Cogmind - Beta 12 *** ADVENTURER MODE // 2023.12.19 @ 20:08:19 Player: Occam Result: Destroyed by ZD-Z73(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (2202) 2202 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1248) 1248 TOTAL SCORE: 5750 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -89 Cogmind --------- Core Integrity 0/400 Matter 252/300 Energy 289/290 System Corruption 0% Temperature Cool (95) Movement Rolling (190) Ox6 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Spread Laser Autogun > --- INVENTORY (25) --- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Wheel Compact Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit High-capacity Storage Unit Large Matter Pod (150) Propulsion Shielding Zionite Weapon Casing Hacking Suite System Shield System Shield Makeshift System Shield Trap Extractor (0/4) Autogun Great Maul CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Zionite Weapon Casing Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Autogun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Compact Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit High-capacity Storage Unit Large Matter Pod Propulsion Shielding Hacking Suite System Shield System Shield Makeshift System Shield Trap Extractor Autogun Great Maul CR-A16's Pointy Stick [Rating: 23] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 60 | 7 8 . 21 11 1 12 Power 7 | 1 1 . 3 . . 2 Engine 7 | 1 1 . 3 . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 1 . 5 2 . 3 Treads 4 | . . . 2 1 . 1 Leg 2 | 2 . . . . . . Wheel 6 | . 1 . 2 1 . 2 Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 17 | 2 1 . 5 4 . 5 Device 3 | 1 . . 1 1 . . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 10 | . . . 3 3 . 4 Artifact . | . . . . . . . Weapon 23 | 2 5 . 8 5 1 2 Energy Gun 5 | . . . 3 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 3 . 3 1 . 1 Ballistic Cannon 4 | . 2 . 1 . 1 . Launcher 4 | . . . 1 2 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . . 1 Parts Lost 16 | . . . 3 5 . 8 Power 1 | . . . . . . 1 Propulsion 3 | . . . 1 1 . 1 Utility 7 | . . . 1 2 . 4 Weapon 5 | . . . 1 2 . 2 Highest Loss Streak 8 | . . . 1 2 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 99 100 93 Engine 11 | . 14 14 11 11 11 10 Treads 9 | . . . 11 10 11 8 Leg 2 | . 17 14 . . . . Wheel 10 | . 10 14 9 11 11 13 Device 14 | . 14 14 17 11 11 5 Storage 11 | . 14 14 11 11 11 11 Protection 15 | . . . 15 21 22 17 Energy Gun 11 | . . . 15 12 11 11 Ballistic Gun 5 | . 17 . 2 9 3 4 Ballistic Cannon 5 | . 10 28 3 . 7 6 Naked Turns . | . . . . . . . Heaviest Build 112 | 12 54 54 105 110 112 112 Greatest Support 40 | 20 20 16 40 16 16 26 Greatest Overweight (x) 10 | . 3 3 10 10 6 6 Average Overweight (x) 5 | . 2 3 6 7 6 5 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 Average Capacity 22 | 7 16 20 22 25 25 25 Most Carried 25 | 5 20 20 25 25 25 25 Average Carried 20 | 4 13 20 21 23 24 23 Final Capacity 25 | 8 20 20 25 25 25 25 Final Carried 25 | 5 20 20 24 25 25 23 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Jun Mat Min Mat Min Zio Dee Matter Collected 2054 | 334 448 80 748 269 29 146 Remotely . | . . . . . . . Salvage Created 3011 | 194 533 103 1797 343 . 41 Parts 232 | 24 38 8 142 19 . 1 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 2 | 2 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 82 | . 10 5 40 25 . 2 Guns 57 | . 8 . 28 19 . 2 Cannons 18 | . 2 5 11 . . . AOE 7 | . . . 1 6 . . Classes Destroyed 14 | 3 4 . 3 3 . 1 Worker 3 | 1 . . 2 . . . Tunneler 6 | 6 . . . . . . Hauler 7 | . 2 . 5 . . . Recycler 3 | 1 1 . 1 . . . Operator 4 | . . . 4 . . . Watcher 8 | . 3 . 5 . . . Swarmer 22 | . 5 2 12 3 . . Grunt 27 | . 5 3 17 2 . . Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 12 | . . . 10 2 . . Demolisher 1 | . . . . 1 . . Z-Light 1 | . . . . . . 1 Assembled 17 | . . . . 16 . 1 Best Kill Streak 8 | 3 3 2 8 7 . 1 Combat Bots Only 7 | . 3 2 7 7 . 1 Max Kills in Single Turn 3 | 1 1 1 2 3 . 1 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . . 1 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Jun Mat Min Mat Min Zio Dee Damage Taken 3282 | . 279 55 672 860 . 1416 Core 463 | . 50 8 88 67 . 250 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 446 | . . . 58 . 388 . Core Remaining (%) 88 | 100 . 76 . . . . Volleys Fired 223 | 16 43 10 96 42 3 13 Largest 2 | 2 2 2 2 2 1 2 Hottest 110 | 40 78 78 110 110 44 109 Shots Fired 435 | 32 86 20 190 79 4 24 Gun 312 | 32 76 . 114 76 1 13 Cannon 117 | . 10 20 75 . 3 9 Launcher 6 | . . . 1 3 . 2 Special . | . . . . . . . Kinetic 314 | 32 86 20 133 29 3 11 Thermal 52 | . . . 3 37 1 11 Explosive 6 | . . . 1 3 . 2 Electromagnetic 63 | . . . 53 10 . . Robot Hit Streak 26 | 13 24 6 26 17 . 7 Robot Miss Streak 7 | 1 6 1 2 7 . 6 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . 3 4 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 316 | 23 54 15 143 63 . 18 Core Hits 237 | 10 27 6 84 87 . 23 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 1 . 6 . . . Destroy 1 | . 1 . . . . . Blast 6 | . . . 6 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5858 | 238 660 325 2901 1264 . 470 Guns 3482 | 238 543 . 1585 963 . 153 Cannons 1656 | . 117 325 1123 . . 91 Explosions 720 | . . . 193 301 . 226 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3442 | 238 660 325 1843 272 . 104 Thermal 889 | . . . 217 532 . 140 Explosive 527 | . . . . 301 . 226 Electromagnetic 1000 | . . . 841 159 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 4 . Average Corruption 4 | . . . . 4 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . 13 2 . Message Errors 2 | . . . . 2 . . Matter Fused 5 | . . . . 5 . . Heat Flow Errors 3 | . . . . 3 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 2 1 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 60 | . . 24 27 6 . 3 Projectiles 51 | . . 24 27 . . . Explosions 9 | . . . . 6 . 3 Melee . | . . . . . . . Knockbacks 12 | . 2 4 6 . . . Impact . | . . . . . . . Kinetic 12 | . 2 4 6 . . . Secondary . | . . . . . . . Self-Inflicted Damage 118 | . . . 93 25 . . Shots 4 | . . . 3 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 582 | . 54 93 108 225 . 582 Average Temperature 76 | . 16 38 24 59 . 292 Received Heat Transfer 1159 | . 150 27 225 289 . 468 Effects 10 | . . . . . . 10 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1171 | . . . 380 675 . 116 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Peak Influence 363 | 40 291 145 363 196 . . Initial 47 | . 22 10 47 . . . Average 113 | 18 133 52 122 96 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 81 | 100 71 100 78 100 . . Level 1 18 | . 28 . 21 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . 4 . . . Investigation 4 | . 2 . 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Jun Mat Min Mat Min Zio Dee Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 19 7 54 26 . 9 Peak Tracking Total 6 | . 4 2 6 6 . 3 Tactical Retreats 6 | . 2 1 3 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Jun Mat Min Mat Min Zio Dee Machines Disabled 4 | . . . 4 . . . Max in Single Turn 2 | . . . 2 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Jun Mat Min Mat Min Zio Dee Machines Accessed 21 | . 8 . 13 . . . Terminals 16 | . 7 . 9 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 69 | . 34 . 35 . . . Successful 39 | . 22 . 17 . . . Failed 29 | . 11 . 18 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . 1 . . . . . Manual 41 | . 20 . 17 . 4 . Terminals 60 | . 32 . 28 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 5 | . 2 . 3 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 17 . 7 . . . Record 5 | . 5 . . . . . Part Schematic 1 | . 1 . . . . . Robot Analysis 5 | . 4 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 5 | . 2 . 3 . . . Unreport Threat 1 | . . . 1 . . . Surveillance Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 3 | . . . 3 . . . Report Inventory 3 | . . . 3 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 5 . 3 . . . Terminals 6 | . 3 . 3 . . . Botnet 6 | . 3 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Recyclers 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used . | . . . . . . . Hacking Detections 19 | . 7 . 12 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . 1 . 1 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Jun Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Jun Mat Min Mat Min Zio Dee Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 3 Highest-Rated Group 68 | . . . . . 68 68 Highest-Rated Ally 28 | . . . . . 28 28 Total Orders . | . . . . . . . Ally Attacks 30 | . . . . . . 30 Total Damage 793 | . . . . . . 793 Kills 9 | . . . . . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Jun Mat Min Mat Min Zio Dee Robot Analysis Total 5 | . 4 . 1 . . . Derelict Logs Recovered 5 | . . 1 . 1 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Jun Mat Min Mat Min Zio Dee Turns Passed 8054 | 284 982 241 3745 644 1752 406 Spaces Moved 3756 | 188 579 143 1504 240 917 185 Core 1 | 1 . . . . . . Treads 156 | . . . 156 . . . Legs 315 | 187 128 . . . . . Wheels 3284 | . 451 143 1348 240 917 185 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 145 145 190 190 135 Average Speed 183 | 119 140 145 204 206 190 179 Slowest Speed 260 | 120 260 145 240 230 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 7 91 41 97 55 84 33 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 2 . Spaces Dug 9 | . . . 9 . . . Terrain Destroyed 123 | . 2 . 77 28 . 16 Melee . | . . . . . . . Projectile 10 | . 2 . 6 . . 2 AOE 113 | . . . 71 28 . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Jun Mat Min Mat Min Zio Dee Total 4520 | 215 668 158 2002 315 926 236 Wait 384 | . 13 4 333 14 . 20 Move 3750 | 187 578 142 1503 239 916 185 Hop . | . . . . . . . Pick Up 51 | 5 15 1 20 5 3 2 Fast Attach 27 | 7 4 . 11 2 . 3 Attach 17 | . . . 4 5 . 8 Detach 15 | . 3 . 6 2 . 4 Swap 16 | . 4 . 6 4 1 1 Drop 37 | . 8 1 23 2 3 . Fire 223 | 16 43 10 96 42 3 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 15) 285 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 15) 664 | -10/Materials | Discovered new exit (range 16) 829 | -10/Materials | Discovered new exit (range 15) 952 | -10/Materials | Central database locked down 1008 | -10/Materials | Discovered new exit (range 10) 1117 | -10/Materials | Discovered new exit (range 12) 1130 | -10/Materials | Identified exit to Mines 1267 | -10/Materials | Entered Mines 1268 | -10/Mines | Met a Derelict bent on vengeance 1421 | -10/Mines | Discovered new exit (range 6) 1445 | -10/Mines | Learned 2 Materials zone layouts 1508 | -10/Mines | Entered Materials 1508 | -9/Materials | Evolved 2 slots: Utility x2 1976 | -9/Materials | Build established: Scavenger-Mutant 2582 | -9/Materials | Destroyed 7 combat bots 2658 | -9/Materials | Discovered new exit (range 4) 2728 | -9/Materials | Repaired Hrd. Light Armor Plating 3162 | -9/Materials | Discovered new exit (range 11) 4008 | -9/Materials | Build established: Mutant 4186 | -9/Materials | Discovered new exit (range 16) 5253 | -9/Materials | Entered Mines 5284 | -9/Mines | Assembled infested the area 5338 | -9/Mines | Destroyed 7 combat bots 5525 | -9/Mines | Learned 2 Materials zone layouts 5828 | -9/Mines | Discovered new exit (range 3) 5875 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5897 | -9/Mines | Entered Zion 5987 | -7/Zion | System corruption cleaned by Quarantine Array 6042 | -7/Zion | Discovered new exit (range 8) 6091 | -7/Zion | Visited the Megawrench Repair Shop 6091 | -7/Zion | Megawrench repaired 9 parts 6229 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6308 | -7/Zion | Given the Hacking Drone Bay 6508 | -7/Zion | Learned Factory stockpile data 6599 | -7/Zion | Learned Factory terminal intel 6907 | -7/Zion | Found CR-A16's Pointy Stick 6997 | -7/Zion | Gained Derelict followers 7468 | -7/Zion | Opened final containment barrier to the Deep Caves 7495 | -7/Zion | Discovered new exit (range 5) 7499 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7649 | -7/Zion | Entered Deep Caves 7649 | -7/Deep Caves | Accompanied by 3 allies 7847 | -7/Deep Caves | Attacked by Z-Imprinter 7870 | -7/Deep Caves | Core integrity fell below 50% 7883 | -7/Deep Caves | Core integrity fell below 20% 7913 | -7/Deep Caves | Allies destroyed Z-Imprinter 7921 | -7/Deep Caves | Lost 8 parts (1p1n4u2w) 7933 | -7/Deep Caves | Found Prototype Protection 7933 | -7/Deep Caves | Identified Zio. Weapon Casing 8050 | -7/Deep Caves | Z-Facility disabled 8055 | -7/Deep Caves | Destroyed by ZD-Z73(z) with Zionite Laser-S Last Messages --------------- 07890_ Rocket Launcher destroyed. 07890_ Cld. Ion Engine destroyed. 07892_ OD-KTH(z) system corrupted by crushing effect. 07893_ OD-KTH(z) system terminally corrupted. 07894_ FF-ZWY(b) destroyed. 07913_ Z-Imprinter suffers critical hit (Burn). 07913_ Z-Imprinter destroyed. 07929_ Acquired Great Maul. 07930_ Acquired 59 matter. 07933_ Acquired Prototype Protection. 07933_ Identified Zio. Weapon Casing. 07937_ Acquired Imp. Deuterium Engine. 07960_ Acquired 46 matter. 07963_ Acquired Lgt. Treads. 07965_ Acquired 31 matter. 07970_ Acquired Lgt. Treads. 08050_ Z-Facility disabled. 08052_ WX-V9W(i) destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????????????????"""% | | ???????????????????????? ??????????? | | ?????????????????????? ???????????" | | ??????????????????? "??????????"" | | ????????????????? """???????"""" | | ??????????????? ""??" ??""""" | | ?????????????? "??" """"""" | | ?????????????? ""?" """"" | | ????????????? """" """ | | ????????????? """" | | ???????????? """""""""""% | | ???????????? """"""" | | ???????????? | | ??????????? | | ??????????? | | ?????????? !% | | ?????????? = | | ?????????? z z @ | | ?????????? z ##### | | ?????????? ### ### ####???### | | ????????????????# ????## ##????????# | | ???????????????????????### #####?????????? | | ?????????????????????????###########?????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Trap Extractor | -9/Materials | Scanalyzed Imp. Cooling System | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Fission Core | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Flak Gun | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalPowerTerminator Manual? 0 Play Time 00:58:54 Cumulative 142.8 hours Start 2023.12.17 @ 18:28:43 End 2023.12.19 @ 20:08:19 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 119 Rogue 0 Adventurer 119 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 57 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 32f0ccb8-6cbc-4525-9fe1-fc6aa74f800f