Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 03:53:33 Player: ktur Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (87) 435 Value Destroyed (3414) 3414 Prototype IDs (60) 1200 Alien Tech Used (4) 800 Bonus (23980) 23980 TOTAL SCORE: 39329 Bonus ------- Triggered High Security 500 High Alert Combat Kills 866 Follower Combat Kills 5970 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -2856 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 53/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Experimental Optical Array Experimental Targeting Computer Experimental Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Guided Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II Biometal Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Cooling System Experimental Coolant Injector Large Storage Unit Experimental Energy Well Experimental Optical Array Advanced Targeting Computer Experimental Targeting Computer Zionite Weapon Casing Centrium Medium Armor Plating Centrium Medium Armor Plating Zionite Shade Armor Experimental Focal Shield > --- WEAPON ----------- Potential Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor Experimental Heat Sink Experimental Armor Integrity Analyzer Zionite Weapon Casing Zionite Weapon Casing Antimissile System Transdimensional Reconstructor Core Regenerator Guided Remote Datajack Field Lobotomy Kit [Rating: 208] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Experimental Optical Array Hackware Deep Network Scanner Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Potential Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Makeshift Axe Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . 2 . . . 2 . . . . 2 . . 2 2 2 . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . . . 1 1 . . . 1 . . . . . . . . 1 . . 1 1 . . Utility 10 | . . . . . 3 . . . . 1 . . . 2 . . . . 1 . . 1 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 246 | 6 6 3 5 13 19 20 . 13 . 7 17 5 1 3 3 1 12 3 7 15 4 1 . 36 46 Power 28 | 1 1 . . 1 1 5 . 2 . . . . . . 2 . . . 1 2 . . . 4 8 Engine 9 | 1 1 . . . 1 4 . 2 . . . . . . . . . . . . . . . . . Core 7 | . . . . 1 . 1 . . . . . . . . 2 . . . 1 1 . . . 1 . Reactor 12 | . . . . . . . . . . . . . . . . . . . . 1 . . . 3 8 Propulsion 45 | 2 1 2 . . 2 7 . 4 . 3 1 . . . 1 . 3 . 1 2 . . . 3 13 Treads 7 | 2 1 2 . . 2 . . . . . . . . . . . . . . . . . . . . Leg 12 | . . . . . . . . . . . . . . . . . . . . . . . . 3 9 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . . . 7 . 4 . 3 1 . . . 1 . 3 . 1 2 . . . . 4 Utility 101 | 1 2 . 1 1 8 5 . 6 . 2 8 1 . 3 . . 6 3 5 11 1 1 . 15 21 Device 41 | . . . . . 1 3 . 2 . 1 2 . . 2 . . 3 2 3 8 1 . . 6 7 Storage 14 | 1 1 . 1 . 3 1 . 1 . . 1 . . . . . . 1 . . . . . 2 2 Processor 16 | . 1 . . . 2 . . 3 . . . 1 . 1 . . 1 . 1 . . . . 3 3 Hackware 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Protection 26 | . . . . 1 2 1 . . . 1 5 . . . . . 2 . 1 3 . . . 1 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 72 | 2 2 1 4 11 8 3 . 1 . 2 8 4 1 . . 1 3 . . . 3 . . 14 4 Energy Gun 9 | . . 1 1 . 4 1 . . . 1 . . . . . . . . . . . . . 1 . Energy Cannon 8 | . . . . . . . . . . . . . . . . . . . . . 2 . . 3 3 Ballistic Gun 22 | 2 2 . 2 7 4 . . . . . 1 2 . . . . 1 . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . 4 . . . . . . 2 . . . . . 1 . . . . . . 4 . Special Weapon 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 1 . 1 3 1 1 . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . . . . . . . . . 1 1 . . . 1 . . 5 . Special Melee Weapon 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . 2 . . 3 . . . 1 . . . . 5 . . . 3 . . 7 6 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Lost 53 | . . 3 . 1 2 . . . . . 5 . . . . . . . . 2 . . . 8 32 Power 11 | . . . . 1 1 . . . . . . . . . . . . . . 1 . . . 2 6 Propulsion 13 | . . 2 . . . . . . . . 1 . . . . . . . . . . . . 1 9 Utility 24 | . . . . . 1 . . . . . 3 . . . . . . . . 1 . . . 4 15 Weapon 5 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 2 Highest Loss Streak 27 | . . 3 . 1 2 . . . . . 1 . . . . . . . . 2 . . . 4 27 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 98 100 98 91 96 100 82 84 85 83 85 86 88 88 88 88 88 88 84 83 80 73 72 85 Engine 6 | . 14 14 14 3 4 13 15 11 15 13 13 13 13 11 5 5 5 5 2 . . . . . . Core 2 | . . . . 10 4 . . . . . . . . . 4 5 5 5 7 3 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 2 5 4 4 5 10 Treads 11 | . 28 27 28 28 27 . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 24 Flight 8 | . . . . . . 28 30 17 15 19 19 20 20 17 17 17 17 17 20 21 21 19 17 13 1 Device 7 | . . . . . . 18 15 13 15 18 14 6 6 14 17 17 13 16 14 15 12 14 13 14 5 Storage 9 | . 14 14 14 14 18 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 5 Processor 13 | . 12 14 14 4 6 7 7 12 15 13 13 18 20 23 23 23 23 23 26 23 21 19 17 17 16 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 4 4 8 7 Protection 4 | . . . . 9 12 3 7 2 . . 4 6 6 2 . . 2 . . 2 7 4 4 1 10 Energy Gun 2 | . . 10 14 3 7 7 7 . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | . 28 16 14 20 10 . . . . . . 4 6 5 5 5 5 5 5 5 4 . . . . Slashing Weapon 1 | . . . . . . . . 6 7 5 5 5 6 5 5 2 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 2 5 5 5 5 5 4 4 3 . Special Melee Weapon 1 | . . . . . . 5 7 7 7 6 4 1 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 11 30 30 90 96 109 29 25 33 33 36 39 45 45 41 41 41 42 42 47 54 54 54 54 84 123 Greatest Support 222 | 40 40 40 40 40 60 30 25 35 35 39 41 41 41 41 41 41 42 42 49 54 54 54 54 94 222 Greatest Overweight (x) 4 | . . . 2 2 1 1 . 1 . . . 1 1 . . . . . . 3 . . . 4 1 Average Overweight (x) . | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 17 | 7 12 15 21 25 25 11 10 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 25 | 6 15 15 20 25 25 25 10 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 Average Carried 15 | 3 12 13 18 19 24 10 10 13 15 14 14 14 15 13 14 15 14 15 14 14 14 14 15 14 13 Final Capacity 25 | 8 15 15 25 25 25 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 25 | 6 15 15 20 25 25 10 10 15 15 15 15 15 15 13 15 15 15 15 15 15 15 15 15 13 1 Class Distribution -------------------- 44% | Mutant 12% | Scout 9% | Scavenger-Mutant 8% | Commander-Scout 5% | Commander-Mutant 4% | Derelict-Scout 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Scout | -6/Proximity Caves Derelict-Scout | -6/Factory Commander-Mutant | -6/Extension Commander-Mutant | -6/Cetus Commander-Mutant | -6/Archives Commander-Scout | -5/Factory Commander-Scout | -5/Upper Caves Commander-Scout | -5/Upper Caves Commander-Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Armory Scavenger-Scout | -4/Lab Scout | -3/Research Scout | -2/Research Hacker-Assassin | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Matter Collected 3225 | 252 413 56 . 278 359 100 . 75 33 98 238 40 20 30 18 22 100 50 . 194 . . . 419 430 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3025 | . 556 272 . 144 455 70 . . . . 253 . . . . 32 . . . 257 . . . 477 509 Parts 161 | . 34 17 . 19 24 4 . . . . 18 . . . . . . . . 9 . . . 18 18 Haulers Intercepted 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . 3 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . . . . . . . . . . 1 . 78 . . . . . . . . Prevented 9 | . . . . . . . . . . . . . . . . . 4 5 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Combat Hostiles Destroyed 64 | . 14 6 . 18 6 . . . . . 1 . . . . . . . . 1 . . . 10 8 Guns 32 | . 14 6 . 5 6 . . . . . . . . . . . . . . 1 . . . . . Cannons 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 AOE 27 | . . . . 13 . . . . . . 1 . . . . . . . . . . . . 8 5 Classes Destroyed 14 | . 5 . . 2 2 . . . . . . . . . . . . . . 2 . . . 1 2 Worker 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Builder 4 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . Hauler 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . Recycler 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . Operator 7 | . 2 . . . 1 . . . . . 3 . . . . . . . . . . . . 1 . Watcher 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . Swarmer 19 | . 6 . . 13 . . . . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 29 | . 8 6 . . 6 . . . . . 1 . . . . . . . . . . . . 4 4 Sentry 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Assembled 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fireman 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 6 | . 3 3 . 5 6 1 . . . . 2 . . . . . . . . 1 . . . 4 3 Combat Bots Only 5 | . 3 3 . 5 3 . . . . . 1 . . . . . . . . 1 . . . 4 3 Max Kills in Single Turn 4 | . 1 1 . 3 2 1 . . . . 1 . . . . 1 . . . 1 . . . 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 . . . . . . 1 . . . . . . . . . . . . 4 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 A7 (-5/Upper Caves) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Damage Taken 10397 | . 477 430 . 318 556 . . . . 30 605 . . 30 . . . . 118 200 . . . 1337 6296 Core 2373 | . 101 59 . 84 64 . . . . . 67 . . . . . . . 28 21 . . . 260 1689 Absorbed by Shields 39 | . . . . . . . . . . . 10 . . 29 . . . . . . . . . . . Redirected to Shielding 479 | . . . . . . . . . . . 23 . . . . . . . 11 29 . . . 61 355 Regen/Repaired (Parts) 548 | . 548 . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . . . 2 88 . . . 100 . . . 92 . . . . 100 . . 95 100 100 . . Volleys Fired 202 | . 57 25 . 22 40 2 . . . . 3 . 1 . . . . . . 14 . . . 12 26 Largest 2 | . 2 2 . 2 2 1 . . . . 1 . 1 . . . . . . 1 . . . 1 1 Hottest 200 | . 40 40 . 74 83 60 . . . . 39 . . . . . . . . 35 . . . 200 200 Shots Fired 308 | . 114 41 . 25 69 2 . . . . 3 . 1 . . . . . . 14 . . . 12 27 Gun 257 | . 114 41 . 17 69 2 . . . . . . . . . . . . . 14 . . . . . Cannon 32 | . . . . . . . . . . . . . . . . . . . . . . . . 7 25 Launcher 16 | . . . . 8 . . . . . . 3 . . . . . . . . . . . . 5 . Special 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Kinetic 236 | . 114 41 . 15 52 . . . . . . . . . . . . . . 14 . . . . . Thermal 53 | . . . . 2 17 2 . . . . . . . . . . . . . . . . . 7 25 Explosive 11 | . . . . 8 . . . . . . 3 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . Robot Hit Streak 23 | . 23 23 . 11 12 6 . . . . . . 7 . . . . . . 1 . . . 2 7 Robot Miss Streak 4 | . 2 3 . 3 4 . . . . . . . . . . . . . . 3 . . . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 249 | . 87 36 . 18 47 1 . . . . 22 . 1 . . 6 . . . 8 . . . 8 15 Core Hits 178 | . 38 19 . 27 31 1 . . . . 6 . . . . 3 . . . 7 . . . 20 26 Critical Kills 3 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . Critical Parts Destroyed 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . 1 2 . . . . . . . . 1 . . . . . . . . 1 . . . 1 . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 4 | . 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . Sever 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 119 | . . . . . . . . 1 . 6 32 . . . . 6 1 . 12 20 20 10 . 11 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . 1 . 6 15 . . . . . . . . . . . . . . Piercing 80 | . . . . . . . . . . . . . . . . 6 1 . 12 20 20 10 . 11 . Sneak Attacks 29 | . . . . . . . . . . . 20 . . . . 6 . . . 1 . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12298 | . 928 312 . 1019 817 18 . . . . 719 . . . . 357 . . . 427 . . . 2828 4873 Guns 2544 | . 891 304 . 228 809 18 . . . . . . . . . . . . . 294 . . . . . Cannons 2265 | . . . . . . . . . . . . . . . . . . . . . . . . 213 2052 Explosions 5990 | . . . . 733 . . . . . . 211 . . . . . . . . . . . . 2280 2766 Melee 1333 | . . . . . . . . . . . 508 . . . . 357 . . . 133 . . . 335 . Ramming 166 | . 37 8 . 58 8 . . . . . . . . . . . . . . . . . . . 55 Kinetic 2353 | . 891 304 . 203 661 . . . . . . . . . . . . . . 294 . . . . . Thermal 5321 | . . . . 25 148 18 . . . . . . . . . . . . . . . . . 312 4818 Explosive 944 | . . . . 733 . . . . . . 211 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 508 | . . . . . . . . . . . 508 . . . . . . . . . . . . . . Piercing 825 | . . . . . . . . . . . . . . . . 357 . . . 133 . . . 335 . Entropic 2181 | . . . . . . . . . . . . . . . . . . . . . . . . 2181 . Highest Corruption 7 | . 1 1 1 1 2 . . . . . . . . . . . . . . . . . . 1 7 Average Corruption 1 | . 1 1 1 1 2 . . . . . . . . . . . . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 32 | . . . . . . . . . . . . . . . . . . . . . . . . . 32 Effects 60 | . 1 3 7 12 6 . . . . . . . . . . . . . . . . . . 4 27 Message Errors 15 | . 1 1 . 2 3 . . . . . . . . . . . . . . . . . . 2 6 Matter Fused 13 | . . . 3 2 2 . . . . . . . . . . . . . . . . . . . 6 Heat Flow Errors 11 | . . 1 2 3 1 . . . . . . . . . . . . . . . . . . 1 3 Energy Discharges 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 11 | . . 1 2 4 . . . . . . . . . . . . . . . . . . . . 4 Data Loss (major) 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overflow Damage 599 | . . . . 51 . . . . . . 124 . . . . . . . . 15 . . . 234 175 Projectiles 143 | . . . . . . . . . . . . . . . . . . . . . . . . . 143 Explosions 223 | . . . . 51 . . . . . . 10 . . . . . . . . . . . . 155 7 Melee 233 | . . . . . . . . . . . 114 . . . . . . . . 15 . . . 79 25 Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 320 | . . . . 22 . . . . . . . . . . . . . . . . . . . 166 132 Shots 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 3 Rammed 14 | . 8 1 . 4 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . 8 1 . 4 1 . . . . . . . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 271 | . 16 128 264 186 271 32 . . . 5 31 . . 4 . . . . 21 9 . . . 131 229 Average Temperature 35 | . 3 41 114 47 49 16 . . . 4 12 . . 3 . . . . 9 3 . . . 94 77 Received Heat Transfer 1530 | . 144 237 . 40 315 . . . . 6 180 . . 10 . . . . 67 36 . . . 18 477 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . 3 . Heat Transferred 3923 | . . . . 74 296 37 . . . . . . . . . . . . . . . . . 265 3251 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Peak Influence 3159 | . 267 177 . 268 238 43 . . . 38 572 514 372 285 . . . . 82 96 . 44 24 707 3159 Initial 349 | . . 57 . . 65 . . . . . . 320 197 130 . . . . . 39 . . 24 14 349 Average 306 | . 112 166 . 42 80 15 . . . 7 164 447 304 211 . . . . 14 48 . 6 24 268 1682 Maximum Alert Level 5 | . 1 . . 1 1 . . . . . 2 2 1 1 . . . . . . . . . 3 5 Low Security (%) 71 | 100 91 100 . 97 97 100 . . . 100 59 . 25 52 . . . . 100 100 . 100 100 22 . Level 1 12 | . 8 . . 2 2 . . . . . 34 13 74 47 . . . . . . . . . 59 7 Level 2 4 | . . . . . . . . . . . 5 86 . . . . . . . . . . . 17 2 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 46 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 2 . . . 2 . . . . 2 4 . . . . . . . . 2 . 1 . 13 13 Investigation 8 | . 1 . . . 1 . . . . 2 2 . . . . . . . . 1 . . . . 1 Extermination 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 Reinforcement 7 | . 1 . . . 1 . . . . . 2 . . . . . . . . 1 . . . 2 . Assault 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Distress Signals 17 | . 4 . . . 1 . . . . . 4 1 . . . . 1 . . 4 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 264 | . 28 6 . 13 18 . . . . 2 34 . 1 3 3 . 14 . 10 23 1 3 . 22 83 Peak Tracking Total 24 | . 5 4 . 5 5 . . . . 2 5 . 1 3 2 . 14 . 10 8 1 3 . 7 24 Tactical Retreats 21 | . 2 . . 1 . . . . . . 5 . . . . . . . . 5 . 1 . 3 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Traps Triggered 7 | . 2 . . . . . . . . . 3 . . . . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . . . . . . 15 2 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Machines Disabled 30 | . . . . 1 3 . . . . . 4 . 1 . . . 1 . 1 2 3 . . 8 6 Max in Single Turn 2 | . . . . 1 2 . . . . . 1 . . . . . 1 . 1 1 1 . . 2 1 Energy Cycler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Machines Accessed 28 | . 9 . 1 . 1 2 . . . 1 1 1 . . 1 . 3 . 2 3 . . . . 3 Terminals 11 | . 7 . . . . 1 . . . . . 1 . . . . . . . . . . . . 2 Fabricators 4 | . . . . . . 1 . . . . . . . . . . . . 1 2 . . . . . Repair Stations 3 | . 1 . . . . . . . . . 1 . . . . . . . . 1 . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Total Hacks 61 | . 25 . 1 . 3 3 . . . 4 2 1 . . 1 . 6 . 2 5 . . . . 8 Successful 31 | . 11 . 1 . . 2 . . . 4 1 1 . . 1 . 6 . 1 1 . . . . 2 Failed 29 | . 13 . . . 3 1 . . . . 1 . . . . . . . 1 4 . . . . 6 Catastrophic 7 | . 3 . . . . . . . . . . . . . . . . . 1 2 . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 74 | . 16 . 1 . . 2 . . . 5 9 1 . . . . . . 6 10 . 6 . 15 3 Terminals 26 | . 18 . . . . 2 . . . . . 1 . . . . . . . . . . . . 5 Fabricators 4 | . . . . . . 1 . . . . . . . . . . . . 1 2 . . . . . Repair Stations 10 | . 5 . . . . . . . . . 2 . . . . . . . . 3 . . . . . Recycling Units 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 Scanalyzers 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . Terminal Hacks 17 | . 5 . 1 . . 1 . . . . . 1 . . 1 . 6 . . . . . . . 2 Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 4 | . . . . . . . . . . . . 1 . . 1 . 2 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 3 | . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 4 . . . . . . . . . 1 . . . . . . . . . . . . . . Scan Component 3 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 8 . . . 1 2 . . . 1 1 . . . . . . . 2 2 . . . . 2 Full Trace Events 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . 14 . . 16 . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . 53 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 27 | . . . . . . . . . . . 15 . . . . . . . . 12 . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Hacks Repelled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Total Allies 88 | . . . . . . . . 4 . . 17 5 . . . . . . . 15 . . . 5 42 Largest Group 22 | . . . . . . . . 4 4 4 10 9 7 7 7 7 6 1 1 8 . . . 3 22 Highest-Rated Group 2324 | . . . . . . . . 154 154 154 540 774 774 774 774 774 615 135 135 312 . . . 345 2324 Highest-Rated Ally 269 | . . . . . . . . 41 41 41 159 159 159 159 159 159 135 135 135 48 . . . 269 269 Zionite Dispatches 6 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . 4 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 15 | . . . . . . . . . . . 3 4 1 . . . . . . . . . . 7 . STAY 4 | . . . . . . . . . . . 2 2 . . . . . . . . . . . . . GUARD 3 | . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . AID 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 647 | . . . . . . . . . . . 77 38 22 4 25 . 39 . 1 29 . . . 74 338 Total Damage 35747 | . . . . . . . . . . . 2058 691 864 196 725 . 1432 . 26 881 . . . 3606 25268 Kills 152 | . . . . . . . . . . . 18 9 4 3 5 . 6 . 1 6 . . . 15 85 Allies Corrupted 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 1 Allies Melted 3 | . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . Field Lobotomies 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 3 . . . 1 1 . . . . . 1 . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Zionite Intel Received 7 | . . . . . . . . . . 1 2 . . . . . . . 1 1 . 1 . 1 . Branch Access 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Turns Passed 12933 | 90 1426 371 511 2277 831 251 5 685 229 241 936 257 66 88 186 205 649 212 205 575 154 336 8 802 1337 Spaces Moved 11396 | 53 710 188 215 666 228 353 17 1317 210 503 1308 199 66 94 203 367 850 344 439 820 177 364 30 648 1027 Core 33 | 8 . . . . . . . . . . . . . . . . . . . 6 . . . 17 2 Treads 2052 | 45 710 188 215 666 228 . . . . . . . . . . . . . . . . . . . . Legs 898 | . . . . . . . . . . . . . . . . . . . . . . . . 101 797 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8413 | . . . . . . 353 17 1317 210 503 1308 199 66 94 203 367 850 344 439 814 177 364 30 530 228 Fastest Speed 24 | 50 160 160 160 320 240 31 31 31 37 34 34 34 34 34 34 34 30 30 26 26 27 27 27 27 24 Average Speed 75 | 143 160 160 233 320 240 33 31 35 37 34 34 34 37 34 34 34 32 30 26 27 27 27 27 67 98 Slowest Speed 320 | 160 160 160 320 320 240 117 31 117 37 37 37 114 114 34 34 34 34 30 30 200 27 27 27 250 118 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . . . . . . 1 17 . . . . . . . 4 12 . . . 6 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 94 33 59 87 23 11 8 91 45 11 86 68 83 3 36 51 92 58 15 47 97 17 2 26 44 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 5 | . . 1 . 2 . . . 1 1 . . . . . . . . . . . . . . . . Known Exits Taken 19 | . . . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . 2 . 3 . . . 3 1 . . . . . . 4 . 1 . . . . . . . Spaces Dug 114 | . . . . 23 . 1 . . . 6 . . . . . . . . 11 13 1 10 . 30 19 Terrain Destroyed 326 | . . . . 77 . 1 . . . 6 41 . . . . . . . 11 13 1 10 . 96 70 Melee 44 | . . . . . . . . . . 6 . . . . . . . . 11 13 1 10 . 3 . Projectile 9 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 6 AOE 273 | . . . . 77 . . . . . . 41 . . . . . . . . . . . . 91 64 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Com Total 15201 | 64 899 226 226 777 449 493 16 1543 360 570 1756 388 103 148 320 437 1218 451 504 1111 254 585 29 975 1299 Wait 2788 | . 94 1 . 56 133 86 . 171 151 34 322 176 36 52 107 63 338 103 43 159 37 210 . 246 170 Move 11295 | 52 709 187 214 665 227 352 16 1316 209 500 1274 198 65 93 202 366 849 343 430 799 176 363 29 636 1025 Hop 35 | . . . . . . . . . . 1 16 . . . . . . . 4 8 . . . 5 1 Pick Up 130 | 6 16 6 3 11 13 5 . 19 . 10 6 3 . . 4 . 5 . 4 4 6 1 . 1 7 Fast Attach 122 | 6 2 . 2 3 11 6 . 8 . 2 3 2 . . 1 1 7 2 2 4 5 . . 30 25 Attach 68 | . 1 3 2 1 3 12 . 4 . 4 3 1 . 2 1 . 2 . 3 2 1 1 . 5 17 Detach 16 | . . . 2 . . 2 . . . 2 . 2 . . . . . . . . . . . 4 4 Swap 60 | . 3 . 1 9 5 2 . 1 . 1 11 2 1 1 1 . 3 1 2 9 . . . 1 6 Drop 189 | . 9 3 2 6 16 26 . 23 . 10 8 4 . . 4 1 13 2 4 8 9 . . 24 17 Fire 202 | . 57 25 . 22 40 2 . . . . 3 . 1 . . . . . . 14 . . . 12 26 Melee 119 | . . . . . . . . 1 . 6 32 . . . . 6 1 . 12 20 20 10 . 11 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Crush 14 | . 8 1 . 4 1 . . . . . . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . . . . . 44 . . . . . . . . . . . . . . Rewire 118 | . . . . . . . . . . . 34 . . . . . . . . 84 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -6/Archives (discovered 2 exits: *Fac / [*Hub]) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / *Arm) -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 11) 270 | -10/Materials | Central database locked down 312 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 10) 689 | -10/Materials | Discovered new exit (range 8) 862 | -10/Materials | Discovered new exit (range 15) 928 | -10/Materials | Discovered new exit (range 15) 1339 | -10/Materials | Repaired Huge Storage Unit 1366 | -10/Materials | Repaired Lgt. Treads 1517 | -10/Materials | Entered Mines 1559 | -10/Mines | Core integrity fell below 50% 1615 | -10/Mines | Lost 3 parts (2n1w) 1615 | -10/Mines | Learned location of Recycling (-7) 1808 | -10/Mines | Discovered new exit (range 11) 1880 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1881 | -10/Mines | Discovered new exit (range 5) 1888 | -10/Mines | Entered Exiles 1928 | -10/Exiles | Met 8R-AWN 1954 | -10/Exiles | Met EX-HEX 1999 | -10/Exiles | Met EX-BIN 2021 | -10/Exiles | Aligned with FarCom system 2023 | -10/Exiles | Given EX-Vault access code 2060 | -10/Exiles | Opened EX-Vault 2073 | -10/Exiles | Found Field Lobotomy Kit 2083 | -10/Exiles | Found 0b10 Alert Chip 2097 | -10/Exiles | Found AWS/Autocannon 2166 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2255 | -10/Exiles | Met EX-DEC 2361 | -10/Exiles | Discovered new exit (range 14) 2399 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, Field Lobotomy Kit, AWS/Autocannon 2399 | -10/Exiles | Entered Mines 2460 | -9/Mines | Learned 2 Materials zone layouts 2473 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2587 | -9/Mines | Learned location of Storage (-7) 2868 | -9/Mines | Assembled infested the area 2898 | -9/Mines | Core integrity fell below 20% 3815 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4625 | -9/Mines | Discovered new exit (range 10) 4676 | -9/Mines | Entered Materials 4676 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4677 | -8/Materials | Identified exit to Factory 5464 | -8/Materials | Discovered exit to Factory (range 17) 5507 | -8/Materials | Entered Factory 5507 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5508 | -7/Factory | Identified exit to Storage 5509 | -7/Factory | FarCom data flow suspended 5676 | -7/Factory | Fabricated Nuclear Pulse Array (x2) 5752 | -7/Factory | Discovered new exit (range 16) 5757 | -7/Factory | Identified exit to Lower Caves 5758 | -7/Factory | Entered Lower Caves 5761 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5763 | -7/Lower Caves | Entered Zion 5778 | -7/Zion | Discovered new exit (range 14) 5852 | -7/Zion | Learned 4 Factory zone layouts 5966 | -7/Zion | Received a visual enhancement algorithm 5998 | -7/Zion | Found Prototype Processor 5998 | -7/Zion | Identified Exp. Core Analyzer 6003 | -7/Zion | Found Prototype Processor 6003 | -7/Zion | Identified Exp. Signal Interpreter 6012 | -7/Zion | Found Prototype Processor 6014 | -7/Zion | Found Prototype Processor 6016 | -7/Zion | Found Prototype Processor 6040 | -7/Zion | Learned location of Data Miner (-6) 6192 | -7/Zion | Imprinted 6194 | -7/Zion | Declared Zion's savior 6276 | -7/Zion | Identified exit to Proximity Caves 6448 | -7/Zion | Entered Proximity Caves 6448 | -6/Proximity Caves | Accompanied by 4 allies 6573 | -6/Proximity Caves | Build established: Derelict-Scout 6648 | -6/Proximity Caves | Discovered new exit (range 10) 6651 | -6/Proximity Caves | Identified exit to Factory 6677 | -6/Proximity Caves | Entered Factory 6677 | -6/Factory | Accompanied by 4 allies 6677 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6678 | -6/Factory | Identified exit to Factory 6678 | -6/Factory | Identified exit to Lower Caves 6682 | -6/Factory | Identified Exp. Armor Integrity Analyzer (x2) 6682 | -6/Factory | Identified Exp. Target Analyzer 6863 | -6/Factory | Retrieved Zion intel report: Branch Access 6863 | -6/Factory | Identified exit to Extension 6918 | -6/Factory | Entered Extension 7081 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 7405 | -6/Extension | Spotted B-75 Beast 7540 | -6/Extension | Spotted B-75 Beast 7588 | -6/Extension | Energy Cycler disabled 7628 | -6/Extension | Rescued A7 7787 | -6/Extension | Retrieved Zion intel report: Component Schematics 7788 | -6/Extension | Zion hero teleported in (AD-0RF) 7795 | -6/Extension | Discovered exit to Factory (range 10) 7809 | -6/Extension | Discovered new exit (range 6) 7815 | -6/Extension | Identified exit to Cetus 7854 | -6/Extension | Entered Cetus 7854 | -6/Cetus | Accompanied by 8 allies (incl. A7, AD-0RF) 7859 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 7865 | -6/Cetus | Spotted Cetus Guard 7865 | -6/Cetus | Spotted Cetus Guard 7873 | -6/Cetus | Spotted Cetus Guard 7873 | -6/Cetus | Spotted Cetus Guard 7883 | -6/Cetus | Allies destroyed Cetus Guard 7887 | -6/Cetus | Allies destroyed Cetus Guard 7889 | -6/Cetus | Allies destroyed Cetus Guard 7889 | -6/Cetus | Allies destroyed Cetus Guard 7931 | -6/Cetus | Started Cetus Manufacturing Module 7938 | -6/Cetus | Escorted A7 to Cetus Mainframe 7942 | -6/Cetus | Discovered new exit (range 23) 7956 | -6/Cetus | Manufactured an Enhanced Grunt 7981 | -6/Cetus | Manufactured an Enhanced Grunt 8006 | -6/Cetus | Manufactured an Enhanced Grunt 8031 | -6/Cetus | Manufactured an Enhanced Grunt 8056 | -6/Cetus | Manufactured an Enhanced Grunt 8073 | -6/Cetus | Build established: Commander-Mutant 8089 | -6/Cetus | Identified exit to Archives 8111 | -6/Cetus | Entered Archives 8111 | -6/Archives | Accompanied by 7 allies (incl. A7, AD-0RF) 8116 | -6/Archives | Received a hacking code to weaken MAIN.C 8116 | -6/Archives | Assimilated A7 with FLK Orb 8148 | -6/Archives | Discovered exit to Factory (range 20) 8149 | -6/Archives | Discovered new exit (range 15) 8177 | -6/Archives | Entered Factory 8177 | -5/Factory | Accompanied by 7 allies (incl. A7, AD-0RF) 8177 | -5/Factory | Evolved 2 slots: Utility x2 8236 | -5/Factory | Discovered new exit (range 22) 8243 | -5/Factory | Identified exit to Upper Caves 8265 | -5/Factory | Entered Upper Caves 8265 | -5/Upper Caves | Accompanied by 7 allies (incl. A7, AD-0RF) 8265 | -5/Upper Caves | Spotted 76-51D(f) 8266 | -5/Upper Caves | Encountered a Master Thief 8266 | -5/Upper Caves | Allies destroyed 76-51D(f) 8270 | -5/Upper Caves | Spotted RR-FU6(f) 8271 | -5/Upper Caves | Encountered a Master Thief 8287 | -5/Upper Caves | Allies destroyed RR-FU6(f) 8370 | -5/Upper Caves | Identified exit to Upper Caves 8451 | -5/Upper Caves | Entered another Upper Caves area 8451 | -5/Upper Caves | Accompanied by 7 allies (incl. A7, AD-0RF) 8461 | -5/Upper Caves | Build established: Commander-Scout 8530 | -5/Upper Caves | Discovered new exit (range 8) 8590 | -5/Upper Caves | Identified exit to Warlord 8645 | -5/Upper Caves | Destroyed A7 8648 | -5/Upper Caves | Extracted ID and sensor layout for unrecognized location from A7's data core 8656 | -5/Upper Caves | Entered Warlord 8656 | -5/Warlord | Accompanied by 6 allies (AD-0RF) 8712 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 8850 | -5/Warlord | Warlord's base attacked by MAIN.C 8855 | -5/Warlord | Rebuked by Warlord 8865 | -5/Warlord | Found Prototype Device 8865 | -5/Warlord | Identified Exp. Focal Shield 8868 | -5/Warlord | Found Prototype Processor 8868 | -5/Warlord | Identified Exp. Targeting Computer 8885 | -5/Warlord | Found Exp. Target Analyzer 8912 | -5/Warlord | Found Prototype Launcher 8912 | -5/Warlord | Identified Vortex Catalyst Activator 9059 | -5/Warlord | P-70 Sage assimilated allied XM-2UQ(Y) 9200 | -5/Warlord | Warlord forces counterattacked 9245 | -5/Warlord | Spotted Executioner 9276 | -5/Warlord | Opened side exit 9282 | -5/Warlord | Discovered new exit (range 9) 9284 | -5/Warlord | Identified exit to Proximity Caves 9305 | -5/Warlord | Entered Proximity Caves 9305 | -4/Proximity Caves | Accompanied by 1 ally (AD-0RF) 9503 | -4/Proximity Caves | Discovered new exit (range 10) 9506 | -4/Proximity Caves | Identified exit to Factory 9517 | -4/Proximity Caves | Entered Factory 9517 | -4/Factory | Accompanied by 1 ally (AD-0RF) 9517 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9574 | -4/Factory | Build established: Scout 9629 | -4/Factory | Discovered new exit (range 20) 9633 | -4/Factory | Retrieved Zion intel report: Branch Access 9633 | -4/Factory | Identified exit to Upper Caves 9633 | -4/Factory | Identified exit to Armory 9722 | -4/Factory | Entered Armory 9734 | -4/Armory | Found Antimissile System 9761 | -4/Armory | Zion Fire squad teleported in 9959 | -4/Armory | Retrieved Zion intel report: Guard Positions 10153 | -4/Armory | Spotted B-86 Titan 10201 | -4/Armory | Discovered new exit (range 14) 10213 | -4/Armory | Discovered new exit (range 10) 10297 | -4/Armory | Identified exit to Lab 10297 | -4/Armory | Entered Lab 10297 | -4/Lab | Discovered new exit (range 9) 10299 | -4/Lab | Identified exit to Research 10300 | -4/Lab | Hidden lab's door opened automatically 10300 | -4/Lab | Sensor layout match revealed 10301 | -4/Lab | Gained access to the hidden lab's interior 10364 | -4/Lab | Found Alien Artifact 10364 | -4/Lab | Identified Core Reset Matrix 10364 | -4/Lab | Used Core Reset Matrix 10368 | -4/Lab | Sensed 3 artifacts in vicinity 10379 | -4/Lab | Found Integrated Dissipator 10379 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 10384 | -4/Lab | Found Transdimensional Reconstructor 10399 | -4/Lab | Found Core Regenerator 10424 | -4/Lab | Detected for breach 10428 | -4/Lab | Found Prototype Hackware 10431 | -4/Lab | Found Prototype Energy Cannon 10431 | -4/Lab | Identified Potential Cannon 10433 | -4/Lab | Found Prototype Energy Cannon 10433 | -4/Lab | Identified Warp Cannon 10444 | -4/Lab | Found Prototype Special Weapon 10445 | -4/Lab | Discovered exit to Research (range 19) 10446 | -4/Lab | Confronted by A5 10451 | -4/Lab | Entered Research 10451 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10456 | -3/Research | Found Antimissile System 10741 | -3/Research | Retrieved Zion intel report: Trap Installations 10785 | -3/Research | Discovered new exit (range 9) 10786 | -3/Research | Identified exit to Research 10787 | -3/Research | Entered another Research area 10787 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10790 | -2/Research | Discovered new exit (range 20) 10795 | -2/Research | Identified exit to Access 10795 | -2/Research | Entered Access 10795 | -1/Access | Evolved 2 slots: Power x1, Utility x1 10804 | -1/Access | Zion Experimental squad teleported in 10902 | -1/Access | Zion Light squad teleported in 10937 | -1/Access | Garrison activated, responded to threat 11022 | -1/Access | Zion Recon squad teleported in 11088 | -1/Access | Intercept squad dispatched 11100 | -1/Access | Spotted Tracker 11100 | -1/Access | Spotted Tracker 11106 | -1/Access | Destroyed Tracker 11110 | -1/Access | Destroyed Tracker 11124 | -1/Access | Found Prototype Processor 11124 | -1/Access | Identified Exp. Targeting Computer 11128 | -1/Access | Spotted Combat Programmer 11129 | -1/Access | Spotted Combat Programmer 11136 | -1/Access | Destroyed Combat Programmer 11136 | -1/Access | Destroyed Combat Programmer 11215 | -1/Access | Lost 3 parts (1n2u) 11243 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 11244 | -1/Access | Zion Zionite Resupply teleported in 11251 | -1/Access | Found Prototype Protection 11251 | -1/Access | Identified Zio. Shade Armor 11259 | -1/Access | Identified Deep Network Scanner 11261 | -1/Access | Spotted B-99 Colossus 11411 | -1/Access | Found Unknown Launcher 11411 | -1/Access | Identified Fusion Bomb Launcher 11541 | -1/Access | Intercept squad dispatched 11580 | -1/Access | Spotted Tracker 11581 | -1/Access | Spotted Tracker 11582 | -1/Access | Spotted Tracker 11582 | -1/Access | Destroyed Tracker 11584 | -1/Access | Destroyed Tracker 11584 | -1/Access | Discovered new exit (range 10) 11595 | -1/Access | Identified exit to Command 11597 | -1/Access | Entered Command 11616 | -1/Command | Lost 4 parts (2p1u1w) 11713 | -1/Command | Disengaged cave seal 11968 | -1/Command | Found Prototype Protection 11969 | -1/Command | Identified Zio. Weapon Casing 12009 | -1/Command | Build established: Scavenger-Mutant 12143 | -1/Command | First assault squad dispatched 12172 | -1/Command | Found Exp. Targeting Computer 12264 | -1/Command | Found Zio. Weapon Casing 12357 | -1/Command | Found Zio. Weapon Casing 12563 | -1/Command | Disengaged cave seal 12563 | -1/Command | Zionites emerged from the dark tunnel 12638 | -1/Command | Spotted M Guard 12638 | -1/Command | Spotted Combat Programmer 12641 | -1/Command | Spotted M Guard 12641 | -1/Command | Spotted Combat Programmer 12656 | -1/Command | Destroyed Combat Programmer 12671 | -1/Command | Allies destroyed M Guard 12677 | -1/Command | Combat Programmer assimilated allied 50-IIP(Z) 12681 | -1/Command | Allies destroyed M Guard 12684 | -1/Command | Allies destroyed Combat Programmer 12684 | -1/Command | All MAIN.C guards destroyed 12726 | -1/Command | High security lockdown imminent 12806 | -1/Command | High security lockdown engaged 12846 | -1/Command | Met MAIN.C 12847 | -1/Command | 0b10 Conduit disabled 12856 | -1/Command | Allies destroyed MAIN.C Shell 12859 | -1/Command | MAIN.C activated Command garrisons 12921 | -1/Command | Assimilated B-74 Champion with FLK Orb 12921 | -1/Command | P-80 Master assimilated allied Champion 10a 12924 | -1/Command | Assimilated Champion 10a with FLK Orb 12927 | -1/Command | Failed to warp due to unstable space 12928 | -1/Command | Core integrity fell below 50% 12929 | -1/Command | Used Core Regenerator, restored core integrity (+400) 12932 | -1/Command | Emitted hypermatrix ping 12934 | -1/Command | Core integrity fell below 20% 12934 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 12927_ Warp failed due to unstable space. 12927_ Exp. Focal Shield destroyed. 12927_ Knocked back. 12927_ Champion 10b knocked back. 12928_ 0b10 Conduit collapses. 12928_ Slug penetrates Champion 10b. 12928_ Adv. Targeting Computer destroyed. 12928_ P-80 Master fails to hack Champion 10b. 12929_ 0b10 Conduit collapses. 12929_ Zio. Supercomposite Leg destroyed. 12929_ Core integrity regenerated (+400). 12930_ 0b10 Conduit collapses. 12930_ G-73 Enforcer suffers critical hit (Smash). 12930_ Destroyed Myomer Leg. 12930_ G-73 Enforcer system corrupted by crushing effect. 12930_ G-73 Enforcer knocked back. 12930_ Champion 10b destroyed. 12932_ Emitted hypermatrix ping. 12933_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 12933_ Potential Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????####################? | | ????????????????????????????"""""" """" #? | | ??????????????????????????#"" "" #? | | ??????????????????????????#""""" "" ## | | ??????????????????????????#""""""""""" +% | | ??????????????????????????#" " """ " | | ??????????????????????????#"" """""" "= | | ??????????????????????????#"" "" % ## | | ??????????????????????????# " "" #? | | ??????????????????????????# " = %#? | | ??????????????????????????# " d % %% "#? | | ??????????????????????????#"" g gM h """#? | | ??????????????????????????#"" gp """""#? | | ??????????????????????????# %%gib """"""#? | | ??????????????????????????# *g % % " " #? | | ??????????????????????????# b dgg " " " #? | | ?????????????????????????"" g mg" " """ " #? | | ???????????????H????????"" d g " """" #? | | ????????????????????????"@ " m " " " #? | | ????????????????????????## """""""" " #? | | ????????????????????????# # "" " """"""""#? | | ????????????????????????# # """ " " " #? | | ????????????????????????# #######################? | | ????????????????????????##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 120 Energy Generation 61 Energy Capacity 950 Matter Stores 427 Matter Capacity 450 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 9 Corruption Containment 24 Corruption Block 8 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 480 Evasion (%) 76 Targeting Accuracy 20 Core Analysis 8 Recoil Reduction 3 Offensive Hacking 35 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Integrated Dissipator Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalGravityPenetrator Manual? 0 Play Time 02:25:38 Cumulative 342.7 hours Start 2022.04.16 @ 01:13:50 End 2022.04.16 @ 03:53:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 356 Rogue 356 Adventurer 0 Explorer 0 Win Type - Total 19 Types 11/2/3/2/0/0/0/1/0 Lore% 91 Gallery% 87 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c434e52b-9300-4b45-950c-72717950d48e