 9 | . . 16 8 16 33 6 7 8 . Device 7 | . . 4 7 3 . 8 7 13 6 Storage 14 | . 28 23 11 13 18 15 13 10 7 Processor 1 | . . . . 8 5 . . 2 . Hackware 1 | . . . 11 1 . . 6 . . Protection 6 | . . . . . 12 12 2 6 22 Energy Gun 2 | . 8 7 . 4 . . . 3 . Ballistic Gun 7 | . 11 6 15 13 14 1 2 5 6 Ballistic Cannon 4 | . 7 14 2 . 3 9 3 . . Slashing Weapon 1 | . . . . . . . . 3 . Peak Build Rating 48 | 9 10 8 16 16 22 41 43 48 34 Average Rating 25 | 6 6 7 12 12 20 32 37 35 33 On Entrance 17 | . 7 7 8 16 14 22 41 30 31 Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 19 21 21 22 23 42 47 46 74 70 Greatest Support 140 | 20 20 26 36 30 40 48 43 140 25 Greatest Overweight (x) 16 | 3 6 6 3 1 1 1 12 10 16 Average Overweight (x) . | . 2 1 . . . . . 1 2 Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 10 20 20 Average Capacity 11 | 7 8 8 8 10 10 10 9 16 20 Most Carried 19 | 4 8 8 8 10 10 10 9 19 17 Average Carried 8 | 1 7 8 7 8 9 8 7 9 16 Final Capacity 20 | 8 8 8 10 10 10 10 5 20 20 Final Carried 17 | 3 8 8 8 10 8 8 5 17 16 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Matter Collected 4212 | 298 471 314 608 726 314 174 223 1084 . Remotely . | . . . . . . . . . . Salvage Created 4515 | 104 827 325 655 484 431 174 . 1515 . Parts 317 | 8 71 34 51 38 21 6 . 88 . Haulers Intercepted 4 | . . . 2 . . . . 2 . Recyclers Shooed 14 | 1 4 3 1 1 1 . . 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Combat Hostiles Destroyed 83 | . 11 6 11 19 10 5 . 21 . Melee 7 | . . . . . . . . 7 . Guns 55 | . 6 4 8 17 8 . . 12 . Cannons 12 | . 1 2 1 . 2 4 . 2 . AOE 8 | . 4 . 2 2 . . . . . Classes Destroyed 15 | 2 6 . 3 1 . 1 . 2 . Worker 33 | . 5 4 2 6 3 . . 13 . Builder 19 | . 6 1 6 3 1 . . 2 . Tunneler 10 | 1 2 3 1 2 . . . 1 . Hauler 4 | . . . 2 . . . . 2 . Recycler 14 | 1 4 2 3 1 . . . 3 . Operator 2 | . 2 . . . . . . . . Watcher 2 | . 2 . . . . . . . . Swarmer 17 | . 3 6 3 4 . . . 1 . Grunt 36 | . 8 . 6 2 8 3 . 9 . Brawler 1 | . . . 1 . . . . . . Duelist 3 | . . . . . . . . 3 . Sentry 5 | . . . 1 . 2 . . 2 . Hunter 1 | . . . . . . . . 1 . Programmer 7 | . . . . . . 2 . 5 . Assembled 13 | . . . . 13 . . . . . Best Kill Streak 18 | 1 6 8 12 18 6 2 . 7 . Combat Bots Only 7 | . 2 3 6 5 3 2 . 7 . Max Kills in Single Turn 3 | 1 3 1 2 2 1 1 . 2 . Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . 1 . 1 1 . . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Hostile Shots Fired 887 | . 63 29 113 84 58 70 5 396 69 Missed 234 | . 11 9 31 15 19 19 . 104 26 Damage Taken 9459 | . 599 166 814 1005 591 795 186 4662 641 Core 1181 | . 50 55 143 159 74 50 65 468 117 Absorbed by Shields 21 | . . . . . . . . 21 . Redirected to Shielding 220 | . . . . . 38 64 . 89 29 Core Remaining (%) 67 | 100 . 58 . 24 86 . . . . Volleys Fired 454 | 6 72 35 51 73 40 28 8 141 . Largest 2 | 2 2 2 2 2 2 2 2 2 . Hottest 111 | 60 100 100 95 95 88 107 111 108 . Shots Fired 813 | 12 141 70 102 118 80 49 16 225 . Gun 618 | 12 100 35 77 108 66 1 6 213 . Cannon 168 | . 30 35 19 . 14 48 10 12 . Launcher 27 | . 11 . 6 10 . . . . . Special . | . . . . . . . . . . Kinetic 570 | 6 82 55 93 84 80 38 11 121 . Thermal 120 | . 5 15 3 24 . . . 73 . Explosive 27 | . 11 . 6 10 . . . . . Electromagnetic 96 | 6 43 . . . . 11 5 31 . Robot Hit Streak 12 | 4 7 6 7 6 9 10 7 12 . Robot Miss Streak 9 | 1 5 4 7 9 5 8 5 6 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . . 1 2 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 . . 1 . Shots Hit Robots 535 | 7 76 36 60 64 64 43 15 170 . Core Hits 281 | 3 43 18 36 47 34 20 5 75 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 1 . . 1 . Critical Strikes 10 | . 1 . 2 1 1 . 1 4 . Destroy 3 | . . . . 1 1 . . 1 . Blast 3 | . 1 . 2 . . . . . . Corrupt 1 | . . . . . . . 1 . . Sever 3 | . . . . . . . . 3 . Melee Attacks 27 | . . . . . . . . 27 . Impact . | . . . . . . . . . . Slashing 27 | . . . . . . . . 27 . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 6 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 3 . Damage Inflicted 10364 | 86 1565 585 1121 1360 1076 567 307 3697 . Guns 6598 | 86 704 306 812 1103 963 6 163 2455 . Cannons 1733 | . 280 279 169 . 113 561 144 187 . Explosions 1142 | . 581 . 140 257 . . . 164 . Melee 891 | . . . . . . . . 891 . Ramming . | . . . . . . . . . . Kinetic 6278 | 34 623 442 963 937 1076 328 299 1576 . Thermal 1425 | . 94 143 18 166 . . . 1004 . Explosive 928 | . 531 . 140 257 . . . . . Electromagnetic 842 | 52 317 . . . . 239 8 226 . Impact . | . . . . . . . . . . Slashing 891 | . . . . . . . . 891 . Piercing . | . . . . . . . . . . Highest Corruption 34 | . 4 4 . 2 . 5 5 34 34 Average Corruption 10 | . 4 4 . 2 . 4 5 14 34 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 143 | . 14 7 . 6 . 14 4 82 16 Message Errors 32 | . 3 2 . 1 . 3 . 22 1 Matter Fused 26 | . 4 2 . . . 3 1 13 3 Heat Flow Errors 10 | . . . . 2 . 2 . 4 2 Energy Discharges 17 | . 2 . . 1 . 3 2 6 3 Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . 1 1 Data Loss (minor) 19 | . 1 2 . . . 1 . 11 4 Data Loss (major) 5 | . . 1 . . . 1 . 2 1 Misfires 9 | . 1 . . 1 . 1 . 6 . Alerts 2 | . . . . . . . 1 1 . Misdirections 10 | . . . . . . . . 9 1 Weapon Failures 10 | . 3 . . 1 . . . 6 . Overload Shots . | . . . . . . . . . . Overflow Damage 212 | . 15 1 . 7 . . . 189 . Projectiles 1 | . . 1 . . . . . . . Explosions 68 | . 15 . . 7 . . . 46 . Melee 143 | . . . . . . . . 143 . Knockbacks 28 | . 2 2 1 . 4 19 . . . Impact . | . . . . . . . . . . Kinetic 27 | . 2 2 1 . 4 18 . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 262 | . 31 . . 19 . . . 212 . Shots 6 | . 1 . . 2 . . . 3 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 335 | . 174 312 90 335 216 162 90 247 129 Average Temperature 68 | . 46 129 22 103 49 57 28 65 58 Received Heat Transfer 2019 | . 267 . 231 176 315 234 . 718 78 Effects 5 | . . . . 3 . . . 2 . Shutdowns 1 | . . . . 1 . . . . . Interference 3 | . . . . 1 . . . 2 . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 3 | . 2 . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . 1 . . . 4 . Heat Transferred 2807 | . 211 333 37 370 . . . 1856 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Peak Influence 443 | 10 367 283 443 200 297 107 15 288 . Initial 109 | . 6 93 109 105 60 62 . 3 . Average 110 | 2 183 162 287 111 144 47 1 84 . Maximum Alert Level 2 | . 1 1 2 1 1 . . 1 . Low Security (%) 81 | 100 54 73 23 98 67 100 100 89 . Level 1 17 | . 45 26 62 1 32 . . 10 . Level 2 1 | . . . 13 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 . 2 1 2 2 . 9 . Investigation 1 | . . . 1 . . . . . . Extermination 6 | . . . . . . 2 . 4 . Reinforcement 10 | . 1 . 1 1 2 . . 5 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 6 | . . . 1 1 1 . . 3 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Distress Signals 11 | . 2 2 1 . 1 . . 5 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 148 | . 21 7 16 19 16 12 6 46 5 Peak Tracking Total 9 | . 6 3 9 4 5 4 5 5 5 Tactical Retreats 7 | . 1 . . . . 3 1 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Traps Triggered 9 | . . . 1 . . 2 . 6 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Machines Disabled 12 | . 2 . . 2 . . . 8 . Max in Single Turn 4 | . 1 . . 1 . . . 4 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Machines Accessed 3 | . 1 . 1 . . 1 . . . Terminals 2 | . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 4 | . 1 . 2 . . 1 . . . Successful 4 | . 1 . 2 . . 1 . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 2 | . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . 1 . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . . . . 15 . . Total Damage 274 | . . . . . . . 274 . . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Turns Passed 6233 | 97 637 336 489 485 459 1230 214 1983 303 Spaces Moved 2984 | 50 178 181 264 243 299 633 133 889 114 Core 101 | 10 65 17 7 . . . 1 . 1 Treads 242 | . . . . . . . . 242 . Legs 1528 | 40 113 . 179 106 15 633 30 299 113 Wheels 1102 | . . 164 78 137 284 . 102 337 . Hover 2 | . . . . . . . . 2 . Flight 9 | . . . . . . . . 9 . Fastest Speed 50 | 50 120 90 86 80 80 120 100 95 260 Average Speed 148 | 126 204 122 113 103 86 178 133 153 267 Slowest Speed 850 | 200 350 350 200 190 190 190 650 840 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 32 29 22 55 37 17 82 27 46 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . 1 . 1 . . . . . Unknown Exits Taken 5 | 1 1 . 1 . 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 8 | . . . 8 . . . . . . Terrain Destroyed 162 | . 27 . 41 56 . . . 38 . Melee . | . . . . . . . . . . Projectile 1 | . 1 . . . . . . . . AOE 161 | . 26 . 41 56 . . . 38 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Total 3929 | 68 308 225 348 355 431 691 152 1234 117 Wait 111 | . 30 1 7 2 35 10 . 25 1 Move 2976 | 49 177 180 263 242 298 633 132 888 114 Hop . | . . . . . . . . . . Pick Up 70 | 3 9 . 4 9 12 6 1 26 . Fast Attach 63 | 7 2 3 7 5 6 4 3 26 . Attach 42 | . 2 . 3 5 6 2 4 19 1 Detach 7 | . 2 . 1 1 . . 1 2 . Swap 63 | 2 9 3 8 10 11 2 2 15 1 Drop 63 | 1 5 3 4 8 23 6 1 12 . Fire 454 | 6 72 35 51 73 40 28 8 141 . Melee 23 | . . . . . . . . 23 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 54 | . . . . . . . . 54 . Rewire 3 | . . . . . . . . 3 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 435 | -10/Materials | Lost 3 parts (2n1w) 435 | -10/Materials | Discovered new exit (range 12) 735 | -10/Materials | Entered Mines 1009 | -10/Mines | Learned Materials emergency access door positions 1010 | -10/Mines | Learned Materials garrison access intel 1019 | -10/Mines | Identified exit to Materials 1053 | -10/Mines | Discovered exit to Materials (range 8) 1071 | -10/Mines | Entered Materials 1071 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1244 | -9/Materials | Lost 6 parts (1p3n1u1w) 1434 | -9/Materials | Discovered new exit (range 6) 1560 | -9/Materials | Entered Mines 1573 | -9/Mines | Met a Derelict bent on vengeance 1597 | -9/Mines | Assembled infested the area 1630 | -9/Mines | Build established: Scavenger-Mutant 1718 | -9/Mines | Core integrity fell below 50% 1766 | -9/Mines | Lost 4 parts (1p2n1u) 2021 | -9/Mines | Discovered new exit (range 5) 2043 | -9/Mines | Identified exit to Materials 2045 | -9/Mines | Entered Materials 2045 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2046 | -8/Materials | Loaded intel: 1 garrison access location 2432 | -8/Materials | Discovered new exit (range 16) 2504 | -8/Materials | Entered Factory 2504 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3483 | -7/Factory | Build established: Mutant 3734 | -7/Factory | Sucked down chute 3734 | -7/Factory | Entered Waste 3735 | -7/Waste | Met a frightened Derelict 3782 | -7/Waste | Spotted C-40 Crusher 3792 | -7/Waste | Crushed by Compactor (1 part destroyed) 3795 | -7/Waste | Crushed by Compactor (1 part destroyed) 3798 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3801 | -7/Waste | Allies destroyed C-40 Crusher 3806 | -7/Waste | Spotted C-40 Crusher 3812 | -7/Waste | Spotted C-40 Crusher 3829 | -7/Waste | Lost 4 parts (2n1u1w) 3831 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3894 | -7/Waste | Spotted C-40 Crusher 3907 | -7/Waste | Spotted C-40 Crusher 3913 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3922 | -7/Waste | Spotted C-40 Crusher 3933 | -7/Waste | Discovered new exit (range 16) 3948 | -7/Waste | Entered Factory 4254 | -7/Factory | Destroyed 7 combat bots 4561 | -7/Factory | Build established: Scavenger-Mutant 4820 | -7/Factory | System corruption reached 10% 4838 | -7/Factory | Lost 4 parts (1p3n) 4880 | -7/Factory | Lost 3 parts (2n1w) 5052 | -7/Factory | Core integrity fell below 50% 5115 | -7/Factory | Lost 4 parts (1p2n1w) 5147 | -7/Factory | Build established: Mutant 5324 | -7/Factory | Lost 3 parts (1p2n) 5469 | -7/Factory | System corruption reached 30% 5828 | -7/Factory | Build established: Scavenger-Mutant 5866 | -7/Factory | Lost 3 parts (3n) 5900 | -7/Factory | Discovered new exit (range 8) 5900 | -7/Factory | Assembled infested ambush trap array 5907 | -7/Factory | Core integrity fell below 20% 5931 | -7/Factory | Entered Lower Caves 5960 | -7/Lower Caves | Lost 6 parts (5n1w) 5974 | -7/Lower Caves | Encountered a Warlord checkpoint 6196 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6220 | -7/Lower Caves | Build established: Mutant 6234 | -7/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06030_ System corrupted: Matter fused (-7). 06048_ System corrupted: Component data lost. 06063_ System corrupted: Energy discharge (-54). 06079_ System corrupted: Substantial component data lost. 06094_ System corrupted: Heat flow error (+113). 06109_ FC M=2#N287D=QMPU3V 06125_ System corrupted: Heat flow error (+149). 06167_ System corrupted: Component data lost. 06182_ System corrupted: Energy discharge (-46). 06196_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 06197_ System corrupted: Matter fused (-5). 06212_ Hrd. Medium Armor Plating severed. 06214_ System corrupted: Component data lost. 06224_ Carbon-fiber Leg destroyed. 06227_ Component Analysis Suite destroyed. 06228_ Flak Gun destroyed. 06230_ Hvy. Rocket Launcher destroyed. 06231_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###############???????????????????????? | | ???????????# #???????????????????????? | | ???????????# # ##?????????????????????? | | ???????????# ## #? ##????????????????????? | | ???????????# ?# #?#Y ##???????????????????? | | ????????? ??# ### #??????#????????????? | | ??????? ???# #?????# ???????????? | | ??????? ????# #????? ???????????? | | ??????? ????#### #????? #???????????? | | ???????? ????????# g #????? #???????????? | | ???????? ?????????## ##????? #???????????? | | ????????? $???????????#lsb##????? #???????????# | | ?????????#### ########@ ##???? #???????????# | | ?????????????# #???# #?##????????# | | ?????????????# ##??# ## ##???????? | | ?????????????# ####### #### # #???????? | | ?????????????????????## ##??????? | | ?????????????????????# #??????? | | ?????????????????????# #??????? | | ????????????????????# ## ##??????? | | ?????????????????? #### ########??## | | ?????????????????#### ####??# #??## #??# | | ????????????????????# ####### #?## #??# | | ???????????????????# #?# #??# | | ???????????????????##### $ ##?# #?## | | ???????????????????????# #??# ### | | ???????????????????????# #### ## | | ???????????????????? ## | | ????????????????????# ### | | ????????????????????# #### ## | | ?????????????????????# ??## | | ?????????????????????## ???# # | | ??????????????????????######## ???## ## | | ?????????????????????????????# ????#### ##? | | ?????????????????????????????# ??????####?? | | ???????????????????????????? ???????????? | | ??????????????????????????? ###???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Power Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hpw. Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Survived The Infestation Tourist Universal Adapter Challenges ------------ None Game ------ Seed ElectronHellfireAutogun Manual? 0 Play Time 01:04:07 Cumulative 8.3 hours Start 2024.09.02 @ 14:27:26 End 2024.09.02 @ 15:33:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9e5fe8e-4390-4a4c-b9b9-7373fd4695b2