Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 15:33:54 Player: Zeta Lockhart Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (146) 730 Value Destroyed (3877) 3877 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (459) 459 TOTAL SCORE: 9606 Bonus ------- High Alert Combat Kills 395 Follower Combat Kills 99 Friendly Fire -35 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Coolant Injector Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Compact Battery Enhanced Optical Array Targeting Computer Improved Transmission Jammer > --- WEAPON ----------- Gatling Laser Heavy Assault Rifle Enhanced Autogun Gauss Rifle Flak Gun > --- INVENTORY -------- Deuterium Engine Micro Fission Core Compact Wheel Advanced Cooling System Coolant Injector [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 . . 2 Power 2 | . . . . . 1 . . . 1 Propulsion 2 | . . 1 . . . 1 . . . Utility 3 | . . . 2 . . . . . 1 Weapon 3 | . . 1 . . 1 1 . . . Parts Attached 123 | 7 8 16 11 33 19 2 4 5 18 Power 14 | 1 1 3 . 2 3 . . 1 3 Engine 12 | 1 1 3 . 1 2 . . 1 3 Core 2 | . . . . 1 1 . . . . Reactor . | . . . . . . . . . . Propulsion 33 | 1 3 6 1 12 4 1 . 1 4 Treads . | . . . . . . . . . . Leg 2 | . . . . . . . . . 2 Wheel 31 | 1 3 6 1 12 4 1 . 1 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 2 2 1 4 6 2 . . 1 6 Device 13 | 1 1 . 2 4 1 . . 1 3 Storage 4 | 1 1 . . 1 . . . . 1 Processor 3 | . . 1 . . . . . . 2 Hackware . | . . . . . . . . . . Protection 4 | . . . 2 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 52 | 3 2 6 6 13 10 1 4 2 5 Energy Gun 23 | 1 . 1 5 8 6 . . 1 1 Energy Cannon 5 | . . . 1 2 1 . 1 . . Ballistic Gun 21 | 2 2 4 . 3 3 1 2 1 3 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 1 . . . . . . 1 Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . 2 2 3 2 . . . 3 Parts Lost 56 | . 6 6 1 12 6 . 8 . 17 Power 7 | . 1 1 . 1 1 . . . 3 Propulsion 17 | . 2 1 1 4 1 . 3 . 5 Utility 9 | . 1 1 . 2 1 . 2 . 2 Weapon 23 | . 2 3 . 5 3 . 3 . 7 Highest Loss Streak 16 | . 4 4 1 8 4 . 8 . 16 To Critical Strikes 2 | . . . . . . . 1 . 1 Average Slot Usage (%) 87 | . 81 93 99 98 99 100 70 39 63 Engine 10 | . 13 10 9 8 13 6 4 6 9 Wheel 19 | . 11 29 26 26 22 26 18 6 6 Device 13 | . 13 1 11 20 15 13 9 6 10 Storage 8 | . 14 11 9 9 7 6 4 . 3 Processor 3 | . . 8 9 2 . . . . 6 Protection 2 | . . . 6 3 6 6 4 . . Energy Gun 13 | . . 4 26 25 22 20 14 6 4 Ballistic Gun 12 | . 27 26 . 1 6 13 8 5 12 Peak Build Rating 57 | 6 9 19 26 33 45 48 48 23 57 Average Rating 27 | 3 5 15 25 29 41 47 34 22 41 On Entrance 21 | . 6 9 19 26 33 43 48 9 23 Naked Turns 86 | . . . . . . . 37 . 49 Heaviest Build 124 | 12 88 97 108 108 122 124 124 18 47 Greatest Support 42 | 16 26 36 30 42 42 40 40 10 20 Greatest Overweight (x) 29 | . 29 4 5 3 4 3 3 1 5 Average Overweight (x) 2 | . 5 2 3 2 3 3 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 5 5 Average Capacity 21 | 6 24 25 25 25 25 25 19 5 5 Most Carried 25 | 5 17 25 25 25 25 25 25 4 5 Average Carried 17 | 2 8 22 23 24 24 23 19 . 3 Final Capacity 25 | 8 25 25 25 25 25 25 5 5 5 Final Carried 25 | 3 17 25 24 25 24 25 5 1 2 Class Distribution -------------------- 25% | Scavenger-Tank 24% | Gunner 20% | Mutant 12% | Scavenger-Gunner 6% | Skirmisher 4% | Scavenger-Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Gunner | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Matter Collected 2460 | 272 268 335 249 404 373 . . . 559 Remotely 142 | 58 84 . . . . . . . . Salvage Created 6600 | 59 616 615 625 2715 1285 175 . . 510 Parts 330 | 5 41 45 33 127 58 4 . . 17 Haulers Intercepted 11 | . 1 3 1 4 1 . . . 1 Recyclers Shooed 16 | . 2 . 4 6 2 . . . 2 Parts Field Recycled 3 | . . . . . . . . . 3 Retrieved Matter 26 | . . . . . . . . . 26 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Combat Hostiles Destroyed 77 | . 10 5 8 30 18 1 . . 5 Guns 66 | . 10 4 6 25 15 1 . . 5 Cannons 1 | . . . . 1 . . . . . AOE 7 | . . 1 2 1 3 . . . . Classes Destroyed 13 | 1 6 2 1 2 1 . . . . Worker 19 | . 5 2 1 8 2 . . . 1 Builder 2 | . 2 . . . . . . . . Tunneler 2 | . . 2 . . . . . . . Hauler 11 | . 1 3 1 4 1 . . . 1 Recycler 24 | 1 2 2 1 12 4 1 . . 1 Operator 2 | . . . . 2 . . . . . Watcher 9 | . 1 3 . 1 2 . . . 2 Swarmer 13 | . 6 . . 7 . . . . . Grunt 32 | . 4 2 4 11 9 . . . 2 Sentry 20 | . . 3 3 10 4 . . . . Demolisher 2 | . . . . 2 . . . . . Hunter 7 | . . . 1 . 3 1 . . 2 Programmer 3 | . . . . . 2 . . . 1 Best Kill Streak 11 | 1 5 4 6 11 7 2 . . 3 Combat Bots Only 6 | . 3 1 5 6 4 1 . . 2 Max Kills in Single Turn 3 | 1 2 3 2 2 3 1 . . 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 3 | . . 1 1 1 3 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Hostile Shots Fired 519 | . 74 35 27 141 96 6 6 . 134 Missed 136 | . 21 10 6 36 28 4 . . 31 Damage Taken 7066 | . 660 581 337 1742 939 36 313 . 2458 Core 1938 | . 147 215 43 298 75 . 154 . 1006 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 65 | 100 41 46 . 38 89 . . 81 . Volleys Fired 320 | 2 71 36 26 86 45 3 9 3 39 Largest 5 | 2 2 3 3 3 4 5 5 1 5 Hottest 268 | 60 40 91 161 178 243 268 268 10 184 Shots Fired 918 | 4 142 100 76 245 177 15 41 3 115 Gun 901 | 4 142 99 74 238 173 15 41 . 115 Cannon 13 | . . . 2 7 4 . . . . Launcher 1 | . . 1 . . . . . . . Special 3 | . . . . . . . . 3 . Kinetic 401 | 2 142 88 . 27 45 6 15 . 76 Thermal 318 | . . . 4 139 118 6 17 . 34 Explosive 1 | . . 1 . . . . . . . Electromagnetic 195 | 2 . 11 72 79 14 3 9 . 5 Robot Hit Streak 19 | 1 8 11 13 17 19 8 12 13 10 Robot Miss Streak 11 | 1 4 4 6 3 5 2 4 1 11 Penetration Max . | . . . . . . . . . . Secondary Targets 11 | . 3 1 . 4 2 . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . 1 Shots Hit Robots 629 | 2 82 61 52 170 137 11 39 2 73 Core Hits 337 | 2 38 24 29 100 76 8 7 . 53 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . . . . 8 7 . . . . Burn 15 | . . . . 8 7 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11710 | 25 799 1024 1004 3367 2868 241 773 . 1609 Guns 10380 | 25 799 861 845 3031 2481 241 773 . 1324 Cannons 223 | . . . . 140 83 . . . . Explosions 1031 | . . 163 159 196 304 . . . 209 Melee . | . . . . . . . . . . Ramming 76 | . . . . . . . . . 76 Kinetic 3440 | . 799 749 . 271 544 25 284 . 768 Thermal 5221 | . . 42 159 1841 1864 154 482 . 679 Explosive 425 | . . 121 . . 304 . . . . Electromagnetic 2548 | 25 . 112 845 1255 156 62 7 . 86 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 . . . 4 . . . 4 Average Corruption 1 | . 1 . . . 2 . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . 7 . . . 5 . . . . Message Errors 4 | . 1 . . . 3 . . . . Matter Fused 4 | . 3 . . . 1 . . . . Heat Flow Errors 1 | . 1 . . . . . . . . Energy Discharges 1 | . 1 . . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 136 | . . 29 5 . 88 . . . 14 Projectiles . | . . . . . . . . . . Explosions 136 | . . 29 5 . 88 . . . 14 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 526 | . . 205 26 37 157 . . . 101 Shots 10 | . . 3 1 1 2 . . . 3 Rammed 22 | . . . . . . . . . 22 Targets Rammed 22 | . . . . . . . . . 22 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 433 | 40 234 344 24 198 331 212 212 . 433 Average Temperature 74 | 24 101 56 7 30 125 100 101 . 103 Received Heat Transfer 1503 | . 108 159 108 828 264 . . . 36 Effects 4 | . . . . . 1 . . . 3 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Fried 10 | . . . 3 5 . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 29 | . . . . 13 16 . . . . Heat Transferred 11804 | . . 50 150 4294 4535 350 1075 . 1350 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . 1 4 3 . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Peak Influence 703 | 5 222 243 345 703 619 353 123 30 192 Initial 303 | . 3 . 70 145 298 303 123 30 14 Average 257 | 1 94 124 177 514 473 328 99 30 40 Maximum Alert Level 3 | . 1 1 1 3 2 1 . . . Low Security (%) 54 | 100 89 74 72 13 . . 100 100 100 Level 1 14 | . 10 25 27 8 23 100 . . . Level 2 30 | . . . . 75 76 . . . . Level 3 . | . . . . 2 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 2 . 1 5 8 . . . 3 Investigation 6 | . 1 . 1 . 3 . . . 1 Extermination 2 | . . . . . 1 . . . 1 Reinforcement 4 | . 1 . . 1 1 . . . 1 Assault 1 | . . . . 1 . . . . . Garrison 6 | . . . . 3 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Distress Signals 8 | . 1 . 1 5 . . . . 1 Communications Jammed 5 | . . . . . . . . . 5 Distress Signals 3 | . . . . . . . . . 3 Times Spotted 123 | . 16 9 9 46 23 1 6 . 13 Peak Tracking Total 6 | . 4 2 3 6 4 1 6 . 4 Tactical Retreats 6 | . . . . 5 . . . . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Traps Triggered 6 | . . 1 1 2 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Machines Disabled 20 | . . 7 1 . 5 . . . 7 Max in Single Turn 4 | . . 4 1 . 4 . . . 3 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Machines Accessed 17 | . 3 1 . 8 3 . . 1 1 Terminals 14 | . 3 1 . 7 2 . . 1 . Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 43 | . 10 2 . 20 7 . . 2 2 Successful 11 | . 2 1 . 6 1 . . . 1 Failed 32 | . 8 1 . 14 6 . . 2 1 Catastrophic 9 | . 1 . . 2 4 . . 1 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 33 | . 10 2 . 14 5 . . 2 . Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 8 | . . . . 6 2 . . . . Terminal Hacks 9 | . 2 1 . 5 1 . . . . Open Door 1 | . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . Locate Traps 4 | . 1 . . 3 . . . . . Dispatch Records 1 | . . 1 . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 3 1 . 6 3 . . 1 1 Full Trace Events 6 | . 1 . . 1 3 . . . 1 Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 4 | . . . . . . . . . 4 Authchips . | . . . . . . . . . . Time 40 | . . . . . . . . . 40 Total Robot Build Rating 4 | . . . . . . . . . 4 Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat 1 | . . . . . . . . 1 . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released 4 | . . . . 4 . . . . . Machine Destruction 4 | . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Total Allies 14 | . . . . 10 . . . . 4 Largest Group 10 | . . . . 10 . . . . 4 Highest-Rated Group 173 | . . . . 173 . . . . 24 Highest-Rated Ally 29 | . . . . 29 . . . . 6 Total Orders . | . . . . . . . . . . Ally Attacks 28 | . . . . 28 . . . . . Total Damage 342 | . . . . 342 . . . . . Kills 3 | . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Turns Passed 4932 | 55 924 640 292 997 992 62 153 81 736 Spaces Moved 2472 | 40 257 367 127 467 578 37 137 76 386 Core 170 | 14 25 . . . . . 76 . 55 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2302 | 26 232 367 127 467 578 37 61 76 331 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 110 125 116 123 125 50 95 50 Average Speed 134 | 82 270 125 126 125 128 125 84 95 107 Slowest Speed 1500 | 100 1500 140 155 128 140 125 125 95 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 50 41 17 65 18 3 67 3 7 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 142 | . . 60 11 9 44 . . . 18 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 141 | . . 60 11 9 44 . . . 17 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Fac Total 3452 | 57 367 492 200 699 721 45 150 84 637 Wait 323 | . 9 32 24 76 39 . . . 143 Move 2464 | 39 256 366 126 466 577 37 136 75 386 Hop . | . . . . . . . . . . Pick Up 126 | 9 22 26 7 19 19 3 . 1 20 Fast Attach 15 | . . 3 1 5 5 . 1 . . Attach 74 | 6 7 8 3 12 9 2 3 5 19 Detach 2 | . . . . . 2 . . . . Swap 35 | 1 1 5 7 16 5 . . . . Drop 68 | . 1 16 6 16 20 . 1 . 8 Fire 320 | 2 71 36 26 86 45 3 9 3 39 Melee . | . . . . . . . . . . Ram 22 | . . . . . . . . . 22 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . 3 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 433 | -10/Materials | Lost 4 parts (1p1n2w) 461 | -10/Materials | Core integrity fell below 50% 956 | -10/Materials | Discovered new exit (range 13) 980 | -10/Materials | Entered another Materials area 980 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1135 | -9/Materials | Lost 4 parts (1p1u2w) 1438 | -9/Materials | Build established: Scavenger-Gunner 1540 | -9/Materials | Core integrity fell below 50% 1600 | -9/Materials | Discovered new exit (range 14) 1620 | -9/Materials | Entered another Materials area 1620 | -8/Materials | Evolved 2 slots: Utility x2 1752 | -8/Materials | Build established: Gunner 1831 | -8/Materials | Discovered new exit (range 12) 1912 | -8/Materials | Entered Storage 2098 | -8/Storage | Garrison activated, responded to threat 2159 | -8/Storage | Lost 4 parts (1n3w) 2276 | -8/Storage | Lost 8 parts (1p3n2u2w) 2568 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2712 | -8/Storage | First assault squad dispatched 2727 | -8/Storage | Core integrity fell below 50% 2761 | -8/Storage | Lost 9 allies 2866 | -8/Storage | Discovered new exit (range 16) 2909 | -8/Storage | Entered Factory 2909 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3122 | -7/Factory | Build established: Scavenger-Tank 3563 | -7/Factory | Garrison activated, responded to threat 3753 | -7/Factory | Lost 4 parts (1p1u2w) 3859 | -7/Factory | Discovered new exit (range 15) 3901 | -7/Factory | Entered another Factory area 3901 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3963 | -6/Factory | Sucked down chute 3963 | -6/Factory | Entered Waste 3998 | -6/Waste | Spotted C-40 Crusher 4000 | -6/Waste | Spotted C-40 Crusher 4000 | -6/Waste | Spotted C-40 Crusher 4003 | -6/Waste | Spotted C-40 Crusher 4064 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4066 | -6/Waste | Spotted C-40 Crusher 4067 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4070 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4073 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4076 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4077 | -6/Waste | Crushed by Compactor (1 part destroyed) 4087 | -6/Waste | Spotted C-40 Crusher 4105 | -6/Waste | Discovered new exit (range 16) 4108 | -6/Waste | Lost 8 parts (3n2u3w) 4116 | -6/Waste | Entered Factory 4169 | -6/Factory | Discovered new exit (range 16) 4197 | -6/Factory | Entered another Factory area 4197 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4522 | -5/Factory | Fabricated K-01 Serf (x4) 4592 | -5/Factory | Lost 3 allies 4856 | -5/Factory | Found Prototype Launcher 4857 | -5/Factory | Identified Tesla Bomb Launcher 4868 | -5/Factory | Core integrity fell below 50% 4885 | -5/Factory | Lost 16 parts (3p5n2u6w) 4921 | -5/Factory | Core integrity fell below 20% 4933 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04911_ U-05 Engineer builds a Wall. 04912_ Penetrated by Slug. 04912_ Tesla Rifle destroyed. 04912_ Slug penetrates Wall. 04913_ Dropped Adv. Cooling System. 04913_ Dropped Deuterium Engine. 04916_ ALERT: Cargo convoy en route, clear transfer corridor. 04916_ Slammed into H-66 Slayer. 04918_ Penetrated by Slug. 04919_ Slammed into H-66 Slayer. 04920_ Destabilizing: Core damaged (-30). 04921_ Slammed into H-66 Slayer. 04923_ Destabilizing: System corrupted (+1). 04924_ Penetrated by Slug. 04924_ Slammed into H-66 Slayer. 04927_ Destabilizing: System corrupted (+2). 04928_ Slammed into H-66 Slayer. 04930_ Penetrated by Slug. 04930_ Slammed into H-66 Slayer. 04933_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????# += | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# # ####+###### | | ????????????????????????########## #???? ???? | | ?????????????????????????????????# #??????" ?? | | ???????????????????????#######???# +???????? | | ????????????????????? """T""" ??# # ????????? | | ????????????????????? ??# # "???????? | | ?????????????????????? ?# #?""??????? | | ??????????????????????? ?# #?? ?????? | | ??????????????????H????? """ """ # #??? ????? | | ???????????????????H???? """ """ # #???? ????? | | ??####+??#####?????????? """ """ + #???? ???? | | ? """" #??????# # #?????????? | | ? "F " """ +??????# """ """ # #?????????? | | ?? """ #??????# """ """?# #?????????? | | ???? ! """ #??????# """ """?# #?????????? | | ?????? #??????#?? ??# #??##????## | | ?#/##### ######?????############## #?? #?### # | | ?# #?????# # #?# ## | | ?# ####### """ """ # ###"""""""" | | ?# *! / + """ """ # #! | | ?# ####### """h"""g # #] | | / #?????# %@h # # % | | # #?????##########+### # % | | ?# #????# ^ " % %* | | ?# #????# % " | | ?# #????# ^ " | | ?# #????# ^ % " % | | ?# #????# # = | | ?# #????# #####+### # | | ?#######/######????# ????????# # | | ??????? ????????? ?????????# # | | ?????? ????????? ??????????# ########### | | ?????? ?????????? ???????????# ?????????? | | ???????" ?????????? ????????????# ##????????? | | ???????"?????????????????????????# #?????????? | | ?????????????????????????????????##### #?????????? | | ?????????????????????????????????????? #?????????? | | ?????????????????????????????????????? #?????????? | | ?????????????????????????????????????? #?????????? | | ?????????????????????????????????????? #?????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 50 Energy Generation 36 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x4 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed CatalystInsulationActivator Manual? 0 Play Time 01:05:26 Cumulative 64.9 hours Start 2025.03.24 @ 14:30:04 End 2025.03.24 @ 15:33:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e17af4e-cc87-4ff9-97c3-ccb9968a2a4c