Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.10 @ 11:25:21 Player: Catalyst Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (104) 520 Value Destroyed (4310) 4310 Prototype IDs (24) 480 Alien Tech Used (9) 1800 Bonus (6126) 6126 TOTAL SCORE: 21336 Bonus ------- Follower Combat Kills 326 Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 182/300 Energy 99/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Linear Accelerator Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Field Propulsion Array Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Target Analyzer Improved Target Analyzer Advanced Target Analyzer Advanced Reaction Control System Improved Cloaking Device Improved System Guard > --- WEAPON ----------- Enhanced Gauss Cannon Sigix Broadsword > --- INVENTORY -------- Fusion Compressor Light Particle Reactor Field Propulsion Array Field Propulsion Array Disruptor Cannon Nova Cannon Heavy Gauss Cannon Fusion Bomb Launcher [Rating: 152] Favorites ----------- Power Light Neutrino Core Engine Cooled Ion Engine Power Core Light Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Linear Gravjet Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Utility Shielding Artifact Phase Redirector Weapon Minigun Energy Gun Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Qua Res Tes Acc Slots Evolved 19 | . 1 . 2 2 2 2 . . . . 2 2 . 2 . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 8 | . . . . 1 . 1 . . . . . . . 2 . 2 . 2 Utility 9 | . 1 . 2 1 2 . . . . . 1 2 . . . . . . Weapon 1 | . . . . . . . . . . . 1 . . . . . . . Parts Attached 284 | 7 7 3 20 20 36 17 2 2 . 9 34 35 15 17 8 20 6 26 Power 37 | 1 1 1 1 . 2 5 . . . . . 5 2 3 2 6 2 6 Engine 5 | 1 1 . 1 . . . . . . . . 1 . . . 1 . . Core 17 | . . 1 . . 2 5 . . . . . 3 2 . . 1 1 2 Reactor 15 | . . . . . . . . . . . . 1 . 3 2 4 1 4 Propulsion 66 | 2 . 2 . 5 9 2 1 . . 1 7 6 2 5 1 9 2 12 Treads . | . . . . . . . . . . . . . . . . . . . Leg 29 | 2 . 2 . 5 9 2 1 . . 1 5 1 . 1 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 . . . . . . . Flight 35 | . . . . . . . . . . . . 5 2 4 1 9 2 12 Utility 100 | 2 3 . 10 9 12 8 1 . . 5 14 16 3 4 3 3 1 6 Device 51 | . . . 4 4 5 5 1 . . 3 10 9 3 3 1 . . 3 Storage 5 | 1 2 . . . . . . . . . 1 . . . . . . 1 Processor 21 | . . . 1 2 4 2 . . . . 1 4 . 1 . 3 1 2 Hackware 2 | . . . 1 1 . . . . . . . . . . . . . . Protection 19 | 1 1 . 4 2 3 1 . . . 2 2 3 . . . . . . Artifact 2 | . . . . . . . . . . . . . . . 2 . . . Weapon 81 | 2 3 . 9 6 13 2 . 2 . 3 13 8 8 5 2 2 1 2 Energy Gun 12 | . 1 . 1 1 1 . . 1 . 1 1 4 1 . . . . . Energy Cannon 5 | . . . . . . . . . . . . . 1 3 . 1 . . Ballistic Gun 30 | 2 2 . 6 5 8 2 . 1 . 2 . 1 1 . . . . . Ballistic Cannon 13 | . . . . . . . . . . . 8 1 3 . 1 . . . Launcher 9 | . . . . . 2 . . . . . 3 1 2 1 . . . . Special Weapon 2 | . . . 1 . . . . . . . . 1 . . . . . . Impact Weapon 4 | . . . . . 2 . . . . . . . . . . . 1 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . . 1 . . . 1 Special Melee Weapon 2 | . . . 1 . . . . . . . . . . . . 1 . . Unidentified Prototypes 11 | . . . 2 . 1 . . . . . 1 . . . 4 1 1 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . 2 System Corruption 5 | . . . . . . . . . . . . . . . . . . 5 Parts Lost 51 | . . . . 1 4 . . . . . . 9 1 . 6 12 4 14 Power 10 | . . . . . 1 . . . . . . 4 . . 1 2 1 1 Propulsion 26 | . . . . 1 1 . . . . . . 2 1 . 2 6 2 11 Utility 12 | . . . . . 2 . . . . . . 1 . . 2 4 1 2 Weapon 3 | . . . . . . . . . . . . 2 . . 1 . . . Highest Loss Streak 10 | . . . . 1 2 . . . . . . 3 1 . 3 4 2 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 95 100 97 99 97 99 100 100 100 99 93 86 70 74 65 42 39 28 Engine 2 | . 12 5 5 8 5 . . . . . . 1 . . . . . . Core 6 | . . 6 4 . 1 12 12 12 12 12 11 4 3 2 . . . . Leg 19 | . 25 25 20 24 20 25 25 25 25 25 21 16 . . . . . . Flight 2 | . . . . . . . . . . . . 2 13 17 16 12 19 13 Device 11 | . . . 7 8 20 13 18 18 18 17 11 9 12 12 16 4 . . Storage 6 | . 12 12 10 8 7 6 6 6 6 6 5 5 5 4 4 1 . . Processor 17 | . . . 10 16 21 18 18 18 18 18 21 24 35 30 18 18 15 10 Protection 9 | . 21 25 19 15 5 10 6 6 6 6 6 7 . . . . . . Energy Gun 1 | . 2 12 1 . . . . . . . . 1 . . . . . . Ballistic Gun 8 | . 21 12 18 15 13 12 12 12 12 11 1 1 . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . 13 7 . . 3 . . . Naked Turns 18 | . . . . . . . . . . . . . . . . . . 18 Heaviest Build 103 | 19 49 21 29 28 32 48 49 49 49 49 79 103 29 41 35 26 20 34 Greatest Support 80 | 20 20 25 25 44 47 69 72 72 72 72 80 79 29 43 43 45 52 71 Greatest Overweight (x) 4 | 4 2 1 1 . . . . . . . 1 1 . 1 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 6 5 5 Most Carried 12 | 5 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Carried 9 | 2 8 10 9 9 9 9 10 10 10 10 9 9 9 9 9 6 4 4 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 8 10 10 2 5 5 Class Distribution -------------------- 48% | Hacker-Skirmisher 38% | Hacker-Mutant 6% | Hacker-Gunner 5% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Data Miner Hacker-Skirmisher | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Mutant | -4/Armory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Sprinter | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Qua Res Tes Acc Matter Collected 4864 | 243 170 90 409 371 685 152 134 26 . 69 575 1101 60 259 105 168 91 156 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3801 | . 225 274 808 515 791 46 . . . . 358 624 6 120 . . . 34 Parts 225 | . 8 7 57 26 50 3 . . . . 23 47 2 . . . . 2 Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 4 | . . 1 1 . 1 . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Qua Res Tes Acc Combat Hostiles Destroyed 81 | . 7 4 17 9 18 1 . . . . 8 16 . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Guns 54 | . 7 4 17 9 14 1 . . . . . 2 . . . . . . Cannons 16 | . . . . . . . . . . . 6 10 . . . . . . AOE 10 | . . . . . 4 . . . . . 2 4 . . . . . . Classes Destroyed 14 | . 2 1 3 . 3 . . . . . 1 2 . 1 . . . 1 Worker 2 | . . . . . 1 . . . . . . 1 . . . . . . Builder 9 | . . . . . 1 . . . . . 1 7 . . . . . . Tunneler 1 | . . . . . . . . . . . . 1 . . . . . . Hauler 1 | . . . . . . . . . . . . . . 1 . . . . Recycler 5 | . . 2 1 . 1 . . . . . 1 . . . . . . . Operator 3 | . . . . . . . . . . . 2 . 1 . . . . . Watcher 2 | . . . 2 . . . . . . . . . . . . . . . Swarmer 14 | . 2 2 4 . 5 . . . . . . 1 . . . . . . Cutter 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 24 | . 5 2 4 5 6 . . . . . 2 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 18 | . . . 8 4 5 . . . . . . 1 . . . . . . Hunter 8 | . . . . . . . . . . . . 8 . . . . . . Programmer 15 | . . . . . 2 1 . . . . 6 6 . . . . . . Best Kill Streak 6 | . 2 2 3 4 6 1 . . . . 3 6 1 1 . . . 1 Combat Bots Only 4 | . 2 2 3 4 4 1 . . . . 2 3 . . . . . 1 Max Kills in Single Turn 3 | . 1 1 2 1 3 1 . . . . 1 3 1 1 . . . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . 1 2 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Qua Res Tes Acc Hostile Shots Fired 1824 | . 24 14 58 51 269 6 9 10 . 24 66 507 19 6 180 191 84 306 Missed 840 | . 7 5 25 17 109 2 8 4 . 9 18 228 10 4 116 99 46 133 Damage Taken 10610 | . 124 66 292 337 1024 93 . 40 . 43 788 2378 150 34 818 1166 631 2626 Core 2973 | . 20 . 43 38 199 22 . . . . 37 246 13 . 144 347 253 1611 Absorbed by Shields 145 | . . . . . . . 3 36 . 24 . 62 . . 8 12 . . Redirected to Shielding 93 | . 6 . 21 14 46 6 . . . . . . . . . . . . Ignored by Resistances 7297 | . 78 42 182 206 678 57 3 45 . 38 460 2315 89 19 493 693 369 1530 Regen/Repaired (Parts) 223 | . 22 . . . 62 . . . . . 139 . . . . . . . Core Remaining (%) 84 | 100 . 92 89 93 71 . . . . 97 96 . 77 . 80 . 45 . Volleys Fired 267 | . 19 20 47 30 44 4 . . . . 25 53 4 10 11 . . . Largest 3 | . 2 2 2 2 2 2 . . . . 3 3 1 1 1 . . . Hottest 171 | . 70 70 70 50 61 48 . . . . 171 157 57 81 81 . . . Shots Fired 488 | . 38 40 93 60 85 8 1 . . . 58 80 4 10 11 . . . Gun 339 | . 38 40 93 60 82 8 1 . . . . 17 . . . . . . Cannon 122 | . . . . . . . . . . . 52 45 4 10 11 . . . Launcher 27 | . . . . . 3 . . . . . 6 18 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 406 | . 35 20 84 60 82 8 1 . . . 52 50 4 . 10 . . . Thermal 44 | . 3 20 9 . . . . . . . . 12 . . . . . . Explosive 27 | . . . . . 3 . . . . . 6 18 . . . . . . Electromagnetic 11 | . . . . . . . . . . . . . . 10 1 . . . Robot Hit Streak 56 | . 14 16 18 22 56 7 . . . . 18 21 8 14 15 . . . Robot Miss Streak 3 | . 1 3 1 2 2 1 . . . . 2 2 . . . . . . Penetration Max 1 | . . . . . . . . . . . 1 1 . . . . . . Secondary Targets 4 | . . . 1 1 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . . . . . . Shots Hit Robots 387 | . 32 29 81 51 76 7 . . . . 40 58 2 6 1 . . 4 Core Hits 231 | . 15 11 36 22 55 2 . . . . 25 58 1 3 1 . . 2 Critical Kills 2 | . . . 1 . . . . . . . . 1 . . . . . . Critical Parts Destroyed 5 | . 1 . 2 . 1 . . . . . . . . . . . . 1 Critical Strikes 22 | . 2 1 3 . 1 . . . . . 6 6 1 . . . . 2 Burn 2 | . 1 1 . . . . . . . . . . . . . . . . Destroy 6 | . 1 . 3 . 1 . . . . . . 1 . . . . . . Blast 12 | . . . . . . . . . . . 6 5 1 . . . . . Smash 1 | . . . . . . . . . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 11 | . . . . . 3 . . . . . . . . . . . . 8 Impact 5 | . . . . . 3 . . . . . . . . . . . . 2 Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 6 | . . . . . . . . . . . . . . . . . . 6 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 9941 | . 349 368 1070 800 1638 134 . . . . 1799 3404 65 106 21 . . 187 Guns 4375 | . 349 368 1070 800 1248 134 . . . . . 406 . . . . . . Cannons 2627 | . . . . . . . . . . . 1279 1156 65 106 21 . . . Explosions 2689 | . . . . . 390 . . . . . 520 1779 . . . . . . Melee 183 | . . . . . . . . . . . . . . . . . . 183 Ramming 67 | . . . . . . . . . . . . 63 . . . . . 4 Kinetic 6269 | . 312 194 970 800 1248 134 . . . . 1279 1267 65 . . . . . Thermal 606 | . 37 174 100 . . . . . . . . 295 . . . . . . Explosive 2673 | . . . . . 390 . . . . . 504 1779 . . . . . . Electromagnetic 143 | . . . . . . . . . . . 16 . . 106 21 . . . Impact 86 | . . . . . . . . . . . . . . . . . . 86 Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 97 | . . . . . . . . . . . . . . . . . . 97 Highest Corruption 13 | . . . . . . 2 2 2 2 2 4 . . . . . . 13 Average Corruption 2 | . . . . . . 1 2 2 2 2 2 . . . . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 44 | . . . . . . 4 8 7 3 6 10 . . . . . . 6 Message Errors 6 | . . . . . . 3 . 1 . 1 1 . . . . . . . Matter Fused 12 | . . . . . . 1 2 1 2 . 4 . . . . . . 2 Heat Flow Errors 7 | . . . . . . . 4 1 . 1 1 . . . . . . . Energy Discharges 10 | . . . . . . . 1 3 1 4 . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 3 | . . . . . . . . 1 . . 2 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . 1 . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 192 | . . . . . 6 . . . . . 48 34 3 . . . . 101 Projectiles 68 | . . . . . . . . . . . 48 17 3 . . . . . Explosions 23 | . . . . . 6 . . . . . . 17 . . . . . . Melee 101 | . . . . . . . . . . . . . . . . . . 101 Knockbacks 18 | . . . . . . . . . . . 7 10 1 . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . Kinetic 16 | . . . . . . . . . . . 6 9 1 . . . . . Secondary 1 | . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 79 | . . . . . . . . . . . 45 33 . . . . . 1 Shots 3 | . . . . . . . . . . . 2 1 . . . . . . Rammed 4 | . . . . . . . . . . . . . . . . . . 4 Targets Rammed 14 | . . . . . . . . . . . . 10 . . . . . 4 Kicked 10 | . . . . . . . . . . . . 10 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 283 | . 33 123 47 14 26 20 283 219 . 116 231 256 . 140 . 3 21 71 Average Temperature 62 | . 12 46 20 6 7 9 106 108 . 62 77 99 . 66 . 2 10 23 Received Heat Transfer 2389 | . 99 51 189 270 444 . . 26 . 8 228 514 18 9 110 135 117 171 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . 3 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . Heat Transferred 1480 | . 185 592 296 . . . . . . . . 407 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Qua Res Tes Acc Peak Influence 720 | . 136 60 303 192 307 39 . . . . 194 444 198 226 539 484 152 720 Initial 214 | . . 31 13 . 47 9 . . . . . 60 64 61 94 214 83 73 Average 99 | . 62 40 96 95 83 7 . . . . 36 152 98 125 285 311 93 372 Maximum Alert Level 3 | . . . 1 . 1 . . . . . . 2 . 1 2 2 . 3 Low Security (%) 84 | 100 100 100 91 100 83 100 . . . . 100 67 100 82 39 14 100 25 Level 1 12 | . . . 8 . 16 . . . . . . 32 . 17 28 64 . 27 Level 2 2 | . . . . . . . . . . . . . . . 32 20 . 46 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 1 . . 2 8 3 . . . . 7 9 1 2 7 6 4 7 Investigation 23 | . 1 . . . 3 . . . . . 1 1 1 1 3 5 4 3 Extermination 13 | . . . . . 2 2 . . . . 3 5 . . . 1 . . Reinforcement 18 | . . . . 2 . 1 . . . . 3 3 . 1 4 . . 4 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 7 | . . . . . . . . . . . . . . . 1 4 1 1 Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Qua Res Tes Acc Distress Signals 21 | . 2 . 1 2 . . . . . . 1 1 1 . . 8 1 4 Communications Jammed 28 | . . . . 14 14 . . . . . . . . . . . . . Distress Signals 28 | . . . . 14 14 . . . . . . . . . . . . . Times Spotted 408 | . 13 4 25 19 26 2 1 2 . 1 21 66 19 11 53 59 24 62 Peak Tracking Total 21 | . 5 2 4 6 5 2 1 2 . 1 3 15 16 4 18 14 21 20 Tactical Retreats 49 | . 1 . 2 1 2 . 1 1 . 1 4 10 1 3 4 6 2 10 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Qua Res Tes Acc Traps Triggered 9 | . 1 . 1 . 1 1 . . . . 1 2 . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Qua Res Tes Acc Machines Disabled 22 | . 1 . . . 4 . . . . . 5 1 2 . 8 . . 1 Max in Single Turn 2 | . 1 . . . 2 . . . . . 2 1 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Qua Res Tes Acc Machines Accessed 80 | . 5 1 7 4 6 2 1 . 4 . 9 7 2 4 8 8 6 6 Terminals 60 | . 2 1 6 4 2 2 . . . . 8 5 2 3 8 6 5 6 Fabricators 7 | . . . . . 2 . . . . . . 2 . 1 . 2 . . Repair Stations 4 | . 1 . . . 1 . . . . . 1 . . . . . 1 . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Total Hacks 217 | . 12 3 17 11 20 4 1 . 30 . 26 14 5 6 19 20 16 13 Successful 144 | . 8 1 12 7 13 4 1 . 30 . 19 8 2 4 13 9 5 8 Failed 73 | . 4 2 5 4 7 . . . . . 7 6 3 2 6 11 11 5 Catastrophic 19 | . 1 . . . 2 . . . . . 2 4 . 1 1 4 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 33 | . 1 . 4 5 8 . . . . . 4 5 1 1 2 2 . . Terminals 153 | . 2 3 14 11 11 4 . . . . 24 12 5 5 19 17 13 13 Fabricators 11 | . . . . . 5 . . . . . . 2 . 1 . 3 . . Repair Stations 10 | . 3 . . . 2 . . . . . 2 . . . . . 3 . Recycling Units 7 | . 7 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . Terminal Hacks 125 | . 1 1 9 7 8 4 1 . 30 . 17 8 2 4 13 7 5 8 Record 72 | . . . 2 5 8 4 . . 11 . 8 7 2 2 10 5 3 5 Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . Robot Analysis 2 | . . . . . . . . . . . 1 1 . . . . . . Prototype ID Bank 7 | . . . 3 1 . . . . 3 . . . . . . . . . Open Door 3 | . . . . . . . 1 . . . . . . 1 1 . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 2 | . . . . . . . . . . . . . . . 1 1 . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . 1 . . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . . . . . . . 1 . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . . . . . . . . 2 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . . . . Recall Assault 1 | . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . 1 . . . . . . . Zone Layout 7 | . . . 1 . . . . . . . 2 . . . 1 . 1 2 Fabricator Hacks 5 | . . . . . 3 . . . . . . . . . . 2 . . Network Status 2 | . . . . . 1 . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . . . Build 2 | . . . . . 1 . . . . . . . . . . 1 . . Repair Station Hacks 6 | . 2 . . . 2 . . . . . 2 . . . . . . . Scan Component 3 | . 1 . . . 1 . . . . . 1 . . . . . . . Repair 3 | . 1 . . . 1 . . . . . 1 . . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . . . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . Hacking Detections 63 | . 4 1 3 4 4 2 . . . . 7 7 2 2 7 8 6 6 Full Trace Events 24 | . 2 . . . 3 . . . . . 1 1 1 1 3 5 4 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . Robots Built 2 | . . . . . 1 . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 157 | . . . . . 81 . . . . . . . . . . 76 . . Total Robot Build Rating 6 | . . . . . 1 . . . . . . . . . . 5 . . Part Schematics Acquired 12 | . . . 1 . . . . . 11 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . 1 . . . . . 1 . . . . . . . Time 57 | . 13 . . . 19 . . . . . 25 . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . . . . . . . Recycled Matter 25 | . 25 . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Qua Res Tes Acc Total Allies 24 | . . 1 . . 1 . . . . . . 3 4 . . 1 . 14 Largest Group 10 | . . 1 . . 1 . . . . . . 3 4 . . 1 . 10 Highest-Rated Group 192 | . . 31 . . 8 . . . . . . 138 192 . . 19 . 131 Highest-Rated Ally 48 | . . 31 . . 8 . . . . . . 46 48 . . 19 . 15 Total Orders 4 | . . . . . 1 . . . . . 2 1 . . . . . . ROAM 1 | . . . . . . . . . . . 1 . . . . . . . COLLECT 1 | . . . . . 1 . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . 1 1 . . . . . . Ally Attacks 91 | . . 5 . . . . . . . . . 20 17 . . . . 49 Total Damage 1725 | . . . . . . . . . . . . 428 344 . . . . 953 Kills 15 | . . . . . . . . . . . . 4 4 . . . . 7 Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Qua Res Tes Acc Robot Analysis Total 2 | . . . . . . . . . . . 1 1 . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 1 . 1 . . . . . . . . Drone Launches 5 | . . . . . . . . . . . 3 2 . . . . . . Drone Recoveries 3 | . . . . . . . . . . . 1 2 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Qua Res Tes Acc Turns Passed 14159 | 85 610 1114 1333 597 1724 572 912 385 103 849 2471 1644 194 366 241 469 123 367 Spaces Moved 11446 | 46 349 597 732 379 778 413 671 294 82 654 1151 1159 322 839 578 1060 423 919 Core 141 | 7 . . . . . . . . . . . . . . . . . 134 Treads . | . . . . . . . . . . . . . . . . . . . Legs 6788 | 39 349 597 732 379 778 413 671 294 82 654 1151 649 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 4517 | . . . . . . . . . . . . 510 322 839 578 1060 423 785 Fastest Speed 19 | 50 120 120 120 110 110 117 127 127 127 125 115 37 35 32 32 27 26 19 Average Speed 97 | 150 133 170 150 115 111 121 127 127 127 126 172 102 35 32 32 34 26 31 Slowest Speed 260 | 250 260 190 190 123 113 127 127 127 127 127 195 192 39 115 35 39 28 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 114 | . . . . . . . . . . . . 10 8 9 27 25 12 23 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . 1 2 . . Exploration Rate (%) 50 | 5 67 98 70 44 22 15 89 50 74 85 40 43 25 26 83 42 47 35 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . . Known Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . 1 . . . . 5 1 . 4 . . . . . . . . Spaces Dug 11 | . . . . . . . . . . . . 11 . . . . . . Terrain Destroyed 266 | . . . . . 5 . 1 . . . 97 163 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 34 | . . . . . . . 1 . . . 18 15 . . . . . . AOE 232 | . . . . . 5 . . . . . 79 148 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Qua Res Tes Acc Total 13884 | 59 458 656 877 487 1554 483 732 305 81 675 1593 1516 393 911 590 1140 421 953 Wait 1615 | . 73 32 51 34 663 20 58 8 . 2 339 227 23 34 . 49 . 2 Move 11214 | 45 348 596 731 378 777 412 670 293 81 653 1150 1139 308 820 530 1011 398 874 Hop 100 | . . . . . . . . . . . . 9 5 9 20 23 12 22 Pick Up 82 | 7 9 1 6 5 8 8 . . . . 5 8 2 5 5 7 3 3 Fast Attach 193 | 5 3 . 15 12 13 11 . 2 . 8 30 25 10 14 10 12 4 19 Attach 41 | 2 . . 1 2 7 1 . . . . 1 5 5 . 1 10 2 4 Detach 44 | . . . 2 2 6 2 . . . . 5 5 6 2 2 5 2 5 Swap 56 | . 4 3 4 6 16 5 2 . . 1 3 5 . 3 1 . . 3 Drop 211 | . 2 4 20 18 17 20 2 2 . 9 35 30 13 14 9 6 . 10 Fire 267 | . 19 20 47 30 44 4 . . . . 25 53 4 10 11 . . . Melee 10 | . . . . . 3 . . . . . . . . . . . . 7 Ram 4 | . . . . . . . . . . . . . . . . . . 4 Kick 10 | . . . . . . . . . . . . 10 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . 1 17 . . Rewire 19 | . . . . . . . . . . 2 . . 17 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -4/Armory -3/Research -3/Quarantine -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 424 | -10/Materials | Repaired Lgt. Assault Rifle 453 | -10/Materials | Identified exit to Materials 453 | -10/Materials | Discovered exit to Materials (range 11) 502 | -10/Materials | Identified exit to Mines 502 | -10/Materials | Discovered exit to Mines (range 14) 696 | -10/Materials | Entered Mines 1563 | -10/Mines | Received a Mining Laser from a helpful Derelict 1568 | -10/Mines | Discovered exit to Materials (range 7) 1600 | -10/Mines | Discovered exit to Materials (range 10) 1810 | -10/Mines | Entered Materials 1810 | -9/Materials | Evolved 2 slots: Utility x2 3092 | -9/Materials | Identified exit to Materials 3092 | -9/Materials | Discovered exit to Materials (range 12) 3143 | -9/Materials | Entered another Materials area 3143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3406 | -8/Materials | Identified exit to Storage 3406 | -8/Materials | Discovered exit to Storage (range 7) 3729 | -8/Materials | Identified exit to Factory 3729 | -8/Materials | Discovered exit to Factory (range 11) 3740 | -8/Materials | Entered Factory 3740 | -7/Factory | Evolved 2 slots: Utility x2 3921 | -7/Factory | Repaired Carbon-fiber Leg 4045 | -7/Factory | Build established: Hacker-Skirmisher 4678 | -7/Factory | Fabricated R-06 Scavenger (x1) 5261 | -7/Factory | Identified exit to Factory 5261 | -7/Factory | Discovered exit to Factory (range 10) 5291 | -7/Factory | Cargo convoy interrupted 5436 | -7/Factory | Build established: Hacker-Mutant 5464 | -7/Factory | Entered another Factory area 5464 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5889 | -6/Factory | Build established: Hacker-Skirmisher 5942 | -6/Factory | Identified exit to Lower Caves 5942 | -6/Factory | Discovered exit to Lower Caves (range 22) 6036 | -6/Factory | Entered Lower Caves 6252 | -6/Lower Caves | Encountered a Warlord checkpoint 6297 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6472 | -6/Lower Caves | Learned location of 1 exit from Factory 6598 | -6/Lower Caves | Learned Factory stockpile data 6810 | -6/Lower Caves | Identified exit to Lower Caves 6810 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 6948 | -6/Lower Caves | Entered another Lower Caves area 7062 | -6/Lower Caves | Learned 12 Factory zone layouts 7138 | -6/Lower Caves | Encountered a Warlord checkpoint 7314 | -6/Lower Caves | Identified exit to Data Miner 7314 | -6/Lower Caves | Discovered exit to Data Miner (range 6) 7333 | -6/Lower Caves | Entered Data Miner 7333 | -6/Data Miner | Identified exit to Proximity Caves 7333 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 7351 | -6/Data Miner | Met Data Miner 7389 | -6/Data Miner | Learned location of Section 7 (-2) 7389 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7410 | -6/Data Miner | Received God Mode back door access code from Data Miner 7436 | -6/Data Miner | Entered Proximity Caves 7513 | -5/Proximity Caves | Spotted B-75 Beast 7935 | -5/Proximity Caves | Learned Factory interactive machine intel 8165 | -5/Proximity Caves | Identified exit to Factory 8165 | -5/Proximity Caves | Discovered exit to Factory (range 14) 8285 | -5/Proximity Caves | Entered Factory 8285 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8286 | -5/Factory | Identified exit to Upper Caves 8287 | -5/Factory | Identified exit to Factory 8289 | -5/Factory | Loaded intel: 51 interactive machine locations 8938 | -5/Factory | Build established: Hacker-Gunner 9337 | -5/Factory | Discovered exit to Factory (range 4) 9397 | -5/Factory | Build established: Hacker-Skirmisher 9639 | -5/Factory | Repaired Arm. Leg 10756 | -5/Factory | Entered another Factory area 10756 | -4/Factory | Evolved 2 slots: Utility x2 11285 | -4/Factory | Allied Derelicts emerged from ambush trap array 11377 | -4/Factory | Lost 3 allies 11812 | -4/Factory | Found Hvy. Reactive Plating 11950 | -4/Factory | Build established: Hacker-Gunner 12109 | -4/Factory | Lost 3 parts (1p1n1w) 12191 | -4/Factory | Spotted B-86 Titan 12395 | -4/Factory | Identified exit to Armory 12395 | -4/Factory | Discovered exit to Armory (range 11) 12397 | -4/Factory | Build established: Hacker-Mutant 12400 | -4/Factory | Entered Armory 12492 | -4/Armory | Found Fusion Bomb Launcher 12494 | -4/Armory | Found Fusion Bomb Launcher 12593 | -4/Armory | Identified exit to Research 12593 | -4/Armory | Discovered exit to Research (range 5) 12594 | -4/Armory | Entered Research 12594 | -3/Research | Evolved 2 slots: Propulsion x2 12809 | -3/Research | Found Enh. Force Lance 12915 | -3/Research | Build established: Hacker-Sprinter 12932 | -3/Research | Found Gamma Bomb Array 12958 | -3/Research | Identified exit to Quarantine 12958 | -3/Research | Discovered exit to Quarantine (range 9) 12960 | -3/Research | Entered Quarantine 12969 | -3/Quarantine | Found Alien Slashing Weapon 12969 | -3/Quarantine | Identified Sigix Broadsword 12980 | -3/Quarantine | Found Alien Reactor 12980 | -3/Quarantine | Identified Matter Drive 13014 | -3/Quarantine | Found Alien Artifact 13014 | -3/Quarantine | Identified Terrabomb 13014 | -3/Quarantine | Used Terrabomb 13023 | -3/Quarantine | Found Sigix Corpse 13063 | -3/Quarantine | Found Alien Artifact 13063 | -3/Quarantine | Identified Core Reset Matrix 13063 | -3/Quarantine | Used Core Reset Matrix 13067 | -3/Quarantine | Detected hypermatrix surge 13067 | -3/Quarantine | Sensed 14 artifacts in vicinity 13074 | -3/Quarantine | Met incapacitated Sigix Warrior 13074 | -3/Quarantine | Lockdown squad dispatched 13097 | -3/Quarantine | Found Phase Armor 13099 | -3/Quarantine | Spotted Lightning 13099 | -3/Quarantine | Spotted Lightning 13100 | -3/Quarantine | Spotted Lightning 13118 | -3/Quarantine | Found Phase Redirector 13155 | -3/Quarantine | Found Subatomic Replicator 13176 | -3/Quarantine | Identified exit to Research 13176 | -3/Quarantine | Discovered exit to Research (range 15) 13180 | -3/Quarantine | Found Transdimensional Reconstructor 13182 | -3/Quarantine | Scanned by Researcher 13184 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13185 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13187 | -3/Quarantine | Warped through subspace 13188 | -3/Quarantine | Lost 3 parts (2n1u) 13195 | -3/Quarantine | Incoming investigation squad redirected 13201 | -3/Quarantine | Entered Research 13201 | -2/Research | Evolved 2 slots: Propulsion x2 13229 | -2/Research | Lost 3 parts (1p1u1w) 13339 | -2/Research | Incoming investigation squad redirected 13374 | -2/Research | Spotted B-90 Cyclops 13379 | -2/Research | Warped through subspace 13400 | -2/Research | Build established: Hacker-Mutant 13422 | -2/Research | Fabricated R-10 Processor? 13426 | -2/Research | Identified exit to Testing 13426 | -2/Research | Discovered exit to Testing (range 18) 13438 | -2/Research | Lost 3 parts (2n1u) 13450 | -2/Research | Incoming investigation squad redirected 13475 | -2/Research | Incoming investigation squad redirected 13503 | -2/Research | Spotted B-90 Cyclops 13515 | -2/Research | Incoming investigation squad redirected 13574 | -2/Research | Warped through subspace 13668 | -2/Research | Lost 4 parts (2p1n1u) 13670 | -2/Research | Entered Testing 13714 | -2/Testing | Incoming investigation squad redirected 13719 | -2/Testing | Spotted Striker 13720 | -2/Testing | Spotted Striker 13724 | -2/Testing | Spotted Alpha 7 13737 | -2/Testing | Spotted PX-MOCZLPAFJU 13771 | -2/Testing | Identified exit to Access 13778 | -2/Testing | Spotted Alpha 7 13788 | -2/Testing | Core integrity fell below 50% 13793 | -2/Testing | Entered Access 13793 | -1/Access | Evolved 2 slots: Propulsion x2 13823 | -1/Access | Spotted B-99 Colossus 14009 | -1/Access | Incoming investigation squad redirected 14014 | -1/Access | Core integrity fell below 50% 14028 | -1/Access | Emitted hypermatrix ping 14033 | -1/Access | Assembled emerged from beneath the floor 14036 | -1/Access | Lost 10 parts (8n2u) 14043 | -1/Access | Search patrols dispatched 14044 | -1/Access | System corruption reached 10% 14055 | -1/Access | Assembled emerged from beneath the floor 14072 | -1/Access | Lost 3 allies 14141 | -1/Access | Spotted B-99 Colossus 14152 | -1/Access | Core integrity fell below 20% 14160 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- >>Query(Experimental Legs) New variants of flexi-carbon, myomer, and biometal legs are 25% faster than the average leg design, sacrificing a small amount of support potential for significantly increased speed. The goal is to develop a new line of more maneuverable prototype combat robots, some of which are already in testing. ALERT: Suspicious activity at Terminal A011. Dispatching Investigation squad. Slug penetrates Wall. Slug penetrates Terminal. Penetrated by Slug. Impulse Thruster destroyed. System corrupted: Energy discharge (-25). B-99 Colossus activates siege mode. Knocked back. Slug penetrates Wall. Penetrated by Slug. Detected hypermatrix ping. Map ----- +----------------------------------------------------+ | ???????????????????????????????????############ # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ?????????????????????????????????????????????## # | | ?????????????????????????????????????######### ! | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# #### | | ?????????????????????????? ?????????# #####/## | | ????????????H???????????? #????????# # | | ?????????????????????????# #????????# # | | ?????????????????????????# #????????# #! | | ?????????????????????????# #????????# # | | ?????????????????????????# ########## # = | | ?????????????????????????# ######## | | ????????????? ############ # | | ???????????? ! p # | | ????????????? # | | ??????????????# !!!g g # | | ??????????????# !!! !!!g | | ??????????????# !! !!!g | | ??????????????# !! % " | | ??????????????# %% % | | ??????????????# @ | | ??????????????# ###########;##+############"+## | | ????????????????????????????# #???# | | ????????????????????????????# #???# | | ????????????????????????????# " ]#???# | | ????????????????????????????# """ #???# "" "" | | ????????????????????????????# """ #???# ""T"" | | ????????????????????????????# " !#???# """ | | ????????????????????????????# #???# | | ????????????????????????????# #???# | | ????????????????????????????###########???######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 51 Energy Capacity 970 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Corruption Containment 12 Corruption Block 20 Armor Coverage 1200 Resistance: KI 75 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 5 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 11 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded R-10 Processor | x1 | -2/Research | Preloaded Alien Tech Used ----------------- Sigix Broadsword Matter Drive Terrabomb Core Reset Matrix Phase Armor Phase Redirector Subatomic Replicator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed LauncherEnhancedMagmablaster Manual? 0 Play Time 04:41:36 Cumulative 14.3 hours Start 2024.03.03 @ 16:57:18 End 2024.03.10 @ 11:25:21 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 2 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 79ba1922-3a53-4900-b87e-5333e2fcb4d5