Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 14:05:34 Player: Scuttle Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (6711) 6711 TOTAL SCORE: 13181 Bonus ------- Pacifist 5711 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1450 Matter 139/300 Energy 81/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Terrain Scanner Experimental Actuator Array Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Terrain Scan Processor Advanced Terrain Scan Processor Improved Utility Shielding Hardened Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Heavy Laser [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion None Utility Hacking Suite Device Weight Redist. System Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res DSF Res Slots Evolved 16 | . . . 2 2 2 2 2 . 2 2 . 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 16 | . . . 2 2 2 2 2 . 2 2 . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 37 | 2 1 . 3 10 4 2 . 7 4 . . 4 Power 3 | . . . 1 . . 1 . 1 . . . . Engine 1 | . . . 1 . . . . . . . . . Core 2 | . . . . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | . 1 . 1 5 2 1 . 6 3 . . 3 Device 7 | . . . 1 1 1 . . 1 . . . 3 Storage . | . . . . . . . . . . . . . Processor 6 | . 1 . . 1 1 . . . 3 . . . Hackware 4 | . . . . . . . . 4 . . . . Protection 5 | . . . . 3 . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 12 | 2 . . 1 5 2 . . . 1 . . 1 Energy Gun 10 | 2 . . 1 4 2 . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . 1 . . 1 Parts Lost 22 | . . . 1 3 . 2 . 4 4 . . 8 Power 2 | . . . . 1 . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 17 | . . . . 1 . 1 . 4 4 . . 7 Weapon 3 | . . . 1 1 . . . . . . . 1 Highest Loss Streak 4 | . . . 1 2 . 2 . 3 3 . . 4 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | . 1 3 4 4 4 4 3 3 5 5 4 4 Power . | . . . . . . . . . 1 1 . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . 1 2 3 3 3 2 2 4 4 4 4 Weapon . | . 1 2 1 1 . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 5 | . . . 1 . . . . 1 . . . 3 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 4 | . . . . . . . . 1 . . . 3 Weapon 1 | . . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 34 | . 26 28 26 54 44 43 35 49 26 23 23 13 Device 3 | . . . 4 9 7 6 5 4 . . . . Processor 14 | . 1 14 11 17 16 20 17 17 13 19 19 11 Hackware 3 | . . . . . . . . 17 10 4 4 1 Protection 4 | . . . . 7 15 12 11 7 . . . . Energy Gun 6 | . 24 14 9 14 4 1 . . 1 . . . Peak Build Rating 36 | 2 3 3 5 20 22 23 17 36 35 25 24 31 Average Rating 15 | 1 1 3 3 15 14 18 17 27 21 25 24 16 On Entrance 13 | . 2 3 3 3 16 16 17 17 24 25 25 24 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns 22 | . . . . . . . . . . . . 22 Heaviest Build 12 | 4 4 2 4 9 11 12 9 12 6 . . 3 Greatest Support 12 | 3 3 3 3 9 9 12 12 12 3 3 3 3 Greatest Overweight (x) 3 | 1 1 . 1 2 3 . 2 2 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 3 3 5 5 5 5 3 5 5 5 4 5 Average Carried 4 | . 1 3 4 4 4 4 3 3 5 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 3 5 3 5 3 3 5 5 5 4 5 Class Distribution -------------------- 71% | Mutant 28% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res DSF Res Matter Collected 236 | 115 . 115 . . . . . 5 . . . 1 Remotely . | . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res DSF Res Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res DSF Res Hostile Shots Fired 462 | . . 2 14 114 46 61 . 21 66 . 1 137 Missed 195 | . . 2 3 46 18 24 . 6 28 . . 68 Hits 267 | . . . 11 68 28 37 . 15 38 . 1 69 Melee 11 | . . . . 2 1 . . . . . . 8 Projectile 256 | . . . 11 66 27 37 . 15 38 . 1 61 AOE 2 | . . . . . . . . . . . . 2 Critical Strikes 15 | . . . . 2 1 4 . . 2 . . 6 Actively Blocked 2 | . . . . 1 1 . . . . . . . Damage Taken 5685 | . . 12 179 843 408 913 . 620 898 . 81 1731 Core 4267 | . . 8 96 408 322 702 . 378 820 . 81 1452 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 226 | . . . . 79 53 40 . 54 . . . . Core Remaining (%) 61 | 100 . 96 76 25 54 17 . 62 28 . 93 . Volleys Fired 2 | . . . . . . . . . 2 . . . Largest 1 | . . . . . . . . . 1 . . . Hottest 88 | . . . . . . . . . 88 . . . Shots Fired 2 | . . . . . . . . . 2 . . . Gun 2 | . . . . . . . . . 2 . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 2 | . . . . . . . . . 2 . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . Core Hits 4 | . . . 1 . 2 . . . 1 . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 167 | . . 25 27 24 25 8 . . 58 . . . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 167 | . . 25 27 24 25 8 . . 58 . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 3 . . 2 3 . . 8 Average Corruption 2 | . . . . . 1 . . 1 1 . . 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 6 | . . . . . 1 . . . 4 . . 1 Message Errors 2 | . . . . . . . . . 2 . . . Matter Fused 2 | . . . . . . . . . 2 . . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 79 | . . 12 13 11 12 4 . . 27 . . . Shots . | . . . . . . . . . . . . . Rammed 31 | . . 4 2 8 4 4 . . 9 . . . Targets Rammed 31 | . . 4 2 8 4 4 . . 9 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 4 | . . . . . . . . . 4 . . . Average Temperature 2 | . . . . . . . . . 2 . . . Received Heat Transfer 393 | . . . 45 126 90 105 . . . . . 27 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res DSF Res Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 190 | . . 30 3 190 77 72 20 19 60 . 18 120 Initial 77 | . . . 3 . 77 27 15 14 . . 3 9 Average 23 | . . 4 . 50 58 32 15 8 15 . 4 13 Influence Increases 885 | . . 30 . 300 60 105 5 15 150 4 15 201 Successful Hack 9 | . . . . . . . 5 . . 4 . . Disable Machine 15 | . . . . . . . . . 15 . . . Destroy Structure 6 | . . . . . . . . . . . . 6 Partial Spotted 75 | . . . . 45 15 . . . 15 . . . Lose Combat Pursuer 780 | . . 30 . 255 45 105 . 15 120 . 15 195 Influence Decreases 765 | . . 20 10 130 173 130 17 35 150 . 1 99 Entered New Map 163 | . . . 7 . 93 30 17 6 . . 1 9 Time Decay 473 | . . 20 3 100 80 80 . . 130 . . 60 Lost Part 129 | . . . . 30 . 20 . 29 20 . . 30 Squads Dispatched 16 | . . . . 5 1 2 . 1 3 . 1 3 Investigation . | . . . . . . . . . . . . . Extermination 3 | . . . . . . 1 . . 1 . . 1 Reinforcement 13 | . . . . 5 1 1 . 1 2 . 1 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res DSF Res Distress Signals 5 | . . . 1 2 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 110 | . 1 5 1 33 14 13 . 4 17 . 1 21 Peak Tracking Total 15 | . 1 2 1 14 8 6 . 3 4 . 1 15 Tactical Retreats 22 | . . 1 . 7 2 3 . 1 4 . 1 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res DSF Res Traps Triggered 4 | . . . . . 1 1 . 1 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res DSF Res Machines Disabled 1 | . . . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res DSF Res Machines Accessed 3 | . . . . . . . 1 . 1 1 . . Terminals 3 | . . . . . . . 1 . 1 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 4 | . . . . . . . 1 . 1 2 . . Successful 2 | . . . . . . . 1 . . 1 . . Failed 2 | . . . . . . . . . 1 1 . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . . . Terminals 4 | . . . . . . . 1 . 1 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . . 1 . . 1 . . Open DSF 2 | . . . . . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res DSF Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res DSF Res Active Infowar (turns) 1227 | . . . 36 248 177 179 6 85 425 2 29 40 Optics 1191 | . . . . 248 177 179 6 85 425 2 29 40 Terrain 36 | . . . 36 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res DSF Res Turns Passed 1727 | 35 82 163 92 261 177 179 6 85 425 2 29 191 Spaces Moved 2930 | 36 102 317 155 443 285 339 7 114 714 3 56 359 Core 2930 | 36 102 317 155 443 285 339 7 114 714 3 56 359 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 54 | 88 77 50 50 53 57 50 78 57 56 50 50 50 Slowest Speed 200 | 100 100 50 100 150 200 50 150 150 100 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 23 85 20 53 13 12 1 90 19 . 73 18 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . 2 Terrain Destroyed 2 | . . . . . . . . . . . . 2 Melee 2 | . . . . . . . . . . . . 2 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Res DSF Res Total 3035 | 38 104 320 168 467 299 349 6 130 730 2 56 366 Wait 3 | . . . . . . . . 3 . . . . Move 2920 | 35 101 316 154 443 284 339 6 113 713 2 55 359 Hop . | . . . . . . . . . . . . . Pick Up 14 | 1 1 . 5 4 . . . 3 . . . . Fast Attach 29 | 2 1 . 2 4 4 1 . 7 4 . . 4 Attach 9 | . . . 1 5 . 3 . . . . . . Detach 11 | . 1 . . 1 4 2 . 1 1 . . 1 Swap 1 | . . . . 1 . . . . . . . . Drop 15 | . . . 4 2 3 1 . 3 1 . 1 . Fire 2 | . . . . . . . . . 2 . . . Melee 2 | . . . . . . . . . . . . 2 Ram 29 | . . 4 2 7 4 3 . . 9 . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 16) 118 | -10/Materials | Entered Mines 128 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 279 | -10/Mines | Discovered new exit (range 5) 281 | -10/Mines | Entered Materials 281 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 356 | -9/Materials | Discovered new exit (range 16) 373 | -9/Materials | Entered another Materials area 373 | -8/Materials | Evolved 2 slots: Utility x2 374 | -8/Materials | Identified exit to Storage 615 | -8/Materials | Core integrity fell below 50% 629 | -8/Materials | Discovered new exit (range 9) 634 | -8/Materials | Entered Factory 634 | -7/Factory | Evolved 2 slots: Utility x2 809 | -7/Factory | Discovered new exit (range 4) 811 | -7/Factory | Entered another Factory area 811 | -6/Factory | Evolved 2 slots: Utility x2 970 | -6/Factory | Core integrity fell below 50% 980 | -6/Factory | Discovered new exit (range 19) 985 | -6/Factory | Core integrity fell below 20% 990 | -6/Factory | Entered another Factory area 990 | -5/Factory | Evolved 2 slots: Utility x2 995 | -5/Factory | Identified exit to DSF 996 | -5/Factory | Entered DSF 1030 | -5/DSF | Additional patrols routed to DSF 1072 | -5/DSF | Discovered new exit (range 15) 1081 | -5/DSF | Entered Factory 1081 | -4/Factory | Evolved 2 slots: Utility x2 1097 | -4/Factory | Lost 3 parts (3u) 1187 | -4/Factory | Core integrity fell below 50% 1188 | -4/Factory | Lost 3 parts (3u) 1233 | -4/Factory | Spotted B-86 Titan 1242 | -4/Factory | Found Prototype Processor 1242 | -4/Factory | Identified Exp. Targeting Computer 1278 | -4/Factory | Allied Derelicts emerged from ambush trap array 1282 | -4/Factory | Build established: Hacker-Mutant 1297 | -4/Factory | Discovered new exit (range 12) 1328 | -4/Factory | Discovered new exit (range 13) 1431 | -4/Factory | Identified exit to Upper Caves 1497 | -4/Factory | Discovered new exit (range 19) 1506 | -4/Factory | Identified exit to Research 1506 | -4/Factory | Entered Research 1506 | -3/Research | Evolved 2 slots: Utility x2 1508 | -3/Research | Identified exit to DSF 1508 | -3/Research | Entered DSF 1527 | -3/DSF | Discovered new exit (range 20) 1532 | -3/DSF | Additional patrols routed to DSF 1536 | -3/DSF | Identified exit to Research 1537 | -3/DSF | Entered Research 1537 | -2/Research | Evolved 2 slots: Utility x2 1629 | -2/Research | Lost 4 parts (4u) 1639 | -2/Research | Core integrity fell below 50% 1645 | -2/Research | Spotted B-90 Cyclops 1703 | -2/Research | Core integrity fell below 20% 1724 | -2/Research | Found Prototype Device 1724 | -2/Research | Identified Exp. Actuator Array 1728 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 01649_ K-01 Serf suffers critical hit (Destroy). 01651_ Penetrated by Slug. 01651_ K-01 Serf destroyed. 01652_ R-10 Processor collects Lgt. Ion Engine. 01680_ Acquired Katana. 01681_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01697_ Imp. System Guard destroyed. 01699_ Knocked back. 01699_ Acquired 1 matter. 01703_ Adv. Signal Interpreter destroyed. 01703_ System corrupted by crushing effect (+4). 01703_ Knocked back. 01705_ Katana destroyed. 01723_ System corrupted: Component data lost. 01724_ Acquired Prototype Device. 01724_ Identified Exp. Actuator Array. 01728_ TF Node disabled. 01728_ Adv. Sensor Array tumbles out of TF Node. 01728_ Adv. Signal Interpreter tumbles out of TF Node. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????########??????????????? | | ?????????????####### #??????????????? | | ?????????????# # #??????????????? | | ?????????????# ! # #??????????????? | | ?????????????# /c #??????????????? | | ?????????????# ! # #??????????????? | | ?????????????# @ # #??????????????? | | ?????????????###p##########??????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????##### #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# #?#############?????????? | | ???????????# #?? ]# #?????????? | | ???????????# #?? # #?????????? | | ???????????##### #??? #? ??????????? | | ???????????????# #??? #? ??????????? | | ???????????????# #???? #?? ???????????? | | ???????????????# #???? #?? ???????????? | | ???????????????# ######+####+######??????? | | ???????????????# #??????? | | ???????????????+ #??????? | | ???????????????# #?????? | | ???????????????###+#########+# #?????? | | ????????????????????????????? ???? | | ????????????????????????????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 285 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 60 Targeting Accuracy 12 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntisysConceptFacilitator Manual? 0 Play Time 00:28:16 Cumulative 632.0 hours Start 2026.09.02 @ 13:37:05 End 2026.09.02 @ 14:05:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 265 Adventurer 0 Explorer 0 Win Type - Total 38 Types 17/4/6/2/1/2/2/2/1/1 Lore% 91 Gallery% 83 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: 0d677f97-8b6b-4fe0-a675-b0b10c0776cc