Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 09:33:22

Player: Zaros426

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (1038)     1038
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (-18)                -18
              TOTAL SCORE: 3625

 Bonus
-------
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/550
Matter                     118/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Launcher Guidance Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Meta Core
           Huge Storage Unit
           Scrap Shield
  Improved Light Cannon

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
       Armored Wheel
       Armored Wheel
       Armored Wheel
>              --- UTILITY ----------
               Huge Storage Unit
  Experimental Sensor Array
               Launcher Guidance Computer
               Scrap Shield
>              --- WEAPON -----------
      Improved Light Cannon
               Dirty Datajack
>              --- INVENTORY --------
               Meta Core
      Improved Treads
       Compact Wheel
      Improved Heat Sink
               Huge Storage Unit
      Improved Light Cannon
      Improved Light Cannon
          Mini Grenade Launcher
               SUBCON Basin
[Rating: 53]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Launcher Guidance Computer
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Slots Evolved              4    | .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             51   | 7   7   10  6   20  1   
  Power                    7    | 1   1   2   1   2   .   
    Engine                 5    | 1   1   1   1   1   .   
    Core                   2    | .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   2   1   4   6   .   
    Treads                 6    | 2   .   1   1   2   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  9    | .   2   .   3   4   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 2   3   4   .   5   1   
    Device                 8    | 1   1   2   .   3   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   1   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   1   3   1   7   .   
    Energy Gun             4    | 1   1   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   2   1   1   .   
    Launcher               3    | .   .   1   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   2   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
Parts Lost                 19   | .   1   4   .   13  1   
  Power                    3    | .   .   1   .   1   1   
  Propulsion               8    | .   .   1   .   7   .   
  Utility                  4    | .   1   1   .   2   .   
  Weapon                   4    | .   .   1   .   3   .   
  Highest Loss Streak      11   | .   1   1   .   11  1   
  To Critical Strikes      1    | .   .   1   .   .   .   
Average Slot Usage (%)     93   | .   99  98  100 75  18  
  Engine                   7    | .   14  3   12  2   6   
  Core                     5    | .   .   10  2   4   .   
  Treads                   6    | .   11  8   2   .   .   
  Wheel                    19   | .   16  19  26  20  .   
  Device                   3    | .   8   1   .   7   2   
  Storage                  12   | .   14  14  14  8   .   
  Processor                8    | .   .   9   14  9   9   
  Protection               2    | .   5   2   .   7   .   
  Energy Gun               7    | .   25  4   .   1   .   
  Ballistic Cannon         9    | .   .   13  14  9   .   
  Launcher                 7    | .   .   9   14  2   .   
Peak Build Rating          53   | 7   14  19  36  53  12  
  Average Rating           19   | 5   11  16  32  40  8   
  On Entrance              13   | .   7   12  19  36  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             114  | 15  93  96  90  114 9   
  Greatest Support         40   | 40  40  24  24  40  3   
  Greatest Overweight (x)  26   | 1   7   7   7   26  2   
  Average Overweight (x)   3    | .   2   5   3   2   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  5   
  Average Capacity         21   | 7   19  25  25  24  5   
  Most Carried             25   | 1   16  20  25  25  5   
  Average Carried          16   | .   9   17  24  20  5   
  Final Capacity           25   | 8   25  25  25  5   5   
  Final Carried            25   | 1   16  20  25  5   5   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -8  -8  
-----------                Run  | Yrd Mat Min Sub Mat Sto 
Matter Collected           1430 | 305 130 491 288 216 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1393 | 176 334 289 107 487 .   
  Parts                    73   | 18  13  17  5   20  .   
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           2    | .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   3   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Combat Hostiles Destroyed  41   | .   7   18  4   12  .   
  Guns                     13   | .   6   7   .   .   .   
  Cannons                  17   | .   .   11  .   6   .   
  AOE                      10   | .   .   .   4   6   .   
Classes Destroyed          10   | 3   2   2   1   2   .   
  Worker                   3    | 2   .   1   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 5    | 4   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 4    | 1   2   1   .   .   .   
  Swarmer                  8    | .   4   4   .   .   .   
  Grunt                    15   | .   3   .   2   10  .   
  Sentry                   2    | .   .   .   .   2   .   
  Subdweller               2    | .   .   .   2   .   .   
  Assembled                14   | .   .   14  .   .   .   
Best Kill Streak           4    | 4   3   4   3   4   .   
  Combat Bots Only         4    | .   3   4   3   3   .   
Max Kills in Single Turn   2    | 1   1   2   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Sto  
Hostile Shots Fired        198  | .    38   54   8    83   15   
  Missed                   56   | .    9    15   3    22   7    
Damage Taken               2544 | .    298  523  167  1377 179  
  Core                     769  | .    91   89   32   413  144  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         57   | 100  .    .    15   .    .    
Volleys Fired              166  | 18   33   62   29   24   .    
  Largest                  2    | 2    2    2    2    2    .    
  Hottest                  115  | 70   115  115  69   78   .    
Shots Fired                281  | 36   67   105  31   42   .    
  Gun                      139  | 36   67   36   .    .    .    
  Cannon                   120  | .    .    63   21   36   .    
  Launcher                 22   | .    .    6    10   6    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  151  | 18   13   63   21   36   .    
  Thermal                  108  | 18   54   36   .    .    .    
  Explosive                22   | .    .    6    10   6    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | 6    13   6    9    5    .    
  Robot Miss Streak        5    | 3    5    4    1    1    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           144  | 21   42   45   10   26   .    
  Core Hits                82   | 8    13   28   10   23   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    1    2    .    .    .    
    Burn                   3    | .    1    2    .    .    .    
Melee Attacks              1    | .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 1    | .    .    .    .    1    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3392 | 260  580  884  685  983  .    
  Guns                     1109 | 260  580  269  .    .    .    
  Cannons                  1191 | .    .    615  37   539  .    
  Explosions               1089 | .    .    .    648  441  .    
  Melee                    3    | .    .    .    .    3    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1458 | 136  131  615  37   539  .    
  Thermal                  960  | 124  449  269  .    118  .    
  Explosive                971  | .    .    .    648  323  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 3    | .    .    .    .    3    .    
Highest Corruption         7    | .    7    7    7    2    2    
  Average Corruption       6    | .    5    7    7    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  78   | .    6    42   27   1    2    
    Message Errors         18   | .    1    8    8    .    1    
    Matter Fused           24   | .    1    14   8    1    .    
    Heat Flow Errors       10   | .    .    8    2    .    .    
    Energy Discharges      10   | .    3    4    3    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    
    Data Loss (minor)      9    | .    .    6    3    .    .    
    Data Loss (major)      3    | .    .    1    2    .    .    
    Misfires               2    | .    1    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            36   | .    .    23   .    13   .    
  Projectiles              36   | .    .    23   .    13   .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 15   | .    .    11   1    3    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  15   | .    .    11   1    3    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      15   | .    .    3    .    12   .    
  Shots                    2    | .    .    1    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        390  | 54   195  390  203  270  1    
  Average Temperature      86   | 20   67   101  95   115  1    
  Received Heat Transfer   927  | .    117  240  12   468  90   
  Effects                  6    | .    .    4    .    2    .    
    Shutdowns              1    | .    .    1    .    .    .    
    Energy Bleed           2    | .    .    .    .    2    .    
    Interference           3    | .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         2653 | 370  1295 888  .    100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Peak Influence             417  | 35  262 154 .   417 195 
  Initial                  150  | .   22  78  .   26  150 
  Average                  86   | 16  143 43  .   170 147 
Maximum Alert Level        2    | .   1   .   .   2   .   
  Low Security (%)         90   | 100 74  100 .   69  100 
  Level 1                  9    | .   25  .   .   29  .   
  Level 2                  .    | .   .   .   .   1   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   2   .   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto 
Distress Signals           3    | .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              67   | .   14  21  8   15  9   
  Peak Tracking Total      6    | .   4   4   2   4   6   
  Tactical Retreats        8    | .   3   3   .   .   2   

 Traps                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Traps Triggered            8    | .   5   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Min Sub Mat Sto 
Machines Disabled          6    | .   .   .   1   5   .   
  Max in Single Turn       3    | .   .   .   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto 
Machines Accessed          17   | .   6   1   3   1   6   
  Terminals                12   | .   5   1   .   1   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                59   | .   22  6   12  2   17  
  Successful               37   | .   10  2   12  1   12  
  Failed                   22   | .   12  4   .   1   5   
    Catastrophic           3    | .   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   22   | .   12  4   .   1   5   
  Terminals                44   | .   21  6   .   2   15  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             30   | .   7   2   12  1   8   
  Record                   10   | .   .   1   9   .   .   
  Part Schematic           1    | .   1   .   .   .   .   
  Prototype ID Bank        6    | .   4   1   .   1   .   
  Open Door                3    | .   .   .   1   .   2   
  Level Access Points      1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   1   
  Transport Status         1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
  Release Object           1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   
  Process                  1    | .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   .   .   2   
  Terminals                4    | .   2   .   .   .   2   
    Botnet                 4    | .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   4   1   .   1   3   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  
------------               Run  | Yrd Mat Min Sub Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Min Sub Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   1   .   .   
Drone Launches             16   | .   .   .   .   .   16  
  Drone Recoveries         2    | .   .   .   .   .   2   

 Exploration                    | -11  -10  -10  -10  -8   -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Sto  
Turns Passed               3546 | 198  717  1421 765  293  152  
Spaces Moved               1962 | 85   381  682  484  121  209  
  Core                     226  | 3    .    .    .    14   209  
  Treads                   196  | 82   111  .    .    3    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1540 | .    270  682  484  104  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   135  135  135  50   50   
  Average Speed            144  | 157  146  172  141  144  54   
  Slowest Speed            1350 | 160  320  195  195  1350 150  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 7    65   100  31   11   63   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    1    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             4    | .    .    1    3    .    .    
Spaces Dug                 40   | .    .    24   6    10   .    
Terrain Destroyed          209  | .    .    57   60   92   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               11   | .    .    9    .    2    .    
  AOE                      198  | .    .    48   60   90   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto 
Total                      2380 | 110 472 819 537 196 246 
  Wait                     132  | .   33  56  1   14  28  
  Move                     1957 | 84  380 681 483 120 209 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  34   | 1   15  9   4   5   .   
  Fast Attach              19   | 7   3   1   .   7   1   
  Attach                   14   | .   .   5   .   9   .   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     18   | .   4   4   6   4   .   
  Drop                     30   | .   4   1   14  10  1   
  Fire                     166  | 18  33  62  29  24  .   
  Melee                    1    | .   .   .   .   1   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            8    | .   .   .   .   1   7   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves
-8/Materials
-8/Storage (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
  199 | -11/Scrapyard | Entered Materials
  227 | -10/Materials | Identified exit to Mines
  341 | -10/Materials | Build established: Mutant
  687 | -10/Materials | Discovered new exit (range 11)
  916 | -10/Materials | Entered Mines
  949 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  954 | -10/Mines     | Learned location of Zion (-7)
  996 | -10/Mines     | Assembled infested the area
 1001 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1007 | -10/Mines     | Learned Materials security intel
 1029 | -10/Mines     | Core integrity fell below 50%
 1142 | -10/Mines     | Discovered new exit (range 6)
 1871 | -10/Mines     | Discovered new exit (range 10)
 1976 | -10/Mines     | Discovered new exit (range 12)
 2164 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2168 | -10/Mines     | Found Prototype Device
 2337 | -10/Mines     | Entered Subcaves
 2452 | -10/Subcaves  | Found SUBCON Basin
 2513 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2580 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 2862 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 2863 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Thermal Plating
 2871 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2903 | -10/Subcaves  | Discovered new exit (range 13)
 3006 | -10/Subcaves  | Core integrity fell below 20%
 3022 | -10/Subcaves  | Visited 4L-MR0's lab
 3030 | -10/Subcaves  | Learned Materials emergency access door positions
 3044 | -10/Subcaves  | Found Meta Core
 3102 | -10/Subcaves  | Entered Materials
 3102 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3103 | -8/Materials  | Identified Exp. Sensor Array
 3327 | -8/Materials  | Discovered new exit (range 12)
 3347 | -8/Materials  | Released subatomizers from SUBCON Basin
 3385 | -8/Materials  | Core integrity fell below 50%
 3395 | -8/Materials  | Entered Storage
 3415 | -8/Storage    | Lost 11 parts (1p6n1u3w)
 3484 | -8/Storage    | Identified exit to Factory
 3494 | -8/Storage    | Core integrity fell below 20%
 3515 | -8/Storage    | Lost 5 allies
 3547 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
>>Access(Main)
Found 1 level access point to Factory:
    (66,63)
  Map updated.
03493_ Critical hit (Burn: +37).
03495_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
03499_ Critical hit (Burn: +37).
03504_ K-01 Serf collects debris.
03506_ Triggered Explosive Trap.
03506_ An explosion rips through the floor.
03506_ Lgt. Ion Engine destroyed.
03517_ System corrupted: IFF burst signal emitted.
03517_ K-01 Serf collects debris. <x*>
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ???????????#            #      #?????????????????? |
| ???????????#            YY     #?????????????????? |
| ???????????#            #      ######   #????????? |
| ???????????#            #                      ??? |
| ???????????#            +   #########   #????????? |
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| ?????????????????????# ![  """ ""#???????????????? |
| ?????????????????????#         ###???????????????? |
| ?????????????????????#    ! ?? #?????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             950
Evasion (%)                50
Launcher Accuracy          20
Recoil Reduction           2

 Item Schematics 
-----------------
 Flight Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Just Browsing
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              TripodTeleporterObliterator
  Manual?         0
Play Time         00:41:46
  Cumulative      14.1 hours
  Start           2024.08.10 @ 08:53:04
  End             2024.08.10 @ 09:33:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          25
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          183x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7b10035c-b810-4307-add3-6d5a4440a4fc